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  • Running Windows Phone Developers Tools CTP under VMWare Player - Yes you can! - But do you want to?

    - by Liam Westley
    This blog is the result of a quick investigation of running the Windows Phone Developer Tools CTP under VMWare Player.  In the release notes for Windows Phone Developer Tools CTP it mentions that it is not supported under VirtualPC or Hyper-V.  Some developers have policies where ‘no non-production code’ can be installed on their development workstation and so the only way they can use a CTP like this is in a virtual machine. The dilemma here is that the emulator for Windows Phone itself is a virtual machine and running a virtual machine within another virtual machine is normally frowned upon.  Even worse, previous Windows Mobile emulators detected they were in a virtual machine and refused to run.  Why VMWare? I selected VMWare as a possible solution as it is possible to run VMWare ESXi under VMWare Workstation by manually setting configuration options in the VMX configuration file so that it does not detect the presence of a virtual environment. I actually found that I could use VMWare Player (the free version, that can now create VM images) and that there was no need for any editing of the configuration file (I tried various switches, none of which made any difference to performance). So you can run the CTP under VMWare Player, that’s the good news. The bad news is that it is incredibly slow, bordering on unusable.  However, if it’s the only way you can use the CTP, at least this is an option. VMWare Player configuration I used the latest VMWare Player, 3.0, running under Windows x64 on my HP 6910p laptop with an Intel T7500 Dual Core CPU running at 2.2GHz, 4Gb of memory and using a separate drive for the virtual machines. I created a machine in VMWare Player with a single CPU, 1536 Mb memory and installed Windows 7 x64 from an ISO image.  I then performed a Windows Update, installed VMWare Tools, and finally the Windows Phone Developer Tools CTP After a few warnings about performance, I configured Windows 7 to run with Windows 7 Basic theme rather than use Aero (which is available under VMWare Player as it has a WDDM driver). Timings As a test I first launched Microsoft Visual Studio 2010 Express for Windows Phone, and created a default Windows Phone Application project.  I then clicked the run button, which starts the emulator and then loads the default application onto the emulator. For the second test I left the emulator running, stopped the default application, added a single button to change the page title and redeployed to the already running emulator by clicking the run button.   Test 1 (1st run) Test 2 (emulator already running)   VMWare Player 10 minutes  1 minute   Windows x64 native 1 minute  < 10 seconds   Conclusion You can run the Windows Phone Developer Tools CTP under VMWare Player, but it’s really, really slow and you would have to have very good reasons to try this approach. If you need to keep a development system free of non production code, and the two systems aren’t required to run simultaneously, then I’d consider a boot from VHD option.  Then you can completely isolate the Windows Phone Developer Tools CTP and development environment into a single VHD separate from your main development system.

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  • Vmware Player 3.0 - cannot ping 32 bits guest from 64 bits (guest or host)

    - by npmj
    I'm stuck with what seems a bug in VmWare Player (build 203739). I'm using W7 Ultimate 64bits as host and have a CentOS 5.4 (64 bits) as a guest and a Windows XP Professional SP3 (32 bits) as another guest. From the 64 bits machines (the host and the linux guest) I cannot ping the windows XP. Off course, I already turned off the windows firewall in the guest and also in the host. The network is pretty basic, I'm using Vmnet8 (NAT), with DHCP and port forwarding (to the windows XP's IP). Everything is working ok, I have internet access from host and from both guests. Port forwarding to the XP guest is working ok too. The only problem is that I cannot access the XP guest through the Vmnet8. I monitored the traffic using wireshark (in the host and in the windows guest). If I try to ping the XP guest from the host, what I see is the ARP request leaving the host, being answered by the guest and, after that, there is no echo request leaving the host. The same occurs if I try to ping the XP from the CentOs guest. From the windows XP guest I can ping both the host and the CentOs guest. From the XP guest I can access the host shares. Obviously, from the host I cannot see the XP shares (as I cannot even ping the guest). I want to maintain this setup (using NAT to share the host's internet connection). Any suggestions?

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  • Display errors using VMWare Player and Remote Desktop on Windows XP

    - by Tim
    I've come up against a weird display issue that I can't seem to find any "fix" for. When I first boot up my computer, everything behaves normally. If I start to use VMWare Player and/or Remote Desktop, my desktop starts having some odd video issues. The frames for some windows aren't drawn at all, if I move windows around rapidly, the area under where the window used to be isn't cleared (still shows artifacts of the content of the window), etc. In some cases, the minimize / restore / maximize buttons aren't drawn (but are click-able if you can guess where they are). I've tried the usual stuff - current drivers all around, using a single monitor, etc.. none of it seems to have any bearing. If I try to disable hardware acceleration, it tends to crash the computer. As I said earlier, it's running Windows XP, dual monitors, an NVidia en8400GS video card, asus p7p55d motherboard. Not sure what other pertinent details are needed. I would appreciate any help or suggestions!

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  • Using libvlc to save capture card stream.

    - by beta
    Could anyone give an example of opening a stream such as a capture card and saving it to a file? There is very little documentation of vlc's api for sout and streaming. Beyond that, is there a programmatic way get a list of Capture Devices under windows? If there isn't, linux is an option. Thanks.

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  • Google TV Gets Bad Reception. Can Media Center Pull in the Signal?

    - by andrewbrust
    The news hit Monday morning that Google has decided to delay the release of its Google TV platform, and has asked its OEMs to delay any products that embed the software.  Coming just about two weeks prior to the 2011 Consumer Electronics Show (CES), Google’s timing is about the worst imaginable.  CES is where the platform should have had its coming out party, especially given all the anticipation that has built up since its initial announcement came 7 months ago. At last year’s CES, it seemed every consumer electronics company had fashioned its own software stack for Internet-based video programming and applications/widgets on its TVs, optical disc players and set top boxes.  In one case, I even saw two platforms on a single TV set (one provided by Yahoo and the other one native to the TV set). The whole point of Google TV was to solve this problem and offer a standard, embeddable platform.  But that won’t be happening, at least not for a while.  Google seems unable to get it together, and more proprietary approaches, like Apple TV, don’t seem to be setting the world of TV-Internet convergence on fire, either. It seems to me, that when it comes to building a “TV operating system,” Windows Media Center is still the best of a bad bunch.  But it won’t stay so for much longer without some changes.  Will Redmond pick up the ball that Google has fumbled?  I’m skeptical, but hopeful.  Regardless, here are some steps that could help Microsoft make the most of Google’s faux pas: Introduce a new Media Center version that uses XBox 360, rather than Windows 7 (or 8), as the platform.  TV platforms should be appliance-like, not PC-like.  Combine that notion with the runaway sales numbers for Xbox 360 Kinect, and the mass appeal it has delivered for Xbox, and the switch form Windows makes even more sense. As I have pointed out before, Microsoft’s Xbox implementation of its Mediaroom platform (announced and demoed at last year’s CES) gets Redmond 80% of the way toward this goal.  Nothing stops Microsoft from going the other 20%, other than its own apathy, which I hope has dissipated. Reverse the decision to remove Drive Extender technology from Windows Home Server (WHS), and create deep integration between WHS and Media Center.  I have suggested this previously as well, but the recent announcement that Drive Extender would be dropped from WHS 2.0 creates the need for me to a) join the chorus of people urging Microsoft to reconsider and b) reiterate the importance of Media Center-WHS integration in the context of a Google compete scenario. Enable Windows Phone 7 (WP7) as a Media Center client.  This would tighten the integration loop already established between WP7, Xbox and Zune.  But it would also counter Echostar/DISH Network/Sling Media, strike a blow against Google/Android (and even Apple/iOS) and could be the final strike against TiVO. Bring the WP7 user interface to Media Center and Kinect-enable it.  This would further the integration discussed above and would be appropriate recognition of WP7’s Metro UI having been built on the heritage of the original Media Center itself.  And being able to run your DVR even if you can’t find the remote (or can’t see its buttons in the dark) could be a nifty gimmick. Microsoft can do this but its consumer-oriented organization, responsible for Xbox, Zune and WP7, has to take the reins here, or none of this will likely work.  There’s a significant chance that won’t happen, but I won’t let that stop me from hoping that it does and insisting that it must.  Honestly, this fight is Microsoft’s to lose.

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  • Can Ubuntu create a semi-transparent subtitle player for accessibility?

    - by Tyler
    I've asked this in Reddit.com/r/Ubuntu in here. I've tried to get the Subtitle Player linked here to work and it have failed on Wine. So I'm curious if Ubuntu community would be willing to try and build a simple transparent subtitle player for better accessibility on Flash Player, Netflix, or even in movie theaters? Currently, I'm watching movies/videos with an Android Tablet that runs on a blank black video for 3 hours with a subtitle overlay on it so I can enjoy movie and so forth, but it requires a bit of effort and it definitely isn't for everyone. (People will have to look at the subtitle playing tablet and the movie back and forth at 60 degrees angle, while a transparent subtitle player would reduce it to 5 degrees angle to watch the movie.) Please and thank you.

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  • Is it possible to add files to the "Wordpress Media Library" using the command line?

    - by Tom
    Wordpress has it's own "Media Library" which is used when you upload images and other media for use in blog posts and pages. The advantage of the media library is that it automatically produces thumbnails of the images and the web interface gives you extra info such as who uploaded the image, which articles use the image, etc. My question is, does anyone have any tips on interacting with the media library via the command line instead of using the Wordpress web interface? For example, any ideas on how to add a image to the media library from the command line? If I copy files to the media library directory (usually .../wp-content/uploads/YYYY/MM/) from the command line they do not show up in the Wordpress dashboard - I guess because there needs to be an associated database entry for the media to be registered with Wordpress.

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  • Stop map from scrolling but let player still move?

    - by ChocoMan
    I have a basic method of scrolling around on a map (moving the map instead of the player), but at when the player gets to a certain proximity to the edge, how do you stop the map from scrolling, but still allow the player to move around until it is away from that proximity? I'm not looking for any code. Just a suggestion so that I can implement it myself. I can see it visually (creating 4 boxed intersecting boundaries for the player to enter), but not sure how to come about stopping and resuming the scrolling of the map.

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  • Flash Player 11.3 et AIR 3.3 disponibles en versions bêta : améliorations de Stage3D, support de NetStream et Stylus pour Android

    Flash Player 11.3 et AIR 3.3 disponibles en versions bêta améliorations de Stage3D, support de NetStream, Stylus pour Android et débogage USB Flash Player 11.3, le lecteur multimédia et AIR 3.3 la plateforme d'applications media riche sont disponibles en versions bêta. Pour cette version de Flash Player, Adobe c'est une fois de plus concentrer sur l'intégration d'un ensemble de fonctionnalités rendant la plateforme plus attractive. Flash Player 11.3 Beta apporte le support du clavier en mode plein écran. Cette fonctionnalité permet aux développeurs de déterminer si l'application est en mode plein écran et d'utiliser toutes les fonctionnalités du clavier disponibles. Le mode protégé...

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  • How can I render player movement on a 2d plane efficiently?

    - by user422318
    I'm prototyping a 2d HTML5 game with similar interaction to Diablo II. (See an older post of mine describing the interaction here: How can I imitate interaction and movement in Diablo II?) I just got the player click-to-move system working using the Bresenham algorithm but I can't figure out how to efficiently render the player's avatar as he moves across the screen. By the time redraw() is called, the player has already finished moving to the target point. If I try to call redraw() more frequently (based on my game timer), there's incredible system lag and I don't even see the avatar image glide across the screen. I have a game timer based off this awesome timer class: http://www.dailycoding.com/Posts/object_oriented_programming_with_javascript__timer_class.aspx In the future, there will be multiple enemies chasing the player. Fast pace is essential to the experience. What should I do?

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  • La BBC fait ressusciter Flash Player sur Android, mais uniquement au Royaume-Uni et pas pour longtemps

    Adobe a décidé de ne plus proposer Flash Player sur le Google Play Store et du même coup ne réalisera plus de mise à jour. Plus la peine de chercher Flash Player sur le Google Play Store, il n'existe plus. Il renonce au développement de son lecteur multimédia sur les smartphones sous Android. D'ailleurs, l'éditeur n'avait pas prévu de versions certifiées pour Android 4.1 Jelly Bean. Il ne l'avait même pas testé sur cette mouture. "Flash Player ne sera plus mis à jour pour les nouvelles configurations. Flash Player ne sera plus pris en charge sur les versions d'Android supérieures à 4.0.x", indique l'éditeur sur son blog officiel. Adobe précise toutefois qu'il maintiendra les correctifs concernant les failles de sécurité pour les appareils disposant ...

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  • Android 3.0 : Flash Player 10.2 en bêta sur les tablettes à partir de vendredi prochain, Adobe publie la liste des appareils mobiles concernés

    Android 3.0 : Flash Player 10.2 en bêta sur les tablettes à partir de vendredi prochain Adobe publie la liste des appareils mobiles concernés Mise à jour du 14/03/2011 La sortie de la deuxième version du lecteur Adobe Flash Player pour les mobiles est prévue pour le vendredi 18 mars prochain, mais il ne sera disponible ce jour-là qu'en version bêta pour les tablettes sous Android 3.0 alias Honeycomb. En revanche, Flash Player 10.2 sortira vendredi en version définitive sur l'Android Market pour Android 2.2 (Frayo) et 2.3 (Gingerbread) Cette disponibilité ne concerne toutefois qu'un nombre limité d'appareils mobil...

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  • Flash Player 11.2 Beta 2 disponible : mise à jour automatique, encodage vidéo multithread et gestion avancée des évènements de la souris

    Flash Player 11.2 Beta 2 disponible : mise à jour automatique sous Windows Encodage vidéo multithread et gestion avancée des évènements de la souris Après la tempête, la vie reprend pour Adobe qui met à jour les versions de test de Flash Player 11.2 et AIR 3.2, suite à de premières bêtas sans la moindre nouveauté visible pour les développeurs. Les deuxièmes Beta sont disponibles aujourd'hui sur Adobe Labs et introduisent plusieurs améliorations profitant notamment aux développeurs de jeux. Flash Player 11.2 p...

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  • How do I implement deceleration for the player character?

    - by tesselode
    Using delta time with addition and subtraction is easy. player.speed += 100 * dt However, multiplication and division complicate things a bit. For example, let's say I want the player to double his speed every second. player.speed = player.speed * 2 * dt I can't do this because it'll slow down the player (unless delta time is really high). Division is the same way, except it'll speed things way up. How can I handle multiplication and division with delta time? Edit: it looks like my question has confused everyone. I really just wanted to be able to implement deceleration without this horrible mass of code: else if speed > 0 then speed = speed - 20 * dt if speed < 0 then speed = 0 end end if speed < 0 then speed = speed + 20 * dt if speed > 0 then speed = 0 end end end Because that's way bigger than it needs to be. So far a better solution seems to be: speed = speed - speed * whatever_number * dt

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  • Android 3.0 : Flash Player 10.2 en bêta sur les tablettes à partir de vendredi, Adobe publie la liste des appareils mobiles concernés

    Android 3.0 : Flash Player 10.2 en bêta sur les tablettes à partir de vendredi prochain Adobe publie la liste des appareils mobiles concernés Mise à jour du 14/03/2011 La sortie de la deuxième version du lecteur Adobe Flash Player pour les mobiles est prévue pour le vendredi 18 mars prochain, mais il ne sera disponible ce jour-là qu'en version bêta pour les tablettes sous Android 3.0 alias Honeycomb. En revanche, Flash Player 10.2 sortira vendredi en version définitive sur l'Android Market pour Android 2.2 (Froyo) et 2.3 (Gingerbread) Cette disponibilité ne concerne toutefois qu'un nombre limité d'appareils mobil...

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  • In some games, we just let the main() loop be the Player object or Table object?

    - by ????
    I was thinking that let's say if there is a game of Blackjack or MasterMind, then we should have a class called Dealer or ComputerPal, which is how the computer interact with us (as a dealer for Blackjack or as the person giving hints for MasterMind). And then there should be a Player object, and the way to play one game is aPlayer.playGame but I noticed that a book was just using the main() loop to act as the player (or as the Controller of the game), calling the Dealer methods to dealer the cards, ask for player's action, etc... 1) Is this just a lazy way to model all the proper objects? 2) If more objects are to be added, who should call the aDealer.dealCards and then ask for aPlayer.askForAction? (because it is strange to let the Player handle all the logical steps). Should there be a Table object that handle all these logic and then to play one round of game, use aTable.playGame? What is a good object design for such game?

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  • Best Youtube embed player sizes?

    - by Xeoncross
    I use tumblr to share videos and, unfortunately, when re-posting a video to your tumblelog it uses the embed code at 400x336px. This is neither widescreen nor very large. So I'm trying to set the player to better size and I'm finding that the youtube player really comes in many sizes. For example, when copying the embed code for and HD video I get the sizes 560x340, 640x385, and 853x505. Then when I look at the embed code for a SD video I get the sizes 425x344, 480x385, and 640x505. I was having the best luck with setting the player to 640 x 505 as it was large enough for HD and perfect for SD. print str_replace( array('400', '336'), array('640', '505'), $video_player_html); Has anyone dealt with trying to find a good standard embed size for a site? One thing that would make this a lot easier is to know whether the video was HD or not - however, that info is not provided in the embed code. I guess I am actually more interested in knowing the right ratio (or specific size) to use that works the best for youtube's mixed content.

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  • Using Hidden Markov Model for designing AI mp3 player

    - by Casper Slynge
    Hey guys. Im working on an assignment, where I want to design an AI for a mp3 player. The AI must be trained and designed with the use of a HMM method. The mp3 player shall have the functionality of adapting to its user, by analyzing incoming biological sensor data, and from this data the mp3 player will choose a genre for the next song. Given in the assignment is 14 samples of data: One sample consist of Heart Rate, Respiration, Skin Conductivity, Activity and finally the output genre. Below is the 14 samples of data, just for you to get an impression of what im talking about. Sample HR RSP SC Activity Genre S1 Medium Low High Low Rock S2 High Low Medium High Rock S3 High High Medium Low Classic S4 High Medium Low Medium Classic S5 Medium Medium Low Low Classic S6 Medium Low High High Rock S7 Medium High Medium Low Classic S8 High Medium High Low Rock S9 High High Low Low Classic S10 Medium Medium Medium Low Classic S11 Medium Medium High High Rock S12 Low Medium Medium High Classic S13 Medium High Low Low Classic S14 High Low Medium High Rock My time of work regarding HMM is quite low, so my question to you is if I got the right angle on the assignment. I have three different states for each sensor: Low, Medium, High. Two observations/output symbols: Rock, Classic In my own opinion I see my start probabilities as the weightened factors for either a Low, Medium or High state in the Heart Rate. So the ideal solution for the AI is that it will learn these 14 sets of samples. And when a users sensor input is received, the AI will compare the combination of states for all four sensors, with the already memorized samples. If there exist a matching combination, the AI will choose the genre, and if not it will choose a genre according to the weightened transition probabilities, while simultaniously updating the transition probabilities with the new data. Is this a right approach to take, or am I missing something ? Is there another way to determine the output probability (read about Maximum likelihood estimation by EM, but dont understand the concept)? Best regards, Casper

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  • Stopping/Removing an embedded player.

    - by Rajat
    Hi, I am working on a webpage where i have to include an embedded video.The video is hosted on some other domain.I am able to embed the video and autoplay once the web page is loaded.However i have a requirement where i have to remove the div displaying the video once it is played , and in place of the video i have to now display some text. The problem is i am able to do autoplay by the autostart variable in the embed tag...but how do i know that the video has ended.The hosting company only provides an embed tag and they donot have any player apis to use. One way (or rather a workaround) that i feel is to start a eventlistener in the background and see for the total time of the video and when that time is reached remove the content.But the problem is what if the user pauses the video, then also the div would be deleted. I am new to flash.Are there some standard variables or actions that we can pass as flashvars to a swf file to stop a running player or to know the state of the player (Note we are only getting an embed tag from the video hosting site so we donot own that code and they donot have much documenation to help me out with the code). Thanks for your help.

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  • To display an album art from media store in android

    - by user1834724
    I'm not able to display album art from media store while listing albums,I'm getting following error Bad request for field slot 0,-1. numRows = 32, numColumns = 7 01-02 02:48:16.789: D/AndroidRuntime(4963): Shutting down VM 01-02 02:48:16.789: W/dalvikvm(4963): threadid=1: thread exiting with uncaught exception (group=0x4001e578) 01-02 02:48:16.804: E/AndroidRuntime(4963): FATAL EXCEPTION: main 01-02 02:48:16.804: E/AndroidRuntime(4963): java.lang.IllegalStateException: get field slot from row 0 col -1 failed Can anyone kindly help with this issue,Thanks in advance public class AlbumbsListActivity extends Activity { private ListAdapter albumListAdapter; private HashMap<Integer, Integer> albumInfo; private HashMap<Integer, Integer> albumListInfo; private HashMap<Integer, String> albumListTitleInfo; private String audioMediaId; private static final String TAG = "AlbumsListActivity"; Boolean showAlbumList = false; Boolean AlbumListTitle = false; ImageView album_art ; public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.albums_list_layout); Cursor cursor; ContentResolver cr = getApplicationContext().getContentResolver(); if (getIntent().hasExtra(Util.ALBUM_ID)) { int albumId = getIntent().getIntExtra(Util.ALBUM_ID, Util.MINUS_ONE); String[] projection = new String[] { Albums._ID, Albums.ALBUM, Albums.ARTIST, Albums.ALBUM_ART, Albums.NUMBER_OF_SONGS }; String selection = null; String[] selectionArgs = null; String sortOrder = Media.ALBUM + " ASC"; cursor = cr.query(Albums.EXTERNAL_CONTENT_URI, projection, selection, selectionArgs, sortOrder); /* final String[] ccols = new String[] { //MediaStore.Audio.Albums., MediaStore.Audio.Albums._ID, MediaStore.Audio.Albums.ALBUM, MediaStore.Audio.Albums.ARTIST, MediaStore.Audio.Albums.ALBUM_ART, MediaStore.Audio.Albums.NUMBER_OF_SONGS }; cursor = cr.query(MediaStore.Audio.Albums.getContentUri( "external"), ccols, null, null, MediaStore.Audio.Albums.DEFAULT_SORT_ORDER);*/ showAlbumList = true; } else { String order = MediaStore.Audio.Albums.ALBUM + " ASC"; String where = MediaStore.Audio.Albums.ALBUM; cursor = managedQuery(Media.EXTERNAL_CONTENT_URI, DbUtil.projection, null, null, order); showAlbumList = false; } albumInfo = new HashMap<Integer, Integer>(); albumListInfo = new HashMap<Integer, Integer>(); ListView listView = (ListView) findViewById(R.id.mylist_album); listView.setFastScrollEnabled(true); listView.setOnItemLongClickListener(new ItemLongClickListener()); listView.setAdapter(new AlbumCursorAdapter(this, cursor, DbUtil.displayFields, DbUtil.displayViews,showAlbumList)); final Uri uri = MediaStore.Audio.Albums.EXTERNAL_CONTENT_URI; final Cursor albumListCursor = cr.query(uri, DbUtil.Albumprojection, null, null, null); } private class AlbumCursorAdapter extends SimpleCursorAdapter implements SectionIndexer{ private final Context context; private final Cursor cursorValues; private Time musicTime; private Boolean isAlbumList; private MusicAlphabetIndexer mIndexer; private int mTitleIdx; public AlbumCursorAdapter(Context context, Cursor cursor, String[] from, int[] to,Boolean isAlbumList) { super(context, 0, cursor, from, to); this.context = context; this.cursorValues = cursor; //musicTime = new Time(); this.isAlbumList = isAlbumList; } String albumName=""; String artistName = ""; String numberofsongs = ""; long albumid; @Override public View getView(int position, View convertView, ViewGroup parent) { View rowView = convertView; if (rowView == null) { LayoutInflater inflater = (LayoutInflater) context .getSystemService(Context.LAYOUT_INFLATER_SERVICE); rowView = inflater .inflate(R.layout.row_album_layout, parent, false); } this.cursorValues.moveToPosition(position); String title = ""; String artistName = ""; String albumName = ""; int count; long albumid = 0; String songDuration = ""; if (isAlbumList) { albumInfo.put( position, Integer.parseInt(this.cursorValues.getString(this.cursorValues .getColumnIndex(MediaStore.Audio.Albums._ID)))); artistName = this.cursorValues .getString(this.cursorValues .getColumnIndex(MediaStore.Audio.Albums.ARTIST)); albumName = this.cursorValues .getString(this.cursorValues .getColumnIndex(MediaStore.Audio.Albums.ALBUM)); albumid=Integer.parseInt(this.cursorValues.getString(this.cursorValues .getColumnIndex(MediaStore.Audio.Albums.ALBUM_ID))); } else { albumInfo.put(position, Integer.parseInt(this.cursorValues .getString(this.cursorValues .getColumnIndex(MediaStore.Audio.Media._ID)))); artistName = this.cursorValues.getString(this.cursorValues .getColumnIndex(MediaStore.Audio.Media.ARTIST)); albumName = this.cursorValues.getString(this.cursorValues .getColumnIndex(MediaStore.Audio.Media.ALBUM)); albumid=Integer.parseInt(this.cursorValues.getString(this.cursorValues .getColumnIndex(MediaStore.Audio.Media.ALBUM_ID))); } //code for Alphabetical Indexer mTitleIdx = cursorValues.getColumnIndex(MediaStore.Audio.Media.ALBUM); mIndexer = new MusicAlphabetIndexer(cursorValues, mTitleIdx, getResources().getString(R.string.fast_scroll_alphabet)); //end TextView metaone = (TextView) rowView.findViewById(R.id.album_name); TextView metatwo = (TextView) rowView.findViewById(R.id.artist_name); ImageView metafour = (ImageView) rowView.findViewById(R.id.album_art); TextView metathree = (TextView) rowView .findViewById(R.id.songs_count); metaone.setText(albumName); metatwo.setText(artistName); (metafour)getAlbumArt(albumid); System.out.println("albumid----------"+albumid); metaThree.setText(DbUtil.makeTimeString(context, secs)); getAlbumArt(albumid); } TextView metaone = (TextView) rowView.findViewById(R.id.album_name); TextView metatwo = (TextView) rowView.findViewById(R.id.artist_name); album_art = (ImageView) rowView.findViewById(R.id.album_art); //TextView metathree = (TextView) rowView.findViewById(R.id.songs_count); metaone.setText(albumName); metatwo.setText(artistName); return rowView; } } String albumArtUri = ""; private void getAlbumArt(long albumid) { Uri uri=ContentUris.withAppendedId(MediaStore.Audio.Albums.EXTERNAL_CONTENT_URI, albumid); System.out.println("hhhhhhhhhhh" + uri); Cursor cursor = getContentResolver().query( ContentUris.withAppendedId( MediaStore.Audio.Albums.EXTERNAL_CONTENT_URI, albumid), new String[] { MediaStore.Audio.AlbumColumns.ALBUM_ART }, null, null, null); if (cursor.moveToFirst()) { albumArtUri = cursor.getString(0); } System.out.println("kkkkkkkkkkkkkkkkkkk :" + albumArtUri); cursor.close(); if(albumArtUri != null){ Options opts = new Options(); opts.inJustDecodeBounds = true; Bitmap albumCoverBitmap = BitmapFactory.decodeFile(albumArtUri, opts); opts.inJustDecodeBounds = false; albumCoverBitmap = BitmapFactory.decodeFile(albumArtUri, opts); if(albumCoverBitmap != null) album_art.setImageBitmap(albumCoverBitmap); }else { // TODO: Options opts = new Options(); Bitmap albumCoverBitmap = BitmapFactory.decodeResource(getApplicationContext().getResources(), R.drawable.albumart_mp_unknown_list, opts); if(albumCoverBitmap != null) album_art.setImageBitmap(albumCoverBitmap); } } } }

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  • Moving Computer Player in Xcode

    - by user1631497
    I am working on a 2d game using xcode and objective-c. I am trying to make my enemy player move left if I am left of him, until he is touching my character. The same will go when I am right of him. Basically just trying to get him to move towards me. But my code to do so is not working. So I have my code that says the following -(void)moveTowardsCharacter { enemyLeftTimer = [NSTimer scheduledTimerWithTimeInterval:0.05 target:self selector:@selector(goEnemyLeft) userInfo:nil repeats:YES]; if (enemyLeftTimer == nil){ enemyLeftTimer = [NSTimer scheduledTimerWithTimeInterval:0.05 target:self selector:@selector(goEnemyLeft) userInfo:nil repeats:YES]; } } -(IBAction)enemyStopLeft { if (CGRectIntersectsRect(bluebox.frame, redbox.frame)) { [enemyLeftTimer invalidate]; enemyLeftTimer = nil; } } -(void)goEnemyLeft { if (redbox.center.x + [self getRedboxWidthLeft] > bluebox.center.x + [self getBlueboxWidthRight]) { redbox.center = CGPointMake(redbox.center.x -5, redbox.center.y); } } So the first bit is saying for it to set up a timer to continue moving left. The next will stop the timer if my player(bluebox) and the Computer player(redbox) collide. Finally, the thing that actually tells it to go left, but only if the bluebox is left of the redbox. The getRedBoxWidth Left and getBlueBoxWidthRight are just voids that get, well, the left and right edges. If you could, please help try and solve this code. Thank You.

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  • wmpnetwk.exe hogging system resources

    - by cometbill
    I have recently noticed wmpnetwk.exe using a more than usual amount of processor cycles. I'm on Windows 7 Home Premium on a Netbook. I'm guessing it's a feature of Windows Media player that recently got turned on, possibly because of a Windows update or accidental key combination. I don't usually use Media player that often. Does anyone know if it is a feature that has recently turned on, and if so, how do I turn it off ?

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  • HD video is slower than audio output

    - by Star
    I have an HD video files (1920x1080 H.264 DUAL AUDIO FLAC) file type: MKV file size: 1.25 GB file length: 24 minutes the problem is the video output is not synchronized with audio output, something slow too much sometime it gets too fast I tried running it on Windows Media Player , Media Player Classic , and a few other players, but the result is the same Additional Info: for device information I'm on LG S510 labtop

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  • What are good sites that provide free media resources for hobby game development?

    - by m_oLogin
    Please redirect me if this is a duplicate. I haven't been able to find a suitable question. I really suck at graphics / music / 3D modeling / animation and it's a must-have when you have a hundred hobby game development projects you're working on. I'm looking for different quality sources on the web that provide free resources. [EDIT] Some resources given by the answers: (I'll complete it with time) MUSIC Jamendo (need to ask for permission for uses) OpSound SOUND EFFECTS FreeSound StoneWashed SPRITES LostGarden The protagonist domain Reiner's Tilesets (also contains a couple of 3D models OpenGameArt (beta, not many resources but promising) Flying Yogi ANIMATED SPRITES The Spriters Resource MODELS archive3d TurboSquid 3Dvia Google Sketchup ShareCG Gamasutraexchange.com ANIMATED MODELS TurboSquid TEXTURES CG Textures OpenFrag Other precompiled lists FreeGameDev.net

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