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  • SIGABRT on iPhone when changing xib

    - by Boz
    I've just finished off an app for the iPhone which, until today, ran fine on the iPhone simulator and actual devices. I tried changing the xib which is loaded in the applicationDidFinishLaunching method in my application delegate class - all I did was change the string in initWithNibName. When I launch the app on the simulator, the Default.png image is shown, then the app crashes with an uncaught exception. When running on a device, the Default.png image is shown for about 10 seconds, the UI is never loaded and I get 'GDB: Program received signal: "SIGABRT".' on the Xcode status bar. Debugging shows that applicationDidFinishLaunching is never actually reached before the app crashes. Setting the starting xib back to the original solves the issue, but now I've made a change and saved it in the Interface Builder and the app shows the same issues as above - I've made no code changes at all. Is this a memory issue, or a known issue of a common mistake? NOTE: I've made no code changes whatsoever, and the only changes I've made to the xib are cosmetic, the IBOutlets are all intact.

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  • want to change background of table td on hover

    - by Brad
    I have a webpage that displays a calendar, and I want to change the background-color of any td that has their day number linked, so when I hover over that day, it changes the background-color. I thought this would work: .main-calendar td { width:14%; height:100px; text-align:center; border:1px solid #000; font-size:20px; vertical-align:middle; display:block; } table.main-calendar td a:hover, table.main-calendar td a:visited { display:block; text-decoration:none; background-color:red; color:#fff; } table.main-calendar td a:link { display:block; text-decoration:none; background-color:green; color:#fff; } Any help is appreciated.

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  • How do I get the WVGA Android browser to stop scaling my images?

    - by Dan Fabulich
    I'm designing an HTML page for display in Android browsers. Consider this simple example page: <html> <head><title>Simple!</title> </head> <body> <p><img src="http://sstatic.net/so/img/logo.png"></p> </body> </html> It looks just fine on the standard HVGA phones (320x480), but on HDPI WVGA sizes (480x800 or 480x854) the built-in browser automatically scales the image up; it looks ugly. I've read that I should be able to use this tag to force the browser to stop scaling my page: <meta name="viewport" content="width=device-width; initial-scale=1.0; maximum-scale=1.0; minimum-scale=1.0; user-scalable=0;" /> ... but all that does is disable user scaling (the zoom buttons disappear); it doesn't actually prevent the browser from scaling my image. Adjusting the scale factors (setting them all to 2.0 or 0.5) has no effect at all. How can I force the WVGA browser to stop scaling my images?

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  • What Javascript graphing package will let me plot points against a user-selected coordinate system?

    - by wes
    My customer has some specific requirements for a graph to show in our web app. We use HighCharts elsewhere in the app for more traditional graphing, but it doesn't seem to work for this situation. Their requirements: Allow the user to select a background image, set the scale and origin of the coordinate system. We'll graph our points against the user-defined coordinates. Points can be color coded Mouse-over boxes show more detail about the points Support for zooming and panning, scaling the background appropriately Less importantly: Support for drawing vectors off the points Some of this seems basic, but looking around at different graph packages, I was unable to find any with an example of this kind of usage. I've entertained the thought of just hacking it together in canvas myself, but I've never worked with canvas before so I don't think it would be cost effective. The basics of plotting points with a scaled coordinate system against an image background wouldn't be too hard, but the mouse-over details, zooming and panning sound much more daunting to me. More info: Right now we use jQuery, HighCharts, and ExtJS for our app. We tried flot in the past but switched to HighCharts after flot didn't meet our needs.

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  • Pygame Sprite/Font rendering issues

    - by Grimless
    Hey guys. Here's my problem: I have a game class that maintains a HUD overlay that has a bunch of elements, including header and footer background sprites. Everything was working fine until I added a 1024x128 footer sprite. Now two of my text labels will not render, despite the fact that they DO exist in my Group and self.elements array. Is there something I'm missing? When I take out the footerHUDImage line, all of the labels render correctly and everything works fine. When I add the footerHUDImage, two of the labels (the first two) no longer render and the third only sometimes renders. HELP PLEASE! Here is the code: class AoWHUD (object): def __init__(self, screen, delegate, dataSource): self.delegate = delegate self.dataSource = dataSource self.elements = [] headerHudImage = KJRImage("HUDBackground.png") self.elements.append(headerHudImage) headerHudImage.userInteractionEnabled = True footerHUDImage = KJRImage("ControlsBackground.png") self.elements.append(footerHUDImage) footerHUDImage.rect.bottom = screen.get_rect().height footerHUDImage.userInteractionEnabled = True lumberMessage = "Lumber: " + str(self.dataSource.lumber) lumberLabel = KJRLabel(lumberMessage, size = 48, color = (240, 200, 10)) lumberLabel.rect.topleft = (_kSpacingMultiple * 0, 0) self.elements.append(lumberLabel) stoneMessage = "Stone: " + str(self.dataSource.stone) stoneLabel = KJRLabel(stoneMessage, size = 48, color = (240, 200, 10)) stoneLabel.rect.topleft = (_kSpacingMultiple * 1, 0) self.elements.append(stoneLabel) metalMessage = "Metal: " + str(self.dataSource.metal) metalLabel = KJRLabel(metalMessage, size = 48, color = (240, 200, 10)) metalLabel.rect.topleft = (_kSpacingMultiple * 2, 0) self.elements.append(metalLabel) foodMessage = "Food: " + str(len(self.dataSource.units)) + "/" + str(self.dataSource.food) foodLabel = KJRLabel(foodMessage, size = 48, color = (240, 200, 10)) foodLabel.rect.topleft = (_kSpacingMultiple * 3, 0) self.elements.append(foodLabel) self.selectionSprites = {32 : pygame.image.load("Selected32.png").convert_alpha(), 64 : pygame.image.load("Selected64.png")} self._sprites_ = pygame.sprite.Group() for e in self.elements: self._sprites_.add(e) print self.elements def draw(self, screen): if self.dataSource.resourcesChanged: lumberMessage = "Lumber: " + str(self.dataSource.lumber) stoneMessage = "Stone: " + str(self.dataSource.stone) metalMessage = "Metal: " + str(self.dataSource.metal) foodMessage = "Food: " + str(len(self.dataSource.units)) + "/" + str(self.dataSource.food) self.elements[2].setText(lumberMessage) self.elements[2].rect.topleft = (_kSpacingMultiple * 0, 0) self.elements[3].setText(stoneMessage) self.elements[3].rect.topleft = (_kSpacingMultiple * 1, 0) self.elements[4].setText(metalMessage) self.elements[4].rect.topleft = (_kSpacingMultiple * 2, 0) self.elements[5].setText(foodMessage) self.elements[5].rect.topleft = (_kSpacingMultiple * 3, 0) self.dataSource.resourcesChanged = False self._sprites_.draw(screen) if self.delegate.selectedUnit: theSelectionSprite = self.selectionSprites[self.delegate.selectedUnit.rect.width] screen.blit(theSelectionSprite, self.delegate.selectedUnit.rect)

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  • error in a pygame code

    - by mekasperasky
    # INTIALISATION import pygame, math, sys from pygame.locals import * screen = pygame.display.set_mode((1024, 768)) car = pygame.image.load('car.png') clock = pygame.time.Clock() k_up = k_down = k_left = k_right = 0 speed = direction = 0 position = (100, 100) TURN_SPEED = 5 ACCELERATION = 2 MAX_FORWARD_SPEED = 10 MAX_REVERSE_SPEED = ­5 BLACK = (0,0,0) while 1: # USER INPUT clock.tick(30) for event in pygame.event.get(): if not hasattr(event, 'key'): continue down = event.type == KEYDOWN # key down or up? if event.key == K_RIGHT: k_right = down * ­5 elif event.key == K_LEFT: k_left = down * 5 elif event.key == K_UP: k_up = down * 2 elif event.key == K_DOWN: k_down = down * ­2 elif event.key == K_ESCAPE: sys.exit(0) # quit the game screen.fill(BLACK) # SIMULATION # .. new speed and direction based on acceleration and turn speed += (k_up + k_down) if speed > MAX_FORWARD_SPEED: speed = MAX_FORWARD_SPEED if speed < MAX_REVERSE_SPEED: speed = MAX_REVERSE_SPEED direction += (k_right + k_left) # .. new position based on current position, speed and direction x, y = position rad = direction * math.pi / 180 x += ­speed*math.sin(rad) y += ­speed*math.cos(rad) position = (x, y) # RENDERING # .. rotate the car image for direction rotated = pygame.transform.rotate(car, direction) # .. position the car on screen rect = rotated.get_rect() rect.center = position # .. render the car to screen screen.blit(rotated, rect) pygame.display.flip() enter code here the error i get is this Non-ASCII character '\xc2' in file race1.py on line 13, but no encoding declared; see http://www.python.org/peps/pep-0263.html for details Not able to understand what the error is and how to get rid of it?

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  • Ajax Control Toolkit CalendarExtender not closing when form body clicked.

    - by TampaRich
    I am trying to simply have the calendar close when a user clicks anywhere on the page. I have downloaded the most recent version of the toolkit and I can not get this functionality to work. I am not sure if I am missing a property but the functionality works as expected on the asp.net sample toolkit page. Here is the code: <asp:ToolkitScriptManager ID="ToolkitScriptManager1" runat="server"> </asp:ToolkitScriptManager> <asp:TextBox ID="txtTest" runat="server" /><img runat="server" alt="Calendar" id="imgCalFrom" align="absmiddle" border="0" height="16" src="/global/images/glo_btn_cal.gif" width="21"/> <asp:CalendarExtender ID="CalendarExtender1" runat="server" TargetControlID="txtTest" PopupButtonID="imgCalFrom"> </asp:CalendarExtender>

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  • Is it possible to get anti-alias for Font in Rebol Graphics VID ?

    - by Rebol Tutorial
    Anti-alias works for Draw but I can't see how to get anti-alias for font : is it possible anywhow (including hacking rebol vid ...) because font in the picture generated below is not nice: view layout [ box 278x185 effect [ ; default box face size is 100x100 draw [ anti-alias on ; information for the next draw element (not required) line-width 2.5 ; number of pixels in width of the border pen black ; color of the edge of the next draw element fill-pen radial 100x50 5 55 5 10 10 71.0.6 30.10.10 71.0.6 ; the draw element box ; another box drawn as an effect 15 ; size of rounding in pixels 0x0 ; upper left corner 278x170 ; lower right corner ] ] pad 30x-150 Text "Experiment" font [name: "Impact" size: 24 color: white] image http://www.rebol.com/graphics/reb-logo.gif ]

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  • Using a Control Template for all controls across the application

    - by samar
    Hi, I have a control template in one of my pages and i am assigning this template to my textbox's Validation.ErrorTemplate property. The following code would give you a better view. <ControlTemplate x:Key="ValidationErrorTemplate"> <StackPanel Orientation="Horizontal" HorizontalAlignment="Right"> <AdornedElementPlaceholder/> <Image Name="ValidizorImage" Stretch="None" Source="validizor.gif" ToolTip="{Binding [0].ErrorContent}" ToolTipService.InitialShowDelay="0" ToolTipService.ShowDuration="60000"/> </StackPanel> </ControlTemplate> The above template sets the image at the end of the textbox which is having the error. This template is used as below. <TextBox Grid.Column="5" Grid.Row="1" x:Name="txtemail" Grid.ColumnSpan="3" Margin="0,1,20,1" Validation.ErrorTemplate="{StaticResource ValidationErrorTemplate}" /> My question here is I want to move this control template outside of this page so that i can use it across the application. I tried putting the exact same code of the control template in a user control say "ErrorUC" and using it as below TextBox1.SetResourceReference (System.Windows.Controls.Validation.ErrorTemplateProperty, new ErrorUC()); On running the above code i learnt that "AdornedElementPlaceholder" can be used only in templates and not in user controls. If i comment the same i am not getting the desired result. Can anyone please help! Thanks in advance! Regards, Samar

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  • Sequential animations in Jquery

    - by Pickels
    I see a lot people struggling with this(me included). I guess it's mostly due to not perfectly knowing how Javascript scopes work. An image slideshow is a good example of this. So lets say you have series of images, the first one fades in = waits = fades out = next image. When I first created this I was already a little lost. I think the biggest problem for creating the basics is to keep it clean. I noticed working with callbacks can get uggly pretty fast. So to make it even more complicated most slideshows have control buttons. Next, previous, go to img, pause, ... I've been trying this for a while now and this is where I got: $(InitSlideshow); function InitSlideshow() { var img = $("img").hide(); var animate = { wait: undefined, start: function() { img.fadeIn(function() { animate.middle(); }); }, middle: function() { animate.wait = setTimeout(function() { animate.end(); }, 1000); }, end: function() { img.fadeOut(function() { animate.start(); }); }, stop: function() { img.stop(); clearTimeout(animate.wait); } }; $("#btStart").click(animate.start); $("#btStop").click(animate.stop); }; This code works(I think) but I wonder how other people deal with sequentials animations in Jquery? Tips and tricks are most welcome. So are links to good resources dealing with this issue. If this has been asked before I will delete this question. I didn't find a lot of info about this right away. I hope making this community wiki is correct as there is not one correct answer to my question. Kind regards, Pickels

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  • Removing WS_BORDER and WS_CAPTION from windows styles doesn't work

    - by lordfrikk
    Hello, I created a small app in C# that removes border and caption from window, then it sets size to the user's resolution and centers it. It's a utility for me to use when I want to play games in windowed mode without being annoyed by the borders. Everything works fine with most games, but I tried to use it on a recently released game Alpha Protocol and it doesn't work. I could almost say that the game reverts my changes, but I'm not sure how to tell if that's true or not. I'm using imported API functions MoveWindow, SetWindowLong and SetWindowPos. Snippet: Win32.MoveWindow(hWnd, 0, 0, Convert.ToInt32(sizeXText.Text), Convert.ToInt32(sizeYText.Text), true); Win32.SetWindowLong(hWnd, GWL_STYLE, Win32.GetWindowLong(hWnd, GWL_STYLE) & ~WS_CAPTION & ~WS_BORDER); Win32.SetWindowPos(hWnd, 0, 0, 0, 0, SWP_NOZORDER|SWP_NOMOVE|SWP_NOSIZE|SWP_NOACTIVATE|SWP_DRAWFRAME);

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  • how to change onclick event with jquery?

    - by user550758
    I have create a js file in which i am creating the dynamic table and dynamically changing the click event for the calendar but onclicking the calender image for dynamic generated table, calendar popup in the previous calendar image. Please help me code /***------------------------------------------------------------ * *Developer: Vipin Sharma * *Creation Date: 20/12/2010 (dd/mm/yyyy) * *ModifiedDate ModifiedBy Comments (As and when) * *-------------------------------------------------------------*/ var jq = jQuery.noConflict(); var ia = 1; jq(document).ready(function(){ jq("#subtaskid1").click(function() { if(ia<=10){ var create_table = jq("#orgtable").clone(); create_table.find("input").each(function() { jq(this).attr({ 'id': function(_, id) { return ia + id }, 'name': function(_, name) { return ia + name }, 'value': '' }); }).end(); create_table.find("select").each(function(){ jq(this).attr({ 'name': function(_,name){ return ia + name } }); }).end(); create_table.find("textarea").each(function(){ jq(this).attr({ 'name': function(_,name){ return ia + name } }); }).end(); create_table.find("#f_trigger_c").each(function(){ var oclk = " displayCalendar(document.prjectFrm['"+ ia +"dtSubDate'],'yyyy-mm-dd', this)"; //ERROR IS HERE var newclick = new Function(oclk); jq(this).click(newclick); }).end(); create_table.appendTo("#subtbl"); jq('#maxval').val(ia); ia++; }else{ var ai = ia-1; alert('Only ' + ai + ' SubTask can be insert'); } }); });

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  • OpenGL pixels drawn with each horizontal pair swapped

    - by Tim Kane
    I'm somewhat new to OpenGL though I'm fairly sure my problem lies in the pixel format being used, or how my texture is being generated... I'm drawing a texture onto a flat 2D quad using a 16bit RGB5_A1 pixel format, though I don't make use of any alpha at this stage. The problem I'm having is that each pair of horizontal pixel values have been swapped. That is... if the pixels positions should be in this order (assume 8x2 image) 0 1 2 3 4 5 6 7 they are instead drawn as 1 0 3 2 5 4 7 6 Or, more clearly from this image (below). Left is what I get... Right is what I should get. . The question is... How have I ended up with this? Is there something wrong with the pixel format? Unlikely since the colours all appear correct, and I would expect all kinds of nasty if it were down to endian-ness. Suggestions greatly appreciated. Update: Turns out the problem was in my source renderer. Interestingly, I've avoided the problem entirely by using 32-bit textures (haven't tried 24-bit at this point).

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  • last-child CSS issues

    - by Neurofluxation
    Hey you guys (and girls), I have implemented the following CSS: #tab-navigation ul li:last-child { background-image: url(../images/tabs-end.gif); background-repeat: no-repeat; color: #fff; display: block; border: 1px solid red; background-position: right; } However, for some reason this is not working at all in IE (surprise!) - I read (after some research) that IE requires a DOCTYPE, but I already have <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> defined. Any ideas peeps?

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  • How to remove an object from the canvas?

    - by Marius Jonsson
    Hello there, I am making this script that will rotate a needle on a tachometer using canvas. I am a newbie to this canvas. This is my code: function startup() { var canvas = document.getElementById('canvas'); var context = canvas.getContext('2d'); var meter = new Image(); meter.src = 'background.png'; var pin = new Image(); pin.src = 'needle.png'; context.drawImage(meter,0,0); context.translate(275,297); for (var frm = 0; frm < 6000; frm++){ var r=frm/1000; //handle here var i=r*36-27; //angle of rotation from value of r and span var angleInRadians = 3.14159265 * i/180; //converting degree to radian context.rotate(angleInRadians); //rotating by angle context.drawImage(pin,-250,-3); //adjusting pin center at meter center } } Here is the script in action: http://www.kingoslo.com/instruments/ The problem is, as you can see, that the red needle is not removed beetween each for-loop. What I need to do is to clear the canvas for the pin object between each cycle of the loop. How do I do this? Thanks. Kind regards, Marius

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  • Jquery Blinking issues when using 2 .hover

    - by user1897502
    I want to do 2 .hover : first when the cursor is hover the image icons should appear on the image second when the cursor is hover a specific icon, (for exemple info) a div with the informations should appear I have nearly sucess but I have blinkin problems and when I use the two .hover function the information popup does not show up. here my html {LinkOpenTag}<div class="centrage"><div class="photoDiv"><img src="{PhotoURL-500}" alt="{PhotoAlt}" /> <div class="icons"> {block:Exif} <span class="info"><span> <div class="exif" style="display: none; opacity: 0"> <ol class="CameraMeta"> <li>{block:Camera}Camera: {Camera}{/block:Camera}</li> <li>{block:Aperture}Aperture: {Aperture}{/block:Aperture}</li> <li>{block:Exposure}Exposure: {Exposure}{/block:Exposure}</li> <li>{block:FocalLength}Focal Length: {FocalLength}{/block:FocalLength}</li> </ol> </div> {/block:Exif} </div> </div>{LinkCloseTag} and here my jquery <script type="text/javascript"> $(".photoDiv img").hover( function() { $(this).next().css("visibility", "visible"); }, function() { $(this).next().css("visibility", "hidden"); } ); $("span.info").hover( function() { $(".exif").css("display", "block"); $(".exif").css("opacity", "1"); }, function() { $(".exif").css("display", "none"); $(".exif").css("opacity", "0"); } ); Thanks for your time :)

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  • CSS Container not growing with grid?

    - by CmdrTallen
    Hi, I have a container background defined in CSS like this; .container { background:#fff; margin-left:auto; margin-right:auto; position: relative; width:970px; border:1px solid #000; padding:5px 10px; } The problem is I have a jqGrid put in the bottom of the container (near the bottom edge) and when its initially drawn it does fit inside the container panel and looks correct. Something like this (please pardon my non-l33t graphic skillz): But then when I populate the grid with rows it outgrows the container and it looks really tacky, something like this (I circled the original container background edges): I am sure its something I am doing wrong with the CSS. Any advice would be appreciated. EDIT: The problem isn't the width its the height of the container being overlapped by the new height of the now populated grid

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  • How to create platform independent 3D video on 3D TV via HDMI 1.4?

    - by artif
    I am writing a real-time, interactive 3D visualization program and at each point in the program, I can compute 2 images (bitmaps) that are meant to look 3D together by means of stereoscopy. How do I get my program to display the image pairs such that they look 3D on a 3D TV? Is there a platform independent way of accomplishing it? (By platform I mean independent of GPU brand, operating system, 3D TV vendor, etc.) If not, which is preferable-- to lock in by GPU, OS, or 3D TV? I suppose I need to be using an HDMI 1.4 cable with the 3D TV? HDMI 1.4 can encode stereoscopy via side-by-side method. But how do I send such an encoded signal to the monitor? What kind of libraries do I use for this sort of thing? Windows DirectShow? If DirectShow is correct, is there a cross platform equivalent available? If anyone asks, yes I have seen this question: http://stackoverflow.com/questions/2811350/generating-3d-tv-stereoscopic-output-programmatically. However, correct me if I am wrong, it does not appear to be what I'm looking for. I do not have an OpenGL or Direct3D program that generates polygons, for which a Nvidia card can do ad-hoc impromptu stereoscopy simply by rendering the scene from 2 slightly offset points of view and then displaying those 2 images on the monitor-- my program already has those image pairs and needs to display them (and they are not the result of rendering polygons). Btw, I have never done any major multimedia programming before and know very little about HDMI, Direct Show, 3D TVs, etc so pardon me if any parts of this question did not make any sense at all.

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  • Reducing load time, or making the user think the load time is less

    - by Malfist
    I've been working on a website, and we've managed to reduce the total content for a page load from 13.7MiB's to 2.4, but the page still takes forever to load. It's a joomla site (ick), and it has a lot of redundant DOM elements (2000+ for the home page), and make 60+ HttpRequest's per page load, counting all the css, js, and image requests. Unlike drupal, joomla won't merge them all on the fly, and they have to be kept separate or else the joomla components will go nuts. What can I do to improve load time? Things I've done: Added colors to dom elements that have large images as their background so the color is loaded, then the image Reduced excessively large images to much smaller file sizes Reduced DOM elements to ~2000, from ~5000 Loading CSS at the start of the page, and javascript at the end Not totally possible, joomla injects it's own javascript and css and it does it at the header, always. Minified most javascript Setup caching and gziping on server Uncached size 2.4MB, cached is ~300KB, but even with so many dom elements, the page takes a good bit of time to render. What more can I do to improve the load time?

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  • How do you pass a BitmapImage from a background thread to the UI thread in WPF?

    - by DanM
    I have a background thread that generates a series of BitmapImage objects. Each time the background thread finishes generating a bitmap, I would like to show this bitmap to the user. The problem is figuring out how to pass the BitmapImage from the background thread to the UI thread. This is an MVVM project, so my view has an Image element: <Image Source="{Binding GeneratedImage}" /> My view-model has a property GeneratedImage: private BitmapImage _generatedImage; public BitmapImage GeneratedImage { get { return _generatedImage; } set { if (value == _generatedImage) return; _generatedImage= value; RaisePropertyChanged("GeneratedImage"); } } My view-model also has the code that creates the background thread: public void InitiateGenerateImages(List<Coordinate> coordinates) { ThreadStart generatorThreadStarter = delegate { GenerateImages(coordinates); }; var generatorThread = new Thread(generatorThreadStarter); generatorThread.ApartmentState = ApartmentState.STA; generatorThread.IsBackground = true; generatorThread.Start(); } private void GenerateImages(List<Coordinate> coordinates) { foreach (var coordinate in coordinates) { var backgroundThreadImage = GenerateImage(coordinate); // I'm stuck here...how do I pass this to the UI thread? } } I'd like to somehow pass backgroundThreadImage to the UI thread, where it will become uiThreadImage, then set GeneratedImage = uiThreadImage so the view can update. I've looked at some examples dealing with the WPF Dispatcher, but I can't seem to come up with an example that addresses this issue. Please advise.

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  • jQuery Selectors: how to access an a tag, whose span has a specific class?

    - by Paul
    I'm messing around with FullCalendar jQuery calendar, and qTips, so that I can display more information about the event upon mouseover. I've added a summary element to the FullCalendar js, and also my server code. I then added a new qTip in the eventMouseover method, based on the span class, which works prefectly. However, if the event stretches over a couple of days, the qTip only works (because it is a span tag), on the text itself, not the entire blue strip. What I want to do is to assign the qTip to the a tag, and make the a tags display block. This works currently: eventMouseover: function(event){ $('span[class=fc-event-title]').each(function() { if( $(this).text() == event.title ) { $(this).qtip({ content: event.summary, style: { border: { width: 1, radius: 5, color: '#6699CC' }, width: 200 } }); } }); but I can't figure out how to select the a tag where it contains a span with class of fc-event-title. Many thanks for any assistance.

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  • Website does not automatically fit to iphone screen

    - by Ploetzeneder
    Hello, The following code does not fit onto the iphone screen; how do I have to define the viewport? <html> <body> <center> <div id="karteu" style="background: url('../customer/Karten/karte1.jpg') no-repeat left center;width:714px;height:540px;" > </div> </body> </html> Normally the site should be zoomed, so i first should see the website in small, and then be able to zoom that i see it in the original size, but in my case it does not, when i call the site, the zoom is, that the image has this original size already, and that i have to scroll, but i dont want to scroll,...i want to use the normal safari mobile zoom and then scroll The solution at the bottom does not zoom anything. I want to see the overview of the image at the beginning. Then i want to be able to zoom with the normal safari zoom functions,..

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  • How can I serialize the values of checked checkboxes in an iFrame into a hidden form field on clicki

    - by Frank Bailey
    I have an iFrame like so: <iframe width="100%" frameborder="0" height="470" allowtransparency="true" name="productframe" id="productframe" style="border-bottom:1px solid #eee"></iframe> The iframe contains several line items drawn from a sql server db, and I can check any of the checkboxes I want to perform a task with - in this case delete them. I have a button in the parent document that says "Delete selected", and I'd like to be able to click this button and populate a hidden field in my parent page with the values of the selected checkboxes in the child iframe. My checkboxes look like this: <input id="Checkbox1" type="checkbox" value="47" title="Select this row" name="selectItem"/> I have an instance of jquery on my parent page so I can make use of jquery selectors, I just have no clue as to the syntax needed to do this. Thanks in advance to anyone who can help me on this.

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  • CSS float column extending over footer

    - by JD
    Hi, I am having a problem with my CSS whereby the right hand column in a 2 column layout is extending beyond the footer. I have tried playing with the clear: both; property but I cannot get it to work.. the second column has the id column2 both columns use the class column. The footer html has the id footerWrapper Both columns and footer are div tags. My CSS (abridged): .column { width: 49%; } #column2 { width: 50%; position: absolute; top: 0px; margin-left: 50%; float: left; } #footerWrapper { background-color: #333333; border-top: 2px #FF6600 solid; color: #666; }

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  • Problems with row height in table with expand /collapse in IE

    - by Cagey
    I have ten rows in my table. All the even rows are hidden by default. The odd rows have a 'plus' icon in the first cell. The plus to be clicked to see the next even row in the table. Clicking the icon again will hide the row again. I do this with simple jquery hide and show methods. The problem with this in IE is whenever I expand and a row and then close it, the border of the row which was expanded stays in the page itself and does not clear. This makes the pages look awkward in IE. I don't face this issue in FF. My friend here suspects this has something to do with the cell height. Im not sure if that is so. So please help me fix this. Thanks, Cagey.

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