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  • Cell contents changing for rows present outside the height of tableview(to see this cells, we shud s

    - by wolverine
    I have set the size of the tableView that I show as the popoverController as 4*rowheight. And I am using 12cells in the tableView. Each cell contains an image and a label. I can see all the cells by scrolling. Upto 5th cell its ok. After th2 5th cell, the label and the image that I am using in the first four cells are being repeated for the remaining cells. And If I select the cell, the result is accurately shown. But when I again take the tableView, the image and labels are not accurate even for the first 5 cells. All are changed but the selection is giving the correct result. Can anyone help me?? - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [self tableviewCellWithReuseIdentifier:CellIdentifier rowNumber:indexPath.row]; } //tableView.backgroundColor = [UIColor clearColor]; return cell; } - (UITableViewCell *)tableviewCellWithReuseIdentifier:(NSString *)identifier rowNumber:(NSInteger)row { CGRect rect; rect = CGRectMake(0.0, 0.0, 360.0, ROW_HEIGHT); UITableViewCell *cell = [[[UITableViewCell alloc] initWithFrame:rect reuseIdentifier:identifier] autorelease]; UIImageView *myImageView = [[UIImageView alloc] initWithFrame:CGRectMake(10.00, 10.00, 150.00, 100.00)]; myImageView.tag = IMAGE_TAG; [cell.contentView addSubview:myImageView]; [myImageView release]; UILabel *label = [[UILabel alloc] initWithFrame:CGRectMake(170.00, -10.00, 170.00, 80.00)]; label.tag = LABEL_TAG; [label setBackgroundColor:[UIColor clearColor]]; [label setTextColor:[UIColor blackColor]]; [label setFont:[UIFont fontWithName:@"AmericanTypewriter" size:22]]; [label setTextAlignment:UITextAlignmentLeft]; [cell.contentView addSubview:label]; [label release]; if (row == 0) { UIImageView *imageView = (UIImageView *)[cell viewWithTag:IMAGE_TAG]; imageView.image = [UIImage imageNamed:[NSString stringWithFormat:@"cover_v.jpg"]]; UILabel *mylabel = (UILabel *)[cell viewWithTag:LABEL_TAG]; mylabel.text = [NSString stringWithFormat:@"COVER PAGE"]; } }

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  • CoreData is saving model without the save: method being called

    - by chris
    I have a list of items with a plus button in the navigation bar that opens up a modal window containing a table of the models attributes, that displays a form when the table items are clicked (pretty standard form style). For some reason if I click the plus button to open the form to create a new model, then immediately click the done button, the person model is saved. The action linked to the done button does nothing but call on a delegate method notifying the personListViewController to close the window. The apple docs do state that the model is not saved after calling the insertNewObjectForEntityName: ... Simply creating a managed object does not cause it to be saved to a persistent store. The managed object context acts as a scratchpad. I am at a lost to why this is happening, but every time I click the done button I have a new blank item in the original tableView. I am using SDK v3.1.3 // PersonListViewController - open modal window - (void)addPerson { // Load the new form PersonNewViewController *newController = [[PersonNewViewController alloc] init]; newController.modalFormDelegate = self; [self presentModalViewController:newController animated:YES]; [newController release]; } // PersonFormViewController - (void)viewDidLoad { [super viewDidLoad]; if ( person == nil ) { MyAppDelegate *appDelegate = [[UIApplication sharedApplication] delegate]; self.person = [NSEntityDescription insertNewObjectForEntityForName:@"Person" inManagedObjectContext:appDelegate.managedObjectContext]; } ... UIBarButtonItem *doneButton = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemDone target:self action:@selector(done)]; self.navigationItem.rightBarButtonItem = doneButton; [doneButton release]; } - (IBAction) done { [self.modalFormDelegate didCancel]; } // delegate method in the original listViewController - (void) didCancel { [self dismissModalViewControllerAnimated:YES]; }

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  • How to intercept touch events globally?

    - by mystify
    I have an view which is sometimes covered by some other views. However, if the user slides the finger across the screen, I want to slide that underlying view across the screen, too. I could start making custom views for all those covering subviews and forward all kinds of touch events, but that's somewhat cumbersome. Maybe there's some kind of notification or another way that a UIView or UIControl subclass can be aware of touch events happening right now, no matter where they are. In short: I need an UIView subclass or UIControl subclass which knows about any touch events happening on the entire screen. Or at least if tht's not possible, knowing about any touch events happening above itself in the same underlying superview. Another description: There are 20 views, all reside inside the same superview. The first view is covered by 19 others. But if the user slides across the screen, that first view must slide too, so it must be aware of touch events. Is there any better solution that making all 19 views forward touch events? (yes, all 19 views respond to touch events in this example)

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  • When is 'drawRect' called?

    - by Egil
    I have some custom drawing code in drawRect which also performs some calculation of sizes. When is the earliest I can be sure that this code has been loaded, e.g. if I want to modify it's containers size accordingly?

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  • Building a NSPredicate for a filter

    - by John
    Hi, Just wondering what the best way to build a NSPredicate is if some filters are optional? This is basically for a filter, so if some options aren't selected I don't to filter by them eg. If I have option1 and option2 set for the filter. NSPredicate* predicate = [NSPredicate predicateWithFormat:@"option1 = %@ AND option2 = %@] .... otherwise if just option1 NSPredicate* predicate = [NSPredicate predicateWithFormat:@"option1 = %@] .... The key being there are 10 different options to filter, so I don't want to have to code for the 10x10 possible combinations. Thanks

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  • How to use a method with more than one parameters to create custom buttons

    - by iphonix
    I am repeating my codes few times to create custom buttons, I am trying to create a method and create all my required buttons just by called that method and using two parameters, btnTitle and btnAction. My Codes for the method -(void) addnewButton:(NSString *) btnTitle withAction:UIAction btnAction; { // Add a custom edit navigation button editButton = [[[UIBarButtonItem alloc] initWithTitle:NSLocalizedString((btnTitle), @"") style:UIBarButtonItemStyleBordered target:self action:@selector(btnAction)] autorelease]; self.navigationItem.rightBarButtonItem = editButton; } Now how shall I call this method to create a button?

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  • pointer being freed was not allocated

    - by kudorgyozo
    Hello i have the following error: malloc: * error for object 0x2087000: pointer being freed was not allocated * set a breakpoint in malloc_error_break to debug I have no idea what object that is. I don't know how to find it. Can anybody explain to me how (and where) to use malloc_history. I have set a breakpoint in malloc_error_break but i couldn't find out what object is at that address. I receive this after removing an object from an nsmutablearray and popping a view controller manually. If I comment out the line [reviewUpload.images removeObject: self.reviewUploadImg] it doesn't give me the error but of course it's not useful for me like that. - (void) removeImage { debugLog(@"reviewUploadImg %@", self.reviewUploadImg); debugLog(@"reviewUpload %@", self.reviewUpload); debugLog(@"reviewUploadImg thumb %@", self.reviewUploadImg.thumb); [reviewUpload.images removeObject: self.reviewUploadImg]; [self.navigationController popViewControllerAnimated:TRUE]; }

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  • How can we set time delay in animation of images to make them appear smooth ?

    - by srikanth rongali
    Hi, I have 10 CCSprite images. They are continues images. I am using, CCSprite *playerH = [CCSprite spriteWithFile:@"Player_01.png" ]; playerH.position = ccp(playerH.contentSize.width/2, windowSize.height/2); [self addChild:playerH z:1]; CCAnimation* animation = [CCAnimation animationWithName:@"dance" delay:0.20f]; for( int i = 1; i < 11; i++ ) { [animation addFrameWithFilename: [NSString stringWithFormat:@"Player_%02d.png", i]]; } NSLog(@"k VALUE: k: %d",k); id actionA = [CCAnimate actionWithAnimation: animation restoreOriginalFrame:NO]; id actionD = [CCDelayTime actionWithDuration:5.0f]; id actionC = [CCCallFunc actionWithTarget:self selector:@selector(enemyEntranceScreen:)]; id seqActionPlayer = [CCSequence actions:actionA, actionD, actionC, nil]; [playerH runAction: seqActionPlayer]; But the animation is not continues. I have changed the animation delay time. but, I can see only three images appearing. How can we know how much time interval should we keep in animation. Is there any relationship between this and the frame rate [[CCDirector sharedDirector] setAnimationInterval:1.0/60]; [[CCDirector sharedDirector] setDisplayFPS:YES]; Thank you.

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  • Uniquing with Existing Core Data Entities

    - by warrenm
    I'm using Core Data to store a lot (1000s) of items. A pair of properties on each item are used to determine uniqueness, so when a new item comes in, I compare it against the existing items before inserting it. Since the incoming data is in the form of an RSS feed, there are often many duplicates, and the cost of the uniquing step is O(N^2), which has become significant. Right now, I create a set of existing items before iterating over the list of (possible) new items. My theory is that on the first iteration, all the items will be faulted in, and assuming we aren't pressed for memory, most of those items will remain resident over the course of the iteration. I see my options thusly: Use string comparison for uniquing, iterating over all "new" items and comparing to all existing items (Current approach) Use a predicate to filter the set of existing items against the properties of the "new" items. Use a predicate with Core Data to determine uniqueness of each "new" item (without retrieving the set of existing items). Is option 3 likely to be faster than my current approach? Do you know of a better way?

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  • How do I change the color of a Cocos2d MenuItem?

    - by Rob Sawyer
    [MenuItemFont setFontSize:20]; [MenuItemFont setFontName:@"Helvetica"]; //I'm trying to change the color of start (below item) MenuItem *start = [MenuItemFont itemFromString:@"Start Game" target:self selector:@selector(startGame:)]; MenuItem *help = [MenuItemFont itemFromString:@"Help" target:self selector:@selector(help:)]; Menu *startMenu = [Menu menuWithItems:start, help, nil]; [startMenu alignItemsVertically]; [self add:startMenu];

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  • Extract part of HTML in C/Objective-C

    - by Dan
    Hi, I need to extract the detail content of a website while preserve all formatting of the division. The section I wish to extract is: ... <div class="detailContent"><p> <P dir=ltr><STRONG>Hinweis</strong>: Auf ... </p> </div> ... My current solution is to use HTMLParser from libxml2 and xpath to find the nodes and walk through all the nodes to reconstruct this piece of HTML. This is a long an complicated code. I' just wondering if there is an easier solution to extract part of HTML? Thanks.

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  • How to calculate the audio file duration in core audio?

    - by mystify
    I have this info variable which is of this type: struct AudioStreamBasicDescription { Float64 mSampleRate; UInt32 mFormatID; UInt32 mFormatFlags; UInt32 mBytesPerPacket; UInt32 mFramesPerPacket; UInt32 mBytesPerFrame; UInt32 mChannelsPerFrame; UInt32 mBitsPerChannel; UInt32 mReserved; }; How could I calculate the total duration of the audio file, in seconds?

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  • Textures loaded with NSOperation are blank

    - by Omega
    So I call this method: -(void)beginExecution { NSOperationQueue *queue = [NSOperationQueue new]; NSInvocationOperation *operation = [[NSInvocationOperation alloc] initWithTarget:self selector:@selector(execute) object:nil]; [queue addOperation:operation]; [operation release]; } Which triggers this: -(void)execute { [[CCSpriteFrameCache sharedSpriteFrameCache]addSpriteFramesWithFile:@"MyTexture.plist"]; loaded = YES; // This tells me whenever loading is done. } However, when I create a sprite and try to use the texture MyTexture.png, the sprite is a blank canvas. Why is that?

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  • NSFetchedResultsController didn't return data

    - by Dmitry Kochkin
    Hello! I get stuck in some problem and after 2 days of seeking I've found solution but didn't get idea why does it work. First, I'm initialized NSFetchedResultsController using following code (it look like a lot of automatically generated): - (NSFetchedResultsController *)fetchedResultsController { if (fetchedResultsController != nil) return fetchedResultsController; NSFetchRequest *fetchRequest = [[NSFetchRequest alloc] init]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"Profile" inManagedObjectContext:self.managedObjectContext]; [fetchRequest setEntity:entity]; [fetchRequest setFetchBatchSize:20]; NSSortDescriptor *sortDescriptor = [[NSSortDescriptor alloc] initWithKey:@"lastName" ascending:YES]; NSArray *sortDescriptors = [[NSArray alloc] initWithObjects:sortDescriptor, nil]; [fetchRequest setSortDescriptors:sortDescriptors]; NSFetchedResultsController *aFetchedResultsController = [[NSFetchedResultsController alloc] initWithFetchRequest:fetchRequest managedObjectContext:self.managedObjectContext sectionNameKeyPath:nil cacheName:@"Root"]; aFetchedResultsController.delegate = self; self.fetchedResultsController = aFetchedResultsController; NSError *error = nil; //[aFetchedResultsController performFetch:&error]; [aFetchedResultsController release]; [fetchRequest release]; [sortDescriptor release]; [sortDescriptors release]; return fetchedResultsController; } Have a look at commented string - there wasn't any of these strings and when I asked for data - I didn't get any (and it was there!). When I've uncommented that line, it starts work. Seems evident, but all examples I saw before hadn't that line. And they work. How can it be? I just want to know what am I doing wrong.

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  • Autorelease with elements in a UITableViewCell - memory leak

    - by Shaun Budhram
    In my 'cellForRowAtIndexPath' method for a UITableView delegate, I'm allocating a cell if it doesn't exist, and in this cell, I'm creating a new activity spinner like so: UIActivityIndicatorView *actView = [[[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleGray ] autorelease]; I'm using Leaks to detect memory leaks in my program, and for some reason, this is coming up as a leak, even though it's autoreleasing. The cell itself is also autoreleasing. Has anyone had experience with autoreleasing variables coming up as leaks in the Leaks instrument, and how to tackle these problems? Also, if it helps, this is the history Leaks is displaying for this memory location. It looks like it at some point gets an additional retain message? This is not being done in my code.

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  • how to capture the clicked url on UIWebView

    - by user262325
    Hello everyone I hope to capture the clicked url on an UIWebView - (BOOL)webView:(UIWebView *)webView shouldStartLoadWithRequest:(NSURLRequest *)request navigationType:(UIWebViewNavigationType)navigationType { if (navigationType == UIWebViewNavigationTypeLinkClicked) { NSURL *URL = [request URL]; NSString *s=[URL absoluteString]; } but I noticed that this URL is not the url which is clicked and will be displayed on UIWebView, normally it is the url of current web page display on UIWebView. Welcome any comment Thanks interdev

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  • Application Design in Interface Builder Challenge

    - by Sheehan Alam
    I want to design an app that launches other sub-apps. Main View will contain 4 buttons. Clicking on each button respectively will launch the other sub-apps. Each sub-app will have a UITabBarController which has its own different views. At any point I want the user to be able to go back to the Main View from any of the sub-apps. I am not sure how to design this in IB.

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  • Setting up Mac OSX build server for multiple users?

    - by MGA
    Hello, I need to set up a OS X build server (Xcode for iOS development). Now the tricky part is, this server will be used in a university environment and many students will have access to it for different projects. How can I set it up so that each student's project is private to them only, keep the server itself protected from students and enable students to access and build remotely. I am not very familiar with the Mac OS X environment so any help would be greatly appreciated! Thank you

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