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  • problem with kCFSocketReadCallBack

    - by zp26
    Hello. I have a problem with my program. I created a socket with "kCFSocketReadCallBack. My intention was to call the "acceptCallback" only when it receives a string to the socket. Instead my program does not just accept the connection always goes into "startReceive" stop doing so and sometimes crash the program. Can anybody help? Thanks readSocket = CFSocketCreateWithNative( NULL, fd, kCFSocketReadCallBack, AcceptCallback, &context ); static void AcceptCallback(CFSocketRef s, CFSocketCallBackType type, CFDataRef address, const void *data, void *info) // Called by CFSocket when someone connects to our listening socket. // This implementation just bounces the request up to Objective-C. { ServerVistaController * obj; #pragma unused(address) // assert(address == NULL); assert(data != NULL); obj = (ServerVistaController *) info; assert(obj != nil); #pragma unused(s) assert(s == obj->listeningSocket); if (type & kCFSocketAcceptCallBack){ [obj acceptConnection:*(int *)data]; } if (type & kCFSocketAcceptCallBack){ [obj startReceive:*(int *)data]; } } -(void)startReceive:(int)fd { CFReadStreamRef readStream = NULL; CFIndex bytes; UInt8 buffer[MAXLENGTH]; CFStreamCreatePairWithSocket( kCFAllocatorDefault, fd, &readStream, NULL); if(!readStream){ close(fd); [self updateLabel:@"No readStream"]; } CFReadStreamOpen(readStream); [self updateLabel:@"OpenStream"]; bytes = CFReadStreamRead( readStream, buffer, sizeof(buffer)); if (bytes < 0) { [self updateLabel:(NSString*)buffer]; close(fd); } CFReadStreamClose(readStream); }

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  • Keeping Velocity Constant and Player in Position - Sidescrolling

    - by user2904951
    I'm working on a Little Mobile Game with Cocos2D-X and Box2D. The Point where I got stuck is the movement of a box2d-body (the main actor) and the according Sprite. Now I want to : move this Body with a constant velocity along the x-axis, no matter if it's rolling (it's a circleshape) upwards or downwards keep the body nearly sticking to the ground on which it's rolling keep the Body and the according Sprite in the Center of the Screen. What I tried : in the update()- method I used body->SetLinearVelocity(b2Vec2(x,y)) to higher/lower values, if the Body was passing a constant value for his velocity I used to set very high y-Values in body->SetLinearVelocity(b2Vec2(x,y)) First tried to use CCFollow with my playerSprite, which was also Scrolling along the y-axis, as i only need to scroll along the x-axis, so I decided to move the whole layer which is containing the ambience (platforms etc.) to the left of my Screen and my Player Body & Player sprite to the right of the Screen, adjusting the speed values to Keep the Player in the Center of the Screen. Well... ...didn't work as i wanted it to, because each time i set the velocity manually (I also tried to use body->applyLinearImpulse(...) when the Body is moving upwards just as playing around with the value of velocityIterations in world->Step(...)) there's a small delay, which pushes the player Body more or less further of the Center of the Screen. ... didn't also work as I expected it to, because I needed to adjust the x-Values, when the Body was moving upwards to Keep it not getting slowed down, this made my Body even less sticky to the ground.... ... CCFollow did a good Job, except that I didn't want to scroll along the y-axis also and it Forces the overgiven sprite to start in the Center of the Screen. Moving the whole Layer even brought no good results, I have tried a Long time to adjust values of the movement Speed of the layer and the Body to Keep it negating each other, that the player stays nearly in the Center of the Screen.... So my question is : Does anyone of you have any Kind of new Approach for me to solve this cohesive bunch of Problems ? Cheers, Seb

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  • Adding a searchbar to display array items on a tableview?

    - by skiria
    I want to build an app that shows a empty tableview. Then users can write a text on a searchbar and when they click on Search button the tableview will be written with array items founded. I've see this tutorial: link text, but I only need to search when user click SearchButton. How can I do this? What methods do i have to use? I've tried with this method, but it doesn't works. - (void) searchBarSearchButtonClicked:(UISearchBar *)theSearchBar { NSInteger nVideos = [appDelegate.allVideos count]; NSLog(@"number of videos: %i", nVideos);

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  • UI design for screen which has number of data entry textFields.

    - by shilpa
    Hi all, my app is an e-commerce application. During the checkout process, I have "recipient" and "credit card" screens. In the recipient screen, there are number of fields for address entry, which makes it very clumsy. Same in the case of the credit card screen, where the user is asked to enter their credit card info and billing address. Can anyone suggest how to design these two pages?

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  • How do you create an invisible button that covers the whole screen including navigation controller?

    - by Jim
    I have a simple tableview that navigates to a detailed view with a navigation controller. In the detailed view I need to create a button which when pressed isolates all other buttons displayed on the screen including the navigation controller back button. I know how to get the invisible button to cover most of buttons the screen but I can't get it to cover the navigation controller back button as this has been created in the parent view. How do I pop it over the top of the navigation controller from the detail view?

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  • How can I display the camera view in the main window in real time?

    - by Mongrel Warfare
    I'm trying to make an augmented reality application with a waypoint structure, like Yelp, and I'm wondering how to set up my main view so that it displays the camera view on the whole screen. I've heard of using the UIImagePickerController Class, but I'm unsure how to manipulate the code so that it doesn't actually take a picture, but just stays in the view mode. Any help would be appreciated, thanks!

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  • Two UITableView in one UIViewController problem

    - by georgij
    I considered to use two UITableView in one UIViewController which is also do data source for them but encountered the problem that while both tables visit numberOfRowsInSection only one visit cellForRowAtIndexPath at the start and both tables contain empty rows. Do someone know why this happens?

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  • Why does UITableViewCell have a contentView property?

    - by mystify
    What's the point of this contentView property? I mean: Why aren't all the subviews just added to self? Let me get that right: Every cell is a view (UITabvleViewCell is a UIView subclass). And this fat view has another fat view with same bounds sitting on top of it, called contentView. That contentView then carries all those other subviews. Now why didn't they save that extra chunk of memory? Is there any genius logic behind this decision? Would love to understand the reason for this.

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  • How do I resize table view after resizing it's footer?

    - by Pedro
    I have a UITableView with header & footer added with code following the pattern shown in Apple's recipes example so the code for the footer is... if (tableFooterView == nil) { [[NSBundle mainBundle] loadNibNamed:@"DetailFooterView" owner:self options:nil]; self.tableView.tableFooterView = tableFooterView; } The footer NIB contains nothing more than a UITextView & I set text & resize with... CGSize size = [footerText sizeWithFont:[footerTextView font] constrainedToSize:CGSizeMake(304.0, 500.0)]; CGRect frame = CGRectMake(8.0, 0.0, size.width, size.height + 24.0); footerTextView.frame = frame; footerTextView.text = footerText; [tableFooterView sizeToFit]; That all works however I can't get the UITableView to resize around the resized footer. If I set the original size of the footer for any possible text I have a big whitespace in most cases. If I set it smaller then I can push the view up to see the whole text but it bounces back on release. I've tried [[self view] sizeToFit]; but that doesn't work. Can anyone fill me in? Cheers & TIA, Pedro :)

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  • CALayer Border is appearing above subview (Z-order related, I think)

    - by kurisukun
    I have searched but could not find the reason for this behavior. I have a UIButton whose image I am setting. Here is how the button should appear. Note that this is just a photoshop of the intended button design: Essentially, it is a square custom UIButton with a white border and a little surrounding shadow. In the upper right corner, there is a "X" mark, that will be added programmatically as a subview. Here is the screenshot of the button within the actual app. At this point, I have only added a shadow and the X mark as a subview: How, when I try to add the white border, here is what it looks like: It seems that the white border is appearing above the X mark sublayer. I don't know why. Here is the code that I am using: // selectedPhotoButton is the UIButton with UIImage set earlier // At this point, I am adding in the shadow [selectedPhotoButton layer] setShadowColor:[[UIColor lightGrayColor] CGColor]]; [[selectedPhotoButton layer] setShadowOffset: CGSizeMake(1.0f, 1.0f)]; [[selectedPhotoButton layer] setShadowRadius:0.5f]; [[selectedPhotoButton layer] setShadowOpacity:1.0f]; // Now add the white border [[selectedPhotoButton layer] setBorderColor:[[UIColor whiteColor] CGColor]]; [[selectedPhotoButton layer] setBorderWidth:2.0]; // Now add the X mark subview UIImage *deleteImage = [UIImage imageNamed:@"nocheck_photo.png"]; UIImageView *deleteMark = [[UIImageView alloc] initWithFrame:CGRectMake(53, -5, 27, 27)]; deleteMark.contentMode = UIViewContentModeScaleAspectFit; [deleteMark setImage:deleteImage]; [selectedPhotoButton addSubview:deleteMark]; [deleteMark release]; I don't understand why the border is appearing above the deleteMark subview. Is there any way to get the intended effect? Thank you!

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  • How can I search for a string in a .txt file for NSScanner?

    - by pixelbitapps
    I currently have the following code to get a certain piece of code from the UIWebView: NSURL *requestTimetableURL = [NSURL URLWithString:@"http://www.dhsb.org/index.phtml?d=201435"]; NSLog(@"Loaded Timetable"); NSError *error; NSString *page = [NSString stringWithContentsOfURL:requestTimetableURL encoding:NSASCIIStringEncoding error:&error]; [webView loadHTMLString:page baseURL:requestTimetableURL]; NSString* Period1; NSScanner *htmlScanner = [NSScanner scannerWithString:page]; [htmlScanner scanUpToString:@"<P align=center><STRONG><FONT color=#c00000>" intoString:NULL]; [htmlScanner scanString:@"<P align=center><STRONG><FONT color=#c00000>" intoString:NULL]; [htmlScanner scanUpToString:@"</FONT>" intoString:&Period1]; How can I scan a .txt file (which contains the string like above) for the code? E.G. [htmlScanner scanUpToString:teststring intoString:NULL]; Thanks!

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  • How do I use a UIView subclass as a container?

    - by dxq
    I'm trying to subclass UIView to create a custom view that is essentially a container. The subclass contains a UILabel and a UIImageView- I can't make either of them show up. Here's an example of what I've been trying: In my main view controller: - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) { ViewClass *myView = [[ViewClass alloc] initWithFrame:CGRectMake(100, 100, 150, 150)]; [view addSubview:myView]; } return self; } In my UIView subclass: - (id)initWithFrame:(CGRect)frame { if (self = [super initWithFrame:frame]) { UILabel *word = [[[UILabel alloc] initWithFrame:[self bounds]] autorelease]; word.text = @"WHY ISN'T THIS SHOWING UP!?"; [self addSubview:word]; } return self; } Can anyone explain what I'm doing wrong? I'm way out of practice with UIKit and Obj-C, and I figure I'm probably missing something obvious.

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  • GameKit server disconnect makes session invalid

    - by Markus
    Hi everyone, I'm trying to build a 4 player multiplayer game using GameKit. I tried many things and I'm currently using client/server mode, meaning that I have 1 session in GKSessionModeServer and 3 other sessions connecting to this one in GKSessionModeClient. My goal is, that when a user leaves the game or gets disconnected for whatever reason, that the others can continue their game. So far this works if any of the Clients leave the game, but if the Sevrer leaves the game, send and receive calls are not reaching the other peers anymore. I tried the same with 4 peers in GKSessionModePeer with the same result (where the player who accepts connections cannot quit). Does anyone had better success in making this work? Any help is highly appreciated. Thanks!

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  • Problem in UITableViewDelegate - RowSelected gives wrong NSIndexPath

    - by vlad259
    I have a UITableViewSource which I have subclassed. I'm overriding GetCell and using my own subclassed cells, like so: public override UITableViewCell GetCell(UITableView tableView, NSIndexPath indexPath) { MarketItem item=_tableItems[indexPath.Section].Items[indexPath.Row]; MarketCell cell=tableView.DequeueReusableCell(_cellIdentifier) as MarketCell; if (cell==null) { cell=new MarketCell(UITableViewCellStyle.Subtitle,_cellIdentifier,item); } // decorate the cell // ... return cell; } This works but when I get events in my UITableViewDelegate, the index path gets me the wrong cell (events like AccessoryButtonTapped, WillSelectRow etc). The Section and Row numbers look correct but when I do a tableView.CellAt(indexPath) I get the wrong cell. (The row and section numbers again look correct.) Things to note: The table is constantly being updated - items arrive in a different thread which are then InvokeOnMainThread'd Although the table is constantly updated, rows and sections are only added - nothing is re-ordered or deleted If I pause the updates when I get a 'WillSelectRow', it doesn't help Most interestingly (but not a shippable solution) if I make a new cell each time rather than doing DequeueReusableCell, it works correctly. I can't help thinking it's a stupid bug of my own making but can't find it. Any help would be most gratefully received!

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  • updating plist file on launch of application

    - by Josh Turnage
    Hi. I have an app that reads in a plist file from the resources folder. I have looked for about 5 hours for a solution to hosting my plist file on my freewebs acount and have the application update the plist file on launch. Can anyone help me please. I will post my code if you ask. I am just not sure what you need to see now.

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  • How to unit tests functions which return results asyncronously in XCode?

    - by DevDevDev
    I have something like - (void)getData:(SomeParameter*)param { // Remotely call out for data returned asynchronously // returns data via a delegate method } - (void)handleDataDelegateMethod:(NSData*)data { // Handle returned data } I want to write a unit test for this, how can I do something better than NSData* returnedData = nil; - (void)handleDataDelegateMethod:(NSData*)data { returnedData = data; } - (void)test { [obj getData:param]; while (!returnedData) { [NSThread sleep:1]; } // Make tests on returnedData }

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  • IBOutlet on properties and exposition of the class

    - by Espuz
    Apple, for memory management issues, recommend defining outlets on properties, not in the attribute declaration. But, as far as I know, declaring properties exposes the class to external classes, so this could be dangerous. On UIViewController we have the main view definition and the logic, so MVC is slightly cheated in this cases. What is the beteer approach, Apples's recommendation for memory-management or armored classes?

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  • Dynamic title like in the Notes app

    - by Fran
    Hi, when the user enters text in a uitextview I would that the title of the navigation bar changed dynamically like it happens in the Notes app. How can I achieve this? I think a label is used, don't I? Thanks Fran EDIT: I know how change the title of a navigation bar, but how do this in a such way that the textview is tied to the title, so while user enters the first line of text in the same moment the title changes (letter by letter)?

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  • Why doesen't the number 2 work in this for-loop?

    - by Emil
    Hello. I have a function that runs trough each element in an array. It's hard to explain, so I'll just paste in the code here: NSLog(@"%@", arraySub); for (NSString *string in arrayFav){ int favoriteLoop = [string intValue] + favCount; NSLog(@"%d", favoriteLoop); id arrayFavObject = [array objectAtIndex:favoriteLoop]; [arrayFavObject retain]; [array removeObjectAtIndex:favoriteLoop]; [array insertObject:arrayFavObject atIndex:0]; [arrayFavObject release]; id arraySubFavObject = [arraySub objectAtIndex:favoriteLoop]; [arraySubFavObject retain]; [arraySub removeObjectAtIndex:favoriteLoop]; [arraySub insertObject:arraySubFavObject atIndex:0]; [arraySubFavObject release]; id arrayLengthFavObject = [arrayLength objectAtIndex:favoriteLoop]; [arrayLengthFavObject retain]; [arrayLength removeObjectAtIndex:favoriteLoop]; [arrayLength insertObject:arrayLengthFavObject atIndex:0]; [arrayLengthFavObject release]; } NSLog(@"%@", arraySub); The array arrayFav contains these strings: "3", "8", "2", "10", "40". Array array contains 92 strings with a name. Array arraySub contains numbers 0 to 91, representing a filename with a title from the array array. Array arrayLength contains 92 strings representing the size of each file from array arraySub. Now, the first NSLog shows, as expected, the numbers 0 to 91. The NSLog-s in the loop shows the numbers 3, 8, 2, 10, 40, also as expected. But here's the odd part: the last NSLog shows these numbers: 40, 10, 0, 8, 3, 1, 2, 4, 5, 6, 7, 9, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91 that is 40, 10, 0, 8, 3, and so on. It was not supposed to be a zero in there, it was supposed to be a 2.. Do you have any idea at why this is happening or a way to fix it? Thank you.

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  • nsmutabledictionary is showing memory leak

    - by Narasimhaiah Kolli
    Why doing assigning nil to nsmutabledictioanry and allocating is crashing ans showing memory release at this point of place?? self.delegate.replenishAddedmaterials = nil; self.delegate.replenishAddedmaterials = [[NSMutableDictionary alloc] init]; MATERIAL_ITEM *materialItem = [[MATERIAL_ITEM alloc] init]; VENDOR_HEADER *vendor = [[VENDOR_HEADER alloc] init]; PURCHASING_ORG_HEADER *purOrg = [[PURCHASING_ORG_HEADER alloc] init]; [self.delegate.replenishAddedmaterials setObject:[NSMutableArray arrayWithObject:materialItem] forKey:materialItem]; [[self.delegate.replenishAddedmaterials objectForKey:materialItem] addObject:vendor]; [[self.delegate.replenishAddedmaterials objectForKey:materialItem] addObject:purOrg]; After executing allocation of nsmutabledictionary i am getting following message * -[MATERIAL_ITEM release]: message sent to deallocated instance 0x11e62810I have implemented my project in ARC

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