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  • How can I generate an "unlimited" world?

    - by snowlord
    I would like to create a game with an endless (in reality an extremely large) world in which the player can move about. Whether or not I will ever get around to implement the game is one matter, but I find the idea interesting and would like some input on how to do it. The point is to have a world where all data is generated randomly on-demand, but in a deterministic way. Currently I focus on a large 2D map from which it should be possible to display any part without knowledge about the surrounding parts. I have implemented a prototype by writing a function that gives a random-looking, but deterministic, integer given the x and y of a pixel on the map (see my recent question about this function). Using this function I populate the map with "random" values, and then I smooth the map using a simple filter based on the surrounding pixels. This makes the map dependent on a few pixels outside its edge, but that's not a big problem. The final result is something that at least looks like a map (especially with a good altitude color map). Given this, one could maybe first generate a coarser map which is used to generate bigger differences in altitude to create mountain ranges and seas. Anyway, that was my idea, but I am sure that there exist ways to do this already and I also believe that given the specification, many of you can come up with better ideas. EDIT: Forgot the link to my question.

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  • How can I provide maximum integration between a calendar-like webapp and desktop calendar applicatio

    - by Joshua Carmody
    I've been assigned to upgrade/rewrite a webapp that my company uses to schedule conference calls. One of the goals of the upgrade is to improve integration between the application and our user's Outlook calendars (and ideally other calendar programs as well). At present, when a user is viewing the details of a scheduled conference call on the webapp, they can click an "Add to Outlook calendar" link, which points them to a dynamically generated .ical file. On most of our users' systems, Outlook opens the file by default, bringing up the "create calendar appointment" window with the concall information pre-populated. This link creates a 1-time appointment only, and has to be clicked on for each occurrence of the call. So if a call happened every Monday in June, you would have to click 4 links to add all the appointments to your calendar. This is the full extent of our current level of integration. Ideally, we will be able to upgrade the system so that users can "subscribe" to a con call, which would mean not just the current call, but all calls in a reoccurring series would appear in the user's calendar with a single click. If one call in a series was cancelled, or rescheduled, that call's appointment would change in the users' calendar, without the user having to do anything, and without upsetting the rest of the series' appointments. Also, any changes to the call's info (say, the phone number was changed) would automatically be updated in the Outlook calendars of anyone who subscribed, without them having to come back to the webapp to double-check that their information is up to date. Ideally this would also work with other popular calendar programs, as well as Google Calendar. I don't know if we'll be able to achieve that level of integration, but I'd like to get as close to that as we can. Additional details and challenges: We aren't running Exchange on a public server, and I'm not likely to be able to get that changed Assume that our users are basically "the general internet public". Our users are not members of our office's network, nor can they be. We can't set up network logins or Exchange accounts for them. Some of our users are not using Outlook, but some other calendar program. Of the ones that are using Outlook, not all are using the same version. We have users in more than 50 countries that are using this webapp. Synchronization would be one-directional. Nobody can make changes in their own calendars and expect the server to reflect them/replicate them to other users Current conference calling application is written in ColdFusion. Rewrite will probably be in ASP.NET, but I haven't confirmed that yet. Solutions that work with either or both technologies are appreciated. I know that .ical files can theoretically contain more than one event, but in my own experiments I haven't had success in getting Outlook (2003) to add more than one event at a time using the .ical file method. Maybe someone knows how to set up a multi-event .ical file that Outlook will accept? Could a link to such an .ical file be "subscribed" to? Is there such thing as a calendar RSS feed? Could I simulate running an exchange server? Any other ideas? Thanks everyone!

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  • Making a Javascript game, Having a little problem with scrolling.

    - by RobertWHurst
    I have a #wrapper div and a #grid div nested inside. currently I can scroll around with this function below. getCursorPos : function(){ // set the empty cursor object var cursor = {}; //get the offset from the left of the grid container var grid //offset loop $(function getCursorPos(){ grid = $('#grid').offset(); setTimeout(getCursorPos, game.loopSpeed); }); //continuosly get the position var that = this; $(document).mousemove(function(e){ //if game mode is menu exit if(game.mode === 'menu'){ return; } // NOTE: this looks a litle over done but don't remove anything // its like this because javascript uses floating points // and so in order to line up to the nearest hunderedth I // had to make the cursor and div position intergers by // muliplying by ten. one the two are added I reduced them // and rounded them. that.x = Math.round(((e.pageX * 10) - (grid.left * 10)) / 10); that.y = Math.round(((e.pageY * 10) - (grid.top * 10)) / 10); }); }, the problem is that the mouse coordinates only update when the mouse moves. is there any way to get the coordinates with out moving the mouse?

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  • How can a large number of developers write software without either a cumbersome process or poor qual

    - by Mark Robinson
    I work at a company with hundreds of people writing software for essentially the same product. The quality of the software has to be high because so many people depend on it (not least the developers themselves). Because of this every major issue has resulted in a new check - either automated or manual. As a result the process of delivering software is becoming ever more burdensome. So that requires more developers which... well you can see it is a vicious circle. We now have a problem with releasing software quickly - the lead time even to change one line of code for a very serious issue is at least one day. What techniques do you use to speed up the delivery of software in a large organization, while still maintaining software quality?

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  • Are game engines developed in the USA?

    - by numerical25
    I just finished talking to a Flashpoint Academy recruiter about their curriculum. I told him that after I graduate, I would like to go more in-depth with learning game engines and how to make games. So I asked him did their school teach anything in regards to learning any graphics API such as DirectX. He asked me to elaborate a little more as if he was not sure what I was talking about. So I asked did their school teach on how to build game engines. He said "no we only teach with the tools at hand, such as XNA, or the Unreal engine". He further said "most jobs that deal with building game engines go overseas and most of creative work is done in the United States." To be honest, I really had no intentions of going to this school. I just wanted to learn more about the school in case I had second thoughts somewhere down the line. To me I thought it was a bunch of BS, but my question is to you guys, "is it" ??

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  • please we need php replacement on linux.

    - by diamandiev
    PHP is just awful but atm the only cheap server technology available. If you want free hosting you are stuck with php. If you want cheap hosting too. Windows hosting is like 3x the pice. It's amazing how much effort people put into executing a task in php while they could this 10 times faster and better with a real language/server platform (asp.net). Just my 2 cents.

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  • JSP template inheritance

    - by Ryan
    Coming from a background in Django, I often use "template inheritance", where multiple templates inherit from a common base. Is there an easy way to do this in JSP? If not, is there an alternative to JSP that does this (besides Django on Jython that is :) base template <html> <body> {% block content %} {% endblock %} </body> <html> basic content {% extends "base template" %} {% block content %} <h1>{{ content.title }} <-- Fills in a variable</h1> {{ content.body }} <-- Fills in another variable {% endblock %} Will render as follows (assuming that conten.title is "Insert Title Here", and content.body is "Insert Body Here") <html> <body> <h1>Insert title Here <-- Fills in a variable</h1> Insert Body Here <-- Fills in another variable </body> <html>

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  • Powder Physics Games

    - by frinkz
    Does anyone have any experience with this sort of thing? I'm talking about applets like this http://dan-ball.jp/en/javagame/dust/ I'm really interested in how they work, it seems more like fluid-dynamics than regular game physics. Does anyone know any open source variations, or any hints on how they might work? I think it would be really fun and challenging to work on something like this, but I'm not sure where to start researching... Thanks :)

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  • PHP - Concatenating objects and casting to string - bad idea?

    - by franko75
    Is it bad practice to concatenate objects when used in this context: $this->template->head .= new View('custom_javascript') This is the way i normally add extra css/js stuff to specific pages. I use an MVC structure where my basic html template has a $head variable which I set in my main Website_controller. I have used this approach for a while as it means I can just add bits and pieces of css/js stuff from whichever page/controller needs it. But having come across a problem in PHP 5.1.6 where the above code results in "Object ID #24", the result of toString() not being called i think, I am rethinking whether i should just fix this to work in PHP 5.1.6 or if i should rethink this approach in general. Any pointers appreciated!

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  • unit testing of installer

    - by Alien01
    What is the best process where code is checkedin by developers, installer is created by build engineer and release to QA to test the installer. Should the installer be release to QA without unit testing by Dev. If dev do some changes then they should wait until QA to report bugs.Or if installer first given to dev for unit testing and once they signoff then only it should be release to QA?

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  • C++: Platform independent game lib?

    - by Martijn Courteaux
    Hi, I want to write a serious 2D game, and it would be nice if I have a version for Linux and one for Windows (and eventually OSX). Java is fantastic because it is platform independent. But Java is too slow to write a serious game. So, I thought to write it in C++. But C++ isn't very cross-platform friendly. I can find game libraries for Windows and libraries for Linux, but I'm searching one that I can use for both, by recompiling the source on a Windows platform and on a Linux platform. Are there engines for this or is this idea irrelevant? Isn't it that easy (recompiling)? Any advice and information about C++ libraries would be very very very appreciated!

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  • Displaying pic for user through a question's answer

    - by bgadoci
    Ok, I am trying to display the profile pic of a user. The application I have set up allows users to create questions and answers (I am calling answers 'sites' in the code) the view in which I am trying to do so is in the /views/questions/show.html.erb file. It might also be of note that I am using the Paperclip gem. Here is the set up: Associations Users class User < ActiveRecord::Base has_many :questions, :dependent => :destroy has_many :sites, :dependent => :destroy has_many :notes, :dependent => :destroy has_many :likes, :through => :sites , :dependent => :destroy has_many :pics, :dependent => :destroy has_many :likes, :dependent => :destroy end Questions class Question < ActiveRecord::Base has_many :sites, :dependent => :destroy has_many :notes, :dependent => :destroy has_many :likes, :dependent => :destroy belongs_to :user end Answers (sites) class Site < ActiveRecord::Base belongs_to :question belongs_to :user has_many :notes, :dependent => :destroy has_many :likes, :dependent => :destroy has_attached_file :photo, :styles => { :small => "250x250>" } end Pics class Pic < ActiveRecord::Base has_attached_file :profile_pic, :styles => { :small => "100x100" } belongs_to :user end The /views/questions/show.html.erb is rendering the partial /views/sites/_site.html.erb which is calling the Answer (site) with: <% div_for site do %> <%=h site.description %> <% end %> I have been trying to do things like: <%=image_tag site.user.pic.profile_pic.url(:small) %> <%=image_tag site.user.profile_pic.url(:small) %> etc. But that is obviously wrong. My error directs me to the Questions#show action so I am imagining that I need to define something in there but not sure what. Is is possible to call the pic given the current associations, placement of the call, and if so what Controller additions do I need to make, and what line of code will call the pic? UPDATE: Here is the QuestionsController#show code: def show @question = Question.find(params[:id]) @sites = @question.sites.all(:select => "sites.*, SUM(likes.like) as like_total", :joins => "LEFT JOIN likes AS likes ON likes.site_id = sites.id", :group => "sites.id", :order => "like_total DESC") respond_to do |format| format.html # show.html.erb format.xml { render :xml => @question } end end

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  • Open source social network

    - by user72185
    I looked through the existing questions of this kind but didn't find what I was looking for so here goes. I need an open source framework where people can... Create user accounts Invite friends Have a friends list Write messages to each other (some kind of inbox system) Create posts on a standard message forum On top of this I will create some kind of game where users interact, so it must be posibble to extend the framework with new database tables and functionality. The platform is Windows, but other than that I'm willing to try pretty much anything. Thanks for suggestions!

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  • Administrator account: Where, when and how?

    - by Pickels
    Where, when and how to insert/create the administrator account for a website? Here are a few ways I encountered in other websites/webapplication. Installation wizard: You see this a lot in blog software or forums. When you install the application it will ask you to create an administrator user. Private webapplication will most likely not have this. Installation file: A file you run to install your application. This file will create the administrator account for you. Configuration files: A configuration file that holds the credentials for the administrator account. Manually insert it into a database: Manually insert the administrator info into the database.

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  • When to drop an IT job

    - by Nippysaurus
    In my career I have had two programming jobs. Both these jobs were in a field that I am most familiar with (C# / MSSQL) but I have quit both jobs for the same reason: unmanageable code and bad (loose) company structure. There was something in common with both these jobs: small companies (in one I was the only developer). Currently I am in the following position: being given written instructions which are almost impossible to follow (somewhat of a fools errand). we are given short time constraints, but seldom asked how long work will take, and when we do it is always too long and needs to be shorter (and when it ends up taking longer than they need it to take, it's always our fault). there is no time for proper documenting, but we get blamed for not documenting (see previous point). Management is constantly screwing me around, saying I'm underperforming on a given task (which is not true, and switching me to a task which is much more confusing). So I must ask my fellow developers: how bad does a job need to be before you would consider jumping ship? And what to look out for when considering taking a job. In future I will be asking about documented procedures, release control, bug management and adoption of new technologies. EDIT: Let me add some more fuel to the fire ... I have been in my current job for just over a year, and the work I am doing almost never uses any of the knowledge I have gained from the other work I have been doing here. Everything is a giant learning curve. Because of this about 30% of my time is learning what is going on with this new product (who's owner / original developer has left the company), 30% trying to find the relevant documentation that helps the whole thing make sense, 30% actually finding where to make the change, 10% actually making the change.

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  • Would you take a pay-cut to get a higher position?

    - by jonathanconway
    Say you're in a contracting developer role at a bank that pays well and will probably be extended. Then you get offered a permanent role at an IT solution provider as a Senior Developer/Technical Lead. Would you stick with the contracting, or go to the permanent role? The contract role: pays well will probably be extended provides finance industry experience is reasonably challenging, although I don't get much ownership over the projects The permanent role: pays less gives me technical lead/team lead experience- involves a range of websites for different clients, and I get to take ownership of projects much more challenging technically, as I have to "earn my stripes" within the team before I'll be given team lead responsibilities. If you were in this situation, would you take the pay-cut and go with the permanent role? Or would you continue contracting, and not feel like you might have missed out on something really good?

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  • How to get the path of a file before its uploaded?

    - by user172247
    I have an upload box... < form action="upload_file.php" method="post" enctype="multipart/form-data"><BR> < label for="file">Filename:</label><BR> < input type="file" name="file" id="file" /><BR> < input type="submit" name="submit" value="Submit" /> < /form> Now when I click browse and get the Image I want to upload and click it, it shows the path of the file into the text box that comes with. Now I want to get that path and insert it into a < img > tag so It will show to get a preview before I upload.

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  • 3d / 2.5d game library for iphone and pc

    - by Aaron Qian
    I'm trying to make a 2d shooter game with 3d background. The player and enemies are essentially just quads with textures. The background will be simple 3d polygons with textures and some fog and light. Therefore, I don't need a really powerful 3d library. I tried Unity3D and Torque2D, but I don't like to use their GUI editors. I prefer to work with code. So, is there a cross platform (mainly windows and iPhone) 3d / 2.5d game library, commercial or open source? I assume it will be only limited to c, c++, and object-c due to apple's new ToS.

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  • Access violation reading location 0x00184000.

    - by numerical25
    having troubles with the following line HR(md3dDevice->CreateBuffer(&vbd, &vinitData, &mVB)); it appears the CreateBuffer method is having troubles reading &mVB. mVB is defined in box.h and looks like this ID3D10Buffer* mVB; Below is the code it its entirety. this is all files that mVB is in. //Box.cpp #include "Box.h" #include "Vertex.h" #include <vector> Box::Box() : mNumVertices(0), mNumFaces(0), md3dDevice(0), mVB(0), mIB(0) { } Box::~Box() { ReleaseCOM(mVB); ReleaseCOM(mIB); } float Box::getHeight(float x, float z)const { return 0.3f*(z*sinf(0.1f*x) + x*cosf(0.1f*z)); } void Box::init(ID3D10Device* device, float m, float n, float dx) { md3dDevice = device; mNumVertices = m*n; mNumFaces = 12; float halfWidth = (n-1)*dx*0.5f; float halfDepth = (m-1)*dx*0.5f; std::vector<Vertex> vertices(mNumVertices); for(DWORD i = 0; i < m; ++i) { float z = halfDepth - (i * dx); for(DWORD j = 0; j < n; ++j) { float x = -halfWidth + (j* dx); float y = getHeight(x,z); vertices[i*n+j].pos = D3DXVECTOR3(x, y, z); if(y < -10.0f) vertices[i*n+j].color = BEACH_SAND; else if( y < 5.0f) vertices[i*n+j].color = LIGHT_YELLOW_GREEN; else if (y < 12.0f) vertices[i*n+j].color = DARK_YELLOW_GREEN; else if (y < 20.0f) vertices[i*n+j].color = DARKBROWN; else vertices[i*n+j].color = WHITE; } } D3D10_BUFFER_DESC vbd; vbd.Usage = D3D10_USAGE_IMMUTABLE; vbd.ByteWidth = sizeof(Vertex) * mNumVertices; vbd.BindFlags = D3D10_BIND_VERTEX_BUFFER; vbd.CPUAccessFlags = 0; vbd.MiscFlags = 0; D3D10_SUBRESOURCE_DATA vinitData; vinitData.pSysMem = &vertices; HR(md3dDevice->CreateBuffer(&vbd, &vinitData, &mVB)); //create the index buffer std::vector<DWORD> indices(mNumFaces*3); // 3 indices per face int k = 0; for(DWORD i = 0; i < m-1; ++i) { for(DWORD j = 0; j < n-1; ++j) { indices[k] = i*n+j; indices[k+1] = i*n+j+1; indices[k+2] = (i*1)*n+j; indices[k+3] = (i*1)*n+j; indices[k+4] = i*n+j+1; indices[k+5] = (i*1)*n+j+1; k+= 6; } } D3D10_BUFFER_DESC ibd; ibd.Usage = D3D10_USAGE_IMMUTABLE; ibd.ByteWidth = sizeof(DWORD) * mNumFaces*3; ibd.BindFlags = D3D10_BIND_INDEX_BUFFER; ibd.CPUAccessFlags = 0; ibd.MiscFlags = 0; D3D10_SUBRESOURCE_DATA iinitData; iinitData.pSysMem = &indices; HR(md3dDevice->CreateBuffer(&ibd, &iinitData, &mIB)); } void Box::Draw() { UINT stride = sizeof(Vertex); UINT offset = 0; md3dDevice->IASetVertexBuffers(0, 1, &mVB, &stride, &offset); md3dDevice->IASetIndexBuffer(mIB, DXGI_FORMAT_R32_UINT, 0); md3dDevice->DrawIndexed(mNumFaces*3, 0 , 0); } //Box.h #ifndef _BOX_H #define _BOX_H #include "d3dUtil.h" Box.h class Box { public: Box(); ~Box(); void init(ID3D10Device* device, float m, float n, float dx); void Draw(); float getHeight(float x, float z)const; private: DWORD mNumVertices; DWORD mNumFaces; ID3D10Device* md3dDevice; ID3D10Buffer* mVB; ID3D10Buffer* mIB; }; #endif Thanks again for the help

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