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  • Workaround: XNA 4 importing only part of 3d model from FBX

    - by Vitus
    Recently I found a problem with importing 3D models from FBX files: it sometimes imported partly. That is when you draw a 3D model, loaded from FBX file, processed by content pipeline, you got only part of meshes. “Sometimes” means that you got this error only for some files. Results of my research below. For example, I have 10Mb binary FBX file with a model, looks like: And when I load it, result Model instance contains only part of meshes and looks like: Because models from other files imported normally, I think that it’s a “bad format” file. When you add FBX file to your XNA Content project and build it, imported file processing by XNA Fbx Importer & Processor. On MSDN I found that FbxImporter designed to work with 2006.11 version of FBX format. My file is FBX 2012 format. Ok, I need to convert it to 2006 format. It can be done by using Autodesk FBX Converter 2012.1. I tried to convert it to other versions of FBX formats, but without success. And I also tried to import my FBX file to 3D MAX, and it imported correctly. Then I export model using 3D MAX, and it generate me other FBX, which I add to my XNA project. After that I got full model, that rendered well! So, internal data structure of FBX file is more important for right XNA import, than it version! Unfortunately, Autodesk FBX is not an open file format. If you want to work with FBX, you should use Autodesk FBX SDK. This way you can manually read content of FBX file, and use it everyway. Then I tried to convert my source FBX file to DAE Collada, and result DAE file back to FBX, using FBX Converter (FBX –> DAE –> FBX). The result FBX file can be imported normally.   Conclusion: XNA FbxImporter correct work doesn't depend on version (2006, 2011, etc) and form (binary, ascii) of FBX file. Internal FBX data structure much more important. To make FBX "readable" for XNA Importer you can use double conversion like FBX -> Collada -> FBX You also can use FBX SDK to manually load data from FBX P.S. Autodesk FBX Converter 2012 is more, than simple converter. It provide you tools like: FBX Explorer, which show you structure of FBX file; FBX Viewer, which render content of FBX and provide basic intercation like model move and zoom; FBX Take Manager, which allow to work with embedded animations

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  • Surface of Revolution with 3D surface

    - by user5584
    I have to use this function to get a Surface of Revolution (homework). newVertex = (oldVertex.y, someFunc1(oldVertex.x, oldVertex.y), someFunc2(oldVertex.x, oldVertex.y)); As far as I know (FIXME) Surface of Revolution means rotations of a (2D)curve around an axis in 3D. But this vertex computing gives a 3D plane (FIXME again :D), so rotation of this isn't obvious. Am I misunderstanding something?

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  • Does 3d modeling software *choice used during asset creation affect performance at runtime

    - by user134143
    Does software used to create 3d assets (for game development specifically) have an impact on the efficiency of the program? In other words, is it possible to reduce the operating footprint of an application merely by utilizing alternative development software during production of 3d assets? If you use two different applications to create a 3 dimensional image of a box, can one of them result in better performance if aspects of the image are identical? I am attempting to get the information I need without causing unnecessary debate over specific software choice.

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  • Map format for 3d open world

    - by Pacha
    I am making an open world 3d platformer in Ogre3D, and I have no idea on what kind of 3d map file format I should use for it. I want to make low-polygon blocky-style objects. Probably rectangles and other geometrical figures that don't have circular edges. Some of those blocks will have properties, like climbable or they might move. I was wondering what would be the best thing to do to make the map (just one level, as it is open).

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  • How can I achieve a 3D-like effect with spritebatch's rotation and scale parameters

    - by Alic44
    I'm working on a 2d game with a top-down perspective similar to Secret of Mana and the 2D Final Fantasy games, with one big difference being that it's an action rpg using a 3-dimensional physics engine. I'm trying to draw an aimer graphic (basically an arrow) at my characters' feet when they're aiming a ranged weapon. At first I just converted the character's aim vector to radians and passed that into spritebatch, but there was a problem. The position of every object in my world is scaled for perspective when it's drawn to the screen. So if the physics engine coordinates are (1, 0, 1), the screen coords are actually (1, .707) -- the Y and Z axis are scaled by a perspective factor of .707 and then added together to get the screen coordinates. This meant that the direction the aimer graphic pointed (thanks to its rotation value passed into spritebatch) didn't match up with the direction the projectile actually traveled over time. Things looked fine when the characters fired left, right, up, or down, but if you fired on a diagonal the perspective of the physics engine didn't match with the simplistic way I was converting the character's aim direction to a screen rotation. Ok, fast forward to now: I've got the aimer's rotation matched up with the path the projectile will actually take, which I'm doing by decomposing a transform matrix which I build from two rotation matrices (one to represent the aimer's rotation, and one to represent the camera's 45 degree rotation on the x axis). My question is, is there a way to get not just rotation from a series of matrix transformations, but to also get a Vector2 scale which would give the aimer the appearance of being a 3d object, being warped by perspective? Orthographic perspective is what I'm going for, I think. So, the aimer arrow would get longer when facing sideways, and shorter when facing north and south because of the perspective. At the same time, it would get wider when facing north and south, and less wide when facing right or left. I'd like to avoid actually drawing the aimer texture in 3d because I'm still using spritebatch's layerdepth parameter at this point in my project, and I don't want to have to figure out how to draw a 3d object within the depth sorting system I already have. I can provide code and more details if this is too vague as a question... This is my first post on stack exchange. Thanks a lot for reading! Note: (I think) I realize it can't be a technically correct 3D perspective, because the spritebatch's vector2 scaling argument doesn't allow for an object to be skewed the way it actually should be. What I'm really interested in is, is there a good way to fake the effect, or should I just drop it and not scale at all? Edit to clarify without the help of a picture (apparently I can't post them yet): I want the aimer arrow to look like it has been painted on the ground at the character's feet, so it should appear to be drawn on the ground plane (in my case the XZ plane) which should be tilted at a 45 degree angle (around the X axis) from the viewing perspective. Alex

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  • Searching for anaglyph 3D games and apps

    - by koanhead
    Hey all, recently I installed the Minecraft .jar and played it. It's a bit of fun, but the coolest thing about it IMO has been the anaglyph 3D option. Yay, a ViewMaster game! Anyway, I'm looking for other anaglyph 3D games and apps. I understand that there's an anaglyph plugin for Compiz as well, although it apparently is an inactive project since 2008. An anaglyph interface for Blender would be severely awesome, right?

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  • Hashing 3D position into 2D position

    - by notabene
    I am doing volumetric raycasting and curently working on depth jitter. I have 3D position on ray and want to sample 2D noise texture to jitter the depth. Function for converting (or hashing) 3D position to 2D have to produce absolutely different numbers for a little changes (especialy because i am sampling in texture space so sample values differs very very little) and have to be "shader-wise" - so forget about branches, cycles etc. I'm looking forward for yours nice and fast solutions.

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  • Drawing flaming letters in 3D with OpenGL ES 2.0

    - by Chiquis
    I am a bit confused about how to achieve this. What I want is to "draw with flames". I have achieved this with textures successfully, but now my concern is about doing this with particles to achieve the flaming effect. Am I supposed to create a path along which I should add many particle emitters that will be emitting flame particles? I understand the concept for 2D, but for 3D are the particles always supposed to be facing the user? Something else I'm worried about is the performance hit that will occur by having that many particle emitters, because there can be many letters and drawings at the same time, and each of these elements will have many particle emitters. More detailed explanation: I have a path of points, which is my model. Imagine a dotted letter "S" for example. I want make the "S" be on fire. The "S" is just an example it can be a circle, triangle, a line, pretty much any path described by my set of points. For achieving this fire effect I thought about using particles. So I am using a program called "Particle Designer" to create a fire style particle emitter. This emitter looks perfect on 2D on the iphone screen dimensions. So then I thought that I could probably draw an S or any other figure if i place many particle emitters next to each other following the path described. To move from the 2D version to the 3D version I thought about, scaling the emitter (with a scale matrix multiplication in its model matrix) and then moving it to a point in my 3D world. I did this and it works. So now I have 1 particle emitter in the 3D world. My question is, is this how you would achieve a flaming letter? Is this too inefficient if i expect to have many flaming paths on my world? Am i supposed to rotate the particle's quad so that its always looking at the user? (the last one is because i noticed that if u look at it from the side the particles start to flatten out)

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  • Oracle goes 3D

    - by user12652314
    Today we announced that Oracle is the 1st commercial affiliate of the Immersive Education Initiative which starts today at Boston College. So, if you have an interest in using Java, MySQL, NetBeans, Glassfish and VirtualBox technologies and deploying them on to create 3D interactive or mixed reality learning and collaboration experiences for education or business use. Then, Watch this space for more updates on this pioneering new community work on the 3D Web.

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  • Tutoriel OpenGL Moderne : billboards, incrustez des éléments 3D dans votre monde 3D en OpenGL 3 et supérieur

    Bonjour à tous,La rubrique 2D/3D/Jeux est heureuse de vous présenter la suite de la série de tutoriels consacrée à OpenGL moderne (les versions à partir d'OpenGL 3.3). Ces tutoriels vous permettront d'intégrer facilement les nouveaux concepts d'OpenGL afin de profiter au maximum des dernières technologies de vos cartes graphiques. Ce dix-huitième tutoriel vous expliquera comment afficher des billboards (des éléments 2D incrustés dans un monde 3D) en OpenGL.Bonne lecture.Voir aussiToutes les ressources...

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  • Android: MediaPlayer gapless or seamless Video Playing

    - by John Wang
    I can play the videos fine back to back by implementing the OnCompletionListener to set the data source to a different file. No problems there. I call reset() and prepare() just fine. What I haven't been able to figure out, is how to get rid of the 1-2 second gap screen flicker between the data source change and the new video starting. The gap shows a black screen, and I haven't found any way to get around it. I've tried setting the background of the parent view to an image, but it manages to bypass that. Even if the SurfaceView is transparent (which it is by default.) I've also tried to have the multiple video files played at the same time, and switching mediaplayer's display when one ends and the other is supposed to start. The last thing I tried, was to have a second view in the background that I show temporarily while the video is "preparing" and removing it when the video is ready to start. That also wasn't very seamless. Is there any way to get rid of that gap. Running a video in a loop works wonderfully and does exactly what I want with the exception that it's looking through the same video instead of playing a different one that I pick. main.xml <?xml version="1.0" encoding="utf-8"?> <FrameLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:background="@drawable/background" android:layout_height="fill_parent"> <SurfaceView android:id="@+id/surface" android:layout_width="fill_parent" android:layout_height="fill_parent" android:layout_gravity="center"> </SurfaceView> </FrameLayout> Player.java public class Player extends Activity implements OnCompletionListener, MediaPlayer.OnPreparedListener, SurfaceHolder.Callback { private MediaPlayer player; private SurfaceView surface; private SurfaceHolder holder; public void onCreate(Bundle b) { super.onCreate(b); setContentView(R.layout.main); surface = (SurfaceView)findViewById(R.id.surface); holder = surface.getHolder(); holder.addCallback(this); holder.setType(SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS); } public void onCompletion(MediaPlayer arg0) { File clip = new File(Environment.getExternalStorageDirectory(),"file2.mp4"); playVideo(clip.getAbsolutePath()); } public void onPrepared(MediaPlayer mediaplayer) { holder.setFixedSize(player.getVideoWidth(), player.getVideoHeight()); player.start(); } private void playVideo(String url) { try { File clip = new File(Environment.getExternalStorageDirectory(),"file1.mp4"); if (player == null) { player = new MediaPlayer(); player.setScreenOnWhilePlaying(true); } else { player.stop(); player.reset(); } player.setDataSource(url); player.setDisplay(holder); player.setOnPreparedListener(this); player.prepare(); player.setOnCompletionListener(this); } catch (Throwable t) { Log.e("ERROR", "Exception Error", t); } }

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  • Streaming Video with Blackberry Simulator

    - by Jenny
    So, I wrote a quick little app for the iphone that takes in an http URL, and plays the .mp4 video located at that URL (it does more than that, of course, but that's the meat of it). Naturally, I wanted to have it on more than just a single mobile platform, so I decided to target Blackberry next. However, I'm running into a lot of problems with the Blackberry Environment. First of all, I learn that I can only download 256k files! I learn how to set that variable in my MDS simulator (and learn that this is NOT a production solution, because any end users will have to have their BES or MDS admin change the setting there). Then, I find a video less than 2 MB I can practice with. Going to the browser prompts me to save the video (rather than it playing in the browser like I expected). After saving the video, it refuses to play, saying it's the wrong format. So. I can't find a reference to IF Blackberry can stream with HTTP (i"ve heard it CAN use RTSP, though, and heard some rumors that it can't use HTTP, which would really suck). I also can't find a reference to what format blackberry uses (although I can find a million programs that will convert one file to the 'blackberry' format). Surely SOMEONE must have tried to stream video with the blackberry before. How did they go about doing so? Is it just a hopeless pipedream? Will I have to go with RTSP? Sorry for the lack of a concrete question...I'm just really lost, and I hate how so many tutorials or forum posts seem to assume I know the capabilities of the Blackberry... Edit: I finally found out that the .3gp (which I'd never heard of ) format is what Blackberry uses. Still have no idea how to stream videos off the web, though. I found a tutorial: http://www.blackberry.com/knowledgecenterpublic/livelink.exe/fetch/2000/348583/800332/1089414/How%5FTo%5F-%5FPlay%5Fvideo%5Fwithin%5Fa%5FBlackBerry%5Fsmartphone%5Fapplication.html?nodeid=1383173&vernum=0 That seemed to be useful, but the code doesn't work if you give it a URL (even though it claims it does).

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  • Need software to save videos from 4tube.com - to watch the videos smoothly

    - by Harold34
    Isn't there a programs that will capture screen writes at the hardware level? I have tried several Firefox add-ons, and several stand-alone programs, and none of them will save videos from this site. I even paid for Replay Media Catcher, and it didn't work, so I got a refund. (The website for the best Firefox video downloader I have, Downloadhelper, said Replay Media Catcher worked with that site.) I have a slow internet connection, and cannot watch videos smoothly unless I can cache them. This site (4tube.com) doesn't cache, when you restart, it reloads, when you pause it stops - so I need to be able to save the videos to be able to watch them.

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  • Large File Uploads? SWFUpload?

    - by Ethabelle
    So, we offer video services and have run into an issue with people uploaded large file sources. I realized that our developer was utilizing php HTTP uploads to handle this and that was causing the slow times & breakdowns. Now, they keep coming at me wanting to use SWFUpload, quoting it is utilized by YouTube, but I'm adamantly against it because -- well, flash. However, I don't really know of a -better- solution that works across all browsers. So I was wondering SWFUpload, which hasn't been updated in a year, is really the viable solution?

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  • Extract segments from FLV file?

    - by overtherainbow
    Hello I'm no expert with editing videos, and I need to rip a few segments from an FLV file, and then upload some of them to YouTube. I don't know if I need to convert FLV to AVI for YouTube to accept them. I've taken a look at VirtualDub + the FLV plug-in but the video isn't displayed correctly. I also tried AviDemux, but I couldn't find how to extract a segment after setting the A/Start and B/End points. Does someone know of a good solution to do this on Windows? Thank you.

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  • Need software to save videos from 4tube.com - to watch the videos smoothly

    - by Carl
    Isn't there a programs that will capture screen writes at the hardware level? I have tried several Firefox add-ons, and several stand-alone programs, and none of them will save videos from this site. I even paid for Replay Media Catcher, and it didn't work, so I got a refund. (The website for the best Firefox video downloader I have, Downloadhelper, said Replay Media Catcher worked with that site.) I have a slow internet connection, and cannot watch videos smoothly unless I can cache them. This site (4tube.com) doesn't cache, when you restart, it reloads, when you pause it stops - so I need to be able to save the videos to be able to watch them.

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  • Change Audio title from English to Sinhalese using ffmpeg

    - by user330461
    I insert an extra Sound track in my video file and it works well. ffmpeg -i news.mov -i news.wav -map 0:0 -map 0:1 -map 1:0 -pass 1 -vcodec libx264 -preset fast -b 512k -minrate 512k -maxrate 512k -bufsize 512k -threads 0 -f mp4 -an -y /dev/null && ffmpeg -i news.mov -i news.wav -map 0:0 -map 0:1 -map 1:0 -pass 2 -acodec libfaac -ab 128k -ac 2 -vcodec libx264 -preset fast -b 512k -minrate 512k -maxrate 512k -bufsize 512k -threads 0 -f mp4 news.mp4 The default audio track come with the label "English" and I would like to give it a label "Sinhalese" The Second Audio track come up without a label as "track#1" and I would like to give that a label of "Tamil". How do I do that ?

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  • What tools should I use to edit H.264 MP4 GoPro videos?

    - by WW.
    I have recorded videos using a GoPro, which produces MP4 files containing H.264 encoded videos. I would like to do some simple editing tasks on these videos without losing quality:- Cut various scenes together Change soundtrack I'm using Windows XP Pro so I have Windows Movie Maker which seems like it should be sufficient but can not read the MP4 files that I have. Can I install a codec to allow WMM to read the MP4 files? Can I convert from MP4 to something that WMM reads? Is there a different video editing program that I should use? Free software would be preferable, but I'm willing to pay if it's a superior solution.

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  • What program can I use to make animated videos with Mac?

    - by cwd
    I've seen a lot of these cool info-diagram style voice-over videos like this one for Google Plus One: http://www.youtube.com/watch?v=OAyUNI3_V2c&feature=player_embedded What types of tools are required to make something like that? Related to that, what programs are good for creating and editing screen casts on Mac? I am only familiar with Camtasia, maybe snapxpro (and Jing, which I think may only be for PC). I would mostly like to create a video like the one above, but if I could add in a few seconds of a screen-cast that would be nice.

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  • I wanna semi-transparent video at Video play time

    - by frankqianghe
    I use windows media player control in C# ,I wanna semi-transparent video at Video play time ,I set Opacity to 0.5 in form , can semi-transparent at windows 7 but no translucent at windows Xp,Pls tell me The illustrates how it is done at WIN XP? I use development environment is visual studio 2008, .Net framework 2.0

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  • SDK 3.2 - Trigger video from UIScrollView Subview (Audio but no video)

    - by stalure
    I am having a hard time getting video to play in an application that I am working on and I think the answer has to do with the views and view controllers. I have the flow depicted below. When the button is clicked, the audio from the video is playing, but nothing is displayed on screen. Anyone have any ideas? -(IBAction) playMovie { Play Movie Code } ViewController UIScrollView UIView UIButton - (playMovie)

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  • Compiz cube issues since upgrading to 12.10. The caps and 3d windows are all over the place.

    - by Slarty
    I think it's due to residual settings from the old reflection and deformation plug in. I've attempted a complete reset of the settings and still no go though. The cube caps stay black and glitch out when I spin it etc and I see multiple copies of each window. It's like it's trying to display the "inside the cube" setting and the regular just floating 3d window at the same time. Here's one example (rep isn't high enough yet for fancy img imbed, sorry) http://i.stack.imgur.com/rrbBd.jpg Any ideas? I'm trying this on my desktop which is using an NVIDIA 8800 GTS card. I also tried it on an older laptop that uses an intel card and same deal. I think maybe I can use the dconftool and try to see if there are still settings from the deformation and reflection plug in causing this. Unless someone knows how to get that back (either a beta or an old version) somehow?

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  • Video card not detected in POST on initial boot.

    - by Jeff M
    I have a minor problem with my desktop computer after cleaning it out for dust. When I first boot up the computer, the video card does not get detected so I can't see anything. In POST, I'm getting the "can't detect video card" beeps. The boot sequence continues normally, just without video. However, if I restart it (using the restart button) anytime after POST, it would boot up normally. I have no reason to think that the motherboard, video card or PSU got damaged in the process. It was working fine before, works fine after resetting. Took all the necessary precautions while cleaning. On the initial boot, I can hear the video card's fan power up but immediately power down and try again one more time only to fail. After the beep, resetting gets everything running and sounding normally. I've reseated the card a couple of times and reset the BIOS but doesn't seem to help. I'm hoping I won't have to take it out and remove and reinstall everything again. Does anyone recognize these symptoms to know exactly what the problem is? My guess is that the video card isn't getting enough juice initially to be running stable to be detected. I just don't know what I did (or didn't do) to get it to be in this state. It's not a high priority thing for me at the moment, just means I have to always reset it after initially turning it on but will eventually remove everything and reinstall if it comes to that. I don't think the specs are relevant here but just in case, here's the relevant stuff: Motherboard: Gigabyte P35-DS3P Video: EVGA GeForce 8600 GTS PSU: Antec True Power Trio 650W Built ~2 years ago, still running well

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