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  • ???????????I/O?SSD????!

    - by Yusuke.Yamamoto
    ????? ??:2010/11/25 ??:???? ?????????????????????I/O???????????????? Oracle Database 11g Release 2 ?????Database Smart Flash Cache?????????????????????????????????????????????????????? ???????????????????SSD????????????"?????(??)"???????????????????? Database Smart Flash Cache ???OLTP??+?????????????????OLTP??+OLTP???10????????? ????????? ????????????????? http://oracletech.jp/products/pickup/000076.html

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  • Optimizing transition/movement smoothness for a 2D flash game.

    - by Tom
    Update 6: Fenomenas suggested me to re-create everything as simple as possible. I had my doubts that this would make any difference as the algorithm remains the same, and performance did not seem to be the issue. Anyway, it was the only suggestion I got so here it is: 30 FPS: http://www.feedpostal.com/test/simple/30/SimpleMovement.html 40 FPS: http://www.feedpostal.com/test/simple/40/SimpleMovement.html 60 FPS: http://www.feedpostal.com/test/simple/60/SimpleMovement.html 100 FPS: http://www.feedpostal.com/test/simple/100/SimpleMovement.html The code: package { import flash.display.Sprite; import flash.events.Event; import flash.events.KeyboardEvent; import flash.utils.getTimer; [SWF(width="800", height="600", frameRate="40", backgroundColor="#000000")] public class SimpleMovement extends Sprite { private static const TURNING_SPEED:uint = 180; private static const MOVEMENT_SPEED:uint = 400; private static const RADIAN_DIVIDE:Number = Math.PI/180; private var playerObject:Sprite; private var shipContainer:Sprite; private var moving:Boolean = false; private var turningMode:uint = 0; private var movementTimestamp:Number = getTimer(); private var turningTimestamp:Number = movementTimestamp; public function SimpleMovement() { //step 1: create player object playerObject = new Sprite(); playerObject.graphics.lineStyle(1, 0x000000); playerObject.graphics.beginFill(0x6D7B8D); playerObject.graphics.drawRect(0, 0, 25, 50); //make it rotate around the center playerObject.x = 0 - playerObject.width / 2; playerObject.y = 0 - playerObject.height / 2; shipContainer = new Sprite(); shipContainer.addChild(playerObject); shipContainer.x = 100; shipContainer.y = 100; shipContainer.rotation = 180; addChild(shipContainer); //step 2: install keyboard hook when stage is ready addEventListener(Event.ADDED_TO_STAGE, stageReady, false, 0, true); //step 3: install rendering update poll addEventListener(Event.ENTER_FRAME, updatePoller, false, 0, true); } private function updatePoller(event:Event):void { var newTime:Number = getTimer(); //turning if (turningMode != 0) { var turningDeltaTime:Number = newTime - turningTimestamp; turningTimestamp = newTime; var rotation:Number = TURNING_SPEED * turningDeltaTime / 1000; if (turningMode == 1) shipContainer.rotation -= rotation; else shipContainer.rotation += rotation; } //movement if (moving) { var movementDeltaTime:Number = newTime - movementTimestamp; movementTimestamp = newTime; var distance:Number = MOVEMENT_SPEED * movementDeltaTime / 1000; var rAngle:Number = shipContainer.rotation * RADIAN_DIVIDE; //convert degrees to radian shipContainer.x += distance * Math.sin(rAngle); shipContainer.y -= distance * Math.cos(rAngle); } } private function stageReady(event:Event):void { //install keyboard hook stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDown, false, 0, true); stage.addEventListener(KeyboardEvent.KEY_UP, keyUp, false, 0, true); } private final function keyDown(event:KeyboardEvent):void { if ((event.keyCode == 87) && (!moving)) //87 = W { movementTimestamp = getTimer(); moving = true; } if ((event.keyCode == 65) && (turningMode != 1)) //65 = A { turningTimestamp = getTimer(); turningMode = 1; } else if ((event.keyCode == 68) && (turningMode != 2)) //68 = D { turningTimestamp = getTimer(); turningMode = 2; } } private final function keyUp(event:KeyboardEvent):void { if ((event.keyCode == 87) && (moving)) moving = false; //87 = W if (((event.keyCode == 65) || (event.keyCode == 68)) && (turningMode != 0)) turningMode = 0; //65 = A, 68 = D } } } The results were as I expected. Absolutely no improvement. I really hope that someone has another suggestion as this thing needs fixing. Also, I doubt it's my system as I have a pretty good one (8GB RAM, Q9550 QuadCore intel, ATI Radeon 4870 512MB). Also, everyone else I asked so far had the same issue with my client. Update 5: another example of a smooth flash game just to demonstrate that my movement definitely is different! See http://www.spel.nl/game/bumpercraft.html Update 4: I traced the time before rendering (EVENT.RENDER) and right after rendering (EVENT.ENTER_FRAME), the results: rendering took: 14 ms rendering took: 14 ms rendering took: 12 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 14 ms rendering took: 12 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 14 ms rendering took: 12 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 14 ms rendering took: 14 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 24 ms rendering took: 18 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 232 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms The range is 12-16 ms. During these differences, the shocking/warping/flickering movement was already going on. There is also 1 peak of 232ms, at this time there was a relatively big warp. This is however not the biggest problme, the biggest problem are the continuous small warps during normal movement. Does this give anyone a clue? Update 3: After testing, I know that the following factors are not causing my problem: Bitmap's quality - changed with photoshop to an uglier 8 colours optimized graphic, no improvement at all. Constant rotation of image while turning - disabled it, no improvement at all Browser rendering - tried to use the flash player standalone, no improvement at all I am 100% convinced that the problem lies in either my code or in my algorithm. Please, help me out. It has been almost two weeks (1 week that I asked this question on SO) now and I still have to get my golden answer. Update 1: see bottom for full flex project source and a live demo demonstrating my problem. I'm working on a 2d flash game. Player ships are created as an object: ships[id] = new GameShip(); When movement and rotation information is available, this is being directed to the corresponding ship: ships[id].setMovementMode(1); //move forward Now, within this GameShip object movement works using the "Event.ENTER_FRAME" event: addEventListener(Event.ENTER_FRAME, movementHandler); The following function is then being run: private final function movementHandler(event:Event):void { var newTimeStamp:uint = UtilLib.getTimeStamp(); //set current timeStamp var distance:Number = (newTimeStamp - movementTimeStamp) / 1000 * movementSpeed; //speed = x pixels forward every 1 second movementTimeStamp = newTimeStamp; //update old timeStamp var diagonalChange:Array = getDiagonalChange(movementAngle, distance); //the diagonal position update based on angle and distance charX += diagonalChange[0]; charY += diagonalChange[1]; if (shipContainer) { //when the container is ready to be worked with shipContainer.x = charX; shipContainer.y = charY; } } private final function getDiagonalChange(angle:Number, distance:Number):Array { var rAngle:Number = angle * Math.PI/180; //convert degrees to radian return [Math.sin(rAngle) * distance, (Math.cos(rAngle) * distance) * -1]; } When the object is no longer moving, the event listener will be removed. The same method is being used for rotation. Everything works almost perfect. I've set the project's target FPS to 100 and created a FPS counter. According to the FPS counter, the average FPS in firefox is around 100, while the top is 1000 and the bottom is 22. I think that the bottom and top FPSs are only happening during the initialization of the client (startup). The problem is that the ship appears to be almost perfectly smooth, while it should be just that without the "almost" part. It's almost as if the ship is "flickering" very very fast, you can't actually see it but it's hard to focus on the object while it's moving with your eyes. Also, every now and then, there seems to be a bit of a framerate spike, as if the client is skipping a couple of frames, you then see it quickly warp. It is very difficult to explain what the real problem is, but in general it's that the movement is not perfectly smooth. So, do you have any suggestions on how to make the movement or transition of objects perfectly smooth? Update 1: I re-created the client to demonstrate my problem. Please check it out. The client: http://feedpostal.com/test/MovementTest.html The Actionscript Project (full source): http://feedpostal.com/test/MovementTest.rar An example of a smooth flash game (not created by me): http://www.gamesforwork.com/games/swf/Mission%20Racing_august_10th_2009.swf It took me a pretty long time to recreate this client side version, I hope this will help with solving the problem. Please note: yes, it is actually pretty smooth. But it is definitely not smooth enough.

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  • Embedding a flash object old SWF markup? Will this work??

    - by user342391
    I am embedding a flash object into my site and when I do I get a message from dreamweaver saying "This page contains some swf objects that may not work correctly in the most recent versions of Internet Explorer. Dreamweaver cannot convert them to the new SWF markups please delete each of them and insert them again" I am not aware of any new SWF markups but here is my code to check maybe I am doing something wrong: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en"> <head> </head> <body> <object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,28,0" width="350" height="140" title="Flash Audio Recorder"> <param name="movie" value="AudioRecorder.swf" /> <param name="allowScriptAccess" value="sameDomain" /> <param name="quality" value="high" /> <param name="FlashVars" value="userid=2&settings=myXML/settings.xml" /> <embed src="AudioRecorder.swf" FlashVars="userid=2&settings=myXML/settings.xml" allowScriptAccess="sameDomain" quality="high" pluginspage="http://www.adobe.com/shockwave/download/download.cgi?P1_Prod_Version=ShockwaveFlash" type="application/x-shockwave-flash" width="350" height="140"></embed> </object> </body> </html>

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  • How to make flash movie to scale proportunatly to div width?

    - by user73119
    I have put together an example page detailing my problem My website is going to have a main wrapper that is set to a max-width property for compatible browsers. It will stretch to 940px across at max. When scaled down I would like the swf to scale proportionately with it. Like an image with width percent applied. The flash movie has the dimensions of 940 × 360 pixels. I can't seem to figure out the correct attributes to add to the embed tag to get it to do this. I am currently using jquery flash embed, but am open to other options, though this is my ideal. In the example I have set the flash background to black. When resize the browser window the flash movie doesn't scale proportionately to the div, only the photo does, leaving a blank canvas (black), while the div height stays the same. I can't add a height value in the CSS. How do I make this scale correctly? Adding a noscale param only crops the image. The swf's height doesn't scale also. All of my code can be viewed in the linked examples source.

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  • Flash compiler error 1061: Call to a possibly undefined method run... but run exists!

    - by Zane Geiger
    So I've been working on making a game in Processing but I think Flash would be a better way to get more people playing it, so I've decided to learn Flash. The problem is that I keep getting really stupid errors on incredibly simple things. For instance, I want to make a 'Block' object to use in a platform game. So I make a new .as file, name it Block.as, and define the Block class within it like so: package { public class Block { public function Block() { // constructor code } public function run() { } } } I don't want to add the code yet, I just want to ensure that this works. So in my main timeline code, I try to create an instance of the Block object and execute its run method: var block1:Block = new Block(); block1.run(); Every time it gives me this inane error: Scene 1, Layer 'Layer 1', Frame 1, Line 2 1061: Call to a possibly undefined method run through a reference with static type Block. What undefined method!? It's defined RIGHT THERE in Block.as. The class file is even in the same folder and everything. I'm getting REALLY annoyed at how poorly Flash handles such a ridiculously simple project. Does anyone know why Flash hates me?

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  • Why do I get Error#2036 in flash AS3 and how to solve this?

    - by sydas
    I'm currently building an application in flash in relation to RSS/XML feeds for a project. I'm stuck at the moment because I keep getting this error: Error opening URL 'http://distilleryimage6.instagram.com/.jpg' Error #2044: Unhandled IOErrorEvent:. text=Error #2036: Load Never Completed. I know my string picURL is not functioning properly, but am I missing something that makes it not functional? This is my code: package { import flash.display.*; import flash.events.*; import flash.net.*; public class instagramFeed extends MovieClip { //link to #rit xml loader public var ritFileRequest = new URLRequest("http://instagram.com/tags/rit/feed/recent.rss"); public var ritXmlLoader = new URLLoader(); //link to #rochester xml loader // same as above public variables public function instagramFeed() { // constructor code trace("About to load..."); //Loads #rit hashtag xml data. ritXmlLoader.load(ritFileRequest); ritXmlLoader.addEventListener(Event.COMPLETE, displayRITInfo); } //focuses on data with #rit hashtag public function displayRITInfo(e:Event):void{ var ritInstagramData:XML = new XML(ritXmlLoader.data); var ritInfoList:XMLList = ritInstagramData.elements().item; trace(ritInfoList); //load the image var ritPic:String = ritInfoList.*::condition.@code; var picURL:String = "http://distilleryimage6.instagram.com/" + ritPic + ".jpg"; trace(picURL); //show the image on the stage! var ritImageRequest:URLRequest = new URLRequest(picURL); var ritImageLoader:Loader = new Loader(); ritImageLoader.load(ritImageRequest); addChild(ritImageLoader); ritImageLoader.x=200; ritImageLoader.y=100; ritImageLoader.scaleX = 3; ritImageLoader.scaleY = 3; } } }

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  • Flash Player, security: If a URL starts with "http://" will the SWF always be loaded into REMOTE san

    - by Pavel
    Seems to be a question for a Flash security guru. Suppose we are loading an external SWF movie with MovieClipLoader.loadMovie(url:String) Is it safe to assume that if url starts with "http://", the movie will be loaded in REMOTE sandbox? We need to tell local SWFs from remote ones to close a security hole. If you need the context read on. We have developed a Projector, written in C++ embedding Flash Player ActiveX. Our Flash application runs inside the Projector. Soon we want to give our users a way to create plugins for the application. The plugins are obviously will be SWF movies. The case I'm afraid of is the following. A bad person creates a malicious evil.swf pretending it to be nice plugin for our app. In case evil.swf is loaded from the local file system it is granted an access to the whole MovieClip tree and Projector API, opening C++ file access operations. On the other hand if evil.swf is loaded from the internet, remotely, it will be locked in REMOTE sandbox by Flash security model. Because of this, we need a reliable way to tell local SWF from remote one before loading it. And we must not make a mistake. So again, is it safe to assume that if url begins with "http://", the clip will be loaded inside REMOTE sandbox?

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  • Problem using Flash Components in multiple SWC files

    - by Ken Dunnington
    [Edit: Short version - how do you properly handle namespace collisions in SWC files if one SWC has fewer classes from that namespace than another?] I have a rather large Flash application which I'm building in Flash Builder (because coding/debugging in the Flash IDE is... not good) and I've got a ton of external SWC files which I'm linking in to my application. This has worked well so far - the file size is on the large side, but it's a lot simpler than loading in SWFs, especially since I am extending most of the classes in each SWC and adding custom code that way (it's a very design-heavy app.) The problem I'm having is when I have Flash Components, like ComboBox or TextInput, in more than one SWC. Whichever SWC was compiled last will work fine, but the others will fail with errors like the following: TypeError: Error #1034: Type Coercion failed: cannot convert flash.display::MovieClip@1f21adc1 to fl.controls.TextInput. at flash.display::Sprite/constructChildren() at flash.display::Sprite() at flash.display::MovieClip() at com.company.design.login::LoginForm() at com.company.view::Login()[/Users/ken/Workspace/src/com/company/view/Login.as:22] at com.company.view::Main/showLogin()[/Users/ken/Workspace/src/com/company/view/Main.as:209] at flash.events::EventDispatcher/dispatchEventFunction() at flash.events::EventDispatcher/dispatchEvent() at com.company.view::Navigation/handleUIClick()[/Users/ken/Workspace/src/com/company/view/Navigation.as:88] I've been researching components, ComponentShim, etc. but I'm running up against a brick wall. I thought it might be the fact that some of the components had their skins modified in the source FLA, so I tried replacing them with the default skins, but that didn't seem to help. How can I ensure that I have the components imported and available to all my classes, yet still be able to skin them and include them in my various FLAs? (I am never creating new instances of them, they are all laid out by my designer.)

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  • Why Both 8GB USB Flash Drives Have Different Integrities?

    - by Boris_yo
    USB 3.0 SuperTalent Express DUO 8GB recently had its partition corrupted and declared itself "write-protected" and I was told in chat by @sidran32 that this usually means that flash drive gone bad due to writing cycles limit being reached. Having this thumbdrive for over a year being used infrequently, I was in doubt and referred to SuperTalent's support. I was given recovery tool which I executed but it failed first time prompting me to reinsert it. After that, I formatted it with Windows 7 integrated format utility since recovery tool offered to do this as well which was successful. The problem as I have noticed is with integrity of SuperTalent: Compare above to SanDisk's Micro Cruzer 8GB: Am I missing something? Both thumbdrives are of 8GB and have same FAT32 file system.

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  • Formatted USB flash drive with Disk Utility on Mac and now it is not recognized on any Mac or Windows machine

    - by Željko Filipin
    I have formatted Canyon CN-MP4A USB flash drive with Disk Utility on Mac and now it is not recognized on any Mac or Windows machine. I have formatted with Disk Utility > drive > Erease > Format > MS-DOS (FAT). Now when I plug it in any Mac or Windows machine, nothing happens. Like nothing is plugged in. It has a screen, and I was able to format it directly from the device before, but now when I turn it on, welcome screen appears, but nothing else. I can not get to the menu. Is there a way I can format it? I am looking for the answer on the internet, but no luck so far.

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  • What is the best file system and allocation size for a USB flash drive?

    - by e-t172
    I'm considering using my 4 GB Kingston DataTraveler USB stick to store my Firefox and Thunderbird profiles for my laptop and desktop PCs. I want to maximize performance when using Firefox. The question is: what is the best file system and allocation size for the fastest Firefox profile operation on a USB flash drive? I'm using Windows 7 on both machines and I don't care about compatibility or the drive's lifetime. I just want to maximize performance. I could even use ext2 with the Ext2 IFS driver if that means it'll be faster. I'm assuming (perhaps I'm wrong) that putting a Firefox profile on a USB stick would be a "lots of small files" usage. In that case, it seems that NTFS would perform best, but I'm not sure. Besides I found nothing regarding the best allocation size to use. Considering that the default allocation size is designed for hard drives (which have different characteristics), I'm assuming that the default allocation size is not the best.

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  • How do you partition a USB Thumb / Flash Drive?

    - by Omar Shahine
    Out of the box, Windows will not allow you to partition a USB Thumb / Flash Drive. How can you do this? In case anyone is wondering Why you would do this? It's interesting in the case of a BitLocker ToGo drive where you can take a large thumbdrive (like 4 or 8 GB) and format a small amount of the drive to be used normally as a Fat32 drive and leave the remaining partition encrypted using BitLocker. This allows you to keep some non secret data on the unencrypted partition(like portable apps).

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  • Dell Vostro 1520 Unable to Read Compact Flash Card with Adapter?

    - by Jim Taylor
    I Purchased the Dell Vostro 1520 a few months ago and recently tried using a PCMCIA adapter for the Compact Flash card my camera uses. I can't get the laptop to find the card. Tried going online to see if a CF card should work, but have not found a clear or definate answer. I do not want to deal with Dell on the phone as even 800 #'s cost me more than it's worth to use. Hoping someone can let me know if I'm wasting my time trying to get the laptop to read my CF card. It's the only type card I have to try the input slot, so can't test to see if the input slot even works. Thanks, -- ‹(•¿•)› Jim

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  • Why are there two types of Adobe Flash Player download / update?

    - by w3d
    Adobe Flash Player checks for updates at startup. If updates are required the Adobe dialog pops up with a [Download] button. Usually when I hit the [Download] button it downloads it straight away with a progress bar that zips across the dialog. I then get the option to install it. All good. However, sometimes when I hit the [Download] button it takes me to the website: https://get3.adobe.com/flashplayer/update/plugin/ Which presents me with an [Update now] button (and to install McAfee!). What is this for? Why didn't it download and install in the "usual" way? So, why are there apparently two different update methods for what appears to be the same thing? One is nice and swish and integrated into the updater, the other more long winded. In fact, I don't [Update now] when it takes me to the website, because I'm like "Hey, what's this?!"

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  • Emulate a USB port as a USB flash drive?

    - by Wilco
    Does anyone know of any software that can emulate a USB flash drive through an available USB port in OS X? Perhaps some way to map a directory to a USB port that could then be connected to another device that supports reading USB storage devices? I'd love to connect my laptop to my car's USB port and access files as if it were a USB drive. I know about the target disk mode with firewire (not sure if this is also supported over USB), but I was hoping for something that doesn't require booting outside of the OS (I want to retain use of the machine). Any ideas?

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  • Flash drive shows in My Computer but can't be accessed.

    - by Mr_Chimp
    I have a flash drive. When I plug it into my (Dell, Windows XP) computer it appears in My Computer as an empty drive - not a disk with no files on, a drive with no disk in! Double-clicking drive J: gives the message "Please insert a disk into drive J" (I get the same if I type in "J:" to the address bar, too...) Someone suggested going to properties and entering a name but it won't let me type in this box. I've looked in the disk manager and again it appears as an empty drive. I'm thinking that it might be fried...Can anyone give me any advice on how to either fix it or tell for sure that it's gone?

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  • Why can't I right click on flash videos in Chrome? (Ubuntu 9.10)

    - by user242065
    I'm trying to change the "quality" to low of a Hulu video so I can full screen it with out it being choppy but right click does nothing. When I right click in firefox it brings up a menu. I'm running Chrome on Ubuntu 9.10, is any one else having this issue I tried Google and got nothing back. I use chrome as my main browser, I have to switch to firefox every time I watch Hulu videos. Is there another way I cant change the quality of the flash video in Chrome?

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  • Is there any equivalent to a Flash projector for iPhone?

    - by Myz
    Is there any equivalent to a Flash projector for iPhone? Flash projectors basically seem to package script and Flash libraries into one executable file that can be run on a PC. I'm wondering if anyone has made a similar thing for iPhone where I can take my existing code and package it with the necessary iPhone stuff to make a PC executable. Of course hardware-specific things would not be available like accelerometer/phone/gps, etc. but I don't need any of those. If not, is there anyone currently attempting this?

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  • How do you limit a page with multiple flash mp3 players to play one at a time?

    - by Andrew.S
    I am working with the open source flash player at http://flash-mp3-player.net/ and I am trying to figure out how to limit one sound file at a time. I know this has been done on a number of sites but I am unsure how to approach it. Scenario: A page has five different instances of the flash player. The user is litening to one song but clicks on another to listen to it. Goal: The first audio file automatically stops while the second starts playing instead of both playing at the same time. Do I need to have some sort of javascript handler than interacts with the swf or something?

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  • Can I prevent Flash's Input Events from stacking up when my framerate low?

    - by Matt W
    My Flash game targets 24 fps, but slows to 10 on slower machines. This is fine, except Flash decides to throttle the queue of incoming MouseEvent and KeyboardEvents, and they stack up and the Events fall behind. Way behind. It's so bad that, at 10 fps, if I spam the Mouse and Keyboard for a few seconds not much happens, then, after I stop, the game seems to play itself for the next 5 seconds as the Events trickle in. Spooky, I know. Does anyone know a way around this? I basically need to say to Flash, "I know you think we're falling behind, but throttling the input events won't help. Give them to me as soon as you get them, please."

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  • How to handle right to left languages in Flash (pre version 10)?

    - by Maan Ashgar
    Hello, We are currently working with Flex creating a web application. We are having trouble taking Arabic text from the user and displaying correctly (like in a chat feature). While presumably Flash 10 will solve this problem, we don't want to force our users to upgrade. Flash flips the order of the sentence's words. so if I wrote something like "Hello World" in the text field, it will appear as "World Hello" in the chat area. Is there a standard way to work with Right to Left languages in Flash? *We currently flip the order of the words with a function, but it things get messed up when using English or special characters in the chat like :) or :D *

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  • When using the Facebook Connect Actionscript API (no JS, just straight Flash), how can I listen for

    - by techno
    Hey guys, When using the Facebook Connect AS API, the user will be prompted to log in to FB in a pop up window. At this point I want to block interaction in my flash movie and wait for them to complete logging in (or potentially close/cancel and not log in). I have seen examples where people put up a Flex "Alert" box with some hint like "Press ok once you have logged into facebook", but I want to automatically listen for them logging in or canceling/closing the popup window without logging in. Is there an event I can listen for with flash? So far I am using ZERO javascript, but I guess I could add a little if it is needed for this... I definitely want to avoid having some sort of "Press OK" alert box, but instead have the flash application automatically react to the user logging in with the popup window.

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  • How do you encrypt data between client and server running in Flash and Java?

    - by ArmlessJohn
    We have a multiclient system where the client is written in Flash and the server is written in Java. Currently, communication is done in Flash by usage of flash.net.Socket and the protocol is written in JSON. The server uses a custom port to receive connections and then proceed to talk with each client. As expected, data is sent and received on both fronts as raw bytes, which are then decoded as needed. We would like to encrypt the communication between clients and server. I have some basic understanding about public/private key encryption, but I do not know what is the best way to exchange keys or what libraries are available (on both languages) to do this. What would be the best strategy to attack this problem and where should I start looking for libraries/methods to implement this encryption?

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  • Stuck with the math in a Flash project, would parsing engine help?

    - by VideoDnd
    I've been stuck with the math in a Flash project? It's a loose design pattern my director formulated. My goal is to keep the project object oriented, and get 'non Flash obstacles' off my plate. Do you recommend using parsing engines for processing math? XML values going to AS3, updating a changing acceleration formula. I don't hate math, but it just doesn't seem OOP or good project planning to have the math stuck in Flash. Your comments are welcome.

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  • Play a video with flash (with no controls, pause, etc) and stretch to full width and height of page.

    - by Tim
    Hi, I've managed this so far: [removed url] The plan is to have that video stretch across the whole page (the flash does, the video itself does not). Firstly: well aware of the issues - bad performance, horribly stretched/pixelated video. I know this. However a client wants it so we have to do it, simple as that. Does anyone have any ideas on how this can be achieved? I've been in touch with the creators of the flash video player I'm currently using and they've confirmed it isn't possible with that flash video player. Anyone know of any players where it is possible? Thanks, Tim

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