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  • Java: How to clear socket bindings

    - by Matt1776
    I am having a few issues with sockets within my Java SIP client. When I bind to an address and port, if something goes wrong I have to attempt to reconnect, usually after I've stopped and restarted the process. Problem with that is then the port is bound and I am forced to increment the local port. How can I remove the binding to the port I am targeting before binding to it? If that isnt possible, then how can I trap the process just before it ends so that I can locate the socket binding and close it manually?

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  • Socket c# not listen on port over internet?

    - by Nguy?n Van Th?ng
    Code server I have server listen on port 1450: //Using UDP sockets clientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp); EndPoint ourEP = new IPEndPoint(IPAddress.Any, 1450); //Listen asynchronously on port 1450 for coming messages (Invite, Bye, etc). clientSocket.Bind(ourEP); //Receive data from any IP. EndPoint remoteEP = (EndPoint)(new IPEndPoint(IPAddress.Any, 0)); byteData = new byte[1024]; //Receive data asynchornously. clientSocket.BeginReceiveFrom(byteData, 0, byteData.Length, SocketFlags.None, ref remoteEP, new AsyncCallback(OnReceive), null); but code on not open port 1450 and client connect: otherPartyIP = new IPEndPoint(IPAddress.Parse(txtCallToIP.Text), 1450); otherPartyEP = (EndPoint)otherPartyIP; When i run code client and server in lan network it's ok. but run over network i check port 1450 in lan not open. tell me how open port 1450 in code server? thanks

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  • Why is my socket closing?

    - by Tommy3244
    Ok, so I am making a multiplayer game. I am working out the kinks in the server/client connectivity system. I can't seam to work out this error. Mainly, my server code does the following: Accepts Client Using SocketServer Module CLIENT -- SERVER sends Login byte (1 byte) + login username and password (200 bytes) SERVER request for 1 byte by struct.calcsize('b') CLIENT has exception on read SERVER recieves byte from CLIENT and sends CLIENT a struct packed byte with the value of 4 SERVER has exception on send So, it is the client excepting. The client exception is: socket.error: (10054, 'Connection reset by peer') And the server error is this: error: (9, 'Bad file descriptor')

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  • Google AppEngine java.net.Socket is restricted error

    - by ofko
    I'm using Quercus/PHP on AppEngine. When I run a simple script with file_get_contents($url); I get an error: java.lang.NoClassDefFoundError: java.net.Socket is a restricted class. Please see the Google App Engine developer's guide for more details. I've googled and although I find that other's have run into the same error, but the cause seems the vary. What do you think is cousing this error for me? I'm using the latest AppEngine Java SDK, and the latest Quercus.

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  • How can I close a port that appears to be orphaned by Xvfb?

    - by Jim Fiorato
    I'm running Xvfb on a FC8 Amazon EC2 image. On occasion Xvfb will crash (unable at the moment to find out the reason for the crash), and after crashing the TCP port will appear to be orphaned. I'm unable to get a PID to kill any process that may be using it. I'm starting Xvfb with: Xvfb :7 -screen 0 1024x768x24 & Examples of what I'm working with are below, the Xvfb port is (was) 6007: # netstat -ap Active Internet connections (servers and established) Proto Recv-Q Send-Q Local Address Foreign Address State PID/Program name tcp 0 0 *:ssh *:* LISTEN 1894/sshd tcp 0 0 *:6007 *:* LISTEN - tcp 0 352 ip-10-84-69-165.ec2.int:ssh c-71-194-253-238.hsd1:51689 ESTABLISHED 2981/0 udp 0 0 *:bootpc *:* 1817/dhclient udp 0 0 *:bootpc *:* 1463/dhclient Active UNIX domain sockets (servers and established) Proto RefCnt Flags Type State I-Node PID/Program name Path unix 2 [ ] DGRAM 871 668/udevd @/org/kernel/udev/udevd unix 2 [ ACC ] STREAM LISTENING 5385 1880/dbus-daemon /var/run/dbus/system_bus_socket unix 6 [ ] DGRAM 5353 1867/rsyslogd /dev/log unix 2 [ ] DGRAM 11861 2981/0 unix 2 [ ] DGRAM 5461 1974/crond unix 2 [ ] DGRAM 5451 1904/console-kit-da unix 3 [ ] STREAM CONNECTED 5438 1880/dbus-daemon /var/run/dbus/system_bus_socket unix 3 [ ] STREAM CONNECTED 5437 1904/console-kit-da unix 3 [ ] STREAM CONNECTED 5396 1880/dbus-daemon unix 3 [ ] STREAM CONNECTED 5395 1880/dbus-daemon unix 2 [ ] DGRAM 5361 1871/rklogd # lsof -i COMMAND PID USER FD TYPE DEVICE SIZE NODE NAME dhclient 1463 root 3u IPv4 4704 UDP *:bootpc dhclient 1817 root 4u IPv4 5173 UDP *:bootpc sshd 1894 root 3u IPv4 5414 TCP *:ssh (LISTEN) sshd 2981 root 3u IPv4 11825 TCP ip-10-84-69-165.ec2.internal:ssh->c-71-194-253-238.hsd1.il.comcast.net:51689 (ESTABLISHED) Attempting to force the port closed with iptables doesn't seem to work either. iptables -A INPUT -p tcp --dport 6007 -j DROP I'm at a loss as to how to reclaim/free the port. From what I can tell, this port will remain in this state until the EC2 instance is shut down. So, how can I close this port so I can restart Xvfb?

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  • HP ouvre ses serveurs de mission critique à l'architecture x86 et annonce le projet Odyssey de convergence avec les systèmes UNIX

    HP ouvre ses serveurs à mission critique à l'architecture x86 Et annonce le Projet Odyssey de convergence avec les systèmes UNIX HP se lance dans un projet d'envergure qui vise à réunir les architectures serveur UNIX et x86 au sein d'une plateforme unique pour les systèmes critiques : son Projet Odyssey. Les serveurs haut de gamme Integrity vont pouvoir accueillir des processeurs Intel Xeon x86, compatibles Windows et Linux, qui viennent disputer le règne de l'Itanium vieillissant que HP et Intel

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  • Log transport and aggregation at scale

    - by markdrayton
    How're you analysing log files from UNIX/Linux machines? We run several hundred servers which all generate their own log files, either directly or through syslog. I'm looking for a decent solution to aggregate these and pick out important events. This problem breaks down into 3 components: 1) Message transport The classic way is to use syslog to log messages to a remote host. This works fine for applications that log into syslog but less useful for apps that write to a local file. Solutions for this might include having the application log into a FIFO connected to a program to send the message using syslog, or by writing something that will grep the local files and send the output to the central syslog host. However, if we go to the trouble of writing tools to get messages into syslog would we be better replacing the whole lot with something like Facebook's Scribe which offers more flexibility and reliability than syslog? 2) Message aggregation Log entries seem to fall into one of two types: per-host and per-service. Per-host messages are those which occur on one machine; think disk failures or suspicious logins. Per-service messages occur on most or all of the hosts running a service. For instance, we want to know when Apache finds an SSI error but we don't want the same error from 100 machines. In all cases we only want to see one of each type of message: we don't want 10 messages saying the same disk has failed, and we don't want a message each time a broken SSI is hit. One approach to solving this is to aggregate multiple messages of the same type into one on each host, send the messages to a central server and then aggregate messages of the same kind into one overall event. SER can do this but it's awkward to use. Even after a couple of days of fiddling I had only rudimentary aggregations working and had to constantly look up the logic SER uses to correlate events. It's powerful but tricky stuff: I need something which my colleagues can pick up and use in the shortest possible time. SER rules don't meet that requirement. 3) Generating alerts How do we tell our admins when something interesting happens? Mail the group inbox? Inject into Nagios? So, how're you solving this problem? I don't expect an answer on a plate; I can work out the details myself but some high-level discussion on what is surely a common problem would be great. At the moment we're using a mishmash of cron jobs, syslog and who knows what else to find events. This isn't extensible, maintainable or flexible and as such we miss a lot of stuff we shouldn't. Updated: we're already using Nagios for monitoring which is great for detected down hosts/testing services/etc but less useful for scraping log files. I know there are log plugins for Nagios but I'm interested in something more scalable and hierarchical than per-host alerts.

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  • 64-bit Archives Needed

    - by user9154181
    A little over a year ago, we received a question from someone who was trying to build software on Solaris. He was getting errors from the ar command when creating an archive. At that time, the ar command on Solaris was a 32-bit command. There was more than 2GB of data, and the ar command was hitting the file size limit for a 32-bit process that doesn't use the largefile APIs. Even in 2011, 2GB is a very large amount of code, so we had not heard this one before. Most of our toolchain was extended to handle 64-bit sized data back in the 1990's, but archives were not changed, presumably because there was no perceived need for it. Since then of course, programs have continued to get larger, and in 2010, the time had finally come to investigate the issue and find a way to provide for larger archives. As part of that process, I had to do a deep dive into the archive format, and also do some Unix archeology. I'm going to record what I learned here, to document what Solaris does, and in the hope that it might help someone else trying to solve the same problem for their platform. Archive Format Details Archives are hardly cutting edge technology. They are still used of course, but their basic form hasn't changed in decades. Other than to fix a bug, which is rare, we don't tend to touch that code much. The archive file format is described in /usr/include/ar.h, and I won't repeat the details here. Instead, here is a rough overview of the archive file format, implemented by System V Release 4 (SVR4) Unix systems such as Solaris: Every archive starts with a "magic number". This is a sequence of 8 characters: "!<arch>\n". The magic number is followed by 1 or more members. A member starts with a fixed header, defined by the ar_hdr structure in/usr/include/ar.h. Immediately following the header comes the data for the member. Members must be padded at the end with newline characters so that they have even length. The requirement to pad members to an even length is a dead giveaway as to the age of the archive format. It tells you that this format dates from the 1970's, and more specifically from the era of 16-bit systems such as the PDP-11 that Unix was originally developed on. A 32-bit system would have required 4 bytes, and 64-bit systems such as we use today would probably have required 8 bytes. 2 byte alignment is a poor choice for ELF object archive members. 32-bit objects require 4 byte alignment, and 64-bit objects require 64-bit alignment. The link-editor uses mmap() to process archives, and if the members have the wrong alignment, we have to slide (copy) them to the correct alignment before we can access the ELF data structures inside. The archive format requires 2 byte padding, but it doesn't prohibit more. The Solaris ar command takes advantage of this, and pads ELF object members to 8 byte boundaries. Anything else is padded to 2 as required by the format. The archive header (ar_hdr) represents all numeric values using an ASCII text representation rather than as binary integers. This means that an archive that contains only text members can be viewed using tools such as cat, more, or a text editor. The original designers of this format clearly thought that archives would be used for many file types, and not just for objects. Things didn't turn out that way of course — nearly all archives contain relocatable objects for a single operating system and machine, and are used primarily as input to the link-editor (ld). Archives can have special members that are created by the ar command rather than being supplied by the user. These special members are all distinguished by having a name that starts with the slash (/) character. This is an unambiguous marker that says that the user could not have supplied it. The reason for this is that regular archive members are given the plain name of the file that was inserted to create them, and any path components are stripped off. Slash is the delimiter character used by Unix to separate path components, and as such cannot occur within a plain file name. The ar command hides the special members from you when you list the contents of an archive, so most users don't know that they exist. There are only two possible special members: A symbol table that maps ELF symbols to the object archive member that provides it, and a string table used to hold member names that exceed 15 characters. The '/' convention for tagging special members provides room for adding more such members should the need arise. As I will discuss below, we took advantage of this fact to add an alternate 64-bit symbol table special member which is used in archives that are larger than 4GB. When an archive contains ELF object members, the ar command builds a special archive member known as the symbol table that maps all ELF symbols in the object to the archive member that provides it. The link-editor uses this symbol table to determine which symbols are provided by the objects in that archive. If an archive has a symbol table, it will always be the first member in the archive, immediately following the magic number. Unlike member headers, symbol tables do use binary integers to represent offsets. These integers are always stored in big-endian format, even on a little endian host such as x86. The archive header (ar_hdr) provides 15 characters for representing the member name. If any member has a name that is longer than this, then the real name is written into a special archive member called the string table, and the member's name field instead contains a slash (/) character followed by a decimal representation of the offset of the real name within the string table. The string table is required to precede all normal archive members, so it will be the second member if the archive contains a symbol table, and the first member otherwise. The archive format is not designed to make finding a given member easy. Such operations move through the archive from front to back examining each member in turn, and run in O(n) time. This would be bad if archives were commonly used in that manner, but in general, they are not. Typically, the ar command is used to build an new archive from scratch, inserting all the objects in one operation, and then the link-editor accesses the members in the archive in constant time by using the offsets provided by the symbol table. Both of these operations are reasonably efficient. However, listing the contents of a large archive with the ar command can be rather slow. Factors That Limit Solaris Archive Size As is often the case, there was more than one limiting factor preventing Solaris archives from growing beyond the 32-bit limits of 2GB (32-bit signed) and 4GB (32-bit unsigned). These limits are listed in the order they are hit as archive size grows, so the earlier ones mask those that follow. The original Solaris archive file format can handle sizes up to 4GB without issue. However, the ar command was delivered as a 32-bit executable that did not use the largefile APIs. As such, the ar command itself could not create a file larger than 2GB. One can solve this by building ar with the largefile APIs which would allow it to reach 4GB, but a simpler and better answer is to deliver a 64-bit ar, which has the ability to scale well past 4GB. Symbol table offsets are stored as 32-bit big-endian binary integers, which limits the maximum archive size to 4GB. To get around this limit requires a different symbol table format, or an extension mechanism to the current one, similar in nature to the way member names longer than 15 characters are handled in member headers. The size field in the archive member header (ar_hdr) is an ASCII string capable of representing a 32-bit unsigned value. This places a 4GB size limit on the size of any individual member in an archive. In considering format extensions to get past these limits, it is important to remember that very few archives will require the ability to scale past 4GB for many years. The old format, while no beauty, continues to be sufficient for its purpose. This argues for a backward compatible fix that allows newer versions of Solaris to produce archives that are compatible with older versions of the system unless the size of the archive exceeds 4GB. Archive Format Differences Among Unix Variants While considering how to extend Solaris archives to scale to 64-bits, I wanted to know how similar archives from other Unix systems are to those produced by Solaris, and whether they had already solved the 64-bit issue. I've successfully moved archives between different Unix systems before with good luck, so I knew that there was some commonality. If it turned out that there was already a viable defacto standard for 64-bit archives, it would obviously be better to adopt that rather than invent something new. The archive file format is not formally standardized. However, the ar command and archive format were part of the original Unix from Bell Labs. Other systems started with that format, extending it in various often incompatible ways, but usually with the same common shared core. Most of these systems use the same magic number to identify their archives, despite the fact that their archives are not always fully compatible with each other. It is often true that archives can be copied between different Unix variants, and if the member names are short enough, the ar command from one system can often read archives produced on another. In practice, it is rare to find an archive containing anything other than objects for a single operating system and machine type. Such an archive is only of use on the type of system that created it, and is only used on that system. This is probably why cross platform compatibility of archives between Unix variants has never been an issue. Otherwise, the use of the same magic number in archives with incompatible formats would be a problem. I was able to find information for a number of Unix variants, described below. These can be divided roughly into three tribes, SVR4 Unix, BSD Unix, and IBM AIX. Solaris is a SVR4 Unix, and its archives are completely compatible with those from the other members of that group (GNU/Linux, HP-UX, and SGI IRIX). AIX AIX is an exception to rule that Unix archive formats are all based on the original Bell labs Unix format. It appears that AIX supports 2 formats (small and big), both of which differ in fundamental ways from other Unix systems: These formats use a different magic number than the standard one used by Solaris and other Unix variants. They include support for removing archive members from a file without reallocating the file, marking dead areas as unused, and reusing them when new archive items are inserted. They have a special table of contents member (File Member Header) which lets you find out everything that's in the archive without having to actually traverse the entire file. Their symbol table members are quite similar to those from other systems though. Their member headers are doubly linked, containing offsets to both the previous and next members. Of the Unix systems described here, AIX has the only format I saw that will have reasonable insert/delete performance for really large archives. Everyone else has O(n) performance, and are going to be slow to use with large archives. BSD BSD has gone through 4 versions of archive format, which are described in their manpage. They use the same member header as SVR4, but their symbol table format is different, and their scheme for long member names puts the name directly after the member header rather than into a string table. GNU/Linux The GNU toolchain uses the SVR4 format, and is compatible with Solaris. HP-UX HP-UX seems to follow the SVR4 model, and is compatible with Solaris. IRIX IRIX has 32 and 64-bit archives. The 32-bit format is the standard SVR4 format, and is compatible with Solaris. The 64-bit format is the same, except that the symbol table uses 64-bit integers. IRIX assumes that an archive contains objects of a single ELFCLASS/MACHINE, and any archive containing ELFCLASS64 objects receives a 64-bit symbol table. Although they only use it for 64-bit objects, nothing in the archive format limits it to ELFCLASS64. It would be perfectly valid to produce a 64-bit symbol table in an archive containing 32-bit objects, text files, or anything else. Tru64 Unix (Digital/Compaq/HP) Tru64 Unix uses a format much like ours, but their symbol table is a hash table, making specific symbol lookup much faster. The Solaris link-editor uses archives by examining the entire symbol table looking for unsatisfied symbols for the link, and not by looking up individual symbols, so there would be no benefit to Solaris from such a hash table. The Tru64 ld must use a different approach in which the hash table pays off for them. Widening the existing SVR4 archive symbol tables rather than inventing something new is the simplest path forward. There is ample precedent for this approach in the ELF world. When ELF was extended to support 64-bit objects, the approach was largely to take the existing data structures, and define 64-bit versions of them. We called the old set ELF32, and the new set ELF64. My guess is that there was no need to widen the archive format at that time, but had there been, it seems obvious that this is how it would have been done. The Implementation of 64-bit Solaris Archives As mentioned earlier, there was no desire to improve the fundamental nature of archives. They have always had O(n) insert/delete behavior, and for the most part it hasn't mattered. AIX made efforts to improve this, but those efforts did not find widespread adoption. For the purposes of link-editing, which is essentially the only thing that archives are used for, the existing format is adequate, and issues of backward compatibility trump the desire to do something technically better. Widening the existing symbol table format to 64-bits is therefore the obvious way to proceed. For Solaris 11, I implemented that, and I also updated the ar command so that a 64-bit version is run by default. This eliminates the 2 most significant limits to archive size, leaving only the limit on an individual archive member. We only generate a 64-bit symbol table if the archive exceeds 4GB, or when the new -S option to the ar command is used. This maximizes backward compatibility, as an archive produced by Solaris 11 is highly likely to be less than 4GB in size, and will therefore employ the same format understood by older versions of the system. The main reason for the existence of the -S option is to allow us to test the 64-bit format without having to construct huge archives to do so. I don't believe it will find much use outside of that. Other than the new ability to create and use extremely large archives, this change is largely invisible to the end user. When reading an archive, the ar command will transparently accept either form of symbol table. Similarly, the ELF library (libelf) has been updated to understand either format. Users of libelf (such as the link-editor ld) do not need to be modified to use the new format, because these changes are encapsulated behind the existing functions provided by libelf. As mentioned above, this work did not lift the limit on the maximum size of an individual archive member. That limit remains fixed at 4GB for now. This is not because we think objects will never get that large, for the history of computing says otherwise. Rather, this is based on an estimation that single relocatable objects of that size will not appear for a decade or two. A lot can change in that time, and it is better not to overengineer things by writing code that will sit and rot for years without being used. It is not too soon however to have a plan for that eventuality. When the time comes when this limit needs to be lifted, I believe that there is a simple solution that is consistent with the existing format. The archive member header size field is an ASCII string, like the name, and as such, the overflow scheme used for long names can also be used to handle the size. The size string would be placed into the archive string table, and its offset in the string table would then be written into the archive header size field using the same format "/ddd" used for overflowed names.

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  • C: Running Unix configure file in Windows

    - by Shiftbit
    I would like to port a few applications that I use on Linux to Windows. In particular I have been working on wdiff. A program that compares the differences word by word of two files. Currently I have been able to successfully compile the program on windows through Cygwin. However, I would like to run the program natively on Windows similar to the Project: UnixUtils. How would I go about porting unix utilities on a windows environment? My possible guess it to manually create the ./configure file so that I can create a proper makefile. Am I on the right track? Has anyone had experience porting GNU software to windows? Update: I've compiled it on Code::Blocks and I get two errors: wdiff.c|226|error: `SIGPIPE' undeclared (first use in this function) readpipe.c:71: undefined reference to `_pipe' readpipe.c:74: undefined reference to `_fork This is a linux signal that is not supported by windows... equvilancy? wdiff.c|1198|error: `PRODUCT' undeclared (first use in this function)| this is in the configure.in file... hardcode would probably be the fastest solution... Outcome: MSYS took care of the configure problems, however MinGW couldnt solve the posix issues. I attempt to utilize pthreads as recommended by mrjoltcola. However, after several hours I couldnt get it to compile nor link using the provided libraries. I think if this had worked it would have been the solution I was after. Special mention to Michael Madsen for MSYS.

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  • File Format DOS/Unix/MAC code sample

    - by mac
    I have written the following method to detemine whether file in question is formatted with DOS/ MAC, or UNIX line endings. I see at least 1 obvious issue: 1. i am hoping that i will get the EOL on the first run, say within first 1000 bytes. This may or may not happen. I ask you to review this and suggest improvements which will lead to hardening the code and making it more generic. THANK YOU. new FileFormat().discover(fileName, 0, 1000); and then public void discover(String fileName, int offset, int depth) throws IOException { BufferedInputStream in = new BufferedInputStream(new FileInputStream(fileName)); FileReader a = new FileReader(new File(fileName)); byte[] bytes = new byte[(int) depth]; in.read(bytes, offset, depth); a.close(); in.close(); int thisByte; int nextByte; boolean isDos = false; boolean isUnix = false; boolean isMac = false; for (int i = 0; i < (bytes.length - 1); i++) { thisByte = bytes[i]; nextByte = bytes[i + 1]; if (thisByte == 10 && nextByte != 13) { isDos = true; break; } else if (thisByte == 13) { isUnix = true; break; } else if (thisByte == 10) { isMac = true; break; } } if (!(isDos || isMac || isUnix)) { discover(fileName, offset + depth, depth + 1000); } else { // do something clever } }

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  • segmentation fault on Unix - possible stack corruption

    - by bob
    hello, i'm looking at a core from a process running in Unix. Usually I can work my around and root into the backtrace to try identify a memory issue. In this case, I'm not sure how to proceed. Firstly the backtrace only gives 3 frames where I would expect alot more. For those frames, all the function parameters presented appears to completely invalid. There are not what I would expect. Some pointer parameters have the following associated with them - Cannot access memory at address Would this suggest some kind of complete stack corruption. I ran the process with libumem and all the buffers were reported as being clean. umem_status reported nothing either. so basically I'm stumped. What is the likely causes? What should I look for in code since libumem appears to have reported no errors. Any suggestions on how I can debug furhter? any extra features in mdb I should consider? thank you.

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  • Cucumber Error: Socket Error for Test Environment Host in REST API

    - by tmo256
    I posted this to the Cucumber group with no replies, which makes me wonder if this is actually a cucumber issue or not. I'm pretty new to cucumber, and there are a number of things I really don't quite understand about how the cucumber environment is set up and executed within the test environment. I have a REST API rails app I'm testing with cucumber, using the RestClient gem to generate a post to controller create action. When I run the feature with a hard-coded URL pointing to a running localhost server (my local dev server environment; replacing tickets_url with "http:// localhost/tickets" in the snippet below), my cucumber steps execute as expected. However, when the resource URL resolves to the cucumber host I'm declaring, I get a socket error exception. getaddrinfo: nodename nor servname provided, or not known (SocketError) From the steps file: When /^POS Adapter sends JSON data to the Tickets resource$/ do ticket = { :ticket = { ... } } host! "test.host" puts tickets_url RestClient.post tickets_url, ticket.to_json, :content_type = :json, :accepts = :json end (the "puts" statement prints "http://test.host/tickets") Using the following gems: cucumber-0.6.1 webrat-0.6.0 rest-client-1.2.0 I should also say I have a similar set up in another rails app, using test.host as my host, and it seems to work fine. I'd appreciate any insight on what I might be missing in my configuration or what this could be related to.

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  • Unable to connect on socket across different networks.

    - by maleki
    I am having trouble connecting my online application to others across another network. I am able to give them the hostAddress to connect when we are on the same network but when we are doing it across the internet the generated host address doesn't allow a connection, nor does using the ip address gotten from online sites such as whatismyip.com My biggest issue isn't debugging this code, because it works over intra-network but The server doesn't see attempts when we try to move to different networks. Also, the test ip I am using is 2222. InetAddress addr = InetAddress.getLocalHost(); String hostname = addr.getHostName(); System.out.println("Hostname: " + hostname); System.out.println("IP: " + addr.getHostAddress()); I display the host to the server when it is starting if (isClient) { System.out.println("Client Starting.."); clientSocket = new Socket(host, port_number); } else { System.out.println("Server Starting.."); echoServer = new ServerSocket(port_number); clientSocket = echoServer.accept(); System.out.println("Warning, Incoming Game.."); }

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  • How to identify the type of socket data?

    - by Nitesh Panchal
    Hello, May be i am not able to express my doubt properly in this question but still i will try. Basically i created a simple socket based chat program and everything works fine. But i think i have made many patches in it from the design point of view. I have used ObjectInputStream and ObjectOutputStreams in my program. The question i want to ask is how do i identify the different type of data that i send across the network? say if it is simple String type object i directly add to List<String> chatMessages. Now if want to ban certain users i created an another class :- public class User{ private String name; private String id; //getters and setters } This User class means no importance to me till now but i only created it to properly identify the action. Thus if i receive an instanceOf User i can be sure that some user is to be banned. That way i dont have to hardcode strings. I mean first i thought of sending something like "Banned User :" + userName and then i used to check if string startsWith "Banned User :" then i take some action :p. I've created a User class but it means no importance to me in my program. I want to know whether directly sending strings is good way or create a class for every action that is good. If i am not clear please let me know. If i have hundreds of action do i have to create hundreds of classes so i can check via instanceOf? Say now if i plan to create a BUZZ like facility that is available in yahoo messenger. Should i again create an another class named BUZZ? so it can be identified easily?

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  • Sending jpegs by tcp socket...sometimes incomplete.

    - by Guy
    Vb.net Hi I've been working on a project for months now (vb 2008 express). There is one final problem which I can't solve. I need to send images to a client from a 'server'(listener). The code below works most of the time but sometimes the image is incomplete. I believe this might be something to do with the tcp packet sizes varying, maybe limited by how busy it is out there on the net. I have seen examples of code that splits the image into chunks and sends them out, but I can't get them to work maybe because I'm using a different vb version. The pictures to be sent are small 20k max. Any working code examples would be wonderful. I have been experimenting and failing with this final hurdle for weeks. Thanks in anticipation. Client----- Sub GetPic() '------- Connect to Server ClientSocket = New Socket(AddressFamily.InterNetwork, SocketType.Stream, _ ProtocolType.Tcp) ClientSocket.Connect(Epoint) '------- Send Picture Request Dim Bytes() As Byte = System.Text.ASCIIEncoding.ASCII.GetBytes("Send Picture") ClientSocket.Send(Bytes, Bytes.Length, SocketFlags.None) '------- Receive Response Dim RecvBuffer(20000) As Byte Dim Numbytes As Integer Numbytes = ClientSocket.Receive(RecvBuffer) Dim Darray(Numbytes) As Byte Buffer.BlockCopy(RecvBuffer, 0, Darray, 0, Numbytes) '------- Close Connection ClientSocket.Shutdown(SocketShutdown.Both) ClientSocket.Close() '------- Dim MStrm = New MemoryStream(Darray) Picture = Image.FromStream(MStrm) End Sub Listener----- 'Threaded from a listener Sub ClientThread(ByVal Client As TcpClient) Dim MStrm As New MemoryStream Dim Rbuffer(1024) As Byte Dim Tbyte As Byte() Dim NStrm As NetworkStream = Client.GetStream() Dim I As Integer = NStrm.Read(Rbuffer, 0, Rbuffer.Length) Dim Incoming As String = System.Text.Encoding.ASCII.GetString(Rbuffer, 0, I) If Incoming = "Send Picture" then Picture Save(MStrm, Picture.RawFormat) Tbyte = MStrm.ToArray NStrm.Write(Tbyte, 0, Tbyte.Length) End if Client.Close() End Sub

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  • Random-access archive for Unix use

    - by tylerl
    I'm looking for a good format for archiving entire file-systems of old Linux computers. TAR.GZ The tar.gz format is great for archiving files with UNIX-style attributes, but since the compression is applied across the entire archive, the design precludes random-access. Instead, if you want to access a file at the end of the archive, you have to start at the beginning and decompress the whole file (which could be several hundred GB) up to the point where you find the entry you're looking for. ZIP Conversely, one selling point of the ZIP format is that it stores an index of the archive: filenames are stored separately with pointers to the location within the archive were to find the data. If I want to extract a file at the end, I look up the position of that file by name, seek to the location, and extract the data. However, it doesn't store file attributes such as ownership, permissions, symbolic links, etc. Other options? I've tried using squashfs, but it's not really designed for this purpose. The file format is not consistent between versions, and building the archive takes a lot of time and space. What other options might suit this purpose better?

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  • .NET Remoting: Getting underlying socket?

    - by Alan
    Hi, I'm writing a light remoting app to assist in debugging a problem with remoting communication. This app mimics much of what a larger application does: Periodically sends a heartbeat to another peer application, and periodically verifies that a heartbeat has been received within some time threshold. What we're seeing is in our big application, the heartbeats seem to get dropped. One peer will go for long periods of time without seeing heartbeats from another peer, until the peer that is "dead" is restarted. The big application is responsive in all other ways. We believe it has something to do with the network setup. We were able to repro the problem locally, and fixed it by making some configuration changes to our test environment. To help our customer diagnose the issue, the mini-remoting app needs to log as much information as possible. So, is there a way to get the underlying socket for the remoting connection? I'm aware that I could write a custom sink for this, but I'd like to keep the actual remoting process as close to what is implemented in the big app as possible. Also as an aside, any ideas why the big-app might be "dropping" heartbeats?

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  • C++ socket protocol design issue (ring inclusion)

    - by Martin Lauridsen
    So I have these two classes, mpqs_client and client_protocol. The mpqs_client class handles a Boost socket connection to a server (sending and receiving messages with some specific format. Upon receiving a message, it calls a static method, parse_message(..), in the class client_protocol, and this method should analyse the message received and perform some corresponding action. Given some specific input, the parse_message method needs to send some data back to the server. As mentioned, this happens through the class mpqs_client. So I could, from mpqs_client, pass "this" to parse_message(..) in client_protocol. However, this leads to a two-way association relationship between the two classes. Something which I reckon is not desireable. Also, to implement this, I would need to include the other in each one, and this gives me a terrible pain. I am thinking this is more of a design issue. What is the best solution here? Code is posted below. Class mpqs_client: #include "mpqs_client.h" mpqs_client::mpqs_client(boost::asio::io_service& io_service, tcp::resolver::iterator endpoint_iterator) : io_service_(io_service), socket_(io_service) { ... } ... void mpqs_client::write(const network_message& msg) { io_service_.post(boost::bind(&mpqs_client::do_write, this, msg)); } Class client_protocol: #include "../network_message.hpp" #include "../protocol_consts.h" class client_protocol { public: static void parse_message(network_message& msg, mpqs_sieve **instance_, mpqs_client &client_) { ... switch (type) { case MPQS_DATA: ... break; case POLYNOMIAL_DATA: ... break; default: break; } }

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  • Accepting a socket on Windows 7 takes more than a second

    - by eburger
    Here's what I've done: I wrote a minimal web server (using Qt, but I don't think it's relevant here). I'm running it on a legal Windows 7 32-bit. The problem: If I make a request with Firefox, IE, Chrome or Safari it takes takes about one second before my server sees that there is a new connection to be accepted. Clues: Using other clients (wget, own test client that just opens a socket) than Firefox, IE, Chrome, Safari seeing the new connection is matter of milliseconds. I installed Apache and tried the clients mentioned above. Serving the request takes ~50ms as expected. The problem isn't reproducible when running Windows XP (or compiling and running the same code under Linux) The problem seems to present itself only when connecting to localhost. A friend connected over the Internet and serving the connection was a matter of milliseconds. Running the server in different ports has no effect on the 1 second latency Here's what I've tried without luck: Stopped the Windows Defender service Stopped the Windows Firewall service Any ideas? Is this some clever 'security feature' in Windows 7? Why isn't Apache affected? Why are only the browsers affected?

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  • Socket Performance C++ Or C#

    - by modernzombie
    I have to write an application that is essentially a proxy server to handle all HTTP and HTTPS requests from our server (web browsing, etc). I know very little C++ and am very comfortable writing the application features in C#. I have experimented with the proxy from Mentalis (socket proxy) which seems to work fine for small webpages but if I go to large sites like tigerdirect.ca and browse through a couple of layers it is very slow and sometimes requests don't complete and I see broken images and javascript errors. This happens with all of our vendor sites and other content heavy sites. Mentalis uses HTTP 1.0 which I know is not as efficient but should a proxy be that slow? What is an acceptable amount of performance loss from using a proxy? Would HTTP 1.1 make a noticeable difference? Would a C++ proxy be much faster than one in C#? Is the Mentalis code just not efficient? Would I be able to use a premade C++ proxy and import the DLL to C# and still get good performance or would this project call for all C++? Sorry if these are obvious questions but I have not done network programming before.

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  • c unix- Select() send and receive with same socket descriptor

    - by RileyVanZeeland
    I am wanting to use select to receive and send on a client/server on the same socket descriptor (serverside). timestruct* myTime; sockfd = accept(listeningFd, 0, 0); while(1) FD_ZERO(&my_fd_set) maxFd = sockfd FD_ZERO(&my_fd_set); FD_SET(sockfd, &my_fd_set); select(maxFd+1, &my_fd_set, &my_fd_set, NULL, myTime); for (j=0; j<=maxFd; j++) if(FD_ISSET(j, &temp_fd_set)) if(j==sockfd) send() if(j==sockfd) recv() This is essentially what I want to do. Obviously this won't work because sockfd is going to be the same value for sending and receiving. Is there a way I can do this without using fork()?? Currently I have a blocking recv and send but the server could be required to recv multiple commands while another command is being processed to send back to the client. I am very knew to c and also 'select()'. Because select has the three fd_set options (read, write, execute) I thought maybe I could do this. Thank you.

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  • Java socket bug on linux (0xFF sent, -3 received)

    - by Marius
    While working on a WebSocket server in Java I came across this strange bug. I've reduced it down to two small java files, one is the server, the other is the client. The client simply sends 0x00, the string Hello and then 0xFF (per the WebSocket specification). On my windows machine, the server prints the following: Listening byte: 0 72 101 108 108 111 recieved: 'Hello' While on my unix box the same code prints the following: Listening byte: 0 72 101 108 108 111 -3 Instead of receiving 0xFF it gets -3, never breaks out of the loop and never prints what it has received. The important part of the code looks like this: byte b = (byte)in.read(); System.out.println("byte: "+b); StringBuilder input = new StringBuilder(); b = (byte)in.read(); while((b & 0xFF) != 0xFF){ input.append((char)b); System.out.print(b+" "); b = (byte)in.read(); } inputLine = input.toString(); System.out.println("recieved: '" + inputLine+"'"); if(inputLine.equals("bye")){ break; } I've also uploaded the two files to my server: Server.java Client.java My Windows machine is running windows 7 and my Linux machine is running Debian

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  • Windows service: Listening on socket while running as LocalSystem

    - by Socob
    I'm writing a small server-like program in C for Windows (using MinGW/GCC, testing on Windows 7) which is eventually supposed to run as a service with the LocalSystem account. I am creating a socket, and using Windows Sockets bind(), listen() and accept() to listen for incoming connections. If I run the application from the command line (i.e. not as a service, but as a normal user), I have no problems connecting to it from external IPs. However, if I run the program as a service with the LocalSystem account, I can only connect to the service from my own PC, either with 127.0.0.1 or my local address, 192.168.1.80 (I'm behind a router in a small local network). Neither external IPs nor other PCs in the same local network, using my local address, can connect now, even though there were no problems without running as a service. Now, I've heard that networking is handled differently or even not accessible (?) when running as LocalSystem or LocalService or that services cannot access both the desktop and the network (note: my service is not interactive) at the same time due to security considerations. Essentially, I need to find out what's going wrong/how to listen for connections in a service. Is running as NetworkService the same as running as LocalSystem, but with network access? Surely there must be servers that can run as background services, so how do they do it?

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  • Determine how much can I write into a filehandle

    - by Vi
    How to determine if I can write the given number of bytes to a filehandle (socket actually)? (Alternatively, how to "unread" the data I had read from other filehandle?) I want something like: n = how_much_can_I_write(w_handle); n = read(r_handle, buf, n); assert(n==write(w_handle, buf, n)); Both filehandles (r_handle and w_handle) have received ready status from epoll_wait. I want all data from r_handle to be copied to w_handle without using a "write debt" buffer.

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  • HttpWebRequest gives a SocketException with error code 10050

    - by Shodan Is Alive
    Hi everybody I'm pulling my hairs off since two days now because I'm trying to download an image from a website using HttpWebRequest. When I call the method "GetResponse" of that class, I get the WebException "Unable to connect to the remote server.". The inner exception is "A socket operation encountered a dead network 193.63.75.26:80". After some trial and error, I created a new website to test only that portion of code and it works. I thought it could be the proxy settings so I changed settings for both of the websites according to some clues I found googling around but the situation remains the same. Basically the code I execute is this xHttpReq = System.Net.HttpWebRequest.Create(New Uri(uri)) xHttpReq.Timeout = 30000 xHttpResp = xHttpReq.GetResponse() '<-- here's where I get the error xRespStream = xHttpResp.GetResponseStream I can't figure out what I'm doing wrong... can someone help me?

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