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  • ~1 second TcpListener Pending()/AcceptTcpClient() lag

    - by cpf
    Probably just watch this video: http://screencast.com/t/OWE1OWVkO As you see, the delay between a connection being initiated (via telnet or firefox) and my program first getting word of it. Here's the code that waits for the connection public IDLServer(System.Net.IPAddress addr,int port) { Listener = new TcpListener(addr, port); Listener.Server.NoDelay = true;//I added this just for testing, it has no impact Listener.Start(); ConnectionThread = new Thread(ConnectionListener); ConnectionThread.Start(); } private void ConnectionListener() { while (Running) { while (Listener.Pending() == false) { System.Threading.Thread.Sleep(1); }//this is the part with the lag Console.WriteLine("Client available");//from this point on everything runs perfectly fast TcpClient cl = Listener.AcceptTcpClient(); Thread proct = new Thread(new ParameterizedThreadStart(InstanceHandler)); proct.Start(cl); } } (I was having some trouble getting the code into a code block) I've tried a couple different things, could it be I'm using TcpClient/Listener instead of a raw Socket object? It's not a mandatory TCP overhead I know, and I've tried running everything in the same thread, etc.

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  • How to maintain a persistant network-connection between two applications over a network?

    - by John
    I was recently approached by my management with an interesting problem - where I am pretty sure I am telling my bosses the correct information but I really want to make sure I am telling them the correct stuff. I am being asked to develop some software that has this function: An application at one location is constantly processing real-time data every second and only generates data if the underlying data has changed in any way. On the event that the data has changed send the results to another box over a network Maintains a persistent connection between the both machines, altering the remote box if for some reason the network connection went down From what I understand, I imagine that I need to do some reading on doing some sort of TCP/IP socket-level stuff. That way if the connection is dropped the remote location will be aware that the data it has received may be stale. However management seems to be very convinced that this can be accomplished using SOAP. I was under the impression that SOAP is more or less a way for a client to initiate a procedure from a server and get some results via the HTTP protocol. Am I wrong in assuming this? I haven't been able to find much information on how SOAP might be able to solve a problem like this. I feel like a lot of people around my office are using SOAP as a buzzword and that has generated a bit of confusion over what SOAP actually is - and is capable of. Any thoughts on how to accomplish this task would be appreciated!

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  • Listening Port Permanently. if file is on my stream, Get file. How to?

    - by Phsika
    i writed 2 client and server program. client dend file also server listen port and than get file.But i need My server App must listen on 51124 port permanently. if any file on my stream, show my message "there is a file on your stream" and than show me savefile dialog. But my server app in "Infinite loop". 1) listen 51124 port every time 2) do i have a file on my stream, show me a messagebox. private void Form1_Load(object sender, EventArgs e) { TcpListener Dinle = new TcpListener(51124); try { Dinle.Start(); Socket Baglanti = Dinle.AcceptSocket(); if (!Baglanti.Connected) { MessageBox.Show("No Connection!"); } else { while (true) { byte[] Dizi = new byte[250000]; Baglanti.Receive(Dizi, Dizi.Length, 0); string Yol; saveFileDialog1.Title = "Save File"; saveFileDialog1.ShowDialog(); Yol = saveFileDialog1.FileName; FileStream Dosya = new FileStream(Yol, FileMode.Create); Dosya.Write(Dizi, 0, Dizi.Length - 20); Dosya.Close(); listBox1.Items.Add("dosya indirildi"); listBox1.Items.Add("Dosya Boyutu=" + Dizi.Length.ToString()); listBox1.Items.Add("Indirilme Tarihi=" + DateTime.Now); listBox1.Items.Add("--------------------------------"); } } } catch (Exception) { throw; } } My Algorithm: if(AnyFileonStream()==true) { GetFile() //Also continue to listening 51124 port... } How can i do that?

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  • I was stuck in implementing Simple Ftp with Winsock [migrated]

    - by user67449
    I want to implement a SimpleFtp with Winsock. But I was stuck in the maybe the file stream reading and writing. This is the Server. #include <WinSock2.h> #include <memory.h> #include <stdio.h> #include <iostream> using namespace std; #pragma comment(lib, "ws2_32.lib") #define MAX_FILE_NAME 100 #define DATA_PACK_SIZE 80*1000 // ??DataPack?????80KB #define SOCKKET_BUFFER_SIZE 80*1000 // socket??? #define FILE_BUFFER_SIZE DATA_PACK_SIZE-MAX_FILE_NAME-4*sizeof(int)-sizeof(u_long) //?????,??,??????content????? #define CONTENT_SIZE FILE_BUFFER_SIZE // DataPack?????content??? // Define a structure to hold the content of a file typedef struct FilePack{ char fName[MAX_FILE_NAME]; // File's name int fLen; // File's length int packNum; // Number of the DataPack int packLen; // DataPack's length int packCount; int contenLen; // the content length the DataPack actually holds u_long index; // ?????????? char content[CONTENT_SIZE]; // DataPack?????? }DataPack, *pDataPack; void WinsockInitial(){ WSADATA wsaData; WORD wVersionRequested; int err; wVersionRequested=MAKEWORD(2,2); err=WSAStartup(wVersionRequested, &wsaData); if(err!=0){ cout<<"Error at WSAStartup()."<<endl; exit(0); } if( LOBYTE(wsaData.wVersion)!=2 || HIBYTE(wsaData.wVersion)!=2 ){ cout<<"Error at version of Winsock. "<<endl; WSACleanup(); exit(0); } } void SockBind(SOCKET sock, int port, sockaddr_in &addrsock){ addrsock.sin_family=AF_INET; addrsock.sin_port=htons(port); addrsock.sin_addr.S_un.S_addr=htonl(INADDR_ANY); if( bind(sock, (sockaddr*)&addrsock, sizeof(addrsock)) == SOCKET_ERROR ){ cout<<"Error at bind(). Error: "<<GetLastError()<<endl; closesocket(sock); WSACleanup(); exit(0); } } void SockListen(SOCKET sock, int bak){ int err=listen(sock, bak); if(err==SOCKET_ERROR){ cout<<"Error at listen()."<<WSAGetLastError()<<endl; closesocket(sock); WSACleanup(); exit(0); } } int SockSend(DataPack &dataPack, SOCKET sock, char *sockBuf){ int bytesLeft=0, bytesSend=0; int idx=0; bytesLeft=sizeof(dataPack); // ?DataPack?????sockBuf??? memcpy(sockBuf, &dataPack, sizeof(dataPack)); while(bytesLeft>0){ bytesSend=send(sock, &sockBuf[idx], bytesLeft, 0); if(bytesSend==SOCKET_ERROR){ cout<<"Error at send()."<<endl; return 1; } bytesLeft-=bytesSend; idx+=bytesSend; } return 0; } int GetFileLen(FILE *fp){ // ?????? if(fp==NULL){ cout<<"Invalid argument. Error at GetFileLen()."<<endl; exit(0); } fseek(fp, 0, SEEK_END); int tempFileLen=ftell(fp); fseek(fp, 0, SEEK_SET); return tempFileLen; } int main(){ int err; sockaddr_in addrServ; int port=8000; // Initialize Winsock WinsockInitial(); // Create a socket SOCKET sockListen=socket(AF_INET, SOCK_STREAM, IPPROTO_TCP); if(sockListen==INVALID_SOCKET){ cout<<"Error at socket()."<<endl; WSACleanup(); return 1; } // Bind the socket. SockBind(sockListen, port, addrServ); // Listen for incoming connection requests cout<<"Waiting for incoming connection requests..."<<endl; SockListen(sockListen, 5); // Accept the connection request. sockaddr_in addrClient; int len=sizeof(addrClient); SOCKET sockConn=accept(sockListen, (sockaddr*)&addrClient, &len); if(sockConn!=INVALID_SOCKET){ cout<<"Connected to client successfully."<<endl; } // Set the buffer size of socket char sockBuf[SOCKKET_BUFFER_SIZE]; int nBuf=SOCKKET_BUFFER_SIZE; int nBufLen=sizeof(nBuf); err=setsockopt(sockConn, SOL_SOCKET, SO_SNDBUF, (char*)&nBuf, nBufLen); if(err!=0){ cout<<"Error at setsockopt(). Failed to set buffer size for socket."<<endl; exit(0); } //??????????? err = getsockopt(sockConn, SOL_SOCKET, SO_SNDBUF, (char*)&nBuf, &nBufLen); if( SOCKKET_BUFFER_SIZE != nBuf){ cout<<"Error at setsockopt(). ?socket????????"<<endl; closesocket(sockListen); closesocket(sockConn); WSACleanup(); exit(0); } //------------------------------------------------------------------------// DataPack dataPackSend; memset(&dataPackSend, 0, sizeof(dataPackSend)); int bytesRead; int bytesLeft; int bytesSend; int packCount; // Counts how many DataPack needed FILE *frp; // Used to read if(strcpy_s(dataPackSend.fName, "music.mp3")!=0){ cout<<"Error at strcpy_s()."<<endl; return 1; } // Open the file in read+binary mode err=fopen_s(&frp, dataPackSend.fName, "rb"); if(err!=0){ cout<<"Error at fopen_s()."<<endl; return 1; } char fileBuf[FILE_BUFFER_SIZE]; // Set the buffer size of File if(setvbuf(frp, fileBuf, _IONBF, FILE_BUFFER_SIZE)!=0){ cout<<"Error at setvbuf().Failed to set buffer size for file."<<endl; closesocket(sockListen); closesocket(sockConn); WSACleanup(); exit(0); } // Get file's length int fileLen=GetFileLen(frp); cout<<"File ???:"<<fileLen<<" bytes."<<endl; // Calculate how many DataPacks needed packCount=ceil( (double)fileLen/CONTENT_SIZE ); cout<<"File Length: "<<fileLen<<" "<<"Content Size: "<<CONTENT_SIZE<<endl; cout<<"???"<<packCount<<" ?DataPack"<<endl; int i=0; for(i=0; i<packCount; i++){ //?????dataPackSend????? memset(&dataPackSend, 0, sizeof(dataPackSend)); // Fill the dataPackSend if(strcpy_s(dataPackSend.fName, "abc.txt")!=0){ cout<<"Error at strcpy_s()."<<endl; return 1; } dataPackSend.packLen=DATA_PACK_SIZE; dataPackSend.fLen=fileLen; dataPackSend.packCount=packCount; if( packCount==1 ){ //??DataPack??? bytesRead=fread(fileBuf, 1, dataPackSend.fLen, frp); dataPackSend.contenLen=dataPackSend.fLen; memcpy(dataPackSend.content, fileBuf, bytesRead); dataPackSend.packNum=0; //???????DataPack // ?????dataPackSend?Client? if( SockSend(dataPackSend, sockConn, sockBuf)==0 ){ cout<<"??? "<<dataPackSend.packNum<<" ?DataPack"<<endl; } }else if( packCount>1 && i<(packCount-1) ){ // ???(???????) bytesRead=fread(fileBuf, 1, CONTENT_SIZE, frp); dataPackSend.contenLen=CONTENT_SIZE; memcpy(dataPackSend.content, fileBuf, bytesRead); dataPackSend.packNum=i; //?dataPackSend??????Client? if( SockSend(dataPackSend, sockConn, sockBuf)==0 ){ cout<<"??? "<<dataPackSend.packNum<<" ?DataPack."<<endl; } }else{ // ????? bytesRead=fread(fileBuf, 1, (dataPackSend.fLen-i*CONTENT_SIZE), frp); dataPackSend.contenLen=dataPackSend.fLen-i*CONTENT_SIZE; memcpy(dataPackSend.content, fileBuf, bytesRead); dataPackSend.packNum=i; //?dataPackSend???Client? if( SockSend(dataPackSend, sockConn, sockBuf)==0 ){ cout<<"??? "<<dataPackSend.packNum<<" ?DataPack."<<endl; } } } fclose(frp); closesocket(sockListen); closesocket(sockConn); WSACleanup(); return 0; } And this is Client. #include <WinSock2.h> #include <memory.h> #include <stdio.h> #include <iostream> using namespace std; #pragma comment(lib, "ws2_32.lib") #define MAX_FILE_NAME 100 #define DATA_PACK_SIZE 80*1000 // ??DataPack?????80KB #define SOCKKET_BUFFER_SIZE 80*1000 // socket??? #define FILE_BUFFER_SIZE DATA_PACK_SIZE-MAX_FILE_NAME-4*sizeof(int)-sizeof(u_long) //?????,??,??????content????? #define CONTENT_SIZE FILE_BUFFER_SIZE // DataPack?????content??? // Define a structure to hold the content of a file typedef struct FilePack{ char fName[MAX_FILE_NAME]; // File's name int fLen; // File's length int packNum; // Number of the DataPack int packLen; // DataPack's length int packCount; //DataPack??? int contenLen; // the content length the DataPack actually holds u_long index; // ?????????? char content[CONTENT_SIZE]; // DataPack?????? }DataPack, *pDataPack; void WinsockInitial(){ WSADATA wsaData; WORD wVersionRequested; int err; wVersionRequested=MAKEWORD(2,2); err=WSAStartup(wVersionRequested, &wsaData); if(err!=0){ cout<<"Error at WSAStartup()."<<endl; exit(0); } if( LOBYTE(wsaData.wVersion)!=2 || HIBYTE(wsaData.wVersion)!=2 ){ cout<<"Error at version of Winsock. "<<endl; WSACleanup(); exit(0); } } int SockRecv(SOCKET sock, char *sockBuf){ int bytesLeft, bytesRecv; int idx=0; bytesLeft=DATA_PACK_SIZE; while(bytesLeft>0){ bytesRecv=recv(sock, &sockBuf[idx], bytesLeft, 0); if(bytesRecv==SOCKET_ERROR){ cout<<"Error at recv()."<<endl; return 1; } bytesLeft-=bytesRecv; idx+=bytesRecv; } return 0; } int main(){ int err; sockaddr_in addrServ; int port=8000; // Initialize Winsock WinsockInitial(); // Create a socket SOCKET sockClient=socket(AF_INET, SOCK_STREAM, IPPROTO_TCP); if(sockClient==INVALID_SOCKET){ cout<<"Error at socket()."<<endl; WSACleanup(); return 1; } // Set the buffer size of socket char sockBuf[SOCKKET_BUFFER_SIZE]; int nBuf=SOCKKET_BUFFER_SIZE; int nBufLen=sizeof(nBuf); err=setsockopt(sockClient, SOL_SOCKET, SO_RCVBUF, (char*)&nBuf, nBufLen); if(err!=0){ cout<<"Error at setsockopt(). Failed to set buffer size for socket."<<endl; exit(0); } //??????????? err = getsockopt(sockClient, SOL_SOCKET, SO_RCVBUF, (char*)&nBuf, &nBufLen); if( SOCKKET_BUFFER_SIZE != nBuf){ cout<<"Error at getsockopt(). ?socket????????"<<endl; closesocket(sockClient); WSACleanup(); exit(0); } // Connect to the Server addrServ.sin_family=AF_INET; addrServ.sin_port=htons(port); addrServ.sin_addr.S_un.S_addr=inet_addr("127.0.0.1"); err=connect(sockClient, (sockaddr*)&addrServ, sizeof(sockaddr)); if(err==SOCKET_ERROR){ cout<<"Error at connect()."<<GetLastError()<<endl; closesocket(sockClient); WSACleanup(); return 1; }else{ cout<<"Connected to the FTP Server successfully."<<endl; } /* int i=0; int bytesRecv, bytesLeft, bytesWrite; int packCount=0, fLen=0; DataPack dataPackRecv; //?????? SockRecv(sockClient, sockBuf); memcpy(&dataPackRecv, sockBuf, sizeof(dataPackRecv)); cout<<"???? "<<dataPackRecv.packNum<<" ?DataPack."<<endl; cout<<"?DataPack??fName????: "<<dataPackRecv.fName<<endl; //??????? packCount=dataPackRecv.packCount; cout<<"?? "<<packCount<<" ?DataPack."<<endl; fLen=dataPackRecv.fLen; // Create a local file to write into FILE *fwp; err=fopen_s(&fwp, dataPackRecv.fName, "wb"); if(err!=0){ cout<<"Error at creat fopen_s(). Failed to create a local file to write into."<<endl; return 1; } // Set the buffer size of File char fileBuf[FILE_BUFFER_SIZE]; if(setvbuf(fwp, fileBuf, _IONBF, FILE_BUFFER_SIZE)!=0){ cout<<"Error at setvbuf().Failed to set buffer size for file."<<endl; memset(fileBuf, 0, sizeof(fileBuf)); closesocket(sockClient); WSACleanup(); exit(0); } //???????content???? memcpy(fileBuf, dataPackRecv.content, sizeof(dataPackRecv.content)); bytesWrite=fwrite(fileBuf, 1, sizeof(fileBuf), fwp); if(bytesWrite<sizeof(fileBuf)){ cout<<"Error at fwrite(). Failed to write the content of dataPackRecv to local file."<<endl; } //?????packCount-1????????????????? for(int i=1; i<packCount; i++){ // ????????? memset(sockBuf, 0, sizeof(sockBuf)); memset(&dataPackRecv, 0, sizeof(dataPackRecv)); memset(fileBuf, 0, sizeof(fileBuf)); SockRecv(sockClient, sockBuf); memcpy(&dataPackRecv, sockBuf, sizeof(dataPackRecv)); cout<<"???? "<<dataPackRecv.packNum<<" ?DataPack."<<endl; //???? memcpy(fileBuf, dataPackRecv.content, dataPackRecv.contenLen); bytesWrite=fwrite(fileBuf, 1, dataPackRecv.contenLen, fwp); if(bytesWrite<dataPackRecv.contenLen){ cout<<"Error at fwrite(). Failed to write the content of dataPackRecv to local file."<<endl; } } if( (i+1)==packCount ){ cout<<"??DataPack????????!"<<endl; } fclose(fwp); closesocket(sockClient); WSACleanup(); return 0;*/ }

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  • BindException with INTERNET permission requested

    - by Mondain
    I have seen several questions regarding SocketException when using Android, but none of them cover the BindException that I get even with the INTERNET permission specified in my manifest. Here is part of my manifest: <uses-permission android:name="android.permission.INTERNET"></uses-permission> <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE"></uses-permission> <uses-permission android:name="android.permission.ACCESS_WIFI_STATE"></uses-permission> <uses-permission android:name="android.permission.READ_OWNER_DATA"></uses-permission> <uses-permission android:name="android.permission.READ_PHONE_STATE"></uses-permission> <uses-permission android:name="android.permission.ACCOUNT_MANAGER"></uses-permission> <uses-permission android:name="android.permission.AUTHENTICATE_ACCOUNTS"></uses-permission> Here is the relevant portion of my LogCat output: 04-22 14:49:06.117: DEBUG/MyLibrary(4844): Address to bind: 192.168.1.14 port: 843 04-22 14:49:06.197: WARN/System.err(4844): java.net.BindException: Permission denied (maybe missing INTERNET permission) 04-22 14:49:06.207: WARN/System.err(4844): at org.apache.harmony.luni.platform.OSNetworkSystem.socketBindImpl(Native Method) 04-22 14:49:06.207: WARN/System.err(4844): at org.apache.harmony.luni.platform.OSNetworkSystem.bind(OSNetworkSystem.java:107) 04-22 14:49:06.217: WARN/System.err(4844): at org.apache.harmony.luni.net.PlainSocketImpl.bind(PlainSocketImpl.java:184) 04-22 14:49:06.217: WARN/System.err(4844): at java.net.ServerSocket.bind(ServerSocket.java:414) 04-22 14:49:06.227: WARN/System.err(4844): at org.apache.harmony.nio.internal.ServerSocketChannelImpl$ServerSocketAdapter.bind(ServerSocketChannelImpl.java:213) 04-22 14:49:06.227: WARN/System.err(4844): at java.net.ServerSocket.bind(ServerSocket.java:367) 04-22 14:49:06.237: WARN/System.err(4844): at org.apache.harmony.nio.internal.ServerSocketChannelImpl$ServerSocketAdapter.bind(ServerSocketChannelImpl.java:283) 04-22 14:49:06.237: WARN/System.err(4844): at mylibrary.net.PolicyConnection$PolicyServerWorker.(PolicyConnection.java:201) I Really hope this is a simple problem and not something complicated by the fact that the binding is occurring within a worker thread on a port less than 1024. Update Looks as if this is a privileged port issue, anyone know how to bind to ports lower than 1024 in Android? SelectorProvider provider = SelectorProvider.provider(); try { ServerSocketChannel channel = provider.openServerSocketChannel(); policySocket = channel.socket(); Log.d("MyLibrary", "Address to bind: " + device.getAddress().getAddress() + " port: 843"); InetSocketAddress addr = new InetSocketAddress(InetAddress.getByName(device.getAddress().getAddress()), 843); policySocket.bind(addr); policySocket.setReuseAddress(true); policySocket.setReceiveBufferSize(256); } catch (Exception e) { e.printStackTrace(); }

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  • Sockets receiving null (Android)

    - by Henrik
    I have a android app that is communicating with a server (written in java). Between these two parts I have established a Socket connection and want to send data. The problem I am having is that sometimes, for some users, the information that reaches the server is null. This works (for all phones, all users): Server: int a = Integer.parseInt(in.readLine()); int b = Integer.parseInt(in.readLine()); int c = Integer.parseInt(in.readLine()); int d = Integer.parseInt(in.readLine()); String checksum = in.readLine(); String model = in.readLine(); String device = in.readLine(); String name = in.readLine(); Client: out.println(a); out.println(b); out.println(c); out.println(d); out.println(hash); out.println(Build.MODEL); out.println(Build.DEVICE); String name = fixName(); out.print(name); out.flush(); This does not work (for some users): Server: int a = Integer.parseInt(in.readLine()); String checksum = in.readLine(); String model = in.readLine(); String device = in.readLine(); String name = in.readLine(); String msg = in.readLine(); int version = -1; String test = "hej"; try{ test = in.readLine(); version = Integer.parseInt(test); }catch(Exception e){ e.printStackTrace(); } Client: out.println(a); out.println(hash); out.println(Build.MODEL); out.println(Build.DEVICE); String name = fixName(); if(name == null) name = "John Doe"; out.println(name); String msg = fixMsg(); if(msg == null) name = "nada"; out.println(msg); out.println(curversion); out.flush(); Sometimes, in the second case, the name, msg, and version (the string test) are null at the server side. The catch is triggered because test is null. curversion,a are ints, the rest are strings. Any ideas?

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  • Udp server sending only 0 bytes of data

    - by mawia
    Hi all, This is a simple Udp server.I am trying to transmit data to some clients,but unfortunetly it is unable to transmit data.Though send is running quite successfully but it is returning with a return value meaning it has send nothing.On the client they are receiving but again obviously,zero bytes. void* UdpServerStreamToClients(void *fileToServe) { int sockfd,n=0,k; struct sockaddr_in servaddr,cliaddr; socklen_t len; char dataToSend[1000]; sockfd=socket(AF_INET,SOCK_DGRAM,0); bzero(&servaddr,sizeof(servaddr)); servaddr.sin_family = AF_INET; servaddr.sin_addr.s_addr=htonl(INADDR_ANY); servaddr.sin_port=htons(32000); bind(sockfd,(struct sockaddr *)&servaddr,sizeof(servaddr)); FILE *fp; if((fp=fopen((char*)fileToServe,"r"))==NULL) { printf("can not open file "); perror("fopen"); exit(1); } int dataRead=1; while(dataRead) { len = sizeof(cliaddr); if((dataRead=fread(dataToSend,1,500,fp))<0) { perror("fread"); exit(1); } //sleep(2); for(list<clientInfo>::iterator it=clients.begin();it!=clients.end();it++) { cliaddr.sin_family = AF_INET; inet_aton(inet_ntoa(it->addr.sin_addr),&cliaddr.sin_addr); cliaddr.sin_port = htons(it->udp_port); n=sendto(sockfd,dataToSend,sizeof(dataToSend),0,(struct sockaddr *)&cliaddr,len); cout<<"number of bytes send by udp: "<< n << endl; printf("SEND this message %d : %s to %s :%d \n",n,dataToSend,inet_ntoa(cliaddr.sin_addr), ntohs(cliaddr.sin_port)); } } } I am checking the value of sizeof(dataTosend) and it is pretty much as expected ie thousand ie the size of buffer. Are you people seeing some possible flaw in it. All of the help in this regard will be appreciated. Thanks!

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  • How the reading from and writing to sockets are synchronized?

    - by Roman
    We create a socket. On one side of the socket we have a "server" and on another side there is a "client". Both, the server and client, can write to and read from the socket. It is what i understand. I do not understand the following things: If a server reads from the socket, does it see in the socket only those stuff which was written to the socket by the client? I mean if server writes something to the socket and than reads from the socket, will it (server) see in the socket the stuff it (server) wrote there? I hope not. Let's consider the following situation. A client write something to the socket and then it writes something new to the socket and then server reads from the socket. What will the server see there? Only the "new" stuff written by the client or both "new" and "old" one? If a client (or server) writes to the socket, can it see if the written information was received by other side? For example out.println("Hello, Server!") will return true it server received this message.

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  • What are some good resources for learning C beyond K&R

    - by Roland
    Hi, I'm currently reaching the end of working through the K&R book "The C Programming Language", and I'm looking for things to read next. Any recommendations of: blogs more detailed / advanced books (I've already stuck Advanced Programming in a Unix Environment on my Safari bookshelf) open source code (beginner-friendly and with good C idioms or style) to read up on next would be gratefully appreciated. To be specific, I'm most interested in things relevant to a *nix environment rather than Windows. Cheers, Roland

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  • starting smartcard programming

    - by hyperboreean
    How could one get started with smartcards programming? I am asking here about all the toolkit he needs in order to get started: books, tutorials, hardware etc. I am planning in playing around with a couple of smartcards programmers and I am pretty new to this field. Edit: I am mostly interested in programmers that play nice with Unix-like operating systems. Also, I am not sure how this works ... but I would like to program them in C/C++

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  • What are all the differences between pipes and message queues?

    - by aks
    What are all the differences between pipes and message queues? Please explain both from vxworks & unix perspectives. I think pipes are unidirectional but message queues aren't. But don't pipes internally use message queues, then how come pipes are unidirectional but message queues are not? What are the other differences you can think of (from design or usage or other perspectives)?

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  • Execute Command Line Java program in background

    - by Mark Szymanski
    Is it possible to execute a Java program in the background so the user can execute other commands in front of it? For instance, here is how the console might look for said program: $ myProgram (executes program) Program Started! (output from myProgram) $ (the user can enter another UNIX command while myProgram is still running) Thanks in advance!

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  • regular expression

    - by Jeeenda
    Hi I need a regular expression that'll give me something like this part ./something\", [something.sh from something like this string ("./something\", [something.sh", ["./something\", [something.sh"], [/* 37 vars */]) is that possible? I'm having real trouble making this since there's that \" escape sequence and also that ',' character, so I cannot simply use match everything instead of these characters. I'm working on unix so it's also possible to use pipeline of few greps or something like that. Thanks for advice.

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  • Escaping Code for Different Shells

    - by Jon Purdy
    Question: What characters do I need to escape in a user-entered string to securely pass it into shells on Windows and Unix? What shell differences and version differences should be taken into account? Can I use printf "%q" somehow, and is that reliable across shells? Backstory (a.k.a. Shameless Self-Promotion): I made a little DSL, the Vision Web Template Language, which allows the user to create templates for X(HT)ML documents and fragments, then automatically fill them in with content. It's designed to separate template logic from dynamic content generation, in the same way that CSS is used to separate markup from presentation. In order to generate dynamic content, a Vision script must defer to a program written in a language that can handle the generation logic, such as Perl or Python. (Aside: using PHP is also possible, but Vision is intended to solve some of the very problems that PHP perpetuates.) In order to do this, the script makes use of the @system directive, which executes a shell command and expands to its output. (Platform-specific generation can be handled using @unix or @windows, which only expand on the proper platform.) The problem is obvious, I should think: test.htm: <!-- ... --> <form action="login.vis" method="POST"> <input type="text" name="USERNAME"/> <input type="password" name="PASSWORD"/> </form> <!-- ... --> login.vis: #!/usr/bin/vision # Think USERNAME = ";rm -f;" @system './login.pl' { USERNAME; PASSWORD } One way to safeguard against this kind of attack is to set proper permissions on scripts and directories, but Web developers may not always set things up correctly, and the naive developer should get just as much security as the experienced one. The solution, logically, is to include a @quote directive that produces a properly escaped string for the current platform. @system './login.pl' { @quote : USERNAME; @quote : PASSWORD } But what should @quote actually do? It needs to be both cross-platform and secure, and I don't want to create terrible problems with a naive implementation. Any thoughts?

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  • display records which exist in file2 but not in file1

    - by Phoenix
    log file1 contains records of customers(name,id,date) who visited yesterday log file2 contains records of customers(name,id,date) who visited today How would you display customers who visited yesterday but not today? Constraint is: Don't use auxiliary data structure because file contains millions of records. [So, no hashes] Is there a way to do this using Unix commands ??

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  • Installing software on Solaris

    - by sturda
    I'd like to install several unix utilities (incl. xmlstarlet, wget) on a solaris 10 machine which I don't have root access to (obviously, I have a user account). I'm not that experienced with solaris and am wondering if I can simply get hold of an uber binary for each utility I need and just place this in my home directory? Is this feasible? Many thanks

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  • New Application Process from Bash Shell

    - by Thomas Uster
    I'm relearning UNIX commands to use git on windows using MINGW32. When I launch a program, for example "$ notepad hello.txt" I can't use the shell again until I close the notepad file or CTRL-C in the shell. How do I essentially fork a new process so I can use both programs?

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  • Average and maximum size of directories

    - by Mircea
    I have a directory and a bunch of sub-directories like this: - directory1 (sub-dir1, sub-dir2, sub-dir3, sub-dir4, sub-dir5...........and so on, hundreds of them...) How do I find out what is average size of the sub-directories? And how do I find what is the maximum size of the sub-directories? All using Unix commands... Thanks.

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