Search Results

Search found 23323 results on 933 pages for 'worst is better'.

Page 510/933 | < Previous Page | 506 507 508 509 510 511 512 513 514 515 516 517  | Next Page >

  • MVC2: Best Way to Intercept ViewRequest and Alter ActionResult

    - by Matthew
    I'm building an ASP.NET MVC2 Web Application that requires some sophisticated authentication and business logic that cannot be achieved using the out of the box forms authentication. I'm new to MVC so bear with me... My plan was to mark all restricted View methods with one or more custom attributes (that contain additional data). The controller would then override the OnActionExecuting method to intercept requests, analyze the target view's attributes, and do a variety of different things, including re-routing the user to different places. I have the interception and attribute analysis working, but the redirection is not working as expected. I have tried setting the ActionExecutingContext.Result to null and even have tried spooling up controllers via reflection and invoking their action methods. No dice. I was able to achieve it this way... protected override void OnActionExecuting(ActionExecutingContext filterContext) { filterContext.HttpContext.Response.Redirect("/MyView", false); base.OnActionExecuting(filterContext); } This seems like a hack, and there has to be a better way...

    Read the article

  • best way to store 1:1 user relationships in relational database

    - by aharon
    What is the best way to store user relationships, e.g. friendships, that must be bidirectional (you're my friend, thus I'm your friend) in a rel. database, e.g. MYSql? I can think of two ways: Everytime a user friends another user, I'd add two rows to a database, row A consisting of the user id of the innitiating user followed by the UID of the accepting user in the next column. Row B would be the reverse. You'd only add one row, UID(initiating user) followed by UID(accepting user); and then just search through both columns when trying to figure out whether user 1 is a friend of user 2. Surely there is something better?

    Read the article

  • Account verification Yelp style, how is it more "secure" than traditional verification?

    - by Chad
    For business owners to "take control" of their business page on Yelp, they register for it. The Yelp system performs a telephone call-back. From watching to the video here, it sounds like a telephone version of what we all typically do - e-mail check. For e-mail check, it basically goes like this: User registers verify e-mail sent they click link inside verify e-mail site verifies Here's Yelp's: User registers verify screen shown with code Yelp calls user user enters code site verifies It's essentially the same thing, via phone. Is there any reason you can see why this method is better than the e-mail method?

    Read the article

  • Wishlist for Objective-C IDE/Xcode ?

    - by Null Pointer
    My company is evaluating the possibility of developing set of tools for Objective-C extending Xcode default functionality(basically we are thinking about providing better navigation,semantic search, more refactorings, quick fixes, improved code completion (visual assist inspired). So we would like to ask XCode/Objective-C developers: Do you feel that you are missing some features in XCode? What is your wish list? Are you considering the possibility of using addons to Xcode which are not created by Apple? Would you be willing to pay for these addons, or would you only consider free solutions?

    Read the article

  • What is the best database for my needs?

    - by Mr. Flibble
    I am currently using MS SQL Server 2008 but I'm not sure it it is the best system for this particular task. I have a single table like so: PK_ptA PK_ptB DateInserted LookupColA LookupColB ... LookupColF DataCol (ntext) A common query is SELECT TOP(1000000) DataCol FROM table WHERE LookupColA=x AND LookupColD=y AND LookupColE=z ORDER BY DateInserted DESC The table has about a billion rows with 5 million inserted per day. My main problem with SQL Server is that it isn't too easy to shard or spread out the datafiles. Also, exporting seems to max out at 1000rows per second (about 1MB/s) which seems very slow. Another problem I have is, with SQL Server, if I want to add a new LookupCol the log file grows enormously requiring a large amount of rarely used free space on tap. Are there any obvious better solutions for this problem?

    Read the article

  • C# double-quoted path name being escaped when read from file

    - by KrisTrip
    I am trying to read in a text input file that contains a list of filenames (one per line). However, I am running into an issue if the user double-quotes the path (because it has a space in it). For example, a normal input file might have: C:\test\test.tiff C:\test\anothertest.tiff C:\test\lasttest.tiff These get read in fine by my code ("C:\\test\\test.tiff" etc) However, if I have the following input file: "C:\test with spaces\test.tiff" "C:\test with spaces\anothertest.tiff" "C:\test with spaces\lasttest.tiff" These get read in double-quotes and all ("\"C:\\test with spaces\\test.tiff\"" etc). This becomes a problem when I try to open the files (I understandably get invalid character exceptions). My question is, how do I fix this? I want to allow users to input quoted strings and handle them correctly. My first impression was to just write a little method that strips off beginning or ending quotes, but I thought there might be a better way.

    Read the article

  • Heuristic algorithm for load balancing among threads.

    - by Il-Bhima
    I'm working on a multithreaded program where I have a number of worker threads performing tasks of unequal length. I want to load-balance the tasks to ensure that they do roughly the same amount of work. For task T_i I have a number c_i which provides a good approximation to the amount of work that is required for that task. I'm looking for an efficient (O(N) N = num tasks or better) algorithm which will give me "roughly" a good load balance given the values of c_i. It doesn't have to be optimal, but I would like to be able to have some theoretical bounds on how bad the resulting allocations are. Any ideas?

    Read the article

  • JavaScript: Keeping track of eventListeners on DOM elements

    - by bobthabuilda
    What is the best way to keep track of eventListener functions on DOM elements? Should I add a property to the element which references the function like this: var elem = document.getElementsByTagName( 'p' )[0]; function clickFn(){}; elem.listeners = { click: [clickFn, function(){}] }; elem.addEventListener( 'click', function(e){ clickFn(e); }, false ); Or should I store it in my own variable in my code like below: var elem = document.getElementsByTagName( 'p' )[0]; function clickFn(){}; // Using window for the sake of brevity, otherwise I wouldn't =D // DOM elements and their listeners are referenced here in a paired array window.listeners = [elem, { click: [clickFn, function(){}] }]; elem.addEventListener( 'click', function(e){ clickFn(e); }, false ); Obviously the second method would be less obtrusive, but it seems it could get intensive iterating through all those possibilities. Which is the best way and why? Is there a better way?

    Read the article

  • Boost::Thread or fork() : Multithreaded HTTP Proxy

    - by osmano807
    I'm testing boost::thread on a system. It happens that I needed to act as a fork(), because one thread modifies the other variables, even member variables of class I do the project using fork() or is there some alternative still using boost::thread? Basically I run this program in Linux and maybe FreeBSD. It is an http proxy,accept() in main thread, and a function that accepts a class (where there is the file descriptor socket) in a secondary thread that makes the service. Is there a better way to implement a proxy?

    Read the article

  • Compound IDENTITY column in SQL SERVER 2008

    - by Asaf R
    An Orders table has a CustomerId column and an OrderId column. For certain reasons it's important that OrderId is no longer than 2-bytes. There will be several million orders in total, which makes 2-bytes not enough. A customer will have no more than several thousand orders making 2-bytes enough. The obvious solution is to have the (CustomerId, OrderId) be unique rather than (OrderId) itself. The problem is generating the next Customer's OrderId. Preferably, without creating a separate table for each customer (even if it contains only an IDENTITY column), in order to keep the upper layers of the solution simple. Q: how would you generate the next OrderId so that (CustomerId, OrderId) is unique but OrderId itself is allowed to have repetitions? Does Sql Server 2008 have a built in functionality for doing this? For lack of a better term I'm calling it a Compound IDENTITY column.

    Read the article

  • Explicit return form a Ruby method - implementation hiding, reuse and optimisations.

    - by Chris McCauley
    Hi, Rather than allowing a Ruby method to blindly return the last statement evaluated, is there any advantage to returning nil explicitly? In terms of implementation hiding and reuse, it seems dangerous to blindly allow the last expression evaluated to be returned - isn't there a danger that a user will rely on this only to get a nasty surprise when the implementation is modified? Surely returning nil would be better unless an explicit return value was given. Following on, is there an optimisation that Ruby can make when the return is a simple type rather than a reference to a more complex object? Chris

    Read the article

  • C or C++ to write a compiler?

    - by H.Josef
    I want to write a compiler for a custom markup language, I want to get optimum performance and I also want to have a good scalable design. Multi-paradigm programming language (C++) is more suitable to implement modern design patterns, but I think that will degrade performance a little bit (think of RTTI for example) which more or less might make C a better choice. I wonder what is the best language (C, C++ or even objective C) if someone wants to create a modern compiler (in the sense of complying to modern software engineering principles as a software) that is fast, efficient, and well designed.

    Read the article

  • How do I make this simple list comprehension?

    - by Carson Myers
    I'm new to python, and I'm trying to get to know the list comprehensions better. I'm not even really sure if list comprehension is the word I'm looking for, since I'm not generating a list. But I am doing something similar. This is what I am trying to do: I have a list of numbers, the length of which is divisible by three. So say I have nums = [1, 2, 3, 4, 5, 6] I want to iterate over the list and get the sum of each group of three digits. Currently I am doing this: for i in range(0, len(nums), 3): nsum = a + b + c for a, b, c in nums[i, i+3] print(nsum) I know this is wrong, but is there a way to do this? I'm sure I've overlooked something probably very simple... But I can't think of another way to do this.

    Read the article

  • DTO or Domain Model Object in the View Layer?

    - by smayers81
    I know this is probably an age-old question, but what is the better practice? Using a domain model object throughout all layers of your application, and even binding values directly to them on the JSP (I'm using JSF). Or convert a domain model object into a DTO in the DAO or Service layer and send a lightweight DTO to the presentation layer. I have been told it makes no sense to use DTOs because changes to the database will result in changes to all your DTOs whereas using Model Objects everywhere will just require changes to the affected model object. However, the ease of use and the lightweight nature of DTOs seems to outweigh that. I should note that my app uses Hibernate Model Objects AND uses its own custom-created model objects (meaning not bound to any DB session, always detached). Is either of the above scenarios more beneficial to a strict Model Object pattern? Using Hibernate has been a huge PITA with regards to things like Lazy Initialization Exceptions.

    Read the article

  • Newbie Python programmer tangling with Lists.

    - by Sergio Tapia
    Here's what I've got so far: # A. match_ends # Given a list of strings, return the count of the number of # strings where the string length is 2 or more and the first # and last chars of the string are the same. # Note: python does not have a ++ operator, but += works. def match_ends(words): counter = 0 for word in words: if len(word) >= 2 and word[0] == word[-1]: counter += counter return counter # +++your code here+++ return I'm following the Google Python Class, so this isn't homework, but me just learning and improving myself; so please no negative comments about 'not doing my homework'. :P What do you guys think I'm doing wrong here? Here's the result: match_ends X got: 0 expected: 3 X got: 0 expected: 2 X got: 0 expected: 1 I'm really loving Python, so I just know that I'll get better at it. :)

    Read the article

  • Recommendations OutSourcing .NET Work To Indian Team [closed]

    - by MT
    hi there, I've been asked to research outsourcing some of our C# winform development work. The aim is to employ a dedicated Indian team of around 5 developers reporting to myself. A google search provides a plethora of different companies, none of which I have ever heard of before. I'm a little skeptical about this plan at the moment but remain open minded. I was hoping some of you guys had some general advice about how to approach this. Or even better recommendations for companies to contact based upon your experiences? Many thanks

    Read the article

  • How do I set scons system include path

    - by Michael Anderson
    Using scons I can easily set my include paths: env.Append( CPPPATH=['foo'] ) This passes the flag -Ifoo to gcc However I'm trying to compile with a lot of warnings enabled. In particular with env.Append( CPPFLAGS=['-Werror', '-Wall', '-Wextra'] ) which dies horribly on certain boost includes ... I can fix this by adding the boost includes to the system include path rather than the include path as gcc treats system includes differently. So what I need to get passed to gcc instead of -Ifoo is -isystem foo I guess I could do this with the CPPFLAGS variable, but was wondering if there was a better solution built into scons.

    Read the article

  • Composite events in locally scoped regions with Prism (CAL)

    - by Shaddix
    I'm starting to train Prism (CAL) with a small application and faced some problems. I'm creating multiple instances of my MainView, which itself contains some regions, and display them in the Shell. I'm using locally scoped regions to easily handle view injections within my MainView. Currently I'm searching for a way of communication between the views (viewModels) inside the MainView. Composite events could do it, but when I publish those events, they are handled in all instances of my MainView, which I really don't want. Is there a way of raising "locally scoped" composite events like with locally scoped regions? Or may be there's a better way of communicating between views in my case?

    Read the article

  • How to migrate from SourceGear Fortress 1.1.x to TFS 2010?

    - by Jaxidian
    I found this question but it was only similar and, more importantly, dated by over a year. I'm hoping there is something I can't find out there and that is better than what that answer points to. Requirements: Preserve source code history (even if only loosely via text only since all of our prior users may not be created in the TFS repository) Preserve our item tracking history (again, even if just loosely since Fortress wasn't all that great about this). Ultimately, I want some searchable history of what we have done in the past and why. I don't necessarily need all of the hooks in place tying work items to source code or anything like that, but I do need discussions and decisions associated with the work items kept around.

    Read the article

  • Model Based Testing Strategies

    - by Doubt
    What strategies have you used with Model Based Testing? Do you use it exclusively for integration testing, or branch it out to other areas (unit/functional/system/spec verification)? Do you build focused "sealed" models or do you evolve complex onibus models over time? When in the product cycle do you invest in creating MBTs? What sort of base test libraries do you exclusively create for MBTs? What difference do you make in your functional base test libraries to better support MBTs?

    Read the article

  • Android app (with felix) crashes with LinearAlloc exceeded capacity

    - by user1106000
    I am running apache felix and an osgi app on android (3.2). This works pretty well so far, but I have rather large chunks of data to load into the application (osgi bundles). The problem with that is that when I load the biggest chunk of data I get LinearAlloc exceeded capacity The error seems to come from LinearAlloc.c \#define DEFAULT_MAX_LENGTH (4*1024*1024) if (nextOffset > pHdr->mapLength) { /* * We don't have to abort here. We could fall back on the system * malloc(), and have our "free" call figure out what to do. Only * works if the users of these functions actually free everything * they allocate. */ LOGE("LinearAlloc exceeded capacity, last=%d\n", (int) size); dvmAbort(); } afaik in 3.2/4.x it is even 8*1024*1024, but I still hit that limit. I'm looking to get better insight on what causes this problem and how I might possibly be able to fix it. Any help would be appreciated.

    Read the article

  • What is technically more advanced: Brainf*ck or Assembler?

    - by el ka es
    I wondered which of these languages is more powerful. With powerful I don't mean the readability, assembler would be naturally the winner here, but something resulting from, for example, the following factors: Which of them is more high-level? (Both aren't really but one has to be more) Who would be the possibly fastest in compiled state? (There is no BF compiler out there as far as I know but it wouldn't be hard writing one I suppose) Which of the both has the better code length/code action ratio? What I mean is If you get to distracted by the, compared to Brainf*ck, improved readability of assembler, just think of writing plain binary/machine code as what assembler assembles to. Both languages are so basic that it should be possible to answer the question(s) in a rather objective view, I hope.

    Read the article

  • C# XNA Handle mouse events?

    - by user406470
    I'm making a 2D game engine called Clixel over on GitHub. The problem I have relates to two classes, ClxMouse and ClxButton. In it I have a mouse class - the code for that can be viewed here. ClxMouse using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; namespace org.clixel { public class ClxMouse : ClxSprite { private MouseState _curmouse, _lastmouse; public int Sensitivity = 3; public bool Lock = true; public Vector2 Change { get { return new Vector2(_curmouse.X - _lastmouse.X, _curmouse.Y - _lastmouse.Y); } } private int _scrollwheel; public int ScrollWheel { get { return _scrollwheel; } } public bool LeftDown { get { if (_curmouse.LeftButton == ButtonState.Pressed) return true; else return false; } } public bool RightDown { get { if (_curmouse.RightButton == ButtonState.Pressed) return true; else return false; } } public bool MiddleDown { get { if (_curmouse.MiddleButton == ButtonState.Pressed) return true; else return false; } } public bool LeftPressed { get { if (_curmouse.LeftButton == ButtonState.Pressed && _lastmouse.LeftButton == ButtonState.Released) return true; else return false; } } public bool RightPressed { get { if (_curmouse.RightButton == ButtonState.Pressed && _lastmouse.RightButton == ButtonState.Released) return true; else return false; } } public bool MiddlePressed { get { if (_curmouse.MiddleButton == ButtonState.Pressed && _lastmouse.MiddleButton == ButtonState.Released) return true; else return false; } } public bool LeftReleased { get { if (_curmouse.LeftButton == ButtonState.Released && _lastmouse.LeftButton == ButtonState.Pressed) return true; else return false; } } public bool RightReleased { get { if (_curmouse.RightButton == ButtonState.Released && _lastmouse.RightButton == ButtonState.Pressed) return true; else return false; } } public bool MiddleReleased { get { if (_curmouse.MiddleButton == ButtonState.Released && _lastmouse.MiddleButton == ButtonState.Pressed) return true; else return false; } } public MouseState CurMouse { get { return _curmouse; } } public MouseState LastMouse { get { return _lastmouse; } } public ClxMouse() : base(ClxG.Textures.Default.Cursor) { _curmouse = Mouse.GetState(); _lastmouse = _curmouse; CollisionBox = new Rectangle(ClxG.Screen.Center.X, ClxG.Screen.Center.Y, Texture.Width, Texture.Height); this.Solid = false; DefaultPosition = new Vector2(CollisionBox.X, CollisionBox.Y); Mouse.SetPosition(CollisionBox.X, CollisionBox.Y); } public ClxMouse(Texture2D _texture) : base(_texture) { _curmouse = Mouse.GetState(); _lastmouse = _curmouse; CollisionBox = new Rectangle(ClxG.Screen.Center.X, ClxG.Screen.Center.Y, Texture.Width, Texture.Height); DefaultPosition = new Vector2(CollisionBox.X, CollisionBox.Y); } public override void Update() { _lastmouse = _curmouse; _curmouse = Mouse.GetState(); if (_curmouse != _lastmouse) { if (ClxG.Game.IsActive) { _scrollwheel = _curmouse.ScrollWheelValue; Velocity = new Vector2(Change.X / Sensitivity, Change.Y / Sensitivity); if (Lock) Mouse.SetPosition(ClxG.Screen.Center.X, ClxG.Screen.Center.Y); _curmouse = Mouse.GetState(); } base.Update(); } } public override void Draw(SpriteBatch _sb) { base.Draw(_sb); } } } ClxButton using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace org.clixel { public class ClxButton : ClxSprite { /// <summary> /// The color when the mouse is over the button /// </summary> public Color HoverColor; /// <summary> /// The color when the color is being clicked /// </summary> public Color ClickColor; /// <summary> /// The color when the button is inactive /// </summary> public Color InactiveColor; /// <summary> /// The color when the button is active /// </summary> public Color ActiveColor; /// <summary> /// The color after the button has been clicked. /// </summary> public Color ClickedColor; /// <summary> /// The text to be displayed on the button, set to "" if no text is needed. /// </summary> public string Text; /// <summary> /// The ClxText object to be displayed. /// </summary> public ClxText TextRender; /// <summary> /// The ClxState that should be ResetAndShow() when the button is clicked. /// </summary> public ClxState ClickState; /// <summary> /// Collision check to make sure onCollide() only runs once per frame, /// since only the mouse needs to be collision checked. /// </summary> private bool _runonce = false; /// <summary> /// Gets a value indicating whether this instance is colliding. /// </summary> /// <value> /// <c>true</c> if this instance is colliding; otherwise, <c>false</c>. /// </value> public bool IsColliding { get { return _runonce; } } /// <summary> /// Initializes a new instance of the <see cref="ClxButton"/> class. /// </summary> public ClxButton() : base(ClxG.Textures.Default.Button) { HoverColor = Color.Red; ClickColor = Color.Blue; InactiveColor = Color.Gray; ActiveColor = Color.White; ClickedColor = Color.Yellow; Text = Name + ID + " Unset!"; TextRender = new ClxText(); TextRender.Text = Text; TextRender.TextPadding = new Vector2(5, 5); ClickState = null; CollideObjects(ClxG.Mouse); } /// <summary> /// Initializes a new instance of the <see cref="ClxButton"/> class. /// </summary> /// <param name="_texture">The button texture.</param> public ClxButton(Texture2D _texture) : base(_texture) { HoverColor = Color.Red; ClickColor = Color.Blue; InactiveColor = Color.Gray; ActiveColor = Color.White; ClickedColor = Color.Yellow; Texture = _texture; Text = Name + ID; TextRender = new ClxText(); TextRender.Name = this.Name + ".TextRender"; TextRender.Text = Text; TextRender.TextPadding = new Vector2(5, 5); TextRender.Reset(); ClickState = null; CollideObjects(ClxG.Mouse); } /// <summary> /// Draws the debug information, run from ClxG.DrawDebug unless manual control is assumed. /// </summary> /// <param name="_sb">SpriteBatch used for drawing.</param> public override void DrawDebug(SpriteBatch _sb) { _runonce = false; TextRender.DrawDebug(_sb); _sb.Draw(Texture, ActualRectangle, new Rectangle(0, 0, Texture.Width, Texture.Height), DebugColor, Rotation, Origin, Flip, Layer); _sb.Draw(ClxG.Textures.Default.DebugBG, new Rectangle(ActualRectangle.X - DebugLineWidth, ActualRectangle.Y - DebugLineWidth, ActualRectangle.Width + DebugLineWidth * 2, ActualRectangle.Height + DebugLineWidth * 2), new Rectangle(0, 0, ClxG.Textures.Default.DebugBG.Width, ClxG.Textures.Default.DebugBG.Height), DebugOutline, Rotation, Origin, Flip, Layer - 0.1f); _sb.Draw(ClxG.Textures.Default.DebugBG, ActualRectangle, new Rectangle(0, 0, ClxG.Textures.Default.DebugBG.Width, ClxG.Textures.Default.DebugBG.Height), DebugBGColor, Rotation, Origin, Flip, Layer - 0.01f); } /// <summary> /// Draws using the SpriteBatch, run from ClxG.Draw unless manual control is assumed. /// </summary> /// <param name="_sb">SpriteBatch used for drawing.</param> public override void Draw(SpriteBatch _sb) { _runonce = false; TextRender.Draw(_sb); if (Visible) if (Debug) { DrawDebug(_sb); } else _sb.Draw(Texture, ActualRectangle, new Rectangle(0, 0, Texture.Width, Texture.Height), Color, Rotation, Origin, Flip, Layer); } /// <summary> /// Updates this instance. /// </summary> public override void Update() { if (this.Color != ActiveColor) this.Color = ActiveColor; TextRender.Layer = this.Layer + 0.03f; TextRender.Text = Text; TextRender.Scale = .5f; TextRender.Name = this.Name + ".TextRender"; TextRender.Origin = new Vector2(TextRender.CollisionBox.Center.X, TextRender.CollisionBox.Center.Y); TextRender.Center(this); TextRender.Update(); this.CollisionBox.Width = (int)(TextRender.CollisionBox.Width * TextRender.Scale) + (int)(TextRender.TextPadding.X * 2); this.CollisionBox.Height = (int)(TextRender.CollisionBox.Height * TextRender.Scale) + (int)(TextRender.TextPadding.Y * 2); base.Update(); } /// <summary> /// Collide event, takes the colliding object to call it's proper collision code. /// You'd want to use something like if(typeof(collider) == typeof(ClxObject) /// </summary> /// <param name="collider">The colliding object.</param> public override void onCollide(ClxObject collider) { if (!_runonce) { _runonce = true; UpdateEvents(); base.onCollide(collider); } } /// <summary> /// Updates the mouse based events. /// </summary> public void UpdateEvents() { onHover(); if (ClxG.Mouse.LeftReleased) { onLeftReleased(); return; } if (ClxG.Mouse.RightReleased) { onRightReleased(); return; } if (ClxG.Mouse.MiddleReleased) { onMiddleReleased(); return; } if (ClxG.Mouse.LeftPressed) { onLeftClicked(); return; } if (ClxG.Mouse.RightPressed) { onRightClicked(); return; } if (ClxG.Mouse.MiddlePressed) { onMiddleClicked(); return; } if (ClxG.Mouse.LeftDown) { onLeftClick(); return; } if (ClxG.Mouse.RightDown) { onRightClick(); return; } if (ClxG.Mouse.MiddleDown) { onMiddleClick(); return; } } /// <summary> /// Shows the state of the click. /// </summary> public void ShowClickState() { if (ClickState != null) { ClickState.ResetAndShow(); } } /// <summary> /// Hover event /// </summary> virtual public void onHover() { this.Color = HoverColor; } /// <summary> /// Left click event /// </summary> virtual public void onLeftClick() { this.Color = ClickColor; } /// <summary> /// Right click event /// </summary> virtual public void onRightClick() { } /// <summary> /// Middle click event /// </summary> virtual public void onMiddleClick() { } /// <summary> /// Left click event, called once per click /// </summary> virtual public void onLeftClicked() { ShowClickState(); } /// <summary> /// Right click event, called once per click /// </summary> virtual public void onRightClicked() { this.Reset(); } /// <summary> /// Middle click event, called once per click /// </summary> virtual public void onMiddleClicked() { } /// <summary> /// Ons the left released. /// </summary> virtual public void onLeftReleased() { this.Color = ClickedColor; } virtual public void onRightReleased() { } virtual public void onMiddleReleased() { } } } The issue I have is that I have all these have event styled methods, especially in ClxButton with all the onLeftClick, onRightClick, etc, etc. Is there a better way for me to handle these events to be a lot more easier for a programmer to use? I was looking at normal events on some other sites, (I'd post them but I need more rep.) and didn't really see a good way to implement delegate events into my framework. I'm not really sure how these events work, could someone possibly lay out how these events are processed for me? TL:DR * Is there a better way to handle events like this? * Are events a viable solution to this problem? Thanks in advance for any help.

    Read the article

  • Dot Net Nuke - Sub Domains

    - by Tristan
    Hi Guys, I've got a DNN portal set up for me and my brother, which works, and i'd like to make it so that sub domains point to our respective sub section of the sites. I.e. brothers.co.uk = brothers.co.uk/home.aspx me.brothers.co.uk = brothers.co.uk/me.aspx him.brothers.co.uk = brothers.co.uk/him.aspx I've got the sub sections set up in DNN, but can't figure out what to do with domain names to get it working. I'd like this to be all one site with the same login set, although if there's a better way to structure this, I'm open to ideas. Any thoughts? Regards Tristan

    Read the article

  • Preventing mouse emulation events (ie click) from touch events in Mobile Safari / iPhone using Javas

    - by Jaime Cham
    In doing a single page Javascript app with interactive DOM elements I've found that the "mouseover-mousemove-mousedown-mouseup-click" sequence happens all in a bunch after the "touchstart-touchmove-touchend" sequence of events. I've also found that it is possible to prevent the "mouse*-click" events from happening by doing an "event.preventDefault()" during the touchstart event, but only then, and not during the touchmove and touchend. This is a strange design, because because it is not possible to know during the touchstart yet whether the user intents to drag or swipe or just tap/click on the item. I ended up setting up a "ignore_next_click" flag somewhere tied to a timestamp, but this is obviously not very clean. Does anybody know of a better way of doing this, or are we missing something? Note that while a "click" can be recognized as a "touchstart-touchend" sequence (ie no "touchmove"), there are certain things, such as keyboard input focus, that can only happen during a proper click event.

    Read the article

< Previous Page | 506 507 508 509 510 511 512 513 514 515 516 517  | Next Page >