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  • What hack can I use to suppress an unused function warning?

    - by Yuval A
    Consider a private method which is called from JNI and not used otherwise, generating a compiler warning about an unused method: private void someMethodCalledOnlyFromJNI() { // WARNING: method is never used // .... } This is some legacy code in Java 1.4 - so no dice on @SuppressWarnings. What hack would you use to suppress this compiler warning?

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  • Calling compiled C from R with .C()

    - by Sarah
    I'm trying to call a program (function getNBDensities in the C executable measurementDensities_out) from R. The function is passed several arrays and the variable double runsum. Right now, the getNBDensities function basically does nothing: it prints to screen the values of passed parameters. My problem is the syntax of calling the function: array(.C("getNBDensities", hr = as.double(hosp.rate), # a vector (s x 1) sp = as.double(samplingProbabilities), # another vector (s x 1) odh = as.double(odh), # another vector (s x 1) simCases = as.integer(x[c("xC1","xC2","xC3")]), # another vector (s x 1) obsCases = as.integer(y[c("yC1","yC2","yC3")]), # another vector (s x 1) runsum = as.double(runsum), # double DUP = TRUE, NAOK = TRUE, PACKAGE = "measurementDensities_out")$f, dim = length(y[c("yC1","yC2","yC3")]), dimnames = c("yC1","yC2","yC3")) The error I get, after proper execution of the function (i.e., the right output is printed to screen), is Error in dim(data) <- dim : attempt to set an attribute on NULL I'm unclear what the dimensions are that I should be passing the function: should it be s x 5 + 1 (five vectors of length s and one double)? I've tried all sorts of combinations (including sx5+1) and have found only seemingly conflicting descriptions/examples online of what's supposed to happen here. For those who are interested, the C code is below: #include <R.h> #include <Rmath.h> #include <math.h> #include <Rdefines.h> #include <R_ext/PrtUtil.h> #define NUM_STRAINS 3 #define DEBUG void getNBDensities( double *hr, double *sp, double *odh, int *simCases, int *obsCases, double *runsum ); void getNBDensities( double *hr, double *sp, double *odh, int *simCases, int *obsCases, double *runsum ) { #ifdef DEBUG for ( int s = 0; s < NUM_STRAINS; s++ ) { Rprintf("\nFor strain %d",s); Rprintf("\n\tHospitalization rate = %lg", hr[s]); Rprintf("\n\tSimulation probability = %lg",sp[s]); Rprintf("\n\tSimulated cases = %d",simCases[s]); Rprintf("\n\tObserved cases = %d",obsCases[s]); Rprintf("\n\tOverdispersion parameter = %lg",odh[s]); } Rprintf("\nRunning sum = %lg",runsum[0]); #endif } naive solution While better (i.e., potentially faster or syntactically clearer) solutions may exist (see Dirk's answer below), the following simplification of the code works: out<-.C("getNBDensities", hr = as.double(hosp.rate), sp = as.double(samplingProbabilities), odh = as.double(odh), simCases = as.integer(x[c("xC1","xC2","xC3")]), obsCases = as.integer(y[c("yC1","yC2","yC3")]), runsum = as.double(runsum)) The variables can be accessed in >out.

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  • I can't see any trace output in ASP.NET

    - by asksuperuser
    In Visual Studio 2010 I added Trace to Page_Load as explained here http://www.asp101.com/articles/robert/tracing/default.asp but I can't see any Trace output, why ? public partial class _Default : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { Trace.IsEnabled = true; Trace.Write("Hello World"); } }

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  • NServiceBus specify order of Handlers execution

    - by John Simons
    Just wondering if this is the way to specify the order to run a handler (AuthorizationHandler) before all others? public void SpecifyOrder(Order order) { order.Specify(First<AuthorizationHandler>.Then<IHandleMessages<IMessage>>()); } It just feels odd to add Then<IHandleMessages<IMessage>>(). Is there a nicer way of saying to the Bus execute x handler before all others?

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  • UIButton does not respond to touch events after changing its position using setFrame

    - by Pranathi
    I have a view controller class (child) which extends from view controller class (parent). In the parent class's loadView() method I create a sub-view (named myButtonView) with two buttons (buttons are horizontally laid out in the subview) and add it to the main view. In the subclass I need to shift these two buttons up by 50pixels. So, I am shifting the buttonView by calling the setFrame method. This makes the buttons shift and render properly but they do not respond to touch events after this. Buttons work properly in the views of Parent class type. In the child class type view also, if I comment out the setFrame() call the buttons work properly. How can I shift the buttons and still make them respond to touch events? Any help is appreciated. Following is snippets of the code. In the parent class: - (void)loadView { // Some code... CGRect buttonFrameRect = CGRectMake(0,yOffset+1,screenRect.size.width,KButtonViewHeight); myButtonView = [[UIView alloc]initWithFrame:buttonFrameRect]; myButtonView.backgroundColor = [UIColor clearColor]; [self.view addSubview:myButtonView]; // some code... CGRect nxtButtonRect = CGRectMake(screenRect.size.width - 110, 5, 100, 40); myNxtButton = [UIButton buttonWithType:UIButtonTypeCustom]; [myNxtButton setTitle:@"Submit" forState:UIControlStateNormal]; myNxtButton.frame = nxtButtonRect; myNxtButton.backgroundColor = [UIColor clearColor]; [myNxtButton addTarget:self action:@selector(nextButtonPressed:) forControlEvents:UIControlEventTouchUpInside]; [myButtonView addSubview:myNxtButton]; CGRect backButtonRect = CGRectMake(10, 5, 100, 40); myBackButton = [UIButton buttonWithType:UIButtonTypeCustom]; [myBackButton setTitle:@"Back" forState:UIControlStateNormal]; myBackButton.frame = backButtonRect; myBackButton.backgroundColor = [UIColor clearColor]; [myBackButton addTarget:self action:@selector(backButtonPressed:) forControlEvents:UIControlEventTouchUpInside]; [myButtonView addSubview:myBackButton]; // Some code... } In the child class: - (void)loadView { [super loadView]; //Some code .. CGRect buttonViewRect = myButtonView.frame; buttonViewRect.origin.y = yOffset; // This is basically original yOffset + 50 [myButtonView setFrame:buttonViewRect]; yOffset += KButtonViewHeight; // Add some other view below myButtonView .. }

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  • WCF - Error Handling

    - by inutan
    Hello there, I have my WCF Service hosted in Windows Service. The client application is a website project to which I added the Service reference. I was not using any error logging/tracing... but now I feel I should implement as it will help me not to make void guesses. Please guide me for the best practice so that I can quickly handle errors and pin point the exact issue. Thank you!

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  • Dictionary w/ null key?

    - by Ralph
    Firstly, why doesn't Dictionary<TKey, TValue> support a single null key? Secondly, is there an existing dictionary-like collection that does? I want to store an "empty" or "missing" or "default" System.Type, thought null would work well for this. More specifically, I've written this class: class Switch { private Dictionary<Type, Action<object>> _dict; public Switch(params KeyValuePair<Type, Action<object>>[] cases) { _dict = new Dictionary<Type, Action<object>>(cases.Length); foreach (var entry in cases) _dict.Add(entry.Key, entry.Value); } public void Execute(object obj) { var type = obj.GetType(); if (_dict.ContainsKey(type)) _dict[type](obj); } public static void Execute(object obj, params KeyValuePair<Type, Action<object>>[] cases) { var type = obj.GetType(); foreach (var entry in cases) { if (entry.Key == null || type.IsAssignableFrom(entry.Key)) { entry.Value(obj); break; } } } public static KeyValuePair<Type, Action<object>> Case<T>(Action action) { return new KeyValuePair<Type, Action<object>>(typeof(T), x => action()); } public static KeyValuePair<Type, Action<object>> Case<T>(Action<T> action) { return new KeyValuePair<Type, Action<object>>(typeof(T), x => action((T)x)); } public static KeyValuePair<Type, Action<object>> Default(Action action) { return new KeyValuePair<Type, Action<object>>(null, x => action()); } } For switching on types. There are two ways to use it: Statically. Just call Switch.Execute(yourObject, Switch.Case<YourType>(x => x.Action())) Precompiled. Create a switch, and then use it later with switchInstance.Execute(yourObject) Works great except when you try to add a default case to the "precompiled" version (null argument exception).

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  • Unfortunately App stopped when destroying SupportMapFragment

    - by user1408341
    I have the following problem. I have three fragments which are hosted in a TabHost. When I'm working with the app everything works fine. Now I like to end the app when the user hits the back button. Instead of terminating without errors I get the message Unfortunately App stopped. Then I said to myself something is wrong with the onDestroy() method of the FragmentActivity or with the onDestroyView method() of the Fragment. The problem is I cannot debug the point where the app crash. I get only the error:Fatal signal 11 (SIGSEGV). I then removed one by one each Fragment to identify which fragment causes the error. I could identify the fragment that I named BasicMapFragment. Something is wrong there. The code: public class BasicMapFragment extends SupportMapFragment implements LocationListener { @Override public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) { View view = super.onCreateView(inflater, container, savedInstanceState); //removeAllMarkers(); //setupGps(); //setupMap(); //setupMarkersFromModel(); //registerListeners(); return view; } } I commented out all my self written code to isolate the place where the error occurs. @Override public void onDestroy() { Log.d("ch.xxx.fragment.BasiceMapFragment", "On destroy called"); super.onDestroy(); } public void onDestroyView() { Log.d("ch.xxx.fragment.BasiceMapFragment", "On destroy view called"); super.onDestroyView(); } When I press the back button now the onDestroy() method of my FragmentActivity is first called like expected. Then the onDestroyView method is called on my BasicMapFragment class. At the end the onDestroy method is called - and then the application crash. Here is my layout file: <?xml version="1.0" encoding="utf-8"?> <FrameLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent"> <fragment android:id="@+id/map" android:layout_width="match_parent" android:layout_height="match_parent" class="com.google.android.gms.maps.SupportMapFragment"/> </FrameLayout> Resume: - Map is showed - I can work with the app. - When I leave out the BasicMapFragment the app finish without error. - When I add the BasicMapFragment the app returns an error when I press the back button Is there something that I have forgot to implement? Have somebody had the same trouble?

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  • this.Width=30; NOT WORKING!

    - by j-t-s
    Hi All, I've been doing this for years. But now it's just not working. private void Form1_Deactivate(object sender, EventArgs e) { this.Size = new Size(30, 29); txt.Visible = false; lbl.Visible = false; } The form just does not change Width. But, as above, the 3 controls DO become invisible. Any suggestions?

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  • does passing __m128i objects by reference to inline function cause these objects to be moved to stac

    - by ~buratinas
    Hello, I'm writing transpose function for 8x16bit vectors with SSE2 intrinsics. Since there are 8 arguments for that function (a matrix of 8x8x16bit size), I can't do anything but pass them by reference. Will that be optimized by the compiler (I mean, will these __m128i objects be passed in registers instead of stack)? Code snippet: inline void transpose (__m128i &a0, __m128i &a1, __m128i &a2, __m128i &a3, __m128i &a4, __m128i &a5, __m128i &a6, __m128i &a7) { .... }

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  • NSConcreteData leaked object in objective c ?

    - by Madan Mohan
    Hi Guys, I am getting the NSConcreteData leaked object while testing the leaks in the instruments.It showing in the parser, - (void)parseXMLFileAtURL:(NSURL *)URL { [urlList release]; urlList = [[NSMutableArray alloc] init]; myParser = [[NSXMLParser alloc] initWithContentsOfURL:URL] ;// it showing this line as leaking [myParser setDelegate:self]; [myParser setShouldProcessNamespaces:NO]; [myParser setShouldReportNamespacePrefixes:NO]; [myParser setShouldResolveExternalEntities:NO]; [myParser parse]; [myParser release]; }

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  • c++, when do you need/have to pass data as (*&)

    - by ra170
    I came across people passing data objects as: declaration: DataObject * data = 0; calling it as: SomeMethod( data ); definition of Somethod: void SomeMethod(SomeObject * & object) My obvious question is, when and why do you have to do this (& *)? Is it passing the pointer as reference?

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  • getting Url in the call back function of WebRequesting

    - by Stacker
    lets say i have a web request: WebRequest webRequest = WebRequest.Create(Url); webRequest.BeginGetResponse(this.RespCallback, webRequest); now is there is any way to do retierve the URL in private void RespCallback(IAsyncResult asynchronousResult) { // here } the idea is i want to provide a squence id in the url while doing webrequest and then reterive it on the call back and match it to know that this call back is from that request. any idea?

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  • working with android intents how to pass arguments between father and the intent h in

    - by yoavstr
    assuming i want to open another activity from my current activty and i want to pass her arguments such as in my case diffculty level how i do it?... newGameButton.setOnClickListener(new OnClickListener() { public void onClick(View view) { Intent i = new Intent(countryCityGameMenu.this,GameScreen.class); startActivityForResult(i, GlobalDataStore.STATIC_INTEGER_VALUE); } }); is there a way to pass those arguments in the calling ?... thankx

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  • How to get the substring in C#?

    - by Nano HE
    Hi, I can get the first three characters with the function below. However, how can I get the output of the last five characters (Three) with Substring() function. Or other string function will be used? Thank you. static void Main() { string input = "OneTwoThree"; // Get first three characters string sub = input.Substring(0, 3); Console.WriteLine("Substring: {0}", sub); // Output One. }

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  • How to hide anchor link with Jquery

    - by user545520
    Hello Everyone, I have anchor tag <a id="click" href="javascript:void(0);" onclick="disable();" style="">Clickme</a>. When html loads it showing clickme,when i click anchor link,it calls disable() function,In disable function i am trying to hide it using below code within the jquery success function: document.getElementById("click").style.display='none'; But page never hides that anchor link,Please let me know if i am doing anything wrong. Thanks in advance.

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  • How to save/retrieve words to/from SQlite database?

    - by user998032
    Sorry if I repeat my question but I have still had no clues of what to do and how to deal with the question. My app is a dictionary. I assume that users will need to add words that they want to memorise to a Favourite list. Thus, I created a Favorite button that works on two phases: short-click to save the currently-view word into the Favourite list; and long-click to view the Favourite list so that users can click on any words to look them up again. I go for using a SQlite database to store the favourite words but I wonder how I can do this task. Specifically, my questions are: Should I use the current dictionary SQLite database or create a new SQLite database to favorite words? In each case, what codes do I have to write to cope with the mentioned task? Could anyone there kindly help? Here is the dictionary code: package mydict.app; import java.util.ArrayList; import android.database.Cursor; import android.database.sqlite.SQLiteDatabase; import android.database.sqlite.SQLiteException; import android.util.Log; public class DictionaryEngine { static final private String SQL_TAG = "[MyAppName - DictionaryEngine]"; private SQLiteDatabase mDB = null; private String mDBName; private String mDBPath; //private String mDBExtension; public ArrayList<String> lstCurrentWord = null; public ArrayList<String> lstCurrentContent = null; //public ArrayAdapter<String> adapter = null; public DictionaryEngine() { lstCurrentContent = new ArrayList<String>(); lstCurrentWord = new ArrayList<String>(); } public DictionaryEngine(String basePath, String dbName, String dbExtension) { //mDBExtension = getResources().getString(R.string.dbExtension); //mDBExtension = dbExtension; lstCurrentContent = new ArrayList<String>(); lstCurrentWord = new ArrayList<String>(); this.setDatabaseFile(basePath, dbName, dbExtension); } public boolean setDatabaseFile(String basePath, String dbName, String dbExtension) { if (mDB != null) { if (mDB.isOpen() == true) // Database is already opened { if (basePath.equals(mDBPath) && dbName.equals(mDBName)) // the opened database has the same name and path -> do nothing { Log.i(SQL_TAG, "Database is already opened!"); return true; } else { mDB.close(); } } } String fullDbPath=""; try { fullDbPath = basePath + dbName + "/" + dbName + dbExtension; mDB = SQLiteDatabase.openDatabase(fullDbPath, null, SQLiteDatabase.OPEN_READWRITE|SQLiteDatabase.NO_LOCALIZED_COLLATORS); } catch (SQLiteException ex) { ex.printStackTrace(); Log.i(SQL_TAG, "There is no valid dictionary database " + dbName +" at path " + basePath); return false; } if (mDB == null) { return false; } this.mDBName = dbName; this.mDBPath = basePath; Log.i(SQL_TAG,"Database " + dbName + " is opened!"); return true; } public void getWordList(String word) { String query; // encode input String wordEncode = Utility.encodeContent(word); if (word.equals("") || word == null) { query = "SELECT id,word FROM " + mDBName + " LIMIT 0,15" ; } else { query = "SELECT id,word FROM " + mDBName + " WHERE word >= '"+wordEncode+"' LIMIT 0,15"; } //Log.i(SQL_TAG, "query = " + query); Cursor result = mDB.rawQuery(query,null); int indexWordColumn = result.getColumnIndex("Word"); int indexContentColumn = result.getColumnIndex("Content"); if (result != null) { int countRow=result.getCount(); Log.i(SQL_TAG, "countRow = " + countRow); lstCurrentWord.clear(); lstCurrentContent.clear(); if (countRow >= 1) { result.moveToFirst(); String strWord = Utility.decodeContent(result.getString(indexWordColumn)); String strContent = Utility.decodeContent(result.getString(indexContentColumn)); lstCurrentWord.add(0,strWord); lstCurrentContent.add(0,strContent); int i = 0; while (result.moveToNext()) { strWord = Utility.decodeContent(result.getString(indexWordColumn)); strContent = Utility.decodeContent(result.getString(indexContentColumn)); lstCurrentWord.add(i,strWord); lstCurrentContent.add(i,strContent); i++; } } result.close(); } } public Cursor getCursorWordList(String word) { String query; // encode input String wordEncode = Utility.encodeContent(word); if (word.equals("") || word == null) { query = "SELECT id,word FROM " + mDBName + " LIMIT 0,15" ; } else { query = "SELECT id,content,word FROM " + mDBName + " WHERE word >= '"+wordEncode+"' LIMIT 0,15"; } //Log.i(SQL_TAG, "query = " + query); Cursor result = mDB.rawQuery(query,null); return result; } public Cursor getCursorContentFromId(int wordId) { String query; // encode input if (wordId <= 0) { return null; } else { query = "SELECT id,content,word FROM " + mDBName + " WHERE Id = " + wordId ; } //Log.i(SQL_TAG, "query = " + query); Cursor result = mDB.rawQuery(query,null); return result; } public Cursor getCursorContentFromWord(String word) { String query; // encode input if (word == null || word.equals("")) { return null; } else { query = "SELECT id,content,word FROM " + mDBName + " WHERE word = '" + word + "' LIMIT 0,1"; } //Log.i(SQL_TAG, "query = " + query); Cursor result = mDB.rawQuery(query,null); return result; } public void closeDatabase() { mDB.close(); } public boolean isOpen() { return mDB.isOpen(); } public boolean isReadOnly() { return mDB.isReadOnly(); } } And here is the code below the Favourite button to save to and load the Favourite list: btnAddFavourite = (ImageButton) findViewById(R.id.btnAddFavourite); btnAddFavourite.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { // Add code here to save the favourite, e.g. in the db. Toast toast = Toast.makeText(ContentView.this, R.string.messageWordAddedToFarvourite, Toast.LENGTH_SHORT); toast.show(); } }); btnAddFavourite.setOnLongClickListener(new View.OnLongClickListener() { @Override public boolean onLongClick(View v) { // Open the favourite Activity, which in turn will fetch the saved favourites, to show them. Intent intent = new Intent(getApplicationContext(), FavViewFavourite.class); intent.setFlags(Intent.FLAG_ACTIVITY_NEW_TASK); getApplicationContext().startActivity(intent); return false; } }); }

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  • I can't get ExternalInterface.addCallback to work - trying to call an AS3 function from a js button

    - by Guillaume Riesen
    I'm trying to use ExternalInterface.addCallback to allow js to call an as3 method. My code is as follows: AS: ExternalInterface.addCallback("sendToActionscript", callFromJavaScript); function callFromJavaScript():void{ circle_mc.gotoAndStop("finish"); } JS: Switch to square function callToActionscript() { flashController = document.getElementById("jstoactest") flashController.sendToActionscript(); } It's not working. What am I doing wrong?

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  • error C2059: syntax error : ']', i cant figure out why this coming up in c++

    - by user320950
    void display_totals(); int exam1[100][3];// array that can hold 100 numbers for 1st column int exam2[100][3];// array that can hold 100 numbers for 2nd column int exam3[100][3];// array that can hold 100 numbers for 3rd column int main() { int go,go2,go3; go=read_file_in_array; go2= calculate_total(exam1[],exam2[],exam3[]); go3=display_totals; cout << go,go2,go3; return 0; } void display_totals() { int grade_total; grade_total=calculate_total(exam1[],exam2[],exam3[]); } int calculate_total(int exam1[],int exam2[],int exam3[]) { int calc_tot,above90=0, above80=0, above70=0, above60=0,i,j; calc_tot=read_file_in_array(exam[100][3]); exam1[][]=exam[100][3]; exam2[][]=exam[100][3]; exam3[][]=exam[100][3]; for(i=0;i<100;i++); { if(exam1[i] <=90 && exam1[i] >=100) { above90++; cout << above90; } } return exam1[i],exam2[i],exam3[i]; } int read_file_in_array(int exam[100][3]) { ifstream infile; int num, i=0,j=0; infile.open("grades.txt");// file containing numbers in 3 columns if(infile.fail()) // checks to see if file opended { cout << "error" << endl; } while(!infile.eof()) // reads file to end of line { for(i=0;i<100;i++); // array numbers less than 100 { for(j=0;j<3;j++); // while reading get 1st array or element infile >> exam[i][j]; cout << exam[i][j] << endl; } } infile.close(); return exam[i][j]; }

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  • VIM plugin for updating C++ function definition

    - by Sunny
    I'm looking for a VIM plugin that can do these kind of thing. Let's say I have a function in a .cpp file void myFunction(int arg1, int arg2, int arg3){ //code } The function definition is defined in the .h file. So every time I change the function name or add a new argument to the function, I have to go back the the .h file to do the same. Is there a VIM plugin that can automate this task?

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  • iOS dynamic object creation

    - by Abdul Ahmad
    I've worked with Xcode and iOS on a few personal projects and have always used non-object-oriented designs for everything... just because I've been doing mostly learning/experimenting with things. Now I've been trying to implement some object oriented design into one game I've made previously. The idea is, I have a space ship that can shoot bullets. In the past I basically added the UIImageView to the storyboard and then connected it to the .h file and from there did things on it like move it around or whatever (using CGPointMake). The idea now is to make a method (and a whole other class soon) that will create a UIImageView programmatically, allocate it, add it to the superview etc... I've got this working so far, easy stuff, but the next part is a bit harder. Where do I store this local variable "bullet"? I've been saving it to an NSMutableArray and doing the following: (actually here are the methods that I have) -(void)movement { for (int i = 0; i < [array1 count]; i ++) { UIImageView *a = [array1 objectAtIndex:i]; a.center = CGPointMake(a.center.x + 2, a.center.y); if (a.center.x > 500) { [array1 removeObjectAtIndex:i]; [a removeFromSuperview]; } } } -(void)getBullet { UIImageView *bullet = [[UIImageView alloc] initWithFrame:CGRectMake(ship.center.x + 20, ship.center.y - 2, 15, 3)]; bullet.image = [UIImage imageNamed:@"bullet2.png"]; bullet.hidden = NO; [self.view addSubview:bullet]; [array1 addObject:bullet]; } (by the way, array1 is declared in the .h file) and theres a timer that controls the movement method timer = [NSTimer scheduledTimerWithTimeInterval:0.5 target:self selector:@selector(movement) userInfo:nil repeats:YES]; first question is: what is the correct way of doing this? Storing a bullet for example until it is removed from the superview, should I store it another way? and another question is, when I remove a UIImageView from the superview, does that remove it from memory so its not using up system resources? Thank you for the help! (will update if I Think of other questions

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  • Painting component inside another component

    - by mike_hornbeck
    I've got a task to display painted 'eyes' with menu buttons to change their colors, and background color. Next animate them. But currently I'm stuck at painting, sinc in my JFrame I've Created JPanel containing panels with drawn eyes and buttons. Buttons are rendered properly but my eyes canvas is not shown. I've tried changing paint to paintComponent, setting contentPane differently but still nothing works. import java.awt.*; import javax.swing.*; public class Main extends JFrame { public static void main(String[] args) { final JFrame frame = new JFrame("Eyes"); frame.setPreferredSize(new Dimension(600, 450)); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); JPanel players = new JPanel(new GridLayout(1, 3)); players.add(new JButton("Eyes color")); players.add(new JButton("Eye pupil")); players.add(new JButton("Background color")); JPanel eyes = new JPanel(); Eyes e = new Eyes(); eyes.add(e); eyes.setPreferredSize(new Dimension(600, 400)); JPanel content = new JPanel(); content.setLayout(new BoxLayout(content, BoxLayout.Y_AXIS)); frame.setContentPane(content); content.add(players); content.add(eyes); // frame.getContentPane().add(content); frame.pack(); frame.setVisible(true); } } class Eyes extends JPanel { public Eyes(){ } public void paint(Graphics g) { super.paintComponent(g); Graphics2D g2d = (Graphics2D) g; g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING,RenderingHints.VALUE_ANTIALIAS_ON); BasicStroke bs = new BasicStroke(3.0f); g2d.setBackground(Color.green); g2d.setStroke(bs); g2d.setColor(Color.yellow); g2d.fillOval(50, 150, 200, 200); g2d.fillOval( 350, 150, 200, 200); g2d.setColor(Color.BLACK); g2d.drawOval(49, 149, 201, 201); g2d.drawOval(349, 149, 201, 201); g2d.fillOval(125, 225, 50, 50); g2d.fillOval(425, 225, 50, 50); } } This is what I should get : This is what I have : When I've tried painting it directly in JFrame it works almost perfect, apart of background not being set. Why setBackgroundColor doesn't influence my drawing in any way ?

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