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  • How to cheat on flash games using Cheat Engine

    - by Phenom
    There's a certain flash game I'm trying to hack. However one problem I've encountered is that I'll seem to track down a value using Cheat Engine, but then the program changes the locations where it stores the value. How do flash programs do this? I know its still possible to get around this, because I've seen someone do it before, but how is it done?

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  • iPhone SDK - Comparing characters in string

    - by Karl Daniel
    Basically what I'm trying to do is compare 2 strings one from a plist and one from the user's input. I use a while loop to step through each character and compare it and if true then I increase an integer then once the loop has finished I work out the percentage correct / similarity of the plist answer and the user's answer. I seem to be having a problem however as the only return I'm getting is 0. Below is the code I'm using... The code below is all functioning and the question no longer requires answering... Working code... answerLength = boxAnswer.length; //Gets number of characters of first string. plistLength = plistAnswer.length; //Gets number of characters of second string. characterRange = 0; //Sets the variable for which character to look at. charactersCorrect = 0; //Sets the variable of number of matching characters. unichar answerCharacter; //Declares a unichar for the first string. unichar plistCharacter; //Declares a unichar for the second string. while (answerLength > 0 && plistLength > 0) { answerCharacter = [boxAnswer characterAtIndex:characterRange]; //Gets character of first string at the index of the range integer. plistCharacter = [plistAnswer characterAtIndex:characterRange]; //Gets character of second string at the index of the range integer. answerLength--; //Reduces number of characters left to compare. plistLength--; characterRange++; //Increases integer to tell it to look at next character in string. if (answerCharacter == plistCharacter) { //Checks to see if character of first string and character of second string match. charactersCorrect++; //If true increases the number correct. } } //Works out percentage of matching characters out of the total string. totalChar = plistAnswer.length; totalPercentage = (charactersCorrect/totalChar)*100; percentageCorrect.text = [NSString stringWithFormat:@"%i%%",totalPercentage]; Variable Declarations... int answerLength; int plistLength; int characterRange; double totalChar; double charactersCorrect; int totalPercentage;

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  • Combining List<>'s in .NET

    - by Maxim Z.
    I have a few List< objects that hold many objects of one specific type. My goal is to combine these List<'s into one List<. Of course, I could just loop through each List's contents and add them into one final List, but is there a more efficient way?

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  • Ruby script as service

    - by mplacona
    Well, the title say it all. I have a ruby script I want running as a service (one I can start and stop) on my Linux box. I was able to find how to do it on Windows here Some readings point to creating daemons or cron tasks. I just need something simple I can call on my box's reboot, and can stop/start whenever I please. my script has an internal sleep call, and runs in "eternal loop" thanks in advance

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  • staruml "combined fragment" layout

    - by Ryan Fernandes
    Am facing a bit of trouble getting the 'combined fragment' to sit above an activation (in a sequence diagram). On adding a 'combined fragment' (loop/alt/opt etc) to a section of the sequence diagram, the label and the guard condition appear 'under' the activation block and hence is obscured. Any idea how to fix this?

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  • Using gcc compiler flag in Xcode

    - by tech74
    Hi, Shark has identified a area of code to be improved - Unaligned loop start and recommends adding -falign-loops=16 (gcc compiler flag). I've added this to Other C flags in iphone Xcode both to the dependant project and top level project. However it still does not seem to affect the performance and Shark is still reporting the same problem so it appears it didn't work. Am i doing this correctly?

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  • plt-scheme : catching mouse click event on canvas

    - by Thura
    I am writing a tic-tac-toe game in plt-scheme as my AI course project. The idea for gui is a grid with 9 boxes, each with a canvas, using panes ... When the user click on a canvas, 'X' or 'O' will be drawn accordingly ... The question is how can I catch mouse click event on canvas? I found out I need to use on-event, but still don't know how? Any clues?

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  • Web P2P video confrence solution

    - by dtroy
    I'm looking for the best possible solution which will allow me to incorporate live video/audio conference between 2 users(only 2 at this point) into a flash gaming platform. The video chat is not just an extra feature, it's the main one. I'm mainly looking at open source implementations or something I'll be able to implement myself, but will consider commercial products if they are exactly what I need. Here are a few things I've looked at, but so far, I didn't find any of them good enough: Flash player 10's P2P capabilities sound promising, but I am aware of the fact that Adobe has not release any information on the RTMFP protocol and that there is no commercial server which supports it at this point. Stream all the video/audio live through a flash server (not p2p), but from my personal experience you don't get a smooth conversation. I think TokBox uses this method Java applets are a possible solution too (to perform p2p), but I don't think it will be a nice and elegant solution to combine them in the game at this point (and requires the user to authorize them). BTW, I couldn't find any useful implementations. So, If you know of any, i'll look into them. Google Gmail Video Chat uses a custom (and proprietary) browser plug-in which does the p2p and streams the video/audio into the flash player. This is a possible solution, but I rather not implement the entire p2p protocol stack + browser plug-in at this stage and concentrate on other aspect of the game itself. I think they are using XMPP based protocol similar to Jingle and they've release a Jingle librarby but without the video confrencing implementation. EDIT: In response to Branden: I am aware of Adobe Stratus. Stratus is a beta, hosted rendezvous service that aids establishing communications between Flash Player endpoints (RTMFP server). This current release of the Stratus is prerelease and is designed for evaluation purposes only. The service is not final. There is no guarantee that the service will continue to exist in the future or any information about the future cost. That's why I don't think it can be used as a commercial solution. At least not yet. I'd appreciate your suggestions and advice. thanks!

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  • Is there a way in PHP to keep a file open and process each line and subsequent lines?

    - by Chris Denman
    I want to write a php script that keeps the apache_log file open and "listen" to the log and deal with each log entry as it happens. I'm thinking that I need to open a file, get the number of lines, then do this again in a loop - and when the size is different, read the new lines and process them. Am I barking up the wrong tree, or is there a silly easy solution that I have missed? Chris

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  • GPL liscensed frameworks on eccommerce websites

    - by Adam McMahon
    Ok this may be a foolish question, but I just want some clarification on this. If you build a website on a GPL licensed web framework, let's say a browser based game or some kind of kind of sophisticated web application are you required to redistribute all the code? If this is so what licenses would allow you to build on top of an opensource project without requiring you to redistribute the code?

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  • Is it possible to compile a query in linq-to-objects

    - by Luke101
    I have a linq to objects query in a recursive loop and afraid when the objects approach more then 1000 and a have more then 100 users on the site -- my website will break. so is it possible to compile a linq to objects query. The linq query does nothing more then find the direct children of a node.

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  • Converting Luabind to C#?

    - by themarshal
    Has anybody tried converting Luabind to C#? Is such a thing even possible? I've got an application that I want to convert so that it can run in a completely managed environment, but most of the game logic relies upon Lua scripts, and the application uses Luabind to manage the back-and-forth. I'm not familiar enough with Lua or Luabind to know what's involved. Am I on a fool's errand here?

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  • Checkers board structure

    - by Ockonal
    Hello guys, I'm implement checkers (game) board with python. Here is how I switch it to the need structure [8][8] array: _matrix = [] for i in xrange(8): _matrix.append( [' '] * 8 ) for row in xrange(0, 8): for col in xrange(0, 8): if _darkQuad(row, col) == True: _matrix[row][col] = '#' else: _matrix[row][col] = '-' def _darkQuad(row, col): return ((row%2) == (col%2)) def _printDebugBoard(): for row in xrange(0, 8): for col in xrange(0, 8): print _matrix[row][col] print '' This should do my board like: # - # - # - # - - # - # - # - # ... But the result is: - - - - - - - - # # # # # # # # - - - - - - - - # # # # # # # # - - - - - - - - # # # # # # # # - - - - - - - - # # # # # # # # What's wrong?

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  • jQuery: How do you preload sound?

    - by aximili
    I have a website that plays sound when you click a button. This is how I do it function PlaySound(soundfile) { $('#soundContainer').html("<embed src='/uploads/sounds/" + soundfile + "' hidden=true autostart=true loop=false>"); } How do you preload the sound file beforehand? Thank you.

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  • Is it possible to compile a query for linq-to-objects

    - by Luke101
    I have a linq to objects query in a recursive loop and afraid when the objects approach more then 1000 and a have more then 100 users on the site -- my website will break. so is it possible to compile a linq to objects query. The linq query does nothing more then find the direct children of a node.

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  • Select distinct from multiple fields using sql

    - by Bryan
    I have 5 columns corresponding to answers in a trivia game database - right, wrong1, wrong2, wrong3, wrong4 I want to return all possible answers without duplicates. I was hoping to accomplish this without using a temp table. Is it possible to use something similar to this?: select c1, c2, count(*) from t group by c1, c2 But this returns 3 columns. I would like one column of distinct answers. Thanks for your time

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  • HTML anchor too pull all Sticky Posts ?

    - by Gnee
    Is there a way to format an tag to send a query, pull all Sticky Posts, and loop through them? Since 'sticky' is not a category, I cant format the link in the normal : http://mysite.com/category/cars I'm thinking is probably going to have to be some kind of url query string sent in as GET.

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  • Is LuaJIT really faster than every other JIT-ed dynamic languages?

    - by Gabriel Cuvillier
    According to the computer language benchmark game, the LuaJIT implementation seems to beat every other JIT-ed dynamic language (V8, Tracemonkey, PLT Scheme, Erlang HIPE) by an order of magnitude. I know that these benchmarks are not representative (as they say: "Which programming language implementations have the fastest benchmark programs?"), but this is still really impressive. In practice, is it really the case? Someone have tested that Lua implementation?

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  • Customly chromed Windows in wpf

    - by Alxandr
    I've tried creating a customly chromed window in wpf using WindowStyle None, and AllowsTransparency True, however, when I maximize the window it covers the entire screen (and goes beond it's edges, it also hides the Windows-bar at the bottom of my screen, just like a game in fullscreen). How can I make the behaviour like a normal window, but with my own customly made wpf-chrome?

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  • How to change the coordinate origin in Flash's stage with Actionscript?

    - by Petruza
    I think I did this before but can't find the code. Flash as many other graphical frameworks use the top-left corner as the coordinate origin (0,0) because it's how the underlying memory model is by convention. But it would be really simpler for my calculations if the origin was in the center of the stage, because all the game revolves around the center and uses a lot of trigonometry, angles, etc. Is there some built-in method like Stage::setOrigin( uint, uint ); or something like that?

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