If and else condition not working properly in xna [closed]
- by user1090751
I am developing chess like game and i wanted to show error message if user try to place any player inside the box which is not empty. For example in certain place if there is empty then the object(2d object) is placed else it should show error message. However in my program it is showing message everytime i.e when i place object on empty place then also it is showing error message. Please see the below code:
protected override void Update(GameTime gameTime)
{
// Allows the game to exit
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
this.Exit();
// TODO: Add your update logic here
for (int i = 0; i < 25; i++)
{
MouseState mouseState;
mouseDiBack = false;
mouseState = Mouse.GetState();
if (new Rectangle(mouseState.X, mouseState.Y, 1, 1).Intersects(rect_arr[i]))
{
background_color_arr[i] = Color.Red;
}
else
{
background_color_arr[i] = Color.White;
}
if (new Rectangle(mouseState.X, mouseState.Y, 1, 1).Intersects(rect_arr[i]) && (mouseState.LeftButton == ButtonState.Pressed))
{
if (boxes[i] != "goat" && boxes[i] != "tiger")
{
place = i;
if (turn == "goat")
{
boxes[i] = "goat";
turn = "tiger";
}
else
{
boxes[i] = "tiger";
turn = "goat";
}
}
else {
errMsg = "This " + i + " block is not empty to place " + turn + ". Please select empty block!!";
}
}
}
base.Update(gameTime);
}