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  • raising a vb6 event using interop

    - by Steve
    Hi, I have a legacy VB6 component that I've imported into VS using tlbimp.exe to generate my interop assembly. The VB6 component defines an event that allows me to pass messages within VB6. Public Event Message(ByVal iMsg As Variant, oCancel As Variant) I would really like to be able to raise this even in my C# program, but its getting imported as an event, not a delegate or something else useful. So, I can only listen, but never fire. Does anyone know how to fire an event contained within VB6? The C# event looks like [TypeLibType(16)] [ComVisible(false)] public interface __MyObj_Event { event __MyObj_MessageEventHandler Message; } I unfortunately cannot change the VB6 code. Thanks.

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  • Correct way of using/testing event service in Eclipse E4 RCP

    - by Thorsten Beck
    Allow me to pose two coupled questions that might boil down to one about good application design ;-) What is the best practice for using event based communication in an e4 RCP application? How can I write simple unit tests (using JUnit) for classes that send/receive events using dependency injection and IEventBroker ? Let’s be more concrete: say I am developing an Eclipse e4 RCP application consisting of several plugins that need to communicate. For communication I want to use the event service provided by org.eclipse.e4.core.services.events.IEventBroker so my plugins stay loosely coupled. I use dependency injection to inject the event broker to a class that dispatches events: @Inject static IEventBroker broker; private void sendEvent() { broker.post(MyEventConstants.SOME_EVENT, payload) } On the receiver side, I have a method like: @Inject @Optional private void receiveEvent(@UIEventTopic(MyEventConstants.SOME_EVENT) Object payload) Now the questions: In order for IEventBroker to be successfully injected, my class needs access to the current IEclipseContext. Most of my classes using the event service are not referenced by the e4 application model, so I have to manually inject the context on instantiation using e.g. ContextInjectionFactory.inject(myEventSendingObject, context); This approach works but I find myself passing around a lot of context to wherever I use the event service. Is this really the correct approach to event based communication across an E4 application? how can I easily write JUnit tests for a class that uses the event service (either as a sender or receiver)? Obviously, none of the above annotations work in isolation since there is no context available. I understand everyone’s convinced that dependency injection simplifies testability. But does this also apply to injecting services like the IEventBroker? This article describes creation of your own IEclipseContext to include the process of DI in tests. Not sure if this could resolve my 2nd issue but I also hesitate running all my tests as JUnit Plug-in tests as it appears impractible to fire up the PDE for each unit test. Maybe I just misunderstand the approach. This article speaks about “simply mocking IEventBroker”. Yes, that would be great! Unfortunately, I couldn’t find any information on how this can be achieved. All this makes me wonder whether I am still on a "good path" or if this is already a case of bad design? And if so, how would you go about redesigning? Move all event related actions to dedicated event sender/receiver classes or a dedicated plugin?

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  • flex 3 cancel tooltip event

    - by gmoniey
    I am trying to cancel a tooltip event (I only want it to display when the mouse is hovered over a certain area), and can't seem to figure it out. I tried stopPropagation, preventDefault, and stopImmediatePropagation, but none of them seem to work. Here the code I am using: private function toolTipCreateHandler(event:ToolTipEvent):void { if(event.currentTarget.mouseX < 130) { var tooltip:PhotoToolTip = new PhotoToolTip(); tooltip.src = event.currentTarget.toolTip; event.toolTip = tooltip; } else { event.stopImmediatePropagation(); } } Any ideas? Thanks

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  • Enable PyGTK Eventbox motion-notify-event while is a Layout child

    - by mkotechno
    I noticed when a Eventbox is added into a Layout some events are missed, this does not happend for example adding it to a Fixed (very similar widget), I tried to restore the event mask in this way with no sucess: import pygtk import gtk def foo(widget, event): print event pygtk.require('2.0') window = gtk.Window(gtk.WINDOW_TOPLEVEL) window.connect('destroy', lambda x: gtk.main_quit()) eventbox = gtk.EventBox() eventbox.connect('button-press-event', foo) # works eventbox.connect('motion-notify-event', foo) # fail eventbox.set_events( gtk.gdk.BUTTON_MOTION_MASK| # restoring missed masks gtk.gdk.BUTTON1_MOTION_MASK| gtk.gdk.BUTTON2_MOTION_MASK| gtk.gdk.BUTTON3_MOTION_MASK) layout = gtk.Layout() image = gtk.image_new_from_file('/home/me/picture.jpg') layout.add(image) eventbox.add(layout) window.add(eventbox) window.show_all() gtk.main() How should I restore the missed event/mask?

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  • Hibernate updating records and implementing listeners : getting only required attribute values for event.getOldState()

    - by Narendra
    Hi All, I am using Hibernate 3 as my persistence framework. Below is the sample hbm file I am using. <?xml version="1.0"?> <!DOCTYPE hibernate-mapping PUBLIC "-//Hibernate/Hibernate Mapping DTD 3.0//EN" "http://hibernate.sourceforge.net/hibernate-mapping-3.0.dtd"> <hibernate-mapping> <class name="com.test.User" table="user"> <meta attribute="implements">com.test.dao.interfaces.IEntity</meta> <id name="key" type="long" column="user_key"> <generator class="increment" /> </id> <property name="userName" column="user_name" not-null="true" type="string" /> <property name="password" column="password" not-null="true" type="string" /> <property name="firstName" column="first_name" not-null="true" type="string" /> <property name="lastName" column="last_name" not-null="true" type="string" /> <property name="createdDate" column="created_date" not-null="true" type="timestamp" insert="false" update="false" /> <property name="createdBy" column="created_by" not-null="true" type="string" update="false" /> </class> </hibernate-mapping> I am added a post-update listener. What it will do is if there any updations perfomed on User then it will be invoked and cahnges will be inserted to audit table. Below is the sample implementation for postupdate event. public void onPostUpdate(PostUpdateEvent event) { LogHelper.info(logger, "Begin - onPostUpdate " + event.getEntity().getClass().getSimpleName()); if (!this.checkForAudit(event.getEntity().getClass().getSimpleName())) { // check do we need to audit it. } // Get Attribute Names String[] attrNames = event.getPersister().getEntityMetamodel() .getPropertyNames(); Object[] oldobjectValue = c Object[] newObjectValue = event.getState(); this.auditDetailsEvent(attrNames, oldobjectValue, newObjectValue); LogHelper.info(logger, "End - onPostUpdate"); // return false; } Here is my requirement. event.getPersister().getEntityMetamodel() .getPropertyNames(); or event.getOldState(); or event.getState(); must return attribute names or value which i can update or insert. Is there any way to control the return values of above one's. Pleas help me on this regard. Thanks, Narendra

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  • Keypress event on inserted span (jQuery)

    - by Coder
    Hi, I've been researching for a long time, and haven't found a possible solution. The problem I have is that I'm trying to attach an event handler to an span element just inserted. So basically the problem is, when a user performs a particular action that I set (clicking a button by example) I call this function: function AppendSpan() { $('#mydiv').append('<span id="someid" contenteditable="true">Some TExt</span>'); //Then I want to handle the keypress event on the inserted span $('#someid').keypress(function(event){//Do something here}); } The problem is that the keypress event is never triggered on the inserted span, I tried with the click event and it works fine, but not the keypress or keydown,keyup events. I also tried with $('span').live("keypress",function(event){//Do something}); but didn't work. Any suggestions would be appreciated, I need this to work only in FF, so no support for IE required.

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  • How to set a bean property before executing this f:event listener

    - by user
    How to set a bean property from jsf page before executing this f:event listener: <f:event type="preRenderComponent" listener="bean.method}"/> I tried the below code but it does not set the value to the bean property. <f:event type="preRenderComponent" listener="bean.method}"> <f:setPropertyActionListener target="#{bean.howMany}" value="2"/> </f:event> JSF2.1.6 with PF 3.3 EDIT Any issues with this below code? (This works! but I just want to confirm if there are any issues with this!?) <f:event type="preRenderComponent" listener="#{bean.setHowMany(15)}"/> <f:event type="preRenderComponent" listener="#{bean.method}"/>

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  • Type signature "Maybe a" doesn't like "Just [Event]"

    - by sisif
    I'm still learning Haskell and need help with the type inference please! Using packages SDL and Yampa I get the following type signature from FRP.Yampa.reactimate: (Bool -> IO (DTime, Maybe a)) and I want to use it for: myInput :: Bool -> IO (DTime, Maybe [SDL.Event]) myInput isBlocking = do event <- SDL.pollEvent return (1, Just [event]) ... reactimate myInit myInput myOutput mySF but it says Couldn't match expected type `()' against inferred type `[SDL.Event]' Expected type: IO (DTime, Maybe ()) Inferred type: IO (DTime, Maybe [SDL.Event]) In the second argument of `reactimate', namely `input' In the expression: reactimate initialize input output process I thought Maybe a allows me to use anything, even a SDL.Event list? Why is it expecting Maybe () when the type signature is actually Maybe a? Why does it want an empty tuple, or a function taking no arguments, or what is () supposed to be?

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  • (newbie) type signature "Maybe a" doesn't like "Just [Event]"

    - by sisif
    i'm still learning Haskell and need help with the type inference please! using packages SDL and Yampa i get the following type signature from FRP.Yampa.reactimate: (Bool -> IO (DTime, Maybe a)) and i want to use it for: myInput :: Bool -> IO (DTime, Maybe [SDL.Event]) myInput isBlocking = do event <- SDL.pollEvent return (1, Just [event]) ... reactimate myInit myInput myOutput mySF but it says Couldn't match expected type `()' against inferred type `[SDL.Event]' Expected type: IO (DTime, Maybe ()) Inferred type: IO (DTime, Maybe [SDL.Event]) In the second argument of `reactimate', namely `input' In the expression: reactimate initialize input output process i thought "Maybe a" allows me to use anything, even a SDL.Event list? why is it expecting "Maybe ()" when the type signature is actually "Maybe a"? why does it want an empty tuple, or a function taking no arguments, or what is () supposed to be?

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  • trouble running smooth animation in thread only when using key listener

    - by heysuse renard
    first time using a forum for coding help so sorry if i post this all wrong. i have more than a few classes i don't think screenManger or core holds the problem but i included them just incase. i got most of this code working through a set of tutorials. but a certain point started trying to do more on my own. i want to play the animation only when i'm moving my sprite. in my KeyTest class i am using threads to run the animation it used to work (poorly) but now not at all pluss it really gunks up my computer. i think it's because of the thread. im new to threads so i'm not to sure if i should even be using one in this situation or if its dangerous for my computer. the animation worked smoothly when i had the sprite bouce around the screen forever. the animation loop played with out stopping. i think the main problem is between the animationThread, Sprite, and keyTest classes, but itcould be more indepth. if someone could point me in the right direction for making the animation run smoothly when i push down a key and stop runing when i let off it would be greatly apriciated. i already looked at this Java a moving animation (sprite) obviously we were doing the same tutorial. but i feel my problem is slightly different. p.s. sorry for the typos. import java.awt.*; import java.awt.event.KeyEvent; import java.awt.event.KeyListener; import java.awt.image.BufferStrategy; import java.awt.image.BufferedImage; import java.util.ArrayList; import javax.swing.ImageIcon; import javax.swing.JFrame; public class KeyTest extends Core implements KeyListener { public static void main(String[] args) { new KeyTest().run(); } Sprite player1; Image hobo; Image background; animation hoboRun; animationThread t1; //init also calls init form superclass public void init() { super.init(); loadImages(); Window w = s.getFullScreenWindow(); w.setFocusTraversalKeysEnabled(false); w.addKeyListener(this); } //load method will go here. //load all pics need for animation and sprite public void loadImages() { background = new ImageIcon("\\\\STUART-PC\\Users\\Stuart\\workspace\\Gaming\\yellow square.jpg").getImage(); Image face1 = new ImageIcon("\\\\STUART-PC\\Users\\Stuart\\workspace\\Gaming\\circle.png").getImage(); Image face2 = new ImageIcon("\\\\STUART-PC\\Users\\Stuart\\workspace\\Gaming\\one eye.png").getImage(); hoboRun = new animation(); hoboRun.addScene(face1, 250); hoboRun.addScene(face2, 250); player1 = new Sprite(hoboRun); this.t1 = new animationThread(); this.t1.setAnimation(player1); } //key pressed public void keyPressed(KeyEvent e) { int keyCode = e.getKeyCode(); if (keyCode == KeyEvent.VK_ESCAPE) { stop(); } if (keyCode == KeyEvent.VK_RIGHT) { player1.setVelocityX(0.3f); try { this.t1.setRunning(true); Thread th1 = new Thread(this.t1); th1.start(); } catch (Exception ex) { System.out.println("noooo"); } } if (keyCode == KeyEvent.VK_LEFT) { player1.setVelocityX(-0.3f); try { this.t1.setRunning(true); Thread th1 = new Thread(this.t1); th1.start(); } catch (Exception ex) { System.out.println("noooo"); } } if (keyCode == KeyEvent.VK_DOWN) { player1.setVelocityY(0.3f); try { this.t1.setRunning(true); Thread th1 = new Thread(this.t1); th1.start(); } catch (Exception ex) { System.out.println("noooo"); } } if (keyCode == KeyEvent.VK_UP) { player1.setVelocityY(-0.3f); try { this.t1.setRunning(true); Thread th1 = new Thread(this.t1);; th1.start(); } catch (Exception ex) { System.out.println("noooo"); } } else { e.consume(); } } //keyReleased @SuppressWarnings("static-access") public void keyReleased(KeyEvent e) { int keyCode = e.getKeyCode(); if (keyCode == KeyEvent.VK_RIGHT || keyCode == KeyEvent.VK_LEFT) { player1.setVelocityX(0); try { this.t1.setRunning(false); } catch (Exception ex) { } } if (keyCode == KeyEvent.VK_UP || keyCode == KeyEvent.VK_DOWN) { player1.setVelocityY(0); try { this.t1.setRunning(false); } catch (Exception ex) { } } else { e.consume(); } } //last method from interface public void keyTyped(KeyEvent e) { e.consume(); } //draw public void draw(Graphics2D g) { Window w = s.getFullScreenWindow(); g.setColor(w.getBackground()); g.fillRect(0, 0, s.getWidth(), s.getHieght()); g.setColor(w.getForeground()); g.drawImage(player1.getImage(), Math.round(player1.getX()), Math.round(player1.getY()), null); } public void update(long timePassed) { player1.update(timePassed); } } abstract class Core { private static DisplayMode modes[] = { new DisplayMode(1600, 900, 64, 0), new DisplayMode(800, 600, 32, 0), new DisplayMode(800, 600, 24, 0), new DisplayMode(800, 600, 16, 0), new DisplayMode(800, 480, 32, 0), new DisplayMode(800, 480, 24, 0), new DisplayMode(800, 480, 16, 0),}; private boolean running; protected ScreenManager s; //stop method public void stop() { running = false; } public void run() { try { init(); gameLoop(); } finally { s.restoreScreen(); } } //set to full screen //set current background here public void init() { s = new ScreenManager(); DisplayMode dm = s.findFirstCompatibleMode(modes); s.setFullScreen(dm); Window w = s.getFullScreenWindow(); w.setFont(new Font("Arial", Font.PLAIN, 20)); w.setBackground(Color.GREEN); w.setForeground(Color.WHITE); running = true; } //main gameLoop public void gameLoop() { long startTime = System.currentTimeMillis(); long cumTime = startTime; while (running) { long timePassed = System.currentTimeMillis() - cumTime; cumTime += timePassed; update(timePassed); Graphics2D g = s.getGraphics(); draw(g); g.dispose(); s.update(); try { Thread.sleep(20); } catch (Exception ex) { } } } //update animation public void update(long timePassed) { } //draws to screen abstract void draw(Graphics2D g); } class animationThread implements Runnable { String name; boolean playing; Sprite a; //constructor takes input from keyboard public animationThread() { } //The run method for animation public void run() { long startTime = System.currentTimeMillis(); long cumTime = startTime; boolean test = getRunning(); while (test) { long timePassed = System.currentTimeMillis() - cumTime; cumTime += timePassed; test = getRunning(); } } public String getName() { return name; } public void setAnimation(Sprite a) { this.a = a; } public void setName(String name) { this.name = name; } public void setRunning(boolean running) { this.playing = running; } public boolean getRunning() { return playing; } } class animation { private ArrayList scenes; private int sceneIndex; private long movieTime; private long totalTime; //constructor public animation() { scenes = new ArrayList(); totalTime = 0; start(); } //add scene to ArrayLisy and set time for each scene public synchronized void addScene(Image i, long t) { totalTime += t; scenes.add(new OneScene(i, totalTime)); } public synchronized void start() { movieTime = 0; sceneIndex = 0; } //change scenes public synchronized void update(long timePassed) { if (scenes.size() > 1) { movieTime += timePassed; if (movieTime >= totalTime) { movieTime = 0; sceneIndex = 0; } while (movieTime > getScene(sceneIndex).endTime) { sceneIndex++; } } } //get animations current scene(aka image) public synchronized Image getImage() { if (scenes.size() == 0) { return null; } else { return getScene(sceneIndex).pic; } } //get scene private OneScene getScene(int x) { return (OneScene) scenes.get(x); } //Private Inner CLASS////////////// private class OneScene { Image pic; long endTime; public OneScene(Image pic, long endTime) { this.pic = pic; this.endTime = endTime; } } } class Sprite { private animation a; private float x; private float y; private float vx; private float vy; //Constructor public Sprite(animation a) { this.a = a; } //change position public void update(long timePassed) { x += vx * timePassed; y += vy * timePassed; } public void startAnimation(long timePassed) { a.update(timePassed); } //get x position public float getX() { return x; } //get y position public float getY() { return y; } //set x public void setX(float x) { this.x = x; } //set y public void setY(float y) { this.y = y; } //get sprite width public int getWidth() { return a.getImage().getWidth(null); } //get sprite height public int getHeight() { return a.getImage().getHeight(null); } //get horizontal velocity public float getVelocityX() { return vx; } //get vertical velocity public float getVelocityY() { return vx; } //set horizontal velocity public void setVelocityX(float vx) { this.vx = vx; } //set vertical velocity public void setVelocityY(float vy) { this.vy = vy; } //get sprite / image public Image getImage() { return a.getImage(); } } class ScreenManager { private GraphicsDevice vc; public ScreenManager() { GraphicsEnvironment e = GraphicsEnvironment.getLocalGraphicsEnvironment(); vc = e.getDefaultScreenDevice(); } //get all compatible DM public DisplayMode[] getCompatibleDisplayModes() { return vc.getDisplayModes(); } //compares DM passed into vc DM and see if they match public DisplayMode findFirstCompatibleMode(DisplayMode modes[]) { DisplayMode goodModes[] = vc.getDisplayModes(); for (int x = 0; x < modes.length; x++) { for (int y = 0; y < goodModes.length; y++) { if (displayModesMatch(modes[x], goodModes[y])) { return modes[x]; } } } return null; } //get current DM public DisplayMode getCurrentDisplayMode() { return vc.getDisplayMode(); } //checks if two modes match each other public boolean displayModesMatch(DisplayMode m1, DisplayMode m2) { if (m1.getWidth() != m2.getWidth() || m1.getHeight() != m2.getHeight()) { return false; } if (m1.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && m2.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && m1.getBitDepth() != m2.getBitDepth()) { return false; } if (m1.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && m2.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && m1.getRefreshRate() != m2.getRefreshRate()) { return false; } return true; } //make frame full screen public void setFullScreen(DisplayMode dm) { JFrame f = new JFrame(); f.setUndecorated(true); f.setIgnoreRepaint(true); f.setResizable(false); vc.setFullScreenWindow(f); if (dm != null && vc.isDisplayChangeSupported()) { try { vc.setDisplayMode(dm); } catch (Exception ex) { } } f.createBufferStrategy(2); } //sets graphics object = this return public Graphics2D getGraphics() { Window w = vc.getFullScreenWindow(); if (w != null) { BufferStrategy s = w.getBufferStrategy(); return (Graphics2D) s.getDrawGraphics(); } else { return null; } } //updates display public void update() { Window w = vc.getFullScreenWindow(); if (w != null) { BufferStrategy s = w.getBufferStrategy(); if (!s.contentsLost()) { s.show(); } } } //returns full screen window public Window getFullScreenWindow() { return vc.getFullScreenWindow(); } //get width of window public int getWidth() { Window w = vc.getFullScreenWindow(); if (w != null) { return w.getWidth(); } else { return 0; } } //get height of window public int getHieght() { Window w = vc.getFullScreenWindow(); if (w != null) { return w.getHeight(); } else { return 0; } } //get out of full screen public void restoreScreen() { Window w = vc.getFullScreenWindow(); if (w != null) { w.dispose(); } vc.setFullScreenWindow(null); } //create image compatible with monitor public BufferedImage createCopatibleImage(int w, int h, int t) { Window win = vc.getFullScreenWindow(); if (win != null) { GraphicsConfiguration gc = win.getGraphicsConfiguration(); return gc.createCompatibleImage(w, h, t); } return null; } }

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  • Using boost locks for RAII access to a semaphore

    - by dan
    Suppose I write a C++ semaphore class with an interface that models the boost Lockable concept (i.e. lock(); unlock(); try_lock(); etc.). Is it safe/recommended to use boost locks for RAII access to such an object? In other words, do boost locks (and/or other related parts of the boost thread library) assume that the Lockable concept will only be modeled by mutex-like objects which are locked and unlocked from the same thread? My guess is that it should be OK to use a semaphore as a model for Lockable. I've browsed through some of the boost source and it "seems" OK. The locks don't appear to store explicit references to this_thread or anything like that. Moreover, the Lockable concept doesn't have any function like whichThreadOwnsMe(). It also looks like I should even be able to pass a boost::unique_lock<MySemaphore> reference to boost::condition_variable_any::wait. However, the documentation is not explicitly clear about the requirements. To illustrate what I mean, consider a bare-bones binary semaphore class along these lines: class MySemaphore{ bool locked; boost::mutex mx; boost::condition_variable cv; public: void lock(){ boost::unique_lock<boost::mutex> lck(mx); while(locked) cv.wait(lck); locked=true; } void unlock(){ { boost::lock_guard<boost::mutex> lck(mx); if(!locked) error(); locked=false; } cv.notify_one(); } // bool try_lock(); void error(); etc. } Now suppose that somewhere, either on an object or globally, I have MySemaphore sem; I want to lock and unlock it using RAII. Also I want to be able to "pass" ownership of the lock from one thread to another. For example, in one thread I execute void doTask() { boost::unique_lock<MySemaphore> lock(sem); doSomeWorkWithSharedObject(); signalToSecondThread(); waitForSignalAck(); lock.release(); } While another thread is executing something like { waitForSignalFromFirstThread(); ackSignal(); boost::unique_lock<MySemaphore>(sem,boost::adopt_lock_t()); doMoreWorkWithSameSharedObject(); } The reason I am doing this is that I don't want anyone else to be able to get the lock on sem in between the time that the first thread executes doSomeWorkWithSharedObject() and the time the second executes doMoreWorkWithSameSharedObject(). Basically, I'm splitting one task into two parts. And the reason I'm splitting the task up is because (1) I want the first part of the task to get started as soon as possible, (2) I want to guarantee that the first part is complete before doTask() returns, and (3) I want the second, more time-consuming part of the task to be completed by another thread, possibly chosen from a pool of slave threads that are waiting around to finish tasks that have been started by master threads. NOTE: I recently posted this same question (sort of) here http://stackoverflow.com/questions/2754884/unlocking-a-mutex-from-a-different-thread-c but I confused mutexes with semaphores, and so the question about using boost locks didn't really get addressed.

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  • A simple eventbus for .net

    - by chikak
    Hello, I want to make a very simple event bus which will allow any client to subscribe to a particular type of event and when any publisher pushes an event on the bus using EventBus.PushEvent() method only the clients that subscribed to that particular event type will get the event. I am using c#.net 2.0 Any help/pointer would be greatly appreciated. Thanks Pradeep

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  • Unable to start tomcat6: Java error (Exception in thread "main")

    - by Nyxynyx
    After installing tomcat6 on CentOS 6.3, I am unable to start tomcat6 server. root@host [/var/log/tomcat6]# service tomcat6 start Starting tomcat6: [ OK ] Although it says OK, I cant access http://mydomain.com:8080. catalina.out Exception in thread "main" java.lang.NullPointerException at java.lang.VMClassLoader.defineClass(libgcj.so.10) at java.lang.ClassLoader.defineClass(libgcj.so.10) at java.security.SecureClassLoader.defineClass(libgcj.so.10) at java.net.URLClassLoader.findClass(libgcj.so.10) at gnu.gcj.runtime.SystemClassLoader.findClass(libgcj.so.10) at java.lang.ClassLoader.loadClass(libgcj.so.10) at java.lang.ClassLoader.loadClass(libgcj.so.10) at gnu.java.lang.MainThread.run(libgcj.so.10) Tomcat6 was installed using yum: yum -y install java tomcat6 tomcat6-webapps tomcat6-admin-webapps When I tried to find the version: tomcat6 version: Exception in thread "main" java.lang.NoClassDefFoundError: org.apache.catalina.util.ServerInfo at gnu.java.lang.MainThread.run(libgcj.so.10) Caused by: java.lang.ClassNotFoundException: org.apache.catalina.util.ServerInfo not found in gnu.gcj.runtime.SystemClassLoader{urls=[], parent=gnu.gcj.runtime.ExtensionClassLoader{urls=[], parent=null}} at java.net.URLClassLoader.findClass(libgcj.so.10) at gnu.gcj.runtime.SystemClassLoader.findClass(libgcj.so.10) at java.lang.ClassLoader.loadClass(libgcj.so.10) at java.lang.ClassLoader.loadClass(libgcj.so.10) at gnu.java.lang.MainThread.run(libgcj.so.10) Any idea what I should do? Thanks!

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  • Consumer Electronics Show (CES):CRM for High Technology Firms

    - by charles.knapp
    The Consumer Electronics Show, opening Thursday, showcases product innovations that stem from best practices in design, manufacturing, and distribution. Oracle and IBM invite you to learn best practices from peers, as well as why it matters to use CRM tailored for high technology firms -- offered only by Oracle. On Wednesday, January 5, 1-7 pm at the Bellagio Hotel Las Vegas, learn from peers at IBM, VTech, Plantronics, Cisco, Symantec, and Oracle about how to improve:Channel sales, marketing, and operations management - maximize new product introductions (NPI), sales, forecasts, training, channel promotions, and settlement Winning the deal - determine the right price for the right deal for the "perfect quote," capture the order, and manage orders Collaborative and rapid supply chain planning - improve agility, inventory turns, and profits Please join us for the Oracle/IBM CES High Technology Summit and make useful connections with your peers at the evening networking reception. Register now for this FREE event.

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  • Watch Customer Concepts TV and Find Out How Leading Organizations Are Creating Engaging Customer Journeys

    - by Jeri Kelley
    The customer journey has changed dramatically. Customers have far more knowledge and far more power. Managing the new customer experience isn’t just about increasing profitability. For many organizations it’s about survival.  To survive, organizations must deliver relevant, personalized experiences that engage customers at each step in their journey, but where do organizations start? ??To learn more, I’m looking forward to tomorrow's Customer Concepts Web TV show.   On October 23rd, experts from Oracle and various successful businesses such as Euroffice will discuss how the customer journey has fundamentally changed and will share best practices for adapting your organization so you can truly engage customers. These Customer Concepts Web TV programs are an excellent way of keeping up with the very latest thinking in the field of customer experience.  Register for tomorrow’s event now at: http://bit.ly/RqPSL3

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  • Consumer Electronics Show (CES) Summit:Best Practices in Transforming Channels and Partnerships

    - by charles.knapp
    Expanding consumer demand is driving the entire high technology industry, accompanied by product lifecycles as short as a few months, continued pricing and promotion pressures, and increased globalization. Unifying global channel management, operations, and execution flow will increase efficiency and growth. IT can help, but one must think beyond generic ERP and CRM. Please join Oracle and IBM at the Bellagio Hotel in Las Vegas, Wednesday January 5, 1-7 pm. Learn from IBM, VTech, Plantronics, Cisco, Symantec and Oracle High Tech Product Strategy how to improve:Channel sales, marketing, and operations management - enhance NPI, sales, forecasts, training, promotion planning, execution and settlement Winning the deal - determining the right price for the right deal for the "perfect quote", capturing the order and order management Collaborative and rapid supply chain planning - improve agility, inventory turns, and profits Register now for this FREE event. We hope you'll join us for our Oracle High Technology CES Summit and networking reception with your peers.

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  • Attaching Events to Document Better Than Attaching Them to Elements?

    - by Todd
    While bouncing around StackOverflow, I've noticed a number of people attaching events (notably click events) to the document as opposed to the elements themselves. Example: Given this: <button id="myButton">CLICK ME</button> Instead of writing this (using jQuery just for brevity): $('#myButton').on('click', function() { ... }); They do this: $(document).on('click', function() { ... }); And then presumably use event.target to drill down to the element that was actually clicked. Are there any gains/advantages in capturing events at the document level instead of at the element level?

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  • Calling Customer Service Leaders

    - by Charles Knapp
    and by Suzy Meriwether The Customer Service Leader is under greater pressure today than ever before. With rapid adoption of new communication technologies and devices by customers, customer expectations are on the rise and social media provides a venue to share their experiences. To respond to these industry change drivers, Customer Service Leaders need to deliver a superior customer experience, achieve operational excellence, and transform their service organization. Oracle is hosting a series of evening seminars to discuss these drivers and how to improve efficiency within the service organization while treating every interaction as an opportunity to deliver superior customer experiences and increase revenue throughout the entire customer lifecycle. • Miami – November 7th @ Marlins Park – Call to register: 1-800-820-5592 x 10996 • Dallas – November 8th @ Cowboys Stadium – Call to register: 1-800-820-5592 x 11016 • Philadelphia – November 13th @ Rodin Museum – Call to register: 1-800-820-5592 x 11013 Be sure to mention you heard about this event from the Oracle CX Blog. I hope to see you there.

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  • 12??OTN????????

    - by OTN-J Master
    12??OTN????????????????? (11?8???? 11???????????????) ???????????????????????????????????????URL????????????????RSS???????????????????!https://blogs.oracle.com/otnjp/category/Event ????????????? [12/13(?)] Oracle Tuxedo???????? Oracle Tuxedo???????? ???: 12?13?(?)14:00 ~ 17:30 ???: ??(????????)???: Oracle Tuxedo?????????????C,C++, COBOL??????????????????????????????????????·????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????Oracle Tuxedo 12c??????????????????????????????????????????????????2??????????1??Tuxedo 12c?????????????????TSAM, SALT????????????????????2?????????????????????Tuxedo ART????????????????Tuxedo ART?CICS/Batch????????????? >> ??·???????? ??????

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  • WPF - LayoutUpdated event firing repeatedly

    - by Drew Noakes
    I've been adding a bit of animation to my WPF application. Thanks to Dan Crevier's unique solution to animating the children of a panel combined with the awesome WPF Penner animations it turned out to be fairly straightforward to make one of my controls look great and have its children move about with some nice animation. Unfortunately this all comes with a performance overhead. I'm happy to have the performance hit when items are added/removed or the control is resized, but it seems that this perf hit occurs consistently throughout the application's lifetime, even when items are completely static. The PanelLayoutAnimator class uses an attached property to hook the UIElement.LayoutUpdated.aspx) event. When this event fires, render transforms are animated to cause the children to glide to their new positions. Unfortunately it seems that the LayoutUpdated event fires every second or so, even when nothing is happening in the application (at least I don't think my code's doing anything -- the app doesn't have focus and the mouse is steady.) As the reason for the event is not immediately apparent to the event handler, all children of the control have to be reevaluated. This event is being called about once a second when idle. The frequency increases when actually using the app. So my question is, how can I improve the performance here? Any answer that assists would be appreciated, but I'm currently stuck on these sub-questions: What causes the LayoutUpdated event to fire so frequently? Is this supposed to happen, and if not, how can I find out why it's firing and curtail it? Is there a more convenient way within the handler to know whether something has happened that might have moved children? If so, I could bail out early and avoid the overhead of looping each child. For now I will work around this issue by disabling animation when there are more than N children in the panel.

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  • How can I programmatically link an UIView or UIImageView with an event like "touch up inside"?

    - by Thanks
    Interface Builder will only allow me to hook up such events for an button. But like in HTML, I just want to haven an blank UIImageView where - as soon as the user taps it - a method is invoked. I hope there is some cool programmatically way of doing that, which I don't know about. UPDATE: In my View Controller that creates the UIImageView I tried to do this: SEL actionSelector = @selector(doSomethingWhenImageIsTouched:); [self.myUIImageView addTarget:nil action:actionSelector forControlEvents:UIControlEventTouchUpInside]; The compiler gives me a warning, that UIImageView may not respond to addTarget:... what do I have to do so that it works with an UIImageView. I see in the docs that UIImageView does not inherit from UIControl, but addTarget: is part of UIControl. UPDATE: I ended up creating an UIButton after creating the UIImageView. Then I set the frame of that button to the frame of the UIImageView, and alpha to 0.1f. For some reason, it will not work if alpha is 0.0f. And then, I did that cool addTarget: thing...

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  • C# How to find if an event is hooked up

    - by Nick
    I want to be able to find out if an event is hooked up or not. I've looked around, but I've only found solutions that involved modifying the internals of the object that contains the event. I don't want to do this. Here is some test code that I thought would work: // Create a new event handler that takes in the function I want to execute when the event fires EventHandler myEventHandler = new EventHandler(myObject_SomeEvent); // Get "p1" number events that got hooked up to myEventHandler int p1 = myEventHandler.GetInvocationList().Length; // Now actually hook an event up myObject.SomeEvent += m_myEventHandler; // Re check "p2" number of events hooked up to myEventHandler int p2 = myEventHandler.GetInvocationList().Length; Unfort the above is dead wrong. I thought that somehow the "invocationList" in myEventHandler would automatically get updated when I hooked an event to it. But no, this is not the case. The length of this always comes back as one. Is there anyway to determine this from outside the object that contains the event?

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  • Is there a redraw-event for HTML5's canvas element?

    - by valmar
    As the title says, I need a notification when the content of a canvas element was redrawn. Is this possible? If not, a notification when the whole page was redrawn would also be ok (reDRAWN not reLOADED!). The reason why I need this is that I want to get the current FPS of an animation running inside a canvas.

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  • How to check for an existing executable before running it in a post-build event in VS2008?

    - by wtaniguchi
    Hey all, I'm trying to use SubWCRev to get the current revision number of our SVN repository and put it in a file so I can show it in the UI. As I'm working with a Web App, I use the following post build command line: "SubWCRev.exe" "$(SolutionDir)." "$(ProjectDir)Content\js\revnumber.js.tpl" "$(ProjectDir)Content\js\revnumber.js" It works great, but now I want to make sure I have SubWCRev before running it, so I can skip this post build if a fellow developer is not running TortoiseSVN. I tried a few batch codes here, but couldn't figure this out. Any ideas? Thanks!

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