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  • NetBeans, JSF, and MySQL Primary Keys using AUTO_INCREMENT

    - by MarkH
    I recently had the opportunity to spin up a small web application using JSF and MySQL. Having developed JSF apps with Oracle Database back-ends before and possessing some small familiarity with MySQL (sans JSF), I thought this would be a cakewalk. Things did go pretty smoothly...but there was one little "gotcha" that took more time than the few seconds it really warranted. The Problem Every DBMS has its own way of automatically generating primary keys, and each has its pros and cons. For the Oracle Database, you use a sequence and point your Java classes to it using annotations that look something like this: @GeneratedValue(strategy=GenerationType.SEQUENCE, generator="POC_ID_SEQ") @SequenceGenerator(name="POC_ID_SEQ", sequenceName="POC_ID_SEQ", allocationSize=1) Between creating the actual sequence in the database and making sure you have your annotations right (watch those typos!), it seems a bit cumbersome. But it typically "just works", without fuss. Enter MySQL. Designating an integer-based field as PRIMARY KEY and using the keyword AUTO_INCREMENT makes the same task seem much simpler. And it is, mostly. But while NetBeans cranks out a superb "first cut" for a basic JSF CRUD app, there are a couple of small things you'll need to bring to the mix in order to be able to actually (C)reate records. The (RUD) performs fine out of the gate. The Solution Omitting all design considerations and activity (!), here is the basic sequence of events I followed to create, then resolve, the JSF/MySQL "Primary Key Perfect Storm": Fire up NetBeans. Create JSF project. Create Entity Classes from Database. Create JSF Pages from Entity Classes. Test run. Try to create record and hit error. It's a simple fix, but one that was fun to find in its completeness. :-) Even though you've told it what to do for a primary key, a MySQL table requires a gentle nudge to actually generate that new key value. Two things are needed to make the magic happen. First, you need to ensure the following annotation is in place in your Java entity classes: @GeneratedValue(strategy = GenerationType.IDENTITY) All well and good, but the real key is this: in your controller class(es), you'll have a create() function that looks something like this, minus the comment line and the setId() call in bold red type:     public String create() {         try {             // Assign 0 to ID for MySQL to properly auto_increment the primary key.             current.setId(0);             getFacade().create(current);             JsfUtil.addSuccessMessage(ResourceBundle.getBundle("/Bundle").getString("CategoryCreated"));             return prepareCreate();         } catch (Exception e) {             JsfUtil.addErrorMessage(e, ResourceBundle.getBundle("/Bundle").getString("PersistenceErrorOccured"));             return null;         }     } Setting the current object's primary key attribute to zero (0) prior to saving it tells MySQL to get the next available value and assign it to that record's key field. Short and simple…but not inherently obvious if you've never used that particular combination of NetBeans/JSF/MySQL before. Hope this helps! All the best, Mark

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  • XNA - Use Mouse To Rotate & Arrow Keys To Scroll A Linearly Wrapped Texture:

    - by The Thing
    Using XNA I'm working on my first, relatively simple, videogame for the PC. At the moment my game window is 1024 X 768 and I have a 'Starfield' linearly wrapped background texture 1280 X 1280 in size whose origin has been set to its center point (width / 2, height / 2). This texture is drawn onscreen using (graphics.PreferredBackBufferWidth / 2, graphics.PreferredBackBufferHeight / 2) to place the origin in the center of the window. I want to be able to use the horizontal movement of the mouse to rotate my texture left or right and use the arrow keys to scroll the texture in four directions. From my own related coding experiments I have found that once I rotate the texture it no longer scrolls in the direction I want, it's as if somehow the XNA framework's 'sense of direction' has been 'rotated' along with the texture. As an example of what I've described above lets say I rotate the texture 45 degrees to the right, then pressing the up arrow key results in the texture scrolling diagonally from top-right to bottom-left. This is not what I want, regardless of the degree or direction of rotation I want my texture to scroll straight up, straight down, or to the left or right depending on which arrow key was pressed. How do I go about accomplishing this? Any help or guidance is appreciated. To finish up there are two points I'd like to clarify: [1] The reason I'm using linear wrapping on my starfield texture is that it gives a nice impression of an endless starfield. [2] Using a texture at least 1280 X 1280 in conjunction with a game window of 1024 X 768 means that at no point in it's rotation will the edges of the texture become visible. Thanks for reading..... Update # 1 - as requested by RCIX: The code below is what I was referring to earlier when I mentioned 'related coding experiments'. As you can see I am scrolling a linearly wrapped texture in the direction I've moved the mouse relative to the center of the screen. This works perfectly if I don't rotate the texture, but once I do rotate it the direction of the scrolling gets messed up for some reason. public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; int x; int y; float z = 250f; Texture2D Overlay; Texture2D RotatingBackground; Rectangle? sourceRectangle; Color color; float rotation; Vector2 ScreenCenter; Vector2 Origin; Vector2 scale; Vector2 Direction; SpriteEffects effects; float layerDepth; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } protected override void Initialize() { graphics.PreferredBackBufferWidth = 1024; graphics.PreferredBackBufferHeight = 768; graphics.ApplyChanges(); Direction = Vector2.Zero; IsMouseVisible = true; ScreenCenter = new Vector2(graphics.PreferredBackBufferWidth / 2, graphics.PreferredBackBufferHeight / 2); Mouse.SetPosition((int)graphics.PreferredBackBufferWidth / 2, (int)graphics.PreferredBackBufferHeight / 2); sourceRectangle = null; color = Color.White; rotation = 0.0f; scale = new Vector2(1.0f, 1.0f); effects = SpriteEffects.None; layerDepth = 1.0f; base.Initialize(); } protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); Overlay = Content.Load<Texture2D>("Overlay"); RotatingBackground = Content.Load<Texture2D>("Background"); Origin = new Vector2((int)RotatingBackground.Width / 2, (int)RotatingBackground.Height / 2); } protected override void UnloadContent() { } protected override void Update(GameTime gameTime) { float timePassed = (float)gameTime.ElapsedGameTime.TotalSeconds; MouseState ms = Mouse.GetState(); Vector2 MousePosition = new Vector2(ms.X, ms.Y); Direction = ScreenCenter - MousePosition; if (Direction != Vector2.Zero) { Direction.Normalize(); } x += (int)(Direction.X * z * timePassed); y += (int)(Direction.Y * z * timePassed); //No rotation = texture scrolls as intended, With rotation = texture no longer scrolls in the direction of the mouse. My update method needs to somehow compensate for this. //rotation += 0.01f; base.Update(gameTime); } protected override void Draw(GameTime gameTime) { spriteBatch.Begin(SpriteSortMode.Deferred, null, SamplerState.LinearWrap, null, null); spriteBatch.Draw(RotatingBackground, ScreenCenter, new Rectangle(x, y, RotatingBackground.Width, RotatingBackground.Height), color, rotation, Origin, scale, effects, layerDepth); spriteBatch.Draw(Overlay, Vector2.Zero, Color.White); spriteBatch.End(); base.Draw(gameTime); } }

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  • Lenovo Mini Wireless Keyboard N5901: Remap orange "My Computer" button

    - by Jon Schneider
    I have a Lenovo Mini Wireless Keyboard N5901 (a.k.a. Part No. 57Y6336) that I'm using with an HTPC running Windows 7. The remote comes with an orange button in the top-left corner that by default, when pressed, opens the Windows "My Computer" window. I would like to remap / reprogram this button to act like the green "Windows Media Center" button instead on a Windows Media Center (WMC) remote; that is, open Windows Media Center if it isn't already open, or go to the WMC homepage if WMC is already open. I've tried several keyboard-remapping utilities (as recommended in other, more general "how to remap keyboard key?" SuperUser.com questions) including SharpKeys, Key Mapper, and KeyTweak, with no luck so far. None of these utilities recognize the orange button -- they all do recognize that some key was pressed, but display a value for the key of "unsupported" or something similar. I was able to use a utility called Keyboard Scan Code Generator to determine that a press of the orange button has a KeyData value of 16777217 (0x1000001), and a "Virtual Code" value of 182. (The other "media" buttons on the N5901 have the same KeyData value, but different Virtual Code values). I'm not sure at this point where in Windows this keystroke is being interpreted as a command to open "My Computer." There is no special software / driver for this device; it worked out of the box with Windows 7, no special driver install necessary. Is there any way to accomplish this? Thanks in advance for any suggestions!

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  • SSH into remote server using Public-private keys

    - by maria
    Hi, I have recently setup ssh on two linux machines (lets call them server-a, client-b). I have generated two ssh auth files on client-b machine using ssh key gen and can see both public and private files in .ssh dir. I have named them 'example' and 'example.pub'. Then I have added example.pub to sever-a's auth file. When I try to ssh into server-a it still requests a password authentication where as I want a password less login (private key on client-b is setup without password). When I try to ssh with '-v' .. get the following output: debug1: Next authentication method: publickey debug1: Trying private key: /Users/abc/.ssh/identity debug1: Offering public key: /Users/abc/.ssh/id_rsa debug2: we sent a publickey packet, wait for reply debug1: Authentications that can continue: publickey,keyboard-interactive debug1: Offering public key: /Users/abc/.ssh/id_dsa debug2: we sent a publickey packet, wait for reply debug1: Authentications that can continue: publickey,keyboard-interactive debug2: we did not send a packet, disable method debug1: Next authentication method: keyboard-interactive debug2: userauth_kbdint debug2: we sent a keyboard-interactive packet, wait for reply debug2: input_userauth_info_req debug2: input_userauth_info_req: num_prompts 1 Password: Please help.

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  • Vim move cursor one character in insert mode without arrow keys

    - by bolov
    This might seem a little too overboard, but I switched to vim and I so happy about the workflow now. I try to discipline myself not to use the arrow keys, as keeping the hands on the alfa-keys all the time is such a big thing when writing. So when I need to navigate I get out of insert mode, move in normal mode and get back in insert mode. There is an exception where this is actually more disrupting: I use clang complete with snippets and super tab which is great. Except every time I get a function auto completed after I fill in the parameters I am left with the cursor before ) so to continue I have to move the cursor one character to the right. As you can imagine this happens very often. The only options I have (as far as I know) are : Escla or ?, and I am not happy about neither of them. The first one makes me hit 3 keys for just a simple 1 character cursor move, the second one makes me move my hand to the arrow keys. A third option would be to map CTRL-L or smth to ?. So what is the best way of doing this? //snippets (clang complete + supertab): foo($`param1`, $`param2`) //after completion: foo(var1, var2|) ^ ^ | | I am here | Need to be here | denotes cursor position

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  • What can cause Windows to unhook a low level (global) keyboard hook?

    - by Davy8
    We have some global keyboard hooks installed via SetWindowsHookEx with WH_KEYBOARD_LL that appear to randomly get unhooked by Windows. We verified that they hook was no longer attached because calling UnhookWindowsHookEx on the handle returns false. (Also verified that it returns true when it was working properly) There doesn't seem to be a consistent repro, I've heard that they can get unhooked due to timeouts or exceptions getting thrown, but I've tried both just letting it sit on a breakpoint in the handling method for over a minute, as well as just throwing a random exception (C#) and it still appears to work. In our callback we quickly post to another thread, so that probably isn't the issue. I've read about solutions in Windows 7 for setting the timeout higher in the registry because Windows 7 is more aggressive about the timeouts apparently (we're all running Win7 here, so not sure if this occurs on other OS's) , but that doesn't seem like an ideal solution. I've considered just having a background thread running to refresh the hook every once in a while, which is hackish, but I don't know of any real negative consequences of doing that, and it seems better than changing a global Windows registry setting. Any other suggestions or solutions? The delegates are not being GC'd since they're static members, which is one cause that I've read about.

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  • Vmware Fusion + Ubuntu 12.04, shortcut

    - by lucaghera
    I'm running vmware fusion 5 under OSx Mountain Lion. My virtual machine is running Ubuntu 12.04. I have two fastidious shortcuts which I would like to disable: When I press the command key Ubuntu opens the dash and shows under the text field a set of icons. When I press the option+` keys (which I use fot making accented letters) Ubuntu opens the dash without showing the icons under the text field. How can I disable or block these shortcuts?

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  • How do I enable Scroll Lock?

    - by Anton Ciprian Vasilache
    I need to enable scroll lock so I can toggle lights on my keyboard. This works on Arch.Funny thing it doesn't work on Ubuntu. http://linuxtechie.wordpress.com/2008/04/07/getting-scroll-lock-to-work-in-ubuntu/ $ xmodmap -e ‘add mod3 = Scroll_Lock’ xmodmap: unknown command on line commandline:1 xmodmap: unable to open file 'mod3' for reading xmodmap: unable to open file '=' for reading xmodmap: unable to open file 'Scroll_Lock’' for reading xmodmap: 4 errors encountered, aborting.

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  • How to enforce foreign keys using Xerial SQLite JDBC?

    - by Space_C0wb0y
    According to their release notes, the Xerial SQLite JDBC driver supports foreign keys since version 3.6.20.1. I have tried some time now to get a foreign key constraint to be enforced, but to no avail. Here is what I came up with: public static void main(String[] args) throws ClassNotFoundException, SQLException { Class.forName("org.sqlite.JDBC"); SQLiteConfig config = new SQLiteConfig(); config.enforceForeignKeys(true); Connection connection = DriverManager.getConnection("jdbc:sqlite::memory:", config.toProperties()); connection.createStatement().executeUpdate( "CREATE TABLE artist(" + "artistid INTEGER PRIMARY KEY, " + "artistname TEXT);"); connection.createStatement().executeUpdate( "CREATE TABLE track("+ "trackid INTEGER," + "trackname TEXT," + "trackartist INTEGER," + "FOREIGN KEY(trackartist) REFERENCES artist(artistid)" + ");"); connection.createStatement().executeUpdate( "INSERT INTO track VALUES(14, 'Mr. Bojangles', 3)"); } The table definitions are taken directly from the sample in the SQLite documentation. This is supposed to fail, but it doesn't. I also checked, and it really inserts the tuple (no ignore or something like that). Does anyone have any experience with that, or knows how to make it work?

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  • Jupiter Changes Display when using volume key bindings

    - by user87797
    I recently downloaded jupiter on ubuntu 12.04 ASUS U36JC and I noticed that my display would switch from clone to exterior to clone everytime that I used the keys that control the volume. Hit "function volume down" and the screen goes blank, hit "function volume up" and the display come back. This only happens when I am running jupiter and I assume there is a key binding issue, but I don't know how to fix it. No options other than the regular ones show up in the keyboard settings under system tools.

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  • Keypress detection wont work after seemingly unrelated code change

    - by LukeZaz
    I'm trying to have the Enter key cause a new 'map' to generate for my game, but for whatever reason after implementing full-screen in it the input check won't work anymore. I tried removing the new code and only pressing one key at a time, but it still won't work. Here's the check code and the method it uses, along with the newMap method: public class Game1 : Microsoft.Xna.Framework.Game { // ... protected override void Update(GameTime gameTime) { // ... // Check if Enter was pressed - if so, generate a new map if (CheckInput(Keys.Enter, 1)) { blocks = newMap(map, blocks, console); } // ... } // Method: Checks if a key is/was pressed public bool CheckInput(Keys key, int checkType) { // Get current keyboard state KeyboardState newState = Keyboard.GetState(); bool retType = false; // Return type if (checkType == 0) { // Check Type: Is key currently down? if (newState.IsKeyDown(key)) { retType = true; } else { retType = false; } } else if (checkType == 1) { // Check Type: Was the key pressed? if (newState.IsKeyDown(key)) { if (!oldState.IsKeyDown(key)) { // Key was just pressed retType = true; } else { // Key was already pressed, return false retType = false; } } } // Save keyboard state oldState = newState; // Return result if (retType == true) { return true; } else { return false; } } // Method: Generate a new map public List<Block> newMap(Map map, List<Block> blockList, Console console) { // Create new map block coordinates List<Vector2> positions = new List<Vector2>(); positions = map.generateMap(console); // Clear list and reallocate memory previously used up by it blockList.Clear(); blockList.TrimExcess(); // Add new blocks to the list using positions created by generateMap() foreach (Vector2 pos in positions) { blockList.Add(new Block() { Position = pos, Texture = dirtTex }); } // Return modified list return blockList; } // ... } and the generateMap code: // Generate a list of Vector2 positions for blocks public List<Vector2> generateMap(Console console, int method = 0) { ScreenTileWidth = gDevice.Viewport.Width / 16; ScreenTileHeight = gDevice.Viewport.Height / 16; maxHeight = gDevice.Viewport.Height; List<Vector2> blockLocations = new List<Vector2>(); if (useScreenSize == true) { Width = ScreenTileWidth; Height = ScreenTileHeight; } else { maxHeight = Height; } int startHeight = -500; // For debugging purposes, the startHeight is set to an // hopefully-unreachable value - if it returns this, something is wrong // Methods of land generation /// <summary> /// Third version land generation /// Generates a base land height as the second version does /// but also generates a 'max change' value which determines how much /// the land can raise or lower by which it now does by a random amount /// during generation /// </summary> if (method == 0) { // Get the land height startHeight = rnd.Next(1, maxHeight); int maxChange = rnd.Next(1, 5); // Amount ground will raise/lower by int curHeight = startHeight; for (int w = 0; w < Width; w++) { // Run a chance to lower/raise ground level int changeBy = rnd.Next(1, maxChange); int doChange = rnd.Next(0, 3); if (doChange == 1 && !(curHeight <= (1 + maxChange))) { curHeight = curHeight - changeBy; } else if (doChange == 2 && !(curHeight >= (29 - maxChange))) { curHeight = curHeight + changeBy; } for (int h = curHeight; h < Height; h++) { // Location variables float x = w * 16; float y = h * 16; blockLocations.Add(new Vector2(x, y)); } } console.newMsg("[INFO] Cur, height change maximum: " + maxChange.ToString()); } /// <summary> /// Second version land generator /// Generates a solid mass of land starting at a random height /// derived from either screen height or provided height value /// </summary> else if (method == 1) { // Get the land height startHeight = rnd.Next(0, 30); for (int w = 0; w < Width; w++) { for (int h = startHeight; h < ScreenTileHeight; h++) { // Location variables float x = w * 16; float y = h * 16; // Add a tile at set location blockLocations.Add(new Vector2(x, y)); } } } /// <summary> /// First version land generator /// Generates land completely randomly either across screen or /// in a box set by Width and Height values /// </summary> else { // For each tile in the map... for (int w = 0; w < Width; w++) { for (int h = 0; h < Height; h++) { // Location variables float x = w * 16; float y = h * 16; // ...decide whether or not to place a tile... if (rnd.Next(0, 2) == 1) { // ...and if so, add a tile at that location. blockLocations.Add(new Vector2(x, y)); } } } } console.newMsg("[INFO] Cur, base height: " + startHeight.ToString()); return blockLocations; } I never touched any of the above code for this when it broke - changing keys won't seem to fix it. Despite this, I have camera movement set inside another Game1 method that uses WASD and works perfectly. All I did was add a few lines of code here: private int BackBufferWidth = 1280; // Added these variables private int BackBufferHeight = 800; public Game1() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = BackBufferWidth; // and this graphics.PreferredBackBufferHeight = BackBufferHeight; // this Content.RootDirectory = "Content"; this.graphics.IsFullScreen = true; // and this } When I try adding a console line to be printed in the event the key is pressed, it seems that the If is never even triggered despite the correct key being pressed.

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  • Ubuntu 14.04 key arrow up is being pressed by itself

    - by Margo Nikolopoulou
    Keyboard's up arrow key is keep pressing itself every few seconds. I tried to install Ubuntu 14.04 via boot cd, even before installation the arrow key was being pressed by itself. I tried to use Ubuntu first without installing it and then tried to install it from there, the issue seemed to be fixed. I was using the PC for months until out of the blue the issue came back. IT IS NOT A HARDWARE ISSUE! Thank you in advance.

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  • How to type all the math, stat, greek, equations EFFICIENTLY in libreoffice?

    - by kernel_panic
    i am preparing a report related to physics which is full of greek, stat and calculus things, i know there is this question how to insert a greek symbol, but my problem is i cant fiddle with a drop down/ scroll list for for every symbol(my paper in FULL of those), is there a way to do something with my keyboard layout, and turn it into something like the one Tony Stark uses in Ironman(i am not kidding please). i am literally tired for this fiddle-work for half of the day and have completed just 2 sheets, hmmm.

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  • How to restore the shortcut for the "fancy window switch?

    - by maaartinus
    Pressing the "windows key" and tab (Mod4+Tab) used to work similar to pressing Alt+Tab (which switches windows just like M$), but it showed a much better preview. Somehow I lost the shortcut and can't find it anymore. I've gone through the chaos in "System - Preferences - Keyboard Shortcuts" several times and the only thing I can see there is "Move between windows, using a popup window", whatever it means. I prefer the "fancier" switcher, how can I restore it?

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  • How to change the binding of Windows key which runs Unity's Dash?

    - by LFC_fan
    Currently, I am using the Unity Qt panel in my Gnome desktop, and when I press the Windows key, the Unity's dash launches, and I can't use any compiz based shortcuts. Same behaviour is exhibited when I log in to Unity 2D as well, as the Windows key launches the dash. I have no desire to change my Compiz shortcuts, so is there any way to change the keyboard mapping of Unity 2D's dash to something other or disable this shortcut completely?

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  • How do I replicate the Super Key?

    - by joemangrove
    If you use xmonad, xbindkeys, and xdotool to try and remap the 'Menu' key, it does not work perfectly. The 'Menu' key will only emulate the Super key's quick press action, bringing up the application search. If you hold in the 'Menu' key it will not emulate the Super key's hold down action. That is, bring up the launcer with numbers over the applications. How do you make another key on the keyboard act exactly like the Super key?

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  • How do I "alt-tab" between windows using Gnome 3?

    - by josmh
    All of the references I've found for Gnome 3 keyboard shortcuts list that alt+tab switches between applications and alt+` switches between windows (some actually say alt+~, but I think they're mistaken, and I've tried both anyway). Maybe that functionality works for Gnome 3 on Fedora or something, because no matter the key combo I try, nothing will switch between windows except for opening the alt+tab dialog and using arrow keys to navigate it (and at that point it's faster to just use a mouse..). How do I quickly switch between windows in Gnome 3?

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  • Disable “Alt+`”

    - by Albert Francis Lavietta
    How do I disable the keyboard combination of ALT+`. This is NOT the HUD nor in the Ubuntu System Settings. It is NOT in compiz configuration either. (I am NOT trying to disable the HUD's use of the Alt key*) When you press ALT+` on a default unity ubuntu 12.04 install it behaves the same as ALT + TAB. I would like to disable this, because my Windows 7 VM Uses ALT+` to switch languages such as korean or chinese.

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  • Where has /lib/udev/keymap gone? How do I adjust keymaps in Trusty?

    - by dizpers
    I tried to use this tutorial to make scroll switch work on my Microsoft Natural Ergonomic Keyboard 4000. But I face following error: sudo: /lib/udev/keymap: command not found I have udev version 204-5ubuntu20.2 (the version found in Trusty) I noticed that this version doesn't include keymap tool. But I notices that greater udev versions (which available for Debian, for example) include this tool. Could somebody explain this diff for me? =) And what should I do in this case - install package from Debian repo?

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  • How to create a custom keyboardlayout that works in all applications

    - by rubo77
    I created a custom keyboardlayout Coffee++ for Linux that works fine in most apps: http://coffeeplusplus.z11.de/phpBB3/viewtopic.php?f=6&t=13&p=34#p34 I created a debian package, that adds the needed changes to the keyboard configuration and creates a shell script which which you can swap between normal QWERTY and Coffee++ The letters all work fine, only the arrow-combinations, for ex. AltGr+J for "Arrow-left" and so on don't work in all applications. How can I make the Arrow-key-combinations work in all apps?

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  • xbindkeys slow on Ubuntu 13.10

    - by 3l4ng
    I am using Ubuntu 13.10 64 bit on an Intel 15 with 4GB of RAM. I used xbindkeys for custom keyboard shortcuts in Ubuntu 13.04 because it was easy to configure with the GUI xbindkeys-config. Now I have setup the same on Ubuntu 13.10, and even a simple operation like opening a file using gedit seems to run slow. Reinstalling xbindkeys does not seem to solve the problem. Anyone has any ideas on what could be done, or any alternatives that are easy to configure?

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  • What type of command can I use for shortcut assignment?

    - by navie
    We all know that Ubuntu 12 has a shortcut mapper under "Keyboard" utility. I wonder when it asks for "command" in the new shortcut dialog, what type of command can I use? I used to think that commands in terminal can also be used here, but it seems xdotool is not like that. btw, if xdotool is not the right solution, how to map a key combination to a another key? for e.g.: alt+j to Down arrow key Thank you

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  • Assigning shortcuts (accelerators) to Nautilus 3

    - by abruski
    I want to assign some shortcuts to menu actions in Nautilus 3.2.1 running under Ubuntu 11.10. I followed the steps shown here How do you create a "new document" keyboard shortcut? but it did not work for me. Switched to gnome classic so I can get the normal menu, hovered over the desired action pressed the desired keys but nothing happened (restarted nautilus, re-logged and nothing). Any suggestions or ideas on how to assign custom shortcuts to actions in Nautilus 3

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  • Scale effect to preview and switch between windows?

    - by ycelik
    at work ive installed ubuntu 10.10 and love using the Super+a keyboard shortcut to switch between my windows. at home i use kubuntu 12.04 and miss that feature. ive seen a video on youtube and know that it is possible but couldn't figure out how. https://help.ubuntu.com/community/KeyboardShortcuts/ Super + A | Enables the 'scale' effect, it shows all windows from all workspaces. thanks for your time

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  • Synergy on Linux and Linux

    - by archer
    Using Synergy-plus-1.3.4 on Gentoo Linux kernel 2.6.36-tuxonice-r3. Using SHIFT+CAPS to change keyboard layout on BOTH server and client boxes. Works perfectly if change layout using attached keyboard. But when using synergy keyboard (moved mouse from server screen to client and changing with SHIFT+CAPS) it has no effect. Synergy is just amazing thing exception this small issue which I'm assured is solvable. Please, gimme some hint.

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