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  • Optimization in Python - do's, don'ts and rules of thumb.

    - by JV
    Well I was reading this post and then I came across a code which was: jokes=range(1000000) domain=[(0,(len(jokes)*2)-i-1) for i in range(0,len(jokes)*2)] I thought wouldn't it be better to calculate the value of len(jokes) once outside the list comprehension? Well I tried it and timed three codes jv@Pioneer:~$ python -m timeit -s 'jokes=range(1000000);domain=[(0,(len(jokes)*2)-i-1) for i in range(0,len(jokes)*2)]' 10000000 loops, best of 3: 0.0352 usec per loop jv@Pioneer:~$ python -m timeit -s 'jokes=range(1000000);l=len(jokes);domain=[(0,(l*2)-i-1) for i in range(0,l*2)]' 10000000 loops, best of 3: 0.0343 usec per loop jv@Pioneer:~$ python -m timeit -s 'jokes=range(1000000);l=len(jokes)*2;domain=[(0,l-i-1) for i in range(0,l)]' 10000000 loops, best of 3: 0.0333 usec per loop Observing the marginal difference 2.55% between the first and the second made me think - is the first list comprehension domain=[(0,(len(jokes)*2)-i-1) for i in range(0,len(jokes)*2)] optimized internally by python? or is 2.55% a big enough optimization (given that the len(jokes)=1000000)? If this is - What are the other implicit/internal optimizations in Python ? What are the developer's rules of thumb for optimization in Python? Edit1: Since most of the answers are "don't optimize, do it later if its slow" and I got some tips and links from Triptych and Ali A for the do's. I will change the question a bit and request for don'ts. Can we have some experiences from people who faced the 'slowness', what was the problem and how it was corrected? Edit2: For those who haven't here is an interesting read Edit3: Incorrect usage of timeit in question please see dF's answer for correct usage and hence timings for the three codes.

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  • Concept of WNDCLASSEX, good programming habits and WndProc for system classes

    - by luiscubal
    I understand that the Windows API uses "classes", relying to the WNDCLASS/WNDCLASSEX structures. I have successfully gone through windows API Hello World applications and understand that this class is used by our own windows, but also by Windows core controls, such as "EDIT", "BUTTON", etc. I also understand that it is somehow related to WndProc(it allows me to define a function for it) Although I can find documentation about this class, I can't find anything explaining the concept. So far, the only thing I found about it was this: A Window Class has NOTHING to do with C++ classes. Which really doesn't help(it tells me what it isn't but doesn't tellme what it is). In fact, this only confuses me more, since I'd be tempted to associate WNDCLASSEX to C++ classes and think that "WNDCLASSEX" represents a control type . So, my first question is What is it? In second place, I understand that one can define a WndProc in a class. However, a window can also get messages from the child controls(or windows, or whatever they are called in the Windows API). How can this be? Finally, when is it a good programming practise to define a new class? Per application(for the main frame), per frame, one per control I define(if I create my own progress bar class, for example)? I know Java/Swing, C#/Windows.Form, C/GTK+ and C++/wxWidgets, so I'll probably understand comparisons with these toolkits.

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  • Screen information while Windows system is locked (.NET)

    - by Matt
    We have a nightly process that updates applications on a user's pc, and that requires bringing the application down and back up again (not looking to get into changing that process). The problem is that we are building a Windows AppBar on launch which requires a valid screen, and when the system is locked there isn't one in the Screen class. So none of the visual effects are enabled and it shows up real ugly. The only way we currently have around this is to detect a locked screen and just spin and wait until the user unlocks the desktop, then continue launching. Leaving it down isn't an option, as this is a key part of our user's workflow, and they expect it to be up and running if they left it that way the night before. Any ideas?? I can't seem to find the display information anywhere, but it has to be stored off someplace, since the user is still logged in. The contents of the Screen.AllScreens array: ** When Locked: Device Name : DISPLAY Primary : True Bits Per Pixel : 0 Bounds : {X=-1280,Y=0,Width=2560,Height=1024} Working Area : {X=0,Y=0,Width=1280,Height=1024} ** When Unlocked: Device Name : \\.\DISPLAY1 Primary : True Bits Per Pixel : 32 Bounds : {X=0,Y=0,Width=1280,Height=1024} Working Area : {X=0,Y=0,Width=1280,Height=994} Device Name : \\.\DISPLAY2 Primary : False Bits Per Pixel : 32 Bounds : {X=-1280,Y=0,Width=1280,Height=1024} Working Area : {X=-1280,Y=0,Width=1280,Height=964}

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  • SQLite Databases and Grid Hosting

    - by jocull
    I'm considering moving my site from a GoDaddy shared hosting account to a Media Temple grid hosting account in anticipation of traffic. However, I first have some concerns with the grid hosting setup. My site stores a large personal set of data on a per-user basis (possibly 3-4MB per user). At this rate I was worried about blowing over a 1GB MySQL limit in no time. To deal with this I created distributed SQLite databases per user to store large data objects. It's worked wonderfully so far. SQLite is super fast and simple. I know that reading from and writing to files is different in a Grid Hosting environment. I need to know if this setup is going to cause serious problems. These databases are not (and will not be) highly trafficked. They are personal to the user and will only be touched maybe two locations at the same time (one updating the data hourly at the most, and one or more reading on demand). I'd like to keep this setup as getting additional space (beyond 4GB) on a MySQL database seems to be a real trouble point. Will Grid Hosting cause me serious problems? Thanks.

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  • Request-local storage in ASP.NET (accessible to the code from IHttpModule implementation)

    - by IgorK
    I need to have some object hanging around between two events I'm interested in: PreRequestHandlerExecute (where I create an instance of my object and want to save it) and PostRequestHandlerExecute (where I want to get to the object). After the second event the object is not needed for my purposes and should be discarded either by storage or my explicit action. So the ideal context where my object should be stored is per request (with guaranteed no sharing issues when different threads are serving requests... or processes/servers :) ) Take into account that actual implementation I can do is being made from a HttpModule and is supposed to be a pluggable solution for already written web apps (so the option to provide some state using static/instance variables in Global.asax doesn't look good - I will have to modify Global.asax on every web application). Cache seems to be too broad for this use. I tried to see whether httpContext.Application (of type HttpApplicationState) is good for me or not, but cannot get whether it is exactly per HttpApplication instance or not (AFAIK you can have several instances of HttpApplications used on different threads and therefore serving several requests simultaneously - then using storage shared between threads will not work correctly; otherwise I would use it because one HttpApplication instance serves exactly one request at a time). Something could be done with storing state on the HttpModule instances if I know for sure that it's exactly bound 1-to-1 with every HttpApplication instance running (but again I need a proof that HttpApplication instance is 1-to-1 with my HttpModule's instance). Any valuable and reputable links on these topics are much appreciated... Would be great to find something particularly well-suited for per request situation (because otherwise I may end up with something ulgy... probably either some 'broader' scoped storage and some hacks to have different keys in the storage for different requests, OR using a thread-local thing and in this way commit to the theory that IIS/ASP.NET will not ever serve first event from one thread and the second event from the other thread and so on)

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  • Detection of negative integers using bit operations

    - by Nawaz
    One approach to check if a given integer is negative or not, could be this: (using bit operations) int num_bits = sizeof(int) * 8; //assuming 8 bits per byte! int sign_bit = given_int & (1 << (num_bits-1)); //sign_bit is either 1 or 0 if ( sign_bit ) { cout << "given integer is negative"<<endl; } else { cout << "given integer is positive"<<endl; } The problem with this solution is that number of bits per byte couldn't be 8, it could be 9,10, 11 even 16 or 40 bits per byte. Byte doesn't necessarily mean 8 bits! Anyway, this problem can be easily fixed by writing, //CHAR_BIT is defined in limits.h int num_bits = sizeof(int) * CHAR_BIT; //no assumption. It seems fine now. But is it really? Is this Standard conformant? What if the negative integer is not represented as 2's complement? What if it's representation in a binary numeration system that doesn't necessitate only negative integers to have 1 in it's most significant bit? Can we write such code that will be both portable and standard conformant? Related topics: Size of Primitive data types Why is a boolean 1 byte and not 1 bit of size?

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  • Database structure for ecommerce site

    - by imanc
    Hey Guys, I have been tasked with designing an ecommerce solution. The aspect that is causing me the most problems is the database. Currently the site consists of 10+ country based shops each with their own database (all residing on the same mysql instance). For the new site I'd rather all these shop databases be merged into one database so that all tables (products, orders, customers etc.) have a shop_id field. From a programming perspective this seems to make the most sense as we won't have to manage data across multiple databases. Currently the entire site generates about 120k orders a year, but is experiencing fairly heavy growth and we need to design a solution that will scale. In 5 years there may be more than a million orders per year and a database that contains 5 years order history (archiving maybe a solution here). The question is - do we use a single database, or do we keep the database-per-shop structure? I am currently trying to find supporting evidence for either avenue. The company I am designing the solution for prefer the per-shop database structure because they believe it will allow the sites to scale. But my argument is that the shop's database probably won't get that busy over the next few years that they exceed the capacity of a mysql database and a "no expenses spared" hardware set-up. I am wondering if anyone has any advice either way? Does anyone have experience with websites / ecommerce sites that have tables containing millions of records? I know there is probably not a clear answer here, but at what stage do we have too many records or too large table files to have a fast loading site? Also, if anyone has any advice on sources of information - books, websites, etc. where I can do further research, it would be highly appreciated! Cheers, imanc

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  • Google Maps - custom icons with infoWindows

    - by hfidgen
    Hiya, As far as I can tell, this code is fine, and should display some custom icons with popup HTML windows. But the popups aren't working! Can anyone point out what I'm doing wrong? I can't seem to debug it myself. Thanks! function initialize() { if (GBrowserIsCompatible()) { var map = new GMap2(document.getElementById("map")); map.setCenter(new GLatLng(51.410416, -0.293884), 15); map.addControl(new GSmallMapControl()); map.addControl(new GMapTypeControl()); var i_parking = new GIcon(); i_parking.image = "http://google-maps-icons.googlecode.com/files/parking.png"; i_parking.iconSize = new GSize(32, 37); i_parking.iconAnchor = new GPoint(16, 37); icon_parking = { icon:i_parking }; var marker_office = new GMarker(new GLatLng(51.410416,-0.293884)); var marker_parking1 = new GMarker((new GLatLng(51.410178,-0.292000)),icon_parking); var marker_parking2 = new GMarker((new GLatLng(51.410152,-0.298948)),icon_parking); marker_parking1.openInfoWindowHtml('<strong>On Street Parking</strong><br>Church Road - 40p per hour'); marker_parking2.openInfoWindowHtml('<strong>Multi Storey - Fairfield</strong><br>Upper Car Park - 90p per half hour<br>Lower Car Park - £1.20 per hour'); map.addOverlay(marker_office); map.addOverlay(marker_parking1); map.addOverlay(marker_parking2); } }

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  • Avoiding seasonality assumption for stl() or decompose() in R

    - by user303922
    Hello everybody, I have high frequency commodity price data that I need to analyze. My objective is to not assume any seasonal component and just identify a trend. Here is where I run into problems with R. There are two main functions that I know of to analyze this time series: decompose() and stl(). The problem is that they both take a ts object type with a frequency parameter greater than or equal to 2. Is there some way I can assume a frequency of 1 per unit time and still analyze this time series using R? I'm afraid that if I assume frequency greater than 1 per unit time, and seasonality is calculated using the frequency parameter, then my forecasts are going to depend on that assumption. names(crude.data)=c('Date','Time','Price') names(crude.data) freq = 2 win.graph() plot(crude.data$Time,crude.data$Price, type="l") crude.data$Price = ts(crude.data$Price,frequency=freq) I want frequency to be 1 per unit time but then decompose() and stl() don't work! dim(crude.data$Price) decom = decompose(crude.data$Price) win.graph() plot(decom$random[2:200],type="line") acf(decom$random[freq:length(decom$random-freq)]) Thank you.

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  • Calculating and saving space in Postgresql

    - by punkish
    I have a table in Pg like so CREATE TABLE t ( a BIGSERIAL NOT NULL, -- 8 b b SMALLINT, -- 2 b c SMALLINT, -- 2 b d REAL, -- 4 b e REAL, -- 4 b f REAL, -- 4 b g INTEGER, -- 4 b h REAL, -- 4 b i REAL, -- 4 b j SMALLINT, -- 2 b k INTEGER, -- 4 b l INTEGER, -- 4 b m REAL, -- 4 b CONSTRAINT a_pkey PRIMARY KEY (a) ) The above adds up to 50 bytes per row. My experience is that I need another 40% to 50% for system overhead, without even any user-created indexes to the above. So, about 75 bytes per row. I will have many, many rows in the table, potentially upward of 145 billion rows, so the table is going to be pushing 13-14 Terabytes. What tricks, if any, could I use to compact this table? My possible ideas below -- Convert the REAL values to INTEGERs. If they can stored as SMALLINT, that is a saving of 2 bytes per field. Convert the columns b .. m into an array. I don't need to search on those columns, but I do need to be able to return one column's value at a time. So, if I need column g, I could do something like SELECT a, arr[5] FROM t; Would I save space with the array option? Would there be a speed penalty? Any other ideas?

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  • Entity Framework DateTime update extremely slow

    - by Phyxion
    I have this situation currently with Entity Framework: using (TestEntities dataContext = DataContext) { UserSession session = dataContext.UserSessions.FirstOrDefault(userSession => userSession.Id == SessionId); if (session != null) { session.LastAvailableDate = DateTime.Now; dataContext.SaveChanges(); } } This is all working perfect, except for the fact that it is terribly slow compared to what I expect (14 calls per second, tested with 100 iterations). When I update this record manually through this command: dataContext.Database.ExecuteSqlCommand(String.Format("update UserSession set LastAvailableDate = '{0}' where Id = '{1}'", DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss.fffffff"), SessionId)); I get 55 calls per second, which is more than fast enough. However, when I don't update the session.LastAvailableDate but I update an integer (e.g. session.UserId) or string with Entity Framework, I get 50 calls per second, which is also more than fast enough. Only the datetime field is terrible slow. The difference of a factor 4 is unacceptable and I was wondering how I can improve this as I don't prefer using direct SQL when I can also use the Entity Framework. I'm using Entity Framework 4.3.1 (also tried 4.1).

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  • Why is short project lifetime and other situation-specific reasons used to excuse crappy code? [clos

    - by sharptooth
    Every now and then (including on SO) people say things implying that "if the project is short lived you can leave obvious defects there" or "that memory leak only accounts for 100 bytes per whole program lifetime and could be left". Now in my practice I always reuse company-owned code to the greatest extent I can. Like if I need something and I can find it in the company codebase I take it from there and reuse or adapt. This means that any crappy code will be reused as well and I might notice or not notice defects therein. So the defect in some "test we only need for a month" can slip into a proram we ship to customers. And a leak that "only accounted for 100 bytes per lifetime" now could account for 100 bytes 10 times per second in a server application intended to run for months. That's why I don't understand why excuses like that are offered. Is our compamy the only one having a source control? Or are we the only company that requires writing human-readable code? Could anyone shed a light on why people seriously offer such excuses?

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  • Computation overhead in C# - Using getters/setters vs. modifying arrays directly and casting speeds

    - by Jeffrey Kern
    I was going to write a long-winded post, but I'll boil it down here: I'm trying to emulate the graphical old-school style of the NES via XNA. However, my FPS is SLOW, trying to modify 65K pixels per frame. If I just loop through all 65K pixels and set them to some arbitrary color, I get 64FPS. The code I made to look-up what colors should be placed where, I get 1FPS. I think it is because of my object-orented code. Right now, I have things divided into about six classes, with getters/setters. I'm guessing that I'm at least calling 360K getters per frame, which I think is a lot of overhead. Each class contains either/and-or 1D or 2D arrays containing custom enumerations, int, Color, or Vector2D, bytes. What if I combined all of the classes into just one, and accessed the contents of each array directly? The code would look a mess, and ditch the concepts of object-oriented coding, but the speed might be much faster. I'm also not concerned about access violations, as any attempts to get/set the data in the arrays will done in blocks. E.g., all writing to arrays will take place before any data is accessed from them. As for casting, I stated that I'm using custom enumerations, int, Color, and Vector2D, bytes. Which data types are fastest to use and access in the .net Framework, XNA, XBox, C#? I think that constant casting might be a cause of slowdown here. Also, instead of using math to figure out which indexes data should be placed in, I've used precomputed lookup tables so I don't have to use constant multiplication, addition, subtraction, division per frame. :)

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  • How can I pivot these key+values rows into a table of complete entries?

    - by CodexArcanum
    Maybe I demand too much from SQL but I feel like this should be possible. I start with a list of key-value pairs, like this: '0:First, 1:Second, 2:Third, 3:Fourth' etc. I can split this up pretty easily with a two-step parse that gets me a table like: EntryNumber PairNumber Item 0 0 0 1 0 First 2 1 1 3 1 Second etc. Now, in the simple case of splitting the pairs into a pair of columns, it's fairly easy. I'm interested in the more advanced case where I might have multiple values per entry, like: '0:First:Fishing, 1:Second:Camping, 2:Third:Hiking' and such. In that generic case, I'd like to find a way to take my 3-column result table and somehow pivot it to have one row per entry and one column per value-part. So I want to turn this: EntryNumber PairNumber Item 0 0 0 1 0 First 2 0 Fishing 3 1 1 4 1 Second 5 1 Camping Into this: Entry [1] [2] [3] 0 0 First Fishing 1 1 Second Camping Is that just too much for SQL to handle, or is there a way? Pivots (even tricky dynamic pivots) seem like an answer, but I can't figure how to get that to work.

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  • How to delete ProgIDs from other user accounts when uninstalling from Windows?

    - by Mordachai
    I've been investigating "how should a modern windows c++ application register its file types" with Windows (see http://stackoverflow.com/questions/2828637/c-how-do-i-correctly-register-and-unregister-file-type-associations-for-our-ap). And having combed through the various MSDN articles on the subject, the summary appears to be as follows: The installer (elevated) should register the global ProgID HKLM\Software\Classes\my-app.my-doc[.version] (e.g. HKLM\Software\Classes\TextPad.text) The installer also configures default associations for its document types (e.g. .myext) and points this to the aforementioned global ProgID in HKLM. NOTE: a user interface should be provided here to allow the user to either accept all default associations, or to customize which associations should be set. The application, running standard (unelevated), should provide a UI for allowing the current user to set their personal associations as is available in the installer, except that these associations are stored in HKCU\Software\Classes (per user, not per machine). The UN-installer is then responsible for deleting all registered ProgIDs (but should leave the actual file associations alone, as Windows is smart enough to handle associations pointing to missing ProgIDs, and this is the specified desired behavior by MSDN). So that schema sounds reasonable to me, except when I consider #4: How does an uninstaller, running elevated for a given user account, delete any per-user ProgIDs created in step #3 for other users? As I understand things, even in elevated mode, an uninstaller cannot go into another user's registry hive and delete items? Or can it? Does it have to load each given user hive first? What are the rules here? Thanks for any insight you might have to offer! EDIT: See below for the solution (My question was founded in confusion)

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  • Build OpenGL model in parallel?

    - by Brendan Long
    I have a program which draws some terrain and simulates water flowing over it (in a cheap and easy way). Updating the water was easy to parallelize using OpenMP, so I can do ~50 updates per second. The problem is that even with a small amounts of water, my draws per second are very very low (starts at 5 and drops to around 2 once there's a significant amount of water). It's not a problem with the video card because the terrain is more complicated and gets drawn so quickly that boost::timer tells me that I get infinity draws per second if I turn the water off. It may be related to memory bandwidth though (since I assume the model stays on the card and doesn't have to be transfered every time). What I'm concerned about is that on every draw, I'm calling glVertex3f() about a million times (max size is 450*600, 4 vertices each), and it's done entirely sequentially because Glut won't let me call anything in parallel. So.. is if there's some way of building the list in parallel and then passing it to OpenGL all at once? Or some other way of making it draw this faster? Am I using the wrong method (besides the obvious "use less vertices")?

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  • How do I choose what and when to cache data with ob_start rather than query the database?

    - by Tim Santeford
    I have a home page that has several independent dynamic parts. The parts consist of a list of recent news from the company, a site statistics panel, and the online status of certain employees. The recent news changes monthly, site statistics change daily, and online statuses change on a per minute bases. I would like to cache these panels so that the db is not hit on every page load. Is using ob_start() then ob_get_contents() to cache these parts to a file the correct way to do this or is there a better method in PHP5 for doing this? In asking this question I'm trying to answer these additional questions: How can I determine the correct approach for caching this data without doing extensive benchmarking? Does it make sense to cache these parts in different files and then join them together per requests or should I re-query the data and cache once per minute? I'm looking for a rule of thumb for planning pages and for situations where doing testing is not cost effective (The client is not paying enough for it I mean). Thanks!

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  • Batch file recursively find files and rar them

    - by b1gf00t
    Hi there, I have a Parent Directory which hosts many sub directories, and in every sub directory there is .mpg movies. Some of the directories might contain one or more .mpg movies. I would like to automate the process below, which I have been doing manually. Step One If the directory has more than 1 .mpg file, I create separates directories for each and move each file into its directory, naming the directory as per the name of the file. Step Two I rar each video file in its directory as per one of my profiles, by that it splits the movie into 50MB parts, test the archive, delete the source, and instructs winrar to wait if another rar is executing. I am doing this so I can queue jobs manually. Step Three After having all the rars in the sub directories, I start creating a checksum for every directory, therefore leaving checksum.sfv in every directory. Step Four I copy the parent folder and its sub directories to my external drives. I was hoping that someone could assist me in creating a script. I was able to automate the process of creating directories as per the name of the file, and moving the file. However, I never succeeded in automating Step two. I am using the below software Winrar from rarlabs exf from exactfile Appreciate your assistance.

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  • Windows Server 2003 Terminal Server does not give out all available licenses

    - by Erwin Blonk
    I installed the Terminal Server role in Windows Server 2003 Standard 64-bits. Still, only 2 connections are allowed. The License Manager says that there are 10 Device CALs available, which is correct, and that none are given out. For good measure I let the server reboot, to no effect. Before this, there was another server (same Windows, except that it is 32 bits) active as a licensing server. I removed the role first and then then added it to the new server. I then removed the Terminal Server Licensing Server component off the old one and added it to the new one. After that, I added to licenses. When that didn't give the required result, I rebooted to new server. Still, the new server, with licenses and all, acts as if it has the 2 license RDP. The server are all stand-alone, there is no active directory been set up. Both servers are in different workgroups. Update (4/12/10): The server has changed the entries in the Terminal Server Licensing a few times. After installing the licenses it added an entry of which the exact phrasing I forgot but it was about temporary Windows 2003 device licenses. Later it added Windows Server 2003 - TS Per Device CAL. The temporary held 2 licenses (standard RDP licenses, I think) and the other 10. At some point, seemingly unrelated from the testing we did, it used a licenses from the new pool. This morning, 2 licenses were used from the pool of 10 and only 1 from the temporary/RDP pool (I wish I had screenshots to show, it changed every few hours oir so it seems). Although I had already activated the server over the internet, and re-activated it, I decided to go through the whole procedure by phone. Long story short, here is what it says now: Existing Windows 2000 Server, type:built-in [no licenses used, I add for for sake of being complete] Windows Server 2003 - Terminal Server Per Device CAL Token, type:open [none of 10 used] Windows Server 2003 - TS Per Device CAL, type:open [3 of 10 used] As I tried to explain, this is the end result after a few changes, most of which I can't directly connect to any action from my part. Only going to the activation procedure by phone seemed to directly effect the TS, resulting in the above configuration. Still, it is impossible to connect with more than 3 people, which is 1 up from the 2 that could connect yesterday. TS does say 7 licenses are avaible. Yet it won't give them out.

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  • Enable VT-x in HP 8300 elite

    - by lang2
    I have a HP 8300 elite (Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz). I'm trying to run a virtual machine via VirtualBox. But every time I start the VM, it says: VT-x is disabled in the BIOS. (VERR_VMX_MSR_VMXON_DISABLED). My lscpu output is like this: Architecture: x86_64 CPU op-mode(s): 32-bit, 64-bit Byte Order: Little Endian CPU(s): 8 On-line CPU(s) list: 0-7 Thread(s) per core: 2 Core(s) per socket: 4 Socket(s): 1 NUMA node(s): 1 Vendor ID: GenuineIntel CPU family: 6 Model: 58 Stepping: 9 CPU MHz: 1600.000 BogoMIPS: 6784.74 Virtualization: VT-x L1d cache: 32K L1i cache: 32K L2 cache: 256K L3 cache: 8192K NUMA node0 CPU(s): 0-7 I went into the BIOS but the things the can be tweaked is very limited and I couldn't find the VT-x setting. Anybody know how to do this in this setup?

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  • GET /wpad.dat entries flooding my access_log

    - by Aas
    I have a small LAN of some 30 users in it with proxy auto configuration enabled and working. Two of them are requesting wpad.dat file too rapidly at a pace of 30 times per second. 10.1.14.246 - - [02/Jun/2014:09:07:18 +0200] "GET /wpad.dat HTTP/1.1" 302 302 10.1.14.141 - - [02/Jun/2014:09:07:18 +0200] "GET /wpad.dat HTTP/1.1" 302 302 I don't know whether this is a problem from performance perspective, (the server is powerful enough to handle this) but the problem is it clogs up the access_log file. It grows about 1GB per week. Clients run Win7Pro. What could cause this behavior? What can be done to stop it? I have shortened log rotate window as a temporary workaround to prevent /var fill up. Thanks beforehand for your support.

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  • many partitions on a single filegroup?¿ does it make sense?

    - by river0
    Hi, I'm designing a datawarehouse solution and I'm a newbie in disk configuration issues, let me explain you. Our storage is spread over 6 storage enlosures having each of them 5 raid-1 disk arrays, and having 2 LUNS defined per each disk array, which makes a total 48 LUNS (this is following Microsoft fast track recommendations for datawarehouse architectures). I would like to partition my data, on other projects I have worked before, we always followed a 1 partition - 1 filegroup rule. On the microsoft fast track recomendations it is advised to create a filegroup and then for that filegroup a data file per each lun... but I pretend to have a week level partitioning... if I apply that rule I think that I'll get too many files and a complex layout. I'm thinking of just creating just one filegroup (with the 48 lun data files), but still create the partitions since I want to keep soem of the benefits of partitions like partition switching... Is this scenario not recommended? What would you suggest?

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  • Can Windows log CryptoAPI CRL timouts?

    - by makerofthings7
    We have several .NET applications that occasionally "act slow" with no CPU or disk access. I suspect that they are hung up on authentication when trying to validate the certificate, since the timeout is almost 20 seconds. As per this MSFT article Most applications do not specify to CryptoAPI to use a cumulative time-out. If the cumulative time-out option is not enabled, CryptoAPI uses the CryptoAPI default setting which is a time-out of 15 seconds per URL. If the cumulative time-out option specified by the application, then CryptoAPI will use a default setting of 20 seconds as the cumulative timeout. The first URL receives a maximum timeout of 10 seconds. Each subsequent URL timeout is half of the remaining balance in the cumulative timeout value. Since this is a service, how can I detect and log CryptoAPI hangs for applications I have sourcecode to, and also 3rd party

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  • Can I speed up cygwin's fork?

    - by Andrew Aylett
    I came across a post discussing the speed of forking in Cygwin, giving an expected 'fork rate' in Windows XP of around 30-50 per-second (link) I've got a Core 2 duo (1.79GHz) which I would expect to get comparable results, but it's only managing around 8 forks per second (and sometimes a lot fewer): $ while (true); do date --utc; done | uniq -c 5 Wed Apr 21 12:38:10 UTC 2010 6 Wed Apr 21 12:38:11 UTC 2010 1 Wed Apr 21 12:38:12 UTC 2010 1 Wed Apr 21 12:38:13 UTC 2010 8 Wed Apr 21 12:38:14 UTC 2010 8 Wed Apr 21 12:38:15 UTC 2010 6 Wed Apr 21 12:38:16 UTC 2010 1 Wed Apr 21 12:38:18 UTC 2010 9 Wed Apr 21 12:38:19 UTC 2010 Can you suggest anything I might be able to do to speed things up? This machine acts a lot slower in Cygwin than others I've used before which actually were a lot slower.

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  • What does the "Max Memory Size" on the new Intel Core i3 / i5 / i7 CPU's mean?

    - by Josh
    I just noticed in the specs of the new Intel Core i-series processors that there is a "Max Memory Size" that is usually pretty small -- anywhere from 8GB to 24GB. See here: http://ark.intel.com/Product.aspx?id=41316 Core 2-based motherboards were just starting to roll out support for 32GB and greater memory sizes. Anyone have any idea what the Max Memory Size indicates? Is this the total limitation of the on-chip memory controller? Limitation per channel? Limitation per stick (e.g. density??)? Thinking of building a decent machine that needs lots of RAM, so I'm looking at the i7 860.

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