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  • Testing system where App-level and Request-level IoC containers exist

    - by Bobby
    My team is in the process of developing a system where we're using Unity as our IoC container; and to provide NHibernate ISessions (Units of work) over each HTTP Request, we're using Unity's ChildContainer feature to create a child container for each request, and sticking the ISession in there. We arrived at this approach after trying others (including defining per-request lifetimes in the container, but there are issues there) and are now trying to decide on a unit testing strategy. Right now, the application-level container itself is living in the HttpApplication, and the Request container lives in the HttpContext.Current. Obviously, neither exist during testing. The pain increases when we decided to use Service Location from our Domain layer, to "lazily" resolve dependencies from the container. So now we have more components wanting to talk to the container. We are also using MSTest, which presents some concurrency dilemmas during testing as well. So we're wondering, what do the bright folks out there in the SO community do to tackle this predicament? How does one setup an application that, during "real" runtime, relies on HTTP objects to hold the containers, but during test has the flexibility to build-up and tear-down the containers consistently, and have the ServiceLocation bits get to those precise containers. I hope the question is clear, thanks!

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  • Is there a pattern for initializing objects created wth a DI container

    - by Igor Zevaka
    I am trying to get Unity to manage the creation of my objects and I want to have some initialization parameters that are not known until run-time: At the moment the only way I could think of the way to do it is to have an Init method on the interface. interface IMyIntf { void Initialize(string runTimeParam); string RunTimeParam { get; } } Then to use it (in Unity) I would do this: var IMyIntf = unityContainer.Resolve<IMyIntf>(); IMyIntf.Initialize("somevalue"); In this scenario runTimeParam param is determined at run-time based on user input. The trivial case here simply returns the value of runTimeParam but in reality the parameter will be something like file name and initialize method will do something with the file. This creates a number of issues, namely that the Initialize method is available on the interface and can be called multiple times. Setting a flag in the implementation and throwing exception on repeated call to Initialize seems way clunky. At the point where I resolve my interface I don't want to know anything about the implementation of IMyIntf. What I do want, though, is the knowledge that this interface needs certain one time initialization parameters. Is there a way to somehow annotate(attributes?) the interface with this information and pass those to framework when the object is created? Edit: Described the interface a bit more.

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  • named type not used for constructor injection

    - by nmarun
    Hi, I have a simple console application where I have the following setup: public interface ILogger { void Log(string message); } class NullLogger : ILogger { private readonly string version; public NullLogger() { version = "1.0"; } public NullLogger(string v) { version = v; } public void Log(string message) { Console.WriteLine("NULL " + version + " : " + message); } } The configuration details are below: <type type="UnityConsole.ILogger, UnityConsole" mapTo="UnityConsole.NullLogger, UnityConsole"> My calling code looks as below: IUnityContainer container = new UnityContainer(); UnityConfigurationSection section = (UnityConfigurationSection)ConfigurationManager.GetSection("unity"); section.Containers.Default.Configure(container); ILogger nullLogger = container.Resolve(); nullLogger.Log("hello"); This works fine, but once I give a name to this type something like: <type type="UnityConsole.ILogger, UnityConsole" mapTo="UnityConsole.NullLogger, UnityConsole" name="NullLogger"> The above calling code does not work even if I explicitly register the type using container.RegisterType<ILogger, NullLogger>(); I get the error: {"Resolution of the dependency failed, type = \"UnityConsole.ILogger\", name = \"\". Exception message is: The current build operation (build key Build Key[UnityConsole.NullLogger, null]) failed: The parameter v could not be resolved when attempting to call constructor UnityConsole.NullLogger(System.String v). (Strategy type BuildPlanStrategy, index 3)"} Why doesn't unity look into named instances? To get it to work, I'll have to do: ILogger nullLogger = container.Resolve("NullLogger"); Where is this behavior documented? Arun

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  • Wpf usercontrol with parameterised constructor

    - by Miral
    Hi, We are using Microsoft Unity and we are using dependency injection and so we have parametrised constructor. So now how to call such a usercontrol in the main window. I see the below error when i added the usercontrol in xaml. "It does not define a public parameterless constructor or a type converter" I have added the usercontrol in XAML as below xmlns:usrRefundArrivalProcessor="Ttl.Refunds.Wpf.Dashboad.Application.Usercontrols;assembly=Ttl.Refunds.Wpf.Dashboad.Application"

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  • Injecting all registered instances of a type

    - by James L
    I can successfully perform container.ResolveAll<IMyInterface>(), and I get back an Enumerable containing every registered IMyInterface. However, I can't find a way to have these injected into the constructor of my class. I have tried using ResolvedArrayParameter(), but this gives me an empty enumerator. Am I doing something wrong, or could this be a bug in Unity?

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  • JNI values assignment to array

    - by shoaib
    i have this array of jvalue type and i want to assign string values ...im on unity trying to pass parameters to my java funtion using JNI library jvalue[] myArray = new jvalue[2]; myArray[0]="abcd"; myArray[1]="khan"; gui.text= AndroidJNI.CallStaticStringMethod(obj_Activity, startAdsMethod, myArray); could some 1 plz guide how to achieve the code above im getting the error whilst assigning values to the array because the array is not of string type my function takes string parameters and jni wants them in form of array thanks any help is highly appreciated

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  • Use of IsAssignableFrom and "is" keyword in C#

    - by fearofawhackplanet
    While trying to learn Unity, I keep seeing the following code for overriding GetControllerInstance in MVC: if(!typeof(IController).IsAssignableFrom(controllerType)) { ... } this seems to me a pretty convoluted way of basically writing if(controllerType is IController) { ... } I appreciate there are subtle differences between is and IsAssignableFrom, ie IsAssignableFrom doesn't include cast conversions, but I'm struggling to understand the implication of this difference in practical scenarios. When is it imporantant to choose IsAssignableFrom over is? What difference would it make in the GetControllerExample? if (!typeof(IController).IsAssignableFrom(controllerType)) throw new ArgumentException(...); return _container.Resolve(controllerType) as IController;

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  • How do you reconcile IDisposable and IoC?

    - by Mr. Putty
    I'm finally wrapping my head around IoC and DI in C#, and am struggling with some of the edges. I'm using the Unity container, but I think this question applies more broadly. Using an IoC container to dispense instances that implement IDisposable freaks me out! How are you supposed to know if you should Dispose()? The instance might have been created just for you (and therefor you should Dispose() it), or it could be an instance whose lifetime is managed elsewhere (and therefor you'd better not). Nothing in the code tells you, and in fact this could change based on configuration!!! This seems deadly to me. Can any IoC experts out there describe good ways to handle this ambiguity?

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  • Is there a shell-independent search tool like the Unity's Dash?

    - by Bucic
    The only thing I will miss after moving to LXDE from Unity will be the Unity Dash. Its functionality, not the piss-poor performance that is. So here's my question. I know there is synapse but AFAIK it only returns text, without multiple large-sized thumbnails of files etc. ** I'm looking for a tool with thumb ailing capability. Immediate presentation of recently used files and apps is also a must.** Please don't be afraid of the NO answer. Related question: Any search tool for LXDE menu?

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  • IoC from start to finish

    - by Dave
    I'm quite sure that IoC is the way to go for my application. There are a ton of articles and even questions here on SO that discuss the different containers. I've read several blogs today with partial examples. I am personally leaning towards starting with the CommonServiceLocator and Unity as two way to solve the same problem -- I just need a bunch of assemblies to get data from a database, which I assume is what needs to be injected everywhere. I've yet to find any sites that really take a problem from beginning to end, with concrete code examples. For example, I've yet to find one that discusses an IServiceLocator and how to actually register it (or do whatever is required to make it known). What are your favorite posts / articles / SO questions that can take a noob from start to finish with the implementation?

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  • Does NInject work in medium trust hosting?

    - by Gabriel
    I'm doing shared hosting with GoDaddy and I developed a sample ASP.NET MVC app using Castle Windsor and unfortunately, it didn't work in a medium trust setting. Specifically, I got this error: "[SecurityException: That assembly does not allow partially trusted callers"... etc. GoDaddy is sadly not flexible in their trust policy. I'm not tied to Windsor and would like to try another one that will work under Medium Trust. I'd actually like to use NInject, but I've read people having mixed success. The only one I've read that works with no problem is Microsoft's Unity. My question is, does NInject work in medium trust? If not, what are my options?

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  • How to inject dependencies into a custom UserNamePasswordValidator in WCF?

    - by Dannerbo
    I'm using a UserNamePasswordValidator in WCF along with Unity for my dependency injection, but since WCF creates the instance of the UserNamePasswordValidator, I cannot inject my container into the class. So how would one go about this? The simplest solution I can think of is to create a static proxy/wrapper class around a static instance of a UnityContainer, which exposes all the same methods... This way, any class can access the container, and I don't need to inject it everywhere. So I could just do UnityContainerWrapper.Resolve() anywhere in code. So basically this solution solves 2 problems for me, I can use it in classes that I'm not creating an instance of, and I can use it anywhere without having to inject the container into a bunch of classes. The only downside I can think of is that I'm now potentially exposing my container to a bunch of classes that wouldn't of had access to the container before. Not really sure if this is even a problem though?

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  • How to search drupal site from the new Unity lense?

    - by Ognjen
    I'm creating a simple Unity lense for my college site which is based on Drupal, but I don't know how to adapt this command for Drupal API. Please help, it's python. We now create our query url, using the Wikipedia opensearch API url = ("%s/w/api.php?action=opensearch&limit=25&format=json&search=%s" % (self.wiki, search)) I'm using template to write lense following Wikipedia example http://developer.ubuntu.com/2012/04/how-to-create-a-wikipedia-unity-lens-for-ubuntu/. I don't know python but Im familiar with C. This Drupal API calling is the only problem I have to successfully develop a lense. Please help!

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  • application custom stock icons not working in ubuntu unity top panel menu (aka appmenu) ("Menus Have Icons" ON)

    - by giuspen
    I recently noticed that in ubuntu unity the top menu of my apps does not show the (custom) icons I added to the gtk stock, but only the basic gtk stock icons. This happens only since the top menu is displayed in the unity top panel (appmenu) and not in the application window. In place of the correct custom icons I see "gtk-missing-image". On my apps toolbars and other menus those icons are displayed properly, the problem is only with the top menu. This happens either with pygtk2 (e.g. http://www.giuspen.com/cherrytree/) and gobject introspection (e.g. http://www.giuspen.com/nautilus-pyextensions/). I use gtk ui manager after integrating the stock icons this way: factory = gtk.IconFactory() pixbuf = gtk.gdk.pixbuf_new_from_file(filepath) iconset = gtk.IconSet(pixbuf) factory.add(stock_name, iconset) factory.add_default() If anybody solved this problem please help. Cheers, Giuseppe.

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  • What is the situation about OpenGL under Ubuntu Unity and Gnome3?

    - by user827992
    In a GNU/linux distribution is usually installed Xorg as main graphical server, it operates with a client-server logic, a special windows is designate as desktop environment and this special windows can handle all the eyecandy stuff like decorations, icons and effects. The problem is that the latest UI heavily relies on hardware acceleration, Unity is an overlay on Compiz and the Gnome-shell also require an active driver for the GPU to work well: the problem is: on the same OS I can find multiple implementations of OpenGL who is handling my OpenGL buffer? how the OpenGL buffer is managed compared to the other windows? how can I be sure that my OpenGL implementation is glued to the hardware and is not related to the client-server logic of Xorg? For example I have tried the clutter library and I have only experienced problems under both Unity and GTK/Gnome, no problem under other OS.

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  • How can I search a Drupal site with the new Unity lens?

    - by Ognjen
    I'm creating a simple Unity lense for my college site which is based on Drupal, but I don't know how to adapt this command for Drupal API. Please help, it's python. We now create our query url, using the Wikipedia opensearch API url = ("%s/w/api.php?action=opensearch&limit=25&format=json&search=%s" % (self.wiki, search)) I'm using template to write lense following Wikipedia example http://developer.ubuntu.com/2012/04/how-to-create-a-wikipedia-unity-lens-for-ubuntu/. I don't know python but Im familiar with C. This Drupal API calling is the only problem I have to successfully develop a lense. Please help!

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  • Unity in C# for Platform Specific Implementations

    - by DxCK
    My program has heavy interaction with the operating system through Win32API functions. now i want to migrate my program to run under Mono under Linux (No wine), and this requires different implementations to the interaction with the operating system. I started designing a code that can have different implementation for difference platform and is extensible for new future platforms. public interface ISomeInterface { void SomePlatformSpecificOperation(); } [PlatformSpecific(PlatformID.Unix)] public class SomeImplementation : ISomeInterface { #region ISomeInterface Members public void SomePlatformSpecificOperation() { Console.WriteLine("From SomeImplementation"); } #endregion } public class PlatformSpecificAttribute : Attribute { private PlatformID _platform; public PlatformSpecificAttribute(PlatformID platform) { _platform = platform; } public PlatformID Platform { get { return _platform; } } } public static class PlatformSpecificUtils { public static IEnumerable<Type> GetImplementationTypes<T>() { foreach (Assembly assembly in AppDomain.CurrentDomain.GetAssemblies()) { foreach (Type type in assembly.GetTypes()) { if (typeof(T).IsAssignableFrom(type) && type != typeof(T) && IsPlatformMatch(type)) { yield return type; } } } } private static bool IsPlatformMatch(Type type) { return GetPlatforms(type).Any(platform => platform == Environment.OSVersion.Platform); } private static IEnumerable<PlatformID> GetPlatforms(Type type) { return type.GetCustomAttributes(typeof(PlatformSpecificAttribute), false) .Select(obj => ((PlatformSpecificAttribute)obj).Platform); } } class Program { static void Main(string[] args) { Type first = PlatformSpecificUtils.GetImplementationTypes<ISomeInterface>().FirstOrDefault(); } } I see two problems with this design: I can't force the implementations of ISomeInterface to have a PlatformSpecificAttribute. Multiple implementations can be marked with the same PlatformID, and i dont know witch to use in the Main. Using the first one is ummm ugly. How to solve those problems? Can you suggest another design?

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  • How to inject dependencies into a CustomUserNamePasswordValidator in WCF?

    - by Dannerbo
    I'm using a UserNamePasswordValidator in WCF along with Unity for my dependency injection, but since WCF creates the instance of the UserNamePasswordValidator, I cannot inject my container into the class. So how would one go about this? The simplest solution I can think of is to create a static proxy/wrapper class around a static instance of a UnityContainer, which exposes all the same methods... This way, any class can access the container, and I don't need to inject it everywhere. So I could just do UnityContainerWrapper.Resolve() anywhere in code. So basically this solution solves 2 problems for me, I can use it in classes that I'm not creating an instance of, and I can use it anywhere without having to inject the container into a bunch of classes. The only downside I can think of is that I'm now potentially exposing my container to a bunch of classes that wouldn't of had access to the container before. Not really sure if this is even a problem though?

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  • Finding the angle of a fleeing dodo.

    - by donthackmyacc
    I'm coding some critter AI for a game i am working on for my Unity 3D project. I have no programming background and have been stumbling through this using tutorials and other peoples scripts. My problem is that i want my critter to run directly away from the player when the player kicks it. I need the dodo to run directly away from the player when kicked, and i dont know the math nor the syntax to calculate that angle. They are two characters moving independently through worldspace. Here is what i got so far: waypoint = (fleeWP.transform.position); transform.LookAt(Vector3(waypoint.x, transform.position.y, waypoint.z)); transform.Translate (Vector3.forward * speed * Time.deltaTime); This currently makes the critter move towards the waypoint, rather than away. I might be attacking this all wrong. Please chastise me.

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  • Why Does Unity lag Often That I have To Manually Shutdown/Restart my Core i3 Laptop?

    - by user20655
    I did a fresh install of Ubuntu then do did some upgrades. After my next restart when I try to open Ubuntu Software Center it took about 20 seconds for the window to load then 10 more seconds before it became click able. While doing some installation of software, Unity lags like hell that every time I click any application it takes a few seconds before I can see it. Even GEdit take a lot of time to load. The worst part was when I was doing nothing to my computer. Even on that part, my computer lags. My Laptop is a Brand New Core i3 with 2GB of RAM. Unity should run perfectly on that kind of machine right? BTW: I reinstalled Ubuntu 11.04 for about 5 times now and still nothing changed.

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  • L'Unreal Engine 3 fonctionne sur Windows 8 RT, le moteur d'Epic Games tente de prendre des parts de marché à Unity

    L'Unreal Engine 3 fonctionne sur Windows 8 RT Une réponse logique de la part de Epic Games, face à la récente annonce de Unity. Après l'annonce du support de Windows 8 et Windows Phone 8 par Unity 3D, NVIDIA propose une vidéo montrant la démo porte-étendard pour les plateformes mobiles : Epic Citadel, de l'Unreal Engine 3. Elle fonctionne sur la tablette ASUS Vivo Tab RT, intégrant un NVIDIA Tegra. Pour rappel, ce processeur basé sur l'architecture ARM, combine CPU et GPU sur une même puce. Un des points ...

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  • Unity 2D Instantiating a prefab with it's components

    - by TazmanNZL
    I have some block prefabs that I add to an array of game objects: public GameObject[]blocks; Each prefab has a BoxCollider2D, Script & Rigidbody2D components. But when I try to instantiate the prefab in the scene it doesn't appear to have the components attached? Here is how I am instantiating the prefab: for (int i = 0; i < 4; i++) { for (int j = 0; j < gridWidth; j++) { blockClone = Instantiate (blocks [Random.Range (0, blocks.Length)] as GameObject, new Vector3 (j, -i-2, 0f), transform.rotation) as GameObject; } } What am I doing wrong?

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  • Why Does Unity on Ubuntu 11.04 Lags Often That I have To Manually Shutdown/Restart my Core i3 Laptop?

    - by user20655
    I did a fresh install of Ubuntu then do did some upgrades. After my next restart when I try to open Ubuntu Software Center it took about 20 seconds for the window to load then 10 more seconds before it became click able. While doing some installation of software, Unity lags like hell that every time I click any application it takes a few seconds before I can see it. Even GEdit take a lot of time to load. The worst part was when I was doing nothing to my computer. Even on that part, my computer lags. My Laptop is a Brand New Core i3 with 2GB of RAM. Unity should run perfectly on that kind of machine right? BTW: I reinstalled Ubuntu 11.04 for about 5 times now and still nothing changed.

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