Search Results

Search found 56333 results on 2254 pages for 'set cookie'.

Page 520/2254 | < Previous Page | 516 517 518 519 520 521 522 523 524 525 526 527  | Next Page >

  • Microsoft OLE DB Provider for SQL Server error '80040e14' Could not find stored procedure

    - by BBlake
    I am migrating a classic ASP web app to new servers. The database back end is migrating from SQL Server 2000 to SQL Server 2008, and the app is moving from Win2000 x86 to Win2003R2 x64. I am getting the above error on every single stored procedure call within the application. I have verified: Yes, the SQL user is set up, using correct username and password Yes, the SQL user has execute permissions on the stored procedures in the database Yes, I have updated the TypeLib references to the new UUID Yes, I have logged into the database via SSMS with the SQL user id and it can see and execute the stored procedures just fine in SSMS, but not from the web app. Yes, the SQL user has the database set as its default database. The most frustrating thing is it works fine on the DEV server, but not on the production server. I have gone through every IIS setting 5 or 6 times and the web app is set up precisely the same in both environments. The only difference is the database server name in the connection string (DEV vs prod) EDIT: I have also tried pointing the prod web box at the dev database server and get the same error so I'm fairly sure the issue isn't on the database side.

    Read the article

  • Thread not behaving correctly

    - by ivor
    Hello, I wonder if anyone can help me to understand where I could be going wrong with this code; Basically I'm working on a turorial and calling the class below from another class - and it is getting the following error; Exception in thread "Thread-1" java.lang.NullPointerException at org.newdawn.spaceinvaders.TCPChat.run(TCPChat.java:322) at java.lang.Thread.run(Unknown Source) I realise the error is beibg flagged in another class- but I have tested the other class with a small class which sets up a separate thread - and it works fine, but as soon as I try and implement a new thread in this class - it causes all sorts of problems. Am I setting up the thread correctly in this class? Basically I can set up a thread in this class, with a test loop and it's fine, but when I bring in the functionality of the rest of the game it sometimes hangs, or does not display at all. Any suggestions on where I could be going wrong would be greatly appreciated. Thanks for looking. package org.newdawn.spaceinvaders; import java.awt.BorderLayout; import java.awt.Canvas; import java.awt.Color; import java.awt.Dimension; import java.awt.FlowLayout; import java.awt.Graphics2D; import java.awt.GridLayout; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyAdapter; import java.awt.event.KeyEvent; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; import java.awt.image.BufferStrategy; import java.util.ArrayList; import java.util.Scanner; import java.awt.*;//maybe not needed import javax.swing.*;//maybenot needed import java.util.Random; //import java.io.*; /** * The main hook of our game. This class with both act as a manager * for the display and central mediator for the game logic. * * Display management will consist of a loop that cycles round all * entities in the game asking them to move and then drawing them * in the appropriate place. With the help of an inner class it * will also allow the player to control the main ship. * * As a mediator it will be informed when entities within our game * detect events (e.g. alient killed, played died) and will take * appropriate game actions. * * @author Kevin Glass */ public class Game extends Canvas implements Runnable{ /** The stragey that allows us to use accelerate page flipping */ private BufferStrategy strategy; /** True if the game is currently "running", i.e. the game loop is looping */ private boolean gameRunning = true; /** The list of all the entities that exist in our game */ private ArrayList entities = new ArrayList(); /** The list of entities that need to be removed from the game this loop */ private ArrayList removeList = new ArrayList(); /** The entity representing the player */ private Entity ship; /** The speed at which the player's ship should move (pixels/sec) */ private double moveSpeed = 300; /** The time at which last fired a shot */ private long lastFire = 0; /** The interval between our players shot (ms) */ private long firingInterval = 500; /** The number of aliens left on the screen */ private int alienCount; /** The number of levels progressed */ private double levelCount; /** high score for the user */ private int highScore; /** high score for the user */ private String player = "bob"; //private GetUserInput getPlayer; /** The list of entities that need to be removed from the game this loop */ /** The message to display which waiting for a key press */ private String message = ""; /** True if we're holding up game play until a key has been pressed */ private boolean waitingForKeyPress = true; /** True if the left cursor key is currently pressed */ private boolean leftPressed = false; /** True if the right cursor key is currently pressed */ private boolean rightPressed = false; /** True if we are firing */ private boolean firePressed = false; /** True if game logic needs to be applied this loop, normally as a result of a game event */ private boolean logicRequiredThisLoop = false; //private Thread cThread = new Thread(this); //public Thread t = new Thread(this); //private Thread g = new Thread(this); void setHighscore(int setHS) { highScore = setHS; } public int getHighscore() { return highScore; } public void setPlayer(String setPlayer) { player = setPlayer; } public String getPlayer() { return player; } public void run() { //setup(); System.out.println("hello im running bob"); /*int count = 1; do { System.out.println("Count is: " + count); count++; try{Thread.sleep(1);} catch(InterruptedException e){} } while (count <= 2000000);*/ //Game g =new Game(); //Game g = this; // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //setup(); //this.gameLoop(); //try{thread.sleep(1);} //catch{InterruptedException e} } /** * Construct our game and set it running. */ public Game () { //Thread t = new Thread(this);//set up new thread for invaders game //t.run();//run the run method of the game //Game g =new Game(); //setup(); //Thread t = new Thread(this); //thread.start(); //SwingUtilities.invokeLater(this); Thread er = new Thread(this); er.start(); } public void setup(){ //initialise highscore setHighscore(0); // create a frame to contain our game JFrame container = new JFrame("Space Invaders 101"); // get hold the content of the frame and set up the resolution of the game JPanel panel = (JPanel) container.getContentPane(); panel.setPreferredSize(new Dimension(800,600)); //panel.setLayout(null); // setup our canvas size and put it into the content of the frame setBounds(0,0,800,600); panel.add(this); // Tell AWT not to bother repainting our canvas since we're // going to do that our self in accelerated mode setIgnoreRepaint(true); // finally make the window visible container.pack(); container.setResizable(false); container.setVisible(true); // add a listener to respond to the user closing the window. If they // do we'd like to exit the game container.addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent e) { //cThread.interrupt(); System.exit(0); } }); // add a key input system (defined below) to our canvas // so we can respond to key pressed addKeyListener(new KeyInputHandler()); // request the focus so key events come to us requestFocus(); // create the buffering strategy which will allow AWT // to manage our accelerated graphics createBufferStrategy(2); strategy = getBufferStrategy(); // initialise the entities in our game so there's something // to see at startup initEntities(); } /** * Start a fresh game, this should clear out any old data and * create a new set. */ private void startGame() { // clear out any existing entities and intialise a new set entities.clear(); initEntities(); //initialise highscore setHighscore(0); // blank out any keyboard settings we might currently have leftPressed = false; rightPressed = false; firePressed = false; } /** * Initialise the starting state of the entities (ship and aliens). Each * entitiy will be added to the overall list of entities in the game. */ //private void initEntities() { public void initEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = 1.02; for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){ //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",100+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } } //private void initEntities() { public void initAlienEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal //ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side //entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = levelCount + 0.10;//this increases the speed on every level for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){//randome check to show alien //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",-250+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } advanceAlienSpeed(levelCount); } /** * Notification from a game entity that the logic of the game * should be run at the next opportunity (normally as a result of some * game event) */ public void updateLogic() { logicRequiredThisLoop = true; } /** * Remove an entity from the game. The entity removed will * no longer move or be drawn. * * @param entity The entity that should be removed */ public void removeEntity(Entity entity) { removeList.add(entity); } /** * Notification that the player has died. */ public void notifyDeath() { message = "Oh no! They got you, try again?"; waitingForKeyPress = true; } /** * Notification that the player has won since all the aliens * are dead. */ public void notifyWin() { message = "Well done! You Win!"; waitingForKeyPress = true; } /** * Notification that an alien has been killed */ public void notifyAlienKilled() { // reduce the alient count, if there are none left, the player has won! alienCount--; if (alienCount == 0) { //notifyWin();win not relevant here... this.initAlienEntities();//call fresh batch of aliens } // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens advanceAlienSpeed(1.30); } public void advanceAlienSpeed(double speed) { // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); if (entity instanceof AlienEntity) { // speed up by 2% entity.setHorizontalMovement(entity.getHorizontalMovement() * speed); //entity.setVerticalMovement(entity.getVerticalMovement() * 1.02); } } } /** * Attempt to fire a shot from the player. Its called "try" * since we must first check that the player can fire at this * point, i.e. has he/she waited long enough between shots */ public void tryToFire() { // check that we have waiting long enough to fire if (System.currentTimeMillis() - lastFire < firingInterval) { return; } // if we waited long enough, create the shot entity, and record the time. lastFire = System.currentTimeMillis(); ShotEntity shot = new ShotEntity(this,"sprites/shot.gif",ship.getX()+10,ship.getY()-30); entities.add(shot); } /** * The main game loop. This loop is running during all game * play as is responsible for the following activities: * <p> * - Working out the speed of the game loop to update moves * - Moving the game entities * - Drawing the screen contents (entities, text) * - Updating game events * - Checking Input * <p> */ public void gameLoop() { long lastLoopTime = System.currentTimeMillis(); // keep looping round til the game ends while (gameRunning) { // work out how long its been since the last update, this // will be used to calculate how far the entities should // move this loop long delta = System.currentTimeMillis() - lastLoopTime; lastLoopTime = System.currentTimeMillis(); // Get hold of a graphics context for the accelerated // surface and blank it out Graphics2D g = (Graphics2D) strategy.getDrawGraphics(); g.setColor(Color.black); g.fillRect(0,0,800,600); // cycle round asking each entity to move itself if (!waitingForKeyPress) { for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.move(delta); } } // cycle round drawing all the entities we have in the game for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.draw(g); } // brute force collisions, compare every entity against // every other entity. If any of them collide notify // both entities that the collision has occured for (int p=0;p<entities.size();p++) { for (int s=p+1;s<entities.size();s++) { Entity me = (Entity) entities.get(p); Entity him = (Entity) entities.get(s); if (me.collidesWith(him)) { me.collidedWith(him); him.collidedWith(me); } } } // remove any entity that has been marked for clear up entities.removeAll(removeList); removeList.clear(); // if a game event has indicated that game logic should // be resolved, cycle round every entity requesting that // their personal logic should be considered. if (logicRequiredThisLoop) { //g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.doLogic(); } logicRequiredThisLoop = false; } // if we're waiting for an "any key" press then draw the // current message //show highscore at top of screen //show name at top of screen g.setColor(Color.white); g.drawString("Player : "+getPlayer()+" : Score : "+getHighscore(),20,20); if (waitingForKeyPress) { g.setColor(Color.white); g.drawString(message,(800-g.getFontMetrics().stringWidth(message))/2,250); g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); } // finally, we've completed drawing so clear up the graphics // and flip the buffer over g.dispose(); strategy.show(); // resolve the movement of the ship. First assume the ship // isn't moving. If either cursor key is pressed then // update the movement appropraitely ship.setVerticalMovement(0);//set to vertical movement if ((leftPressed) && (!rightPressed)) { ship.setVerticalMovement(-moveSpeed);//**took out setHorizaontalMOvement } else if ((rightPressed) && (!leftPressed)) { ship.setVerticalMovement(moveSpeed);//**took out setHorizaontalMOvement } // if we're pressing fire, attempt to fire if (firePressed) { tryToFire(); } // finally pause for a bit. Note: this should run us at about // 100 fps but on windows this might vary each loop due to // a bad implementation of timer try { Thread.sleep(10); } catch (Exception e) {} } } /** * A class to handle keyboard input from the user. The class * handles both dynamic input during game play, i.e. left/right * and shoot, and more static type input (i.e. press any key to * continue) * * This has been implemented as an inner class more through * habbit then anything else. Its perfectly normal to implement * this as seperate class if slight less convienient. * * @author Kevin Glass */ private class KeyInputHandler extends KeyAdapter { /** The number of key presses we've had while waiting for an "any key" press */ private int pressCount = 1; /** * Notification from AWT that a key has been pressed. Note that * a key being pressed is equal to being pushed down but *NOT* * released. Thats where keyTyped() comes in. * * @param e The details of the key that was pressed */ public void keyPressed(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "press" if (waitingForKeyPress) { return; } // if (e.getKeyCode() == KeyEvent.VK_LEFT) { ////leftPressed = true; ///} //// if (e.getKeyCode() == KeyEvent.VK_RIGHT) { //rightPressed = true; if (e.getKeyCode() == KeyEvent.VK_UP) { leftPressed = true; } if (e.getKeyCode() == KeyEvent.VK_DOWN) { rightPressed = true; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = true; } } /** * Notification from AWT that a key has been released. * * @param e The details of the key that was released */ public void keyReleased(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "released" if (waitingForKeyPress) { return; } if (e.getKeyCode() == KeyEvent.VK_UP) {//changed from VK_LEFT leftPressed = false; } if (e.getKeyCode() == KeyEvent.VK_DOWN) {//changed from VK_RIGHT rightPressed = false; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = false; } } /** * Notification from AWT that a key has been typed. Note that * typing a key means to both press and then release it. * * @param e The details of the key that was typed. */ public void keyTyped(KeyEvent e) { // if we're waiting for a "any key" type then // check if we've recieved any recently. We may // have had a keyType() event from the user releasing // the shoot or move keys, hence the use of the "pressCount" // counter. if (waitingForKeyPress) { if (pressCount == 1) { // since we've now recieved our key typed // event we can mark it as such and start // our new game waitingForKeyPress = false; startGame(); pressCount = 0; } else { pressCount++; } } // if we hit escape, then quit the game if (e.getKeyChar() == 27) { //cThread.interrupt(); System.exit(0); } } } /** * The entry point into the game. We'll simply create an * instance of class which will start the display and game * loop. * * @param argv The arguments that are passed into our game */ //public static void main(String argv[]) { //Game g =new Game(); // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //g.gameLoop(); //} }

    Read the article

  • How to pass a value from a method to property procedure in c#?

    - by sameer
    Here is my code: The jewellery class is my main class in which i am inheriting a connection string class. class Jewellery : Connectionstr { string lmcode; public string LM_code/**/Here i want to access the value of the method ReadData i.e displaystring and i want to store this value in the insert query below.** { get { return lmcode; } set { lmcode = value; } } string mname; public string M_Name { get { return mname; } set { mname = value; } } string desc; public string Desc { get { return desc; } set { desc = value; } } public string ReadData() { OleDbDataReader dr; string jid = string.Empty; string displayString = string.Empty; String query = "select max(LM_code)from Master_Accounts"; Datamanager.RunExecuteReader(Constr, query); if (dr.Read()) { jid = dr[0].ToString(); if (string.IsNullOrEmpty(jid)) { jid = "AM0000"; } int len = jid.Length; string split = jid.Substring(2, len - 2); int num = Convert.ToInt32(split); num++; displayString = jid.Substring(0, 2) + num.ToString("0000"); dr.Close(); } **return displayString;** I want to pass this value to the above property procedure above i.e LM_code. } public void add() { String query ="insert into Master_Accounts values ('" + LM_code + "','" + M_Name + "'," + "'" + Desc + "')"; Datamanager.RunExecuteNonQuery(Constr , query);// } If possible can u edit this code! Anticipated thanks by sameer

    Read the article

  • Using MinHash to find similiarities between 2 images

    - by Sung Meister
    I am using MinHash algorithm to find similar images between images. I have run across this post, How can I recognize slightly modified images? which pointed me to MinHash algorithm. Being a bit mathematically challenged, I was using a C# implementation from this blog post, Set Similarity and Min Hash. But while trying to use the implementation, I have run into 2 problems. What value should I set universe value to? When passing image byte array to HashSet, it only contains distinct byte values; thus comparing values from 1 ~ 256. What is this universe in MinHash? And what can I do to improve the C# MinHash implementation? Since HashSet<byte> contains values upto 256, similarity value always come out to 1. Here is the source that uses the C# MinHash implementation from Set Similarity and Min Hash: class Program { static void Main(string[] args) { var imageSet1 = GetImageByte(@".\Images\01.JPG"); var imageSet2 = GetImageByte(@".\Images\02.TIF"); //var app = new MinHash(256); var app = new MinHash(Math.Min(imageSet1.Count, imageSet2.Count)); double imageSimilarity = app.Similarity(imageSet1, imageSet2); Console.WriteLine("similarity = {0}", imageSimilarity); } private static HashSet<byte> GetImageByte(string imagePath) { using (var fs = new FileStream(imagePath, FileMode.Open, FileAccess.Read)) using (var br = new BinaryReader(fs)) { //List<int> bytes = br.ReadBytes((int)fs.Length).Cast<int>().ToList(); var bytes = new List<byte>(br.ReadBytes((int) fs.Length).ToArray()); return new HashSet<byte>(bytes); } } }

    Read the article

  • php curl login problem

    - by user331329
    <?php // create a new CURL resource $file_path = '/mail'; define("COOKIE_FILE", "c:\cookie.txt"); $ch = curl_init(); // set URL and other appropriate options curl_setopt($ch, CURLOPT_URL, "https://mail.gov.in/iwc/signin"); curl_setopt($ch, CURLOPT_HEADER, 0); curl_setopt ($ch, CURLOPT_SSL_VERIFYPEER, FALSE); curl_setopt ($ch, CURLOPT_USERAGENT, "Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.8.1.6) Gecko/20070725 Firefox/2.0.0.6"); curl_setopt ($ch, CURLOPT_TIMEOUT, 60); curl_setopt ($ch, CURLOPT_FOLLOWLOCATION, 1); curl_setopt ($ch, CURLOPT_RETURNTRANSFER, 1); curl_setopt ($ch, CURLOPT_COOKIESESSION, TRUE); session_write_close(); $strCookie = 'PHPSESSID=d095af0e30afc021dd3652734009' . $_COOKIE['PHPSESSID'] . '; path=/mail'; curl_setopt( $ch, CURLOPT_COOKIE, $strCookie ); curl_setopt ($ch, CURLOPT_COOKIEJAR, COOKIE_FILE); curl_setopt($ch, CURLOPT_COOKIEFILE, COOKIE_FILE); curl_setopt ($ch, CURLOPT_POST, 1); curl_setopt ($ch, CURLOPT_POSTFIELDS,'fromLogin=true&domainName=nic.in&username=&password=&button=Sign%20In'); $url = curl_getinfo($ch); // grab URL and pass it to the browser $data = curl_exec($ch); echo $data."<pre>"; echo "<pre>"; print_r($url); // close CURL resource, and free up system resources curl_close($ch); ?> whats wrong with my code why i am not able to login directly in their mail

    Read the article

  • Error in asp.net c# code (mysql database connection)

    - by Ishan
    My code is to update a record if it already exists in database else insert as a new record. My code is as follows: protected void Button3_Click(object sender, EventArgs e) { OdbcConnection MyConnection = new OdbcConnection("Driver={MySQL ODBC 3.51 Driver};Server=localhost;Database=testcase;User=root;Password=root;Option=3;"); MyConnection.Open(); String MyString = "select fil_no,orderdate from temp_save where fil_no=? and orderdate=?"; OdbcCommand MyCmd = new OdbcCommand(MyString, MyConnection); MyCmd.Parameters.AddWithValue("", HiddenField4.Value); MyCmd.Parameters.AddWithValue("", TextBox3.Text); using (OdbcDataReader MyReader4 = MyCmd.ExecuteReader()) { //** if (MyReader4.Read()) { String MyString1 = "UPDATE temp_save SET order=? where fil_no=? AND orderdate=?"; OdbcCommand MyCmd1 = new OdbcCommand(MyString1, MyConnection); MyCmd1.Parameters.AddWithValue("", Editor1.Content.ToString()); MyCmd1.Parameters.AddWithValue("", HiddenField1.Value); MyCmd1.Parameters.AddWithValue("", TextBox3.Text); MyCmd1.ExecuteNonQuery(); } else { // set the SQL string String strSQL = "INSERT INTO temp_save (fil_no,order,orderdate) " + "VALUES (?,?,?)"; // Create the Command and set its properties OdbcCommand objCmd = new OdbcCommand(strSQL, MyConnection); objCmd.Parameters.AddWithValue("", HiddenField4.Value); objCmd.Parameters.AddWithValue("", Editor1.Content.ToString()); objCmd.Parameters.AddWithValue("", TextBox3.Text); // execute the command objCmd.ExecuteNonQuery(); } } } I am getting the error as: ERROR [42000] [MySQL][ODBC 3.51 Driver][mysqld-5.1.51-community]You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near 'order,orderdate) VALUES ('04050040272009','&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&' at line 1 The datatype for fields in table temp_save are: fil_no-->INT(15)( to store a 15 digit number) order-->LONGTEXT(to store contents from HTMLEditor(ajax control)) orderdate-->DATE(to store date) Please help me to resolve my error.

    Read the article

  • validation control unable to find its control to validate

    - by nat
    i have a repeater that is bound to a number of custom dataitems/types on the itemdatabound event for the repeater the code calls a renderedit function that depending on the custom datatype will render a custom control. it will also (if validation flag is set) render a validation control for the appropriate rendered edit control the edit control overrides the CreateChildControls() method for the custom control adding a number of literalControls thus protected override void CreateChildControls() { //other bits removed - but it is this 'hidden' control i am trying to validate this.Controls.Add(new LiteralControl(string.Format( "<input type=\"text\" name=\"{0}\" id=\"{0}\" value=\"{1}\" style=\"display:none;\" \">" , this.UniqueID , this.MediaId.ToString()) )); //some other bits removed } the validation control is rendered like this: where the passed in editcontrol is the control instance of which the above createchildcontrols is a method of.. public override Control RenderValidationControl(Control editControl) { Control ctrl = new PlaceHolder(); RequiredFieldValidator req = new RequiredFieldValidator(); req.ID = editControl.ClientID + "_validator"; req.ControlToValidate = editControl.UniqueID; req.Display = ValidatorDisplay.Dynamic; req.InitialValue = "0"; req.ErrorMessage = this.Caption + " cannot be blank"; ctrl.Controls.Add(req); return ctrl; } the problem is, altho the validation controls .ControlToValidate property is set to the uniqueid of the editcontrol. when i hit the page i get the following error: Unable to find control id 'FieldRepeater$ctl01$ctl00' referenced by the 'ControlToValidate' property of 'FieldRepeater_ctl01_ctl00_validator'. i have tried changing the literal in the createchildcontrols to a new TextBox(), and then set the id etc then, but i get a similar problem. can anyone enlighten me? is this because of the order the controls are rendered in? ie the validation control is written before the editcontrol? or... anyhow any help much appreciated thanks nat

    Read the article

  • Multi-table Update(MySQL)

    - by smokinguns
    Hey all, I have a question regarding multi-table update(MySQL). Consider table t1 and t2. The PKEY for t1 is 'tid' which is a foreign Key in t2. There is a field "qtyt2" in t2 which depends on a field called "qtyt1" in table t1. Consider the foll SQL statement: UPDATE t2,t1 SET t2.qtyt2=IF(( t2.qtyt2- t1.qtyt1 )<0,0,( t2.qtyt2- t1.qtyt1 ) ), t1.qtyt1 ="Some value.." where t2.tid="some value.." AND t2.tid=t1.tid In this example qtyt2 depends on qtyt1 for update and the latter itself is updated.Now the result should return 2 if two rows are updated. Is there a guarantee that the fields will be updated in the order in which they appear in the statement( first qtyt2 will be set and then qtyt1).Is it possible that qtyt1 will be set first and then qtyt2? Is the order of tables in the statement important (UPDATE t2, t1 or UPDATE t1,t2)? I found that if I wrote "UPDATE t1,t2" then only t1 would get updated, but on changing the statement to "UPDATE t2,t1" everything worked correctly.

    Read the article

  • Submit WordPress form password programmatically

    - by songdogtech
    How can I let a user access a WordPress protected page with a URL that will submit the password in the form below? I want to be able to let a user get to a password protected WordPress page without needing to type the password, so when they go to the page, the password is submitted by a POST URL on page load. This not intended to be secure in any respect; I'll need to hardcode the password in the URL and the PHP. It's just for simplicity for the user, and once they're in, the cookie will let them in for 10 more days. I will select the particular user with separate PHP function that determines their IP or WordPress login status. I used Wireshark to find the POST string: post_password=mypassword&Submit=Submit but using this URL mydomain.com/wp-pass.php?post_password=mypassword&Submit=Submit gives me a blank page. This is the form: <form action="http://mydomain.com/wp-pass.php" method="post"> Password: <input name="post_password" type="password" size="20" /> <input type="submit" name="Submit" value="Submit" /></form> This is wp-pass.php: <?php require( dirname(__FILE__) . '/wp-load.php'); if ( get_magic_quotes_gpc() ) $_POST['post_password'] = stripslashes($_POST['post_password']); setcookie('wp-postpass_' . COOKIEHASH, $_POST['post_password'], time() + 864000, COOKIEPATH); wp_safe_redirect(wp_get_referer()); ?> What am I doing wrong? Or is there a better way to let a user into a password protected page automatically?

    Read the article

  • Does NHibernate LINQ support ToLower() in Where() clauses?

    - by Daniel T.
    I have an entity and its mapping: public class Test { public virtual int Id { get; set; } public virtual string Name { get; set; } public virtual string Description { get; set; } } public class TestMap : EntityMap<Test> { public TestMap() { Id(x => x.Id); Map(x => x.Name); Map(x => x.Description); } } I'm trying to run a query on it (to grab it out of the database): var keyword = "test" // this is coming in from the user keyword = keyword.ToLower(); // convert it to all lower-case var results = session.Linq<Test> .Where(x => x.Name.ToLower().Contains(keyword)); results.Count(); // execute the query However, whenever I run this query, I get the following exception: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index Am I right when I say that, currently, Linq to NHibernate does not support ToLower()? And if so, is there an alternative that allows me to search for a string in the middle of another string that Linq to NHibernate is compatible with? For example, if the user searches for kap, I need it to match Kapiolani, Makapuu, and Lapkap.

    Read the article

  • How to implement the Facebook "Like" button for my website

    - by vamsivanka
    I am trying to implement facebook like button on my website. The first four lines in the code is already there on my site after the end of the "" tag. To implement the "Like button" i have added the second script (Line five to the end) and ran the application. Its giving me an error as "Microsoft Jscript runtime error:'_onLoad' is null or not an object" Please Let me know. Thanks <script type="text/javascript" src="http://static.ak.connect.facebook.com/js/api_lib/v0.4/FeatureLoader.js.php"></script> <script type="text/javascript"> FB.init("myapikey", "xd_receiver.htm", { "reloadIfSessionStateChanged": true }); </script> <script type="text/javascript"> window.fbAsyncInit = function() { FB.init({appId: 'myappid', status: true, cookie: true, xfbml: true}); }; (function() { var e = document.createElement('script'); e.async = true; e.src = document.location.protocol + '//connect.facebook.net/en_US/all.js'; document.getElementById('fb-root').appendChild(e); }()); </script> References: http://developers.facebook.com/docs/reference/plugins/like <fb:like href="http://webclip.in" layout="standard" show-faces="true" width="450" action="like" font="arial" colorscheme="light"/>

    Read the article

  • Thin permissions in etc folder (Ubuntu)

    - by Apollo
    I am working on a RoR server setup that uses Thin and Nginx. It works fine, but only if I manually add the folder /etc/thin and set the permissions to 777 in order to use the command below: thin config -C /etc/thin/testapp.yml -c /var/www/testapp --servers 1 -e production If I don't set it to 777, I get this error: me@UbuntuRails:/etc$ thin config -C /etc/thin/testapp.yml -c /var/www/testapp --servers 1 -e production /usr/local/rvm/gems/ruby-1.9.3-p286@rails328/gems/thin-1.5.0/lib/thin/controllers/controller.rb:115:in initialize': Permission denied - /etc/thin/testapp.yml (Errno::EACCES) from /usr/local/rvm/gems/ruby-1.9.3-p286@rails328/gems/thin-1.5.0/lib/thin/controllers/controller.rb:115:inopen' from /usr/local/rvm/gems/ruby-1.9.3-p286@rails328/gems/thin-1.5.0/lib/thin/controllers/controller.rb:115:in config' from /usr/local/rvm/gems/ruby-1.9.3-p286@rails328/gems/thin-1.5.0/lib/thin/runner.rb:187:inrun_command' from /usr/local/rvm/gems/ruby-1.9.3-p286@rails328/gems/thin-1.5.0/lib/thin/runner.rb:152:in run!' from /usr/local/rvm/gems/ruby-1.9.3-p286@rails328/gems/thin-1.5.0/bin/thin:6:in' from /usr/local/rvm/gems/ruby-1.9.3-p286@rails328/bin/thin:19:in load' from /usr/local/rvm/gems/ruby-1.9.3-p286@rails328/bin/thin:19:in' from /usr/local/rvm/gems/ruby-1.9.3-p286@rails328/bin/ruby_noexec_wrapper:14:in eval' from /usr/local/rvm/gems/ruby-1.9.3-p286@rails328/bin/ruby_noexec_wrapper:14:in' I don't like to set this folder to a 777, sounds like a rubbish workaround. I run everything from an admin user account, not root. RVM runs from my admin user and gem only works in my admin as well. If I sudo that action, nothing happens because my root doesn't "know" thin. Which is the correct way to handle this? Thanks!

    Read the article

  • What is the best way to save a list of objects to an XML file and load that list back using C#?

    - by Siracuse
    I have a list of "Gesture" classes in my application: List<Gesture> gestures = new List<Gesture>(); These gesture classes are pretty simple: public class Gesture { public String Name { get; set; } public List<Point> Points { get; set; } public List<Point> TransformedPoints { get; set; } public Gesture(List<Point> Points, String Name) { this.Points = new List<Point>(Points); this.Name = Name; } } I would like to allow the user to both save the current state of "gestures" to a file and also be able to load a file that contains the data of the gestures. What is the standard way to do this in C#? Should I use Serialization? Should I write a class to handle writing/reading this XML file by hand myself? Are there any other ways?

    Read the article

  • Replace in place, parsing & string manipulation.

    - by Mark Tomlin
    I'm trying to replace a set of characters within a string. The string may or may not have any data to change. The string is marked up in a way that allows for it to change it's color from a set of characters. The string can reset it's it's formatting to default by using a defined set of characters. This setup is very much like the ECMA-48 standard used on LINUX consoles for colors and other special effects. Where one string could be ^0Black^1Red^2Green^3Yellow^4Blue^5Purple^6Cyan^7White Producing the following HTML: <span style="color: #000">Black</span><span style="color: #F00">Red</span><span style="color: #0F0">Green</span><span style="color: #FF0">Yellow</span><span style="color: #00F">Blue</span><span style="color: #F0F">Purple</span><span style="color: #0FF">Cyan</span><span style="color: #FFF">White</span> Another string (^1Error^8: ^3User Error) could also produce: <span style="color: #F00">Error</span>: <span style="color: #FF0">User Error</span> You might of noticed the ^8 part of that string resets the color for that part of the string. What's the best way to go about parsing these kinds of strings?

    Read the article

  • How to add XmlInclude attribute dynamically

    - by Anindya Chatterjee
    I have the following classes [XmlRoot] public class AList { public List<B> ListOfBs {get; set;} } public class B { public string BaseProperty {get; set;} } public class C : B { public string SomeProperty {get; set;} } public class Main { public static void Main(string[] args) { var aList = new AList(); aList.ListOfBs = new List<B>(); var c = new C { BaseProperty = "Base", SomeProperty = "Some" }; aList.ListOfBs.Add(c); var type = typeof (AList); var serializer = new XmlSerializer(type); TextWriter w = new StringWriter(); serializer.Serialize(w, aList); } } Now when I try to run the code I got an InvalidOperationException at last line saying that The type XmlTest.C was not expected. Use the XmlInclude or SoapInclude attribute to specify types that are not known statically. I know that adding a [XmlInclude(typeof(C))] attribute with [XmlRoot] would solve the problem. But I want to achieve it dynamically. Because in my project class C is not known prior to loading. Class C is being loaded as a plugin, so it is not possible for me to add XmlInclude attribute there. I tried also with TypeDescriptor.AddAttributes(typeof(AList), new[] { new XmlIncludeAttribute(c.GetType()) }); before var type = typeof (AList); but no use. It is still giving the same exception. Does any one have any idea on how to achieve it?

    Read the article

  • Asp.net MVC error with custom HttpModule

    - by Robert Koritnik
    I have a custom authentication HttpModule that is pretty strait forward. But I want it to run only for managed requests (and not for static ones). Asp.net MVC automatically adds configuration section for IIS7 web server: <system.webServer> <validation validateIntegratedModeConfiguration="false" /> <modules runAllManagedModulesForAllRequests="true"> <remove name="ScriptModule" /> <remove name="UrlRoutingModule" /> <add name="ScriptModule" preCondition="managedHandler" type="System.Web.Handlers.ScriptModule,..." /> <add name="UrlRoutingModule" type="System.Web.Routing.UrlRoutingModule,..." /> </modules> <handlers> ... </handlers> </system.webServer> When I add my own module I also set its preCondition="managedHandler", but since there's runAllManagedModulesForAllRequests="true" on parent <module> element my preCondition is ignored by design (as I read on MSDN). When I try to set though: <modules runAllManagedModulesForAllRequests="false"> I get this error: [image no longer valid] What else (which other module) do I have to set in web.config to make it work with this setting: <modules runAllManagedModulesForAllRequests="false">

    Read the article

  • How does initializing inherited members inside base class constructor reduce the calls to…?

    - by flockofcode
    I’ve read that instead of initializing inherited members ( _c1 in our example ) inside derived constructor: class A { public int _c; } class B:A { public B(int c) { _c = c; } } we should initialize them inside base class constructor, since that way we reduce the calls to inherited members ( _c ): class A { public A(int c) { _c = c; } public int _c; } class B:A { public B(int c) : base(c) { } } If _c field is initialized inside base constructor, the order of initialization is the following: 1) First the field initializers of derived class B are called 2) Then field initializers of base class A are called (at this point _c is set to value 0) 3) B’s constructor is called, which in turn calls A’s custom constructor 4) _c field gets set to value of a parameter c ( inside A’s custom constructor ) 5) Once A’s custom constructor returns, B’s constructor executes its code. If _c field is initialized inside B's constructor, the order of initialization is the following: 1) First the field initializers of a derived class B are called 2) Then field initializers of a base class A are called(at this point _c is set to value 0) 3) B’s constructor is called, which in turn calls A’s default constructor 4) Once A’s custom constructor returns, B’s constructor sets _c field to a value of parameter c As far as I can tell, in both cases was _c called two times, so how exactly did we reduce calls to inherited member _c? thanx

    Read the article

  • How to make Facebook Authentication from Silverlight secure?

    - by SondreB
    I have the following scenario I want to complete: Website running some HTTP(S) services that returns data for a user. Same website is additionally hosting a Silverlight 4 app which calls these services. The Silverlight app is integrating with Facebook using the Facebook Developer Toolkit (http://facebooktoolkit.codeplex.com/). I have not fully decided whether I want Facebook-integration to be a "opt-in" option such as Spotify, or if I want to "lock" down my service with Facebook-only authentication. That's another discussion. How do I protect my API Key and Secret that I receive from Facebook in a Silverlight app? To me it's obvious that this is impossible as the code is running on the client, but is there a way I can make it harder or should I just live with the fact that third parties could potentially "act" as my own app? Using the Facebook Developer Toolkit, there is a following C# method in Silverlight that is executed from the JavaScript when the user has fully authenticated with Facebook using the Facebook Connect APIs. [ScriptableMember] public void LoggedIn(string sessionKey, string secret, int expires, long userId) { this.SessionKey = sessionKey; this.UserId = userId; Obvious the problem here is the fact that JavaScript is injection the userId, which is nothing but a simple number. This means anyone could potentially inject a different userId in JavaScript and have my app think it's someone else. This means someone could hijack the data within the services running on my website. The alternative that comes to mind is authenticating the users on my website, this way I'm never exposing any secrets and I can return an auth-cookie to the users after the initial authentication. Though this scenario doesn't work very well in an out-of-browser scenario where the user is running the Silverlight app locally and not from my website.

    Read the article

  • Scheme - Memory System

    - by Eric
    I am trying to make a memory system where you input something in a slot of memory. So what I am doing is making an Alist and the car of the pairs is the memory location and the cdr is the val. I need the program to understand two messages, Read and Write. Read just displaying the memory location selected and the val that is assigned to that location and write changes the val of the location or address. How do I make my code so it reads the location you want it to and write to the location you want it to? Feel free to test this yourself. Any help would be much appreciated. This is what I have: (define make-memory (lambda (n) (letrec ((mem '()) (dump (display mem))) (lambda () (if (= n 0) (cons (cons n 0) mem) mem) (cons (cons (- n 1) 0) mem)) (lambda (msg loc val) (cond ((equal? msg 'read) (display (cons n val))(set! n (- n 1))) ((equal? msg 'write) (set! mem (cons val loc)) (set! n (- n 1)) (display mem))))))) (define mymem (make-memory 100))

    Read the article

  • SerializationException with custom GenericIdentiy?

    - by MunkiPhD
    I'm trying to implement my own GenericIdentity implementation but keep receiving the following error when it attempts to load the views (I'm using asp.net MVC): System.Runtime.Serialization.SerializationException was unhandled by user code Message="Type is not resolved for member 'OpenIDExtendedIdentity,Training.Web, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'." Source="WebDev.WebHost" I've ended up with the following class: [Serializable] public class OpenIDExtendedIdentity : GenericIdentity { private string _nickName; private int _userId; public OpenIDExtendedIdentity(String name, string nickName, int userId) : base(name, "OpenID") { _nickName = nickName; _userId = userId; } public string NickName { get { return _nickName; } } public int UserID { get { return _userId; } } } In my Global.asax I read a cookie's serialized value into a memory stream and then use that to create my OpenIDExtendedIdentity object. I ended up with this attempt at a solution after countless tries of various sorts. It works correctly up until the point where it attempts to render the views. What I'm essentially attempting to achieve is the ability to do the following (While using the default Role manager from asp.net): User.Identity.UserID User.Identity.NickName ... etc. I've listed some of the sources I've read in my attempt to get this resolved. Some people have reported a Cassini error, but it seems like others have had success implementing this type of custom functionality - thus a boggling of my mind. http://forums.asp.net/p/32497/161775.aspx http://ondotnet.com/pub/a/dotnet/2004/02/02/effectiveformsauth.html http://social.msdn.microsoft.com/Forums/en-US/netfxremoting/thread/e6767ae2-dfbf-445b-9139-93735f1a0f72

    Read the article

  • Expression Tree with Property Inheritance causes an argument exception

    - by Adam Driscoll
    Following this post: link text I'm trying to create an expression tree that references the property of a property. My code looks like this: public interface IFoo { void X {get;set;} } public interface IBar : IFoo { void Y {get;set;} } public interface IFooBarContainer { IBar Bar {get;set;} } public class Filterer { //Where T = "IFooBarContainer" public IQueryable<T> Filter<T>(IEnumerable<T> collection) { var argument = Expression.Parameter(typeof (T), "item"); //... //where propertyName = "IBar.X"; PropertyOfProperty(argument, propertyName); } private static MemberExpression PropertyOfProperty(Expression expr, string propertyName) { return propertyName.Split('.').Aggregate<string, MemberExpression>(null, (current, property) => Expression.Property(current ?? expr, property)); } } I receive the exception: System.ArgumentException: Instance property 'X' is not defined for type 'IBar' ReSharper turned the code in the link above into the condensed statement in my example. Both forms of the method returned the same error. If I reference IBar.Y the method does not fail.

    Read the article

  • kohana project structure

    - by user176217
    Hello Guys. I'm investigating using Kohana for my next project. The site will consist of user registration (and hence user profiles) where users will have certain privileges. The site will also have an admin section where administrators can go to say block a user or delete a post or look at usage statistics for example. A good comparison site would be a multi-user blog, where each blogger depending on her/his permissions can post/edit/delete blogs...just as an example. Firstly, I'm not sure about how to set up the controller/view structure in order to separate the admin section from the front facing site. I'm using Kohana 3, so I was thinking of a controller structure like so: application/classes/controller/front (front facing)...and application/classes/controller/admin (for administrative section). Or I notice you may be able to use the Route class to set up routes, so I could set up an "admin" route. for example: www.example.com/admin will lead to the admin logon screen. www.example.com --- front controller. As well, can I somehow separate the "Admin" views and controllers from the "front facing" views and controllers like divide them up based on folder structure? Any help is very much appreciated. Thank you.

    Read the article

  • Subclass of UIView with Xib file.

    - by rdesign
    Hey guys, Although I've searched the Board and used google, I didn't get any useful results. I've trying to make a subclass of UIView loading its view from a xib file. My approach is the following: 1. Creating a subclass (named mySubclass): @interface mySubclass : UIView { } @end Creating a view through: Add New File... User Interface View XIB Connecting the Xib and the subclass: In IB select the View and set the class to mySubclass. In my viewController I make an instance of my new subclass and add to my view. -(void)viewDidLoad { mySubclassIns = [[mySubclass alloc] initWithFrame:CGRectMake(0, 0, 320, 460)]; [self.view addSubview:mySubclassIns]; [super viewDidLoad]; } Result: Noting shows up in my App :( If I don't set it up programmatically but rather with IB it doesn't work either. (Am I setting it up right when choosing a view in IB and set the class to myClass?) I would be really thankful for your help! Thanks in advance.

    Read the article

  • Why can't I Bind a viewmodel property to a dependency property of a custom control

    - by Robert
    I want to use a color picker in my wpf application and I saw a nice looking one on this codeproject page. The control works fine until I want to connect the control to a viewmodel. I created a small test program with this viewmodel: public class ColorViewModel : ViewModelBase { public ColorViewModel() { LineColor = Brushes.Yellow; } SolidColorBrush _brushColor; public SolidColorBrush LineColor { get { return _brushColor; } set { _brushColor = value; RaisePropertyChanged(() => LineColor); } } } The test program has a textbox and the colorpicker controls: <StackPanel Orientation="Horizontal"> <TextBlock Text="Please Select a Color" FontWeight="Bold" Margin="10" Foreground="{Binding Path=LineColor, UpdateSourceTrigger=PropertyChanged}"/> <vw:ColorPickerControlView x:Name="ForeColorPicker" Margin="10" CurrentColor="{Binding Path=LineColor, UpdateSourceTrigger=PropertyChanged }"/> </StackPanel> In the loaded event of the window I set the viewmodel to the datacontext like this: DataContext = new ColorViewModel(); The problem is that I can't seem to bind the LineColor property of the viewmodel to the CurrentColor property of the ColorPickerControlView. The CurrentControl property of the ColorPickerControlView seems to be fine. The constructor looks like this: public ColorPickerControlView() { this.DataContext = this; InitializeComponent(); CommandBindings.Add(new CommandBinding(SelectColorCommand, SelectColorCommandExecute)); } In the constructor of the UserControl there is the line this.DataContext = this; I read that is is necessary to bind the dependency properties. Do I override this line when I set my viewmodel to the datacontext and is that why I can't bind to the CurrentColor property? Is there any workaround? Or did I make another mistake?

    Read the article

  • Get Last Friday of Month in Java

    - by Nick Klauer
    I am working on a project where the requirement is to have a date calculated as being the last Friday of a given month. I think I have a solution that only uses standard Java, but I was wondering if anyone knew of anything more concise or efficient. Below is what I tested with for this year: for (int month = 0; month < 13; month++) { GregorianCalendar d = new GregorianCalendar(); d.set(d.MONTH, month); System.out.println("Last Week of Month in " + d.getDisplayName(d.MONTH, Calendar.LONG, Locale.ENGLISH) + ": " + d.getLeastMaximum(d.WEEK_OF_MONTH)); d.set(d.DAY_OF_WEEK, d.FRIDAY); d.set(d.WEEK_OF_MONTH, d.getActualMaximum(d.WEEK_OF_MONTH)); while (d.get(d.MONTH) > month || d.get(d.MONTH) < month) { d.add(d.WEEK_OF_MONTH, -1); } Date dt = d.getTime(); System.out.println("Last Friday of Last Week in " + d.getDisplayName(d.MONTH, Calendar.LONG, Locale.ENGLISH) + ": " + dt.toString()); }

    Read the article

< Previous Page | 516 517 518 519 520 521 522 523 524 525 526 527  | Next Page >