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  • MySQL Split Time Ranges into Smaller Chunks

    - by Neren
    Hello all, I've recently been tasked with finishing a PHP/MySQL web app when the developer quit last week. I'm no MySQL expert, so I apologize if this is an intensely simple question. I've searched SO for the better part of two days trying to find a relatively easy solution to my problem, which is as follows. Problem in a Nutshell: I have a MySQL table full of start and end datetime (GMT -5) & UNIX Timestamp values covering durations of irregular length and need to break/split/divide them into more-regular time chunks (5 minutes). I'm not after a count of row entries per time chunk/bucket/period, if that makes any sense. Data Example: started, ended, started_UNIX, ended_UNIX 2010-10-25 15:12:33, 2010-10-25 15:47:09, 1288033953, 1288036029 What I'm hoping to get: 2010-10-25 15:12:33, 2010-10-25 15:15:00, 1288033953, 1288037700 2010-10-25 15:15:00, 2010-10-25 15:20:00, 1288037700, 1288038000 2010-10-25 15:20:00, 2010-10-25 15:25:00, 1288038000, 1288038300 2010-10-25 15:25:00, 2010-10-25 15:30:00, 1288038300, 1288038600 2010-10-25 15:30:00, 2010-10-25 15:35:00, 1288038600, 1288038900 2010-10-25 15:35:00, 2010-10-25 15:40:00, 1288038900, 1288039200 2010-10-25 15:40:00, 2010-10-25 15:45:00, 1288039200, 1288039500 2010-10-25 15:45:00, 2010-10-25 15:47:09, 1288039500, 1288039629 If you're interested, here's the quick & dirty on the app and why I need the data: App overview: The application receives very simple POST requests generated by a basic sensor device when its input pins go to ground, which submits an INSERT query to the database where MySQL records a timestamp (as started). When the input pins return from a grounded state, the device submits a different POST request, which causes the PHP app to submit an UPDATE query, where a modification time timestamp is inserted (as ended). My employer recently changed the periodic reporting unit of measure from Seconds "On" Per Day to Seconds "On" Per 5 Minute Interval. I had formulated what I thought would be a workable solution, but when I looked at it on paper, it looked like Rube Goldberg's nightmare constructed in MySQL, so that was out. Any suggestions as to how to break these spans into 5 minute blocks? Keeping it all in MySQL would be my preference, though I'll take any suggestions. Thank you for any suggestions you may have. Again, I apologize if this is a no-brainer. If I ask any additional questions of the SO collective consciousness in the future, I'll try to word them a bit better. Any help will be happily welcomed. Thanks, Neren

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  • Are there compelling reasons not to use Groovy?

    - by Leonard H Martin
    I'm developing a LoB application in Java after a long absence from the platform (having spent the last 8 years or so entrenched in Fortran, C, a smidgin of C++ and latterly .Net). Java, the language, is not much changed from how I remember it. I like it's strengths and I can work around its weaknesses - the platform has grown and deciding upon the myriad of different frameworks which appear to do much the same thing as one another is a different story; but that can wait for another day - all-in-all I'm comfortable with Java. However, over the last couple of weeks I've become enamoured with Groovy, and purely from a selfish point of view: but not just because it makes development against the JVM a more succinct and entertaining (and, well, "groovy") proposition than Java (the language). What strikes me most about Groovy is its inherent maintainability. We all (I hope!) strive to write well documented, easy to understand code. However, sometimes the languages we use themselves defeat us. An example: in 2001 I wrote a library in C to translate EDIFACT EDI messages into ANSI X12 messages. This is not a particularly complicated process, if slightly involved, and I thought at the time I had documented the code properly - and I probably had - but some six years later when I revisited the project (and after becoming acclimatised to C#) I found myself lost in so much C boilerplate (mallocs, pointers, etc. etc.) that it took three days of thoughtful analysis before I finally understood what I'd been doing six years previously. This evening I've written about 2000 lines of Java (it is the day of rest, after all!). I've documented as best as I know how, but, but, of those 2000 lines of Java a significant proportion is Java boiler plate. This is where I see Groovy and other dynamic languages winning through - maintainability and later comprehension. Groovy lets you concentrate on your intent without getting bogged down on the platform specific implementation; it's almost, but not quite, self documenting. I see this as being a huge boon to me when I revisit my current project (which I'll port to Groovy asap) in several years time and to my successors who will inherit it and carry on the good work. So, are there any reasons not to use Groovy?

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  • B-trees, databases, sequential inputs, and speed.

    - by IanC
    I know from experience that b-trees have awful performance when data is added to them sequentially (regardless of the direction). However, when data is added randomly, best performance is obtained. This is easy to demonstrate with the likes of an RB-Tree. Sequential writes cause a maximum number of tree balances to be performed. I know very few databases use binary trees, but rather used n-order balanced trees. I logically assume they suffer a similar fate to binary trees when it comes to sequential inputs. This sparked my curiosity. If this is so, then one could deduce that writing sequential IDs (such as in IDENTITY(1,1)) would cause multiple re-balances of the tree to occur. I have seen many posts argue against GUIDs as "these will cause random writes". I never use GUIDs, but it struck me that this "bad" point was in fact a good point. So I decided to test it. Here is my code: SET ANSI_NULLS ON GO SET QUOTED_IDENTIFIER ON GO CREATE TABLE [dbo].[T1]( [ID] [int] NOT NULL CONSTRAINT [T1_1] PRIMARY KEY CLUSTERED ([ID] ASC) ) GO CREATE TABLE [dbo].[T2]( [ID] [uniqueidentifier] NOT NULL CONSTRAINT [T2_1] PRIMARY KEY CLUSTERED ([ID] ASC) ) GO declare @i int, @t1 datetime, @t2 datetime, @t3 datetime, @c char(300) set @t1 = GETDATE() set @i = 1 while @i < 2000 begin insert into T2 values (NEWID(), @c) set @i = @i + 1 end set @t2 = GETDATE() WAITFOR delay '0:0:10' set @t3 = GETDATE() set @i = 1 while @i < 2000 begin insert into T1 values (@i, @c) set @i = @i + 1 end select DATEDIFF(ms, @t1, @t2) AS [Int], DATEDIFF(ms, @t3, getdate()) AS [GUID] drop table T1 drop table T2 Note that I am not subtracting any time for the creation of the GUID nor for the considerably extra size of the row. The results on my machine were as follows: Int: 17,340 ms GUID: 6,746 ms This means that in this test, random inserts of 16 bytes was almost 3 times faster than sequential inserts of 4 bytes. Would anyone like to comment on this? Ps. I get that this isn't a question. It's an invite to discussion, and that is relevant to learning optimum programming.

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  • JPanels, JFrames, and Windows, Oh my!

    - by Jonathan
    Simply stated, I am trying to make a game I am working on full-screen. I have the following code I am trying to use: GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment(); GraphicsDevice gs = ge.getDefaultScreenDevice(); if(!gs.isFullScreenSupported()) { System.out.println("full-screen not supported"); } Frame frame = new Frame(gs.getDefaultConfiguration()); Window win = new Window(frame); try { // Enter full-screen mode gs.setFullScreenWindow(win); win.validate(); } Problem with this is that I am working within a class that extends JPanel, and while I have a variable of type Frame, I have none of type Window within the class. My understanding of JPanel is that it is a Window of sorts, but I cannot pass 'this' into gs.setFullScreenWindow(Window win)... How should I go about doing this? Is there any easy way of calling that, or a similar method, using a JPanel? Is there a way I can get something of type Window from my JPanel? - EDIT: The following method changes the state of JFrame and is called every 10ms: public void paintScreen() { Graphics g; try{ g = this.getGraphics(); //get Panel's graphic context if(g == null) { frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setExtendedState(frame.getExtendedState()|JFrame.MAXIMIZED_BOTH); frame.add(this); frame.pack(); frame.setResizable(false); frame.setTitle("Game Window"); frame.setVisible(true); } if((g != null) && (dbImage != null)) { g.drawImage(dbImage, 0, 0, null); } Toolkit.getDefaultToolkit().sync(); //sync the display on some systems g.dispose(); } catch (Exception e) { if(blockError) { blockError = false; } else { System.out.println("Graphics context error: " + e); } } } I anticipate that there may be a few redundancies or unnecessary calls after the if(g==null) statement (all the frame.somethingOrOther()s), any cleanup advice would be appreciated... Also, the block error is what it seems. I am ignoring an error. The error only occurs once, and this works fine when setup to ignore the first instance of the error... For anyone interested I can post additional info there if anyone wants to see if that block can be removed, but i'm not concerned... I might look into it later.

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  • PHP MySQL Zend-ACL - Find all inherited items (Children / Parents)

    - by Scoobler
    I have one MySQL DB table like the following, the resources table: id | name | type 1 | guest | user 2 | member | user 3 | moderator | user 4 | owner | user 5 | admin | user 6 | index | controller Onto the next table, the rules table: id | user_id | rule | resource_id | extras 1 | 2 | 3 | 1 | null 2 | 3 | 3 | 2 | null 3 | 4 | 3 | 3 | null 4 | 5 | 3 | 4 | null 5 | 6 | 1 | 1 | index,login,register 6 | 6 | 2 | 2 | login,register 7 | 6 | 1 | 2 | logout OK, sorry for the length, but I am trying to give a full picture of what I am trying to do. So the way it works, a role (aka user) can be granted (rule: 1) access to a controller, a role can inherit (rule: 3) access from another role or a role and be denied (rule: 2) access to a controller. (A user is a resource and a controller is a resource) Access to actions are granted / denied using the extras column. This all works, its not a problem with setting up the ACL within zend. What I am now trying to do is show the relationships; to do that I need to find the lowest level a role is granted access to a controller stopping if it has explicitly been removed. I plan on listing the roles. When I click a role, I want it to show all the controllers that role has access to. Then clicking on a controller shows the actions the role is allowed to do. So in the example above, a guest is allowed to view the index action of the index controller along with the login action. A member inherits the same access, but is then denied access to the login action and register action. A moderator inherits the rules of a member. So if I were to select the role moderator. I want to see the controller index listed. If I click on the controller, it should show the allowed actions as being action: index. (which was originally granted to the guest, but hasn't since been dissallowed) Is there any examples to doing this. I am obviously working with the Zend MVC (PHP) and MySQL. Even just a persudo code example would be a helpful starting point - this is one of the last parts of the jigsaw I am putting together. P.S. Obviously I have the ACL object - is it going to be easier to interigate that or is it better to do it my self via PHP/MySQL? The aim will be, show what a role can access which will then allow me to add or edit a role, controller and action in a GUI style (that is somewhat the easy bit) - currently I am updating the DB manually as I have been building the site.

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  • how to increment a javascript variable title that is within a php while loop

    - by steve
    I'm building multiple countdown clocks on one page. The number of countdown clocks varies from day to day so I need to call javascript several times from within "while" code in php to produce different clocks. The following code works but it's based on knowing how many clocks are needed before I start: <script language="javascript" src="countdown.js"></script> <script language="javascript"> var cd1 = new countdown('cd1'); cd1.Div = "clock1"; cd1.TargetDate = "<?php echo "$clocktime"; ?>"; cd1.DisplayFormat = "%%D%% days, %%H%% hours, %%M%% minutes, %%S%% seconds until event AAA happens"; </script> <div id="clockwrapper"><div id="clock1">[clock]</div></div> <script language="javascript" src="countdown.js"></script> <script language="javascript"> var cd2 = new countdown('cd2'); cd2.Div = "clock2"; cd2.TargetDate = "02/01/2011 5:30:30 PM"; cd2.DisplayFormat = "%%D%% days, %%H%% hours, %%M%% minutes, %%S%% seconds until event BBB happens..."; </script> <div id="clockwrapper"><div id="clock2">[clock]</div></div> So if I keep on calling the javascript above (the code with cd1 in it) all previous "cd1" clocks change to the latest clock because it is being overwritten. Somehow I need to call javascript from within my "while" loop in php and have cd1 become cd2, then cd3 so that the clocks work as they're supposed to. How do I go about doing this? I don't know how to call the javascript several times and increment the variable cd1 within the javascript. I tried something like this but couldn't get it to work. $id=mysql_result($result,$i,"id"); while($id){ $cd = ("$cd"."$id"); ?> <script language="javascript" src="countdown.js"></script> <script language="javascript"> var <?php echo "$cd"; ?> = new countdown('<?php echo "$cd"; ?>'); .... </script> <div id="clockwrapper"><div id="<?php echo "$cd"; ?>">[clock]</div></div> <?php $id=mysql_result($result,$i,"id"); } ?> Surely there is some easy way of getting around this that I don't know about. Thanks

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  • Adding Insert Row in tableView

    - by user333624
    Hello everyone, I have a tableView that loads its data directly from a Core Data table with a NSFetchedResultsController. I'm not using an intermediate NSMutableArray to store the objects from the fetch results; I basically implemented inside my UITableViewController the protocol method numberOfRowsInSection and it returns the numberOfObjects inside a NSFetchedResultsSectionInfo. id <NSFetchedResultsSectionInfo> sectionInfo = [[fetchedResultsController sections] objectAtIndex:section]; and then I configure the cell content by implementing configureCell:atIndexPath and retrieving object info from the fetchedResultController but right now I have a generic configuration for any object (to avoid complications) cell.textLabel.text = @"categoria"; I also have a NavigationBar with a custom edit button at the right that loads my own selector called customSetEditing. What I'm trying to accomplish is to load an "Insert Cell" at the beginning of the tableView so when I tap it, it creates a new record. This last part is easy to implement the problem is that I dont's seem to be able to load the insert row or any row when I tap on the navigation bar edit button. this is the code for my customSetEditing: - (void) customSetEditing { [super setEditing:YES animated:YES]; [self.tableView setEditing:YES animated:YES]; [[self tableView] beginUpdates]; //[[self tableView] beginUpdates]; UIBarButtonItem *customDoneButtonItem = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemDone target:self action:@selector(customDone)]; [self.navigationItem.rightBarButtonItem release]; self.navigationItem.rightBarButtonItem = customDoneButtonItem; //[categoriasArray insertObject:[NSNull null] atIndex:0]; NSMutableArray *indexPaths = [[NSMutableArray alloc] initWithObjects:[NSIndexPath indexPathForRow:0 inSection:0],nil ]; [self.tableView insertRowsAtIndexPaths:indexPaths withRowAnimation:UITableViewRowAnimationTop]; //[indexPaths release]; [self.tableView reloadData];} Before adding the:[self.tableView reloadData]; I was getting an out of bounds error plus a program crash and although the program is not crashing it is not loading anything. I have seen many examples of similar situations in stackoverflow (by the way is an excellent forum with very helpful and nice people) none of the examples seems to work for me. Any ideas?

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  • ANSI C as core of a C# project? Is this possible?

    - by Nektarios
    I'm writing a NON-GUI app which I want to be cross platform between OS X and Windows. I'm looking at the following architecture, but I don't know if it will work on the windows side: (Platform specific entry point) - ANSI C main loop = ANSI C model code doing data processing / logic = (Platform specific helpers) So the core stuff I'm planning to write in regular ANSI C, because A) it should be platform independent, B) I'm extremely comfortable with C, C) It can do the job and do it well (Platform specific entry point) can be written in whatever necessary to get the job done, this is a small amount of code, doesn't matter to me. (Platform specific helpers) is the sticky thing. This is stuff like parsing XML, accessing databases, graphics toolkit stuff, whatever. Things that aren't easy in C. Things that modern languages/frameworks will give for free. On OS X this code will be written in Objective-C interfacing with Cocoa. On Windows I'm thinking my best bet is to use C# So on Windows my architecture (simplified) looks like (C# or C?) - ANSI C - C# Is this possible? Some thoughts/suggestions so far.. 1) Compile my C core as a .dll -- this is fine, but seems there's no way to call my C# helpers unless I can somehow get function pointers and pass them to my core, but that seems unlikely 2) Compile a C .exe and a C# .exe and have them talk via shared memory or some kind of IPC. I'm not entirely opposed to this but it obviously introduces a lot of complexity so it doesn't seem ideal 3) Instead of C# use C++, it gets me some nice data management stuff and nice helper code. And I can mix it pretty easily. And the work I do could probably easily port to Linux. But I really don't like C++, and I don't want this to turn in to a 3rd-party-library-fest. Not that it's a huge deal, but it's 2010.. anything for basic data management should be built in. And targetting Linux is really not a priority. Note that no "total" alternatives are OK as suggested in other similar questions on SO I've seen; java, RealBasic, mono.. this is an extremely performance intensive application doing soft realtime for game/simulation purposes, I need C & friends here to do it right (maybe you don't, but I do)

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  • MVC | Linq Update Query | Help!

    - by 109221793
    Hi guys, I'm making modifications to a C# MVC application that I've inherited. I have a database, and for simplicity I'll just focus on the two tables I'm working with for this linq query. Item ItemID Int PK ItemName RepairSelection (Yes or No) RepairID Int FK Repair RepairID Int PK RepairCategory SubmissionDate DateSentForRepair Ok, so ItemID is pretty much the identifier, and the View to display the Repair details goes like this (snippet): <%= Html.LabelFor(x => x.ItemID)%> <%= Html.DisplayFor(x => x.ItemID)%><br /> <%= Html.LabelFor(x => x.Repair.RepairCategory)%> <%= Html.DisplayFor(x => x.Repair.RepairCategory, "FormTextShort")%><br /> <%= Html.LabelFor(x => x.Repair.SubmissionDate)%> <%= Html.DisplayFor(x => x.Repair.SubmissionDate)%><br /> <%= Html.LabelFor(x => x.Repair.DateSentForRepair)%> <%= Html.DisplayFor(x => x.Repair.DateSentForRepair)%><br /> <%= Html.ActionLink("Edit Repair Details", "Edit", new { ItemID= Model.ItemID})%> Here is the GET Edit action: public ActionResult Edit(Int64? itemId) { ModelContainer ctn = new ModelContainer(); var item = from i in ctn.Items where i.ItemID == itemId select i; return View(item.First()); } This is also fine, the GET Edit view displays the right details. Where I'm stuck is the linq query to update the Repair table. I have tried it so many ways today that my head is just fried (new to Linq as you may have guessed). My latest try is here (which I know is way off so go easy ;-) ): [HttpPost] public ActionResult Edit(Int64 itemId, Repair repair, Item item, FormCollection formValues) { if (formValues["cancelButton"] != null) { return RedirectToAction("View", new { ItemID = itemId }); } ModelContainer ctn = new ModelContainer(); Repair existingData = ctn.Repair.First(a => a.RepairId == item.RepairID && item.ItemID == itemId); existingData.SentForConversion = DateTime.Parse(formValues["SentForConversion"]); ctn.SaveChanges(); return RedirectToAction("View", new { ItemID = itemId }); } For the above attempt I get a Sequence Contains No Elements error. Any help or pointers would be appreciated. Thanks guys.

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  • Thread feeding other MultiThreading

    - by alaamh
    I see it's easy to open pipe between two process using fork, but how we can passing open pipe to threads. Assume we need to pass out of PROGRAM A to PROGRAM B "may by more than one thread", PROGRAM B send his output to PROGRAM C #include <stdio.h> #include <stdlib.h> #include <pthread.h> struct targ_s { char* reader; }; void *thread1(void *arg) { struct targ_s *targ = (struct targ_s*) arg; int status, fd[2]; pid_t pid; pipe(fd); pid = fork(); if (pid == 0) { int fd = fileno( targ->fd_reader ); dup2(STDIN_FILENO, fd); close(fd[0]); dup2(fd[1], STDOUT_FILENO); close(fd[1]); execvp ("PROGRAM B", NULL); exit(1); } else { close(fd[1]); dup2(fd[0], STDIN_FILENO); close(fd[0]); execl("PROGRAM C", NULL); wait(&status); return NULL; } } int main(void) { FILE *fpipe; char *command = "PROGRAM A"; char buffer[1024]; if (!(fpipe = (FILE*) popen(command, "r"))) { perror("Problems with pipe"); exit(1); } char* outfile = "out.dat"; FILE* f = fopen (outfile, "wb"); int fd = fileno( f ); struct targ_s targ; targ.fd_reader = outfile; pthread_t thid; if (pthread_create(&thid, NULL, thread1, &targ) != 0) { perror("pthread_create() error"); exit(1); } int len; while (read(fpipe, buffer, sizeof (buffer)) != 0) { len = strlen(buffer); write(fd, buffer, len); } pclose(fpipe); return (0); }

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  • How to reliably categorize HTTP sessions in proxy to corresponding browser' windows/tabs user is viewing?

    - by Jehonathan
    I was using the Fiddler core .Net library as a local proxy to record the user activity in web. However I ended up with a problem which seems dirty to solve. I have a web browser say Google Chrome, and the user opened like 10 different tabs each with different web URLs. The problem is that the proxy records all the HTTP session initiated by each pages separately, causing me to figure out using my intelligence the tab which the corresponding HTTP session belonged to. I understand that this is because of the stateless nature of HTTP protocol. However I am just wondering is there an easy way to do this? I ended up with below c# code for that in Fiddler. Still its not a reliable solution due to the heuristics. This is a modification of the sample project bundled with Fiddler core for .NET 4. Basically what it does is filtering HTTP sessions initiated in last few seconds to find the first request or switching to another page made by the same tab in browser. It almost works, but not seems to be a universal solution. Fiddler.FiddlerApplication.AfterSessionComplete += delegate(Fiddler.Session oS) { //exclude other HTTP methods if (oS.oRequest.headers.HTTPMethod == "GET" || oS.oRequest.headers.HTTPMethod == "POST") //exclude other HTTP Status codes if (oS.oResponse.headers.HTTPResponseStatus == "200 OK" || oS.oResponse.headers.HTTPResponseStatus == "304 Not Modified") { //exclude other MIME responses (allow only text/html) var accept = oS.oRequest.headers.FindAll("Accept"); if (accept != null) { if(accept.Count>0) if (accept[0].Value.Contains("text/html")) { //exclude AJAX if (!oS.oRequest.headers.Exists("X-Requested-With")) { //find the referer for this request var referer = oS.oRequest.headers.FindAll("Referer"); //if no referer then assume this as a new request and display the same if(referer!=null) { //if no referer then assume this as a new request and display the same if (referer.Count > 0) { //lock the sessions Monitor.Enter(oAllSessions); //filter further using the response if (oS.oResponse.MIMEType == string.Empty || oS.oResponse.MIMEType == "text/html") //get all previous sessions with the same process ID this session request if(oAllSessions.FindAll(a=>a.LocalProcessID == oS.LocalProcessID) //get all previous sessions within last second (assuming the new tab opened initiated multiple sessions other than parent) .FindAll(z => (z.Timers.ClientBeginRequest > oS.Timers.ClientBeginRequest.AddSeconds(-1))) //get all previous sessions that belongs to the same port of the current session .FindAll(b=>b.port == oS.port ).FindAll(c=>c.clientIP ==oS.clientIP) //get all previus sessions with the same referrer URL of the current session .FindAll(y => referer[0].Value.Equals(y.fullUrl)) //get all previous sessions with the same host name of the current session .FindAll(m=>m.hostname==oS.hostname).Count==0 ) //if count ==0 that means this is the parent request Console.WriteLine(oS.fullUrl); //unlock sessions Monitor.Exit(oAllSessions); } else Console.WriteLine(oS.fullUrl); } else Console.WriteLine(oS.fullUrl); Console.WriteLine(); } } } } };

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  • How to Transfer Large File from MS Word Add-In (VBA) to Web Server?

    - by Ian Robinson
    Overview I have a Microsoft Word Add-In, written in VBA (Visual Basic for Applications), that compresses a document and all of it's related contents (embedded media) into a zip archive. After creating the zip archive it then turns the file into a byte array and posts it to an ASMX web service. This mostly works. Issues The main issue I have is transferring large files to the web site. I can successfully upload a file that is around 40MB, but not one that is 140MB (timeout/general failure). A secondary issue is that building the byte array in the VBScript Word Add-In can fail by running out of memory on the client machine if the zip archive is too large. Potential Solutions I am considering the following options and am looking for feedback on either option or any other suggestions. Option One Opening a file stream on the client (MS Word VBA) and reading one "chunk" at a time and transmitting to ASMX web service which assembles the "chunks" into a file on the server. This has the benefit of not adding any additional dependencies or components to the application, I would only be modifying existing functionality. (Fewer dependencies is better as this solution should work in a variety of server environments and be relatively easy to set up.) Question: Are there examples of doing this or any recommended techniques (either on the client in VBA or in the web service in C#/VB.NET)? Option Two I understand WCF may provide a solution to the issue of transferring large files by "chunking" or streaming data. However, I am not very familiar with WCF, and am not sure what exactly it is capable of or if I can communicate with a WCF service from VBA. This has the downside of adding another dependency (.NET 3.0). But if using WCF is definitely a better solution I may not mind taking that dependency. Questions: Does WCF reliably support large file transfers of this nature? If so, what does this involve? Any resources or examples? Are you able to call a WCF service from VBA? Any examples?

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  • Code Golf: Countdown Number Game

    - by Noldorin
    Challenge Here is the task, inspired by the well-known British TV game show Countdown. The challenge should be pretty clear even without any knowledge of the game, but feel free to ask for clarifications. And if you fancy seeing a clip of this game in action, check out this YouTube clip. It features the wonderful late Richard Whitely in 1997. You are given 6 numbers, chosen at random from the set {1, 2, 3, 4, 5, 6, 8, 9, 10, 25, 50, 75, 100}, and a random target number between 100 and 999. The aim is to make use the six given numbers and the four common arithmetic operations (addition, subtraction, multiplication, division; all over the rational numbers) to generate the target - or as close as possible either side. Each number may only be used once at most, while each arithmetic operator may be used any number of times (including zero.) Note that it does not matter how many numbers are used. Write a function that takes the target number and set of 6 numbers (can be represented as list/collection/array/sequence) and returns the solution in any standard numerical notation (e.g. infix, prefix, postfix). The function must always return the closest-possible result to the target, and must run in at most 1 minute on a standard PC. Note that in the case where more than one solution exists, any single solution is sufficient. Examples: {50, 100, 4, 2, 2, 4}, target 203 e.g. 100 * 2 + 2 + (4 / 4) e.g. (100 + 50) * 4 * 2 / (4 + 2) {25, 4, 9, 2, 3, 10}, target 465 e.g. (25 + 10 - 4) * (9 * 2 - 3) {9, 8, 10, 5, 9, 7), target 241 e.g. ((10 + 9) * 9 * 7) + 8) / 5 Rules Other than mentioned in the problem statement, there are no further restrictions. You may write the function in any standard language (standard I/O is not necessary). The aim as always is to solve the task with the smallest number of characters of code. Saying that, I may not simply accept the answer with the shortest code. I'll also be looking at elegance of the code and time complexity of the algorithm! My Solution I'm attempting an F# solution when I find the free time - will post it here when I have something! Format Please post all answers in the following format for the purpose of easy comparison: Language Number of characters: ??? Fully obfuscated function: (code here) Clear (ideally commented) function: (code here) Any notes on the algorithm/clever shortcuts it takes.

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  • how to avoid clutch billiard balls?

    - by Nait87
    I'm working on the simple behaviour of billiard balls in a collision with each other. All works normal, but there was a problem when facing a few easy balls is the effect of coupling balls and they're cool with each other. Tell me how to prevent this. bool MGBilliard::CollisingBall(CCPoint curr_point, CCPoint next_point) { float dx = next_point.x - (curr_point.x + dvdt.x); float dy = next_point.y - (curr_point.y - dvdt.y); float d = dx*dx+dy*dy; return d <= BALL_RADIUS * BALL_RADIUS; } double MGBilliard::angleCollisionBalls(Ball* current, Ball* next) { double na; double dx = fabs(next->location.x - current->location.x); double dy = fabs(next->location.y - current->location.y); na = atan(fabs(dy/dx)); if(atan(fabs(current->location.y/current->location.x)) < atan(fabs(next->location.y/next->location.x))) na = current->angle - na; else if(atan(fabs(current->location.y/current->location.x)) > atan(fabs(next->location.y/next->location.x))) na = current->angle + na; return na; } for(unsigned int i = 0;i<BALL_COUNT;++i) { if(vBalls[i]->speed > 0){ vBalls[i]->speed += vBalls[i]->acceleration; float dsdt = vBalls[i]->speed*dt; dvdt.x = dsdt*cos(vBalls[i]->angle); dvdt.y = dsdt*sin(vBalls[i]->angle); vBalls[i]->location.x += dvdt.x; vBalls[i]->location.y += dvdt.y; for(unsigned int j = 1; j < BALL_COUNT; ++j) { if(i == j) continue; if(CollisingBall(vBalls[i]->spriteBall->getPosition(),vBalls[j]->spriteBall->getPosition())) { vBalls[j]->speed = 600; double angle; angle = angleCollisionBalls(vBalls[i],vBalls[j]); vBalls[i]->angle = (float)-angle; vBalls[j]->angle = (float)angle; } } } }

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  • Visual Studio 2010 and Test Driven Development

    - by devoured elysium
    I'm making my first steps in Test Driven Development with Visual Studio. I have some questions regarding how to implement generic classes with VS 2010. First, let's say I want to implement my own version of an ArrayList. I start by creating the following test (I'm using in this case MSTest): [TestMethod] public void Add_10_Items_Remove_10_Items_Check_Size_Is_Zero() { var myArrayList = new MyArrayList<int>(); for (int i = 0; i < 10; ++i) { myArrayList.Add(i); } for (int i = 0; i < 10; ++i) { myArrayList.RemoveAt(0); } int expected = 0; int actual = myArrayList.Size; Assert.AreEqual(expected, actual); } I'm using VS 2010 ability to hit ctrl + . and have it implement classes/methods on the go. I have been getting some trouble when implementing generic classes. For example, when I define an .Add(10) method, VS doesn't know if I intend a generic method(as the class is generic) or an Add(int number) method. Is there any way to differentiate this? The same can happen with return types. Let's assume I'm implementing a MyStack stack and I want to test if after I push and element and pop it, the stack is still empty. We all know pop should return something, but usually, the code of this test shouldn't care for it. Visual Studio would then think that pop is a void method, which in fact is not what one would want. How to deal with this? For each method, should I start by making tests that are "very specific" such as is obvious the method should return something so I don't get this kind of ambiguity? Even if not using the result, should I have something like int popValue = myStack.Pop() ? How should I do tests to generic classes? Only test with one generic kind of type? I have been using ints, as they are easy to use, but should I also test with different kinds of objects? How do you usually approach this? I see there is a popular tool called TestDriven for .NET. With VS 2010 release, is it still useful, or a lot of its features are now part of VS 2010, rendering it kinda useless? Thanks

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  • C++ class member functions instantiated by traits

    - by Jive Dadson
    I am reluctant to say I can't figure this out, but I can't figure this out. I've googled and searched Stack Overflow, and come up empty. The abstract, and possibly overly vague form of the question is, how can I use the traits-pattern to instantiate non-virtual member functions? The question came up while modernizing a set of multivariate function optimizers that I wrote more than 10 years ago. The optimizers all operate by selecting a straight-line path through the parameter space away from the current best point (the "update"), then finding a better point on that line (the "line search"), then testing for the "done" condition, and if not done, iterating. There are different methods for doing the update, the line-search, and conceivably for the done test, and other things. Mix and match. Different update formulae require different state-variable data. For example, the LMQN update requires a vector, and the BFGS update requires a matrix. If evaluating gradients is cheap, the line-search should do so. If not, it should use function evaluations only. Some methods require more accurate line-searches than others. Those are just some examples. The original version instantiates several of the combinations by means of virtual functions. Some traits are selected by setting mode bits that are tested at runtime. Yuck. It would be trivial to define the traits with #define's and the member functions with #ifdef's and macros. But that's so twenty years ago. It bugs me that I cannot figure out a whiz-bang modern way. If there were only one trait that varied, I could use the curiously recurring template pattern. But I see no way to extend that to arbitrary combinations of traits. I tried doing it using boost::enable_if, etc.. The specialized state information was easy. I managed to get the functions done, but only by resorting to non-friend external functions that have the this-pointer as a parameter. I never even figured out how to make the functions friends, much less member functions. The compiler (VC++ 2008) always complained that things didn't match. I would yell, "SFINAE, you moron!" but the moron is probably me. Perhaps tag-dispatch is the key. I haven't gotten very deeply into that. Surely it's possible, right? If so, what is best practice?

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  • Javascript table construction bug using JQuery in Firefox on Mac OSX

    - by Poita_
    I'm using some code to build up tables using JQuery, but in Firefox 3.5.3 on Mac OSX, the table cells all appear on separate lines by themselves, instead of in their respective rows. Chrome 5.0.342.7 beta on OSX correctly produces the table, as does Safari 4.0.5. Here is a minimal reproduction case: <html> <body> <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.4.2/jquery.min.js"></script> <script type="text/javascript"> $(document).ready(function() { var b = $('body'); b.append("<table>"); for (var i = 0; i < 3; ++i) { b.append("<tr>"); for (var j = 0; j < 3; ++j) b.append("<td>x</td>"); b.append("</tr>"); } b.append("</table>"); }); </script> </body> </html> In Chrome and Safari, I get this correct output: x x x x x x x x x but Firefox produces: x x x x x x x x x Note that if I manually create that exact table without using Javascript (i.e. direct into the HTML) then the table appears correctly in Firefox. Also, if I change the JS to append then entire table in one call then it also works -- the only time it doesn't work is if you append it part-by-part as I have done before. My question is: is this to be expected, or should I report this as a bug to Firefox? I'm pretty sure this is a Firefox bug, but I'm a bit of a newbie to JS and web development in general, so perhaps there's something I'm missing? P.S. obviously there are easy ways to get around this -- that's not my concern. See above.

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  • Are there any modern GUI toolkits which implement a heirarchical menu buffer zone?

    - by scomar
    In Bruce Tognazzini's quiz on Fitt's Law, the question discussing the bottleneck in the hierarchical menu (as used in almost every modern desktop UI), talks about his design for the original Mac: The bottleneck is the passage between the first-level menu and the second-level menu. Users first slide the mouse pointer down to the category menu item. Then, they must carefully slide the mouse directly across (horizontally) in order to move the pointer into the secondary menu. The engineer who originally designed hierarchicals apparently had his forearm mounted on a track so that he could move it perfectly in a horizontal direction without any vertical component. Most of us, however, have our forarms mounted on a pivot we like to call our elbow. That means that moving our hand describes an arc, rather than a straight line. Demanding that pivoted people move a mouse pointer along in a straight line horizontally is just wrong. We are naturally going to slip downward even as we try to slide sideways. When we are not allowed to slip downward, the menu we're after is going to slam shut just before we get there. The Windows folks tried to overcome the pivot problem with a hack: If they see the user move down into range of the next item on the primary menu, they don't instantly close the second-level menu. Instead, they leave it open for around a half second, so, if users are really quick, they can be inaccurate but still get into the second-level menu before it slams shut. Unfortunately, people's reactions to heightened chance of error is to slow down, rather than speed up, a well-established phenomenon. Therefore, few users will ever figure out that moving faster could solve their problem. Microsoft's solution is exactly wrong. When I specified the Mac hierarchical menu algorthm in the mid-'80s, I called for a buffer zone shaped like a <, so that users could make an increasingly-greater error as they neared the hierarchical without fear of jumping to an unwanted menu. As long as the user's pointer was moving a few pixels over for every one down, on average, the menu stayed open, no matter how slow they moved. (Cancelling was still really easy; just deliberately move up or down.) This just blew me away! Such a simple idea which would result in a huge improvement in usability. I'm sure I'm not the only one who regularly has the next level of a menu slam shut because I don't move the mouse pointer in a perfectly horizontal line. So my question is: Are there any modern UI toolkits which implement this brilliant idea of a < shaped buffer zone in hierarchical menus? And if not, why not?!

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  • Wrong data retrieved from database

    - by holyredbeard
    So, I want to retrieve the order of the elements of a list. The order is set before by the user, and are stored in the table below. Because I also want to retrieve name and description of the list elements I need to combine two tables (see below). However, what is actually retrieved is an array containing 16 elements (should be four because it only exists four elements as for now). The array is too long to post here, but I put it in a phpFiddle to be found here if you're interested. Well, I have really tried to find what's wrong (probably something easy as always), but with no luck. Thanks a lot for your time and help! listModel.php: public function GetOrderedElements($userId, $listId) { // $userId = 46 // $listId = 1 $query = "SELECT le.listElemId, le.listElemName, le.listElemDesc, lo.listElemOrderPlace FROM listElement AS le INNER JOIN listElemOrder AS lo ON le.listId = lo.listId WHERE lo.userId = ? AND lo.listId = ? ORDER BY listElemId"; $stmt = $this->m_db->Prepare($query); $stmt->bind_param("ii", $userId, $listId); $listElements = $this->m_db->GetOrderedElements($stmt); return $listElements; } database.php: public function GetOrderedElements(\mysqli_stmt $stmt) { if ($stmt === FALSE) { throw new \Exception($this->mysqli->error); } if ($stmt->execute() == FALSE) { throw new \Exception($this->mysqli->error); } if ($stmt->bind_result($listElemId, $listElemName, $listElemDesc, $listElemOrderPlace) == FALSE) { throw new \Exception($this->mysqli->error); } $listElements = array(); while ($stmt->fetch()) { $listElements[] = array('listElemId' => $listElemId, 'listElemName' => $listElemName, 'listElemDesc' => $listElemDesc, 'listElemOrderPlace' => $listElemOrderPlace); } var_dump($listElements); $stmt->Close(); return $listElements; } from the database: listElemOrder: listElemOrderId | listId | listElemId | userId | listElemOrderPlace 1 1 1 46 1 2 1 2 46 4 3 1 3 46 2 4 1 4 46 3 listElement: listElemId | listElemName | listId | listElemDesc | listElemOrderPlace 1 Elem A 1 Derp NULL 2 Elem B 1 Herp NULL 3 Elem C 1 Lorum NULL 4 Elem D 1 Ipsum NULL Note: 'listElemOrderPlace' in the table listElement is the final order of the elements (all users average), not to be mixed with the one with the same name in the other table, that's only a specific user's order of the list elements (which is the interesting one in this case).

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  • Database Schema Versioning Strategies

    - by Jack Ryan
    I work on a project that uses a reasonably large database, the live version weighing in at somewhere around 60-80GB. The live database is the only real definitive source of our schema, and because of its size duplicating this database is too slow to be done often. This means we have ended up developing our database schema in a pretty ad hoc way, using sql compare to migrate changes from dev dbs to the live system, and only wiping our dev dbs every month or two. I am hoping to get some pointers on how to improve our database development work flow so that we have a little more control. Some things to think about: Currently nobody is really in charge of the database schema, all developers can change it if they need to, though generally these decisions are talked about before they are done. There are stored procedures, functions, and views in the database. These should probably be dumped to files so they can be reloaded on every build. Schema changes should probably be checked in as scripts. We have started to do this recently. However all our scripts must then be numbered (because there may be dependencies between them), and must be re runnable (because our build script currently runs them all in order). This makes them hard to read because they are full of conditionals that check whether tables or columns already exist. This is a step that is often forgotten by developers. Getting a new database should be quick and easy. This is currently a big problem, it takes several hours to get a copy of last nights backup and restore it onto a dev machine. Some mechanism needs to be in place to allow developers to update static data. We have tables that contain data that is never updated through the application, but does potentially need to be changed when we do a new release (often this drives dropdowns). The whole thing needs to be runnable as part of a build script. Are there any tools that can be used to help to do this? Eventually I would like to be at a point where a new DB can be built from scratch without copying any data from the live system. I don't mind writing some scripts to glue all the steps together but each part should be easily editable so that we continue to use it rather than make changes directly on DBs.

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  • Big Oh Notation - formal definition.

    - by aloh
    I'm reading a textbook right now for my Java III class. We're reading about Big-Oh and I'm a little confused by its formal definition. Formal Definition: "A function f(n) is of order at most g(n) - that is, f(n) = O(g(n)) - if a positive real number c and positive integer N exist such that f(n) <= c g(n) for all n = N. That is, c g(n) is an upper bound on f(n) when n is sufficiently large." Ok, that makes sense. But hold on, keep reading...the book gave me this example: "In segment 9.14, we said that an algorithm that uses 5n + 3 operations is O(n). We now can show that 5n + 3 = O(n) by using the formal definition of Big Oh. When n = 3, 5n + 3 <= 5n + n = 6n. Thus, if we let f(n) = 5n + 3, g(n) = n, c = 6, N = 3, we have shown that f(n) <= 6 g(n) for n = 3, or 5n + 3 = O(n). That is, if an algorithm requires time directly proportional to 5n + 3, it is O(n)." Ok, this kind of makes sense to me. They're saying that if n = 3 or greater, 5n + 3 takes less time than if n was less than 3 - thus 5n + n = 6n - right? Makes sense, since if n was 2, 5n + 3 = 13 while 6n = 12 but when n is 3 or greater 5n + 3 will always be less than or equal to 6n. Here's where I get confused. They give me another example: Example 2: "Let's show that 4n^2 + 50n - 10 = O(n^2). It is easy to see that: 4n^2 + 50n - 10 <= 4n^2 + 50n for any n. Since 50n <= 50n^2 for n = 50, 4n^2 + 50n - 10 <= 4n^2 + 50n^2 = 54n^2 for n = 50. Thus, with c = 54 and N = 50, we have shown that 4n^2 + 50n - 10 = O(n^2)." This statement doesn't make sense: 50n <= 50n^2 for n = 50. Isn't any n going to make the 50n less than 50n^2? Not just greater than or equal to 50? Why did they even mention that 50n <= 50n^2? What does that have to do with the problem? Also, 4n^2 + 50n - 10 <= 4n^2 + 50n^2 = 54n^2 for n = 50 is going to be true no matter what n is. And how in the world does picking numbers show that f(n) = O(g(n))? Please help me understand! :(

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  • Using Entity Framework 4.0 with Code-First and POCO: How to Get Parent Object with All its Children

    - by SirEel
    I'm new to EF 4.0, so maybe this is an easy question. I've got VS2010 RC and the latest EF CTP. I'm trying to implement the "Foreign Keys" code-first example on the EF Team's Design Blog, http://blogs.msdn.com/efdesign/archive/2009/10/12/code-only-further-enhancements.aspx. public class Customer { public int Id { get; set; public string CustomerDescription { get; set; public IList<PurchaseOrder> PurchaseOrders { get; set; } } public class PurchaseOrder { public int Id { get; set; } public int CustomerId { get; set; } public Customer Customer { get; set; } public DateTime DateReceived { get; set; } } public class MyContext : ObjectContext { public RepositoryContext(EntityConnection connection) : base(connection){} public IObjectSet<Customer> Customers { get {return base.CreateObjectSet<Customer>();} } } I use a ContextBuilder to configure MyContext: { var builder = new ContextBuilder<MyContext>(); var customerConfig = _builder.Entity<Customer>(); customerConfig.Property(c => c.Id).IsIdentity(); var poConfig = _builder.Entity<PurchaseOrder>(); poConfig.Property(po => po.Id).IsIdentity(); poConfig.Relationship(po => po.Customer) .FromProperty(c => c.PurchaseOrders) .HasConstraint((po, c) => po.CustomerId == c.Id); ... } This works correctly when I'm adding new Customers, but not when I try to retrieve existing Customers. This code successfully saves a new Customer and all its child PurchaseOrders: using (var context = builder.Create(connection)) { context.Customers.AddObject(customer); context.SaveChanges(); } But this code only retrieves Customer objects; their PurchaseOrders lists are always empty. using (var context = _builder.Create(_conn)) { var customers = context.Customers.ToList(); } What else do I need to do to the ContextBuilder to make MyContext always retrieve all the PurchaseOrders with each Customer?

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  • How do I add "Press any key to boot from usb" when installing Windows from a flash drive? (Grub4dos question / how to remove a bootloader)

    - by Vincent
    Hi there! I've been struggling with this problem for a while now and finially decided to ask for help. Let me first explain what the main purpose of the app is: to provide the a very easy to use way of backing up files, after which I format the drive and start Windows 7 setup. I do this by booting WinPE, which runs a script to detect Windows installations and then opens a file browser. After the file browser is closed, the script continues and formats the drive that contains the Windows installation, and starts an unattended Windows 7 install. Now here is the problem: When you start Windows setup or WinPE from a dvd, you get a nice option to "Press any key to boot from DVD". This is to prevent the computer from booting the DVD when the first phase of the installation is complete and the computer reboots. However, when booting from a flash drive, Windows does not provide this option: it simply boots the flash drive every reboot. To replicate the "press any key" function, I installed Grub4Dos, which works great. It provides a small menu, the first standard item being "Continue installation", the second being "start installation". After quite a lot of tweaking, I got everything working: Start installation starts WinPE, which in turn starts the Windows installation. At first reboot, the Grub4Dos menu comes up, counts 5 seconds and boots the second stage of the installation. Here, I am greeted with the error: "Windows setup could not configure windows to run on this computer's hardware." When I boot into WinPE the normal way (put the bootmgr on the stick root) and change my bios to boot from the primary hdd after first reboot, I don't get this error. I've been looking around, and the only thing I could find was that the BIOS automatically names the boot device hd0, and that Windows can only be run / installed to hd 0. I'm not sure if this is the problem. I read about remapping to solve this problem, but to do that you have to know the phisical location of the hard drive and partition, like hd(0,1). I want this flash drive to work on any PC, regardless of where the OS is installed, so that's not really a possibility. A possible fix I thought of is removing the bootloader from the flash drive when I'm in WinPE. That way, when the pc reboots the BIOS will not see the flash drive as a boot drive and instead boot the primary hdd. I have yet to find a way to do this. Thank you for reading my question, and if you have any suggestion, please do.

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  • Getting caught in loops - R

    - by user334898
    I am looking at whether or not certain 'systems' for betting really do work as claimed, namely, that they have a positive expectation. One such system is based on the rebate on loss. You basically have a large master pot, say $1 million. Your bankroll for each game is $50k. The way it works, is as follows: 1) Start with $50k, always bet on banker 2) If you win, add the money to the master pot. Then play again with $50k. 3) If you lose(now you're at $30k) play till you either: (a) hit 0, you get a rebate of 10%. Begin playing again with $50k+5k=$55k. (b) If you win more than the initial bankroll, add the money to the master pot. Then play again with $50k. 4) Continue until you double the master pot. I just cant find an easy way of programming out the possible cases in R, since you can eventually go down an improbable path. For example, you start at 50k, lose 20, win 19, now you're at 49, now you lose 20, lose 20, now youre at 9, you either lose 9 and get back 5k or you win and this cycle continues until you either end up with more than 50k or hit 0 and get the rebate on the 50k and start again with $50k +5k. Here's some code i started, but i havent figured out a good way of handling the cases where you get stuck and keeping track of the number of games played. Thanks again for your help. Obviously, I understand you may be busy and not have time. p.loss <- .4462466 p.win <- .4585974 p.tie <- 1 - (p.win+p.loss) prob <- c(p.win,p.tie,p.loss) bet<-20 x <- c(19,0,-20) r <- 10 # rebate = 20% br.i <- 50 br<-200 #for(i in 1:100){ # cbr.i<-0 y <- sample(x,1,replace=T,prob) cbr.i<-y+br.i if(cbr.i > br.i){ br<-br+(cbr.i-br.i); cbr.i<-br.i; }else{ y <- sample(x,2,replace=T,prob); if( sum(y)< cbr.i ){ cbr.i<-br.i+(1/r)*br.i; br<-br-br.i} cbr.i<-y+ }else{ cbr.i<- sum(y) + cbr.i; }if(cbr.i <= bet){ y <- sample(x,1,replace=T,prob) if(abs(y)>cbr.i){ cbr.i<-br.i+(1/r)*br.i } }

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  • Making a grid on iPhone using Opengl

    - by TheGambler
    I'm trying to make a grid similar to what you would see in these geo games(geoDefense/geometry wars). I'm wanting to apply separate transformation matrixes to each to create different effects. So, it makes since to me that I need to draw each square separately to that I can apply a different transformation to each one. The problem I'm having is mapping these grids out or connecting the squares. The coordinate systems is still confusing to me. I know it would be easy just to create a huge triangle strip but I'm not able to figure out a way to apply separate transformations to each square( quad ) if I use triangle strips. So first question: Can you apply different transformations to quads if you use a triangle strip to draw a huge grid? If so, any tips suggestions on how to do so? If not, how does one usually connect textures without using triangle strips? Here is my coord setup: const GLfloat zNear = 0.01, zFar = 1000.0, fieldOfView = 45.0; GLfloat size; glEnable(GL_DEPTH_TEST); glMatrixMode(GL_PROJECTION); size = zNear * tanf(DEGREES_TO_RADIANS(fieldOfView) / 2.0); CGRect rect = view.bounds; glFrustumf(-size, size, -size / (rect.size.width / rect.size.height), size / (rect.size.width / rect.size.height), zNear, zFar); glViewport(0, 0, rect.size.width, rect.size.height); Here is my draw: - (void)drawView:(GLView*)view; { int loop; //glColor4f(1.0, 1.0, 1.0, 0.5); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); //Grid Loop for( loop = 0; loop < kNumberSectionsInGrid; loop++ ) { //glLoadIdentity(); static Matrix3D shearMatrix; Matrix3DSetShear(shearMatrix, 0.2, 0.2); static Matrix3D finalMatrix; //Matrix3DMultiply(temp2Matrix, shearMatrix, finalMatrix); glLoadMatrixf(shearMatrix); glTranslatef(-1.0f,(float)loop,-3.0f); glScalef(0.1, 0.1, 0.0); Vertex3D vertices[] = { {-1.0, 1.0, 0.5}, { 1.0, 1.0, 0.5}, { -1.0, -1.0, 0.5}, { 1.0, -1.0, 0.5} }; static const Vector3D normals[] = { {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, }; GLfloat texCoords[] = { 0.0, 1.0, 1.0, 1.0, 0.0, 0.0, 1.0, 0.0 }; glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_NORMAL_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glBindTexture(GL_TEXTURE_2D, texture[0]); glVertexPointer(3, GL_FLOAT, 0, vertices); glNormalPointer(GL_FLOAT, 0, normals); glTexCoordPointer(2, GL_FLOAT, 0, texCoords); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_NORMAL_ARRAY); glDisableClientState(GL_TEXTURE_COORD_ARRAY); } } glMatrixMode(GL_MODELVIEW);

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