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  • How do I call a variable from another class?

    - by squeezemylime
    I have a class called 'Constants' that I am storing a String variable in. This class contains a few global variables used in my app. I want to be able to reference this class and call the variable (called profileId) in other Views of my app. I looked around and found a few examples, but am not sure how to do this. Currently my setup is: Constants.h @interface Constants : UIViewController { NSString *profileId; } @property (nonatomic, retain) NSString *profileId; @end Constants.m #import "Constants.h" @implementation Constants @synthesize profileId; - (void)dealloc { [profileId release]; [super dealloc]; } And I am trying to call the variable profileId in a new View via this way: NewView.h file @class Constants; NewView.m file NSLog(@"ProfileId is:", [myConstants profileId]); Is there something I'm missing? It is coming up null, even though I am properly storing a value in it in another function via this way: Constants *Constant; Constant = [[Constants alloc] init]; Constant.profileId = userId;

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  • Building an array of arrays

    - by iFloh
    I am trying to get the following loop working to fill an array of arrays: while (condition) { [itemsArray fillFromDB]; if (! [checkArray containsObject:checkFlag]) { // Add existing itemsArray to myArray if (itemsArray.count) { // add the itemsArray to myArray and create a new instance of itemsArray [myArray addObject:itemsArray]; [itemsArray release]; NSMutableArray *itemsArray = [[NSMutableArray alloc] init]; } [itemsArray addObject:myObject]; [checkArray addObject:checkFlag]; } else { [itemsArray addObject:tmpEvent]; } } However I try to shape this loop it falls over the release of itemsArray when I use release (as above), the array does not re-initialise as a new instance with alloc. Whilst expecting emptyness, the next Object is added to the old array. when I use removeAllObjects, my Array is emptied and so is the array attached to myArray. Where am I going in the wrong direction?

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  • How can i use a variable created in a objective c Void function?

    - by James
    Im trying to get the lat and long values generated in a void function and use them within another function. Any help grateful. (void)locationManager:(CLLocationManager *)manager didUpdateToLocation:(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation { float latDeg = newLocation.coordinate.latitude; NSLog(@"Lat: %g", latDeg); float longDeg = newLocation.coordinate.longitude; NSLog(@"Lat: %g", longDeg); } I want to use the latDeg and longDeg variables.

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  • sending image in a faceless email

    - by anurag
    I am trying to send a faceless(without showing the interface)email by using the code below: I also want to attach an image to this email can anybody suggest is it possible??? (void) sendEmailTo:(NSString *)toStr withSubject:(NSString *)subjectStr withBody:(NSString *)bodyStr { NSString *emailString=[[NSString alloc] initWithFormat:@"mailto:?to=%@&subject=%@&body=%@", [toStr stringByAddingPercentEscapesUsingEncoding:NSASCIIStringEncoding], [subjectStr stringByAddingPercentEscapesUsingEncoding:NSASCIIStringEncoding], [bodyStr stringByAddingPercentEscapesUsingEncoding:NSASCIIStringEncoding]]; [[UIApplication sharedApplication] openURL:[NSURL URLWithString:emailString]]; [emailString release]; }

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  • Breaking One Big Graphic of MutablePaths into CAShapeLayers

    - by StackOverFlowRider
    I have a class called GraphicView that takes a Graphic object and draws it in its drawRect method. This Graphic object is basically an array of mutablePaths that comprise an icon that I want drawn. For performance and other issues, I was thinking of taking this icon that is comprised of mutablePaths, and dividing it into a bunch of CAShapeLayers. I'm wondering is this possible? Considering the points for the mutablePaths of the icon are all interwoven together (ie the icon was initially an SVG file that I converted to code), is it possible to divide different parts of the icon into CAShapeLayers, and reassemble them all together when assigning to the views layer? If so how would it be done? If I assign them as sublayers to a CALayer or CAShapeLayer, will it understand to mesh them all together?

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  • adding a UITableView programmatically to a UIViewController

    - by Adam
    I'm loading a UIViewController into one of my Nav controller's hierarchies, which will contain some text and some images. At the bottom, I will want to create a expandable and collapsable tableview. First off, is this idea possible? If it is, how do I add it and where do I place the data source and delegate methods? Can I just make a separate subclass of the TableViewController and then add it to my ViewController as a subview?

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  • Detect touch Cocos2d-x

    - by James Dunay
    I'm using Cocos2d-x and trying to detect touches in my HelloWorld project. Though I'm having no luck. .h class HelloWorld : public CCLayer{ private: CCSpriteBatchNode * _batchNode; CCSprite *_turkey; virtual void ccTouchesBegan(cocos2d::CCSet* touches, cocos2d::CCEvent* event); .ccp void HelloWorld::ccTouchesBegan(cocos2d::CCSet* touches, cocos2d::CCEvent* event){ CCLog("this"); } but the thing is that when I click the screen 'this' never shows up in the log. What am i missing here? thanks!

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  • Int property in class definition

    - by Daniel I-S
    I have the following class structure for custom UITableViewCells: NumericEntryCell - Contains method for controlling max value that can be entered into a textbox. SliderCell - inherits from NEC and contains methods for handling slider-control of textbox value TextOnlyCell - just contains a textbox CellA - inherits from SliderCell and has a max value of 28 CellB - inherits from TextOnlyCell and has a max value of 150. I want NumericEntryCell to contain a definition for a property that contains the maxValue. I want to be able to set a value for this in the initialize method of a child class (CellA or CellB). Currently I have an int maxValue declared in the interface of NEC. I declare a property for this with @property int maxValue and @synthesize it within the .m file. However, attempting to modify this property's value from CellA or CellB's initialize method has no effect - when I hit a breakpoint in the NEC method that uses this value, its value is always zero. How can I get this to work?

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  • Display selectedAnnotation info

    - by elife_iPhone
    When I use this: - (void)mapView:(MKMapView *)myMapView annotationView:(MKAnnotationView *)view calloutAccessoryControlTapped:(UIControl *)control { NSLog(@"SelectedAnnotations is %@", myMapView.selectedAnnotations); } It Displays this in the log. "<Annotation: 0x586cdb0>" Now this is a weird question, but how do I get the info from this Annotation? I have lost my mind. This is what is in the annotation. myAnnotation = [[Annotation alloc] init]; myAnnotation.dealName=[NSString stringWithFormat:@"%@",[tempValue objectForKey:@"name"]]; myAnnotation.subName=[NSString stringWithFormat:@"Price: $%@",[tempValue objectForKey:@"price"]]; myAnnotation.latitude = [NSNumber numberWithDouble:[[tempValue objectForKey:@"dealLatitude"] doubleValue]]; myAnnotation.longitude = [NSNumber numberWithDouble:[[tempValue objectForKey:@"dealLongitude"] doubleValue]]; myAnnotation.dealId = [NSNumber numberWithInt:[ [tempValue objectForKey:@"dId"] intValue ]]; Thanks for your help.

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  • Objective-C: Cannot Change Value of Instance Variable Inside a Function

    - by user262325
    Hello everyone, I cannot change the value of an instance variable inside a function. I have defined a class: // info.h #import <Foundation/Foundation.h> @interface NSMyObject : NSObject { NSInteger i; } -(void) setI:(NSInteger)v; @end #import "info.h" @implementation NSMyObject -(void) setI:(NSInteger)v ; { i=v; } - (void)dealloc { [super dealloc]; } @end I call a function 'myFunction' with parameter temObj which is a NSMyObject instance. myFunction(temObj);//temObj is NSMyObject In the function, I can change the value of the instance variable of parameter obj. -(void)myFunction:(NSMyObject*) obj; { [obj setI:0]; } ... expecting this to change the content of temObj. But when I check the results of operation on obj in function myFunction the value of temObj.i has not changed. Welcome any comment Thanks

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  • Extend PickerViews Component while touching

    - by vikingosegundo
    I have a UIPickerView with a variable number of components to display. In its contoller i have this -pickerView:withForComponent: - (CGFloat)pickerView:(UIPickerView *)pv widthForComponent:(NSInteger)component { CGFloat f; if (component == 0) { f = 30; } else { if ([componentsData count]>2) { f = 260.0/([componentsData count]-1); } else{ f = 260.0; } } return f; } this works fine if I call [pickerView reloadAllComponents], but how could I extend a components width if it is touched (and of course shrink all others)?

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  • passing info from facebook to UITabBarController

    - by EquinoX
    When my app first start, it shows up a main page showing to login to facebook and then it goes to the UITabBarController. The code that I have in my app delegate is the following: //this is the .h @interface NMeAppDelegate : NSObject <UIApplicationDelegate> { UIWindow *window; MainViewController *controller; UITabBarController *tabBar; } @property (nonatomic, retain) IBOutlet UITabBarController *tabBar; @property (nonatomic, retain) MainViewController *controller; @property (nonatomic, retain) IBOutlet UIWindow *window; @end //this is the .m of the app delegate #import "NMeAppDelegate.h" @implementation NMeAppDelegate @synthesize window; @synthesize tabBar; @synthesize controller; #pragma mark - #pragma mark Application lifecycle - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { // Override point for customization after application launch. controller = [[MainViewController alloc] init]; [window addSubview:tabBar.view]; [window addSubview:controller.view]; [window makeKeyAndVisible]; return YES; } Inside of MainViewController, I actually have a Facebook * facebook object, which basically has all of the information that I need. Every information that I need for this apps is queried in the MainViewController. The problem is that after getting this info and now I am in the UITabViewController... how do I get those information that I already queried facebook for? I have a class called UserInfo as well, which basically has everything essential I need. I need to have the info from UserInfo so that the other ViewController in the UITabBarController have access to it.... I hope my question makes sense

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  • game currency convert: math efficient

    - by Comradsky
    For variables:4 text views named diamondText, goldText, silverText, and bronzeText;money variable unsigned int money;and an NSTimer, every .1 sec,runs function: -(void)updateMoney{ money++; bronzeText.text = [NSString stringWithFormat:@"%d",money]; silverText.text = [NSString stringWithFormat:@"%d",money%10]; goldText.text = [NSString stringWithFormat:@"%d",money%100]; diamondText.text= [NSString stringWithFormat:@"%d",money%1000]; } Given that my currency is diamond = 10 gold = 10 silver = 10 bronze = 1; What would be most efficient way to calculate and display the money labels? How would you store this variable, with GameCenter and NSDictionary or GameCenter and something else? More details are below if you don't understand. To clarify: bronze has the last 2 numbers, silver has the next 2 numbers, and so on. I understand I could use 4 ints or an array, but i would rather try to use this method, unless theres a much more efficient way. Example: When money = 1000;bronzeText = nothing, silverText = 10,goldText = nothing, diamondText = nothing; What other ways would you do this that you think would be more efficient? I will be calling a function (void)collisionDetector that detects if my player.frame crosses with a flyingObject.frame, and if that object is a coin it gives an added value to money and then calls (void)updateMoney. Im just using the timer to test this and spawn these flying objects.

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  • How to make same UIWebView take data from different local .html files?

    - by Mike Rychev
    I have an app, where there's one UIWebView and a UITableView. I don't want to create many .xib's, so I decided to make one .xib for all elements of the table. When user chooses a table element, the UIWebView appears and I want it to load data from different .html's depending on the name of the parent controller. I tried this: if (selectedTableElement==@"FirstElement") { [childController.message loadRequest:[NSURLRequest requestWithURL:[NSURL fileURLWithPath:[[NSBundle mainBundle] pathForResource:@"_" ofType:@"html"]isDirectory:NO]]]; } And then myWebView=message; But it didn't work. Thanks in advance!

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  • dismissing uiwebview

    - by chimgrrl
    Ok, I really spend 2 days on this and it has gotten me stumped. From my main UIViewController I called a WebViewController which is a UIViewController with a UIWebView inside: UOLCategoriesWebViewController *ucwvcontroller = [[UOLCategoriesWebViewController alloc] initWithNibName:@"UOLCategoriesWebViewController" bundle:nil]; [self presentModalViewController:ucwvcontroller animated:YES]; [ucwvcontroller release]; Inside the UOLCategoriesWebViewController I've call the delegate method shouldStartLoadWithRequest where when the user clicks on a particular type of link it parses out the params and return back to the main UIViewController (or at least that's what I want it to do): - (BOOL)webView:(UIWebView*)webView shouldStartLoadWithRequest:(NSURLRequest*)request navigationType:(UIWebViewNavigationType)navigationType { BOOL continueOrExit = YES; NSURL *url = request.URL; NSString *urlString = [url relativeString]; NSString *urlParams = [url query]; NSArray *urlParamArr = [urlParams componentsSeparatedByString:@"&"]; NSLog(@"the url is: %@",urlString); //NSLog(@"the params are: %@,%@",[urlParamArr objectAtIndex:0],[urlParamArr objectAtIndex:1]); //BOOL endTrain1 = [[urlParamArr objectAtIndex:1] hasPrefix:@"subCatValue"]; //BOOL endTrain2 = ([urlParamArr objectAtIndex:1 //NSLog(@"Number of elements: %@",[urlParamArr count]); if (navigationType == UIWebViewNavigationTypeLinkClicked) { //NSLog(@"Enter into His glory"); if ([urlString hasSuffix:@"categories_list.php"]) { //NSLog(@"2nd Heaven"); continueOrExit = YES; }else if ([[urlParamArr objectAtIndex:1] hasPrefix:@"subCatValue"]) { continueOrExit = NO; NSLog(@"end of the train"); NSArray *firstParamStringArr = [[urlParamArr objectAtIndex:0] componentsSeparatedByString:@"="]; NSArray *secondParamStringArr = [[urlParamArr objectAtIndex:1] componentsSeparatedByString:@"="]; NSString *catSelected = [firstParamStringArr objectAtIndex:1]; NSString *subCatSelected = [secondParamStringArr objectAtIndex:1]; //go back to native app [self goBackToMain:catSelected andSubCat:subCatSelected]; } } return continueOrExit; } Actually in the above function where I am calling the goBackToMain method I want it to call the delegate method and return to the mainviewcontroller. Unfortunately after executing that goBackToMain method it goes back to this method and continue to return continueOrExit. Is there anyway to make it truly exit without returning anything? I've tried putting in multiple returns to no avail. Or can I in the html page pass some javascript to directly call this method so that I don't have to go through this delegate method? Thanks for the help in advance!

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  • Resizing the imageView in a UITableView

    - by Luca
    Hi! I Created a grouped table view, and I noticed that placing an image in the imageView results in an image that is too large. It overlaps the rounded borders of the cell, which is horrible. I tried looking for a way to resize it, but I found many answers that didn't quite satisfy me. How would you do this? Which is the simplest way to go? The solutions I found where strangely complicated. Thanks!

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  • Is there a way to fix the background image of a UITableView

    - by user337174
    Hi I have set the background of my UITable with a custom image. self.tableView.backgroundColor = [UIColor clearColor]; self.tableView.backgroundColor = [UIColor colorWithPatternImage:[UIImage imageNamed:@"background.png"]]; The problem im having is the background image is scrolling and doesn't look good at the top and bottom of the screen where you see the image being joined. Is there a way to fix the position of the background image and just have the table scroll over the top of it?

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