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  • Come up with a real-world problem in which only the best solution will do (a problem from Introduction to algorithms) [closed]

    - by Mike
    EDITED (I realized that the question certainly needs a context) The problem 1.1-5 in the book of Thomas Cormen et al Introduction to algorithms is: "Come up with a real-world problem in which only the best solution will do. Then come up with one in which a solution that is “approximately” the best is good enough." I'm interested in its first statement. And (from my understanding) it is asked to name a real-world problem where only the exact solution will work as opposed to a real-world problem where good-enough solution will be ok. So what is the difference between the exact and good enough solution. Consider some physics problem for example the simulation of the fulid flow in the permeable medium. To make this simulation happen some simplyfing assumptions have to be made when deriving a mathematical model. Otherwise the model becomes at least complex and unsolvable. Virtually any particle in the universe has its influence on the fluid flow. But not all particles are equal. Those that form the permeable medium are much more influental than the ones located light years away. Then when the mathematical model needs to be solved an exact solution can rarely be found unless the mathematical model is simple enough (wich probably means the model isn't close to reality). We take an approximate numerical method and after hours of coding and days of verification come up with the program or algorithm which is a solution. And if the model and an algorithm give results close to a real problem by some degree that is good enough soultion. Its worth noting the difference between exact solution algorithm and exact computation result. When considering real-world problems and real-world computation machines I believe all physical problems solutions where any calculations are taken can not be exact because universal physical constants are represented approximately in the computer. Any numbers are represented with the limited precision, at least limited by amount of memory available to computing machine. I can imagine plenty of problems where good-enough, good to some degree solution will work, like train scheduling, automated trading, satellite orbit calculation, health care expert systems. In that cases exact solutions can't be derived due to constraints on computation time, limitations in computer memory or due to the nature of problems. I googled this question and like what this guy suggests: there're kinds of mathematical problems that need exact solutions (little note here: because the question is taken from the book "Introduction to algorithms" the term "solution" means an algorithm or a program, which in this case gives exact answer on each input). But that's probably more of theoretical interest. So I would like to narrow down the question to: What are the real-world practical problems where only the best (exact) solution algorithm or program will do (but not the good-enough solution)? There are problems like breaking of cryptographic ciphers where only exact solution matters in practice and again in practice the process of deciphering without knowing a secret should take reasonable amount of time. Returning to the original question this is the problem where good-enough (fast-enough) solution will do there's no practical need in instant crack though it's desired. So the quality of "best" can be understood in any sense: exact, fastest, requiring least memory, having minimal possible network traffic etc. And still I want this question to be theoretical if possible. In a sense that there may be example of computer X that has limited resource R of amount Y where the best solution to problem P is the one that takes not more than available Y for inputs of size N*Y. But that's the problem of finding solution for P on computer X which is... well, good enough. My final thought that we live in a world where it is required from programming solutions to practical purposes to be good enough. In rare cases really very very good but still not the best ones. Isn't it? :) If it's not can you provide an example? Or can you name any such unsolved problem of practical interest?

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  • What do you need to know to be a world-class master software developer? [closed]

    - by glitch
    I wanted to bring up this question to you folks and see what you think, hopefully advise me on the matter: let's say you had 30 years of learning and practicing software development in front of you, how would you dedicate your time so that you'd get the biggest bang for your buck. What would you both learn and work on to be a world-class software developer that would make a large impact on the industry and leave behind a legacy? I think that most great developers end up being both broad generalists and specialists in one-two areas of interest. I'm thinking Bill Joy, John Carmack, Linus Torvalds, K&R and so on. I'm thinking that perhaps one approach would be to break things down by categories and establish a base minimum of "software development" greatness. I'm thinking: Operating Systems: completely internalize the core concepts of OS, perhaps gain a lot of familiarity with an OSS one such as Linux. Anything from memory management to device drivers has to be complete second nature. Programming Languages: this is one of those topics that imho has to be fully grokked even if it might take many years. I don't think there's quite anything like going through the process of developing your own compiler, understanding language design trade-offs and so on. Programming Language Pragmatics is one of my favorite books actually, I think you want to have that internalized back to back, and that's just the start. You could go significantly deeper, but I think it's time well spent, because it's such a crucial building block. As a subset of that, you want to really understand the different programming paradigms out there. Imperative, declarative, logic, functional and so on. Anything from assembly to LISP should be at the very least comfortable to write in. Contexts: I believe one should have experience working in different contexts to truly be able to appreciate the trade-offs that are being made every day. Embedded, web development, mobile development, UX development, distributed, cloud computing and so on. Hardware: I'm somewhat conflicted about this one. I think you want some understanding of computer architecture at a low level, but I feel like the concepts that will truly matter will be slightly higher level, such as CPU caching / memory hierarchy, ILP, and so on. Networking: we live in a completely network-dependent era. Having a good understanding of the OSI model, knowing how the Web works, how HTTP works and so on is pretty much a pre-requisite these days. Distributed systems: once again, everything's distributed these days, it's getting progressively harder to ignore this reality. Slightly related, perhaps add solid understanding of how browsers work to that, since the world seems to be moving so much to interfacing with everything through a browser. Tools: Have a really broad toolset that you're familiar with, one that continuously expands throughout the years. Communication: I think being a great writer, effective communicator and a phenomenal team player is pretty much a prerequisite for a lot of a software developer's greatness. It can't be overstated. Software engineering: understanding the process of building software, team dynamics, the requirements of the business-side, all the pitfalls. You want to deeply understand where what you're writing fits from the market perspective. The better you understand all of this, the more of your work will actually see the daylight. This is really just a starting list, I'm confident that there's a ton of other material that you need to master. As I mentioned, you most likely end up specializing in a bunch of these areas as you go along, but I was trying to come up with a baseline. Any thoughts, suggestions and words of wisdom from the grizzled veterans out there who would like to share their thoughts and experiences with this? I'd really love to know what you think!

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  • The architecture and technologies to use for a secure, fast, reliable and easily scalable web application

    - by DSoul
    ^ For actual questions, skip to the lists down below I understand, that his is a vague topic, but please, before you turn the other way and disregard me, hear me out. I am currently doing research for a web application(I don't know if application is the correct word for it, but I will proceed w/ that for now), that one day might need to be everything mentioned in the title. I am bound by nothing. That means that every language, OS and framework is acceptable, but only if it proves it's usefulness. And if you are going to say, that scalability and speed depend on the code I write for this application, then I agree, but I am just trying to find something, that wouldn't stand in my way later on. I have done quite a bit reading on this subject, but I still don't have a clear picture, to what suits my needs, so I come to you, StackOverflow, to give me directions. I know you all must be wondering what I'm building, but I assure you, that it doesn't matter. I have heard of 12 factor app though, if you have any similar guidelines or what is, to suggest the please, go ahead. For the sake of keeping your answers as open as possible, I'm not gonna provide you my experience regarding anything written in this question. ^ Skippers, start here First off - the weights of the requirements are probably something like that (on a scale of 10): Security - 10 Speed - 5 Reliability (concurrency) - 7.5 Scalability - 10 Speed and concurrency are not a top priority, in the sense, that the program can be CPU intensive, and therefore slow, and only accept a not-that-high number of concurrent users, but both of these factors must be improvable by scaling the system Anyway, here are my questions: How many layers should the application have, so it would be future-proof and could best fulfill the aforementioned requirements? For now, what I have in mind is the most common version: Completely separated front end, that might be a web page or an MMI application or even both. Some middle-ware handling communication between the front and the back end. This is probably a server that communicates w/ the front end via HTTP. How the communication w/ the back end should be handled is probably dependent on the back end. The back end. Something that handles data through resources like DB and etc. and does various computations w/ the data. This, as the highest priority part of the software, must be easily spread to multiple computers later on and have no known security holes. I think ideally the middle-ware should send a request to a queue from where one of the back end processes takes this request, chops it up to smaller parts and buts these parts of the request back onto the same queue as the initial request, after what these parts will be then handled by other back end processes. Something *map-reduce*y, so to say. What frameworks, languages and etc. should these layers use? The technologies used here are not that important at this moment, you can ignore this part for now I've been pointed to node.js for this part. Do you guys know any better alternatives, or have any reasons why I should (not) use node.js for this particular job. I actually have no good idea, what to use for this job, there are too many options out there, so please direct me. This part (and the 2. one also, I think) depend a lot on the OS, so suggest any OSs alongside w/ the technologies/frameworks. Initially, all computers (or 1 for starters) hosting the back end are going to be virtual machines. Please do give suggestions to any part of the question, that you feel you have comprehensive knowledge and/or experience of. And also, point out if you feel that any part of the current set-up means an instant (or even distant) failure or if I missed a very important aspect to consider. I'm not looking for a definitive answer for how to achieve my goals, because there certainly isn't one, for I haven't provided you w/ all the required information. I'm just looking for recommendations and directions on what to look into. Also, bare in mind, that this isn't something that I have to get done quickly, to sell and let it be re-written by the new owner (which, I've been told for multiple times, is what I should aim for). I have all the time in the world and I really just want to learn doing something really high-end. Also, excuse me if my language isn't the best, I'm not a native. Anyway. Thanks in advance to anyone, who takes the time to help me out here. PS. When I do seem to come up w/ a good architecture/design for this project, I will certainly make it an open project and keep you guys up to date w/ it's development. As in what you could have told me earlier and etc. For obvious reasons the very same question got closed on SO, but could you guys still help me?.

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  • Appropriate design / technologies to handle dynamic string formatting?

    - by Mark W
    recently I was tasked with implementing a way of adding support for versioning of hardware packet specifications to one of our libraries. First a bit of information about the project. We have a hardware library which has classes for each of the various commands we support sending to our hardware. These hardware modules are essentially just lights with a few buttons, and a 2 or 4 digit display. The packets typically follow the format {SOH}AADD{ETX}, where AA is our sentinel action code, and DD is the device ID. These packet specs are different from one command to the next obviously, and the different firmware versions we have support different specifications. For example, on version 1 an action code of 14 may have a spec of {SOH}AADDTEXT{ETX} which would be AA = 14 literal, DD = device ID, TEXT = literal text to display on the device. Then we come out with a revision with adds an extended byte(s) onto the end of the packet like this {SOH}AADDTEXTE{ETX}. Assume the TEXT field is fixed width for this example. We have now added a new field onto the end which could be used to say specify the color or flash rate of the text/buttons. Currently this java library only supports one version of the commands, the latest. In our hardware library we would have a class for this command, say a DisplayTextArgs.java. That class would have fields for the device ID, the text, and the extended byte. The command class would expose a method which generates the string ("{SOH}AADDTEXTE{ETX}") using the value from the class. In practice we would create the Args class as needed, populate the fields, call the method to get our packet string, then ship that down across the CAN. Some of our other commands specification can vary for the same command, on the same version, depending on some runtime state. For example, another command for version 1 may be {SOH}AA{ETX}, where this action code clears all of the modules behind a specific controller device of their text. We may overload this packet to have option fields with multiple meanings like {SOH}AAOC{ETX} where OC is literal text, which tells the controller to only clear text on a specific module type, and to leave the others alone, or the spec could also have an option format of {SOH}AADD{ETX} to clear the text off a a specific device. Currently, in the method which generates the packet string, we would evaluate fields on the args class to determine which spec we will be using when formatting the packet. For this example, it would be along the lines of: if m_DeviceID != null then use {SOH}AADD{ETX} else if m_ClearOCs == true then use {SOH}AAOC{EXT} else use {SOH}AA{ETX} I had considered using XML, or a database to store String.format format strings, which were linked to firmware version numbers in some table. We would load them up at startup, and pass in the version number of the hardwares firmware we are currently using (I can query the devices for their firmware version, but the version is not included in all packets as part of the spec). This breaks down pretty quickly because of the dynamic nature of how we select which version of the command to use. I then considered using a rule engine to possibly build out expressions which could be interpreted at runtume, to evaluate the args class's state, and from that select the appropriate format string to use, but my brief look at rule engines for java scared me away with its complexity. While it seems like it might be a viable solution, it seems overly complex. So this is why I am here. I wouldn't say design is my strongest skill, and im having trouble figuring out the best way to approach this problem. I probably wont be able to radically change the args classes, but if the trade off was good enough, I may be able to convince my boss that the change is appropriate. What I would like from the community is some feedback on some best practices / design methodologies / API or other resources which I could use to accomplish: Logic to determine which set of commands to use for a given firmware version Of those command, which version of each command to use (based on the args classes state) Keep the rules logic decoupled from the application so as to avoid needing releases for every firmware version Be simple enough so I don't need weeks of study and trial and error to implement effectively.

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  • The new direction of the gaming industry

    - by raccoon_tim
    Just recently I read a great blog post by David Darling, the founder of Codemasters: http://www.develop-online.net/blog/347/Jurassic-consoles-could-become-extinct. In the blog post he talks about how traditional retail games are experiencing a downfall thanks to the increasing popularity of digital distribution. I personally think of retail games as being relics of the past. It does not really make much sense to still keep distributing boxed games when the same game can be elegantly downloaded and updated over the air through a digital distribution channel. The world is not all rainbows, however. One big issue with mixing digital distribution with boxed retail games is that resellers will not condone you selling your game for 10€ digitally while their selling the same game for 70€. The only way to get around this issue is to move to full digital distribution. This has the added benefit of minimizing piracy as the game can be tightly bound to the service you downloaded the game from. Many players are, however, complaining about not being able to play the games offline. Having games tightly bound to the internet is a problem when games are bought from a retailer as we tend to expect that once we have the product we can use it anywhere because we physically own it. The truth is that we don’t actually own the product. Instead, the typical EULA actually states that we only have a license to use the product. We’re not, for instance, allowed to disassemble the product, which the owner is indeed permitted to do. Digital distribution allows us to provide games as services, instead of selling them as standalone products. This means that for a service to work you have to be connected to the internet but you still have the same rights to use the product. It’s really straightforward; if you downloaded a client from the internet you are expected to have an internet connection so you’re able to connect to the server. A game distributed digitally that is built using a client-server architecture has the added benefit of allowing you to play anywhere as long as you have the client installed and you are able to log in with your user information. Your save games can be backed up and your game can continue anywhere. Another development we’re seeing in the gaming industry is the increasing popularity of free-to-play games. These are games that let you play for free but allow you to boost your gaming experience with real world money. The nature of these games is that players are constantly rewarded with new content and the game can evolve according to their way of playing and their wishes can be incorporated into the product. Free-to-play games can quickly gain a large player basis and monetization is done by providing players valuable things to buy making their gaming experience more fun. I am personally very excited about free-to-play games as it’s possible to start building the game together with your players and there is no need to work on the game for 5 years from start to finish and only then see if it’s actually something the players like. This is a typical problem with big movie-like retail games and recent news about Radical Entertainment practically closing its doors paints a clear picture of what can happen when the risk does not pay off: http://news.teamxbox.com/xbox/25874/Prototype-Developer-Radical-Entertainment-Closes/.

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  • How to be Agile when new work keeps affecting completed work?

    - by jdln
    The project I'm working on is to re-skin an existing website. The functionally will stay the same, its just the styles that are changing. The HTML is not changing, I'm only modifying the CSS files. The site is pretty complex. There are dozens of pages. Users can be logged in and have a number of different roles. Depending on their role the content of the page and what pages they are allowed to see varys. We're using GIT and Github. I'm trying to write CSS that works as components. So when the same form elements, headings, etc appear on multiple pages they are already styled and are consistent. Most of time this is working well. Sadly the format and class names in the HTML are at times messy and unpredictable. When I fix something on one page it can break another. The job is also harder as no one knows exactly all the variations that are possible due to the user roles. As such I'm continuously finding new variations as I go along. I'm making headway by putting a lot of comments in my CSS. If I need to remove a CSS rule Ill comment it out so I can still see it with the chrome dev tools, and ill put a comment in the CSS saying why I removed it and for what page this was done. This means that if on another page I'm about to add add the rule to fix a different problem, there is more of a chance I will see how this would break the first page. This allows me to either find a different solution that will work for both pages, or I can make the override page specific. This has been working quite well for me. If I had complete free reign and the only deadline was to finish the project by the end then this method would be fine. However my manager is trying to mitigate risk by breaking the work into areas to be completed per sprint. This is counter to how I have been approaching things as something like my typography styles will affect all other pages on the site. The other issue is that the different stakeholders want to sign off each section as I go along. However once I've finished a section it may change if I change CSS that affects it and also affects a new section I'm working on. I've asked that the stakeholders have a quick unofficial sign off in stages (eg per sprint), and have the final official sign off at the end of the project, but this is being met with resistance. I do understand why it would be higher risk to do this, but the only way to guarantee that a signed off section will not change is to make ALL future changes page specific. In addition to this I'm being told that all work that I push to the Git repo should be ready to go live, and as such should not contain any code comments. This is risky for me as I wont know until I've finished the site if I will ever benefit from these comments or not. Has anyone else been in a similar situation and managed to find a compromise that worked for my development approach and also the desires of management and stakeholders to have a more Agile approach? A more Agile workflow works great when you can break the work into components and know that once something is done it wont be affected by future work. However the nature of this project makes this hard to achieve.

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  • Should I buy Obout? Help, Please.

    - by Ramiz Uddin
    We started a new project and the nature of the project is very interactive and a Rich UI is required. We would need a set of controls that would require for Rich UI development. I found Obout while googling. I never heard about them and never seen fellow members telling me such name except Telerik, ComponentOne, NetAdvantage. These are the famous names we heard but no this one. But, the controls give a positive feeling. But as two things matter always when you are buying some services: How good are their customer support? and How much feasible their price is? Another, How quickly they release patches/updates? As, what if we find a bug or an error during development what will gonna happen? Do they provide a quick solution for this? I hope you understand my query. I'm bit confused making a decision here. I need your assistance, experience and feedback. Please, assist! Thanks.

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  • E2251 Ambiguous overloaded call to ....

    - by Eric M
    I inherited some Delphi components/code that currently compiles with C++ Builder 2007. I'm simply now trying to compile the components with C++ Builder RAD XE. I don't know Delphi (object pascal). Here are the versions of the 'Supports' functions that appear to be in conflict. Is there a compiler switch I can use to make RAD XE backward compatible? Or is there something I can do to these function calls to correct the ambiguous nature? {$IFNDEF DELPHI5} procedure FreeAndNil(var Obj); var Temp: TObject; begin Temp := TObject(Obj); Pointer(Obj) := nil; Temp.Free; end; function Supports(const Instance: IUnknown; const Intf: TGUID; out Inst): Boolean; overload; begin Result := (Instance <> nil) and (Instance.QueryInterface(Intf, Inst) = 0); end; function Supports(Instance: TObject; const Intf: TGUID; out Inst): Boolean; overload; var Unk: IUnknown; begin Result := (Instance <> nil) and Instance.GetInterface(IUnknown, Unk) and Supports(Unk, Intf, Inst); end; {$ENDIF} {$IFNDEF DELPHI6} function Supports(const Instance: TObject; const IID: TGUID): Boolean; var Temp: IUnknown; begin Result := Supports(Instance, IID, Temp); end; {$ENDIF}

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  • How to access/use custom attribute in spring security based CAS client

    - by Bill Li
    I need send certain attributes(say, human readable user name) from server to client after a successful authentication. Server part was done. Now attribute was sent to client. From log, I can see: 2010-03-28 23:48:56,669 DEBUG Cas20ServiceTicketValidator:185 - Server response: [email protected] <cas:proxyGrantingTicket>PGTIOU-1-QZgcN61oAZcunsC9aKxj-cas</cas:proxyGrantingTicket> <cas:attributes> <cas:FullName>Test account 1</cas:FullName> </cas:attributes> </cas:authenticationSuccess> </cas:serviceResponse> Yet, I don't know how to access the attribute in client(I am using Spring security 2.0.5). In authenticationProvider, a userDetailsService is configured to read db for authenticated principal. <bean id="casAuthenticationProvider" class="org.springframework.security.providers.cas.CasAuthenticationProvider"> <sec:custom-authentication-provider /> <property name="userDetailsService" ref="clerkManager"/> <!-- other stuff goes here --> </bean> Now in my controller, I can easily do this: Clerk currentClerk = (Clerk)SecurityContextHolder.getContext().getAuthentication().getPrincipal(); Ideally, I can fill the attribute to this Clerk object as another property in some way. How to do this? Or what is recommended approach to share attributes across all apps under CAS's centralized nature?

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  • Program and debugger quit without indication of problem

    - by spender
    OK, not quite a Heisenbug but similar in nature. I'm developing a WPF application. When debugging, the logic reaches a certain point, then the application quits for no reason. VS debugger catches nothing and the only indication of a problem is the following in the output window: The program '[6228] SomeApp.vshost.exe: Managed (v4.0.30319)' has exited with code 1073741855 (0x4000001f). When debugging the release version, or indeed running the debug build out of the debugger (in fact all combos that aren't running the debug version in debugger), everything works fine. I'm trying to catch unhandled exceptions with the following code: AppDomain .CurrentDomain .UnhandledException += (sender, e) => { Debug.WriteLine("Unhandled Exception " + e.ExceptionObject); }; Application .Current .DispatcherUnhandledException += (sender1, e1) => { Debug.WriteLine("DispatcherUnhandledException " + e1.Exception); }; ...but I'm not catching anything. I'm considering peppering the app with debug output statements, but it's highly asynchronous so reading this will be both arduous and tedious. So tell me, if you can... how do I start figuring WTF is going on?

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  • Legit? Two foreign keys referencing the same primary key.

    - by Ryan
    Hi All, I'm a web developer and have recently started a project with a company. Currently, I'm working with their DBA on getting the schema laid out for the site, and we've come to a disagreement regarding the design on a couple tables, and I'd like some opinions on the matter. Basically, we are working on a site that will implement a "friends" network. All users of the site will be contained in a table tblUsers with (PersonID int identity PK, etc). What I am wanting to do is to create a second table, tblNetwork, that will hold all of the relationships between users, with (NetworkID int identity PK, Owners_PersonID int FK, Friends_PersonID int FK, etc). Or conversely, remove the NetworkID, and have both the Owners_PersonID and Friends_PersonID shared as the Primary key. This is where the DBA has his problem. Saying that "he would only implement this kind of architecture in a data warehousing schema, and not for a website, and this is just another example of web developers trying to take the easy way out." Now obviously, his remark was a bit inflammatory, and that have helped motivate me to find an suitable answer, but more so, I'd just like to know how to do it right. I've been developing databases and programming for over 10 years, have worked with some top-notch minds, and have never heard this kind of argument. What the DBA is wanting to do is instead of storing both the Owners_PersonId and Friends_PersonId in the same table, is to create a third table tblFriends to store the Friends_PersonId, and have the tblNetwork have (NetworkID int identity PK, Owner_PersonID int FK, FriendsID int FK(from TBLFriends)). All that tblFriends would house would be (FriendsID int identity PK, Friends_PersonID(related back to Persons)). To me, creating the third table is just excessive in nature, and does nothing but create an alias for the Friends_PersonID, and cause me to have to add (what I view as unneeded) joins to all my queries, not to mention the extra cycles that will be necessary to perform the join on every query. Thanks for reading, appreciate comments. Ryan

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  • Can you use gzip over SSL? And Connection: Keep-Alive headers

    - by magenta
    I'm evaluating the front end performance of a secure (SSL) web app here at work and I'm wondering if it's possible to compress text files (html/css/javascript) over SSL. I've done some googling around but haven't found anything specifically related to SSL. If it's possible, is it even worth the extra CPU cycles since responses are also being encrypted? Would compressing responses hurt performance? Also, I'm wanting to make sure we're keeping the SSL connection alive so we're not making SSL handshakes over and over. I'm not seeing Connection: Keep-Alive in the response headers. I do see Keep-Alive: 115 in the request headers but that's only keeping the connection alive for 115 milliseconds (seems like the app server is closing the connection after a single request is processed?) Wouldn't you want the server to be setting that response header for as long as the session inactivity timeout is? I understand browsers don't cache SSL content to disk so we're serving the same files over and over and over on subsequent visits even though nothing has changed. The main optimization recommendations are reducing the number of http requests, minification, moving scripts to bottom, image optimization, possible domain sharding (though need to weigh the cost of another SSL handshake), things of that nature.

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  • SQL Server database with clustered GUID PKs - switch clustered index or switch to sequential (comb)

    - by Eyvind
    We have a database in which all the PKs are GUIDs, and most of the PKs are also the clustered index for the table. We know that this is bad (due to the random nature of GUIDs). So, it seems there are basically two options here (short of throwing out GUIDs as PKs altogether, which we cannot do (at least not at this time)). We could change the GUID generation algorithm to e.g. the one that NHibernate uses, as detailed in this post, or we could, for the tables that are under the heaviest use, change to a different clustered index, e.g. an IDENTITY column, and keep the "random" GUIDs as PKs. Is it possible to give any general recommendations in such a scenario? The application in question has 500+ tables, the largest one presently at about 1,5 million rows, a few tables around 500 000 rows, and the rest significantly lower (most of them well below 10K). Furthermore, the application is installed at several customer sites already, so we have to take any possible negative effects for existing customer into consideration. Thanks!

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  • Convert a (nested)HTML unordered list of links to PHP array of links

    - by Klark
    Hi, I have a regular, nested HTML unordered list of links, and I'd like to scrape it with PHP and convert it to an array. The original list looks something like this: <ul> <li><a href="http://someurl.com">First item</a> <ul> <li><a href="http://someotherurl.com/">Child of First Item</a></li> <li><a href="http://someotherurl.com/">Second Child of First Item</a></li> </ul> </li> <li><a href="http://bogusurl.com">Second item</a></li> <li><a href="http://bogusurl.com">Third item</a></li> <li><a href="http://bogusurl.com">Fourth item</a></li> </ul> Any of the items can have children. (The actual screen scraping is not a problem, I can do that.) I'd like to turn this into a PHP array, of just the links, while keeping the hierarchical nature of the list. Any ideas? I've looked at using htmlsimpledom and phpQuery, which both use jQuery like syntax. But, I can't seem to get the syntax right. Thanks.

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  • Eclipse Plugin does not work in FlashBuilder/FlexBuilder Standalone

    - by Janosch
    Hi, created an Eclipse plugin that contributes to the UI by a new project wizard a new menu in the context menu of projects in the Package Explorer a new project nature + builder a new preference page for the plugin The plugin works fine when installed in a normal Eclipse instance with Flex/Flashbuilder as plugin. The problem now is, that the plugin never gets activated when i install it in a Flex/Flashbuilder Standalone instance. Neither of the features described above is available. I even have no idea how to debug this, error-log (workspace/.metadata/.log) the following message appears, (but i dont think it is related to the problem) !ENTRY org.eclipse.ui.workbench 2 0 2009-07-20 17:51:17.984 !MESSAGE A handler conflict occurred. This may disable some commands. !SUBENTRY 1 org.eclipse.ui.workbench 2 0 2009-07-20 17:51:17.984 !MESSAGE Conflict for 'org.eclipse.ui.navigate.openResource': HandlerActivation(commandId=org.eclipse.ui.navigate.openResource, handler=ActionDelegateHandlerProxy(null,org.eclipse.ui.internal.ide.handlers.OpenResourceHandler), expression=AndExpression(ActionSetExpression(org.eclipse.ui.NavigateActionSet,org.eclipse.ui.internal.WorkbenchWindow@1c45731),WorkbenchWindowExpression(org.eclipse.ui.internal.WorkbenchWindow@1c45731)),sourcePriority=16640) HandlerActivation(commandId=org.eclipse.ui.navigate.openResource, handler=ActionDelegateHandlerProxy(null,org.eclipse.ui.internal.ide.handlers.OpenResourceHandler), expression=AndExpression(ActionSetExpression(com.adobe.flexbuilder.standalone.navigate,org.eclipse.ui.internal.WorkbenchWindow@1c45731),WorkbenchWindowExpression(org.eclipse.ui.internal.WorkbenchWindow@1c45731)),sourcePriority=16640) In the "Configuration Details" my feature doesn't show up in the *** Features: section and my plugin doesn't show up in the *** Plugin-in Registry: section. But they appear under Configured features and Configured plug-ins. Starting FlashBuilder with -clean didn't solve the problem. (the start command is now "C:\Programme\Adobe\Flash Builder Beta\Gumbo.exe" -clean) My plugin depends on org.eclipse.ui, org.eclipse.core.runtime, org.eclipse.core.resources, com.adobe.flexbuilder.project com.adobe.flexbuilder.project.ui com.adobe.flexbuilder.ui All of these should be available, as i see it. (and an error should be generated if they were not, i hope)

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  • Flex textarea control not updating properly.

    - by ielashi
    I am writing a flex application that involves modifying a textarea very frequently. I have encountered issues with the textarea sometimes not displaying my modifications. The following actionscript code illustrates my problem: <?xml version="1.0" encoding="utf-8"?> <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" minWidth="955" minHeight="600"> <mx:TextArea x="82" y="36" width="354" height="291" id="textArea" creationComplete="initApp()"/> <mx:Script> <![CDATA[ private var testSentence:String = "The big brown fox jumps over the lazy dog."; private var testCounter:int = 0; private function initApp():void { var timer:Timer = new Timer(10); timer.addEventListener(TimerEvent.TIMER, playSentence); timer.start(); } private function playSentence(event:TimerEvent):void { textArea.editable = false; if (testCounter == testSentence.length) { testCounter = 0; textArea.text += "\n"; } else { textArea.text += testSentence.charAt(testCounter++); } textArea.editable = true; } ]]> </mx:Script> </mx:Application> When you run the above code in a flex project, it should repeatedly print, character by character, the sentence "The big brown fox jumps over the lazy dog.". But, if you are typing into the textarea at the same time, you will notice the text the timer prints is distorted. I am really curious as to why this happens. The single-threaded nature of flex and disabling user input for the textarea when I make modifications should prevent this from happening, but for some reason this doesn't seem to be working. I must note too that, when running the timer at larger intervals (around 100ms) it seems to work perfectly, so I am tempted to think it's some kind of synchronization issue in the internals of the flex framework. Any ideas on what could be causing the problem?

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  • what's the alternative to readonlycollection when using lazy="extra"?

    - by Kunjan
    I am trying to use lazy="extra" for the child collection of Trades I have on my Client object. The trades is an Iset<Trade Trades, exposed as ReadOnlyCollection<Trade because I do not want anyone to modify the collection directly. As a result, I have added AddTrade and RemoveTrade methods. Now I have a Client Search page where I need to show the Trade Count. and on the Client details page I have a tab where I need to show all the trades for the Client in paged gridview. What I want to achieve is, for the search when I say on the client object as client.Trades.Count, nHibernate should only fire a select count(*) query. Hence I am using lazy="extra". But because I am using a ReadOnlyCollection, nHibernate fires a count query & a separate query to load the child collection trades completely. Also, I cannot include the Trades in my initial search request as this would disturb the paging because a counterparty can have n trades which would result in n rows, when I am searching clients only. So the child collections have to be loaded lazily. The second problem is that on the client details page -- Trades grid view, I have enabled paging for performance reasons. But by nature nHibernate loads the entire collection of trades as the user goes from one page to another. Ideally I want to control this by getting only trades specific to the page the user is on. How can I achieve this? I came across this very good article. http://stackoverflow.com/questions/876976/implementing-ipagedlistt-on-my-models-using-nhibernate But I am not sure if this will work for me, as lazy=extra currently doesnt work as expected with the ReadOnlyCollection. So, if I went ahead and implemented the solution this way and further enhanced it by making the List/Set Immutable, will lazy=extra give me the same problem as with ReadOnlyCollections?

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  • MS SQL Database with clustered GUID PKs - switch clustered index or switch to sequential (comb) GUID

    - by Eyvind
    We have a database in which all the PKs are GUIDs, and most of the PKs are also the clustered index for the table. We know that this is bad (due to the random nature of GUIDs). So, it seems there are basically two options here (short of throwing out GUIDs as PKs altogether, which we cannot do (at least not at this time)). We could change the GUID generation algorithm to e.g. the one that NHibernate uses, as detailed in this post, or we could, for the tables that are under the heaviest use, change to a different clustered index, e.g. an IDENTITY column, and keep the "random" GUIDs as PKs. Is it possible to give any general recommendations in such a scenario? The application in question has 500+ tables, the largest one presently at about 1,5 million rows, a few tables around 500 000 rows, and the rest significantly lower (most of them well below 10K). Furthermore, the application is installed at several customer sites already, so we have to take any possible negative effects for existing customer into consideration. Thanks!

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  • Python for a hobbyist programmer ( a few questions)

    - by Matt
    I'm a hobbyist programmer (only in TI-Basic before now), and after much, much, much debating with myself, I've decided to learn Python. I don't have a ton of free time to teach myself a hundred languages and all programming I do will be for personal use or for distributing to people who need them, so I decided that I needed one good, strong language to be good at. My questions: Is python powerful enough to handle most things that a typical programmer might do in his off-time? I have in mind things like complex stat generators based on user input for tabletop games, making small games, automate install processes, and build interactive websites, but probably a hundred things along those lines Does python handle networking tasks fairly well? Can python source be obscufated (mispelled I think), or is it going to be open-source by nature? The reason I ask this is because if I make something cool and distribute it, I don't want some idiot script kiddie to edit his own name in and say he wrote it And how popular is python, compared to other languages. Ideally, my language would be good and useful with help found online without extreme difficulty, but not so common that every idiot with computer knows python. I like the idea of knowing a slightly obscure language. Thanks a ton for any help you can provide.

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  • AutoMapper How To Map Object A To Object B Differently Depending On Context

    - by IanT8
    Calling all AutoMapper gurus! I'd like to be able to map object A to object B differently depending on context at runtime. In particular, I'd like to ignore certain properties in one mapping case, and have all properties mapped in another case. What I'm experiencing is that Mapper.CreateMap can be called successfully in the different mapping cases however, once CreateMap is called, the map for a particular pair of types is set and is not subsequently changed by succeeding CreateMap calls which might describe the mapping differently. I found a blog post which advocates Mapper.Reset() to get round the problem, however, the static nature of the Mapper class means that it is only a matter of time before a collision and crash occur. Is there a way to do this? What I think I need is to call Mapper.CreateMap once per appdomain, and later, be able to call Mapper.Map with hints about which properties should be included / excluded. Right now, I'm thinking about changing the source code by writing a non-static mapping class that holds the mapping config instance based. Poor performance, but thread safe. What are my options. What can be done? Automapper seems so promising.

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  • Does RabbitMq do round-robin from the exchange to the queues

    - by Lancelot
    Hi, I am currently evaluating message queue systems and RabbitMq seems like a good candidate, so I'm digging a little more into it. To give a little context I'm looking to have something like one exchange load balancing the message publishing to multiple queues. I don't want to replicate the messages, so a fanout exchange is not an option. Also the reason I'm thinking of having multiple queues vs one queue handling the round-robin w/ the consumers, is that I don't want our single point of failure to be at the queue level. Sounds like I could add some logic on the publisher side to simulate that behavior by editing the routing key and having the appropriate bindings in place. But that's kind of a passive approach that wouldn't take the pace of the message consumption on each queue into account, potentially leading to fill up one queue if the consumer applications for that queue are dead. I was looking for a more pro-active way from the exchange entity side, that would decide where to send the next message based on each queue size or something of that nature. I read about Alice and the available RESTful APIs but that seems kind of a heavy duty solution to implement fast routing decisions. Anyone knows if round-robin between the exchange the queues is feasible w/ RabbitMQ then? Thanks.

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  • What's all this fuss about?

    - by atch
    Hi guys, At the beginning I want to state that it is not my intention to upset anyone who uses/like language other than C++. I'm saying that due to the fact that on one forum everytime when I've tried to ask questions of similiar nature I was almost always accused of trying to create a raw. Ok that's having done this is my question: I don't understand why java/c# creators thought/think that having something like vm and having source code compiled to bytecode instead of native code is in a long run any advantage. And why having function compiled for a first time when they are invoked is any advantege? And what's the story about write once run everywhere? When I think about the business of having something written once and it can run everywhere - well in theory this is all well. But I know for a fact that in practice it doesn't look that well at all. It is rather like write once test everywhere. And why would I preffer something to be compiled on runtime instead of compiletime. If I would have to wait even one hour longer for program to be installed once and for all and all the compilation would be done and nothing would be compiled after that I would preffer that. And I don't really know how it works in the real world (I'm a student never worked in IT business) but for example if I have working program written in C++ for Windows and I have wish to move it to another platform wouldn't I have to take my source code and compile it on desired machine? So in other words isn't that rather problem of having compiler which will compile source code on different machines (as far as I'm concerned there is just one C++ and source code will look identical in every machine). And last but not least if you think about it how many programs they are which are really word porting? I personnally can think of 3 maybe four.

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  • Best cubicle toys for programming

    - by dlamblin
    I need some employee/co-worker Christmas gift ideas. Do you have any good cubicle toys that help you to do any of: think about programming problems solve programming problems by representing common abstractions can be directly programmed can interface with a PC based IDE to be programmed. it may present problems that can be solved, to kick start problem solving. Disallowed items are: reference material in book, pamphlet, poster or cheat-sheet form, even if it has kick ass pop-cultural references. edibles. [discuss separately] things that need their own lab-space and/or extensive tools to be worked with. So yes, Lego Mindstorms come to mind, but they aren't cubicle toys because they cost more than cubicle toys would, and they have too many losable parts. comments on the answers so far: The 20 Questions game sounds quite neat as it could get you thinking; The bean balls could be used as tokens in a problem, so I can see that working. The magnetic toys like ball of whacks or the ball-and-stick ones present hands on fun of a structural nature... now can there be a similar hands on fun toy that aids in representing a solution to a problem? The Gui Mags clearly could, but they're quite utility oriented. The AVR Butterfly is less of a toy but definitely priced attractively, cheaper and more responsive than a basic stamp. I'm not going to pick an answer; there's several great suggestions here. Thank you.

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  • PHP DOM vs SimpleXML for Atom GData feed parsing

    - by Geoff Adams
    I'm building a library to access the Google Analytics Data Export API. All the data the library accesses is in Atom format and utilises numerous different namespaces throughout. My experiments with the API have used SimpleXML for parsing so far, especially as all I have been doing is accessing the data held within the feed. Now I'm coming to write a library I am wondering whether forging ahead with SimpleXML will be adequate or whether the enhanced functionality of the DOM module in PHP would be of benefit in the future. I haven't written much code for this part of the library yet so the choice is still open. I have read that the PHP DOM module can be a better choice if you need to build an XML DOM on the fly or modify an existing one, but I'm not entirely sure I would need that functionality anyway due to the nature of the API (no pushing data to the server, for instance). SimpleXML is certainly easier to use and I have seen people saying that for read-only situations it is all you need. Essentially the question is, what would you use? Compatibility will not be an issue as the server configuration will match the application's requirements. Is it worth building the library with PHP DOM in mind or should I stick with SimpleXML for now? Update: Here are two examples of the kind of feeds I will be dealing with: Account feed Data feed

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  • An alternative to reading input from Java's System.in

    - by dvanaria
    I’m working on the UVa Online Judge problem set archive as a way to practice Java, and as a way to practice data structures and algorithms in general. They give an example input file to submit to the online judge to use as a starting point (it’s the solution to problem 100). Input from the standard input stream (java.lang.System.in) is required as part of any solution on this site, but I can’t understand the implementation of reading from System.in they give in their example solution. It’s true that the input file could consist of any variation of integers, strings, etc, but every solution program requires reading basic lines of text input from System.in, one line at a time. There has to be a better (simpler and more robust) method of gathering data from the standard input stream in Java than this: public static String readLn(int maxLg) { byte lin[] = new byte[maxLg]; int lg = 0, car = -1; String line = “”; try { while (lg < maxLg) { car = System.in.read(); if ((car < 0) || (car == ‘\n’)) { break; } lin[lg++] += car; } } catch (java.io.IOException e) { return (null); } if ((car < 0) && (lg == 0)) { return (null); // eof } return (new String(lin, 0, lg)); } I’m really surprised by this. It looks like something pulled directly from K&R’s “C Programming Language” (a great book regardless), minus the access level modifer and exception handling, etc. Even though I understand the implementation, it just seems like it was written by a C programmer and bypasses most of Java’s object oriented nature. Isn’t there a better way to do this, using the StringTokenizer class or maybe using the split method of String or the java.util.regex package instead?

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