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  • How to restore plymouth default theme

    - by Razigal
    I'm a newbie and I've got this issue: My system has set up debian_5 theme but I want to get rid of it and restore the Ubuntu 11.10 default grub theme/splash/design (as you prefer) that is I think plymouth-theme-ubuntu-logo. I installed/reinstalled it by Ubuntu Software Center, but it didn't anything. [For your curiosity: The cause of that unwanted theme (debian 5) it's that I have tried lot of packages and now I can't restore the default grub design (that I liked so much!)]

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  • Tried every possible method but couldn't enable compiz?

    - by 9kkmin
    a newbie, installed ubuntu 10.10 about a month ago,over the month i fixed everything from dad playback,to webcam,but couldn't enable compiz anayway,my card is blacklisted, i tried the SKIP_CHECKS=yes,method and even tried ghex editing,but of no avail,now all i get when i run compiz in the terminal is "segmentation fault",the specs of my laptop is intel core i3 2330,and intel hd graphics 3000,has anyone has been able to run compiz on intel hd graphics 3000?

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  • Correct permissions for /var/www and wordpress

    - by dpbklyn
    Hello and thank you in advance! I am relatively new to ubuntu, so please excuse the newbie-ness of this question... I have set up a LAMP server (ubuntu server 11.10) and I have access via SSH and to the "it works" page from a web browser from inside my network (via ip address) and from outside using dyndns. I have a couple of projects in development with some outside developers and I want to use this server as a development server for testing and for client approvals. We have some Wordpress projects that sit in subdirectories in /var/www/wordpress1 /var/www/wordpress2, etc. I cannot access these sub directories from a browser in order to set up WP--or (I assume) to see the content on a browser. I get a 403 Forbidden error on my browser. I assume that this is a permissions problem. Can you please tell me the proper settings for the permissions to: 1) Allow the developers and me to read/write. 2) to allow WP set up and do its thing 3) Allow visitors to access the site(s) via the web. I should also mention that the subfolder are actually simlinks to folder on another internal hdd--I don't think this will make a difference, but I thought I should disclose. Since I am a newbie to ubuntu, step-by-step directions are greatly appreciated! Thank you for taking the time! dp total 12 drwxr-xr-x 2 root root 4096 2012-07-12 10:55 . drwxr-xr-x 13 root root 4096 2012-07-11 20:02 .. lrwxrwxrwx 1 root root 43 2012-07-11 20:45 admin_media -> /root/django_src/django/contrib/admin/media -rw-r--r-- 1 root root 177 2012-07-11 17:50 index.html lrwxrwxrwx 1 root root 14 2012-07-11 20:42 media -> /hdd/web/media lrwxrwxrwx 1 root root 18 2012-07-12 10:55 wordpress -> /hdd/web/wordpress Here is the result of using chown -R www-data:www-data /var/www total 12 drwxr-xr-x 2 www-data www-data 4096 2012-07-12 10:55 . drwxr-xr-x 13 root root 4096 2012-07-11 20:02 .. lrwxrwxrwx 1 www-data www-data 43 2012-07-11 20:45 admin_media -> /root/django_src/django/contrib/admin/media -rw-r--r-- 1 www-data www-data 177 2012-07-11 17:50 index.html lrwxrwxrwx 1 www-data www-data 14 2012-07-11 20:42 media -> /hdd/web/media lrwxrwxrwx 1 www-data www-data 18 2012-07-12 10:55 wordpress -> /hdd/web/wordpress I am still unable to access via browser...

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  • Header Guard Issues - Getting Swallowed Alive

    - by gjnave
    I'm totally at wit's end: I can't figure out how my dependency issues. I've read countless posts and blogs and reworked my code so many times that I can't even remember what almost worked and what didnt. I continually get not only redefinition errors, but class not defined errors. I rework the header guards and remove some errors simply to find others. I somehow got everything down to one error but then even that got broke while trying to fix it. Would you please help me figure out the problem? card.cpp #include <iostream> #include <cctype> #include "card.h" using namespace std; // ====DECL====== Card::Card() { abilities = 0; flavorText = 0; keywords = 0; artifact = 0; classType = new char[strlen("Card") + 1]; classType = "Card"; } Card::~Card (){ delete name; delete abilities; delete flavorText; artifact = NULL; } // ------------ Card::Card(const Card & to_copy) { name = new char[strlen(to_copy.name) +1]; // creating dynamic array strcpy(to_copy.name, name); type = to_copy.type; color = to_copy.color; manaCost = to_copy.manaCost; abilities = new char[strlen(to_copy.abilities) +1]; strcpy(abilities, to_copy.abilities); flavorText = new char[strlen(to_copy.flavorText) +1]; strcpy(flavorText, to_copy.flavorText); keywords = new char[strlen(to_copy.keywords) +1]; strcpy(keywords, to_copy.keywords); inPlay = to_copy.inPlay; tapped = to_copy.tapped; enchanted = to_copy.enchanted; cursed = to_copy.cursed; if (to_copy.type != ARTIFACT) artifact = to_copy.artifact; } // ====DECL===== int Card::equipArtifact(Artifact* to_equip){ artifact = to_equip; } Artifact * Card::unequipArtifact(Card * unequip_from){ Artifact * to_remove = artifact; artifact = NULL; return to_remove; // put card in hand or in graveyard } int Card::enchant( Card * to_enchant){ to_enchant->enchanted = true; cout << "enchanted" << endl; } int Card::disenchant( Card * to_disenchant){ to_disenchant->enchanted = false; cout << "Enchantment Removed" << endl; } // ========DECL===== Spell::Spell() { currPower = basePower; currToughness = baseToughness; classType = new char[strlen("Spell") + 1]; classType = "Spell"; } Spell::~Spell(){} // --------------- Spell::Spell(const Spell & to_copy){ currPower = to_copy.currPower; basePower = to_copy.basePower; currToughness = to_copy.currToughness; baseToughness = to_copy.baseToughness; } // ========= int Spell::attack( Spell *& blocker ){ blocker->currToughness -= currPower; currToughness -= blocker->currToughness; } //========== int Spell::counter (Spell *& to_counter){ cout << to_counter->name << " was countered by " << name << endl; } // ============ int Spell::heal (Spell *& to_heal, int amountOfHealth){ to_heal->currToughness += amountOfHealth; } // ------- Creature::Creature(){ summoningSick = true; } // =====DECL====== Land::Land(){ color = NON; classType = new char[strlen("Land") + 1]; classType = "Land"; } // ------ int Land::generateMana(int mana){ // ... // } card.h #ifndef CARD_H #define CARD_H #include <cctype> #include <iostream> #include "conception.h" class Artifact; class Spell; class Card : public Conception { public: Card(); Card(const Card &); ~Card(); protected: char* name; enum CardType { INSTANT, CREATURE, LAND, ENCHANTMENT, ARTIFACT, PLANESWALKER}; enum CardColor { WHITE, BLUE, BLACK, RED, GREEN, NON }; CardType type; CardColor color; int manaCost; char* abilities; char* flavorText; char* keywords; bool inPlay; bool tapped; bool cursed; bool enchanted; Artifact* artifact; virtual int enchant( Card * ); virtual int disenchant (Card * ); virtual int equipArtifact( Artifact* ); virtual Artifact* unequipArtifact(Card * ); }; // ------------ class Spell: public Card { public: Spell(); ~Spell(); Spell(const Spell &); protected: virtual int heal( Spell *&, int ); virtual int attack( Spell *& ); virtual int counter( Spell*& ); int currToughness; int baseToughness; int currPower; int basePower; }; class Land: public Card { public: Land(); ~Land(); protected: virtual int generateMana(int); }; class Forest: public Land { public: Forest(); ~Forest(); protected: int generateMana(); }; class Creature: public Spell { public: Creature(); ~Creature(); protected: bool summoningSick; }; class Sorcery: public Spell { public: Sorcery(); ~Sorcery(); protected: }; #endif conception.h -- this is an "uber class" from which everything derives class Conception{ public: Conception(); ~Conception(); protected: char* classType; }; conception.cpp Conception::Conception{ Conception(){ classType = new char[11]; char = "Conception"; } game.cpp -- this is an incomplete class as of this code #include <iostream> #include <cctype> #include "game.h" #include "player.h" Battlefield::Battlefield(){ card = 0; } Battlefield::~Battlefield(){ delete card; } Battlefield::Battlefield(const Battlefield & to_copy){ } // =========== /* class Game(){ public: Game(); ~Game(); protected: Player** player; // for multiple players Battlefield* root; // for battlefield getPlayerMove(); // ask player what to do addToBattlefield(); removeFromBattlefield(); sendAttack(); } */ #endif game.h #ifndef GAME_H #define GAME_H #include "list.h" class CardList(); class Battlefield : CardList{ public: Battlefield(); ~Battlefield(); protected: Card* card; // make an array }; class Game : Conception{ public: Game(); ~Game(); protected: Player** player; // for multiple players Battlefield* root; // for battlefield getPlayerMove(); // ask player what to do addToBattlefield(); removeFromBattlefield(); sendAttack(); Battlefield* field; }; list.cpp #include <iostream> #include <cctype> #include "list.h" // ========== LinkedList::LinkedList(){ root = new Node; classType = new char[strlen("LinkedList") + 1]; classType = "LinkedList"; }; LinkedList::~LinkedList(){ delete root; } LinkedList::LinkedList(const LinkedList & obj) { // code to copy } // --------- // ========= int LinkedList::delete_all(Node* root){ if (root = 0) return 0; delete_all(root->next); root = 0; } int LinkedList::add( Conception*& is){ if (root == 0){ root = new Node; root->next = 0; } else { Node * curr = root; root = new Node; root->next=curr; root->it = is; } } int LinkedList::remove(Node * root, Node * prev, Conception* is){ if (root = 0) return -1; if (root->it == is){ root->next = root->next; return 0; } remove(root->next, root, is); return 0; } Conception* LinkedList::find(Node*& root, const Conception* is, Conception* holder = NULL) { if (root==0) return NULL; if (root->it == is){ return root-> it; } holder = find(root->next, is); return holder; } Node* LinkedList::goForward(Node * root){ if (root==0) return root; if (root->next == 0) return root; else return root->next; } // ============ Node* LinkedList::goBackward(Node * root){ root = root->prev; } list.h #ifndef LIST_H #define LIST_H #include <iostream> #include "conception.h" class Node : public Conception { public: Node() : next(0), prev(0), it(0) { it = 0; classType = new char[strlen("Node") + 1]; classType = "Node"; }; ~Node(){ delete it; delete next; delete prev; } Node* next; Node* prev; Conception* it; // generic object }; // ---------------------- class LinkedList : public Conception { public: LinkedList(); ~LinkedList(); LinkedList(const LinkedList&); friend bool operator== (Conception& thing_1, Conception& thing_2 ); protected: virtual int delete_all(Node*); virtual int add( Conception*& ); // virtual Conception* find(Node *&, const Conception*, Conception* ); // virtual int remove( Node *, Node *, Conception* ); // removes question with keyword int display_all(node*& ); virtual Node* goForward(Node *); virtual Node* goBackward(Node *); Node* root; // write copy constrcutor }; // ============= class CircularLinkedList : public LinkedList { public: // CircularLinkedList(); // ~CircularLinkedList(); // CircularLinkedList(const CircularLinkedList &); }; class DoubleLinkedList : public LinkedList { public: // DoubleLinkedList(); // ~DoubleLinkedList(); // DoubleLinkedList(const DoubleLinkedList &); protected: }; // END OF LIST Hierarchy #endif player.cpp #include <iostream> #include "player.h" #include "list.h" using namespace std; Library::Library(){ root = 0; } Library::~Library(){ delete card; } // ====DECL========= Player::~Player(){ delete fname; delete lname; delete deck; } Wizard::~Wizard(){ delete mana; delete rootL; delete rootH; } // =====Player====== void Player::changeName(const char[] first, const char[] last){ char* backup1 = new char[strlen(fname) + 1]; strcpy(backup1, fname); char* backup2 = new char[strlen(lname) + 1]; strcpy(backup1, lname); if (first != NULL){ fname = new char[strlen(first) +1]; strcpy(fname, first); } if (last != NULL){ lname = new char[strlen(last) +1]; strcpy(lname, last); } return 0; } // ========== void Player::seeStats(Stats*& to_put){ to_put->wins = stats->wins; to_put->losses = stats->losses; to_put->winRatio = stats->winRatio; } // ---------- void Player::displayDeck(const LinkedList* deck){ } // ================ void CardList::findCard(Node* root, int id, NodeCard*& is){ if (root == NULL) return; if (root->it.id == id){ copyCard(root->it, is); return; } else findCard(root->next, id, is); } // -------- void CardList::deleteAll(Node* root){ if (root == NULL) return; deleteAll(root->next); root->next = NULL; } // --------- void CardList::removeCard(Node* root, int id){ if (root == NULL) return; if (root->id = id){ root->prev->next = root->next; // the prev link of root, looks back to next of prev node, and sets to where root next is pointing } return; } // --------- void CardList::addCard(Card* to_add){ if (!root){ root = new Node; root->next = NULL; root->prev = NULL; root->it = &to_add; return; } else { Node* original = root; root = new Node; root->next = original; root->prev = NULL; original->prev = root; } } // ----------- void CardList::displayAll(Node*& root){ if (root == NULL) return; cout << "Card Name: " << root->it.cardName; cout << " || Type: " << root->it.type << endl; cout << " --------------- " << endl; if (root->classType == "Spell"){ cout << "Base Power: " << root->it.basePower; cout << " || Current Power: " << root->it.currPower << endl; cout << "Base Toughness: " << root->it.baseToughness; cout << " || Current Toughness: " << root->it.currToughness << endl; } cout << "Card Type: " << root->it.currPower; cout << " || Card Color: " << root->it.color << endl; cout << "Mana Cost" << root->it.manaCost << endl; cout << "Keywords: " << root->it.keywords << endl; cout << "Flavor Text: " << root->it.flavorText << endl; cout << " ----- Class Type: " << root->it.classType << " || ID: " << root->it.id << " ----- " << endl; cout << " ******************************************" << endl; cout << endl; // ------- void CardList::copyCard(const Card& to_get, Card& put_to){ put_to.type = to_get.type; put_to.color = to_get.color; put_to.manaCost = to_get.manaCost; put_to.inPlay = to_get.inPlay; put_to.tapped = to_get.tapped; put_to.class = to_get.class; put_to.id = to_get.id; put_to.enchanted = to_get.enchanted; put_to.artifact = to_get.artifact; put_to.class = to_get.class; put.to.abilities = new char[strlen(to_get.abilities) +1]; strcpy(put_to.abilities, to_get.abilities); put.to.keywords = new char[strlen(to_get.keywords) +1]; strcpy(put_to.keywords, to_get.keywords); put.to.flavorText = new char[strlen(to_get.flavorText) +1]; strcpy(put_to.flavorText, to_get.flavorText); if (to_get.class = "Spell"){ put_to.baseToughness = to_get.baseToughness; put_to.basePower = to_get.basePower; put_to.currToughness = to_get.currToughness; put_to.currPower = to_get.currPower; } } // ---------- player.h #ifndef player.h #define player.h #include "list.h" // ============ class CardList() : public LinkedList(){ public: CardList(); ~CardList(); protected: virtual void findCard(Card&); virtual void addCard(Card* ); virtual void removeCard(Node* root, int id); virtual void deleteAll(); virtual void displayAll(); virtual void copyCard(const Conception*, Node*&); Node* root; } // --------- class Library() : public CardList(){ public: Library(); ~Library(); protected: Card* card; int numCards; findCard(Card&); // get Card and fill empty template } // ----------- class Deck() : public CardList(){ public: Deck(); ~Deck(); protected: enum deckColor { WHITE, BLUE, BLACK, RED, GREEN, MIXED }; char* deckName; } // =============== class Mana(int amount) : public Conception { public: Mana() : displayTotal(0), classType(0) { displayTotal = 0; classType = new char[strlen("Mana") + 1]; classType = "Mana"; }; protected: int accrued; void add(); void remove(); int displayTotal(); } inline Mana::add(){ accrued += 1; } inline Mana::remove(){ accrued -= 1; } inline Mana::displayTotal(){ return accrued; } // ================ class Stats() : public Conception { public: friend class Player; friend class Game; Stats() : wins(0), losses(0), winRatio(0) { wins = 0; losses = 0; if ( (wins + losses != 0) winRatio = wins / (wins + losses); else winRatio = 0; classType = new char[strlen("Stats") + 1]; classType = "Stats"; } protected: int wins; int losses; float winRatio; void int getStats(Stats*& ); } // ================== class Player() : public Conception{ public: Player() : wins(0), losses(0), winRatio(0) { fname = NULL; lname = NULL; stats = NULL; CardList = NULL; classType = new char[strlen("Player") + 1]; classType = "Player"; }; ~Player(); Player(const Player & obj); protected: // member variables char* fname; char* lname; Stats stats; // holds previous game statistics CardList* deck[]; // hold multiple decks that player might use - put ll in this private: // member functions void changeName(const char[], const char[]); void shuffleDeck(int); void seeStats(Stats*& ); void displayDeck(int); chooseDeck(); } // -------------------- class Wizard(Card) : public Player(){ public: Wizard() : { mana = NULL; rootL = NULL; rootH = NULL}; ~Wizard(); protected: playCard(const Card &); removeCard(Card &); attackWithCard(Card &); enchantWithCard(Card &); disenchantWithCard(Card &); healWithCard(Card &); equipWithCard(Card &); Mana* mana[]; Library* rootL; // Library Library* rootH; // Hand } #endif

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  • When is a Kernel update due for 11.10?

    - by Mysterio
    Thanks to Phoronix there seems to be a fix for the power regression/overheating bug in the Linux Kernel 3.0.1 bouncing around on the Internet. However this supposed fix which I read has been patched to the Kernel in a testing phase is not newbie-friendly (if you know what I mean). So I am guessing it will be included in the kernel update for 11.10. If it will please when is it due? Linked Question: Kernel patch that solves battery issues when for ubuntu ?

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  • Skype/14.04: no sound output in conversations

    - by user272554
    I installed Skype 4.2 via PPA on my fresh 14.04 system. Skype itself makes notification sounds (though distorted), but when I am in a conversation, I receive neither sound, nor video. I tested it with my mom, she could hear and see me, but I couldn't see or hear her, and the sound test is quiet too. I didn't install any additional drivers yet, as I'm much of a newbie I'm not sure which ones to choose. Please let me know if you need any command outputs.

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  • How many views can be bound to a 2D texture at a time?

    - by Recker
    I am a newbie trying to learn on DX11.x. While reading about resources and views in MSDN, I thought this question For a given 2D Texture created with ID3D11Texture2Dinterface (or for that matter any kind of resource), how many of following views can be bound to it? 1) DepthStencilView 2) RenderTargetView 3) ShaderResourceView 4) UnorderedAccessView Thanks in advance. PS: I know the answer would be app specific, but still any insight into this would be helpful.

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  • 'Make' command compiling errors

    - by G_T
    Im trying to locally install a program which is written in C++. I have downloaded the program and am attempting to use the "make" command to compile the program as the programs instructions dictate. However when I do I get this error: /usr/include/stdc-predef.h:30:26: fatal error: bits/predefs.h: No such file or directory compilation terminated. Looking around on the internet some people seem to address this problem by sudo apt-get install libc6-dev-i386 I checked to see if this package was installed and it was not. When I try to install it I get E: Unable to locate package libc6-dev-i386 I have already run sudo apt get update Im sure this is a rookie question but any help is appreciated, I'm running 13.10 32-bit. UPDATE: I've tried other suggestions I've found on similar error. All I have managed is a different but similar error. Here is what I get. Geoffrey@Geoffrey-Latitude-E6400:/usr/local/src/trinityrnaseq_r2013_08_14$ make Using gnu compiler for Inchworm and Chrysalis cd Inchworm && (test -e configure || autoreconf) \ && ./configure --prefix=`pwd` && make install checking for a BSD-compatible install... /usr/bin/install -c checking whether build environment is sane... yes checking for gawk... no checking for mawk... mawk checking whether make sets $(MAKE)... yes checking for g++... g++ checking for C++ compiler default output file name... a.out checking whether the C++ compiler works... yes checking whether we are cross compiling... no checking for suffix of executables... checking for suffix of object files... o checking whether we are using the GNU C++ compiler... yes checking whether g++ accepts -g... yes checking for style of include used by make... GNU checking dependency style of g++... gcc3 checking for library containing cos... none required configure: creating ./config.status config.status: creating Makefile config.status: creating src/Makefile config.status: creating config.h config.status: config.h is unchanged config.status: executing depfiles commands make[1]: Entering directory `/usr/local/src/trinityrnaseq_r2013_08_14/Inchworm' Making install in src make[2]: Entering directory `/usr/local/src/trinityrnaseq_r2013_08_14/Inchworm/src' if g++ -DHAVE_CONFIG_H -I. -I. -I.. -pedantic -fopenmp -Wall -Wextra -Wno-long-long -Wno-deprecated -m64 -g -O2 -MT Fasta_entry.o -MD -MP -MF ".deps/Fasta_entry.Tpo" -c -o Fasta_entry.o Fasta_entry.cpp; \ then mv -f ".deps/Fasta_entry.Tpo" ".deps/Fasta_entry.Po"; else rm -f ".deps/Fasta_entry.Tpo"; exit 1; fi In file included from Fasta_entry.hpp:4:0, from Fasta_entry.cpp:1: /usr/include/c++/4.8/string:38:28: fatal error: bits/c++config.h: No such file or directory #include <bits/c++config.h> ^ compilation terminated. make[2]: *** [Fasta_entry.o] Error 1 make[2]: Leaving directory `/usr/local/src/trinityrnaseq_r2013_08_14/Inchworm/src' make[1]: *** [install-recursive] Error 1 make[1]: Leaving directory `/usr/local/src/trinityrnaseq_r2013_08_14/Inchworm' make: *** [inchworm] Error 2

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  • std::map for storing static const Objects

    - by Sean M.
    I am making a game similar to Minecraft, and I am trying to fine a way to keep a map of Block objects sorted by their id. This is almost identical to the way that Minecraft does it, in that they declare a bunch of static final Block objects and initialize them, and then the constructor of each block puts a reference of that block into whatever the Java equivalent of a std::map is, so there is a central place to get ids and the Blocks with those ids. The problem is, that I am making my game in C++, and trying to do the exact same thing. In Block.h, I am declaring the Blocks like so: //Block.h public: static const Block Vacuum; static const Block Test; And in Block.cpp I am initializing them like so: //Block.cpp const Block Block::Vacuum = Block("Vacuum", 0, 0); const Block Block::Test = Block("Test", 1, 0); The block constructor looks like this: Block::Block(std::string name, uint16 id, uint8 tex) { //Check for repeat ids if (IdInUse(id)) { fprintf(stderr, "Block id %u is already in use!", (uint32)id); throw std::runtime_error("You cannot reuse block ids!"); } _id = id; //Check for repeat names if (NameInUse(name)) { fprintf(stderr, "Block name %s is already in use!", name); throw std::runtime_error("You cannot reuse block names!"); } _name = name; _tex = tex; //fprintf(stdout, "Using texture %u\n", _tex); _transparent = false; _solidity = 1.0f; idMap[id] = this; nameMap[name] = this; } And finally, the maps that I'm using to store references of Blocks in relation to their names and ids are declared as such: std::map<uint16, Block*> Block::idMap = std::map<uint16, Block*>(); //The map of block ids std::map<std::string, Block*> Block::nameMap = std::map<std::string, Block*>(); //The map of block names The problem comes when I try to get the Blocks in the maps using a method called const Block* GetBlock(uint16 id), where the last line is return idMap.at(id);. This line returns a Block with completely random values like _visibility = 0xcccc and such like that, found out through debugging. So my question is, is there something wrong with the blocks being declared as const obejcts, and then stored at pointers and accessed later on? The reason I cant store them as Block& is because that makes a copy of the Block when it is entered, so the block wouldn't have any of the attributes that could be set afterwards in the constructor of any child class, so I think I need to store them as a pointer. Any help is greatly appreciated, as I don't fully understand pointers yet. Just ask if you need to see any other parts of the code.

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  • Simple P2V help from Linux to Windows

    - by Ke.
    I have two OS's installed on different drives in my PC. One linux (Centos 5.4) and one windows 7. Its getting tiresome to constantly have to stop and restart the PC when I want to use either OS. I would very much like to use Windows 7 as my host OS and access my linux OS from within Windows. However, im having trouble deciphering exactly how to do this (many of the articles seem confusing and a bit overkill) From what i have seen its possible to use VMWare converter to convert the physical linux image to a virtual image so that I can use it in windows. As im having problems understanding how this is done, I would really appreciate a step by step guide (for a newbie), or any simple tutorials that you can point me at. Some questions beforehand: 1) My linux image is around 80gb, do i need to take this into consideration? The linux drive is around 180gb in total. All my other drives are NTFS non writeable in linux (as I use them in windows and ntfs is dodgy in linux), so probably not possible to move the image over to my ntfs drives 2) Can I just zip the linux files up somehow and transfer it to windows to create the p2v? 3) Is it possible to do the P2V conversion while I am logged into windows. I can see the actual linux drive loaded in disk manager, but windows doesnt read linux file systems so im confused as to how to access the linux drive if this is possible. 4) Or will i need to do the whole p2v conversion inside linux? Cheers, any help is much appreciated Ke (a confused p2v newbie)

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  • Simple P2V help from Linux to Windows

    - by Ke
    Hi, I have two OS's installed on different drives in my PC. One linux (Centos 5.4) and one windows 7. Its getting tiresome to constantly have to stop and restart the PC when I want to use either OS. I would very much like to use Windows 7 as my host OS and access my linux OS from within Windows. However, im having trouble deciphering exactly how to do this (many of the articles seem confusing and a bit overkill) From what i have seen its possible to use VMWare converter to convert the physical linux image to a virtual image so that I can use it in windows. As im having problems understanding how this is done, I would really appreciate a step by step guide (for a newbie), or any simple tutorials that you can point me at. Some questions beforehand: 1) My linux image is around 80gb, do i need to take this into consideration? The linux drive is around 180gb in total. All my other drives are NTFS non writeable in linux (as I use them in windows and ntfs is dodgy in linux), so probably not possible to move the image over to my ntfs drives 2) Can I just zip the linux files up somehow and transfer it to windows to create the p2v? 3) Is it possible to do the P2V conversion while I am logged into windows. I can see the actual linux drive loaded in disk manager, but windows doesnt read linux file systems so im confused as to how to access the linux drive if this is possible. 4) Or will i need to do the whole p2v conversion inside linux? Cheers, any help is much appreciated Ke (a confused p2v newbie)

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  • VPN Trunk Between Cisco ASA 5520 and DrayTek Vigor 2930

    - by David Heggie
    I'm a bit of a VPN newbie, so please go easy on me ... I'm trying to use the VPN trunking capabilities of the DrayTek Vigor 2930 firewall to bond two IPSec VPN connections to a Cisco ASA 5520 device and I'm getting myself tied in knots and hope someone here with more knowledge / experience can help. I have a remote site with two ADSL connections and the DrayTek box. The main office site has the Cisco ASA device. I am able to setup a single IPSec connection between the two sites on either of the ADSL connections' public IP addresses, but as soon as I try to use the VPN bonding, nothing works. The VPN tunnels are both still up, but the traffic is getting lost somewhere. I suspect it's due to the ASA not knowing how to route the traffic back over the VPN - one minute, traffic from my remote office's network is coming from public ip address #1, the next it's coming from public address #2 and it doesn't know what to do. Well, that's my newbie impression of what's going wrong, but I don't really know: If this is really what's happening If what I'm trying to do (bond two VPN connections from a single remote network to improve the bandwidth / resiliency) is possible with the kit I've got Could anyone help?

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  • What is the minimal steps to setup a client-server network using Windows Server 2008 R2 standard?

    - by Motivated Student
    Background I have One computer server with Win Server 2008 R2 standard installed but it has not been configured. This server has 2 LAN adapters. One adapter is connected to ISP and the other one connected to HUB/Switch. Other computers working as clients are connected to the same HUB/Switch to which the server is connected. IP Printers, IP scanners, IP camera are also connected to the same HUB/Switch. Note: I am a newbie. I only know how to plug RJ-45 sockets and assembly computer peripherals. I have no prior experience in Windows Server at all. Please teach me from the newbie's point of view. Objective I want to establish the following: Each client can access the internet, printers, scanners after it has been successfully authenticated by the server. Unauthenticated clients cannot access the internet, printers, etc. The server hosts a local site. Clients can browse internally using a private domain www.company.com. If the same domain name has been used by other on the internet, my private domain must override the public domain.

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  • emails not sending from CentOS 5.6 VM on Win7 via PHP code

    - by crmpicco
    I am experiencing an issue where my CentOS 5.6 (Final) VM running on Windows 7 has stopped sending emails from my PHP code. I'm confident this isn't a coding issue as I have the exact same code running in my office and emails send correctly from there, hence why I believe this to be a networking/configuration issue. In my /etc/hosts/ file on my VM I have the following: 127.0.0.1 localhost.localdomain localhost 192.168.0.9 crmpicco.co.uk m.crmpicco.co.uk dev53.localdomain When I run setup on my VM the DNS configuration is set to dev53.localdomain and my Primary DNS is 192.168.0.1. In My /var/log/maillog files I see a lot of this sort of thing: Nov 19 14:36:58 dev53 sendmail[21696]: qAJEawI7021696: from=<[email protected]>, size=12858, class=0, nrcpts=1, msgid=<1353335817.9103820024efb30b451d006dc4ab3370@PHPMAILSERVER>, proto=ESMTP, daemon=MTA, relay=localhost.localdomain [127.0.0.1] Nov 19 14:36:58 dev53 sendmail[21693]: qAJEawvd021693: [email protected], [email protected] (48/48), delay=00:00:00, xdelay=00:00:00, mailer=relay, pri=42681, relay=[127.0.0.1] [127.0.0.1], dsn=2.0.0, stat=Sent (qAJEawI7021696 Message accepted for delivery) Nov 19 14:36:59 dev53 sendmail[21698]: qAJEawI7021696: to=<[email protected]>, delay=00:00:01, xdelay=00:00:01, mailer=esmtp, pri=132858, relay=mailserver.fletcher.co.uk. [213.171.216.114], dsn=5.0.0, stat=Service unavailable Is this likely to be a configuration issue?

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  • What can inexperienced admin expect after server setup completed seemingly fine? [closed]

    - by Miloshio
    Inexperienced person seems to have done everything fine so far. This is his very first time that he is the only one in charge for LAMP server. He has installed OS, network, Apache, PHP, MySQL, Proftpd, MTA & MDA software, configured VirtualHosts properly (facts because he calls himself admin), done user management and various configuration settings with respect to security recommendations and... everything is fine for now... For now. If you were directing horror movie for server admin above mentioned what would you make up for boogieman that showed up and started to pursue him? Omitting hardware disaster cases for which one cannot do anything 'from remote', what is the most common causes of server or part-of-server or server-related significant failure when managed by inexperienced admin? I have in mind something that is newbie admins very often missing which is leading to later intervention of someone with experience? May that be some uncontrolled CPU-eating leftover process, memory-related glitch, widely-used feature that messes up something unexpected on anything like that? Newbie admin for now only monitors disk-space and RAM usage, and number of running processes. He would appreciate any tips regarding what's probably going to happen to his server over time.

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  • OpenCV Mat creation memory leak

    - by Royi Freifeld
    My memory is getting full fairly quick once using the next piece of code. Valgrind shows a memory leak, but everything is allocated on stack and (supposed to be) freed once the function ends. void mult_run_time(int rows, int cols) { Mat matrix(rows,cols,CV_32SC1); Mat row_vec(cols,1,CV_32SC1); /* initialize vector and matrix */ for (int col = 0; col < cols; ++col) { for (int row = 0; row < rows; ++row) { matrix.at<unsigned long>(row,col) = rand() % ULONG_MAX; } row_vec.at<unsigned long>(1,col) = rand() % ULONG_MAX; } /* end initialization of vector and matrix*/ matrix*row_vec; } int main() { for (int row = 0; row < 20; ++row) { for (int col = 0; col < 20; ++col) { mult_run_time(row,col); } } return 0; } Valgrind shows that there is a memory leak in line Mat row_vec(cols,1,CV_32CS1): ==9201== 24,320 bytes in 380 blocks are definitely lost in loss record 50 of 50 ==9201== at 0x4026864: malloc (vg_replace_malloc.c:236) ==9201== by 0x40C0A8B: cv::fastMalloc(unsigned int) (in /usr/local/lib/libopencv_core.so.2.3.1) ==9201== by 0x41914E3: cv::Mat::create(int, int const*, int) (in /usr/local/lib/libopencv_core.so.2.3.1) ==9201== by 0x8048BE4: cv::Mat::create(int, int, int) (mat.hpp:368) ==9201== by 0x8048B2A: cv::Mat::Mat(int, int, int) (mat.hpp:68) ==9201== by 0x80488B0: mult_run_time(int, int) (mat_by_vec_mult.cpp:26) ==9201== by 0x80489F5: main (mat_by_vec_mult.cpp:59) Is it a known bug in OpenCV or am I missing something?

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  • QT: trouble with qobject_cast

    - by weevilo
    I have derived QGraphicsItem and QGraphicsScene classes. I want the items to be able to call scene() and get a derviedGraphicsItem * instead of a QGraphicsItem *, so I reimplemented QGraphicsScene::itemAt to return a derived pointer. DerivedItem* DerivedScene::itemAt( const QPointF &position, const QTransform &dt ) const { return qobject_cast< DerivedItem * >( QGraphicsScene::itemAt(position, dt) ); } I get the following error (Qt 4.6, GCC 4.4.3 on Ubuntut 10.4) scene.cpp: In member function ‘DerivedItem* DerivedScene::itemAt(qreal, qreal, const QTransform&) const’: scene.cpp:28: error: no matching function for call to ‘qobject_cast(QGraphicsItem*)’ I then noticed QGraphicsItem doesn't inherit QObject, so I made my derived QGraphicsItem class have multiple inheritance from QObject and QGraphicsItem, and after adding the Q_OBJECT macro and rebuilding the project I get the same error. Am I going about this the wrong way? I know it's supposed to be bad design to try to cast a parent class as a child, but in this case it seems like what I want, since my derived item class has new functionality and its objects need a way to call that new functionality on items around themselves, and asking the items scene object with itemAt() seems like the best way - but I need itemAt() to return a pointer of the right type. I can get around this by having the derived items cast the QGraphicsItem * returned by QGraphicsScene::itemAt() using dynamic_cast, but I don't really understand why that works and not qobject_cast, or the benefits or disadvantages to using dynamic_cast vs. qobject_cast.

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  • Passenger, Nginx, and Capistrano - Passenger not launching Rails app at all

    - by Throlkim
    Essentially, my route is working perfectly, Passenger seems to be loading - all is hunky-dory. Except that nothing Railsy happens. Here's my Nginx log from starting the server to the first request (ignore the different domain/route - it's because I haven't moved the new domain over yet, and it's returning a 403 error because there's no index file in the public folder): [ pid=24559 file=ext/nginx/HelperServer.cpp:826 time=2009-11-10 00:49:13.227 ]: Passenger helper server started on PID 24559 [ pid=24559 file=ext/nginx/HelperServer.cpp:831 time=2009-11-10 00:49:13.227 ]: Password received. 2009/11/10 00:49:53 [error] 24578#0: *1 directory index of "/var/www/***/current/public/" is forbidden, client: 188.221.195.27, server: ***, request: "GET / HTTP/1.1", host: "***" 2009/11/10 00:49:54 [error] 24578#0: *1 open() "/var/www/***/current/public/favicon.ico" failed (2: No such file or directory), client: 188.221.195.27, server: ***, request: "GET /favicon.ico HTTP/1.1", host: "***", referrer: "***" Someone on the RubyOnRails IRC channel suggested that it might be a webserver permissions problem. I had a suspicion that it might be a filesystem permission problem, but then Nginx runs as www-data and Passenger as root. I can load static files from within the public directory fine, but no Rails application is being launched. Does anyone have an idea? My head is gradually melting away figuring this one out! Edit: Here's the vhost file: server { listen 80; server_name ***; passenger_enabled on; location / { root /var/www/***/current/public; index index.html index.htm; } #error_page 404 /404.html; # redirect server error pages to the static page /50x.html # error_page 500 502 503 504 /50x.html; location = /50x.html { root html; } }

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  • cpptask ordering of static libraries in gcc command line

    - by AC
    How do I force cpptask to move the static libraries to the end on arg list issued to the compiler? Here is the clause I am using <cpptasks:cc description="appname" subsystem="console" objdir="obj" outfile="dist/app_test"> <compiler refid="testsslcc" /> <linkerarg value="-L${libdir}" /> <linkerarg value="-L/usr/local/devl/lib" /> <linkerarg value="-Wl,-rpath,../lib" /> <libset libs="unittest ${libs} dsg readline ncurses gcov" /> <fileset dir="test/obj" includes="main.o" /> <fileset dir="." includes="${TCFILES}" /> <fileset dir="../lib" includes="libboost_thread.a libboost_date_time.a" /> </cpptasks:cc> when this executes, libboost_thread.a libboost_date_time.a are first files in the argument list passed the compiler, gcc -ggdb -Wl,-export-dynamic -Wshadow -Wno-format-y2k ../../lib/libboost_date_time.a ../../lib/libboost_thread.a x.cpp ... which causes compiler error. By manually moving them to the end of the argument list, the application compiles without error. gcc -ggdb -Wl,-export-dynamic -Wshadow -Wno-format-y2k x.cpp ... ../../lib/libboost_date_time.a ../../lib/libboost_thread.a And yes I have tried changing the order in the xml, and that of course didn't work. For now I am using an exec task to call gcc with the files in the correct order but this of course is a hack.

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  • C++ templates - matrix class

    - by lastOfMohicans
    Hi I'm learning templates in C++ so I decied to write matrix class which would be a template class. In Matrix.h file I wrote #pragma once #include "stdafx.h" #include <vector> using namespace std; template<class T> class Matrix { public: Matrix(); ~Matrix(); GetDataVector(); SetDataVector(vector<vector<T>> dataVector); bool operator == (Matrix* matrix); bool operator < (Matrix* matrix); bool operator <= (Matrix* matrix); bool operator > (Matrix* matrix); bool operator >= (Matrix* matrix); Matrix* operator + (Matrix* matrix); Matrix* operator - (Matrix* matrix); Matrix* operator * (Matrix* matrix); private: vector<vector<T>> datavector; int columns,rows; }; In Matrix cpp Visual Stuio automaticlly generated code for default constructors #include "StdAfx.h" #include "Matrix.h" Matrix::Matrix() { } Matrix::~Matrix() { } However if I want to compile this I get an error 'Matrix' : use of class template requires template argument list The error are in file Matrix.cpp in default constructors What may be the problem ??

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  • I can't compile android projetc wiht JNI code

    - by lobi
    I'm trying to build simple android app with some JNI code. When I press build project in eclipse I get this error: Description Resource Path Location Type fatal error: algorithm: No such file or directory Tracker line 56, external location: /home/slani/code/OpenCV-2.4.6-android-sdk/sdk/native/jni/include/opencv2/core/core.hpp C/C++ Problem make: *** [obj/local/armeabi/objs/detect_jni/detect_jni.o] Error 1 Tracker C/C++ Problem Line 56 in core.hpp contains the relevant include. This is my Android.mk file jni folder: LOCAL_PATH := $(call my-dir) include $(CLEAR_VARS) include /home/slani/code/OpenCV-2.4.6-android-sdk/sdk/native/jni/OpenCV.mk LOCAL_MODULE := detect_jni LOCAL_SRC_FILES := detect_jni.cpp include $(BUILD_SHARED_LIBRARY) This is my Aplication.mk file in jni folder: APP_STL := gnustl_static APP_CPPFLAGS := -frtti -fexceptions APP_ABI := armeabi-v7a APP_PLATFORM := all This is my .cpp file: #include <jni.h> #include <opencv/cv.h> #include <opencv2/imgproc/imgproc.hpp> #include <opencv2/features2d/features2d.hpp> using namespace cv; extern "C"{ JNIEXPORT void JNICALL Java_com_slani_tracker_OpenCamera_findObject((JNIEnv *env, jlong addRgba, jlong addHsv); JNIEXPORT void JNICALL Java_com_slani_tracker_OpenCamera_findObject((JNIEnv *env, jlong addRgba, jlong addHsv) { Mat& rgba = *(Mat*)addRgba; Mat& hsv = *(Mat*)addHsv; cvtColor(rgba, hsv,CV_RGBA2HSV); } } Can someone please help me? What could be causing this problem? Thanks

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