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Search found 1700 results on 68 pages for 'pixel shading'.

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  • Horizontally Flip a One Bit Bitmap Line

    - by roygbiv
    I'm looking for an algorithm to flip a 1 Bit Bitmap line horizontally. Remember these lines are DWORD aligned! I'm currently unencoding an RLE stream to an 8 bit-per-pixel buffer, then re-encoding to a 1 bit line, however, I would like to try and keep it all in the 1 bit space in an effort to increase its speed. Profiling indicates this portion of the program to be relatively slow compared to the rest. Example line (Before Flip): FF FF FF FF 77 AE F0 00 Example line (After Flip): F7 5E EF FF FF FF F0 00

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  • Simple graphics API with transparency, polygons, reading image pixels?

    - by M. Elkstein
    I need a simple graphics library that supports the following functionality: Ability to draw polygons (not just rectangles!) with RGBA colors (i.e., partially transparent), Ability to load bitmap images, Ability to read current color of pixel in a given coordinate. Ideally using JavaScript or Python. Seems like HTML 5 Canvas can handle #2 and #3 but not #1, whereas SVG can handle #1 and #2 but not #3. Am I missing something (about either of these two)? Or are there other alternatives?

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  • DrawImage in XP Mode or Remote Desktop

    - by simplecoder
    I'm displaying a PNG with a transparent background that looks good in Windows 7, but then I run my app in XP Mode or remote desktop to a Windows XP machine and the PNG looks incorrect. I noticed that if I disable "Integration Mode" or run the app on XP without remote desktop, the image looks fine. How do I get DrawImage to render the PNG correctly in XP Mode or remote desktop? Image inside Windows 7 Image inside XP Mode or remote desktop Here's my code: protected override void OnPaint(PaintEventArgs e) { Image image = Image.FromFile("hello.png", false); Bitmap bmp = new Bitmap(image); Rectangle destRect = new Rectangle(0, 0, image.Width, image.Height); e.Graphics.DrawImage(image, destRect, 0, 0, image.Width, image.Height, GraphicsUnit.Pixel); base.OnPaint(e); }

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  • The 100% width HTML element problem

    - by Xeoncross
    When assigning some HTML elements (like a form input) 100% width - you can no longer apply any additional styles that might effect the width. Things like border or padding will cause the element to exceed 100%. This results in awkward elements that may be outside of their parent elements. Since CSS doesn't support width: 100% - 2px; The only way I know around this is to use an absolute pixel width (width: 98px) or chop the element off at 100% which is not really an option. <div style="overflow:hidden;"> <input style="width:100%; border: 1px solid #000;" /> </div> Are they're any other ways around this?

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  • create an hotspot and set an image without background (like earth icon) to my panel

    - by sirvan
    Hi I try to create an hotspot by Extends of canvas and I try to add it on a panel witch painted by images , so I must to draw an icon (image) instead of clear rectangle of the screen, to do that I override the paint method to draw the icon I want to use, so far there is no problem, the hotspot work true and the icon painted in true size I want(32,24 pixel) I try to add this hotspot after painting image on the my panel in mypanel.paint(g) that override too. The problem , I use an car icon that have no background !!(I hope you can understand me) just car icon must be show on the panel that painted with my images; But an unwanted rectangle created around the icon and made bad view, How I can paint may icon on panel without that background? Please help me.

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  • matlab: how to transform screen pixels into specific coordinates

    - by user3137385
    I have to draw a curve captured on a image using screen pixels (mouse clicks) into a coordinate system. E.g.: Pixels on the screen, from left to right (130 px to 970 px) correspond to the x-axis of my coordinate system (1000 to 6000). Pixels from bottom to top (670 to 99) correspond to the y-axis of coordinate system (0 to 1.2). How can this be done? Maybe there's a function in matlab doing something like that? Some more explanation: I have a jpg image of a curve on a coordinate system. I've got pixel positions (x,y) of several points on that curve. Now I want to plot same curve into a matlab figure with same x and y axis as on the jpg image.

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  • GDI+ DrawImage function

    - by ET
    There is something I am missing. Say I have the following code: private Bitmap source = new Bitmap (some_stream); Bitmap bmp = new Bitmap(100,100); Rectangle newRect = new Rectangle(0, 0, bmp.Width, bmp.Height); Rectangle toZoom= new Rectangle(0, 0, 10, 10); Graphics g = Graphics.FromImage(bmp); g.DrawImage(source, newRect, toZoom, GraphicsUnit.Pixel); My goal is to zoom-in the 10x10 pixels on the top left corner of the source picture. After I created the graphics object g and called DrawImage: the requested rectangle (toZoom) will be copied to bmp, or will it be displayed on the screen? I am a bit confused, can somebody please clarify?

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  • Tiling rectangles seamlessly in WPF while maintaing subpixel accuracy?

    - by Jens
    I have had the problem described in the question Tiling rectangles seamlessly in WPF, but am not really happy with the answers given there. I am painting a bar chart by painting lots of rectangles right next to each other. Depending on the scale of the canvas containing them, there are small gaps visible between some of them as a result from sub-pixel rendering. I learned from the above question how to make my rectangles fit with the screen pixels, removing that effect. Unfortunately, my chart may display way more bars than there are pixels. Apart from the tiny gaps (which manifest as a periodic change in color saturation), this works well. If I snap each bar with the screen pixels, most of the bars vanish, though, so I am looking for another solution. Thanks in advance!

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  • How to check if canvas objects overlap each other

    - by ?????? ???????
    I'm trying to check if two objects (e.g. a rectangle and a triangle) on a HTML5 canvas are overlapping each other. Currently I can only check that by looking at the screen (having set globalCompositeOperation='lighter'). My first idea would have been to scan all over the canvas if the "lighter" (compare code snippet above) color exists in the canvas. But therefor I would have to look at every single pixel which was rather costly for what I need. Is there a (better) alternative to automatically check if they are overlapping? Best regards.

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  • HTML img scaling

    - by rwallace
    I'm trying to display some large images with HTML img tags. At the moment they go off the edge of the screen; how can I scale them to stay within the browser window? Or in the likely event that this is not possible, is it possible to at least say "display this image at 50% of its normal width and height"? The width and height attributes distort the image -- as far as I can tell, this is because they refer to whatever attributes the container may end up with, which will be unrelated to the image. I can't specify pixels because I have to deal with a large collection of images each with a different pixel size. Max-width doesn't work.

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  • Couldn't assign 'top' from variable in jQuery Animate

    - by bhu1st
    Hi, I am stuck here, i am trying to animate number of 'x' divs (the code below is just for one div) by selecting their original 'top' position & adding some 'newTop' pixel values to them. var dur = 1500; var origTop = $("#div_x").position().top; var newTop = parseInt(origTop) + 30; $("#div_x").animate({ top : newTop + "px" }, dur); I checked alerting the 'newTop' variable and it's showing correct values but the animation is not working. I tried different variants to assign 'top' to the animate function but nothing is working. any suggestion would help me a lot. thanks in advance.

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  • Interpolation on Cubism graphs

    - by Abe Stanway
    Cubism was designed, by mbostock's own words, for maximum information density - which means it generally wants to display one datapoint per pixel. While this is useful in many cases, it doesn't help when your data itself is not that dense. In these cases, you get ugly, staccato-style graphs like so: Is there a way to interpolate my data/graph within Cubism to show a nice, smoothed graph? EDIT: After adding keepLastValue to the metric, I get this: Here is the same data as shown in Graphite: I would like to smooth the Cubism view to look more like Graphite (with the added awesomeness of the horizon overplotting)

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  • C/C++: Scanning a TIFF file using LIBTIFF

    - by Matt07
    My problem is to scan a tiff image in C and get all the pixel value (let's say for saving them in a txt file) in C/C++. I scanned the web and i found a library named "TIFFLIB" that should do what i was looking for. I downloaded it using the ubuntu package manager, but the gcc doesn't recognize the library. How do i link the library to the compiler? Have I installed it correctly? Is there any better/easier way to do that?

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  • Parallelism on two duo-core processor system

    - by Qin
    I wrote a Java program that draw the Mandelbrot image. To make it interesting, I divided the for loop that calculates the color of each pixel into 2 halves; each half will be executed as a thread thus parallelizing the task. On a two core one cpu system, the performance of using two thread approach vs just one main thread is nearly two fold. My question is on a two dual-core processor system, will the parallelized task be split among different processor instead of just utilize the two core on one processor? I suppose the former scenario will be slower than the latter one simply because the latency of communicating between 2 CPU over the motherboard wires. Any ideas? Thanks

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  • Detecting touch area on Android

    - by HappyAppDeveloper
    Is it possible to detect every pixel being touched? More specifically, when the user touches the screen, is it possible to track all the x-y coordinates of the cluster of points touched by the user? How can I tell the difference between when users are drawing with their thumb and when they are drawing with the tip of a finger? I would like to reflect the brush difference depending on how users touch the screen, and would also like to track x-y coordinates of all the pixels being touched over time. Thanks so much in advance for any help.

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  • How to change the text of a div tag

    - by michael
    Hi, I have a simple div tag. Can you please tell me how can I change the text to 'mouse in' in my onmouseover handler? and 'mouse out' in my onmouseout handler? <div id="div1" onmouseover="alert(1);" width="100px" height="200px" border="1"> test </div> and why the width/height and border attributes do not work? I want to set the border to be 1 pixel with width = 100 pixels and height = 200 pixels. Thank you.

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  • aspectRatio = backingWidth / backingHeight ???

    - by carrots
    What am I doing wrong here, I can't get the result of this division: aspectRatio = backingWidth / backingHeight; I've thought I might try casting to (GLfloat) but that didn't do anything. As I step through the code I see that aspectRatio is 0 after the operation, while backingWidth is clearly 768 and backingHeight is 1029. Here are the types: GLfloat aspectRatio; and // The pixel dimensions of the CAEAGLLayer GLint backingWidth; GLint backingHeight; It must be something basic I'm doing wrong here..

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  • Resizing to page width for print style sheet

    - by rampion
    So I've got a page that shows an image with some absolutely positioned text on top of it. I want to write a print style sheet for it so that: the image is resized to fit the width of the page the text is repositioned and resized to maintain relative position and size with the image behind it So I know I can do (1) with just max-width: 100%, but I'm not sure how to accomplish (2). I'm okay with using some javascript if necessary, but I wanted to know if there's a way to do this in pure CSS. If I do need to use javascript, what can I hook to check for the pixel width of the image in the printed page? Just use the calculated width as normal? And yes, this question might be more appropriate for DocType, but I've yet to get any help over there.

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  • R software : How to extract values from rasterstack with xy coordinates?

    - by Eddie
    I have a rasterstack(5 raster layers) that actually is a time series raster. r <- raster(nrow=20, ncol=200) s <- stack( sapply(1:5, function(i) setValues(r, rnorm(ncell(r), i, 3) )) ) > s class : RasterStack dimensions : 20, 200, 4000, 5 (nrow, ncol, ncell, nlayers) resolution : 1.8, 9 (x, y) extent : -180, 180, -90, 90 (xmin, xmax, ymin, ymax) coord. ref. : +proj=longlat +datum=WGS84 +ellps=WGS84 +towgs84=0,0,0 names : layer.1, layer.2, layer.3, layer.4, layer.5 min values : -9.012146, -9.165947, -9.707269, -7.829763, -5.332007 max values : 11.32811, 11.97328, 15.99459, 15.66769, 16.72236 My objective is to plot each pixel and explore their behavior over time. How could I extract each pixels together with their x,y coordinates and plot a time series curve?

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  • unable to initialize a 512x512 array

    - by user1432196
    hey all i would just like to as why i keep getting a stack overflow error whenever i try to initialize a 512x512 array? Can anyone help? below is part of my code CImg<float> image("lena8bit.jpg"); CImgDisplay main_disp(image,"Main image"); int ImgArray [512][512]; Basically all i want to do is get the pixel values from the image and store it into this array. The image is 512x512 hence the array size. Hope to hear you answers, thanks!

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  • Speed of interpolation algorithms, C# and C++ working together.

    - by Kaminari
    Hello. I need fast implementation of popular interpolation algorithms. I figured it out that C# in such simple algorithms will be much slower than C++ so i think of writing some native code and using it in my C# GUI. First of all i run some tests and few operations on 1024x1024x3 matrix took 32ms in C# and 4ms in C++ and that's what i basicly need. Interpolation however is not a good word because i need them only for downscaling. But the question is: Will it be faster than C# methods in Drawing2D Image outputImage = new Bitmap(destWidth, destHeight, PixelFormat.Format24bppRgb); Graphics grPhoto = Graphics.FromImage(outputImage); grPhoto.InterpolationMode = InterpolationMode.*; //all of them grPhoto.DrawImage(bmp, new Rectangle(0, 0, destWidth, destHeight), Rectangle(0, 0, sourceWidth, sourceHeight), GraphicsUnit.Pixel); grPhoto.Dispose(); Some of these method run in 20ms and some in 80. Is there a way to do it faster?

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  • Android:simulating 1-bit display

    - by user1681805
    I'm new to Android,trying to build a simple game which use 1-bit black and white display.the screen dimension is 160 * 80,that is 12800 pixels.I created a byte array for the "VRAM",so each time it draws,it first checks the array. The thing is that I am not drawing a point or rectangle for each pixel,I'm using 2 bitmaps(ARGB_4444,I have to use alpha channel,because of shadow effect),1 for positive and 1 for negative.So I called 12800 times drawBitmap() in the surfaceView's Draw method.I know that's silly...But even for openGL,12800 quards won't be that fast right? Sorry..I cannot post imgs.the link of screenshot:http://i1014.photobucket.com/albums/af267/baininja/Screenshot_2013-10-22-01-05-36_zps91dbcdef.png should i totally give up this and draw points on a 160*80 bitmap then scale it to intented size?But that loses the visual effects.

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  • Create set of random JPGs

    - by Kylar
    Here's the scenario, I want to create a set of random, small jpg's - anywhere between 50 bytes and 8k in size - the actual visual content of the jpeg is irrelevant as long as they're valid. I need to generate a thousand or so, and they all have to be unique - even if they're only different by a single pixel. Can I just write a jpeg header/footer and some random bytes in there? I'm not able to use existing photos or sets of photos from the web. The second issue is that the set of images has to be different for each run of the program. I'd prefer to do this in python, as the wrapping scripts are in Python. I've looked for python code to generate jpg's from scratch, and didn't find anything, so pointers to libraries are just as good.

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  • OpenGL multitexture tessellation

    - by user1715296
    I have to tessellate some surface in OpenGL with rectangular textures. Let it be a single triangle for simplicity. The textures touch each other by sides, and do not overlap. That is done by setting GL_TEXTURE_WRAP_S and GL_TEXTURE_WRAP_T to GL_CLAMP_TO_BORDER and adjusting texture coords properly. Everything goes fine while GL_TEXTURE_MIN_FILTER and GL_TEXTURE_MAG_FILTER is set to GL_NEAREST, but when I want to apply GL_LINEAR filering and/or anisotropic filtering following arifact apperas: textures border pixel's alpha gradually fall to transparent, so that line of background color is visible between neighbouring textures. How can I avoid this artifact without merging multiple textures to one while linear filtering is preserved?

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  • Does the '#' modifier for cropping images in Paperclip work only for square images?

    - by user3451384
    It is very well documented that you can create square thumbnails with center cropping with Paperclip (4) and Rails (4). I would like to have an image of very specific dimensions (e.g. 200x100) and if input an image of let's say 800x200 it is first resized to 400x100 and then the width (400) is cropped down to 200 pixel from the center (i.e. 100px cut from the right and 100 px cut from the left). I tried with 200x100# and it does not appear to work (i.e. the '#' has no effect). I have found that I could adapt other solutions such as this, but I was wondering if '#' is supposed to work only for cropping to square images, or is a Paperclip bug or I am doing something wrong...

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