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  • Models from 3ds max lose their transformations when input into XNA

    - by jacobian
    I am making models in 3ds max. However when I export them to .fbx format and then input them into XNA, they lose their scaling. -It is most likely something to do with not using the transforms from the model correctly, is the following code correct -using xna 3.0 Matrix[] transforms=new Matrix[playerModel.Meshes.Count]; playerModel.CopyAbsoluteBoneTransformsTo(transforms); // Draw the model. int count = 0; foreach (ModelMesh mesh in playerModel.Meshes) { foreach (BasicEffect effect in mesh.Effects) { effect.World = transforms[count]* Matrix.CreateScale(scale) * Matrix.CreateRotationX((float)MathHelper.ToRadians(rx)) * Matrix.CreateRotationY((float)MathHelper.ToRadians(ry)) * Matrix.CreateRotationZ((float)MathHelper.ToRadians(rz))* Matrix.CreateTranslation(position); effect.View = view; effect.Projection = projection; effect.EnableDefaultLighting(); } count++; mesh.Draw(); }

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  • Python GUI and MVC - get variable from other module

    - by lyvic
    I am trying to split my code in different layers: GUI, reading the GUI, creating input, calculating the model, interpreting data, creating view, sending the view to the GUI. I got the idea of the MVC and would like to try to build my program that way. But I'm a little confused about how to exchange information between those modules. I'm running into problems with undefined global names and so forth. Example code how I'm trying to get out of this can be found here: http://stackoverflow.com/questions/17385373/setup-a-mvc-mvw-system-in-python-with-tkinter

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  • Key binding in Compiz no longer works

    - by Dave M G
    I have a key binding set in CompizConfig settings manager that runs this command: sleep .5 && xset -display :0.0 dpms force off I have it attached to Super+~. It's worked fine for years. Now, suddenly, it stopped working. When I open CompizConfig the key binding is blank. I set it again, close CompizConfig, and it doesn't work. So I open CompizConfig again, and the key binding is blank again. It won't save what I set it to. How do I get my key binding and command to work, and stay working.

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  • How can I implement a database TableView like thing in C++?

    - by Industrial-antidepressant
    How can I implement a TableView like thing in C++? I want to emulating a tiny relation database like thing in C++. I have data tables, and I want to transform it somehow, so I need a TableView like class. I want filtering, sorting, freely add and remove items and transforming (ex. view as UPPERCASE and so on). The whole thing is inside a GUI application, so datatables and views are attached to a GUI (or HTML or something). So how can I identify an item in the view? How can I signal it when the table is changed? Is there some design pattern for this? Here is a simple table, and a simple data item: #include <string> #include <boost/multi_index_container.hpp> #include <boost/multi_index/member.hpp> #include <boost/multi_index/ordered_index.hpp> #include <boost/multi_index/random_access_index.hpp> using boost::multi_index_container; using namespace boost::multi_index; struct Data { Data() {} int id; std::string name; }; struct row{}; struct id{}; struct name{}; typedef boost::multi_index_container< Data, indexed_by< random_access<tag<row> >, ordered_unique<tag<id>, member<Data, int, &Data::id> >, ordered_unique<tag<name>, member<Data, std::string, &Data::name> > > > TDataTable; class DataTable { public: typedef Data item_type; typedef TDataTable::value_type value_type; typedef TDataTable::const_reference const_reference; typedef TDataTable::index<row>::type TRowIndex; typedef TDataTable::index<id>::type TIdIndex; typedef TDataTable::index<name>::type TNameIndex; typedef TRowIndex::iterator iterator; DataTable() : row_index(rule_table.get<row>()), id_index(rule_table.get<id>()), name_index(rule_table.get<name>()), row_index_writeable(rule_table.get<row>()) { } TDataTable::const_reference operator[](TDataTable::size_type n) const { return rule_table[n]; } std::pair<iterator,bool> push_back(const value_type& x) { return row_index_writeable.push_back(x); } iterator erase(iterator position) { return row_index_writeable.erase(position); } bool replace(iterator position,const value_type& x) { return row_index_writeable.replace(position, x); } template<typename InputIterator> void rearrange(InputIterator first) { return row_index_writeable.rearrange(first); } void print_table() const; unsigned size() const { return row_index.size(); } TDataTable rule_table; const TRowIndex& row_index; const TIdIndex& id_index; const TNameIndex& name_index; private: TRowIndex& row_index_writeable; }; class DataTableView { DataTableView(const DataTable& source_table) {} // How can I implement this? // I want filtering, sorting, signaling upper GUI layer, and sorting, and ... }; int main() { Data data1; data1.id = 1; data1.name = "name1"; Data data2; data2.id = 2; data2.name = "name2"; DataTable table; table.push_back(data1); DataTable::iterator it1 = table.row_index.iterator_to(table[0]); table.erase(it1); table.push_back(data1); Data new_data(table[0]); new_data.name = "new_name"; table.replace(table.row_index.iterator_to(table[0]), new_data); for (unsigned i = 0; i < table.size(); ++i) std::cout << table[i].name << std::endl; #if 0 // using scenarios: DataTableView table_view(table); table_view.fill_from_source(); // synchronization with source table_view.remove(data_item1); // remove item from view table_view.add(data_item2); // add item from source table table_view.filter(filterfunc); // filtering table_view.sort(sortfunc); // sorting // modifying from source_able, hot to signal the table_view? // FYI: Table view is atteched to a GUI item table.erase(data); table.replace(data); #endif return 0; }

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  • how to read the password from variable?

    - by Viswa
    I am trying to move my file to another system which is located in some other place, with this command: rsync -avrz src destination It works fine. But what I need is to put this command in shell script and run it like: #! /bin/sh rsync -avrz srcfilelocation destination When it runs, it asks for the destination system password. I know that password and give it manually. Now I have decided to assign the password to an environment variable, like pswd="destination system password". I need my shell script to read the password from this variable. How can I write a script to do this?

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  • Shinkansen for ASP.NET MVC Now Available

    While building Morts and Elvises with MVC2, I cut over Shinkansen to support MVC syntax within views and master pages. I’ve included a sample MVC project, which you can either download from Codeplex or view online: view or download source code. In either case, peek inside Site.Master and you’ll see CSS includes at the top… <%= ShinkansenMvc.Includes (c = { c.AddCss ("~/assets/css/addthis_widget.css"); c.AddCss ("/assets/css/reset.css"); c.AddCss ("assets/css/sifr.css"); ...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • How to get around the Circular Reference issue with JSON and Entity

    - by DanScan
    I have been experimenting with creating a website that leverages MVC with JSON for my presentation layer and Entity framework for data model/database. My Issue comes into play with serializing my Model objects into JSON. I am using the code first method to create my database. When doing the code first method a one to many relationship (parent/child) requires the child to have a reference back to the parent. (Example code my be a typo but you get the picture) class parent { public List<child> Children{get;set;} public int Id{get;set;} } class child { public int ParentId{get;set;} [ForeignKey("ParentId")] public parent MyParent{get;set;} public string name{get;set;} } When returning a "parent" object via a JsonResult a circular reference error is thrown because "child" has a property of class parent. I have tried the ScriptIgnore attribute but I lose the ability to look at the child objects. I will need to display information in a parent child view at some point. I have tried to make base classes for both parent and child that do not have a circular reference. Unfortunately when I attempt to send the baseParent and baseChild these are read by the JSON Parser as their derived classes (I am pretty sure this concept is escaping me). Base.baseParent basep = (Base.baseParent)parent; return Json(basep, JsonRequestBehavior.AllowGet); The one solution I have come up with is to create "View" Models. I create simple versions of the database models that do not include the reference to the parent class. These view models each have method to return the Database Version and a constructor that takes the database model as a parameter (viewmodel.name = databasemodel.name). This method seems forced although it works. NOTE:I am posting here because I think this is more discussion worthy. I could leverage a different design pattern to over come this issue or it could be as simple as using a different attribute on my model. In my searching I have not seen a good method to overcome this problem. My end goal would be to have a nice MVC application that heavily leverages JSON for communicating with the server and displaying data. While maintaining a consistant model across layers (or as best as I can come up with).

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  • FTP won't open a connection to client

    - by Ben
    I am running Windows server 2008 on Ubuntu server 12.04.1 via devstack and I am trying to download a file from an ftp server using the windows command line ftp client. When I run the ftp get command I get the following error message: 500 I won't open a connection to 10.0.0.2 (only to XX.XX.XX.XX) 425 No data connection 10.0.0.2 is the internal IP address of the instance, whereas XX.XX.XX.XX is the external address. Is there anyway to make the ftp client use the external address for the data connection, or alternatively have the client establish the connection? Thanks

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  • New Oracle Cloud support in OEPE

    - by gstachni
    Oracle Enterprise Pack for Eclipse 12c (12.1.1.1.1) includes updated support for development with the Java Cloud Service. Users can now do iterative development against their Java Cloud Service instance in addition to testing against local and remote WebLogic Server installations. Some details of the cloud tools are below: Templates and wizards to create projects and server configurations for Oracle Java Cloud Service Develop applications to run and deploy to the cloud, including Oracle ADF. Check cloud server runtime and deployment logs in new log analyzers Test applications before deployment with integrated whitelist scans. Whitelist tools support as-you-type validation, project build validation, and on demand scans to highlight coding violations. Errors are reported in application source, the Problems view, and a new Whitelist violations view. Access the Oracle Public Cloud administrative consoles directly from within Eclipse.

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  • Help with calculation to steer ship in 3d space

    - by Aaron Anodide
    I'm a beginner using XNA to try and make a 3D Asteroids game. I'm really close to having my space ship drive around as if it had thrusters for pitch and yaw. The problem is I can't quite figure out how to translate the rotations, for instance, when I pitch forward 45 degrees and then start to turn - in this case there should be rotation being applied to all three directions to get the "diagonal yaw" - right? I thought I had it right with the calculations below, but they cause a partly pitched forward ship to wobble instead of turn.... :( Here's current (almost working) calculations for the Rotation acceleration: float accel = .75f; // Thrust +Y / Forward if (currentKeyboardState.IsKeyDown(Keys.I)) { this.ship.AccelerationY += (float)Math.Cos(this.ship.RotationZ) * accel; this.ship.AccelerationX += (float)Math.Sin(this.ship.RotationZ) * -accel; this.ship.AccelerationZ += (float)Math.Sin(this.ship.RotationX) * accel; } // Rotation +Z / Yaw if (currentKeyboardState.IsKeyDown(Keys.J)) { this.ship.RotationAccelerationZ += (float)Math.Cos(this.ship.RotationX) * accel; this.ship.RotationAccelerationY += (float)Math.Sin(this.ship.RotationX) * accel; this.ship.RotationAccelerationX += (float)Math.Sin(this.ship.RotationY) * accel; } // Rotation -Z / Yaw if (currentKeyboardState.IsKeyDown(Keys.K)) { this.ship.RotationAccelerationZ += (float)Math.Cos(this.ship.RotationX) * -accel; this.ship.RotationAccelerationY += (float)Math.Sin(this.ship.RotationX) * -accel; this.ship.RotationAccelerationX += (float)Math.Sin(this.ship.RotationY) * -accel; } // Rotation +X / Pitch if (currentKeyboardState.IsKeyDown(Keys.F)) { this.ship.RotationAccelerationX += accel; } // Rotation -X / Pitch if (currentKeyboardState.IsKeyDown(Keys.D)) { this.ship.RotationAccelerationX -= accel; } I'm combining that with drawing code that does a rotation to the model: public void Draw(Matrix world, Matrix view, Matrix projection, TimeSpan elsapsedTime) { float seconds = (float)elsapsedTime.TotalSeconds; // update velocity based on acceleration this.VelocityX += this.AccelerationX * seconds; this.VelocityY += this.AccelerationY * seconds; this.VelocityZ += this.AccelerationZ * seconds; // update position based on velocity this.PositionX += this.VelocityX * seconds; this.PositionY += this.VelocityY * seconds; this.PositionZ += this.VelocityZ * seconds; // update rotational velocity based on rotational acceleration this.RotationVelocityX += this.RotationAccelerationX * seconds; this.RotationVelocityY += this.RotationAccelerationY * seconds; this.RotationVelocityZ += this.RotationAccelerationZ * seconds; // update rotation based on rotational velocity this.RotationX += this.RotationVelocityX * seconds; this.RotationY += this.RotationVelocityY * seconds; this.RotationZ += this.RotationVelocityZ * seconds; Matrix translation = Matrix.CreateTranslation(PositionX, PositionY, PositionZ); Matrix rotation = Matrix.CreateRotationX(RotationX) * Matrix.CreateRotationY(RotationY) * Matrix.CreateRotationZ(RotationZ); model.Root.Transform = rotation * translation * world; model.CopyAbsoluteBoneTransformsTo(boneTransforms); foreach (ModelMesh mesh in model.Meshes) { foreach (BasicEffect effect in mesh.Effects) { effect.World = boneTransforms[mesh.ParentBone.Index]; effect.View = view; effect.Projection = projection; effect.EnableDefaultLighting(); } mesh.Draw(); } }

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  • Touchpad stopped working out of the blue

    - by KI4JGT
    So, I'm watching "The Walking Dead" and all of the sudden I lose control of my mouse through the touchpad. At first it was just for my user. I could reboot my system and switch to another user and use it just fine. I cannot explain the steps I took (I'm using the keyboard to manuver firefox right now) but it was something along the lines of: sudo modprobe -r psmouse && sudo modprobe psmouse proto=imps After this command, I regained control of my mouse but the computer didn't recognize it as a touchpad. I thought if I rebooted again, it may do the trick. So after I rebooted, the mouse went completely kaput. I cannot get the mouse to work at all now even though I've tried the command several times. I've tried different users and it's still the same.

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  • How to determine which cells in a grid intersect with a given triangle?

    - by Ray Dey
    I'm currently writing a 2D AI simulation, but I'm not completely certain how to check whether the position of an agent is within the field of view of another. Currently, my world partitioning is simple cell-space partitioning (a grid). I want to use a triangle to represent the field of view, but how can I calculate the cells that intersect with the triangle? Similar to this picture: The red areas are the cells I want to calculate, by checking whether the triangle intersects those cells. Thanks in advance. EDIT: Just to add to the confusion (or perhaps even make it easier). Each cell has a min and max vector where the min is the bottom left corner and the max is the top right corner.

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  • Geek City: sp_cacheobjects for SQL Server 2012

    - by Kalen Delaney
    In a post about 4 1/2 years ago , I gave you my version of a replacement for the old pre-2005 pseudotable syscacheobjects . I called it sp_cacheobjects and created it as a view in the master database. With the sp _ prefix, the view can be accessed from any database. When testing this on SQL Server 2012, I noticed that I almost always got a lot more rows back than I was expecting. Even when I added a WHERE clause to limit the database to only the database I was working in, I STILL got way to many...(read more)

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  • How can I install the Play! framework using typesafe-stack? [migrated]

    - by lhk
    I'd like to create a new project with the Play! framework. My system is Mint 12 64bit. Since the newest version of Play! is already bundled with the typesafe-stack, I thought installation would be easy. I added the typesafe repo, then I apt-get updated and apt-get installed typesafe-stack with the command g8 typesafehub/play-scala. I successfully created a new project in my home folder. Now the problems begin: I don't know how to access Play! with this installation. After creating the project, I tried to convert it into an Eclipse project, it but there's no play command available in the terminal. How can I get a "standard" Play! installation on Linux? What happens to the tools bundled in the typesafe stack - Where do they go?

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  • URIs and Resource vs Resource representation

    - by bckpwrld
    URL is an URI which identifies a resource by location. Resource representation is a view of resource's state. This view is encoded in one or more transferable formats, such as XHTML, Atom, XML, MP3 ... URIs associate resource representations with their resources a) So I assume URI identifies a resource and not resource representation? b) I've read that relationship between an URI and resource representation is one to many. Assuming we're talking about URL, how can a single URL address more than one resource representation? thank you

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  • Why are MVC & TDD not employed more in game architecture?

    - by secoif
    I will preface this by saying I haven't looked a huge amount of game source, nor built much in the way of games. But coming from trying to employ 'enterprise' coding practices in web apps, looking at game source code seriously hurts my head: "What is this view logic doing in with business logic? this needs refactoring... so does this, refactor, refactorrr" This worries me as I'm about to start a game project, and I'm not sure whether trying to mvc/tdd the dev process is going to hinder us or help us, as I don't see many game examples that use this or much push for better architectural practices it in the community. The following is an extract from a great article on prototyping games, though to me it seemed exactly the attitude many game devs seem to use when writing production game code: Mistake #4: Building a system, not a game ...if you ever find yourself working on something that isn’t directly moving your forward, stop right there. As programmers, we have a tendency to try to generalize our code, and make it elegant and be able to handle every situation. We find that an itch terribly hard not scratch, but we need to learn how. It took me many years to realize that it’s not about the code, it’s about the game you ship in the end. Don’t write an elegant game component system, skip the editor completely and hardwire the state in code, avoid the data-driven, self-parsing, XML craziness, and just code the damned thing. ... Just get stuff on the screen as quickly as you can. And don’t ever, ever, use the argument “if we take some extra time and do this the right way, we can reuse it in the game”. EVER. is it because games are (mostly) visually oriented so it makes sense that the code will be weighted heavily in the view, thus any benefits from moving stuff out to models/controllers, is fairly minimal, so why bother? I've heard the argument that MVC introduces a performance overhead, but this seems to me to be a premature optimisation, and that there'd more important performance issues to tackle before you worry about MVC overheads (eg render pipeline, AI algorithms, datastructure traversal, etc). Same thing regarding TDD. It's not often I see games employing test cases, but perhaps this is due to the design issues above (mixed view/business) and the fact that it's difficult to test visual components, or components that rely on probablistic results (eg operate within physics simulations). Perhaps I'm just looking at the wrong source code, but why do we not see more of these 'enterprise' practices employed in game design? Are games really so different in their requirements, or is a people/culture issue (ie game devs come from a different background and thus have different coding habits)?

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  • FFmpeg multi pass encoding

    - by Levan
    Sorry, I am really new to this, and have problems doing some tasks without help. So I have a terminal command: ffmpeg \ -y \ -i '/media/levan/BEEA60D8EA608E89/Downloads/Videos/Tony Braxton - Un-Break My Heart.VOB' \ -s 1920x1080 \ -aspect 16:9 \ -r 25 \ -b 15550k \ -bt 19792k \ -vcodec libtheora \ -acodec libvorbis \ -ac 2 \ -ar 48000 \ -ab 320k \ ddd.ogg and I want to have 3 pass video in output video, but how do I accomplish this? I found that I must write -pass n command some where, but where to write it I do not know. I tested this and wrote -pass 3 at the end but then the terminal just showed a > symbol.

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  • Somes importants shorcuts of Blender does not work on Ubuntu

    - by Linko
    In Ubuntu (and Mint) some important shortcuts for Blender does not work. Alt + right click to select an edge loop (heavily used on all 3D softwares) doesn't work, a useless menu of Ubuntu pop up to ask if the application must be closed or minimize. Ctrl + Alt + 0 to define the current view as the view of the camera minimize the application. This shortcut of Ubuntu is useless, it's faster to click on the minimize icon. Ctrl + number to apply a subdivision surface level do nothing on Blender, it's one of the most used shortcut of Blender. For the moment I stay on Windows 7 just to use these 3 shortcuts.

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  • Installing RVM on 11.10

    - by Guided33
    I have been trying to get RVM properly installed on my system for 10 hours. The problem is, that when ever I run the command to download the install script I get this: edu@edu-VirtualBox:~$ bash -s stable < <(curl -s https://raw.github.com/wayneeseguin/rvm/master/binscripts/rvm-installer) mkdir: cannot create directory `/usr/share/ruby-rvm': Permission denied If I run the command with sudo, I can get it installed, but then that leads to a whole host of other issues. Every tutorial I read says that you should not be installing rvm with sudo for a single user install. Why can I seem to get it installed without running sudo?

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  • How to open the terminal? (Mis-configured the profile)

    - by JiminP
    I am quite new to Ubuntu. (I started to use Ubuntu about a year ago, but I don't know how to use things like terminal well. All I used by console was easy things like ls or cd, to use gcc.) Today, I found 'profile' property of the terminal, and I created a new profile. Then, I changed some properties like font color and opacity. Soon, I found something like 'command', and for test, I set that to ls. I closed and re-opened the terminal. However, the terminal terminates right after it appeared. I soon remembered that there was option like 'close right after the command is executed'. Therefore, I can't use Gnome Terminal D: ... I found Konsole at Ubuntu software center, but that's just not my style (especially cursor, its position is little weird...). Question : How to change the profile of Gnome Terminal, without opening it?

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  • Configuring trace file size and number in WebCenter Content 11g

    - by Kyle Hatlestad
    Lately I've been doing a lot of debugging using the System Output tracing in WebCenter Content 11g.  This is built-in tracing in the content server which provides a great level of detail on what's happening under the hood.  You can access the settings as well as a view of the tracing by going to Administration -> System Audit Information.  From here, you can select the tracing sections to include.  Some of my personal favorites are searchquery,  systemdatabase, userstorage, and indexer.  Usually I'm trying to find out some information regarding a search, database query, or user information.  Besides debugging, it's also very helpful for performance tuning. One of the nice tricks with the tracing is it honors the wildcard (*) character.  So you can put in 'schema*' and gather all of the schema related tracing.  And you can notice if you select 'all' and update, it changes to just a *.   To view the tracing in real-time, you simply go to the 'View Server Output' page and the latest tracing information will be at the bottom. This works well if you're looking at something pretty discrete and the system isn't getting much activity.  But if you've got a lot of tracing going on, it would be better to go after the trace log file itself.  By default, the log files can be found in the <content server instance directory>/data/trace directory. You'll see it named 'idccs_<managed server name>_current.log.  You may also find previous trace logs that have rolled over.  In this case they will identified by a date/time stamp in the name.  By default, the server will rotate the logs after they reach 1MB in size.  And it will keep the most recent 10 logs before they roll off and get deleted.  If your server is in a cluster, then the trace file should be configured to be local to the node per the recommended configuration settings. If you're doing some extensive tracing and need to capture all of the information, there are a couple of configuration flags you can set to control the logs. #Change log size to 10MB and number of logs to 20FileSizeLimit=10485760FileCountLimit=20 This is set by going to Admin Server -> General Configuration and entering them in the Additional Configuration Variables: section.  Restart the server and it should take on the new logging settings. 

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  • Can't install Ubuntu using Wubi on a Windows dynamic disk [closed]

    - by Tharindu
    Possible Duplicate: I can't able to install ubuntu alongside with Win7 ..: When I try to install ubuntu 12.04 - 64 bit alongside win 7 prof. 64 bit it generated the following error. How could I proceed without having this? I - An error occurred: Error executing command command= C:\Windows\sysnative\bcdedt.exe /set {1 bO4672f-5969-11)-a75c-d3d3Od877b8O} device partition= F: retval=1 stderr=An error has occurred setting the element data. The request is not supported. stdout For more information, please see the log file c\users\dell\appdata\local\temp\wubi-12.04

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  • Add Matlab to main menu

    - by Tim
    I was trying to add the installed matlab to the menu of Applications under Ubuntu 10.10. I clicked System-Preference-Main Menu - Programming - New Item, where I input the Matlab file .../MatlabR2010b/bin/matlab as the command, and selected the type to be "Application". Then I finished. But when i click the item in the menu of Applications, the Matlab icon shows up a few seconds and then nothing else happens. If I select the type to be "Application in Terminal" in the last step of adding Matlab to the menu of Applications, then when I click the item in the menu of Applications, there will be firstly a terminal window and then the Matlab command window. So I was wondering how to solve the problem of Matlab not starting when the type has been selected to be "Application"? Also is there a way to eliminate the terminal appearing when the type has been selected to be "Application in Terminal"? Thanks!

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  • How do I change local display resolution via SSH?

    - by krumble1
    I have a machine running Ubuntu Server 12.04 LTS and I'm having problems with the local monitor. The Dell flat panel I'm using only displays this message while the computer running: "Cannot Display This Video Mode" and then the information: "Optimum resolution 1280x1024 60Hz". I'm fairly new to using an operating system wholly via command line but I'm learning fast. :) I can access the server fine via SSH so using it is not a problem. However, for where it is positioned at the moment, it would be much more convenient to use the computer locally. I'm just wondering how to change the local screen resolution via SSH to something usable by my monitor. Thanks for your time! BTW: I have also tried switching displays and I still have the same problem. Also BTW: I tried putting in the xrandr command and all I get back is: Can't open display

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