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  • Unit Testing-- fundamental goal?

    - by David
    Me and my co-workers had a bit of a disagreement last night about unit testing in our PHP/MySQL application. Half of us argued that when unit testing a function within a class, you should mock everything outside of that class and its parents. The other half of us argued that you SHOULDN'T mock anything that is a direct dependancy of the class either. The specific example was our logging mechanism, which happened through a static Logging class, and we had a number of Logging::log() calls in various locations throughout our application. The first half of us said the Logging mechanism should be faked (mocked) because it would be tested in the Logging unit tests. The second half of us argued that we should include the original Logging class in our unit test so that if we make a change to our logging interface, we'll be able to see if it creates problems in other parts of the application due to failing to update the call interface. So I guess the fundamental question is-- do unit tests serve to test the functionality of a single unit in a closed environment, or show the consequences of changes to a single unit in a larger environment? If it's one of these, how do you accomplish the other?

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  • ipad full screen (1024x768) animation with around 1800 frames fps problem

    - by Muhammad Farhan
    Hi there. what i am trying to do is to play a full screen(1024x768) animation on ipad with an fps of around 20. i have got a scene with 1800 full screen frames. till now i have tried a lot of approaches but have encountered a lot of problems. my first approach was to get the texture using the following function t = [[CCTexture2D alloc] initWithImage:[UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:[NSString stringWithFormat:@"(%d)",startIndex] ofType:type]]]; give it to sprite by using setTexture method and then release the texture then create a new texture with next frame and repeat the procedure but by using this approach i only get an FPS of about 7. my second approach was to preload about 10 textures in texturecache save them in an array and give them to sprite using setTexture and on the back end i am replacing the old textures with the new texture in a thread but the problem i face is that creating new texture and adding to array takes some time and when the settexture method is called the sprite displays the old texture because the new one is not loaded yet but after some time new texture get loaded. Is there any way i can run a full screen animation on ipad at around 20 fps plesae help me out. Thanks Farhan

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  • Objective-C subclass and base class casting

    - by ryanjm.mp
    I'm going to create a base class that implements very similar functions for all of the subclasses. This was answered in a different question. But what I need to know now is if/how I can cast various functions (in the base class) to return the subclass object. This is both for a given function but also a function call in it. (I'm working with CoreData by the way) As a function within the base class (this is from a class that is going to become my subclass) +(Structure *)fetchStructureByID:(NSNumber *)structureID inContext:(NSManagedObjectContext *)managedObjectContext {...} And as a function call within a given function: Structure *newStructure = [Structure fetchStructureByID:[currentDictionary objectForKey:@"myId"]]; inContext:managedObjectContext]; Structure is one of my subclasses, so I need to rewrite both of these so that they are "generic" and can be applied to other subclasses (whoever is calling the function). How do I do that? Update: I just realized that in the second part there are actually two issues. You can't change [Structure fetch...] to [self fetch...] because it is a class method, not an instance method. How do I get around that too?

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  • noncopyable static const member class in template class

    - by Dukales
    I have a non-copyable (inherited from boost::noncopyable) class that I use as a custom namespace. Also, I have another class, that uses previous one, as shown here: #include <boost/utility.hpp> #include <cmath> template< typename F > struct custom_namespace : boost::noncopyable { F sqrt_of_half(F const & x) const { using std::sqrt; return sqrt(x / F(2.0L)); } // ... maybe others are not so dummy const/constexpr methods }; template< typename F > class custom_namespace_user { static ::custom_namespace< F > const custom_namespace_; public : F poisson() const { return custom_namespace_.sqrt_of_half(M_PI); } static F square_diagonal(F const & a) { return a * custom_namespace_.sqrt_of_half(1.0L); } }; template< typename F > ::custom_namespace< F > const custom_namespace_user< F >::custom_namespace_(); this code leads to the next error (even without instantiation): error: no 'const custom_namespace custom_namespace_user::custom_namespace_()' member function declared in class 'custom_namespace_user' The next way is not legitimate: template< typename F ::custom_namespace< F const custom_namespace_user< F ::custom_namespace_ = ::custom_namespace< F (); What should I do to declare this two classes (first as noncopyable static const member class of second)? Is this feaseble?

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  • ArrayList<Int> Collections.Sort and LineNumberReader Help How to

    - by user1819551
    I have a issue i can't get it to work now let going to the point a explain in the code thanks. This is my class: what I want to do is insert the Integers sort the list and buffer writer in a column with out coma. Now I getting this: [1110018, 1110032, 1110056, 1110059, 1110063, 1110085, 1110096, 1110123, 1110125, 1110185, 1110456, 1110459] I want like this: 111xxxxx 111xxxx xxxx....... I can't do it in single array, have to be in ArrayList. This is my collecting: list.addNumbers(numbers); list.display(); This is my writer: Is buffered coma.write("\n"+list.display()); coma.flush();<br/> Here is my class: public class IdCount {<br/> private ArrayList<Integer> properNumber = new ArrayList<>(); public void addNumbers(Integer numbers) { properNumber.add(numbers); Collections.sort(properNumber); } public String display() { //(I try .toString() Not work) return properNumber.toString(); } My second issue is LineNumberReader: This is my collecting and my writing: try { Reader input = new BufferedReader( new FileReader(inputFile)); try (Scanner in = new Scanner(input)) { while (in.hasNext()) { //(More Code) asp = new LineNumberReader(input); int rom = 0; while (asp.readLine()!=null){ rom++; } System.out.println(rom); coma.write(rom); This one will not write anything an my System Print give me only 12 0 in column.

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  • Is there a supplementary guide/answer key for ruby koans?

    - by corroded
    I have recently tried sharpening my rails skills with this tool: http://github.com/edgecase/ruby_koans but I am having trouble passing some tests. Also I am not sure if I'm doing some things correctly since the objective is just to pass the test, there are a lot of ways in passing it and I may be doing something that isn't up to standards. Is there a way to confirm if I'm doing things right? a specific example: in about_nil, def test_nil_is_an_object assert_equal __, nil.is_a?(Object), "Unlike NULL in other languages" end so is it telling me to check if that second clause is equal to an object(so i can say nil is an object) or just put assert_equal true, nil.is_a?(Object) because the statement is true? and the next test: def test_you_dont_get_null_pointer_errors_when_calling_methods_on_nil # What happens when you call a method that doesn't exist. The # following begin/rescue/end code block captures the exception and # make some assertions about it. begin nil.some_method_nil_doesnt_know_about rescue Exception => ex # What exception has been caught? assert_equal __, ex.class # What message was attached to the exception? # (HINT: replace __ with part of the error message.) assert_match(/__/, ex.message) end end Im guessing I should put a "No method error" string in the assert_match, but what about the assert_equal?

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  • Excel VBA ComboBox2 doesn't get the right content

    - by Marc
    Hi, I'm having a problem with the content of a combobox. On my userform, there are 3 comboboxes. Depending on the chosen item from combobox1, combobox2 should display either set 1 or set 2. The same will be happening with the content of combobox 3, which depends upon the combination of chosen items from combobox 1 and 2. However, I'm running into problems with combobox 2, which is always populated by set 2, even if I select the item in combobox 1 that should generate set 1 in the second combobox. This is the code I used: Private Sub UserForm_Initialize() With ComboBox1 .Clear .AddItem "In contrast" .AddItem "Eng?" .AddItem "Trillers" .AddItem "Natuur(lijk)" .AddItem "Muziektrafiek" End With If ComboBox1.Value = "In contrast" Then GoTo LineComboBox1Set1 End If If ComboBox1.Value = "Eng?" Then GoTo LineComboBox1set2 End If If ComboBox1.Value = "Trillers" Then GoTo LineComboBox1set2 End If If ComboBox1.Value = "Natuur(lijk)" Then GoTo LineComboBox1set2 End If If ComboBox1.Value = "Muziektrafiek" Then GoTo LineComboBox1set2 End If LineComboBox1Set1: With ComboBox2 .Clear .AddItem "Op verkenning" .AddItem "Gehoord? Gezien?" .AddItem "On stage" .AddItem "Creabende" .AddItem "Ingeblikt" End With LineComboBox1set2: With ComboBox2 .Clear .AddItem "Op verkenning" .AddItem "Gehoord? Gezien?" .AddItem "On stage" .AddItem "Creabende" .AddItem "Ingeblikt" .AddItem "Speak up" .AddItem "In de kijker" End With Can anyone help me on this one? Thanks a lot in advance!! Kind regards, Marc

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  • How to repeatedly show a Dialog with PyGTK / Gtkbuilder?

    - by Julian
    I have created a PyGTK application that shows a Dialog when the user presses a button. The dialog is loaded in my __init__ method with: builder = gtk.Builder() builder.add_from_file("filename") builder.connect_signals(self) self.myDialog = builder.get_object("dialog_name") In the event handler, the dialog is shown with the command self.myDialog.run(), but this only works once, because after run() the dialog is automatically destroyed. If I click the button a second time, the application crashes. I read that there is a way to use show() instead of run() where the dialog is not destroyed, but I feel like this is not the right way for me because I would like the dialog to behave modally and to return control to the code only after the user has closed it. Is there a simple way to repeatedly show a dialog using the run() method using gtkbuilder? I tried reloading the whole dialog using the gtkbuilder, but that did not really seem to work, the dialog was missing all child elements (and I would prefer to have to use the builder only once, at the beginning of the program). [SOLUTION] As pointed out by the answer below, using hide() does the trick. But one has to take care that the dialog is in fact destroyed if one does not catch its "delete-event". A simple example that works is: import pygtk import gtk class DialogTest: def rundialog(self, widget, data=None): self.dia.show_all() result = self.dia.run() def destroy(self, widget, data=None): gtk.main_quit() def closedialog(self, widget, data=None): self.dia.hide() return True def __init__(self): self.window = gtk.Window(gtk.WINDOW_TOPLEVEL) self.window.connect("destroy", self.destroy) self.dia = gtk.Dialog('TEST DIALOG', self.window, gtk.DIALOG_MODAL | gtk.DIALOG_DESTROY_WITH_PARENT) self.dia.vbox.pack_start(gtk.Label('This is just a Test')) self.dia.connect("delete-event", self.closedialog) self.button = gtk.Button("Run Dialog") self.button.connect("clicked", self.rundialog, None) self.window.add(self.button) self.button.show() self.window.show() if __name__ == "__main__": testApp = DialogTest() gtk.main()

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  • Can I specify default value?

    - by atch
    Why is it that for user defined types when creating an array of objects every element of this array is initialized with default ctor but when I create built-in type this isn't the case? And second question: is it possible to specify default value to be used while initialize? Something like this (not valid): char* p = new char[size]('\0'); And another question in this topic while I'm with arrays. I suppose that when creating an array of user defined type and knowing the fact that every elem. of this array will be initialized with default value firstly why? If arrays for built in types do not initialize their elems. with their dflts why do they do it for UDT, and secondly: is there a way to switch it off/avoid/circumvent somehow? It seems like bit of a waste if I for example have created an array with size 10000 and then 10000 times dflt ctor will be invoked and I will (later on) overwrite this values anyway. I think that behaviour should be consistent, so either every type of array should be initialized or none. And I think that the behaviour for built-in arrays is more appropriate.

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  • How to implement a Client-side Ajax Login on Asp.Net MVC (A link to the solution for Asp.Net Webform

    - by Matt
    Hi, I'm trying to implement a client-side ajax login on Asp.Net MVC. I used to have this set up just fine on WebForms, but now that I've moved to MVC it's giving me some troubles. If you'd like a tutorial on Client-side Ajax Login for Asp.Net Webforms, it can be found here -- Easy, A++ Now... for some reason it's not working for Asp.Net MVC. I used the exact same tutorial as for the Webforms, except when it executes the ssa.login() (equivalently: Sys.Services.AuthenticationService.login()) it's not doing anything. I have alerts in both the onLoginComplete() function and the onError() function. As well I have an alert before the ssa.login gets called and right after... function loginHandler() { var username = $("#login_UserName").val(); var password = $("#login_Password").val(); var isPersistent = $("#login_RememberMe").attr("checked"); var customInfo = null; var redirectUrl = null; // Log them in. alert("try login"); ssa.login(username, password, isPersistent, customInfo, redirectUrl, onLoginComplete, onError); alert("made it here"); } The first alert fires but the second one doesn't which means the function is failing. Here's the function I pulled from Asp.Net Ajax to show you: function(c, b, a, h, f, d, e, g) { this._invoke(this._get_path(), "Login", false, { userName: c, password: b, createPersistentCookie: a }, Function.createDelegate(this, this._onLoginComplete), Function.createDelegate(this, this._onLoginFailed), [c, b, a, h, f, d, e, g]); } Anyone have any idea of why it's failing?

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  • Updating ToolStripProgressBar and ToolStripStatusLabel along with with an action

    - by TChristian
    In a Windows Form, I have a search box that fires an event to search a remote database and display some results. The query is pretty fast, usually just a fraction of a second, but in case the delay is noticeable there is a progress bar and label in the form's status bar. When the user clicks "Search" the status label should appear and the progress bar show some progress. Then when the result comes back the label should disappear and the progress bar should be full. Pretty basic response. The problem is, I can't get those actions to happen in that order. Using the code below, I click "Search", nothing happens until the results are displayed, and then the progress bar fills up from 0 to 100. The label never appears. I even threw in a sleep command immediately after the event to be sure I wasn't just missing it, but it's as if the first 2 statements are not being executed. What am I doing wrong here? private void searchButton_Click(object sender, EventArgs e) { toolStripStatusLabel1.Visible = true; toolStripProgressBar1.Value = 20; m_changeRequestedEvents.Fire<String>("SearchTerm", searchTextBox.Text); toolStripProgressBar1.Value = 100; toolStripStatusLabel1.Visible = false; }

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  • Help with why my app crashed?

    - by Moshe
    I'm writing an iPad app that is a "kiosk" app. The iPad should be hanging on the wall and the app should just run. I did a test, starting the app last night (Friday, December 31) and letting it run. This morning, when I woke up, it was not running. I just checked the iPad's console and I can't figure out why it crashed. The iPad was plugged in and so the battery is not the issued. I did disable the idleTimer in my application delegate. The app was seen running as late as midnight last night. I would like to note that my app acts as a Bluetooth server through Game Kit and large portion of the console output is occupied by bluetooth status messages. When I opened the iPad, the app was paused and there was a system alert which prompted me to check an "Expiring Provisioning Profile". I tapped "dismiss" and the alert went away. The app crashed about a second after I dismissed the system alert. Any ideas how I can diagnose this problem? Why would my app crash? Here is my iPad's Console log, as copied from Xcode's organizer. Edit: A bit of Googling lead me to this site which says that alert views cause the app to lose focus. Could that be involved? What can I do to fix the problem? EDIT2: My Crash log describes the situation as: Application Specific Information: appname failed to resume in time Elapsed total CPU time (seconds): 10.010 (user 8.070, system 1.940), 100% CPU Elapsed application CPU time (seconds): 9.470, 95% CPU

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  • NSCollectionView: Can the same object not be in the array more than once or is this a bug?

    - by Sean
    I may be doing this all wrong, but I thought I was on the right track until I hit this little snag. Basically I was putting together a toy using NSCollectionView and trying to understand how to hook that all up using IB. I have a button which will add a couple of strings to the NSArrayController: The first time I press this button, my strings appear in the collection view as expected: The second time I press the button, the views scroll down and room is made - but the items don't appear to get added. I just see blank space: The button is implemented as follows (controller is a pointer to the NSArrayController I added in IB): - (IBAction)addStuff:(id)control { [controller addObjects:[NSArray arrayWithObjects:@"String 1",@"String 2",@"String 3",nil]]; } I'm not sure what I'm doing wrong. Rather than try to explain all the connections/binds/etc, if you need more info, I'd be grateful if you could just take a quick look at the toy project itself. UPDATE: After more experimentation as suggested by James Williams, it seems the problem stems from having multiple objects with the same memory address in the array. This confuses either NSArrayController or NSCollectionView (not sure which). Changing my addStuff: to this resulted in the behavior I originally expected: [controller addObjects:[NSArray arrayWithObjects:[NSMutableString stringWithString:@"String 1"],[NSMutableString stringWithString:@"String 2"],[NSMutableString stringWithString:@"String 3"],nil]]; So the question now, I guess, is if this is a bug I should report to Apple or if this is intended/documented behavior and I just missed it?

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  • Syntactical analysis with Flex/Bison part 2

    - by Imran
    Hallo, I need help in Lex/Yacc Programming. I wrote a compiler for a syntactical analysis for inputs of many statements. Now i have a special problem. In case of an Input the compiler gives the right output, which statement is uses, constant operator or a jmp instructor to which label, now i have to write so, if now a if statement comes, first the first command (before the else) must be give out when the assignment of the if is yes then it must jump to the end because the command after the else isnt needed, so after this jmp then the second command must be give out. I show it in an example maybe you understand what i mean. Input adr. Output if(x==0) 10 if(x==0) Wait 5 20 WAIT 5 else 30 JMP 50 Wait 1 40 WAIT 1 end 50 END like so. I have an idea, maybe i can do it whith a special if statement like IF exp jmp_stmt_end stmt_seq END when the if statement is given in the input the compiler has to recognize the end ofthe statement and like my jmp_stmt in my compiler ( you have to download the files from http://bitbucket.org/matrix/changed-tiny) only to jump to the end. I hope you understand my problem.thanks.

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  • How to define trees with more than one type in ML programing language

    - by user550413
    Well, I am asked to do the next thing: To define a binary tree which can contain 2 different types: ('a,'b) abtree and these are the requirements: Any inner vertex (not a leaf) must be of the type 'a or 'b and the leafs have no value. For every path in the tree all 'a values must appear before the 'b value: examples of paths: 'a->'a->'a-'b (legal) 'a->'b->'b (legal) 'a->'a->'a (legal) 'b->'b->'b (legal) 'a->'b->'a (ILLEGAL) and also I need to define another tree which is like the one described above but now I have got also 'c and in the second requirement it says that for every path I 'a values appear before the 'b values and all the 'b values appear before the 'c values. First, I am not sure how to define binary trees to have more than 1 type in them. I mean the simplest binary tree is: datatype 'a tree = leaf | br of 'a * 'a tree * 'a tree; And also how I can define a tree to have these requirements. Any help will be appreciated. Thanks.

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  • Creating a Ruby method that pads an Array

    - by CJ Johnson
    I'm working on creating a method that pads an array, and accepts 1. a desired value and 2. an optional string/integer value. Desired_size reflects the desired number of elements in the array. If a string/integer is passed in as the second value, this value is used to pad the array with extra elements. I understand there is a 'fill' method that can shortcut this - but that would be cheating for the homework I'm doing. The issue: no matter what I do, only the original array is returned. I started here: class Array def pad(desired_size, value = nil) desired_size >= self.length ? return self : (desired_size - self.length).times.do { |x| self << value } end end test_array = [1, 2, 3] test_array.pad(5) From what I researched the issue seemed to be around trying to alter self's array, so I learned about .inject and gave that a whirl: class Array def pad(desired_size, value = nil) if desired_size >= self.length return self else (desired_size - self.length).times.inject { |array, x| array << value } return array end end end test_array = [1, 2, 3] test_array.pad(5) The interwebs tell me the problem might be with any reference to self so I wiped that out altogether: class Array def pad(desired_size, value = nil) array = [] self.each { |x| array << x } if desired_size >= array.length return array else (desired_size - array.length).times.inject { |array, x| array << value } return array end end end test_array = [1, 2, 3] test_array.pad(5) I'm very new to classes and still trying to learn about them. Maybe I'm not even testing them the right way with my test_array? Otherwise, I think the issue is I get the method to recognize the desired_size value that's being passed in. I don't know where to go next. Any advice would be appreciated. Thanks in advance for your time.

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  • Synchronizing DataGridView (DataTable) with the DB

    - by Ezekiel Rage
    Hi! I have the following situation: there is a table in the DB that is queried when the form loads and the retrieved data is filled into a DataGridView via the DataTable underneath. After the data is loaded the user is free to modify the data (add / delete rows, modify entries). The form has 2 buttons: Apply and Refresh. The first one sends the changes to the database, the second one re-reads the data from the DB and erases any changes that have been made by the user. My question is: is this the best way to keep a DataGridView synchronized with the DB (from a users point of view)? For now these are the downsides: the user must keep track of what he is doing and must press the button every while the modifications are lost if the form is closed / app crash / ... I tried sending the changes to the DB on CellEndEdit event but then the user also needs some Undo/Redo functionality and that is ... well ... a different story. So, any suggestions?

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  • Looping and pausing after loading ajax content in Javascript JQuery

    - by Tristan
    I have what I though was a simple problem to solve (never is!) I'm trying to loop through a list of URL's in a javascript array I have made, load the first one, wait X seconds, then load the second, and continue until I start again. I got the array and looping working, trouble is, however I try and implement a "wait" using setInterval or similar, I have a structural issue, as the loop continues in the background. I tried to code it like this: $(document).ready(function(){ // my array of URL's var urlArray = new Array(); urlArray[0] = "urlOne"; urlArray[1] = "urlTwo"; urlArray[2] = "urlThree"; // my looping logic that continues to execute (problem starts here) while (true) { for (var i = 0; i < urlArray.length; i++) { $('#load').load(urlArray[i], function(){ // now ideally I want it to wait here for X seconds after loading that URL and then start the loop again, but javascript doesn't seem to work this way, and I'm not sure how to structure it to get the same effect }); } } });

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  • Add items from one array to another

    - by Peterim
    I have two arrays: 1) The first array: array( [0] => array( [code] => code_1 [value] => xxx [1] => array( [code] => code_2 [value] => xxx [2] => array( [code] => code_3 [value] => xxx 2) The second array: array( [0] => array( [settingcode] => code_1 [value] => xxx [1] => array( [settingcode] => code_2 [value] => xxx [2] => array( [settingcode] => code_3 [value] => xxx [3] => array( [settingcode] => code_4 [value] => xxx [4] => array( [settingcode] => code_5 [value] => xxx How can add two missing items (code_4 and code_5) from array2 to array1? Thank you!

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  • Java - Thread problem

    - by Yatendra Goel
    My question is related to all those methods(including Thread.sleep(...)) which throw InterruptedException. I found a statement on Sun's tutorial saying InterruptedException is an exception that sleep throws when another thread interrupts the current thread while sleep is active. Is that means that the interrupt will be ignored if the sleep is not active at the time of interrupt? Suppose I have two threads: threadOne and threadTwo. threadOne creates and starts threadTwo. threadTwo executes a runnable whose run method is something like: public void run() { : : try { Thread.sleep(10 * 1000); } catch (InterruptedException e) { return; } : : : // In the middle of two sleep invocations : : try { Thread.sleep(10 * 1000); } catch (InterruptedException e) { return; } : : } After thread creation, threadOne interrupts threadTwo. Suppose the threadTwo is in the middle of two sleep invocations at the time of interrupt (when no sleep method was active), then will the second sleep method throw InterrupteException as soon as it is invoked? If not, then will this interrupt will be ignored forever? How to be sure that threadTwo will always know about the interrupt (doesn't matter whether its one of the sleep method is active or not)?

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  • Macro to improve callback registration readability

    - by Warren Seine
    I'm trying to write a macro to make a specific usage of callbacks in C++ easier. All my callbacks are member functions and will take this as first argument and a second one whose type inherits from a common base class. The usual way to go is: register_callback(boost::bind(&my_class::member_function, this, _1)); I'd love to write: register_callback(HANDLER(member_function)); Note that it will always be used within the same class. Even if typeof is considered as a bad practice, it sounds like a pretty solution to the lack of __class__ macro to get the current class name. The following code works: typedef typeof(*this) CLASS; boost::bind(& CLASS :: member_function, this, _1)(my_argument); but I can't use this code in a macro which will be given as argument to register_callback. I've tried: #define HANDLER(FUN) \ boost::bind(& typeof(*this) :: member_function, this, _1); which doesn't work for reasons I don't understand. Quoting GCC documentation: A typeof-construct can be used anywhere a typedef name could be used. My compiler is GCC 4.4, and even if I'd prefer something standard, GCC-specific solutions are accepted.

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  • ListBox selector odd behavior when there are dupes

    - by byte1918
    I'm working on a bigger project atm, but I made this simple example to show you what happens.. using System.Collections.Generic; using System.Windows; namespace txt { public partial class MainWindow { public MainWindow() { InitializeComponent(); } private void Window_Loaded(object sender, RoutedEventArgs e) { var obsLst = new List<Info> { new Info { name = "asd" }, new Info { name = "asd" }, new Info { name = "asd" }, new Info { name = "asd" } }; var temp = new List<Info>(); for (var i = 1; i <= 3; i++) { temp.Add(obsLst[0]); //I add 3 of the same item from obsLst to temp } lst.DataContext = temp; //lst = ListBox } } public class Info { public string name { get; set; } } } The ListBox ItemsSource is set to {Binding}.. When I start the application I get 3 txt.Info objects displayed and if I click any of them, 2 or even all of them get selected aswell. From my understanding the problem relies in the fact that the listbox selector cannot differentiate between the items and therefor doesn't know which one I selected. Here's a picture of what it looks like.. I only clicked on the second txt.Info item. I found a solution where someone said that I have to specify the DisplayMemberPath, but I can't really do that in the other project because I have a datatemplate for the object. Any ideas on how I could fix this would be great.. Thx in advance.

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  • ncurses - resizing glitch

    - by ryyst
    I'm writing an ncurses program and am trying to make it respond correctly to terminal resizing. While I can read the terminal dimensions correctly in my program, ncurses doesn't seem to deal with new dimensions correctly. Here's a (somewhat lengthy) sample program: #include <ncurses.h> #include <string.h> #include <signal.h> #include <sys/ioctl.h> void handle_winch(int sig){ struct winsize w; ioctl(0, TIOCGWINSZ, &w); COLS = w.ws_col; LINES = w.ws_row; wresize(stdscr, LINES, COLS); clear(); mvprintw(0, 0, "COLS = %d, LINES = %d", COLS, LINES); for (int i = 0; i < COLS; i++) mvaddch(1, i, '*'); refresh(); } int main(int argc, char *argv[]){ initscr(); struct sigaction sa; memset(&sa, 0, sizeof(struct sigaction)); sa.sa_handler = handle_winch; sigaction(SIGWINCH, &sa, NULL); while(getch() != 27) {} endwin(); return 0; } If you run it, you can see that the terminal dimensions are correctly retrieved. But the second line, which is supposed to draw *-characters across the screen, doesn't work. Try resizing the window horizontally to make it larger, the line of *s will not get larger. What's the problem here? I'm aware that one can temporarily leave curses mode, but I'd prefer a cleaner solution. Thanks!

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  • How do i write task? (parallel code)

    - by acidzombie24
    I am impressed with intel thread building blocks. I like how i should write task and not thread code and i like how it works under the hood with my limited understanding (task are in a pool, there wont be 100 threads on 4cores, a task is not guaranteed to run because it isnt on its own thread and may be far into the pool. But it may be run with another related task so you cant do bad things like typical thread unsafe code). I wanted to know more about writing task. I like the 'Task-based Multithreading - How to Program for 100 cores' video here http://www.gdcvault.com/sponsor.php?sponsor_id=1 (currently second last link. WARNING it isnt 'great'). My fav part was 'solving the maze is better done in parallel' which is around the 48min mark (you can click the link on the left side). However i like to see more code examples and some API of how to write task. Does anyone have a good resource? I have no idea how a class or pieces of code may look after pushing it onto a pool or how weird code may look when you need to make a copy of everything and how much of everything is pushed onto a pool.

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  • Alternative to using c:out to prevent XSS

    - by lynxforest
    I'm working on preventing cross site scripting (XSS) in a Java, Spring based, Web application. I have already implemented a servlet filter similar to this example http://greatwebguy.com/programming/java/simple-cross-site-scripting-xss-servlet-filter/ which sanitizes all the input into the application. As an extra security measure I would like to also sanitize all output of the application in all JSPs. I have done some research to see how this could be done and found two complementary options. One of them is the use of Spring's defaultHtmlEscape attribute. This was very easy to implement (a few lines in web.xml), and it works great when your output is going through one of spring's tags (ie: message, or form tags). The other option I have found is to not directly use EL expressions such as ${...} and instead use <c:out value="${...}" /> That second approach works perfectly, however due to the size of the application I am working on (200+ JSP files). It is a very cumbersome task to have to replace all inappropriate uses of EL expressions with the c:out tag. Also it would become a cumbersome task in the future to make sure all developers stick to this convention of using the c:out tag (not to mention, how much more unreadable the code would be). Is there alternative way to escape the output of EL expressions that would require fewer code modifications? Thank you in advance.

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