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  • Is this reference or code in mistake or bug?

    - by mikezang
    I copied some text from NSDate Reference as below, please check Return Value, it is said the format will be in YYYY-MM-DD HH:MM:SS ±HHMM, but I got as below in my app, so the reference is mistake? or code in mistake? Saturday, January 1, 2011 12:00:00 AM Japan Standard Time or 2011?1?1????0?00?00? ????? descriptionWithLocale: Returns a string representation of the receiver using the given locale. - (NSString *)descriptionWithLocale:(id)locale Parameters locale An NSLocale object. If you pass nil, NSDate formats the date in the same way as the description method. On Mac OS X v10.4 and earlier, this parameter was an NSDictionary object. If you pass in an NSDictionary object on Mac OS X v10.5, NSDate uses the default user locale—the same as if you passed in [NSLocale currentLocale]. Return Value A string representation of the receiver, using the given locale, or if the locale argument is nil, in the international format YYYY-MM-DD HH:MM:SS ±HHMM, where ±HHMM represents the time zone offset in hours and minutes from GMT (for example, “2001-03-24 10:45:32 +0600”)

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  • I need Selenium to open it's web browser in a larger resolution ( preferably maximized)

    - by user1854271
    I am using Selenium WebDriver and coding in Python I have looked all over the place and the best I could find were things written in different languages. I also tried to use the export tool on Selenium IDE but when I look at the data says that the function is not supported for export. EDIT: The reason I need the browser to open up with a larger resolution is because the web application that I am testing is supporting tablet resolution as so elements are different depending on the resolution of the browser window. This is the script I exported from the IDE with a couple of modifications. from selenium import webdriver from selenium.webdriver.common.by import By from selenium.webdriver.support.ui import Select from selenium.common.exceptions import NoSuchElementException import unittest, time, re from Funk_Lib import RS class CreatingEditingDeletingVault(unittest.TestCase): def setUp(self): self.driver = webdriver.Firefox() self.driver.implicitly_wait(30) self.base_url = "http://cimdev-qa40/" self.verificationErrors = [] def test_creating_editing_deleting_vault(self): driver = self.driver driver.get(self.base_url + "/Login?contoller=Home") driver.find_element_by_id("UserName").click() driver.find_element_by_id("UserName").clear() driver.find_element_by_id("UserName").send_keys("[email protected]") driver.find_element_by_name("Password").click() driver.find_element_by_name("Password").clear() driver.find_element_by_name("Password").send_keys("Codigo#123") driver.find_element_by_id("fat-btn").click() driver.get(self.base_url + "/Content/Vaults/") driver.find_element_by_link_text("Content").click() driver.find_element_by_link_text("Vaults").click() driver.find_element_by_css_selector("button.btn.dropdown-toggle").click() driver.find_element_by_link_text("New vault").click() driver.find_element_by_name("Name").clear() driver.find_element_by_name("Name").send_keys("Test Vault") driver.find_element_by_xpath("//button[@onclick=\"vault_action('createvault', null, $('#CreateVault [name=\\'Name\\']').val())\"]").click() driver.find_element_by_css_selector("button.btn.dropdown-toggle").click() driver.find_element_by_link_text("Rename vault").click() driver.find_element_by_name("Id").click() Select(driver.find_element_by_name("Id")).select_by_visible_text("Test Vault") driver.find_element_by_css_selector("option[value=\"2\"]").click() driver.find_element_by_name("Name").clear() driver.find_element_by_name("Name").send_keys("Test Change") driver.find_element_by_xpath("//button[@onclick=\"vault_action('renamevault', $('#RenameVault [name=\\'Id\\']').val(), $('#RenameVault [name=\\'Name\\']').val())\"]").click() driver.find_element_by_css_selector("button.btn.dropdown-toggle").click() driver.find_element_by_link_text("Delete vault").click() driver.find_element_by_name("Id").click() Select(driver.find_element_by_name("Id")).select_by_visible_text("Test Change") driver.find_element_by_css_selector("option[value=\"2\"]").click() driver.find_element_by_xpath("//button[@onclick=\"vault_action('deletevault', $('#DeleteVault [name=\\'Id\\']').val(), '')\"]").click() def is_element_present(self, how, what): try: self.driver.find_element(by=how, value=what) except NoSuchElementException, e: return False return True def tearDown(self): self.driver.quit() self.assertEqual([], self.verificationErrors) if __name__ == "__main__": unittest.main()

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  • When to use @Singleton in a Jersey resource

    - by dexter
    I have a Jersey resource that access the database. Basically it opens a database connection in the initialization of the resource. Performs queries on the resource's methods. I have observed that when I do not use @Singleton, the database is being open at each request. And we know opening a connection is really expensive right? So my question is, should I specify that the resource be singleton or is it really better to keep it at per request especially when the resource is connecting to the database? My resource code looks like this: //Use @Singleton here or not? @Path(/myservice/) public class MyResource { private ResponseGenerator responser; private Log logger = LogFactory.getLog(MyResource.class); public MyResource() { responser = new ResponseGenerator(); } @GET @Path("/clients") public String getClients() { logger.info("GETTING LIST OF CLIENTS"); return responser.returnClients(); } ... // some more methods ... } And I connect to the database using a code similar to this: public class ResponseGenerator { private Connection conn; private PreparedStatement prepStmt; private ResultSet rs; public ResponseGenerator(){ Class.forName("org.h2.Driver"); conn = DriverManager.getConnection("jdbc:h2:testdb"); } public String returnClients(){ String result; try{ prepStmt = conn.prepareStatement("SELECT * FROM hosts"); rs = prepStmt.executeQuery(); ... //do some processing here ... } catch (SQLException se){ logger.warn("Some message"); } finally { rs.close(); prepStmt.close(); // should I also close the connection here (in every method) if I stick to per request // and add getting of connection at the start of every method // conn.close(); } return result } ... // some more methods ... } Some comments on best practices for the code will also be helpful.

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  • C# function called after dependency property have been set

    - by mizipzor
    My code currently looks like this: private Foo myFoo; public Foo CurrentFoo { get { return myFoo; } set { SetFoo(value); } } private void SetFoo(Foo newFoo) { // Do stuff // Here be dragons myFoo = newFoo; } To be able to bind it in XAML/WPF I need to turn Foo into a dependency property: public static DependencyProperty CurrentFooProperty = DependencyProperty.Register("CurrentFoo", typeof(Foo), typeof(FooHandler), new PropertyMetadata(false)); public Foo CurrentFoo { get { return (Foo)GetValue(CurrentFooProperty); } set { SetValue(CurrentFooProperty, value); } } Ive heard that you shouldnt do magic inside the actual C# property set {}, since it might not be called but the value is written directly to the dependency property. If this is false, let me know, it seems like the most obvious and simple route to take. I know I can add a validation function to the dependency property but I assume that it shouldnt be used for this? I need to communicate the change to legacy systems that cannot yet be bound in XAML. Whats the best way to approach this problem?

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  • im i doing this right or wrong using pointers in C

    - by Amandeep Singh Dhari
    i like to point out that i need some help with my home work, ok the lectuer gave us the idea of a program and we have to make it from bottom to top. got to have user to type in two set of string. pointers take in the value and then puts into a prototype i need to make a 3rd pointer that has the value of p1 and p2. like this p1 = asd, p2 = qwe and p3 = asdqwe #include "stdafx.h" #include <ctype.h> char *mystrcat(char*s1p, char*s2p); // Prototype char main(void) { char string1[80]; char string2[80]; printf("%s", "enter in your srting one "); gets_s(string1); printf("%s", "enter in your srting two "); gets_s(string2); *mystrcat(string1, string2); return 0; } char *mystrcat(char *s1p,char *s2p) { //char *string3; //char *string4; //string3 = s1p; //string4 = s2p; printf("whatever = %s%s\n", s1p, s2p); return 0; } this is the code that i made so far just need some help, thank guys in advance.

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  • .NET XML serialization gotchas?

    - by kurious
    I've run into a few gotchas when doing C# XML serialization that I thought I'd share: You can't serialize items that are read-only (like KeyValuePairs) You can't serialize a generic dictionary. Instead, try this wrapper class (from http://weblogs.asp.net/pwelter34/archive/2006/05/03/444961.aspx): using System; using System.Collections.Generic; using System.Text; using System.Xml.Serialization; [XmlRoot("dictionary")] public class SerializableDictionary<TKey, TValue> : Dictionary<TKey, TValue>, IXmlSerializable { public System.Xml.Schema.XmlSchema GetSchema() { return null; } public void ReadXml(System.Xml.XmlReader reader) { XmlSerializer keySerializer = new XmlSerializer(typeof(TKey)); XmlSerializer valueSerializer = new XmlSerializer(typeof(TValue)); bool wasEmpty = reader.IsEmptyElement; reader.Read(); if (wasEmpty) return; while (reader.NodeType != System.Xml.XmlNodeType.EndElement) { reader.ReadStartElement("item"); reader.ReadStartElement("key"); TKey key = (TKey)keySerializer.Deserialize(reader); reader.ReadEndElement(); reader.ReadStartElement("value"); TValue value = (TValue)valueSerializer.Deserialize(reader); reader.ReadEndElement(); this.Add(key, value); reader.ReadEndElement(); reader.MoveToContent(); } reader.ReadEndElement(); } public void WriteXml(System.Xml.XmlWriter writer) { XmlSerializer keySerializer = new XmlSerializer(typeof(TKey)); XmlSerializer valueSerializer = new XmlSerializer(typeof(TValue)); foreach (TKey key in this.Keys) { writer.WriteStartElement("item"); writer.WriteStartElement("key"); keySerializer.Serialize(writer, key); writer.WriteEndElement(); writer.WriteStartElement("value"); TValue value = this[key]; valueSerializer.Serialize(writer, value); writer.WriteEndElement(); writer.WriteEndElement(); } } } Any other XML gotchas out there?

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  • Showing the URL of the view in the address bar, instead of the one of the action

    - by aditya
    @RequestMapping(value = "updatePatient", method = RequestMethod.POST) public ModelAndView postUpdatePatientById( @ModelAttribute("patient") PatientForm patientForm, HttpSession session) { Long id = (Long) session.getAttribute("refId"); if (id != 0 || id != null) { Patient patient1 = HospitalPatientHelper .getPatientFrom_PatientForm(patientForm); patientService.updatePatient(patient1, id); PatientService patientService) { Patient patient = patientService.getPatientById(id); ModelAndView mv; PatientForm patientForm = HospitalPatientHelper .getPatientForm_FromPatient(patient); List<Weight> weights = patientService.viewLast10RecordedWeight(patient); WeightTable weightTable = new WeightTable(); List<WeightSummaryTable> summaryWeights = weightTable.summary(weights, patient.getHeight()); mv = new ModelAndView("patient1/patientDetail"); mv.addObject("patient", patientForm); mv.addObject("summaries", summaryWeights); mv.addObject("lastWeight", summaryWeights.get(0).getWeight()); mv.addObject("bmi", summaryWeights.get(0).getBmi()); return mv; } else { return new ModelAndView("patient1/patientDetail"); } } the page shown sucessfully, but the url dosn't change, means the url is not showing the address www.url.com/patient1/patientDetail.htm and i want that the returning view address should also be shown in the url too. please help me

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  • [Netbeans 6.9] Java MethodOverloading error with double values

    - by Nimitips
    Here is a part of my code I'm having trouble with: ===Class Overload=== public class Overload { public void testOverLoadeds() { System.out.printf("Square of integer 7 is %d\n",square(7)); System.out.printf("Square of double 7.5 is %d\n",square(7.5)); }//..end testOverloadeds public int square(int intValue) { System.out. printf("\nCalled square with int argument: %d\n",intValue); return intValue * intValue; }//..end square int public double square(double doubleValue) { System.out.printf("\nCalled square with double argument: %d\n", doubleValue); return doubleValue * doubleValue; }//..end square double }//..end class overload ===Main=== public static void main(String[] args) { Overload methodOverload = new Overload(); methodOverload.testOverLoadeds(); } It compiles with no error, however when I try to run it the output is: Called square with int argument: 7 Square of integer 7 is 49 Exception in thread "main" java.util.IllegalFormatConversionException: d != java.lang.Double at java.util.Formatter$FormatSpecifier.failConversion(Formatter.java:3999) at java.util.Formatter$FormatSpecifier.printInteger(Formatter.java:2709) at java.util.Formatter$FormatSpecifier.print(Formatter.java:2661) at java.util.Formatter.format(Formatter.java:2433) at java.io.PrintStream.format(PrintStream.java:920) at java.io.PrintStream.printf(PrintStream.java:821) at methodoverload.Overload.square(Overload.java:19) at methodoverload.Overload.testOverLoadeds(Overload.java:8) at methodoverload.Main.main(Main.java:9) Called square with double argument:Java Result: 1 What am I doing wrong? I'm on Ubuntu 10.10, Netbeans 6.9. Thanks.

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  • Symfony2 entity field type alternatives to "property" or "__toString()"?

    - by Polmonino
    Using Symfony2 entity field type one should specify property option: $builder->add('customers', 'entity', array( 'multiple' => true, 'class' => 'AcmeHelloBundle:Customer', 'property' => 'first', )); But sometimes this is not sufficient: think about two customers with the same name, so display the email (unique) would be mandatory. Another possibility is to implement __toString() into the model: class Customer { public $first, $last, $email; public function __toString() { return sprintf('%s %s (%s)', $this->first, $this->last, $this->email); } } The disadvances of the latter is that you are forced to display the entity the same way in all your forms. Is there any other way to make this more flexible? I mean something like a callback function: $builder->add('customers', 'entity', array( 'multiple' => true, 'class' => 'AcmeHelloBundle:Customer', 'property' => function($data) { return sprintf('%s %s (%s)', $data->first, $data->last, $data->email); }, ));

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  • finding N contiguous zero bits in an integer to the left of the MSB from another

    - by James Morris
    First we find the MSB of the first integer, and then try to find a region of N contiguous zero bits within the second number which is to the left of the MSB from the first integer. Here is the C code for my solution: typedef unsigned int t; unsigned const t_bits = sizeof(t) * CHAR_BIT; _Bool test_fit_within_left_of_msb( unsigned width, t val1, t val2, unsigned* offset_result) { unsigned offbit = 0; unsigned msb = 0; t mask; t b; while(val1 >>= 1) ++msb; while(offbit + width < t_bits - msb) { mask = (((t)1 << width) - 1) << (t_bits - width - offbit); b = val2 & mask; if (!b) { *offset_result = offbit; return true; } if (offbit++) /* this conditional bothers me! */ b <<= offbit - 1; while(b <<= 1) offbit++; } return false; } Aside from faster ways of finding the MSB of the first integer, the commented test for a zero offbit seems a bit extraneous, but necessary to skip the highest bit of type t if it is set. I have also implemented similar algorithms but working to the right of the MSB of the first number, so they don't require this seemingly extra condition. How can I get rid of this extra condition, or even, are there far more optimal solutions?

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  • Use string to store statement (or part of a statement), and then add it to the code

    - by Dean
    I use multidimensional arrays to store product attributes (well Virtuemart does, to be precise). When I tried to echo the sub-arrays value, if the sub-array did not exist PHP threw: Fatal error: Cannot use string offset as an array To get around this, I attempted to create a function to check on every array level if it is an actual array, and if it is empty (when trying on the whole thing at once such as: is_array($array['level1']['level2']['level3']), I got the same error if level1 or level2 are not actual arrays). This is the function ($array contains the array to check, $array_levels is an array containing the names of the sub-arrays, in the order they should apper): function check_md_array($array,$array_levels){ if(is_array($array)){ $dimension = null; //This will store the dimensions string foreach($array_levels as $level){ $dimension .= "['" . $level . "']"; //Add the current dimension to the dimensions string if(!is_array($array/* THE CONTENT OF $dimension SHOULD BE INSERTED HERE*/)){ return false; } } return true; } } How can I take the string contained in $dimensions, and insert it into the code, to be part of the statement?

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  • Converting "A* Search" code from C++ to Java [on hold]

    - by mr5
    Updated! I get this code from this site It's A* Search Algorithm(finding shortest path with heuristics) I modify most of variable names and some if conditions from the original version to satisfy my syntactic taste. It works in C++ (as I can't see any trouble with it) but fails in Java version. Java Code: String findPath(int startX, int startY, int finishX, int finishY) { @SuppressWarnings("unchecked") LinkedList<Node>[] nodeList = (LinkedList<Node>[]) new LinkedList<?>[2]; nodeList[0] = new LinkedList<Node>(); nodeList[1] = new LinkedList<Node>(); Node n0; Node m0; int nlIndex = 0; // queueList index // reset the node maps for(int y = 0;y < ROW_COUNT; ++y) { for(int x = 0;x < COL_COUNT; ++x) { close_nodes_map[y][x] = 0; open_nodes_map[y][x] = 0; } } // create the start node and push into list of open nodes n0 = new Node( startX, startY, 0, 0 ); n0.updatePriority( finishX, finishY ); nodeList[nlIndex].push( n0 ); open_nodes_map[startY][startX] = n0.getPriority(); // mark it on the open nodes map // A* search while( !nodeList[nlIndex].isEmpty() ) { LinkedList<Node> pq = nodeList[nlIndex]; // get the current node w/ the highest priority // from the list of open nodes n0 = new Node( pq.peek().getX(), pq.peek().getY(), pq.peek().getIterCount(), pq.peek().getPriority()); int x = n0.getX(); int y = n0.getY(); nodeList[nlIndex].pop(); // remove the node from the open list open_nodes_map[y][x] = 0; // mark it on the closed nodes map close_nodes_map[y][x] = 1; // quit searching when the goal state is reached //if((*n0).estimate(finishX, finishY) == 0) if( x == finishX && y == finishY ) { // generate the path from finish to start // by following the directions String path = ""; while( !( x == startX && y == startY) ) { int j = dir_map[y][x]; int c = '0' + ( j + Node.DIRECTION_COUNT / 2 ) % Node.DIRECTION_COUNT; path = (char)c + path; x += DIR_X[j]; y += DIR_Y[j]; } return path; } // generate moves (child nodes) in all possible directions for(int i = 0; i < Node.DIRECTION_COUNT; ++i) { int xdx = x + DIR_X[i]; int ydy = y + DIR_Y[i]; // boundary check if (!(xdx >= 0 && xdx < COL_COUNT && ydy >= 0 && ydy < ROW_COUNT)) continue; if ( ( gridMap.getData( ydy, xdx ) == GridMap.WALKABLE || gridMap.getData( ydy, xdx ) == GridMap.FINISH) && close_nodes_map[ydy][xdx] != 1 ) { // generate a child node m0 = new Node( xdx, ydy, n0.getIterCount(), n0.getPriority() ); m0.nextLevel( i ); m0.updatePriority( finishX, finishY ); // if it is not in the open list then add into that if( open_nodes_map[ydy][xdx] == 0 ) { open_nodes_map[ydy][xdx] = m0.getPriority(); nodeList[nlIndex].push( m0 ); // mark its parent node direction dir_map[ydy][xdx] = ( i + Node.DIRECTION_COUNT / 2 ) % Node.DIRECTION_COUNT; } else if( open_nodes_map[ydy][xdx] > m0.getPriority() ) { // update the priority info open_nodes_map[ydy][xdx] = m0.getPriority(); // update the parent direction info dir_map[ydy][xdx] = ( i + Node.DIRECTION_COUNT / 2 ) % Node.DIRECTION_COUNT; // replace the node // by emptying one queueList to the other one // except the node to be replaced will be ignored // and the new node will be pushed in instead while( !(nodeList[nlIndex].peek().getX() == xdx && nodeList[nlIndex].peek().getY() == ydy ) ) { nodeList[1 - nlIndex].push( nodeList[nlIndex].pop() ); } nodeList[nlIndex].pop(); // remove the wanted node // empty the larger size queueList to the smaller one if( nodeList[nlIndex].size() > nodeList[ 1 - nlIndex ].size() ) nlIndex = 1 - nlIndex; while( !nodeList[nlIndex].isEmpty() ) { nodeList[1 - nlIndex].push( nodeList[nlIndex].pop() ); } nlIndex = 1 - nlIndex; nodeList[nlIndex].push( m0 ); // add the better node instead } } } } return ""; // no route found } Output1: Legends . = PATH ? = START X = FINISH 3,2,1 = OBSTACLES (Misleading path) Output2: Changing these lines: n0 = new Node( a, b, c, d ); m0 = new Node( e, f, g, h ); to n0.set( a, b, c, d ); m0.set( e, f, g, h ); I get (I'm really confused) C++ Code: std::string A_Star::findPath(int startX, int startY, int finishX, int finishY) { typedef std::queue<Node> List_Container; List_Container nodeList[2]; // list of open (not-yet-tried) nodes Node n0; Node m0; int pqIndex = 0; // nodeList index // reset the node maps for(int y = 0;y < ROW_COUNT; ++y) { for(int x = 0;x < COL_COUNT; ++x) { close_nodes_map[y][x] = 0; open_nodes_map[y][x] = 0; } } // create the start node and push into list of open nodes n0 = Node( startX, startY, 0, 0 ); n0.updatePriority( finishX, finishY ); nodeList[pqIndex].push( n0 ); open_nodes_map[startY][startX] = n0.getPriority(); // mark it on the open nodes map // A* search while( !nodeList[pqIndex].empty() ) { List_Container &pq = nodeList[pqIndex]; // get the current node w/ the highest priority // from the list of open nodes n0 = Node( pq.front().getX(), pq.front().getY(), pq.front().getIterCount(), pq.front().getPriority()); int x = n0.getX(); int y = n0.getY(); nodeList[pqIndex].pop(); // remove the node from the open list open_nodes_map[y][x] = 0; // mark it on the closed nodes map close_nodes_map[y][x] = 1; // quit searching when the goal state is reached //if((*n0).estimate(finishX, finishY) == 0) if( x == finishX && y == finishY ) { // generate the path from finish to start // by following the directions std::string path = ""; while( !( x == startX && y == startY) ) { int j = dir_map[y][x]; char c = '0' + ( j + DIRECTION_COUNT / 2 ) % DIRECTION_COUNT; path = c + path; x += DIR_X[j]; y += DIR_Y[j]; } return path; } // generate moves (child nodes) in all possible directions for(int i = 0; i < DIRECTION_COUNT; ++i) { int xdx = x + DIR_X[i]; int ydy = y + DIR_Y[i]; // boundary check if (!( xdx >= 0 && xdx < COL_COUNT && ydy >= 0 && ydy < ROW_COUNT)) continue; if ( ( pGrid->getData(ydy,xdx) == WALKABLE || pGrid->getData(ydy, xdx) == FINISH) && close_nodes_map[ydy][xdx] != 1 ) { // generate a child node m0 = Node( xdx, ydy, n0.getIterCount(), n0.getPriority() ); m0.nextLevel( i ); m0.updatePriority( finishX, finishY ); // if it is not in the open list then add into that if( open_nodes_map[ydy][xdx] == 0 ) { open_nodes_map[ydy][xdx] = m0.getPriority(); nodeList[pqIndex].push( m0 ); // mark its parent node direction dir_map[ydy][xdx] = ( i + DIRECTION_COUNT / 2 ) % DIRECTION_COUNT; } else if( open_nodes_map[ydy][xdx] > m0.getPriority() ) { // update the priority info open_nodes_map[ydy][xdx] = m0.getPriority(); // update the parent direction info dir_map[ydy][xdx] = ( i + DIRECTION_COUNT / 2 ) % DIRECTION_COUNT; // replace the node // by emptying one nodeList to the other one // except the node to be replaced will be ignored // and the new node will be pushed in instead while ( !( nodeList[pqIndex].front().getX() == xdx && nodeList[pqIndex].front().getY() == ydy ) ) { nodeList[1 - pqIndex].push( nodeList[pqIndex].front() ); nodeList[pqIndex].pop(); } nodeList[pqIndex].pop(); // remove the wanted node // empty the larger size nodeList to the smaller one if( nodeList[pqIndex].size() > nodeList[ 1 - pqIndex ].size() ) pqIndex = 1 - pqIndex; while( !nodeList[pqIndex].empty() ) { nodeList[1-pqIndex].push(nodeList[pqIndex].front()); nodeList[pqIndex].pop(); } pqIndex = 1 - pqIndex; nodeList[pqIndex].push( m0 ); // add the better node instead } } } } return ""; // no route found } Output: Legends . = PATH ? = START X = FINISH 3,2,1 = OBSTACLES (Just right) From what I read about Java's documentation, I came up with the conclusion: C++'s std::queue<T>::front() == Java's LinkedList<T>.peek() Java's LinkedList<T>.pop() == C++'s std::queue<T>::front() + std::queue<T>::pop() What might I be missing in my Java version? In what way does it became different algorithmically from the C++ version?

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  • Android App crashing on Back Button (performResumeActivity)

    - by Rutger
    My App consists of 2 Activities at the moment. . the MAIN activity with a Gallery View . a FriendsListActivity with a ListView When the user moves away from the FriendsListActivity with the back button, and returns to the MAIN activity the following error keeps popping up in debug mode. DalvikVM[localhost:8676] Thread [<1 main] (Suspended (exception RuntimeException)) ActivityThread.performResumeActivity(IBinder, boolean) line: 2095 ActivityThread.handleResumeActivity(IBinder, boolean, boolean) line: 2110 BinderProxy(ActivityThread$H).handleMessage(Message) line: 954 ActivityThread$H(Handler).dispatchMessage(Message) line: 99 Looper.loop() line: 123 ActivityThread.main(String[]) line: 3647 Method.invokeNative(Object, Object[], Class, Class[], Class, int, boolean) line: not available [native method] Method.invoke(Object, Object...) line: 507 ZygoteInit$MethodAndArgsCaller.run() line: 839 ZygoteInit.main(String[]) line: 597 NativeStart.main(String[]) line: not available [native method] Thread [<8 Binder Thread #2] (Running) Thread [<7 Binder Thread #1] (Running) With the LogCat 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): FATAL EXCEPTION: main 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): java.lang.RuntimeException: Unable to resume activity {com.package.MAIN/com.package.MAIN.MAIN}: java.lang.NullPointerException 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at android.app.ActivityThread.performResumeActivity(ActivityThread.java:2095) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at android.app.ActivityThread.handleResumeActivity(ActivityThread.java:2110) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:954) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at android.os.Handler.dispatchMessage(Handler.java:99) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at android.os.Looper.loop(Looper.java:123) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at android.app.ActivityThread.main(ActivityThread.java:3647) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at java.lang.reflect.Method.invokeNative(Native Method) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at java.lang.reflect.Method.invoke(Method.java:507) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:839) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:597) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at dalvik.system.NativeStart.main(Native Method) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): Caused by: java.lang.NullPointerException 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at com.package.MAIN.MAIN.onResume(MAIN.java:91) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at android.app.Instrumentation.callActivityOnResume(Instrumentation.java:1149) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at android.app.Activity.performResume(Activity.java:3833) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at android.app.ActivityThread.performResumeActivity(ActivityThread.java:2085) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): ... 10 more Further info in the Variables panel states: this: ActivityThread e: NullPointerException cause: NullPointerException detailMessage: null stackTrace: null r: ActivityThread$ActivityClientRecord activity: MAIN detailMessage after one Eclipse Resume: Unable to resume activity (MAIN) The code from the FriendsListActivity looks like this public class FriendsListActivity extends ListActivity { // =========================================================== // Fields // =========================================================== private ArrayList<Friend> friends = new ArrayList<Friend>(); private FriendsArrayAdapter friendsArrayAdapter; private ListView listView; // =========================================================== // onCreate // =========================================================== @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); requestWindowFeature(Window.FEATURE_NO_TITLE); setContentView(R.layout.friends_list); registerForContextMenu(getListView()); setButtonNewFriendClickListener(); } public void generateFriendsList() { FriendsService fs = new FriendsService(this); friends = fs.getFriendsList(); listView = (ListView) findViewById(android.R.id.list); friendsArrayAdapter = new FriendsArrayAdapter( this, R.layout.friend_list_item, friends); listView.setAdapter(friendsArrayAdapter); } @Override public void onCreateContextMenu(ContextMenu menu, View v, ContextMenuInfo menuInfo) { super.onCreateContextMenu(menu, v, menuInfo); MenuInflater inflater = getMenuInflater(); inflater.inflate(R.menu.friends_context_menu, menu); } @Override public boolean onContextItemSelected(MenuItem item) { AdapterContextMenuInfo info = (AdapterContextMenuInfo) item.getMenuInfo(); FriendsService fs = new FriendsService(this); Friend f = new Friend(); f = friends.get(info.position); switch (item.getItemId()) { case R.id.edit: Intent i = new Intent(this, FriendEditActivity.class); i.putExtra("userid", f.userId); startActivity(i); return true; case R.id.delete: fs.deleteFriend(f.userId); generateFriendsList(); return true; default: return super.onContextItemSelected(item); } } // =========================================================== // onPause // =========================================================== protected void onPause() { super.onPause(); finish(); } // =========================================================== // onResume // =========================================================== protected void onResume() { super.onResume(); generateFriendsList(); } // =========================================================== // onStop // =========================================================== protected void onStop() { super.onStop(); } // =========================================================== // onDestroy // =========================================================== @Override protected void onDestroy() { super.onDestroy(); } // =========================================================== // Activity methods // =========================================================== private void setButtonNewFriendClickListener() { Button clickButton = (Button)findViewById(R.id.button_add_friend); clickButton.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { Intent i = new Intent(v.getContext(), FriendNewActivity.class); startActivity(i); } }); } The AndroidManifest looks like this <manifest xmlns:android="http://schemas.android.com/apk/res/android" android:versionCode="1" android:versionName="1.0" package="com.package.mypackage"> <uses-permission android:name="android.permission.CAMERA" /> <uses-permission android:name="android.permission.INTERNET" /> <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" /> <application android:icon="@drawable/icon" android:label="@string/app_name"> <activity android:name="com.package.mypackage.mypackage" android:label="@string/app_name"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> <activity android:name=".FriendsListActivity"></activity> <activity android:name=".FriendEditActivity"></activity> <activity android:name=".FriendNewActivity"></activity> <activity android:name=".TakePictureActivity"></activity> <activity android:name=".FriendsService"></activity> <activity android:name=".MyService"></activity> </application> <uses-sdk android:minSdkVersion="9" /> The MAIN activity looks like this: package com.package.mypackage; import java.util.ArrayList; import com.package.domain.Domain; import com.package.service.MyService; import com.package.viewadapter.myImageAdapter; import android.app.Activity; import android.content.Intent; import android.os.Bundle; import android.view.View; import android.view.Window; import android.widget.AdapterView; import android.widget.AdapterView.OnItemClickListener; import android.widget.AdapterView.OnItemLongClickListener; import android.widget.Button; import android.widget.Gallery; import android.widget.Toast; public class myActivity extends Activity { // =========================================================== // Fields // =========================================================== private MyImageAdapter myImageAdapter; private ArrayList<Domain> domain = new ArrayList<Domain>(); // =========================================================== // onCreate // =========================================================== @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); requestWindowFeature(Window.FEATURE_NO_TITLE); setContentView(R.layout.main); /* Set Buttons to listen for any click event. */ setButtonFriendsClickListener(); setButtonCameraClickListener(); setButtonPreferencesClickListener(); } // =========================================================== // onStart // =========================================================== @Override public void onStart() { super.onStart(); /* Find the gallery defined in the main.xml */ Gallery g = (Gallery) findViewById(R.id.gallery); /* Show a Toast message when image is clicked */ g.setOnItemClickListener(new OnItemClickListener() { @Override public void onItemClick(AdapterView<?> parent, View v, int position, long id) { MyImageAdapter image_ID = new MyImageAdapter(myActivity.this, position, null); if (image_ID.getItemId(position) == 0) { Toast test_toast = Toast.makeText(myActivity.this, "This is the New Image click", Toast.LENGTH_SHORT); test_toast.show(); } else { Toast test_toast = Toast.makeText(myActivity.this, "The clicked image has image number " + image_ID.getItemId(position) + " in the imageadapter.", Toast.LENGTH_SHORT); test_toast.show(); } } }); g.setOnItemLongClickListener(new OnItemLongClickListener() { @Override public boolean onItemLongClick(AdapterView<?> parent, View v, int position, long id) { MyImageAdapter image_ID = new MyImageAdapter(myActivity.this, position, null); Toast test_toast = Toast.makeText(myActivity.this, "The long clicked image has image number " + image_ID.getItemId(position) + " in the imageadapter.", Toast.LENGTH_SHORT); test_toast.show(); return true; } }); } // =========================================================== // onPause // =========================================================== protected void onPause() { super.onPause(); } // =========================================================== // onResume // =========================================================== protected void onResume() { super.onResume(); generateMyGallery(); } // =========================================================== // onStop // =========================================================== protected void onStop() { super.onStop(); } // =========================================================== // onDestroy // Is also called when user changes from horizontal // to vertical orientation and back // =========================================================== @Override protected void onDestroy() { super.onDestroy(); } // =========================================================== // Save and Restore UI states // =========================================================== @Override protected void onRestoreInstanceState(Bundle savedInstanceState) { super.onRestoreInstanceState(savedInstanceState); } protected void onSaveInstanceState(Bundle outState) { super.onSaveInstanceState(outState); } // =========================================================== // Main Activity methods // =========================================================== public void generateMyGallery() { MyService cs = new MyService(this); domain = cs.getDomainList(); // Add the new_image drawable to the ArrayList Domain d = new Domain(); d.photoLocation = "drawable"; d.photoName = "new_image"; d.extra1 = "no_text"; d.extra2 = "no_text"; domain.add(0, d); myImageAdapter = new MyImageAdapter(this, R.layout.text_overlay_image_view, domain); /* Find the gallery defined in the main.xml */ Gallery g = (Gallery) findViewById(R.id.gallery); g.setSpacing(10); /* Apply a new (custom) ImageAdapter to it. */ g.setAdapter(myImageAdapter); g.setSelection(1); } private void setButtonFriendsClickListener() { Button clickButton = (Button)findViewById(R.id.button_friends_list); clickButton.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { setContentView(R.layout.friends_list); Intent myIntent = new Intent(v.getContext(), FriendsListActivity.class); startActivity(myIntent); } }); } private void setButtonCameraClickListener() { Button clickButton = (Button)findViewById(R.id.button_take_picture); clickButton.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { setContentView(R.layout.take_picture); Intent myIntent = new Intent(v.getContext(), TakePictureActivity.class); startActivity(myIntent); } }); } private void setButtonPreferencesClickListener() { Button clickButton = (Button)findViewById(R.id.button_preferences); clickButton.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { Intent myIntent = new Intent(v.getContext(), MyPreferencesActivity.class); startActivity(myIntent); } }); } }; Anyone has an idea why the App crashes. Any help is much appreciated. I did find out that, when I finish() the MAIN activity when I start the FriendListActivity and restart the MAIN activity when closing the FriendListActivity, that the crash does not occur. However, this basically restarts the App and that is not the intention. Thanks all, I got the problem solved. This is what I did. . When moving all gallery related actions to the onCreate, the creash didn't happen anymore. But then after returning to the MAIN activity, the activity wasn't shown. . I then moved all the onCreate (except the super), the generateGallery, and the onStart() to the onResume. Now it works fine!

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  • Run code before class instanciation in ActionScript 3

    - by soow.fr
    I need to run code in a class declaration before its instanciation. This would be especially useful to automatically register classes in a factory. See: // Main.as public class Main extends Sprite { public function Main() : void { var o : Object = Factory.make(42); } } // Factory.as public class Factory { private static var _factory : Array = new Array(); public static function registerClass(id : uint, c : Class) : void { _factory[id] = function () : Object { return new c(); }; } public static function make(id : uint) : Object { return _factory[id](); } } // Foo.as public class Foo { // Run this code before instanciating Foo! Factory.registerClass(42, Foo); } AFAIK, the JIT machine for the ActionScript language won't let me do that since no reference to Foo is made in the Main method. The Foo class being generated, I can't (and don't want to) register the classes in Main: I'd like to register all the exported classes in a specific package (or library). Ideally, this would be done through package introspection, which doesn't exist in ActionScript 3. Do you know any fix (or other solution) to my design issue?

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  • Binding between Usercontrol with listbox and parent control (MVVM)

    - by walkor
    I have a UserControl which contains a listbox and few buttons. <UserControl x:Class="ItemControls.ListBoxControl" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"> <Grid> <ListBox:ExtendedListBox SelectionMode="Single" ItemsSource="{Binding LBItems}" Height="184"> <ListBox.ItemTemplate> <DataTemplate> <CheckBox Content="{Binding}"/> </DataTemplate> </ListBox.ItemTemplate> </ListBox> <Button Command="RemoveCommand"/> </Grid> </UserControl> And the code behind: public static readonly DependencyProperty RemoveCommandProperty = DependencyProperty.Register("RemoveCommand", typeof(ICommand), typeof(ListBoxControl), null); public ICommand RemoveCommand { get { return (ICommand)GetValue(RemoveCommandProperty); } set { SetValue(RemoveCommandProperty, value); } } public static readonly DependencyProperty LBItemsProperty = DependencyProperty.Register("LBItems", typeof(IEnumerable), typeof(ListBoxControl), null); public IEnumerable LBItems { get { return (IEnumerable)GetValue(LBItemsProperty); } set { SetValue(LBItemsProperty, value); } } I'm using this control in the view like this: <ItemControls:ListBoxControl Height="240" Width="350" LBItems="{Binding Items, Converter={StaticResource ItemsConverter}, Mode=TwoWay}" RemoveCommand="{Binding RemoveCommand}"/> The command works fine, though the listbox binding doesn't. My question is - WHY?

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  • c# Why can't open generic types be passed as parameters?

    - by Rich Oliver
    Why can't open generic types be passed as parameters. I frequently have classes like: public class Example<T> where T: BaseClass { public int a {get; set;} public List<T> mylist {get; set;} } Lets say BaseClass is as follows; public BaseClass { public int num; } I then want a method of say: public int MyArbitarySumMethod(Example example)//This won't compile Example not closed { int sum = 0; foreach(BaseClass i in example.myList)//myList being infered as an IEnumerable sum += i.num; sum = sum * example.a; return sum; } I then have to write an interface just to pass this one class as a parameter as follows: public interface IExample { public int a {get; set;} public IEnumerable<BaseClass> myIEnum {get;} } The generic class then has to be modified to: public class Example<T>: IExample where T: BaseClass { public int a {get; set;} public List<T> mylist {get; set;} public IEnumerable<BaseClass> myIEnum {get {return myList;} } } That's a lot of ceremony for what I would have thought the compiler could infer. Even if something can't be changed I find it psychologically very helpful if I know the reasons / justifications for the absence of Syntax short cuts.

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  • Stuck trying to get Log4Net to work with Dependency Injection

    - by Pure.Krome
    I've got a simple winform test app i'm using to try some Log4Net Dependency Injection stuff. I've made a simple interface in my Services project :- public interface ILogging { void Debug(string message); // snip the other's. } Then my concrete type will be using Log4Net... public class Log4NetLogging : ILogging { private static ILog Log4Net { get { return LogManager.GetLogger( MethodBase.GetCurrentMethod().DeclaringType); } } public void Debug(string message) { if (Log4Net.IsDebugEnabled) { Log4Net.Debug(message); } } } So far so good. Nothing too hard there. Now, in a different project (and therefore namesapce), I try and use this ... public partial class Form1 : Form { public Form1() { FileInfo fileInfo = new FileInfo("Log4Net.config"); log4net.Config.XmlConfigurator.Configure(fileInfo); } private void Foo() { // This would be handled with DI, but i've not set it up // (on the constructor, in this code example). ILogging logging = new Log4NetLogging(); logging.Debug("Test message"); } } Ok .. also pretty simple. I've hardcoded the ILogging instance but that is usually dependency injected via the constructor. Anyways, when i check this line of code... return LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); the DeclaringType type value is of the Service namespace, not the type of the Form (ie. X.Y.Z.Form1) which actually called the method. Without passing the type INTO method as another argument, is there anyway using reflection to figure out the real method that called it?

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  • DBD::CSV: Problem with userdefined functions

    - by sid_com
    From the SQL::Statement::Functions documentation: Creating User-Defined Functions ... More complex functions can make use of a number of arguments always passed to functions automatically. Functions always receive these values in @_: sub FOO { my( $self, $sth, $rowhash, @params ); } #!/usr/bin/env perl use 5.012; use warnings; use strict; use DBI; my $dbh = DBI->connect( "DBI:CSV:", undef, undef, { RaiseError => 1, } ); my $table = 'wages'; my $array_ref = [ [ 'id', 'number' ], [ 0, 6900 ], [ 1, 3200 ], [ 2, 1800 ], ]; $dbh->do( "CREATE TEMP TABLE $table AS import( ? )", {}, $array_ref ); sub routine { my $self = shift; my $sth = shift; my $rowhash = shift; # return $_[0] / 30; }; $dbh->do( "CREATE FUNCTION routine" ); my $sth = $dbh->prepare( "SELECT id, routine( number ) AS result FROM $table" ); $sth->execute(); $sth->dump_results(); When I try this I get an error-message: DBD::CSV::st execute failed: Use of uninitialized value $_[0] in division (/) at ./so.pl line 27. [for Statement "SELECT id, routine( number ) AS result FROM "wages""] at ./so.pl line 34. When I comment out the third argument I works as expected ( because it looks as if the third argument is missing ): #!/usr/bin/env perl ... sub routine { my $self = shift; my $sth = shift; #my $rowhash = shift; return $_[0] / 30; }; ... 0, 230 1, 106.667 2, 60 3 rows Is this a bug?

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  • Help C++ifying this C style code.

    - by Flamewires
    Hey I'm used to developing in C and I would like to use C++ in a project. Can anyone give me an example of how I would translate this C-style code into C++ code. I know it should compile in a c++ complier but I'm talking using c++ techniques(I.e. classes, RAII) typedef struct Solution Solution; struct Solution { double x[30]; int itt_found; double value; }; Solution *NewSolution() { Solution *S = (Solution *)malloc(sizeof(Solution)); for (int i=0;<=30;i++) { S-x[i] = 0; } S-itt_found = -1; return S; } void FreeSolution(Solution *S) { if (S != NULL) free(S); } int main() { Solution *S = NewSolution(); S-value = eval(S-x);// evals is another function that returns a double S-itt_found = 0; FreeSolution(S); return EXIT_SUCCESS; } Ideally I would like to be able to so something like this in main, but I'm not sure exactly how to create the class, i've read a lot of stuff but incorporating it all together correctly seems a little hard atm. Solution S(30);//constructor that takes as an argument the size of the double array S.eval();//a method that would run eval on S.x[] and store result in S.value cout << S.value << endl; Ask if you need more info, thanks.

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  • How to debug memory allocation issues?

    - by amitabh
    Hi I am writing an iPhone app that that is trying to create a second a view when the user clicks on an element in UITableView. The code looks like ReplyToViewController *reply = [[ReplyToViewController alloc] initWithNibName:@"ReplyTo" bundle:nil]; reply.delegate = self; Message *message = [resultData objectAtIndex:indexPath.row]; int dbid = [message.bizid intValue]; NSLog(@"dbid=%d",dbid); reply.currentMessage = message; reply.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal; [self presentModalViewController:reply animated:YES]; The reply object gets created properly and the view is proper. Last line in above code segment calls some framework code which eventually calls the viewDidLoad method of the ReplyToViewController. Address of the reply object in the above code and the address of the object in viewDidLoad is not same. Any idea where this new object is coming from? How do I debug? I also added init method the following method in ReplyToViewController hoping that it will get called and I can find who is creating this new object. But it does not stop in this method. Any help will be greatly appreciated. - (id) init { /* first initialize the base class */ self = [super init]; return self; } // Following gets called from the 1st code segment. - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) { // Custom initialization } return self; } - (void)viewDidLoad { [super viewDidLoad]; NSLog(currentMessage.text]; // THIS returns nil and the program fails later in the code. }

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  • C# - Calling ToString() on a Reference Type

    - by nfplee
    Given two object arrays I need to compare the differences between the two (when converted to a string). I've reduced the code to the following and the problem still exists: public void Compare(object[] array1, object[] array2) { for (var i = 0; i < array1.Length; i++) { var value1 = GetStringValue(array1[i]); var value2 = GetStringValue(array2[i]); } } public string GetStringValue(object value) { return value != null && value.ToString() != string.Empty ? value.ToString() : ""; } The code executes fine no matter what object arrays I throw at it. However if one of the items in the array is a reference type then somehow the reference is updated. This causes issues later. It appears that this happens when calling ToString() against the object reference. I have updated the GetStringValue method to the following (which makes sure the object is either a value type or string) and the problem goes away. public string GetStringValue(object value) { return value != null && (value.GetType().IsValueType || value is string) && value.ToString() != string.Empty ? value.ToString() : ""; } However this is just a temporary hack as I'd like to be able to override the ToString() method on my reference types and compare them as well. I'd appreciate it if someone could explain why this is happening and offer a potential solution. Thanks

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  • Android - BitmapFactory.decodeByteArray - OutOfMemoryError (OOM)

    - by Bob Keathley
    I have read 100s of article about the OOM problem. Most are in regard to large bitmaps. I am doing a mapping application where we download 256x256 weather overlay tiles. Most are totally transparent and very small. I just got a crash on a bitmap stream that was 442 Bytes long while calling BitmapFactory.decodeByteArray(....). The Exception states: java.lang.OutOfMemoryError: bitmap size exceeds VM budget(Heap Size=9415KB, Allocated=5192KB, Bitmap Size=23671KB) The code is: protected Bitmap retrieveImageData() throws IOException { URL url = new URL(imageUrl); InputStream in = null; OutputStream out = null; HttpURLConnection connection = (HttpURLConnection) url.openConnection(); // determine the image size and allocate a buffer int fileSize = connection.getContentLength(); if (fileSize < 0) { return null; } byte[] imageData = new byte[fileSize]; // download the file //Log.d(LOG_TAG, "fetching image " + imageUrl + " (" + fileSize + ")"); BufferedInputStream istream = new BufferedInputStream(connection.getInputStream()); int bytesRead = 0; int offset = 0; while (bytesRead != -1 && offset < fileSize) { bytesRead = istream.read(imageData, offset, fileSize - offset); offset += bytesRead; } // clean up istream.close(); connection.disconnect(); Bitmap bitmap = null; try { bitmap = BitmapFactory.decodeByteArray(imageData, 0, bytesRead); } catch (OutOfMemoryError e) { Log.e("Map", "Tile Loader (241) Out Of Memory Error " + e.getLocalizedMessage()); System.gc(); } return bitmap; } Here is what I see in the debugger: bytesRead = 442 So the Bitmap data is 442 Bytes. Why would it be trying to create a 23671KB Bitmap and running out of memory?

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  • Symfony 1.4 - Don't save a blank password on a executeUpdate action.

    - by Twelve47
    I have a form to edit a UserProfile which is stored in mysql db. Which includes the following custom configuration: public function configure() { $this->widgetSchema['password']=new sfWidgetFormInputPassword(); $this->validatorSchema['password']->setOption('required', false); // you don't need to specify a new password if you are editing a user. } When the user tries to save the executeUpdate method is called to commit the changes. If the password is left blank, the password field is set to '', but I want it to retain the old password instead of overwriting it. What is the best (/most in the symfony ethos) way of doing this? My solution was to override the setter method on the model (which i had done anyway for password encryption), and ignore blank values. public function setPassword( $password ) { if ($password=='') return false; // if password is blank don't save it. return $this->_set('password', UserProfile ::encryptPassword( $password )); } It seems to work fine like this, but is there a better way? If you're wondering I cannot use sfDoctrineGuard for this project as I am dealing with a legacy database, and cannot change the schema.

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  • AJAX UpdatePanel.Visible Property not working with Javascript

    - by Ahmet Altun
    I have code below. I want to hide the update panel by using Javascript (without going to server) when the user clicks Hide button. Although javascript funciton seems to be working fine in debugging, it does not hide! <%@ Page Language="C#" AutoEventWireup="true" CodeFile="Default.aspx.cs" Inherits="_Default" % <script type="text/javascript" language="javascript"> function Show() { document.getElementById("UpdatePanel1").Visible = true; } function Hide() { document.getElementById("UpdatePanel1").Visible = false; } </script> <asp:ScriptManager ID="ScriptManager1" runat="server"> </asp:ScriptManager> <asp:Button ID="btnShow" runat="server" Text="Show" OnClientClick="Show(); return false;" /> <asp:Button ID="BtnHide" runat="server" Text="Hide" OnClientClick="Hide(); return false;" /> <asp:UpdatePanel ID="UpdatePanel1" runat="server"> <ContentTemplate> <br /> <asp:TextBox ID="TextBox1" runat="server" TextMode="MultiLine"></asp:TextBox> <br /> <asp:Button ID="btnSubmit" runat="server" Text="Gönder" onclick="btnSubmit_Click" /> <br /> </ContentTemplate> </asp:UpdatePanel> </div> </form>

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  • How to refactor this duplicated LINQ code?

    - by benrick
    I am trying to figure out how to refactor this LINQ code nicely. This code and other similar code repeats within the same file as well as in other files. Sometime the data being manipulated is identical and sometimes the data changes and the logic remains the same. Here is an example of duplicated logic operating on different fields of different objects. public IEnumerable<FooDataItem> GetDataItemsByColor(IEnumerable<BarDto> dtos) { double totalNumber = dtos.Where(x => x.Color != null).Sum(p => p.Number); return from stat in dtos where stat.Color != null group stat by stat.Color into gr orderby gr.Sum(p => p.Number) descending select new FooDataItem { Color = gr.Key, NumberTotal = gr.Sum(p => p.Number), NumberPercentage = gr.Sum(p => p.Number) / totalNumber }; } public IEnumerable<FooDataItem> GetDataItemsByName(IEnumerable<BarDto> dtos) { double totalData = dtos.Where(x => x.Name != null).Sum(v => v.Data); return from stat in dtos where stat.Name != null group stat by stat.Name into gr orderby gr.Sum(v => v.Data) descending select new FooDataItem { Name = gr.Key, DataTotal = gr.Sum(v => v.Data), DataPercentage = gr.Sum(v => v.Data) / totalData }; } Anyone have a good way of refactoring this?

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