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  • Howw to add new value with generic Repository if there are foreign keys (EF-4)?

    - by Phsika
    i try to write a kind of generic repository to add method. Everything is ok to add but I have table which is related with two tables with FOREIGN KEY.But Not working because of foreign key public class DomainRepository<TModel> : IDomainRepository<TModel> where TModel : class { #region IDomainRepository<T> Members private ObjectContext _context; private IObjectSet<TModel> _objectSet; public DomainRepository() { } public DomainRepository(ObjectContext context) { _context = context; _objectSet = _context.CreateObjectSet<TModel>(); } //do something..... public TModel Add<TModel>(TModel entity) where TModel : IEntityWithKey { EntityKey key; object originalItem; key = _context.CreateEntityKey(entity.GetType().Name, entity); _context.AddObject(key.EntitySetName, entity); _context.SaveChanges(); return entity; } //do something..... } Calling REPOSITORY: //insert-update-delete public partial class AddtoTables { public table3 Add(int TaskId, int RefAircraftsId) { using (DomainRepository<table3> repTask = new DomainRepository<table3>(new TaskEntities())) { return repTask.Add<table3>(new table3() { TaskId = TaskId, TaskRefAircraftsID = RefAircraftsId }); } } } How to add a new value if this table includes foreign key relation

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  • Binding between Usercontrol with listbox and parent control (MVVM)

    - by walkor
    I have a UserControl which contains a listbox and few buttons. <UserControl x:Class="ItemControls.ListBoxControl" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"> <Grid> <ListBox:ExtendedListBox SelectionMode="Single" ItemsSource="{Binding LBItems}" Height="184"> <ListBox.ItemTemplate> <DataTemplate> <CheckBox Content="{Binding}"/> </DataTemplate> </ListBox.ItemTemplate> </ListBox> <Button Command="RemoveCommand"/> </Grid> </UserControl> And the code behind: public static readonly DependencyProperty RemoveCommandProperty = DependencyProperty.Register("RemoveCommand", typeof(ICommand), typeof(ListBoxControl), null); public ICommand RemoveCommand { get { return (ICommand)GetValue(RemoveCommandProperty); } set { SetValue(RemoveCommandProperty, value); } } public static readonly DependencyProperty LBItemsProperty = DependencyProperty.Register("LBItems", typeof(IEnumerable), typeof(ListBoxControl), null); public IEnumerable LBItems { get { return (IEnumerable)GetValue(LBItemsProperty); } set { SetValue(LBItemsProperty, value); } } I'm using this control in the view like this: <ItemControls:ListBoxControl Height="240" Width="350" LBItems="{Binding Items, Converter={StaticResource ItemsConverter}, Mode=TwoWay}" RemoveCommand="{Binding RemoveCommand}"/> The command works fine, though the listbox binding doesn't. My question is - WHY?

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  • is it possible to write a program which prints its own source code utilizing a "sequence-generating-

    - by guest
    is it possible to write a program which prints its own source code utilizing a "sequence-generating-function"? what i call a sequence-generating-function is simply a function which returns a value out of a specific interval (i.e. printable ascii-charecters (32-126)). the point now is, that this generated sequence should be the programs own source-code. as you see, implementing a function which returns an arbitrary sequence is really trivial, but since the returned sequence must contain the implementation of the function itself it is a highly non-trivial task. this is how such a program (and its corresponding output) could look like #include <stdio.h> int fun(int x) { ins1; ins2; ins3; . . . return y; } int main(void) { int i; for ( i=0; i<size of the program; i++ ) { printf("%c", fun(i)); } return 0; } i personally think it is not possible, but since i don't know very much about the underlying matter i posted my thoughts here. i'm really looking forward to hear some opinions!

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  • [Netbeans 6.9] Java MethodOverloading error with double values

    - by Nimitips
    Here is a part of my code I'm having trouble with: ===Class Overload=== public class Overload { public void testOverLoadeds() { System.out.printf("Square of integer 7 is %d\n",square(7)); System.out.printf("Square of double 7.5 is %d\n",square(7.5)); }//..end testOverloadeds public int square(int intValue) { System.out. printf("\nCalled square with int argument: %d\n",intValue); return intValue * intValue; }//..end square int public double square(double doubleValue) { System.out.printf("\nCalled square with double argument: %d\n", doubleValue); return doubleValue * doubleValue; }//..end square double }//..end class overload ===Main=== public static void main(String[] args) { Overload methodOverload = new Overload(); methodOverload.testOverLoadeds(); } It compiles with no error, however when I try to run it the output is: Called square with int argument: 7 Square of integer 7 is 49 Exception in thread "main" java.util.IllegalFormatConversionException: d != java.lang.Double at java.util.Formatter$FormatSpecifier.failConversion(Formatter.java:3999) at java.util.Formatter$FormatSpecifier.printInteger(Formatter.java:2709) at java.util.Formatter$FormatSpecifier.print(Formatter.java:2661) at java.util.Formatter.format(Formatter.java:2433) at java.io.PrintStream.format(PrintStream.java:920) at java.io.PrintStream.printf(PrintStream.java:821) at methodoverload.Overload.square(Overload.java:19) at methodoverload.Overload.testOverLoadeds(Overload.java:8) at methodoverload.Main.main(Main.java:9) Called square with double argument:Java Result: 1 What am I doing wrong? I'm on Ubuntu 10.10, Netbeans 6.9. Thanks.

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  • Is this reference or code in mistake or bug?

    - by mikezang
    I copied some text from NSDate Reference as below, please check Return Value, it is said the format will be in YYYY-MM-DD HH:MM:SS ±HHMM, but I got as below in my app, so the reference is mistake? or code in mistake? Saturday, January 1, 2011 12:00:00 AM Japan Standard Time or 2011?1?1????0?00?00? ????? descriptionWithLocale: Returns a string representation of the receiver using the given locale. - (NSString *)descriptionWithLocale:(id)locale Parameters locale An NSLocale object. If you pass nil, NSDate formats the date in the same way as the description method. On Mac OS X v10.4 and earlier, this parameter was an NSDictionary object. If you pass in an NSDictionary object on Mac OS X v10.5, NSDate uses the default user locale—the same as if you passed in [NSLocale currentLocale]. Return Value A string representation of the receiver, using the given locale, or if the locale argument is nil, in the international format YYYY-MM-DD HH:MM:SS ±HHMM, where ±HHMM represents the time zone offset in hours and minutes from GMT (for example, “2001-03-24 10:45:32 +0600”)

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  • How to achieve interaction between GUI class with logic class

    - by volting
    Im new to GUI programming, and haven't done much OOP. Im working on a basic calculator app to help me learn GUI design and to brush up on OOP. I understand that anything GUI related should be kept seperate from the logic, but Im unsure how to implement interaction between logic an GUI classes when needed i.e. basically passing variables back and forth... Im using TKinter and when I pass a tkinter variable to my logic it only seems to hold the string PY_VAR0. def on_equal_btn_click(self): self.entryVariable.set(self.entryVariable.get() + "=") calculator = Calc(self.entryVariable) self.entryVariable.set(calculator.calculate()) Im sure that im probably doing something fundamentally wrong and probabaly really stupid, I spent a considerable amount of time experimenting (and searching for answers online) but Im getting no where. Any help would be appreciated. Thanks, V The Full Program (well just enough to show the structure..) import Tkinter class Gui(Tkinter.Tk): def __init__(self,parent): Tkinter.Tk.__init__(self,parent) self.parent = parent self.initialize() def initialize(self): self.grid() self.create_widgets() """ grid config """ #self.grid_columnconfigure(0,weight=1,pad=0) self.resizable(False, False) def create_widgets(self): """row 0 of grid""" """Create Text Entry Box""" self.entryVariable = Tkinter.StringVar() self.entry = Tkinter.Entry(self,width=30,textvariable=self.entryVariable) self.entry.grid(column=0,row=0, columnspan = 3 ) self.entry.bind("<Return>", self.on_press_enter) """create equal button""" equal_btn = Tkinter.Button(self,text="=",width=4,command=self.on_equal_btn_click) equal_btn.grid(column=3, row=0) """row 1 of grid""" """create number 1 button""" number1_btn = Tkinter.Button(self,text="1",width=8,command=self.on_number1_btn_click) number1_btn.grid(column=0, row=1) . . . def on_equal_btn_click(self): self.entryVariable.set(self.entryVariable.get() + "=") calculator = Calc(self.entryVariable) self.entryVariable.set(calculator.calculate()) class Calc(): def __init__(self, equation): self.equation = equation def calculate(self): #TODO: parse string and calculate... return self.equation if __name__ == "__main__": app = Gui(None) app.title('Calculator') app.mainloop()

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  • JavaScript: List global variables in IE

    - by Quandary
    I'm trying to get the instance name of my class. The way I do this is I loop through all global objects and compare it with the this pointer. It works in Chrome and FF, but in IE, it doesn't. The problem seems to be the global variables don't seem to be in window. How can I loop through the global variables in IE ? PS: I know it only works as long as there is only one instance, and I don't want to pass the instance's name as a parameter. function myClass() { this.myName = function () { // search through the global object for a name that resolves to this object for (var name in this.global) { if (this.global[name] == this) return name } } } function myClass_chrome() { this.myName = function () { // search through the global object for a name that resolves to this object for (var name in window) { if (window[name] == this) return name ; } } ; } // store the global object, which can be referred to as this at the top level, in a // property on our prototype, so we can refer to it in our object's methods myClass.prototype.global = this //myClass_IE.prototype.global = this // create a global variable referring to an object // var myVar = new myClass() var myVar = new myClass_chrome() //var myVar = new myClass_IE() alert(myVar.myName() );// returns "myVar"

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  • Conversion between different template instantiation of the same template

    - by Naveen
    I am trying to write an operator which converts between the differnt types of the same implementation. This is the sample code: template <class T = int> class A { public: A() : m_a(0){} template <class U> operator A<U>() { A<U> u; u.m_a = m_a; return u; } private: int m_a; }; int main(void) { A<int> a; A<double> b = a; return 0; } However, it gives the following error for line u.m_a = m_a;. Error 2 error C2248: 'A::m_a' : cannot access private member declared in class 'A' d:\VC++\Vs8Console\Vs8Console\Vs8Console.cpp 30 Vs8Console I understand the error is because A<U> is a totally different type from A<T>. Is there any simple way of solving this (may be using a friend?) other than providing setter and getter methods? I am using Visual studio 2008 if it matters.

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  • Code Contracts: Do we have to specify Contract.Requires(...) statements redundantly in delegating me

    - by herzmeister der welten
    I'm intending to use the new .NET 4 Code Contracts feature for future development. This made me wonder if we have to specify equivalent Contract.Requires(...) statements redundantly in a chain of methods. I think a code example is worth a thousand words: public bool CrushGodzilla(string weapon, int velocity) { Contract.Requires(weapon != null); // long code return false; } public bool CrushGodzilla(string weapon) { Contract.Requires(weapon != null); // specify contract requirement here // as well??? return this.CrushGodzilla(weapon, int.MaxValue); } For runtime checking it doesn't matter much, as we will eventually always hit the requirement check, and we will get an error if it fails. However, is it considered bad practice when we don't specify the contract requirement here in the second overload again? Also, there will be the feature of compile time checking, and possibly also design time checking of code contracts. It seems it's not yet available for C# in Visual Studio 2010, but I think there are some languages like Spec# that already do. These engines will probably give us hints when we write code to call such a method and our argument currently can or will be null. So I wonder if these engines will always analyze a call stack until they find a method with a contract that is currently not satisfied? Furthermore, here I learned about the difference between Contract.Requires(...) and Contract.Assume(...). I suppose that difference is also to consider in the context of this question then?

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  • Cache layer for MVC - Model or controller?

    - by Industrial
    Hi everyone, I am having some second thoughts about where to implement the caching part. Where is the most appropriate place to implement it, you think? Inside every model, or in the controller? Approach 1 (psuedo-code): // mycontroller.php MyController extends Controller_class { function index () { $data = $this->model->getData(); echo $data; } } // myModel.php MyModel extends Model_Class{ function getData() { $data = memcached->get('data'); if (!$data) { $query->SQL_QUERY("Do query!"); } return $data; } } Approach 2: // mycontroller.php MyController extends Controller_class { function index () { $dataArray = $this->memcached->getMulti('data','data2'); foreach ($dataArray as $key) { if (!$key) { $data = $this->model->getData(); $this->memcached->set($key, $data); } } echo $data; } } // myModel.php MyModel extends Model_Class{ function getData() { $query->SQL_QUERY("Do query!"); return $data; } } Thoughts: Approach 1: No multiget/multi-set. If a high number of keys would be returned, overhead would be caused. Easier to maintain, all database/cache handling is in each model Approach 2: Better performancewise - multiset/multiget is used More code required Harder to maintain Tell me what you think!

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  • Android App crashing on Back Button (performResumeActivity)

    - by Rutger
    My App consists of 2 Activities at the moment. . the MAIN activity with a Gallery View . a FriendsListActivity with a ListView When the user moves away from the FriendsListActivity with the back button, and returns to the MAIN activity the following error keeps popping up in debug mode. DalvikVM[localhost:8676] Thread [<1 main] (Suspended (exception RuntimeException)) ActivityThread.performResumeActivity(IBinder, boolean) line: 2095 ActivityThread.handleResumeActivity(IBinder, boolean, boolean) line: 2110 BinderProxy(ActivityThread$H).handleMessage(Message) line: 954 ActivityThread$H(Handler).dispatchMessage(Message) line: 99 Looper.loop() line: 123 ActivityThread.main(String[]) line: 3647 Method.invokeNative(Object, Object[], Class, Class[], Class, int, boolean) line: not available [native method] Method.invoke(Object, Object...) line: 507 ZygoteInit$MethodAndArgsCaller.run() line: 839 ZygoteInit.main(String[]) line: 597 NativeStart.main(String[]) line: not available [native method] Thread [<8 Binder Thread #2] (Running) Thread [<7 Binder Thread #1] (Running) With the LogCat 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): FATAL EXCEPTION: main 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): java.lang.RuntimeException: Unable to resume activity {com.package.MAIN/com.package.MAIN.MAIN}: java.lang.NullPointerException 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at android.app.ActivityThread.performResumeActivity(ActivityThread.java:2095) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at android.app.ActivityThread.handleResumeActivity(ActivityThread.java:2110) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:954) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at android.os.Handler.dispatchMessage(Handler.java:99) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at android.os.Looper.loop(Looper.java:123) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at android.app.ActivityThread.main(ActivityThread.java:3647) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at java.lang.reflect.Method.invokeNative(Native Method) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at java.lang.reflect.Method.invoke(Method.java:507) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:839) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:597) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at dalvik.system.NativeStart.main(Native Method) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): Caused by: java.lang.NullPointerException 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at com.package.MAIN.MAIN.onResume(MAIN.java:91) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at android.app.Instrumentation.callActivityOnResume(Instrumentation.java:1149) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at android.app.Activity.performResume(Activity.java:3833) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at android.app.ActivityThread.performResumeActivity(ActivityThread.java:2085) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): ... 10 more Further info in the Variables panel states: this: ActivityThread e: NullPointerException cause: NullPointerException detailMessage: null stackTrace: null r: ActivityThread$ActivityClientRecord activity: MAIN detailMessage after one Eclipse Resume: Unable to resume activity (MAIN) The code from the FriendsListActivity looks like this public class FriendsListActivity extends ListActivity { // =========================================================== // Fields // =========================================================== private ArrayList<Friend> friends = new ArrayList<Friend>(); private FriendsArrayAdapter friendsArrayAdapter; private ListView listView; // =========================================================== // onCreate // =========================================================== @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); requestWindowFeature(Window.FEATURE_NO_TITLE); setContentView(R.layout.friends_list); registerForContextMenu(getListView()); setButtonNewFriendClickListener(); } public void generateFriendsList() { FriendsService fs = new FriendsService(this); friends = fs.getFriendsList(); listView = (ListView) findViewById(android.R.id.list); friendsArrayAdapter = new FriendsArrayAdapter( this, R.layout.friend_list_item, friends); listView.setAdapter(friendsArrayAdapter); } @Override public void onCreateContextMenu(ContextMenu menu, View v, ContextMenuInfo menuInfo) { super.onCreateContextMenu(menu, v, menuInfo); MenuInflater inflater = getMenuInflater(); inflater.inflate(R.menu.friends_context_menu, menu); } @Override public boolean onContextItemSelected(MenuItem item) { AdapterContextMenuInfo info = (AdapterContextMenuInfo) item.getMenuInfo(); FriendsService fs = new FriendsService(this); Friend f = new Friend(); f = friends.get(info.position); switch (item.getItemId()) { case R.id.edit: Intent i = new Intent(this, FriendEditActivity.class); i.putExtra("userid", f.userId); startActivity(i); return true; case R.id.delete: fs.deleteFriend(f.userId); generateFriendsList(); return true; default: return super.onContextItemSelected(item); } } // =========================================================== // onPause // =========================================================== protected void onPause() { super.onPause(); finish(); } // =========================================================== // onResume // =========================================================== protected void onResume() { super.onResume(); generateFriendsList(); } // =========================================================== // onStop // =========================================================== protected void onStop() { super.onStop(); } // =========================================================== // onDestroy // =========================================================== @Override protected void onDestroy() { super.onDestroy(); } // =========================================================== // Activity methods // =========================================================== private void setButtonNewFriendClickListener() { Button clickButton = (Button)findViewById(R.id.button_add_friend); clickButton.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { Intent i = new Intent(v.getContext(), FriendNewActivity.class); startActivity(i); } }); } The AndroidManifest looks like this <manifest xmlns:android="http://schemas.android.com/apk/res/android" android:versionCode="1" android:versionName="1.0" package="com.package.mypackage"> <uses-permission android:name="android.permission.CAMERA" /> <uses-permission android:name="android.permission.INTERNET" /> <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" /> <application android:icon="@drawable/icon" android:label="@string/app_name"> <activity android:name="com.package.mypackage.mypackage" android:label="@string/app_name"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> <activity android:name=".FriendsListActivity"></activity> <activity android:name=".FriendEditActivity"></activity> <activity android:name=".FriendNewActivity"></activity> <activity android:name=".TakePictureActivity"></activity> <activity android:name=".FriendsService"></activity> <activity android:name=".MyService"></activity> </application> <uses-sdk android:minSdkVersion="9" /> The MAIN activity looks like this: package com.package.mypackage; import java.util.ArrayList; import com.package.domain.Domain; import com.package.service.MyService; import com.package.viewadapter.myImageAdapter; import android.app.Activity; import android.content.Intent; import android.os.Bundle; import android.view.View; import android.view.Window; import android.widget.AdapterView; import android.widget.AdapterView.OnItemClickListener; import android.widget.AdapterView.OnItemLongClickListener; import android.widget.Button; import android.widget.Gallery; import android.widget.Toast; public class myActivity extends Activity { // =========================================================== // Fields // =========================================================== private MyImageAdapter myImageAdapter; private ArrayList<Domain> domain = new ArrayList<Domain>(); // =========================================================== // onCreate // =========================================================== @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); requestWindowFeature(Window.FEATURE_NO_TITLE); setContentView(R.layout.main); /* Set Buttons to listen for any click event. */ setButtonFriendsClickListener(); setButtonCameraClickListener(); setButtonPreferencesClickListener(); } // =========================================================== // onStart // =========================================================== @Override public void onStart() { super.onStart(); /* Find the gallery defined in the main.xml */ Gallery g = (Gallery) findViewById(R.id.gallery); /* Show a Toast message when image is clicked */ g.setOnItemClickListener(new OnItemClickListener() { @Override public void onItemClick(AdapterView<?> parent, View v, int position, long id) { MyImageAdapter image_ID = new MyImageAdapter(myActivity.this, position, null); if (image_ID.getItemId(position) == 0) { Toast test_toast = Toast.makeText(myActivity.this, "This is the New Image click", Toast.LENGTH_SHORT); test_toast.show(); } else { Toast test_toast = Toast.makeText(myActivity.this, "The clicked image has image number " + image_ID.getItemId(position) + " in the imageadapter.", Toast.LENGTH_SHORT); test_toast.show(); } } }); g.setOnItemLongClickListener(new OnItemLongClickListener() { @Override public boolean onItemLongClick(AdapterView<?> parent, View v, int position, long id) { MyImageAdapter image_ID = new MyImageAdapter(myActivity.this, position, null); Toast test_toast = Toast.makeText(myActivity.this, "The long clicked image has image number " + image_ID.getItemId(position) + " in the imageadapter.", Toast.LENGTH_SHORT); test_toast.show(); return true; } }); } // =========================================================== // onPause // =========================================================== protected void onPause() { super.onPause(); } // =========================================================== // onResume // =========================================================== protected void onResume() { super.onResume(); generateMyGallery(); } // =========================================================== // onStop // =========================================================== protected void onStop() { super.onStop(); } // =========================================================== // onDestroy // Is also called when user changes from horizontal // to vertical orientation and back // =========================================================== @Override protected void onDestroy() { super.onDestroy(); } // =========================================================== // Save and Restore UI states // =========================================================== @Override protected void onRestoreInstanceState(Bundle savedInstanceState) { super.onRestoreInstanceState(savedInstanceState); } protected void onSaveInstanceState(Bundle outState) { super.onSaveInstanceState(outState); } // =========================================================== // Main Activity methods // =========================================================== public void generateMyGallery() { MyService cs = new MyService(this); domain = cs.getDomainList(); // Add the new_image drawable to the ArrayList Domain d = new Domain(); d.photoLocation = "drawable"; d.photoName = "new_image"; d.extra1 = "no_text"; d.extra2 = "no_text"; domain.add(0, d); myImageAdapter = new MyImageAdapter(this, R.layout.text_overlay_image_view, domain); /* Find the gallery defined in the main.xml */ Gallery g = (Gallery) findViewById(R.id.gallery); g.setSpacing(10); /* Apply a new (custom) ImageAdapter to it. */ g.setAdapter(myImageAdapter); g.setSelection(1); } private void setButtonFriendsClickListener() { Button clickButton = (Button)findViewById(R.id.button_friends_list); clickButton.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { setContentView(R.layout.friends_list); Intent myIntent = new Intent(v.getContext(), FriendsListActivity.class); startActivity(myIntent); } }); } private void setButtonCameraClickListener() { Button clickButton = (Button)findViewById(R.id.button_take_picture); clickButton.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { setContentView(R.layout.take_picture); Intent myIntent = new Intent(v.getContext(), TakePictureActivity.class); startActivity(myIntent); } }); } private void setButtonPreferencesClickListener() { Button clickButton = (Button)findViewById(R.id.button_preferences); clickButton.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { Intent myIntent = new Intent(v.getContext(), MyPreferencesActivity.class); startActivity(myIntent); } }); } }; Anyone has an idea why the App crashes. Any help is much appreciated. I did find out that, when I finish() the MAIN activity when I start the FriendListActivity and restart the MAIN activity when closing the FriendListActivity, that the crash does not occur. However, this basically restarts the App and that is not the intention. Thanks all, I got the problem solved. This is what I did. . When moving all gallery related actions to the onCreate, the creash didn't happen anymore. But then after returning to the MAIN activity, the activity wasn't shown. . I then moved all the onCreate (except the super), the generateGallery, and the onStart() to the onResume. Now it works fine!

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  • Converting "A* Search" code from C++ to Java [on hold]

    - by mr5
    Updated! I get this code from this site It's A* Search Algorithm(finding shortest path with heuristics) I modify most of variable names and some if conditions from the original version to satisfy my syntactic taste. It works in C++ (as I can't see any trouble with it) but fails in Java version. Java Code: String findPath(int startX, int startY, int finishX, int finishY) { @SuppressWarnings("unchecked") LinkedList<Node>[] nodeList = (LinkedList<Node>[]) new LinkedList<?>[2]; nodeList[0] = new LinkedList<Node>(); nodeList[1] = new LinkedList<Node>(); Node n0; Node m0; int nlIndex = 0; // queueList index // reset the node maps for(int y = 0;y < ROW_COUNT; ++y) { for(int x = 0;x < COL_COUNT; ++x) { close_nodes_map[y][x] = 0; open_nodes_map[y][x] = 0; } } // create the start node and push into list of open nodes n0 = new Node( startX, startY, 0, 0 ); n0.updatePriority( finishX, finishY ); nodeList[nlIndex].push( n0 ); open_nodes_map[startY][startX] = n0.getPriority(); // mark it on the open nodes map // A* search while( !nodeList[nlIndex].isEmpty() ) { LinkedList<Node> pq = nodeList[nlIndex]; // get the current node w/ the highest priority // from the list of open nodes n0 = new Node( pq.peek().getX(), pq.peek().getY(), pq.peek().getIterCount(), pq.peek().getPriority()); int x = n0.getX(); int y = n0.getY(); nodeList[nlIndex].pop(); // remove the node from the open list open_nodes_map[y][x] = 0; // mark it on the closed nodes map close_nodes_map[y][x] = 1; // quit searching when the goal state is reached //if((*n0).estimate(finishX, finishY) == 0) if( x == finishX && y == finishY ) { // generate the path from finish to start // by following the directions String path = ""; while( !( x == startX && y == startY) ) { int j = dir_map[y][x]; int c = '0' + ( j + Node.DIRECTION_COUNT / 2 ) % Node.DIRECTION_COUNT; path = (char)c + path; x += DIR_X[j]; y += DIR_Y[j]; } return path; } // generate moves (child nodes) in all possible directions for(int i = 0; i < Node.DIRECTION_COUNT; ++i) { int xdx = x + DIR_X[i]; int ydy = y + DIR_Y[i]; // boundary check if (!(xdx >= 0 && xdx < COL_COUNT && ydy >= 0 && ydy < ROW_COUNT)) continue; if ( ( gridMap.getData( ydy, xdx ) == GridMap.WALKABLE || gridMap.getData( ydy, xdx ) == GridMap.FINISH) && close_nodes_map[ydy][xdx] != 1 ) { // generate a child node m0 = new Node( xdx, ydy, n0.getIterCount(), n0.getPriority() ); m0.nextLevel( i ); m0.updatePriority( finishX, finishY ); // if it is not in the open list then add into that if( open_nodes_map[ydy][xdx] == 0 ) { open_nodes_map[ydy][xdx] = m0.getPriority(); nodeList[nlIndex].push( m0 ); // mark its parent node direction dir_map[ydy][xdx] = ( i + Node.DIRECTION_COUNT / 2 ) % Node.DIRECTION_COUNT; } else if( open_nodes_map[ydy][xdx] > m0.getPriority() ) { // update the priority info open_nodes_map[ydy][xdx] = m0.getPriority(); // update the parent direction info dir_map[ydy][xdx] = ( i + Node.DIRECTION_COUNT / 2 ) % Node.DIRECTION_COUNT; // replace the node // by emptying one queueList to the other one // except the node to be replaced will be ignored // and the new node will be pushed in instead while( !(nodeList[nlIndex].peek().getX() == xdx && nodeList[nlIndex].peek().getY() == ydy ) ) { nodeList[1 - nlIndex].push( nodeList[nlIndex].pop() ); } nodeList[nlIndex].pop(); // remove the wanted node // empty the larger size queueList to the smaller one if( nodeList[nlIndex].size() > nodeList[ 1 - nlIndex ].size() ) nlIndex = 1 - nlIndex; while( !nodeList[nlIndex].isEmpty() ) { nodeList[1 - nlIndex].push( nodeList[nlIndex].pop() ); } nlIndex = 1 - nlIndex; nodeList[nlIndex].push( m0 ); // add the better node instead } } } } return ""; // no route found } Output1: Legends . = PATH ? = START X = FINISH 3,2,1 = OBSTACLES (Misleading path) Output2: Changing these lines: n0 = new Node( a, b, c, d ); m0 = new Node( e, f, g, h ); to n0.set( a, b, c, d ); m0.set( e, f, g, h ); I get (I'm really confused) C++ Code: std::string A_Star::findPath(int startX, int startY, int finishX, int finishY) { typedef std::queue<Node> List_Container; List_Container nodeList[2]; // list of open (not-yet-tried) nodes Node n0; Node m0; int pqIndex = 0; // nodeList index // reset the node maps for(int y = 0;y < ROW_COUNT; ++y) { for(int x = 0;x < COL_COUNT; ++x) { close_nodes_map[y][x] = 0; open_nodes_map[y][x] = 0; } } // create the start node and push into list of open nodes n0 = Node( startX, startY, 0, 0 ); n0.updatePriority( finishX, finishY ); nodeList[pqIndex].push( n0 ); open_nodes_map[startY][startX] = n0.getPriority(); // mark it on the open nodes map // A* search while( !nodeList[pqIndex].empty() ) { List_Container &pq = nodeList[pqIndex]; // get the current node w/ the highest priority // from the list of open nodes n0 = Node( pq.front().getX(), pq.front().getY(), pq.front().getIterCount(), pq.front().getPriority()); int x = n0.getX(); int y = n0.getY(); nodeList[pqIndex].pop(); // remove the node from the open list open_nodes_map[y][x] = 0; // mark it on the closed nodes map close_nodes_map[y][x] = 1; // quit searching when the goal state is reached //if((*n0).estimate(finishX, finishY) == 0) if( x == finishX && y == finishY ) { // generate the path from finish to start // by following the directions std::string path = ""; while( !( x == startX && y == startY) ) { int j = dir_map[y][x]; char c = '0' + ( j + DIRECTION_COUNT / 2 ) % DIRECTION_COUNT; path = c + path; x += DIR_X[j]; y += DIR_Y[j]; } return path; } // generate moves (child nodes) in all possible directions for(int i = 0; i < DIRECTION_COUNT; ++i) { int xdx = x + DIR_X[i]; int ydy = y + DIR_Y[i]; // boundary check if (!( xdx >= 0 && xdx < COL_COUNT && ydy >= 0 && ydy < ROW_COUNT)) continue; if ( ( pGrid->getData(ydy,xdx) == WALKABLE || pGrid->getData(ydy, xdx) == FINISH) && close_nodes_map[ydy][xdx] != 1 ) { // generate a child node m0 = Node( xdx, ydy, n0.getIterCount(), n0.getPriority() ); m0.nextLevel( i ); m0.updatePriority( finishX, finishY ); // if it is not in the open list then add into that if( open_nodes_map[ydy][xdx] == 0 ) { open_nodes_map[ydy][xdx] = m0.getPriority(); nodeList[pqIndex].push( m0 ); // mark its parent node direction dir_map[ydy][xdx] = ( i + DIRECTION_COUNT / 2 ) % DIRECTION_COUNT; } else if( open_nodes_map[ydy][xdx] > m0.getPriority() ) { // update the priority info open_nodes_map[ydy][xdx] = m0.getPriority(); // update the parent direction info dir_map[ydy][xdx] = ( i + DIRECTION_COUNT / 2 ) % DIRECTION_COUNT; // replace the node // by emptying one nodeList to the other one // except the node to be replaced will be ignored // and the new node will be pushed in instead while ( !( nodeList[pqIndex].front().getX() == xdx && nodeList[pqIndex].front().getY() == ydy ) ) { nodeList[1 - pqIndex].push( nodeList[pqIndex].front() ); nodeList[pqIndex].pop(); } nodeList[pqIndex].pop(); // remove the wanted node // empty the larger size nodeList to the smaller one if( nodeList[pqIndex].size() > nodeList[ 1 - pqIndex ].size() ) pqIndex = 1 - pqIndex; while( !nodeList[pqIndex].empty() ) { nodeList[1-pqIndex].push(nodeList[pqIndex].front()); nodeList[pqIndex].pop(); } pqIndex = 1 - pqIndex; nodeList[pqIndex].push( m0 ); // add the better node instead } } } } return ""; // no route found } Output: Legends . = PATH ? = START X = FINISH 3,2,1 = OBSTACLES (Just right) From what I read about Java's documentation, I came up with the conclusion: C++'s std::queue<T>::front() == Java's LinkedList<T>.peek() Java's LinkedList<T>.pop() == C++'s std::queue<T>::front() + std::queue<T>::pop() What might I be missing in my Java version? In what way does it became different algorithmically from the C++ version?

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  • Linq-to-XML explicit casting in a generic method

    - by vlad
    I've looked for a similar question, but the only one that was close didn't help me in the end. I have an XML file that looks like this: <Fields> <Field name="abc" value="2011-01-01" /> <Field name="xyz" value="" /> <Field name="tuv" value="123.456" /> </Fields> I'm trying to use Linq-to-XML to get the values from these fields. The values can be of type Decimal, DateTime, String and Int32. I was able to get the fields one by one using a relatively simple query. For example, I'm getting the 'value' from the field with the name 'abc' using the following: private DateTime GetValueFromAttribute(IEnumerable<XElement> fields, String attName) { return (from field in fields where field.Attribute("name").Value == "abc" select (DateTime)field.Attribute("value")).FirstOrDefault() } this is placed in a separate function that simply returns this value, and everything works fine (since I know that there is only one element with the name attribute set to 'abc'). however, since I have to do this for decimals and integers and dates, I was wondering if I can make a generic function that works in all cases. this is where I got stuck. here's what I have so far: private T GetValueFromAttribute<T>(IEnumerable<XElement> fields, String attName) { return (from field in fields where field.Attribute("name").Value == attName select (T)field.Attribute("value").Value).FirstOrDefault(); } this doesn't compile because it doesn't know how to convert from String to T. I tried boxing and unboxing (i.e. select (T) (Object) field.Attribute("value").Value but that throws a runtime Specified cast is not valid exception as it's trying to convert the String to a DateTime, for instance. Is this possible in a generic function? can I put a constraint on the generic function to make it work? or do I have to have separate functions to take advantage of Linq-to-XML's explicit cast operators?

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  • finding N contiguous zero bits in an integer to the left of the MSB from another

    - by James Morris
    First we find the MSB of the first integer, and then try to find a region of N contiguous zero bits within the second number which is to the left of the MSB from the first integer. Here is the C code for my solution: typedef unsigned int t; unsigned const t_bits = sizeof(t) * CHAR_BIT; _Bool test_fit_within_left_of_msb( unsigned width, t val1, t val2, unsigned* offset_result) { unsigned offbit = 0; unsigned msb = 0; t mask; t b; while(val1 >>= 1) ++msb; while(offbit + width < t_bits - msb) { mask = (((t)1 << width) - 1) << (t_bits - width - offbit); b = val2 & mask; if (!b) { *offset_result = offbit; return true; } if (offbit++) /* this conditional bothers me! */ b <<= offbit - 1; while(b <<= 1) offbit++; } return false; } Aside from faster ways of finding the MSB of the first integer, the commented test for a zero offbit seems a bit extraneous, but necessary to skip the highest bit of type t if it is set. I have also implemented similar algorithms but working to the right of the MSB of the first number, so they don't require this seemingly extra condition. How can I get rid of this extra condition, or even, are there far more optimal solutions?

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  • Factorial function - design and test.

    - by lukas
    I'm trying to nail down some interview questions, so I stared with a simple one. Design the factorial function. This function is a leaf (no dependencies - easly testable), so I made it static inside the helper class. public static class MathHelper { public static int Factorial(int n) { Debug.Assert(n >= 0); if (n < 0) { throw new ArgumentException("n cannot be lower that 0"); } Debug.Assert(n <= 12); if (n > 12) { throw new OverflowException("Overflow occurs above 12 factorial"); } //by definition if (n == 0) { return 1; } int factorialOfN = 1; for (int i = 1; i <= n; ++i) { //checked //{ factorialOfN *= i; //} } return factorialOfN; } } Testing: [TestMethod] [ExpectedException(typeof(OverflowException))] public void Overflow() { int temp = FactorialHelper.MathHelper.Factorial(40); } [TestMethod] public void ZeroTest() { int factorialOfZero = FactorialHelper.MathHelper.Factorial(0); Assert.AreEqual(1, factorialOfZero); } [TestMethod] public void FactorialOf5() { int factOf5 = FactorialHelper.MathHelper.Factorial(5); Assert.AreEqual(120,factOf5); } [TestMethod] [ExpectedException(typeof(ArgumentException))] public void NegativeTest() { int factOfMinus5 = FactorialHelper.MathHelper.Factorial(-5); } I have a few questions: Is it correct? (I hope so ;) ) Does it throw right exceptions? Should I use checked context or this trick ( n 12 ) is ok? Is it better to use uint istead of checking for negative values? Future improving: Overload for long, decimal, BigInteger or maybe generic method? Thank you

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  • Unable to send multiple AJAX request in a loop?

    - by Harish Kurup
    I am sending multiple AJAX request through a loop, but some request are successfully send not all.. my code goes here... for(var i=0; i<dataArray.length; i++) { var request=getHttpRequest(); request.open('post','update.php',false); request.setRequestHeader("Content-Type","application/x-www-form-urlencoded"); request.send("data="+dataArray[i]); if(request.readyState == 4) { alert("updated the data="+dataArray[i]); } } function getHttpRequest() { var request=false; if(window.XMLHttpRequest) { request=new XMLHttpRequest(); } else if(window.ActiveXObject) { try { request=new ActiveXObject("Msxml2.XMLHTTP"); } catch(e) { try { request=new ActiveXObject("Microsoft.XMLHTTP"); } catch(e) { request=false; } } } return request; } here in the above code, some data are being posted, but some dont, it does not return the readyState = 4. i.e if i have array with dataArray['1','2','3','4']; it updates only 1,2,and 4 and skips 3, or other value in between... is there any solution..please help...

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  • Why is my code stopping and not returning an exception?

    - by BeckyLou
    I have some code that starts a couple of threads to let them execute, then uses a while loop to check for the current time passing a set timeout period, or for the correct number of results to have been processed (by checking an int on the class object) (with a Thread.Sleep() to wait between loops) Once the while loop is set to exit, it calls Abort() on the threads and should return data to the function that calls the method. When debugging and stepping through the code, I find there can be exceptions in the code running on the separate threads, and in some cases I handle these appropriately, and at other times I don't want to do anything specific. What I have been seeing is that my code goes into the while loop and the thread sleeps, then nothing is returned from my function, either data or an exception. Code execution just stops completely. Any ideas what could be happening? Code sample: System.Threading.Thread sendThread = new System.Threading.Thread(new System.Threading.ThreadStart(Send)); sendThread.Start(); System.Threading.Thread receiveThread = new System.Threading.Thread(new System.Threading.ThreadStart(Receive)); receiveThread.Start(); // timeout Int32 maxSecondsToProcess = this.searchTotalCount * timeout; DateTime timeoutTime = DateTime.Now.AddSeconds(maxSecondsToProcess); Log("Submit() Timeout time: " + timeoutTime.ToString("yyyyMMdd HHmmss")); // while we're still waiting to receive results & haven't hit the timeout, // keep the threads going while (resultInfos.Count < this.searchTotalCount && DateTime.Now < timeoutTime) { Log("Submit() Waiting..."); System.Threading.Thread.Sleep(10 * 1000); // 1 minute } Log("Submit() Aborting threads"); // <== this log doesn't show up sendThread.Abort(); receiveThread.Abort(); return new List<ResultInfo>(this.resultInfos.Values);

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  • Returning reference to object is not changing the address in c++

    - by ashish-sangwan
    I am trying to understand functions returning a reference. For that I have written a simple program: #include<iostream> using namespace std; class test { int i; friend test& func(); public: test(int j){i=j;} void show(){cout<<i<<endl;} }; test& func() { test temp(10); return temp; //// Address of temp=0xbfcb2874 } int main() { test obj1(50); // Address of obj1=0xbfcb28a0 func()=obj1; <= Problem:The address of obj1 is not changing obj1.show(); // // Address of obj1=0xbfcb28a0 return 0; } I ran the program using gdb and observed that the address of obj1 still remains same, but I expect it to get changed to 0xbfcb2874. I am not clear with the concept. Please help.

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  • Symfony2 entity field type alternatives to "property" or "__toString()"?

    - by Polmonino
    Using Symfony2 entity field type one should specify property option: $builder->add('customers', 'entity', array( 'multiple' => true, 'class' => 'AcmeHelloBundle:Customer', 'property' => 'first', )); But sometimes this is not sufficient: think about two customers with the same name, so display the email (unique) would be mandatory. Another possibility is to implement __toString() into the model: class Customer { public $first, $last, $email; public function __toString() { return sprintf('%s %s (%s)', $this->first, $this->last, $this->email); } } The disadvances of the latter is that you are forced to display the entity the same way in all your forms. Is there any other way to make this more flexible? I mean something like a callback function: $builder->add('customers', 'entity', array( 'multiple' => true, 'class' => 'AcmeHelloBundle:Customer', 'property' => function($data) { return sprintf('%s %s (%s)', $data->first, $data->last, $data->email); }, ));

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  • Handle BACK key event in child view

    - by Mick Byrne
    In my app, users can tap on image thumbnails to see a full size version. When the thumbnail is tapped a bunch of new views are created in code (i.e. no XML), appended at the end of the view hierarchy and some scaling and rotating transitions happen, then the full size, high res version of the image is displayed. Tapping on the full size image reverses the transitions and removes the new views from the view hierarchy. I want users to also be able to press the BACK key to reverse the image transitions. However, I can't seem to catch the KeyEvent. This is what I'm trying at the moment: // Set a click listener on the image to reverse everything frameView.setOnClickListener(new OnClickListener() { @Override public void onClick(View arg0) { zoomOut(); // This works fine } }); // Set the focus onto the frame and then set a key listener to catch the back buttons frameView.setFocusable(true); frameView.setFocusableInTouchMode(true); frameView.requestFocus(); frameView.setOnKeyListener(new OnKeyListener() { @Override public boolean onKey(View v, int keyCode, KeyEvent event) { // The code never even gets here !!! if(keyCode == KeyEvent.KEYCODE_BACK && event.getRepeatCount() == 0) { zoomOut(); return true; } return false; } });

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  • OrderBy Linq.Expression as parameter = (Of Func(Of T,IComparable)) to perform LinqToEntity is not working

    - by NicoJuicy
    I'd like to get this working: Call: (Count & Page are used for pagination, so Count = 20 and Page = 1 for example, for the first 20 values). Sorting should be by name LeverancierService.GetLeveranciers(Function(el) el.Name, Count, Page) Equivalent in c#: LeverancierService.GetLeveranciers(el= el.Name, Count, Page) Method that gives an error (parameters shown above): Public Overridable Function GetAllPaged(orderby As Expression(Of Func(Of T, IComparable)), ByVal Count As Integer, ByVal Page As Integer) As IEnumerable(Of T) Return dbset.OrderBy(orderby).Skip((Page - 1) * Count).Take(Count).ToList() End Function Already tried changing it to this, but it gives the same error: Public Overridable Function GetAllPaged(Of TOrderBy)(orderby As Expression(Of Func(Of T, TOrderBy)), ByVal Count As Integer, ByVal Page As Integer) As IEnumerable(Of T) Return dbset.OrderBy(orderby).Skip((Page - 1) * Count).Take(Count).ToList() End Function Error: Unable to cast the type 'System.String' to type 'System.IComparable'. LINQ to Entities only supports casting Entity Data Model primitive types. Any idea how to do this? Extra info: I'm in a DDD-layered application, so the parameter should stay the same as the called method is an overridden interface (eg. if i change this, i have to do this for 200 times or so, because it's in VB.Net and not in C# (= 1 change) ) I know there is a way to change the expression to a string and then use DLinq (= Dynamic Linq), but that's not how it should be.

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  • Is there a more efficient way to do this?

    - by garethdn
    I'm hoping there is a better way to the following. I'm creating a jigsaw-type application and this is the current code i'm using: -(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; //location of current touch CGPoint location = [touch locationInView:self.view]; if ([touch view] == img1) { [self animateFirstTouch:img1 withLocation:location]; } else if ([touch view] == img2) { [self animateFirstTouch:img2 withLocation:location]; } else if ([touch view] == img3) { [self animateFirstTouch:img3 withLocation:location]; } else if ([touch view] == img4) { [self animateFirstTouch:img4 withLocation:location]; } else if { ...... ...... } else if ([touch view] == img40) { [self animateFirstTouch:img40 withLocation:location]; return; } } I'm hoping that there is a better, more efficieny way to do this, rather than naming every image. I'm thinking something like, if touch view is equal to a UIImageView, then perform some task. The same for touchesEnded: -(void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; //location of current touch CGPoint location = [touch locationInView:self.view]; if ([touch view] == image1) { [self animateReleaseTouch:image1 withLocation:location]; } else if ([touch view] == image2) { [self animateReleaseTouch:image2 withLocation:location]; } else if ([touch view] == image3) { [self animateReleaseTouch:image3 withLocation:location]; } else if ([touch view] == image4) { [self animateReleaseTouch:image4 withLocation:location]; } else if{ ...... ...... } else if ([touch view] == image40) { [self animateReleaseTouch:image40 withLocation:location]; } return; } Any help please?

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  • Why would the same web form control render different "onclick" logic based on the page structure?

    - by zk812
    It was hard to title this question. :) I have a user control that is used to display a list of lookup items in my database and a delete button for each item (Editor User Control below). The delete button has an onClientClick event used to display a confirmation dialog in JavaScript. On page one, the confirmation pops up and functions correctly. The overall structure is: Master Page Page Editor User Control List of items with delete button On page two, the confirmation pops up but regardless of the answer, the page posts back anyway. The structure of this page is: Master Page Page User Control Editor User Control List of items with delete button For some reason, this makes a difference in how the delete button is rendered. Page one: <input type="image" name="ctl00...RequestTypesDataList$ctl01$ctl01" src="Images/Disable.png" alt="Delete" onclick="return ProcessDeleteCommand(1);" /> Page two: <input type="image" name="ctl00...RequestTypesDataList$ctl07$ctl01" src="Images/Disable.png" alt="Delete" onclick="return ProcessDeleteCommand(2);WebForm_DoPostBackWithOptions(new WebForm_PostBackOptions(&quot;ctl00$ContentPlaceHolder1$RequestCreator1$RequestTypeEditor1$RequestTypesDataList$ctl07$ctl01&quot;, &quot;&quot;, true, &quot;&quot;, &quot;&quot;, false, false))" /> Does anyone know why page two renders WebForm_DoPostBackWithOptions after my JS check? It's causing the postback regardless of the confirmation choice.

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  • How to create a generic method in C# that's all applicable to many types - ints, strings, doubles et

    - by satyajit
    Let's I have a method to remove duplicates in an integer Array public int[] RemoveDuplicates(int[] elems) { HashSet<int> uniques = new HashSet<int>(); foreach (int item in elems) uniques.Add(item); elems = new int[uniques.Count]; int cnt = 0; foreach (var item in uniques) elems[cnt++] = item; return elems; } How can I make this generic such that now it accepts a string array and remove duplicates in it? How about a double array? I know I am probably mixing things here in between primitive and value types. For your reference the following code won't compile public List<T> RemoveDuplicates(List<T> elems) { HashSet<T> uniques = new HashSet<T>(); foreach (var item in elems) uniques.Add(item); elems = new List<T>(); int cnt = 0; foreach (var item in uniques) elems[cnt++] = item; return elems; } The reason is that all generic types should be closed at run time. Thanks for you comments

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  • Why doesn't the spring @Autowire work with java generics

    - by testing123
    Inspired by spring data awesomeness I wanted to create a abstract RESTController that I could extend for a lot of my controllers. I created the following class: @Controller public abstract class RESTController<E, PK extends Serializable, R extends PagingAndSortingRepository<E, PK>> { @Autowired private R repository; @RequestMapping(method=RequestMethod.GET, params={"id"}) @ResponseBody public E getEntity(@RequestParam PK id) { return repository.findOne(id); } ... } I was hoping that the generics would allow me to @Autowire in the repository but I get the following error: SEVERE: Allocate exception for servlet appServlet org.springframework.beans.factory.NoSuchBeanDefinitionException: No unique bean of type [org.springframework.data.repository.PagingAndSortingRepository] is defined: expected single matching bean but found 3: [groupRepository, externalCourseRepository, managedCourseRepository] at org.springframework.beans.factory.support.DefaultListableBeanFactory.doResolveDependency(DefaultListableBeanFactory.java:800) at org.springframework.beans.factory.support.DefaultListableBeanFactory.resolveDependency(DefaultListableBeanFactory.java:707) at org.springframework.beans.factory.annotation.AutowiredAnnotationBeanPostProcessor$AutowiredFieldElement.inject(AutowiredAnnotationBeanPostProcessor.java:478) at org.springframework.beans.factory.annotation.InjectionMetadata.inject(InjectionMetadata.java:87) at org.springframework.beans.factory.annotation.AutowiredAnnotationBeanPostProcessor.postProcessPropertyValues(AutowiredAnnotationBeanPostProcessor.java:284) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.populateBean(AbstractAutowireCapableBeanFactory.java:1106) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.doCreateBean(AbstractAutowireCapableBeanFactory.java:517) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.createBean(AbstractAutowireCapableBeanFactory.java:456) at org.springframework.beans.factory.support.AbstractBeanFactory$1.getObject(AbstractBeanFactory.java:294) I understand what the error is telling me, there is more than one match for the @Autowire. I am confused because I thought by creating the following controller it would work: @Controller @RequestMapping(value="/managedCourse") public class ManagedCourseController extends RESTController<ManagedCourse, Long, ManagedCourseRepository> { ... } This is easy enough to work around by doing having a method like this in the RESTController: protected abstract R getRepository(); and then doing this in your implementing class: @Autowired private ManagedCourseRepository repository; @Override protected ManagedCourseRepository getRepository() { return repository; } I was just wondering if someone had any thoughts of how I could get this to work.

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