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  • creating a 3d plane using Frank Luna's technique

    - by numerical25
    I am creating a 3d plane that lays on the x and z axis. and has hills that extend on the y axis. bulk of the code looks like this float PeaksAndValleys::getHeight(float x, float z)const { return 0.3f*( z*sinf(0.1f*x) + x*cosf(0.1f*z) ); } void PeaksAndValleys::init(ID3D10Device* device, DWORD m, DWORD n, float dx) { md3dDevice = device; mNumRows = m; mNumCols = n; mNumVertices = m*n; mNumFaces = (m-1)*(n-1)*2; // Create the geometry and fill the vertex buffer. std::vector<Vertex> vertices(mNumVertices); float halfWidth = (n-1)*dx*0.5f; float halfDepth = (m-1)*dx*0.5f; for(DWORD i = 0; i < m; ++i) { float z = halfDepth - i*dx; for(DWORD j = 0; j < n; ++j) { float x = -halfWidth + j*dx; // Graph of this function looks like a mountain range. float y = getHeight(x,z); vertices[i*n+j].pos = D3DXVECTOR3(x, y, z); // Color the vertex based on its height. if( y < -10.0f ) vertices[i*n+j].color = BEACH_SAND; else if( y < 5.0f ) vertices[i*n+j].color = LIGHT_YELLOW_GREEN; else if( y < 12.0f ) vertices[i*n+j].color = DARK_YELLOW_GREEN; else if( y < 20.0f ) vertices[i*n+j].color = DARKBROWN; else vertices[i*n+j].color = WHITE; } } D3D10_BUFFER_DESC vbd; vbd.Usage = D3D10_USAGE_IMMUTABLE; vbd.ByteWidth = sizeof(Vertex) * mNumVertices; vbd.BindFlags = D3D10_BIND_VERTEX_BUFFER; vbd.CPUAccessFlags = 0; vbd.MiscFlags = 0; D3D10_SUBRESOURCE_DATA vinitData; vinitData.pSysMem = &vertices[0]; HR(md3dDevice->CreateBuffer(&vbd, &vinitData, &mVB)); // Create the index buffer. The index buffer is fixed, so we only // need to create and set once. std::vector<DWORD> indices(mNumFaces*3); // 3 indices per face // Iterate over each quad and compute indices. int k = 0; for(DWORD i = 0; i < m-1; ++i) { for(DWORD j = 0; j < n-1; ++j) { indices[k] = i*n+j; indices[k+1] = i*n+j+1; indices[k+2] = (i+1)*n+j; indices[k+3] = (i+1)*n+j; indices[k+4] = i*n+j+1; indices[k+5] = (i+1)*n+j+1; k += 6; // next quad } } D3D10_BUFFER_DESC ibd; ibd.Usage = D3D10_USAGE_IMMUTABLE; ibd.ByteWidth = sizeof(DWORD) * mNumFaces*3; ibd.BindFlags = D3D10_BIND_INDEX_BUFFER; ibd.CPUAccessFlags = 0; ibd.MiscFlags = 0; D3D10_SUBRESOURCE_DATA iinitData; iinitData.pSysMem = &indices[0]; HR(md3dDevice->CreateBuffer(&ibd, &iinitData, &mIB)); } My question pretains to the cosf and sinf. I am formiluar with trigonometry and I understand sin, cosine, and tangent. but I am not formiluar with cosf and sinf and what they do. From looking at this example. they have alot to do with finding a y value.

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  • Google App Engine - Secure Cookies

    - by tponthieux
    I'd been searching for a way to do cookie based authentication/sessions in Google App Engine because I don't like the idea of memcache based sessions, and I also don't like the idea of forcing users to create google accounts just to use a website. I stumbled across someone's posting that mentioned some signed cookie functions from the Tornado framework and it looks like what I need. What I have in mind is storing a user's id in a tamper proof cookie, and maybe using a decorator for the request handlers to test the authentication status of the user, and as a side benefit the user id will be available to the request handler for datastore work and such. The concept would be similar to forms authentication in ASP.NET. This code comes from the web.py module of the Tornado framework. According to the docstrings, it "Signs and timestamps a cookie so it cannot be forged" and "Returns the given signed cookie if it validates, or None." I've tried to use it in an App Engine Project, but I don't understand the nuances of trying to get these methods to work in the context of the request handler. Can someone show me the right way to do this without losing the functionality that the FriendFeed developers put into it? The set_secure_cookie, and get_secure_cookie portions are the most important, but it would be nice to be able to use the other methods as well. #!/usr/bin/env python import Cookie import base64 import time import hashlib import hmac import datetime import re import calendar import email.utils import logging def _utf8(s): if isinstance(s, unicode): return s.encode("utf-8") assert isinstance(s, str) return s def _unicode(s): if isinstance(s, str): try: return s.decode("utf-8") except UnicodeDecodeError: raise HTTPError(400, "Non-utf8 argument") assert isinstance(s, unicode) return s def _time_independent_equals(a, b): if len(a) != len(b): return False result = 0 for x, y in zip(a, b): result |= ord(x) ^ ord(y) return result == 0 def cookies(self): """A dictionary of Cookie.Morsel objects.""" if not hasattr(self,"_cookies"): self._cookies = Cookie.BaseCookie() if "Cookie" in self.request.headers: try: self._cookies.load(self.request.headers["Cookie"]) except: self.clear_all_cookies() return self._cookies def _cookie_signature(self,*parts): self.require_setting("cookie_secret","secure cookies") hash = hmac.new(self.application.settings["cookie_secret"], digestmod=hashlib.sha1) for part in parts:hash.update(part) return hash.hexdigest() def get_cookie(self,name,default=None): """Gets the value of the cookie with the given name,else default.""" if name in self.cookies: return self.cookies[name].value return default def set_cookie(self,name,value,domain=None,expires=None,path="/", expires_days=None): """Sets the given cookie name/value with the given options.""" name = _utf8(name) value = _utf8(value) if re.search(r"[\x00-\x20]",name + value): # Don't let us accidentally inject bad stuff raise ValueError("Invalid cookie %r:%r" % (name,value)) if not hasattr(self,"_new_cookies"): self._new_cookies = [] new_cookie = Cookie.BaseCookie() self._new_cookies.append(new_cookie) new_cookie[name] = value if domain: new_cookie[name]["domain"] = domain if expires_days is not None and not expires: expires = datetime.datetime.utcnow() + datetime.timedelta( days=expires_days) if expires: timestamp = calendar.timegm(expires.utctimetuple()) new_cookie[name]["expires"] = email.utils.formatdate( timestamp,localtime=False,usegmt=True) if path: new_cookie[name]["path"] = path def clear_cookie(self,name,path="/",domain=None): """Deletes the cookie with the given name.""" expires = datetime.datetime.utcnow() - datetime.timedelta(days=365) self.set_cookie(name,value="",path=path,expires=expires, domain=domain) def clear_all_cookies(self): """Deletes all the cookies the user sent with this request.""" for name in self.cookies.iterkeys(): self.clear_cookie(name) def set_secure_cookie(self,name,value,expires_days=30,**kwargs): """Signs and timestamps a cookie so it cannot be forged""" timestamp = str(int(time.time())) value = base64.b64encode(value) signature = self._cookie_signature(name,value,timestamp) value = "|".join([value,timestamp,signature]) self.set_cookie(name,value,expires_days=expires_days,**kwargs) def get_secure_cookie(self,name,include_name=True,value=None): """Returns the given signed cookie if it validates,or None""" if value is None:value = self.get_cookie(name) if not value:return None parts = value.split("|") if len(parts) != 3:return None if include_name: signature = self._cookie_signature(name,parts[0],parts[1]) else: signature = self._cookie_signature(parts[0],parts[1]) if not _time_independent_equals(parts[2],signature): logging.warning("Invalid cookie signature %r",value) return None timestamp = int(parts[1]) if timestamp < time.time() - 31 * 86400: logging.warning("Expired cookie %r",value) return None try: return base64.b64decode(parts[0]) except: return None uid=1234|1234567890|d32b9e9c67274fa062e2599fd659cc14 Parts: 1. uid is the name of the key 2. 1234 is your value in clear 3. 1234567890 is the timestamp 4. d32b9e9c67274fa062e2599fd659cc14 is the signature made from the value and the timestamp

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  • "Could not establish secure channel for SSL/TLS" in .NET CF application on smart phone

    - by Stefan Mohr
    I have a stubborn communications issue with an application running on the .NET Compact Framework 3.5 on Windows Mobile smartphones. I am constructing a web request using this code: UTF8Encoding encoding = new System.Text.UTF8Encoding(); byte[] Data = encoding.GetBytes(HttpUtility.ConstructQueryString(parameters)); httpRequest = WebRequest.Create((domain)) as HttpWebRequest; httpRequest.Timeout = 10000000; httpRequest.ReadWriteTimeout = 10000000; httpRequest.Credentials = CredentialCache.DefaultCredentials; httpRequest.Method = "POST"; httpRequest.ContentType = "application/x-www-form-urlencoded"; httpRequest.ContentLength = Data.Length; Stream SendReq = httpRequest.GetRequestStream(); SendReq.Write(Data, 0, Data.Length); SendReq.Close(); HttpWebResponse httpResponse = (HttpWebResponse)httpRequest.GetResponse(); return httpResponse.GetResponseStream(); The web service functions by receiving a JSON-encoded document as part of the URL (eg. https://site.com/ws/sync??document={"version":"1.0.0","items":[{"item_1":"item1"}]}&user=usr&password=pw), and as a response receives another JSON document as response data. This code runs fine on all emulators and PDAs running WM 5 and 6. We have seen an issue with a couple of customers running Treo smartphones (and only on the Sprint network). We have tested the code on an identical device on the AT&T network (via DeviceAnywhere) and once again the code worked as we expected. This has to be some sort of security policy on the phone, but we've been unable to determine a workaround or diagnose it thoroughly as we cannot reproduce it in house and have had to resort to getting users to assist with running test drivers for us. When this code executes, the user's device throws the following exception: System.Net.WebException Could not establish secure channel for SSL/TLS Stack trace: at System.Net.HttpWebRequest.finishGetRequestStream() at System.Net.HttpWebRequest.GetRequestStream() at OurApp.GetResponseStream(String domain, Hashtable parameters) inner exception: System.IO.IOException Authentication failed because the remote party has closed the transport stream. Stack trace: at System.Net.SslConnectionState.ClientSideHandshake() at System.Net.SslConnectionState.PerformClientHandShake() at System.Net.Connection.connect(Object ignored) at System.Threading.ThreadPool.WorkItem.doWork(Object o) at System.Threading.Timer.ring() Examining the server Apache logs shows no hits from the user's IP - I don't think the device is even attempting to send a packet before failing. If relevant, the server is running Apache on Linux and is written using the TurboGears Python framework. The server certificate is issued by a CA and is still valid. The test driver where this error was copied from was not code signed, however the same error (without the error messages) is signed with a GeoTrust certificate so we don't believe this is a code signing issue. The application installs and launches without issue on all phones - it's just establishing this SSL connection that is breaking for these users. One significant issue in troubleshooting is that there is a substantial inconvenience each time we try out a solution (need to find a "volunteer" customer), so we're really looking for a silver bullet or a better understanding of the handshaking process so we can be reasonably confident we only need to ask the user to test it one or two more times. One final mention: we have tried the sync both over ActiveSync and also over GPRS with identical results. Any thoughts would be greatly appreciated!

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  • Problem to display 3D google map.

    - by nemade-vipin
    hello friends, I have implemented one Flex application in which I want to display 3D google map.In which I am getting the error the NUll object reference during map display. Here is my code:- import com.google.maps.controls.MapTypeControl; import adobe.utils.XMLUI; import mx.rpc.events.FaultEvent; import mx.controls.Alert; import generated.webservices.*; import mx.collections.ArrayCollection; import mx.controls.*; import generated.webservices.*; import com.google.maps.LatLng; import com.google.maps.Map3D; import com.google.maps.MapEvent; import com.google.maps.MapMouseEvent; import com.google.maps.services.GeocodingEvent; import com.google.maps.services.ClientGeocoder; import com.google.maps.overlays.Marker; import com.google.maps.InfoWindowOptions; import com.google.maps.MapOptions; import com.google.maps.MapType; import com.google.maps.View; import com.google.maps.controls.NavigationControl; import com.google.maps.geom.Attitude; import mx.controls.Alert; [Bindable] private var childName:ArrayCollection; [Bindable] private var childId:ArrayCollection; private var photoFeed:ArrayCollection; private var trackinginfochild:TrackingInfo; private var arrayOfchild:Array; private var newEntry:GetSBTSMobileAuthentication; private var trackinginfo:GetSBTSTrackingInfo; private var childObj:Child; private var UserId:int; private var lat:int; private var long:int; private var latlong:LatLng; public var user:SBTSWebService; public function authentication():void { // Instantiate a new Entry object. user = new SBTSWebService(); if(user!=null) { user.addSBTSWebServiceFaultEventListener(handleFaults); user.addgetSBTSMobileAuthenticationEventListener(authenticationResult); newEntry = new GetSBTSMobileAuthentication(); if(newEntry!=null) { newEntry.mobile=mobileno.text; newEntry.password=password.text; user.getSBTSMobileAuthentication(newEntry); } } } public function handleFaults(event:FaultEvent):void { Alert.show("A fault occured contacting the server. Fault message is: " + event.fault.faultString); } public function authenticationResult(event:GetSBTSMobileAuthenticationResultEvent):void { if(event.result != null && event.result._return>0) { if(event.result._return > 0) { UserId = event.result._return; loginform.enabled = false; getChildList(UserId); viewstack2.selectedIndex=1; } else { Alert.show("Authentication fail"); } } } public function getChildList(userId:int):void { var childEntry:GetSBTSMobileChildrenInfo = new GetSBTSMobileChildrenInfo(); childEntry.UserId = userId; user.addgetSBTSMobileChildrenInfoEventListener(sbtsChildrenInfoResult); user.getSBTSMobileChildrenInfo(childEntry); } public function sbtsChildrenInfoResult(event:GetSBTSMobileChildrenInfoResultEvent):void { if( event.result._return!=null) { arrayOfchild = event.result._return as Array; photoFeed = new ArrayCollection(arrayOfchild); childName = new ArrayCollection(); for( var count:int=0;count<photoFeed.length;count++) { childObj = photoFeed.getItemAt(count,0) as Child; childName.addItem(childObj.strName); } } } private function trackingInfo():void { for( var count:int=0;count user.getSBTSTrackingInfo(trackinginfo); } } } } private function getTrackingInfo(event:GetSBTSTrackingInfoResultEvent):void { if(event.result._return != null) { trackinginfochild = event.result._return as TrackingInfo; lat = trackinginfochild.dblLatitude; long = trackinginfochild.dblLongitude; latlong = new LatLng(lat,long); } } private function onMapPreinitialize(event:MapEvent):void { var myMapOptions:MapOptions = new MapOptions(); myMapOptions.zoom = 12; myMapOptions.center = latlong; myMapOptions.mapType = MapType.NORMAL_MAP_TYPE; myMapOptions.viewMode = View.VIEWMODE_PERSPECTIVE; myMapOptions.attitude = new Attitude(20,30,0); buslocation.setInitOptions(myMapOptions); buspath.setInitOptions(myMapOptions); } private function onMapReady(event:MapEvent):void { this.buslocation.addControl(new NavigationControl()); this.buslocation.addControl( new MapTypeControl()); } ]]> <mx:Move id="hideEffect" yTo="-500" /> <mx:Move id="showEffect" xFrom="500"/> <mx:Panel width="100%" height="100%" headerColors="[#000000,#FFFFFF]" hideEffect="{hideEffect}" showEffect="{showEffect}"> <mx:TabNavigator id="viewstack2" selectedIndex="0" creationPolicy="all" width="100%" height="100%"> <mx:Form label="Login Form" id="loginform" hideEffect="{hideEffect}" showEffect="{showEffect}"> <mx:FormItem label="Mobile NO:" creationPolicy="all"> <mx:TextInput id="mobileno"/> </mx:FormItem> <mx:FormItem label="Password:" creationPolicy="all"> <mx:TextInput displayAsPassword="true" id="password" /> </mx:FormItem> <mx:FormItem> <mx:Button label="Login" click="authentication()"/> </mx:FormItem> </mx:Form> <mx:Form label="Child List" id="childForm" hideEffect="{hideEffect}" showEffect="{showEffect}"> <mx:Label width="100%" color="blue" text="Select Child."/> <mx:RadioButtonGroup id="radioGroup" itemClick="trackingInfo()"/> <mx:Repeater id="fieldRepeater" dataProvider="{childName}"> <mx:RadioButton groupName="radioGroup" label="{fieldRepeater.currentItem}" value="{fieldRepeater.currentItem}"/> </mx:Repeater> </mx:Form> <mx:Form label="Child Information" hideEffect="{hideEffect}" showEffect="{showEffect}"> <mx:FormItem> <mx:DataGrid id="childinfo"> <mx:columns> <mx:DataGridColumn headerText="Child Name" dataField="strName"/> <mx:DataGridColumn headerText="School Name" dataField="strSchoolName"/> <mx:DataGridColumn headerText="Pick Up Point" dataField="strPickUpPointName"/> <mx:DataGridColumn headerText="Drop Down Point" dataField="strDropDownPointName"/> </mx:columns> </mx:DataGrid> </mx:FormItem> <mx:FormItem> <mx:Button label="click here to see bus location"/> </mx:FormItem> </mx:Form> <mx:Form label="Bus Location" hideEffect="{hideEffect}" showEffect="{showEffect}"> <maps:Map3D xmlns:maps="com.google.maps.*" mapevent_mappreinitialize="onMapPreinitialize(event)" id="buslocation" width="100%" height="100%" url="http://code.google.com/apis/maps/" key="ABQIAAAAXuX6aG-r_N0-tQNxUEV-vRSE8al1BQssMxLXJiP75kIjR3ssLxT3D52_u94hI-dMIkD72FmnK-P4og"/> </mx:Form> <mx:Form label="Bus path" hideEffect="{hideEffect}" showEffect="{showEffect}"> <maps:Map3D xmlns:maps="com.google.maps.*" mapevent_mappreinitialize="onMapPreinitialize(event)" id="buspath" width="100%" height="100%" url="http://code.google.com/apis/maps/" key="ABQIAAAAXuX6aG-r_N0-tQNxUEV-vRSE8al1BQssMxLXJiP75kIjR3ssLxT3D52_u94hI-dMIkD72FmnK-P4og"/> </mx:Form> </mx:TabNavigator> </mx:Panel> I am getting this error :- TypeError: Error #1009: Cannot access a property or method of a null object reference. at com.google.maps.geom::Geometry$/computeSeparatingAxes() at com.google.maps.geom::TileEnumerator/enumerateTiles() at com.google.maps.core::PerspectiveTilePane/computeOptimalSet() at com.google.maps.core::PerspectiveTilePane/render() at com.google.maps.core::PerspectiveTilePane/configure() at com.google.maps.managers::PerspectiveTileManager/updateView() at com.google.maps.managers::PerspectiveTileManager/initializePanes() at com.google.maps.managers::PerspectiveTileManager/onInitialize() at MethodInfo-190() at flash.events::EventDispatcher/dispatchEventFunction() at flash.events::EventDispatcher/dispatchEvent() at mx.core::UIComponent/dispatchEvent()[C:\autobuild\3.2.0\frameworks\projects\framework\src\mx\core\UIComponent.as:9298] at com.google.maps.wrappers::BaseEventDispatcher/dispatchEvent() at com.google.maps.wrappers::EventDispatcherWrapper/dispatchEvent() at com.google.maps.core::MapImpl/size() at com.google.maps.core::MapImpl/setSize() at com.google.maps.wrappers::IMapWrapper/setSize() at com.google.maps::Map/internalSetSize() at com.google.maps::Map/onUIComponentResized() at flash.events::EventDispatcher/dispatchEventFunction() at flash.events::EventDispatcher/dispatchEvent() at mx.core::UIComponent/dispatchEvent()[C:\autobuild\3.2.0\frameworks\projects\framework\src\mx\core\UIComponent.as:9298] at mx.core::UIComponent/dispatchResizeEvent()[C:\autobuild\3.2.0\frameworks\projects\framework\src\mx\core\UIComponent.as:7077] at mx.core::UIComponent/setActualSize()[C:\autobuild\3.2.0\frameworks\projects\framework\src\mx\core\UIComponent.as:6706] at mx.containers.utilityClasses::BoxLayout/updateDisplayList()[C:\autobuild\3.2.0\frameworks\projects\framework\src\mx\containers\utilityClasses\BoxLayout.as:219] at mx.containers::Form/updateDisplayList()[C:\autobuild\3.2.0\frameworks\projects\framework\src\mx\containers\Form.as:375] at mx.core::UIComponent/validateDisplayList()[C:\autobuild\3.2.0\frameworks\projects\framework\src\mx\core\UIComponent.as:6351] at mx.core::Container/validateDisplayList()[C:\autobuild\3.2.0\frameworks\projects\framework\src\mx\core\Container.as:2677] at mx.managers::LayoutManager/validateDisplayList()[C:\autobuild\3.2.0\frameworks\projects\framework\src\mx\managers\LayoutManager.as:622] at mx.managers::LayoutManager/doPhasedInstantiation()[C:\autobuild\3.2.0\frameworks\projects\framework\src\mx\managers\LayoutManager.as:695] at Function/http://adobe.com/AS3/2006/builtin::apply() at mx.core::UIComponent/callLaterDispatcher2()[C:\autobuild\3.2.0\frameworks\projects\framework\src\mx\core\UIComponent.as:8628] at mx.core::UIComponent/callLaterDispatcher()[C:\autobuild\3.2.0\frameworks\projects\framework\src\mx\core\UIComponent.as:8568] Please resolve my issue.

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  • Texture will not apply to my 3d Cube directX

    - by numerical25
    I am trying to apply a texture onto my 3d cube but it is not showing up correctly. I believe that it might some what be working because the cube is all brown which is almost the same complexion as the texture. And I did not originally make the cube brown. These are the steps I've done to add the texture I first declared 2 new varibles ID3D10EffectShaderResourceVariable* pTextureSR; ID3D10ShaderResourceView* textureSRV; I also added a variable and a struct to my shader .fx file Texture2D tex2D; SamplerState linearSampler { Filter = MIN_MAG_MIP_LINEAR; AddressU = Wrap; AddressV = Wrap; }; I then grabbed the image from my local hard drive from within the .cpp file. I believe this was successful, I checked all varibles for errors, everything has a memory address. Plus I pulled resources before and never had a problem. D3DX10CreateShaderResourceViewFromFile(mpD3DDevice,L"crate.jpg",NULL,NULL,&textureSRV,NULL); I grabbed the tex2d varible from my fx file and placed into my resource varible pTextureSR = modelObject.pEffect->GetVariableByName("tex2D")->AsShaderResource(); And added the resource to the varible pTextureSR->SetResource(textureSRV); I also added the extra property to my vertex layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"NORMAL",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 24, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"TEXCOORD",0, DXGI_FORMAT_R32G32_FLOAT, 0 , 36, D3D10_INPUT_PER_VERTEX_DATA, 0} }; as well as my struct struct VertexPos { D3DXVECTOR3 pos; D3DXVECTOR4 color; D3DXVECTOR3 normal; D3DXVECTOR2 texCoord; }; Then I created a new pixel shader that adds the texture to it. Below is the code in its entirety matrix Projection; matrix WorldMatrix; Texture2D tex2D; float3 lightSource; float4 lightColor = {0.5, 0.5, 0.5, 0.5}; // PS_INPUT - input variables to the pixel shader // This struct is created and fill in by the // vertex shader struct PS_INPUT { float4 Pos : SV_POSITION; float4 Color : COLOR0; float4 Normal : NORMAL; float2 Tex : TEXCOORD; }; SamplerState linearSampler { Filter = MIN_MAG_MIP_LINEAR; AddressU = Wrap; AddressV = Wrap; }; //////////////////////////////////////////////// // Vertex Shader - Main Function /////////////////////////////////////////////// PS_INPUT VS(float4 Pos : POSITION, float4 Color : COLOR, float4 Normal : NORMAL, float2 Tex : TEXCOORD) { PS_INPUT psInput; // Pass through both the position and the color psInput.Pos = mul( Pos, Projection ); psInput.Normal = Normal; psInput.Tex = Tex; return psInput; } /////////////////////////////////////////////// // Pixel Shader /////////////////////////////////////////////// float4 PS(PS_INPUT psInput) : SV_Target { float4 finalColor = 0; finalColor = saturate(dot(lightSource, psInput.Normal) * lightColor); return finalColor; } float4 textured( PS_INPUT psInput ) : SV_Target { return tex2D.Sample( linearSampler, psInput.Tex ); } // Define the technique technique10 Render { pass P0 { SetVertexShader( CompileShader( vs_4_0, VS() ) ); SetGeometryShader( NULL ); SetPixelShader( CompileShader( ps_4_0, textured() ) ); } } Below is my CPU code. It maybe a little sloppy. But I am just adding code anywhere cause I am just experimenting and playing around. You should find most of the texture code at the bottom createObject #include "MyGame.h" #include "OneColorCube.h" /* This code sets a projection and shows a turning cube. What has been added is the project, rotation and a rasterizer to change the rasterization of the cube. The issue that was going on was something with the effect file which was causing the vertices not to be rendered correctly.*/ typedef struct { ID3D10Effect* pEffect; ID3D10EffectTechnique* pTechnique; //vertex information ID3D10Buffer* pVertexBuffer; ID3D10Buffer* pIndicesBuffer; ID3D10InputLayout* pVertexLayout; UINT numVertices; UINT numIndices; }ModelObject; ModelObject modelObject; // World Matrix D3DXMATRIX WorldMatrix; // View Matrix D3DXMATRIX ViewMatrix; // Projection Matrix D3DXMATRIX ProjectionMatrix; ID3D10EffectMatrixVariable* pProjectionMatrixVariable = NULL; ID3D10EffectMatrixVariable* pWorldMatrixVarible = NULL; ID3D10EffectVectorVariable* pLightVarible = NULL; ID3D10EffectShaderResourceVariable* pTextureSR; bool MyGame::InitDirect3D() { if(!DX3dApp::InitDirect3D()) { return false; } D3D10_RASTERIZER_DESC rastDesc; rastDesc.FillMode = D3D10_FILL_WIREFRAME; rastDesc.CullMode = D3D10_CULL_FRONT; rastDesc.FrontCounterClockwise = true; rastDesc.DepthBias = false; rastDesc.DepthBiasClamp = 0; rastDesc.SlopeScaledDepthBias = 0; rastDesc.DepthClipEnable = false; rastDesc.ScissorEnable = false; rastDesc.MultisampleEnable = false; rastDesc.AntialiasedLineEnable = false; ID3D10RasterizerState *g_pRasterizerState; mpD3DDevice->CreateRasterizerState(&rastDesc, &g_pRasterizerState); //mpD3DDevice->RSSetState(g_pRasterizerState); // Set up the World Matrix D3DXMatrixIdentity(&WorldMatrix); D3DXMatrixLookAtLH(&ViewMatrix, new D3DXVECTOR3(0.0f, 10.0f, -20.0f), new D3DXVECTOR3(0.0f, 0.0f, 0.0f), new D3DXVECTOR3(0.0f, 1.0f, 0.0f)); // Set up the projection matrix D3DXMatrixPerspectiveFovLH(&ProjectionMatrix, (float)D3DX_PI * 0.5f, (float)mWidth/(float)mHeight, 0.1f, 100.0f); if(!CreateObject()) { return false; } return true; } //These are actions that take place after the clearing of the buffer and before the present void MyGame::GameDraw() { static float rotationAngleY = 15.0f; static float rotationAngleX = 0.0f; static D3DXMATRIX rotationXMatrix; static D3DXMATRIX rotationYMatrix; D3DXMatrixIdentity(&rotationXMatrix); D3DXMatrixIdentity(&rotationYMatrix); // create the rotation matrix using the rotation angle D3DXMatrixRotationY(&rotationYMatrix, rotationAngleY); D3DXMatrixRotationX(&rotationXMatrix, rotationAngleX); rotationAngleY += (float)D3DX_PI * 0.0008f; rotationAngleX += (float)D3DX_PI * 0.0005f; WorldMatrix = rotationYMatrix * rotationXMatrix; // Set the input layout mpD3DDevice->IASetInputLayout(modelObject.pVertexLayout); pWorldMatrixVarible->SetMatrix((float*)&WorldMatrix); // Set vertex buffer UINT stride = sizeof(VertexPos); UINT offset = 0; mpD3DDevice->IASetVertexBuffers(0, 1, &modelObject.pVertexBuffer, &stride, &offset); // Set primitive topology mpD3DDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); //ViewMatrix._43 += 0.005f; // Combine and send the final matrix to the shader D3DXMATRIX finalMatrix = (WorldMatrix * ViewMatrix * ProjectionMatrix); pProjectionMatrixVariable->SetMatrix((float*)&finalMatrix); // make sure modelObject is valid // Render a model object D3D10_TECHNIQUE_DESC techniqueDescription; modelObject.pTechnique->GetDesc(&techniqueDescription); // Loop through the technique passes for(UINT p=0; p < techniqueDescription.Passes; ++p) { modelObject.pTechnique->GetPassByIndex(p)->Apply(0); // draw the cube using all 36 vertices and 12 triangles mpD3DDevice->Draw(36,0); } } //Render actually incapsulates Gamedraw, so you can call data before you actually clear the buffer or after you //present data void MyGame::Render() { DX3dApp::Render(); } bool MyGame::CreateObject() { //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"NORMAL",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 24, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"TEXCOORD",0, DXGI_FORMAT_R32G32_FLOAT, 0 , 36, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); for(int i = 0; i < modelObject.numVertices; i += 3) { D3DXVECTOR3 out; D3DXVECTOR3 v1 = vertices[0 + i].pos; D3DXVECTOR3 v2 = vertices[1 + i].pos; D3DXVECTOR3 v3 = vertices[2 + i].pos; D3DXVECTOR3 u = v2 - v1; D3DXVECTOR3 v = v3 - v1; D3DXVec3Cross(&out, &u, &v); D3DXVec3Normalize(&out, &out); vertices[0 + i].normal = out; vertices[1 + i].normal = out; vertices[2 + i].normal = out; } //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false; /* //Create indices DWORD indices[] = { 0,1,3, 1,2,3 }; ModelObject.numIndices = sizeof(indices)/sizeof(DWORD); bufferDesc.ByteWidth = sizeof(DWORD) * ModelObject.numIndices; bufferDesc.BindFlags = D3D10_BIND_INDEX_BUFFER; initData.pSysMem = indices; hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &ModelObject.pIndicesBuffer); if(FAILED(hr)) return false;*/ ///////////////////////////////////////////////////////////////////////////// //Set up fx files LPCWSTR effectFilename = L"effect.fx"; modelObject.pEffect = NULL; hr = D3DX10CreateEffectFromFile(effectFilename, NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, mpD3DDevice, NULL, NULL, &modelObject.pEffect, NULL, NULL); if(FAILED(hr)) return false; pProjectionMatrixVariable = modelObject.pEffect->GetVariableByName("Projection")->AsMatrix(); pWorldMatrixVarible = modelObject.pEffect->GetVariableByName("WorldMatrix")->AsMatrix(); pTextureSR = modelObject.pEffect->GetVariableByName("tex2D")->AsShaderResource(); ID3D10ShaderResourceView* textureSRV; D3DX10CreateShaderResourceViewFromFile(mpD3DDevice,L"crate.jpg",NULL,NULL,&textureSRV,NULL); pLightVarible = modelObject.pEffect->GetVariableByName("lightSource")->AsVector(); //Dont sweat the technique. Get it! LPCSTR effectTechniqueName = "Render"; D3DXVECTOR3 vLight(1.0f, 1.0f, 1.0f); pLightVarible->SetFloatVector(vLight); modelObject.pTechnique = modelObject.pEffect->GetTechniqueByName(effectTechniqueName); if(modelObject.pTechnique == NULL) return false; pTextureSR->SetResource(textureSRV); //Create Vertex layout D3D10_PASS_DESC passDesc; modelObject.pTechnique->GetPassByIndex(0)->GetDesc(&passDesc); hr = mpD3DDevice->CreateInputLayout(layout, numElements, passDesc.pIAInputSignature, passDesc.IAInputSignatureSize, &modelObject.pVertexLayout); if(FAILED(hr)) return false; return true; } And here is my cube coordinates. I actually only added coordinates to one side. And that is the front side. To double check I flipped the cube in all directions just to make sure i didnt accidentally place the text on the incorrect side //Create vectors and put in vertices // Create vertex buffer VertexPos vertices[] = { // BACK SIDES { D3DXVECTOR3(-5.0f, 5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(-5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(1.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(-5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, // 2 FRONT SIDE { D3DXVECTOR3(-5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f), D3DXVECTOR2(2.0,0.0)}, { D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f), D3DXVECTOR2(0.0,2.0)}, { D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f), D3DXVECTOR2(0.0,2.0)}, { D3DXVECTOR3(5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f) , D3DXVECTOR2(2.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f), D3DXVECTOR2(2.0,2.0)}, // 3 { D3DXVECTOR3(-5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(-5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(-5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, // 4 { D3DXVECTOR3(-5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, -5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, // 5 { D3DXVECTOR3(5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, 5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,0.0)}, // 6 {D3DXVECTOR3(-5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, {D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, {D3DXVECTOR3(-5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, {D3DXVECTOR3(-5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, {D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, {D3DXVECTOR3(-5.0f, -5.0f, 5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, };

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  • ASA hairpining: I basicaly want to allow 2 spokes to be able to communicate with each other.

    - by Thirst4Knowledge
    ASA Spoke to Spoke Communication I have been looking at spke to spoke comms or "hairpining" for months and have posted on numerouse forums but to no avail. I have a Hub and spoke network where the HUB is an ASA Firewall version 8.2 * I basicaly want to allow 2 spokes to be able to communicate with each other. I think that I have got the concept of the ASA Config for example: same-security-traffic permit intra-interface access-list HQ-LAN extended permit ip ASA-LAN 255.255.248.0 HQ-LAN 255.255.255.0 access-list HQ-LAN extended permit ip 192.168.99.0 255.255.255.0 HQ-LAN 255.255.255.0 access-list no-nat extended permit ip ASA_LAN 255.255.248.0 HQ-LAN 255.255.255.0 access-list no-nat extended permit ip HQ-LAN 255.255.255.0 192.168.99.0 255.255.255.0 access-list no-nat extended permit ip 192.168.99.0 255.255.255.0 HQ-LAN 255.255.255.0 I think my problem may be that the other spokes are not CIsco Firewalls and I need to work out how to do the alternative setups. I want to at least make sure that my firewall etup is correct then I can move onto the other spokes here is my config: Hostname ASA domain-name mydomain.com names ! interface Ethernet0/0 speed 100 duplex full nameif outside security-level 0 ip address 1.1.1.246 255.255.255.224 ! interface Ethernet0/1 speed 100 duplex full nameif inside security-level 100 ip address 192.168.240.33 255.255.255.224 ! interface Ethernet0/2 description DMZ VLAN-253 speed 100 duplex full nameif DMZ security-level 50 ip address 192.168.254.1 255.255.255.0 ! interface Ethernet0/3 no nameif no security-level no ip address ! boot system disk0:/asa821-k8.bin ftp mode passive clock timezone GMT/BST 0 dns server-group DefaultDNS domain-name mydomain.com same-security-traffic permit inter-interface same-security-traffic permit intra-interface object-group network ASA_LAN_Plus_HQ_LAN network-object ASA_LAN 255.255.248.0 network-object HQ-LAN 255.255.255.0 access-list outside_acl remark Exchange web access-list outside_acl extended permit tcp any host MS-Exchange_server-NAT eq https access-list outside_acl remark PPTP Encapsulation access-list outside_acl extended permit gre any host MS-ISA-Server-NAT access-list outside_acl remark PPTP access-list outside_acl extended permit tcp any host MS-ISA-Server-NAT eq pptp access-list outside_acl remark Intra Http access-list outside_acl extended permit tcp any host MS-ISA-Server-NAT eq www access-list outside_acl remark Intra Https access-list outside_acl extended permit tcp any host MS-ISA-Server-NAT eq https access-list outside_acl remark SSL Server-Https 443 access-list outside_acl remark Https 8443(Open VPN Custom port for SSLVPN client downlaod) access-list outside_acl remark FTP 20 access-list outside_acl remark Http access-list outside_acl extended permit tcp any host OpenVPN-Srvr-NAT object-group DM_INLINE_TCP_1 access-list outside_acl extended permit tcp any host OpenVPN-Srvr-NAT eq 8443 access-list outside_acl extended permit tcp any host OpenVPN-Srvr-NAT eq www access-list outside_acl remark For secure remote Managment-SSH access-list outside_acl extended permit tcp any host OpenVPN-Srvr-NAT eq ssh access-list outside_acl extended permit ip Genimage_Anyconnect 255.255.255.0 ASA_LAN 255.255.248.0 access-list ASP-Live remark Live ASP access-list ASP-Live extended permit ip ASA_LAN 255.255.248.0 192.168.60.0 255.255.255.0 access-list Bo remark Bo access-list Bo extended permit ip ASA_LAN 255.255.248.0 192.168.169.0 255.255.255.0 access-list Bill remark Bill access-list Bill extended permit ip ASA_LAN 255.255.248.0 Bill.15 255.255.255.0 access-list no-nat extended permit ip ASA_LAN 255.255.248.0 Bill.5 255.255.255.0 access-list no-nat extended permit ip ASA_LAN 255.255.248.0 192.168.149.0 255.255.255.0 access-list no-nat extended permit ip ASA_LAN 255.255.248.0 192.168.160.0 255.255.255.0 access-list no-nat extended permit ip ASA_LAN 255.255.248.0 192.168.165.0 255.255.255.0 access-list no-nat extended permit ip ASA_LAN 255.255.248.0 192.168.144.0 255.255.255.0 access-list no-nat extended permit ip ASA_LAN 255.255.248.0 192.168.140.0 255.255.255.0 access-list no-nat extended permit ip ASA_LAN 255.255.248.0 192.168.152.0 255.255.255.0 access-list no-nat extended permit ip ASA_LAN 255.255.248.0 192.168.153.0 255.255.255.0 access-list no-nat extended permit ip ASA_LAN 255.255.248.0 192.168.163.0 255.255.255.0 access-list no-nat extended permit ip ASA_LAN 255.255.248.0 192.168.157.0 255.255.255.0 access-list no-nat extended permit ip ASA_LAN 255.255.248.0 192.168.167.0 255.255.255.0 access-list no-nat extended permit ip ASA_LAN 255.255.248.0 192.168.156.0 255.255.255.0 access-list no-nat extended permit ip ASA_LAN 255.255.248.0 North-Office-LAN 255.255.255.0 access-list no-nat extended permit ip ASA_LAN 255.255.248.0 192.168.161.0 255.255.255.0 access-list no-nat extended permit ip ASA_LAN 255.255.248.0 192.168.143.0 255.255.255.0 access-list no-nat extended permit ip ASA_LAN 255.255.248.0 192.168.137.0 255.255.255.0 access-list no-nat extended permit ip ASA_LAN 255.255.248.0 192.168.159.0 255.255.255.0 access-list no-nat extended permit ip ASA_LAN 255.255.248.0 HQ-LAN 255.255.255.0 access-list no-nat extended permit ip ASA_LAN 255.255.248.0 192.168.169.0 255.255.255.0 access-list no-nat extended permit ip ASA_LAN 255.255.248.0 192.168.150.0 255.255.255.0 access-list no-nat extended permit ip ASA_LAN 255.255.248.0 192.168.162.0 255.255.255.0 access-list no-nat extended permit ip ASA_LAN 255.255.248.0 192.168.166.0 255.255.255.0 access-list no-nat extended permit ip ASA_LAN 255.255.248.0 192.168.168.0 255.255.255.0 access-list no-nat extended permit ip ASA_LAN 255.255.248.0 192.168.174.0 255.255.255.0 access-list no-nat extended permit ip ASA_LAN 255.255.248.0 192.168.127.0 255.255.255.0 access-list no-nat extended permit ip ASA_LAN 255.255.248.0 192.168.173.0 255.255.255.0 access-list no-nat extended permit ip ASA_LAN 255.255.248.0 192.168.175.0 255.255.255.0 access-list no-nat extended permit ip ASA_LAN 255.255.248.0 192.168.176.0 255.255.255.0 access-list no-nat extended permit ip ASA_LAN 255.255.248.0 192.168.100.0 255.255.255.0 access-list no-nat extended permit ip ASA_LAN 255.255.248.0 192.168.99.0 255.255.255.0 access-list no-nat extended permit ip ASA_LAN 255.255.248.0 10.10.10.0 255.255.255.0 access-list no-nat extended permit ip host 192.168.240.34 Cisco-admin-LAN 255.255.255.0 access-list no-nat extended permit ip ASA_LAN 255.255.248.0 Genimage_Anyconnect 255.255.255.0 access-list no-nat extended permit ip host Tunnel-DC host HQ-SDSL-Peer access-list no-nat extended permit ip HQ-LAN 255.255.255.0 North-Office-LAN 255.255.255.0 access-list no-nat extended permit ip North-Office-LAN 255.255.255.0 HQ-LAN 255.255.255.0 access-list Car remark Car access-list Car extended permit ip ASA_LAN 255.255.248.0 192.168.165.0 255.255.255.0 access-list Che remark Che access-list Che extended permit ip ASA_LAN 255.255.248.0 192.168.144.0 255.255.255.0 access-list Chi remark Chi access-list Chi extended permit ip ASA_LAN 255.255.248.0 192.168.140.0 255.255.255.0 access-list Cla remark Cla access-list Cla extended permit ip ASA_LAN 255.255.248.0 192.168.152.0 255.255.255.0 access-list Eas remark Eas access-list Eas extended permit ip ASA_LAN 255.255.248.0 192.168.149.0 255.255.255.0 access-list Ess remark Ess access-list Ess extended permit ip ASA_LAN 255.255.248.0 192.168.153.0 255.255.255.0 access-list Gat remark Gat access-list Gat extended permit ip ASA_LAN 255.255.248.0 192.168.163.0 255.255.255.0 access-list Hud remark Hud access-list Hud extended permit ip ASA_LAN 255.255.248.0 192.168.157.0 255.255.255.0 access-list Ilk remark Ilk access-list Ilk extended permit ip ASA_LAN 255.255.248.0 192.168.167.0 255.255.255.0 access-list Ken remark Ken access-list Ken extended permit ip ASA_LAN 255.255.248.0 192.168.156.0 255.255.255.0 access-list North-Office remark North-Office access-list North-Office extended permit ip ASA_LAN 255.255.248.0 North-Office-LAN 255.255.255.0 access-list inside_acl remark Inside_ad access-list inside_acl extended permit ip any any access-list Old_HQ remark Old_HQ access-list Old_HQ extended permit ip ASA_LAN 255.255.248.0 HQ-LAN 255.255.255.0 access-list Old_HQ extended permit ip HQ-LAN 255.255.255.0 192.168.99.0 255.255.255.0 access-list She remark She access-list She extended permit ip ASA_LAN 255.255.248.0 192.168.150.0 255.255.255.0 access-list Lit remark Lit access-list Lit extended permit ip ASA_LAN 255.255.248.0 192.168.143.0 255.255.255.0 access-list Mid remark Mid access-list Mid extended permit ip ASA_LAN 255.255.248.0 192.168.137.0 255.255.255.0 access-list Spi remark Spi access-list Spi extended permit ip ASA_LAN 255.255.248.0 192.168.162.0 255.255.255.0 access-list Tor remark Tor access-list Tor extended permit ip ASA_LAN 255.255.248.0 192.168.166.0 255.255.255.0 access-list Tra remark Tra access-list Tra extended permit ip ASA_LAN 255.255.248.0 192.168.168.0 255.255.255.0 access-list Tru remark Tru access-list Tru extended permit ip ASA_LAN 255.255.248.0 192.168.174.0 255.255.255.0 access-list Yo remark Yo access-list Yo extended permit ip ASA_LAN 255.255.248.0 192.168.127.0 255.255.255.0 access-list Nor remark Nor access-list Nor extended permit ip ASA_LAN 255.255.248.0 192.168.159.0 255.255.255.0 access-list Nor extended permit ip ASA_LAN 255.255.248.0 192.168.173.0 255.255.255.0 inactive access-list ST remark ST access-list ST extended permit ip ASA_LAN 255.255.248.0 192.168.175.0 255.255.255.0 access-list Le remark Le access-list Le extended permit ip ASA_LAN 255.255.248.0 192.168.161.0 255.255.255.0 access-list DMZ-ACL remark DMZ access-list DMZ-ACL extended permit ip host OpenVPN-Srvr any access-list no-nat-dmz remark DMZ -No Nat access-list no-nat-dmz extended permit ip 192.168.250.0 255.255.255.0 HQ-LAN 255.255.255.0 access-list Split_Tunnel_List remark ASA-LAN access-list Split_Tunnel_List standard permit ASA_LAN 255.255.248.0 access-list Split_Tunnel_List standard permit Genimage_Anyconnect 255.255.255.0 access-list outside_cryptomap_30 remark Po access-list outside_cryptomap_30 extended permit ip ASA_LAN 255.255.248.0 Po 255.255.255.0 access-list outside_cryptomap_24 extended permit ip ASA_LAN 255.255.248.0 192.168.100.0 255.255.255.0 access-list outside_cryptomap_16 extended permit ip ASA_LAN 255.255.248.0 192.168.99.0 255.255.255.0 access-list outside_cryptomap_34 extended permit ip ASA_LAN 255.255.248.0 10.10.10.0 255.255.255.0 access-list outside_31_cryptomap extended permit ip host 192.168.240.34 Cisco-admin-LAN 255.255.255.0 access-list outside_32_cryptomap extended permit ip host Tunnel-DC host HQ-SDSL-Peer access-list Genimage_VPN_Any_connect_pix_client remark Genimage "Any Connect" VPN access-list Genimage_VPN_Any_connect_pix_client standard permit Genimage_Anyconnect 255.255.255.0 access-list Split-Tunnel-ACL standard permit ASA_LAN 255.255.248.0 access-list nonat extended permit ip HQ-LAN 255.255.255.0 192.168.99.0 255.255.255.0 pager lines 24 logging enable logging timestamp logging console notifications logging monitor notifications logging buffered warnings logging asdm informational no logging message 106015 no logging message 313001 no logging message 313008 no logging message 106023 no logging message 710003 no logging message 106100 no logging message 302015 no logging message 302014 no logging message 302013 no logging message 302018 no logging message 302017 no logging message 302016 no logging message 302021 no logging message 302020 flow-export destination inside MS-ISA-Server 2055 flow-export destination outside 192.168.130.126 2055 flow-export template timeout-rate 1 flow-export delay flow-create 15 mtu outside 1500 mtu inside 1500 mtu DMZ 1500 mtu management 1500 ip local pool RAS-VPN 10.0.0.1.1-10.0.0.1.254 mask 255.255.255.255 icmp unreachable rate-limit 1 burst-size 1 icmp permit any unreachable outside icmp permit any echo outside icmp permit any echo-reply outside icmp permit any outside icmp permit any echo inside icmp permit any echo-reply inside icmp permit any echo DMZ icmp permit any echo-reply DMZ asdm image disk0:/asdm-621.bin no asdm history enable arp timeout 14400 nat-control global (outside) 1 interface global (inside) 1 interface nat (inside) 0 access-list no-nat nat (inside) 1 0.0.0.0 0.0.0.0 nat (DMZ) 0 access-list no-nat-dmz static (inside,outside) MS-ISA-Server-NAT MS-ISA-Server netmask 255.255.255.255 static (DMZ,outside) OpenVPN-Srvr-NAT OpenVPN-Srvr netmask 255.255.255.255 static (inside,outside) MS-Exchange_server-NAT MS-Exchange_server netmask 255.255.255.255 access-group outside_acl in interface outside access-group inside_acl in interface inside access-group DMZ-ACL in interface DMZ route outside 0.0.0.0 0.0.0.0 1.1.1.225 1 route inside 10.10.10.0 255.255.255.0 192.168.240.34 1 route outside Genimage_Anyconnect 255.255.255.0 1.1.1.225 1 route inside Open-VPN 255.255.248.0 OpenVPN-Srvr 1 route inside HQledon-Voice-LAN 255.255.255.0 192.168.240.34 1 route outside Bill 255.255.255.0 1.1.1.225 1 route outside Yo 255.255.255.0 1.1.1.225 1 route inside 192.168.129.0 255.255.255.0 192.168.240.34 1 route outside HQ-LAN 255.255.255.0 1.1.1.225 1 route outside Mid 255.255.255.0 1.1.1.225 1 route outside 192.168.140.0 255.255.255.0 1.1.1.225 1 route outside 192.168.143.0 255.255.255.0 1.1.1.225 1 route outside 192.168.144.0 255.255.255.0 1.1.1.225 1 route outside 192.168.149.0 255.255.255.0 1.1.1.225 1 route outside 192.168.152.0 255.255.255.0 1.1.1.225 1 route outside 192.168.153.0 255.255.255.0 1.1.1.225 1 route outside North-Office-LAN 255.255.255.0 1.1.1.225 1 route outside 192.168.156.0 255.255.255.0 1.1.1.225 1 route outside 192.168.157.0 255.255.255.0 1.1.1.225 1 route outside 192.168.159.0 255.255.255.0 1.1.1.225 1 route outside 192.168.160.0 255.255.255.0 1.1.1.225 1 route outside 192.168.161.0 255.255.255.0 1.1.1.225 1 route outside 192.168.162.0 255.255.255.0 1.1.1.225 1 route outside 192.168.163.0 255.255.255.0 1.1.1.225 1 route outside 192.168.165.0 255.255.255.0 1.1.1.225 1 route outside 192.168.166.0 255.255.255.0 1.1.1.225 1 route outside 192.168.167.0 255.255.255.0 1.1.1.225 1 route outside 192.168.168.0 255.255.255.0 1.1.1.225 1 route outside 192.168.173.0 255.255.255.0 1.1.1.225 1 route outside 192.168.174.0 255.255.255.0 1.1.1.225 1 route outside 192.168.175.0 255.255.255.0 1.1.1.225 1 route outside 192.168.99.0 255.255.255.0 1.1.1.225 1 route inside ASA_LAN 255.255.255.0 192.168.240.34 1 route inside 192.168.124.0 255.255.255.0 192.168.240.34 1 route inside 192.168.50.0 255.255.255.0 192.168.240.34 1 route inside 192.168.51.0 255.255.255.128 192.168.240.34 1 route inside 192.168.240.0 255.255.255.224 192.168.240.34 1 route inside 192.168.240.164 255.255.255.224 192.168.240.34 1 route inside 192.168.240.196 255.255.255.224 192.168.240.34 1 timeout xlate 3:00:00 timeout conn 1:00:00 half-closed 0:10:00 udp 0:02:00 icmp 0:00:02 timeout sunrpc 0:10:00 h323 0:05:00 h225 1:00:00 mgcp 0:05:00 mgcp-pat 0:05:00 timeout sip 0:30:00 sip_media 0:02:00 sip-invite 0:03:00 sip-disconnect 0:02:00 timeout sip-provisional-media 0:02:00 uauth 0:05:00 absolute timeout tcp-proxy-reassembly 0:01:00 dynamic-access-policy-record DfltAccessPolicy aaa-server vpn protocol radius max-failed-attempts 5 aaa-server vpn (inside) host 192.168.X.2 timeout 60 key a5a53r3t authentication-port 1812 radius-common-pw a5a53r3t aaa authentication ssh console LOCAL aaa authentication http console LOCAL http server enable http 0.0.0.0 0.0.0.0 inside http 1.1.1.2 255.255.255.255 outside http 1.1.1.234 255.255.255.255 outside http 0.0.0.0 0.0.0.0 management http 1.1.100.198 255.255.255.255 outside http 0.0.0.0 0.0.0.0 outside crypto map FW_Outside_map 1 match address Bill crypto map FW_Outside_map 1 set peer x.x.x.121 crypto map FW_Outside_map 1 set transform-set SECURE crypto map FW_Outside_map 2 match address Bo crypto map FW_Outside_map 2 set peer x.x.x.202 crypto map FW_Outside_map 2 set transform-set SECURE crypto map FW_Outside_map 3 match address ASP-Live crypto map FW_Outside_map 3 set peer x.x.x.113 crypto map FW_Outside_map 3 set transform-set SECURE crypto map FW_Outside_map 4 match address Car crypto map FW_Outside_map 4 set peer x.x.x.205 crypto map FW_Outside_map 4 set transform-set SECURE crypto map FW_Outside_map 5 match address Old_HQ crypto map FW_Outside_map 5 set peer x.x.x.2 crypto map FW_Outside_map 5 set transform-set SECURE WG crypto map FW_Outside_map 6 match address Che crypto map FW_Outside_map 6 set peer x.x.x.204 crypto map FW_Outside_map 6 set transform-set SECURE crypto map FW_Outside_map 7 match address Chi crypto map FW_Outside_map 7 set peer x.x.x.212 crypto map FW_Outside_map 7 set transform-set SECURE crypto map FW_Outside_map 8 match address Cla crypto map FW_Outside_map 8 set peer x.x.x.215 crypto map FW_Outside_map 8 set transform-set SECURE crypto map FW_Outside_map 9 match address Eas crypto map FW_Outside_map 9 set peer x.x.x.247 crypto map FW_Outside_map 9 set transform-set SECURE crypto map FW_Outside_map 10 match address Ess crypto map FW_Outside_map 10 set peer x.x.x.170 crypto map FW_Outside_map 10 set transform-set SECURE crypto map FW_Outside_map 11 match address Hud crypto map FW_Outside_map 11 set peer x.x.x.8 crypto map FW_Outside_map 11 set transform-set SECURE crypto map FW_Outside_map 12 match address Gat crypto map FW_Outside_map 12 set peer x.x.x.212 crypto map FW_Outside_map 12 set transform-set SECURE crypto map FW_Outside_map 13 match address Ken crypto map FW_Outside_map 13 set peer x.x.x.230 crypto map FW_Outside_map 13 set transform-set SECURE crypto map FW_Outside_map 14 match address She crypto map FW_Outside_map 14 set peer x.x.x.24 crypto map FW_Outside_map 14 set transform-set SECURE crypto map FW_Outside_map 15 match address North-Office crypto map FW_Outside_map 15 set peer x.x.x.94 crypto map FW_Outside_map 15 set transform-set SECURE crypto map FW_Outside_map 16 match address outside_cryptomap_16 crypto map FW_Outside_map 16 set peer x.x.x.134 crypto map FW_Outside_map 16 set transform-set SECURE crypto map FW_Outside_map 16 set security-association lifetime seconds crypto map FW_Outside_map 17 match address Lit crypto map FW_Outside_map 17 set peer x.x.x.110 crypto map FW_Outside_map 17 set transform-set SECURE crypto map FW_Outside_map 18 match address Mid crypto map FW_Outside_map 18 set peer 78.x.x.110 crypto map FW_Outside_map 18 set transform-set SECURE crypto map FW_Outside_map 19 match address Sp crypto map FW_Outside_map 19 set peer x.x.x.47 crypto map FW_Outside_map 19 set transform-set SECURE crypto map FW_Outside_map 20 match address Tor crypto map FW_Outside_map 20 set peer x.x.x.184 crypto map FW_Outside_map 20 set transform-set SECURE crypto map FW_Outside_map 21 match address Tr crypto map FW_Outside_map 21 set peer x.x.x.75 crypto map FW_Outside_map 21 set transform-set SECURE crypto map FW_Outside_map 22 match address Yo crypto map FW_Outside_map 22 set peer x.x.x.40 crypto map FW_Outside_map 22 set transform-set SECURE crypto map FW_Outside_map 23 match address Tra crypto map FW_Outside_map 23 set peer x.x.x.145 crypto map FW_Outside_map 23 set transform-set SECURE crypto map FW_Outside_map 24 match address outside_cryptomap_24 crypto map FW_Outside_map 24 set peer x.x.x.46 crypto map FW_Outside_map 24 set transform-set SECURE crypto map FW_Outside_map 24 set security-association lifetime seconds crypto map FW_Outside_map 25 match address Nor crypto map FW_Outside_map 25 set peer x.x.x.70 crypto map FW_Outside_map 25 set transform-set SECURE crypto map FW_Outside_map 26 match address Ilk crypto map FW_Outside_map 26 set peer x.x.x.65 crypto map FW_Outside_map 26 set transform-set SECURE crypto map FW_Outside_map 27 match address Nor crypto map FW_Outside_map 27 set peer x.x.x.240 crypto map FW_Outside_map 27 set transform-set SECURE crypto map FW_Outside_map 28 match address ST crypto map FW_Outside_map 28 set peer x.x.x.163 crypto map FW_Outside_map 28 set transform-set SECURE crypto map FW_Outside_map 28 set security-association lifetime seconds crypto map FW_Outside_map 28 set security-association lifetime kilobytes crypto map FW_Outside_map 29 match address Lei crypto map FW_Outside_map 29 set peer x.x.x.4 crypto map FW_Outside_map 29 set transform-set SECURE crypto map FW_Outside_map 30 match address outside_cryptomap_30 crypto map FW_Outside_map 30 set peer x.x.x.34 crypto map FW_Outside_map 30 set transform-set SECURE crypto map FW_Outside_map 31 match address outside_31_cryptomap crypto map FW_Outside_map 31 set pfs crypto map FW_Outside_map 31 set peer Cisco-admin-Peer crypto map FW_Outside_map 31 set transform-set ESP-AES-256-SHA crypto map FW_Outside_map 32 match address outside_32_cryptomap crypto map FW_Outside_map 32 set pfs crypto map FW_Outside_map 32 set peer HQ-SDSL-Peer crypto map FW_Outside_map 32 set transform-set ESP-AES-256-SHA crypto map FW_Outside_map 34 match address outside_cryptomap_34 crypto map FW_Outside_map 34 set peer x.x.x.246 crypto map FW_Outside_map 34 set transform-set ESP-AES-128-SHA ESP-AES-192-SHA ESP-AES-256-SHA crypto map FW_Outside_map 65535 ipsec-isakmp dynamic dynmap crypto map FW_Outside_map interface outside crypto map FW_outside_map 31 set peer x.x.x.45 crypto isakmp identity address crypto isakmp enable outside crypto isakmp policy 9 webvpn enable outside svc enable group-policy ASA-LAN-VPN internal group-policy ASA_LAN-VPN attributes wins-server value 192.168.x.1 192.168.x.2 dns-server value 192.168.x.1 192.168.x.2 vpn-tunnel-protocol IPSec svc split-tunnel-policy tunnelspecified split-tunnel-network-list value Split-Tunnel-ACL default-domain value MYdomain username xxxxxxxxxx password privilege 15 tunnel-group DefaultRAGroup ipsec-attributes isakmp keepalive threshold 30 retry 2 tunnel-group DefaultWEBVPNGroup ipsec-attributes isakmp keepalive threshold 30 retry 2 tunnel-group x.x.x.121 type ipsec-l2l tunnel-group x.x.x..121 ipsec-attributes pre-shared-key * isakmp keepalive threshold 30 retry 2 tunnel-group x.x.x.202 type ipsec-l2l tunnel-group x.x.x.202 ipsec-attributes pre-shared-key * isakmp keepalive threshold 30 retry 2 tunnel-group x.x.x.113 type ipsec-l2l tunnel-group x.x.x.113 ipsec-attributes pre-shared-key * isakmp keepalive threshold 30 retry 2 tunnel-group x.x.x.205 type ipsec-l2l tunnel-group x.x.x.205 ipsec-attributes pre-shared-key * isakmp keepalive threshold 30 retry 2 tunnel-group x.x.x.204 type ipsec-l2l tunnel-group x.x.x.204 ipsec-attributes pre-shared-key * isakmp keepalive threshold 30 retry 2 tunnel-group x.x.x.212 type ipsec-l2l tunnel-group x.x.x.212 ipsec-attributes pre-shared-key * tunnel-group x.x.x.215 type ipsec-l2l tunnel-group x.x.x.215 ipsec-attributes pre-shared-key * tunnel-group x.x.x.247 type ipsec-l2l tunnel-group x.x.x.247 ipsec-attributes pre-shared-key * tunnel-group x.x.x.170 type ipsec-l2l tunnel-group x.x.x.170 ipsec-attributes pre-shared-key * isakmp keepalive disable tunnel-group x.x.x..8 type ipsec-l2l tunnel-group x.x.x.8 ipsec-attributes pre-shared-key * tunnel-group x.x.x.212 type ipsec-l2l tunnel-group x.x.x.212 ipsec-attributes pre-shared-key * tunnel-group x.x.x.230 type ipsec-l2l tunnel-group x.x.x.230 ipsec-attributes pre-shared-key * tunnel-group x.x.x.24 type ipsec-l2l tunnel-group x.x.x.24 ipsec-attributes pre-shared-key * tunnel-group x.x.x.46 type ipsec-l2l tunnel-group x.x.x.46 ipsec-attributes pre-shared-key * isakmp keepalive disable tunnel-group x.x.x.4 type ipsec-l2l tunnel-group x.x.x.4 ipsec-attributes pre-shared-key * tunnel-group x.x.x.110 type ipsec-l2l tunnel-group x.x.x.110 ipsec-attributes pre-shared-key * tunnel-group 78.x.x.110 type ipsec-l2l tunnel-group 78.x.x.110 ipsec-attributes pre-shared-key * tunnel-group x.x.x.47 type ipsec-l2l tunnel-group x.x.x.47 ipsec-attributes pre-shared-key * tunnel-group x.x.x.34 type ipsec-l2l tunnel-group x.x.x.34 ipsec-attributes pre-shared-key * isakmp keepalive disable tunnel-group x.x.x..129 type ipsec-l2l tunnel-group x.x.x.129 ipsec-attributes pre-shared-key * isakmp keepalive disable tunnel-group x.x.x.94 type ipsec-l2l tunnel-group x.x.x.94 ipsec-attributes pre-shared-key * isakmp keepalive disable tunnel-group x.x.x.40 type ipsec-l2l tunnel-group x.x.x.40 ipsec-attributes pre-shared-key * isakmp keepalive disable tunnel-group x.x.x.65 type ipsec-l2l tunnel-group x.x.x.65 ipsec-attributes pre-shared-key * tunnel-group x.x.x.70 type ipsec-l2l tunnel-group x.x.x.70 ipsec-attributes pre-shared-key * tunnel-group x.x.x.134 type ipsec-l2l tunnel-group x.x.x.134 ipsec-attributes pre-shared-key * isakmp keepalive disable tunnel-group x.x.x.163 type ipsec-l2l tunnel-group x.x.x.163 ipsec-attributes pre-shared-key * isakmp keepalive disable tunnel-group x.x.x.2 type ipsec-l2l tunnel-group x.x.x.2 ipsec-attributes pre-shared-key * isakmp keepalive disable tunnel-group ASA-LAN-VPN type remote-access tunnel-group ASA-LAN-VPN general-attributes address-pool RAS-VPN authentication-server-group vpn authentication-server-group (outside) vpn default-group-policy ASA-LAN-VPN tunnel-group ASA-LAN-VPN ipsec-attributes pre-shared-key * tunnel-group x.x.x.184 type ipsec-l2l tunnel-group x.x.x.184 ipsec-attributes pre-shared-key * tunnel-group x.x.x.145 type ipsec-l2l tunnel-group x.x.x.145 ipsec-attributes pre-shared-key * isakmp keepalive disable tunnel-group x.x.x.75 type ipsec-l2l tunnel-group x.x.x.75 ipsec-attributes pre-shared-key * tunnel-group x.x.x.246 type ipsec-l2l tunnel-group x.x.x.246 ipsec-attributes pre-shared-key * isakmp keepalive disable tunnel-group x.x.x.2 type ipsec-l2l tunnel-group x.x.x..2 ipsec-attributes pre-shared-key * tunnel-group x.x.x.98 type ipsec-l2l tunnel-group x.x.x.98 ipsec-attributes pre-shared-key * ! ! ! policy-map global_policy description Netflow class class-default flow-export event-type all destination MS-ISA-Server policy-map type inspect dns migrated_dns_map_1 parameters message-length maximum 512 Anyone have a clue because Im on the verge of going postal.....

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  • How RPG characters are made

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    If RPG with the ability to change armors and clothes are made, how is it done? I mean the 3d side mostly If i make normal character, that has flat clothes, it would be easy, just change textures, but question is about armors, which have totally different models. So are only armor models recreated or character model with armor? How is it imported into game engine, only armor or character model with new armor? If person changes armor in game, will game swap the hole model or only the armor part? if only the armor part, then how the movement animations are done, are armor models animated on characters in 3d programs or what... :D

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    Hello. I've done some apps on iPhone using Objevtive-C and Cocos2d, and I'd like to start learning 3D. My first goal is to make a very simple app that: - Displays a 3D cube in the center of the screen. - And move the camera around the cube I want something very simple: no texture, no background. Where should I start to be able to do this app? I'm searching for some tutorials or exemples. Thanks!

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  • Windows Vista: Screen remains darkened for 30-60 seconds *after* UAC prompt

    - by sf2k
    Fixing someone's Vista computer. Process: I click any program or process that opens a User Account Control prompt. Screen goes dim so you may hit Continue to perform a secure user action. I click Continue Screen goes black for 30 seconds to 1 minute while you wait for the screen to return. In another example I click Cancel and screen still then goes black for 30 seconds to a minute. In that timeframe a chime goes off while you wait. (No chime if it was being cancelled.) Then screen comes back to continue with whatever. Something is occurring after the UAC prompt. Considering everything is practically a UAC acceptance this can get pretty annoying pretty quickly. Laptop has external monitor to regular external plug. Works fine. Laptop also has USB IOGEAR additional external video card. This is problematic but when unplugged same above behaviour occurs. I've ruled out monitor interference since same blackout after the UAC prompt appears with external monitors plugged in or when rebooted with no external monitors. Any suggestions on how to address this problem?

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  • C# Secure Sockets (SSL)

    - by Matthias Vance
    LS, I was planning on writing a wrapper around the System.Net.Sockets.Socket class, because I didn't feel like using the SSLStream class because I wanted to maintain backwards compatibility with other programs. I found an article which does exactly what I want, but on Windows Mobile. (Link: Enable SSL for managed socket on windows mobile) Quote: My first surprise was that SetSocketOption takes a SocketOptionName enum value as the second parameter, but this enum doesn’t have the equivalent of SO_SECURE. However, C# was nice enough to let me cast an arbitrary integer value to the enum I needed. I tried to do the same, but it doesn't work. Code: private const ushort SO_SECURE = 0x2001; private const ushort SO_SEC_SSL = 0x2004; this.SetSocketOption(SocketOptionLevel.Socket, (SocketOptionName) SO_SECURE, SO_SEC_SSL); Error: An unknown, invalid, or unsupported option or level was specified in a getsockopt or setsockopt call Is there a way to work around this? Kind regards, Matthias Vance

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  • how secure is NSURLConnection over https

    - by drunken_elf
    I've been reading through a number of questions on this site regarding NSURLConnection and https, but most relate to "untrusted" certificates and how to allow them nonetheless. My question is a little more basic. I am building an app for a client who handle online donations, and I would like to load their donation script using an NSLURLRequest and POST the values of credit card details (entered in the app). Does NSURLConnection (when connecting to a https url) ensure the encryption of those details as they are sent to the donation script on my clients server? Sorry if this is a basic question, I just couldn't find a place in the apple docs that guaranteed this.

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  • How to make and render a simple game just with 3d max?

    - by Sina
    I want to make a simple EXE file, where there is one object in the scene and the user can rotate that object by using arrow keys (or mouse). Is there any way in which I don't have to use a game engine and do it only using 3dsmax script? Cause there is a special renderer I want to use, which is V-Ray a kind of renderer which provides 3D images for 3D glasses. I am not good at making games and engines so I want to know if I can do it only with 3dsmax scripts?

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  • Secure online registration form to capture credit card info

    - by baraider
    We have used Google form, Wufoo form to try to securely capture the info for IN-HOUSE processing. Google form is unreliable and often blocked behind firm's firewall. Wufoo does not allow storing CC info in their database What is service or other alternative for us to securely store the cc info. The purpose is to have people manually process the registration. Once the payment goes through, we notify the customer and remove the CC info from our database.

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  • Exception during secure communication implementation

    - by Liran
    hi everyone. im trying to implement simple secured client server communiction using WCF. when im launching mt server everty thing is OK , But when im launching my client im getting this error: Error : An error occurred while making the HTTP request to https://localhost:800 0/ExchangeService. This could be due to the fact that the server certificate is not configured properly with HTTP.SYS in the HTTPS case. This could also be caus ed by a mismatch of the security binding between the client and the server. this is the server code : Uri address = new Uri("https://localhost:8000/ExchangeService"); WSHttpBinding binding = new WSHttpBinding(); //Set Binding Params binding.Security.Mode = SecurityMode.Transport; binding.Security.Transport.ClientCredentialType = HttpClientCredentialType.None; binding.Security.Transport.ProxyCredentialType = HttpProxyCredentialType.None; Type contract = typeof(ExchangeService.ServiceContract.ITradeService); ServiceHost host = new ServiceHost(typeof(TradeService)); host.AddServiceEndpoint(contract, binding, address); host.Open(); this is the client configuration (app.config): </client> <bindings> <wsHttpBinding> <binding name="TradeWsHttpBinding"> <security mode="Transport"> <transport clientCredentialType="None" proxyCredentialType ="None"/> </security> </binding> </wsHttpBinding> </bindings> the security configuration at both the client and the server are the same , and i dont need certificate for the server in that kind of security (transport) so why do i get this exception ???? thanks...

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  • 3D Triangle - WPF

    - by user300423
    I am trying to apply an image brush to a Triangle in WPF without success. What am i doing wrong? This is my attempt: Dim ModelTri As New MeshGeometry3D ModelTri.Positions.Add(New Point3D(0, 0, 0)) ModelTri.Positions.Add(New Point3D(100, 0, 0)) ModelTri.Positions.Add(New Point3D(100, 100, 0)) Dim MeshTri As New MeshGeometry3D MeshTri.TriangleIndices.Add(0) MeshTri.TriangleIndices.Add(1) MeshTri.TriangleIndices.Add(2) 'Texture Dim TexturePoints As New PointCollection TexturePoints.Add(New Point(100, 0)) TexturePoints.Add(New Point(0, 100)) TexturePoints.Add(New Point(100, 100)) MeshTri.TextureCoordinates = TexturePoints 'Image Brush Dim imgBrush As New ImageBrush() imgBrush.ImageSource = New BitmapImage(New Uri("Mercury.jpg", UriKind.Relative)) imgBrush.Stretch = Stretch.Fill imgBrush.TileMode = TileMode.Tile imgBrush.SetValue(NameProperty, "imgBrush") Dim Mat As Material Dim DMaterial As New DiffuseMaterial DMaterial.Brush = imgBrush Dim Bind As New Binding("imgBrush") Bind.Source = imgBrush BindingOperations.SetBinding(DMaterial, BindingGroupProperty, Bind) 'This doesnt work Mat = DMaterial 'This works 'Mat = New DiffuseMaterial(New SolidColorBrush(Colors.Khaki)) Dim triangleModel As GeometryModel3D = New GeometryModel3D(ModelTri, Mat) Dim model As New ModelVisual3D() model.Content = triangleModel Viewport.Children.Add(model)

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  • Secure, simple php faq creating/editing scripts?

    - by Tchalvak
    I'm looking to build a simple site centered around a simple faq system in php. The faq concept is simple, but I want to have an administrative-access backend for editing and creating the entries, and securing a login seems more complex and time-consuming, so I'm looking for suggestions for code to start me off. Does anyone know of any open source php scripts or snippets that would work for administrative login to some php scripts that could be used as a simple faq system? Or both, the faq php code + web administrative access code?

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  • Retrieving WSDL file from secure service

    - by Anonimo
    I have a Web Service developed with JAX-WS. I have secured the web service with BASIC authentication configured in Tomcat. When I try to access the web service using a Java client, I first need to create the port, and then specify the credentials, as follows: CustomerServiceClient customerServiceClient = new CustomerServiceBottomUpService(); //1 CustomerService customer = customerServiceClient.getCustomerServicePort(); //2 Map<String, Object> context = ((BindingProvider) customer).getRequestContext(); //3 context.put(BindingProvider.USERNAME_PROPERTY, "kermit"); //4 context.put(BindingProvider.PASSWORD_PROPERTY, "thefrog"); //5 The problem I have is that, after line 1, I get an Authorization error (HTTP 401) as I obviously haven't provided the server with the credentials yet. I am creating the client artifacts from a server WSDL, hence the authentication problem when creating the service, and don't want my clients to store the WSDL locally as it's just annoying for them. How can I get around this problem?

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  • Is SHA-1 secure for password storage?

    - by Tgr
    Some people throw around remarks like "SHA-1 is broken" a lot, so I'm trying to understand what exactly that means. Let's assume I have a database of SHA-1 password hashes, and an attacker whith a state of the art SHA-1 breaking algorithm and a botnet with 100,000 machines gets access to it. (Having control over 100k home computers would mean they can do about 10^15 operations per second.) How much time would they need to find out the password of any one user? find out the password of a given user? find out the password of all users? find a way to log in as one of the users? find a way to log in as a specific user? How does that change if the passwords are salted? Does the method of salting (prefix, postfix, both, or something more complicated like xor-ing) matter? Here is my current understanding, after some googling. Please correct in the answers if I misunderstood something. If there is no salt, a rainbow attack will immediately find all passwords (except extremely long ones). If there is a sufficiently long random salt, the most effective way to find out the passwords is a brute force or dictionary attack. Neither collision nor preimage attacks are any help in finding out the actual password, so cryptographic attacks against SHA-1 are no help here. It doesn't even matter much what algorithm is used - one could even use MD5 or MD4 and the passwords would be just as safe (there is a slight difference because computing a SHA-1 hash is slower). To evaluate how safe "just as safe" is, let's assume that a single sha1 run takes 1000 operations and passwords contain uppercase, lowercase and digits (that is, 60 characters). That means the attacker can test 1015*60*60*24 / 1000 ~= 1017 potential password a day. For a brute force attack, that would mean testing all passwords up to 9 characters in 3 hours, up to 10 characters in a week, up to 11 characters in a year. (It takes 60 times as much for every additional character.) A dictionary attack is much, much faster (even an attacker with a single computer could pull it off in hours), but only finds weak passwords. To log in as a user, the attacker does not need to find out the exact password; it is enough to find a string that results in the same hash. This is called a first preimage attack. As far as I could find, there are no preimage attacks against SHA-1. (A bruteforce attack would take 2160 operations, which means our theoretical attacker would need 1030 years to pull it off. Limits of theoretical possibility are around 260 operations, at which the attack would take a few years.) There are preimage attacks against reduced versions of SHA-1 with negligible effect (for the reduced SHA-1 which uses 44 steps instead of 80, attack time is down from 2160 operations to 2157). There are collision attacks against SHA-1 which are well within theoretical possibility (the best I found brings the time down from 280 to 252), but those are useless against password hashes, even without salting. In short, storing passwords with SHA-1 seems perfectly safe. Did I miss something?

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  • How can I connect to server using SSL(secure socket layer) on .NET Compact Framework

    - by net
    Hello. I want to change .NET framework v3.5 to .NET compact framework v3.5. But I can't change SSL Stream class to compact framework version. For resolving this problem, I already read some article and msdn library. http://blogs.msdn.com/cgarcia/archive/2009/08/21/enable-ssl-for-managed-socket-on-windows-mobile.aspx http://blogs.msdn.com/cgarcia/archive/2009/08/22/getting-a-managed-socket-to-talk-ssl.aspx http://msdn.microsoft.com/en-us/library/aa916117.aspx but I got an error that is "Unkown error 0x0ffffff", when invoking 'socket.connect(endPoint)' method based on thease article. In order to find the proper method, I try to use TcpClient class. but i can't solve this problem. When I try to connect to server on .NET compact framework, TcpClient class didn't work(Smart Device project and windows ce). As you can see below, I've got the error. In other hand, this code is work on .NET framework(C# console project). I can't understand why this socket can not access to server. Thanks for reading my question.

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  • Which Secure Software Development Practices do you Employ?

    - by Michael Howard-MSFT
    I work on a project known as the Security Development Lifecycle (SDL) project at Microsoft (http://microsoft.com/sdl) - in short it's a set of practices that must be used by product groups before they ship products to help improve security. Over the last couple of years, we have published a great deal of SDL documentation, as customers ask for more information about what we're doing. But what I'd like to know is: 1) What are you doing within your organization to help improve the security of your product? 2) What works? What doesn't work? 3) How did you get management to agree to this work? Thanks.

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