Search Results

Search found 5634 results on 226 pages for 'conflicting libraries'.

Page 54/226 | < Previous Page | 50 51 52 53 54 55 56 57 58 59 60 61  | Next Page >

  • Is jQuery always the answer?

    - by Kibbee
    I've come across a couple questions, such as this one, and I really have to wonder why "Use jQuery" seems to be the answer when somebody asks how to do something in JavaScript. I understand that jQuery can save you a lot of time, and can help you out a lot, especially when you are doing a lot of fancy JavaScript in your site. However, in instances like this, and in many other instances, it seems like it's just jumping around the problem instead of answering the question. I also feel like this builds too much dependency into libraries. I've seen way too many developers that simply rely too much on libraries, and if they encounter a situation where they didn't have the library, they would be completely unable to function. I feel like there are already enough developers who don't know JavaScript, without just telling everybody to not learn JavaScript, and use jQuery. So, just to reiterate the question. Do you think there's too much of a tendency to use jQuery, for small pieces of JavaScript, when most of the functionality of jQuery isn't being used. Should developers be fluent in the use of bare JavaScript so they don't get too dependent on using libraries? [Additional related conversation topic] Does the existence of jQuery give too much slack to web browser developers who write the JavaScript engines? If we just have workarounds to cover all the inconsistencies in JavaScript, what pressure is there on browser makers to ensure that their JavaScript library works as it should. I feel like this extrapolates the same problem discussed in SO Podcast #36 of "be conservative in what you send, liberal in what you accept". By being so liberal with bad JavaScript engines, and using a common library to work around the flaws, we are promoting their use, and extending the problem.

    Read the article

  • Force compile-time linking of all classes in a SWC

    - by aaaidan
    Using Flash CS4, I am making a game that has a dozen or so sounds and a couple of music tracks. To cut down on publish/compile time, I have moved the sounds and music into an (external) SWC, which is located in a "Library Path" for the project. This works, but with a caveat... Until before I externalised the assets, I had been dynamically instantiating the Sound objects of the embedded sound by getting their classes with getDefinitionByName. // something like... var soundSubClass:Class = Class(getDefinitionByName(soundClassName)); var mySound:Sound = new soundSubClass(); But now that they're located in an external SWC, I need to have "concrete" references to the classes in order to load them like this, otherwise they are not included in the published SWF, and there is a runtime error when getDefinitionByName tries to get a class that doesn't exist. So, my question: in Flash Professional CS4, is there any way to force a library's assets to be included, regardless of whether they are statically linked? FlashDevelop has a compiler option "SWC Include Libraries", which is exactly what I want, and is distinct from the "SWC Libraries" option. The description of the "SWC Include Libraries" option is "Links all classes inside a SWC file to the resulting application SWF file, regardless of whether or not they are used." (Also, it's important to me that all the assets are contained within the one compiled SWF. Linking at runtime isn't what I'm after.)

    Read the article

  • How to make a small flash swf with ComboBox in Actionscript 3?

    - by Sint
    I have a pure Actionscript 3 project, using flash.* libraries, compiles down to about 6k (using mxmlc). Program handles about 1k shapes, a few sprites, a sockets connection, works great (tastes less filling). Now, how would I add a ComboBox control without incurring excessive bloat? More specificially, I would like to keep the size under 100k. So far I have tried: Adobe mx.controls ComboBoxexample - simple mxml example compiles to 200+k both on my main Linux Box using mxmlc and in Windows using Flash Builder 4 Yahoo Astra - uses mx libraries underneath(so as bloated as Adobe?), plus does not contain exact ComboBox Keith Peter's MinimalComps - seems small, but far from providing ComboBox functionality SPAS (Swing Package for Actionscript) - compiles to 130k, but alpha version of ComboBox does not let me adjust height... asuilib - compiles to 40k, unfortunately this ComboBox does not provide for scrolling items...if it does not fit on screen no way to scroll to it Now my questions: Is there a way to lower size for projects importing mx.controls ? Maybe there is a way to fix SPAS or asuilib ComboBoxes? Perhaps, there are some other libraries which provide a ComboBox(or DropList)?

    Read the article

  • Development/runtime Licensing mechanism for a C# class library?

    - by Darryl
    I'm developing a .Net class library (a data provider) and I'm starting to think about how I would handle licensing the library to prospective purchasers. By licensing, I mean the mechanics of trying to prevent my library from being used by those who haven't purchased it, not the software license (i.e., Apache, Gnu, etc). I've never dealt with licensing, and in the past, I've always developed apps, not libraries. I don't want to make things difficult for my customers; know it is not possible to make it ironclad. Just some mechanism that gives me decent protection without making the customer jump through hoops or gnash their teeth. I think the mechanism would check for a valid license when the class is being used in development mode, and not in runtime mode (when the customer's software is released to their customers). I think libraries are typically sold per developer, but I'm not sure how that could be accomplished without making the mechanism odious for my customers; maybe that gets left to the honor system. I Googled this and found many approaches. Ideally, I'd like to do something that is generally accepted and common, the "right" way class libraries are licensed, if that exists, rather than making my customers deal with yet another license mechanism. A firm push in the right direction will be greatly appreciated!

    Read the article

  • VS2008 DataSet Wizard doesn't match tables for updating

    - by James H
    Hi all, first question ever on this site. I've been having a real stubborn problem using Visual Studio 2008 and I'm hoping someone has figured this out before. I have 2 libraries and 1 project that use strongly typed datasets (MSSQL backend) that I generated using the "Configure DataSet with Wizard" option on in Data Sources. I've had them working just fine for awhile and I've written a lot of code in the non-designer file for the row classes. I've also specified a lot of custom queries using the dataset designer. This is all work I can't afford to loose. I've recently made some changes to re-organize my libraries which included changing the names of the libraries themselves. I also changed the connection string to point to a different database which is a development copy (same exact schema). Problem is now when I open up "Configure DataSet with Wizard" to pickup a new column I've added to one of the tables it no longer matches the tables correctly in the wizard. The wizard displays all of the tables in the database and none of them have check boxes next to them (ie: are not part of this dataset). Below those it shows all of the tables again but with red Xs and these are checked. Basically meaning that Visual Studio sees all of the tables it currently has in the DataSet and sees all of the tables in the database, but believes they are no longer the same and thus do not match! I've had this same thing happen quite awhile back and I think I just re-built the xsd from scratch and manually copied the code over and then had to redefine all of the custom queries I built in the dataset designer. That's not a good solution. I'm looking for 2 answers: 1. What causes this to happen and how to prevent it. 2. How do I fix this so that the wizard once again believes the tables in its xsd are the same tables that are in the database (yes, they have the exact same names still). Thanks.

    Read the article

  • Learning Clojure - What should I know about Java and more.

    - by kartan
    Hello, I have started learning Clojure recently, my main programming language is Ruby and I have no Java experience whatsoever. Which Java standard classes are a must to know when working with Clojure? Obviously Clojure doesn't come with a wrapper for everything and a lot of functionality is provided by Java's libraries. There's like a gazillion of them on javadocs - which ones should I explore? Where do I look for and how do I install third party libraries? In Ruby I'd visit Rubyforge or Rubytoolbox and then just gem install the package I found interesting. Which editor/ide for Clojure would you recommend (with the lowest learning curve)? I am trying to use Netbeans with Enclojure and paradoxally it's my biggest obstacle so far: Each generated project has some xml files, folders, library dependencies etc. the purpose of I have no clue. I am doing some labrepl exercises and wanted to try out some of the bundled libraries separately in a new project, but this simple task I cannot accomplish :/ Are there any clojure community driven blogs with news, code tips etc?

    Read the article

  • How to use Festival Text To Speech C/C++ API

    - by Peeyush
    I want to use Festival TTS with my C++ programme. So i have downloaded all files form http://www.cstr.ed.ac.uk/downloads/festival/2.0.95/ then i start reading manual(http://www.cstr.ed.ac.uk/projects/festival/manual/festival_28.html) for C++ API but in manual they says that: In order to use Festival you must include festival/src/include/festival.h' which in turn will include the necessary other include files infestival/src/include' and speech_tools/include' you should ensure these are included in the include path for you your program. Also you will need to link your program withfestival/src/lib/libFestival.a', speech_tools/lib/libestools.a',speech_tools/lib/libestbase.a' and `speech_tools/lib/libeststring.a' as well as any other optional libraries such as net audio. " I am using UBUNTU 10.04(festival package is by default installed and i can use it form terminal by festival command) and GCC 4.4.3 but the problem is that i am new to GCC and i am not understanding which files i have to include in order to run my C++ code and i also don't know how to link libraries with my c++ code. So please tell me exactly which files i have to include and how to link with libraries if anyone already use festival tts with c++ then please post your code Thanks

    Read the article

  • Cross-Platform Language + GUI Toolkit for Prototyping Multimedia Applications

    - by msutherl
    I'm looking for a language + GUI toolkit for rapidly prototyping utility applications for multimedia installations. I've been working with Max/MSP/Jitter for many years, but I'd like to add a text-based language to my 'arsenal' for tasks apart from 'content production'. (When it comes to actual media synthesis, my choices are clear [SuperCollider + MSP for audio, Jitter + Quartz + openFrameworks for video]). I'm looking for something that maintains some of the advantages of Max, but is lower-level, faster, more cross-platfrom (Linux support), and text-based. Integration with powerful sound/video libraries is not a requirement. Some requirements: Cross-platform (at least OSX and Linux, Windows is a plus) Fast and easy cross-platform GUIs with no platform-specific modification GUI code separated from backend code as much as possible Good for interfacing with external serial devices (micro-controllers) Good network support (UDP/TCP) Good libraries for multi-media (video, sound, OSC) are a plus Asynchronous synchronous UNIX integration is a plus The options that come to mind: AS3/Flex (not a fan of AS3 or the idea of running in the Flash Player) openFrameworks (C++ framework, perhaps a bit too low level [looking for fast development time] and biased toward video work) Java w/ Processing libraries (like openFrameworks, just slower) Python + Qt (is Qt appropriate for rapid prototyping?) Python + Another GUI toolkit SuperCollider + Swing (yucky GUI development) Java w/ SWT Any other options? What do you recommend?

    Read the article

  • OpenCV and iPhone

    - by gn-mithun
    Hello, I am writing an application to create a movie file from a bunch of images on an iPhone. I am using OpenCv. I downloaded openCv static libraries for arm(iPhones native instruction architecture) and the libraries were generated just fine. There were no problems linking to them libraries. As a first step, i was trying to create a .avi file using one image, to see if it works. But cvCreateVideoWriter always returns me a NULL value. I did some searchin and i believe its due to the codec not being present. I am trying this on the iPhone simulator. this is what i do... (void)viewDidLoad { [super viewDidLoad]; UIImage *anImage = [UIImage imageNamed:@"1.jpg"]; IplImage *img_color = [self CreateIplImageFromUIImage:anImage]; //The image gets created just fine CvVideoWriter *writer = cvCreateVideoWriter("out.avi",CV_FOURCC('P','I','M','1'), 25,cvSize(320,480),1); //writer is always null int result = cvWriteFrame(writer, img_color); NSLog(@"\n%d",result); //hence this is also 0 all the time cvReleaseVideoWriter(&writer); } I am not sure about the the second parameter. What sort of codec or what exactly it does... I am a n00B in this. Any suggestions?

    Read the article

  • iPhone and OpenCV

    - by gn-mithun
    Hello, I am writing an application to create a movie file from a bunch of images on an iPhone. I am using OpenCv. I downloaded openCv static libraries for arm(iPhones native instruction architecture) and the libraries were generated just fine. There were no problems linking to them libraries. As a first step, i was trying to create a .avi file using one image, to see if it works. But cvCreateVideoWriter always returns me a NULL value. I did some searchin and i believe its due to the codec not being present. I am trying this on the iPhone simulator. this is what i do... (void)viewDidLoad { [super viewDidLoad]; UIImage *anImage = [UIImage imageNamed:@"1.jpg"]; IplImage *img_color = [self CreateIplImageFromUIImage:anImage]; //The image gets created just fine CvVideoWriter *writer = cvCreateVideoWriter("out.avi",CV_FOURCC('P','I','M','1'), 25,cvSize(320,480),1); //writer is always null int result = cvWriteFrame(writer, img_color); NSLog(@"\n%d",result); //hence this is also 0 all the time cvReleaseVideoWriter(&writer); } I am not sure about the the second parameter. What sort of codec or what exactly it does... I am a n00B in this. Any suggestions?

    Read the article

  • Reading data from an open HTTP stream

    - by allenjones
    Hi, I am trying to use the .NET WebRequest/WebResponse classes to access the Twitter streaming API here "http://stream.twitter.com/spritzer.json". I need to be able to open the connection and read data incrementally from the open connection. Currently, when I call WebRequest.GetResponse method, it blocks until the entire response is downloaded. I know there is a BeginGetResponse method, but this will just do the same thing on a background thread. I need to get access to the response stream while the download is still happening. This just does not seem possible to me with these classes. There is a specific comment about this in the Twitter documentation: "Please note that some HTTP client libraries only return the response body after the connection has been closed by the server. These clients will not work for accessing the Streaming API. You must use an HTTP client that will return response data incrementally. Most robust HTTP client libraries will provide this functionality. The Apache HttpClient will handle this use case, for example." They point to the Appache HttpClient, but that doesn't help much because I need to use .NET. Any ideas whether this is possible with WebRequest/WebResponse, or do I have to go for lower level networking classes? Maybe there are other libraries that will allow me to do this? Thx Allen

    Read the article

  • How do I merge multiple PDB files ?

    - by blue.tuxedo
    We are currently using a single command line tool to build our product on both Windows and Linux. Si far its works nicely, allowing us to build out of source and with finer dependencies than what any of our previous build system allowed. This buys us great incremental and parallel build capabilities. To describe shortly the build process, we get the usual: .cpp -- cl.exe --> .obj and .pdb multiple .obj and .pdb -- cl.exe --> single .dll .lib .pdb multiple .obj and .pdb -- cl.exe --> single .exe .pdb The msvc C/C++ compiler supports it adequately. Recently the need to build a few static libraries emerged. From what we gathered, the process to build a static library is: multiple .cpp -- cl.exe --> multiple .obj and a single .pdb multiple .obj -- lib.exe --> a single .lib The single .pdb means that cl.exe should only be executed once for all the .cpp sources. This single execution means that we can't parallelize the build for this static library. This is really unfortunate. We investigated a bit further and according to the documentation (and the available command line options): cl.exe does not know how to build static libraries lib.exe does not know how to build .pdb files Does anybody know a way to merge multiple PDB files ? Are we doomed to have slow builds for static libraries ? How do tools like Incredibuild work around this issue ?

    Read the article

  • g++ Linking Error on Mac while compiling FFMPEG

    - by Saptarshi Biswas
    g++ on Snow Leopard is throwing linking errors on the following piece of code test.cpp #include <iostream> using namespace std; #include <libavcodec/avcodec.h> // required headers #include <libavformat/avformat.h> int main(int argc, char**argv) { av_register_all(); // offending library call return 0; } When I try to compile this using the following command g++ test.cpp -I/usr/local/include -L/usr/local/lib \ -lavcodec -lavformat -lavutil -lz -lm -o test I get the error Undefined symbols: "av_register_all()", referenced from: _main in ccUD1ueX.o ld: symbol(s) not found collect2: ld returned 1 exit status Interestingly, if I have an equivalent c code, test.c #include <stdio.h> #include <libavcodec/avcodec.h> #include <libavformat/avformat.h> int main(int argc, char**argv) { av_register_all(); return 0; } gcc compiles it just fine gcc test.c -I/usr/local/include -L/usr/local/lib \ -lavcodec -lavformat -lavutil -lz -lm -o test I am using Mac OS X 10.6.5 $ g++ --version i686-apple-darwin10-g++-4.2.1 (GCC) 4.2.1 (Apple Inc. build 5664) $ gcc --version i686-apple-darwin10-gcc-4.2.1 (GCC) 4.2.1 (Apple Inc. build 5664) FFMPEG's libavcodec, libavformat etc. are C libraries and I have built them on my machine like thus: ./configure --enable-gpl --enable-pthreads --enable-shared \ --disable-doc --enable-libx264 make && sudo make install As one would expect, libavformat indeed contains the symbol av_register_all $ nm /usr/local/lib/libavformat.a | grep av_register_all 0000000000000000 T _av_register_all 00000000000089b0 S _av_register_all.eh I am inclined to believe g++ and gcc have different views of the libraries on my machine. g++ is not able to pick up the right libraries. Any clue?

    Read the article

  • Why do WCF clients depend on the app.config file?

    - by routeNpingme
    Like a lot of things, I'm sure there's a good reason for this, so please help me understand... Why, by default, do WCF services store settings in app.config? This has been so frustrating trying to work with multiple Silverlight class libraries. These class libraries are supposed to be completely independent from each other, and this dependency on the app.config seems to cause the following headaches: Single Responsibility Principle - I should be able to add a reference to a class library and go. If that class library uses a service reference, this idea is shot before I even start coding against it. Muddy Configuration - To get other libraries to work, I have to copy and paste the service configurations into the "main" application configs. If an endpoint changes in any way, I can't just worry about a new version of that class DLL - I have to worry about anything that uses it, too. Complex Alternatives - Programmatically creating the endpoint isn't pretty. Period. There has to be a better way. Why doesn't WCF at least separate the service configurations into a ServiceName.config or something that gets copied to an output directory. What am I missing? How do you deal with this?

    Read the article

  • Visual Studio and .NET programming

    - by Vit
    Hi, I just want to ask wheather I am right or not about .NET. So, .NET is new framework that enables you to easily implement new and old windows functions. It is similiar to java in the way that its also compiled into "bytecode", but its name is Common Language Infrastructure, or CLI. This language is interpreted by .NET Framework, so code generated by programming using .NET cannot be executed directly by CPU. Now, few languages can be compiled to CLI. First, it was Microsoft-developed C#, than J#, C++ others. I suspect that this is in general right, at least I hope I understand it right. But, what I am still missing is, can you write to machine code compiled code in C#? And, if using Visual Studio 2005, when I select Win32 project, it is compiled into machine code, so only thing you need to run this apps are windows dynamic-link libraries, since static libraries code is implemented into app durink linking phase. And those dynamic-link libraries are implemented in every windows installation, or provided by DirectX installations. But when I select CLR in Visual Studio 2005, than app is compiled into CLI code, and it first executes .NET framework, and than .NET framework executes that program, since its not in machine code. So, I am right? I ask becouse you can read these infos on the internet, but I have noone to tell me wheather I understand it right or not. Thanks.

    Read the article

  • What is the best practice for including third party jar files in a Java program?

    - by ZoFreX
    I have a program that needs several third-party libraries, and at the moment it is packaged like so: zerobot.jar (my file) libs/pircbot.jar libs/mysql-connector-java-5.1.10-bin.jar libs/c3p0-0.9.1.2.jar As far as I know the "best" way to handle third-party libs is to put them on the classpath in the manifest of my jar file, which will work cross-platform, won't slow down launch (which bundling them might) and doesn't run into legal issues (which repackaging might). The problem is for users who supply the third party libraries themselves (example use case, upgrading them to fix a bug). Two of the libraries have the version number in the file, which adds hassle. My current solution is that my program has a bootstrapping process which makes a new classloader and instantiates the program proper using it. This custom classloader adds all .jar files in lib/ to its classpath. My current way works fine, but I now have two custom classloaders in my application and a recent change to the code has caused issues that are difficult to debug, so if there is a better way I'd like to remove this complexity. It also seems like over-engineering for what I'm sure is a very common situation. So my question is, how should I be doing this?

    Read the article

  • Porting a web application to work in IE7

    - by Bears will eat you
    I'm developing a web application that uses lots of Javascript and CSS, both of my own creation and through third-party libraries. These include jQuery and Google Maps & Visualization JS APIs. I've been testing everything in Firefox 3. Things are peachy until it turns out the main target of this webapp is (cue sad trombone) IE7. I'm looking for caveats, advice, libraries, or other references to help make this transition as easy as possible (not that it's actually going to be easy). I've already tried IE7.js though it hasn't yet shown itself to be the silver bullet I was hoping for. I'm sure that it works as advertised, I think it's just not as all-encompassing as I'd like (example: colors like #4684EE and #DC3912, which are correctly rendered in FF3, are rendered as black in IE7, with or without IE7.js). Are there other libraries out there to help bring IE7 (more) in line with FF3? A corollary question: what debugger would you recommend for IE7? I'm currently using Firebug Lite, but it runs painfully slowly. Is there anything out there with similar features that I might have missed?

    Read the article

  • Not all symbols of an DLL-exported class is exported (VS9)

    - by mandrake
    I'm building a DLL from a group of static libraries and I'm having a problem where only parts of classes are exported. What I'm doing is declaring all symbols I want to export with a preprocessor definition like: #if defined(MYPROJ_BUILD_DLL) //Build as a DLL # define MY_API __declspec(dllexport) #elif defined(MYPROJ_USE_DLL) //Use as a DLL # define MY_API __declspec(dllimport) #else //Build or use as a static lib # define MY_API #endif For example: class MY_API Foo{ ... } I then build static library with MYPROJ_BUILD_DLL & MYPROJ_USE_DLL undefined causing a static library to be built. In another build I create a DLL from these static libraries. So I define MYPROJ_BUILD_DLL causing all symbols I want to export to be attributed with __declspec(dllexport) (this is done by including all static library headers in the DLL-project source file). Ok, so now to the problem. When I use this new DLL I get unresolved externals because not all symbols of a class is exported. For example in a class like this: class MY_API Foo{ public: Foo(char const* ); int bar(); private: Foo( char const*, char const* ); }; Only Foo::Foo( char const*, char const*); and int Foo::bar(); is exported. How can that be? I can understand if the entire class was missing, due to e.g. I forgot to include the header in the DLL-build. But it's only partial missing. Also, say if Foo::Foo( char const*) was not implemented; then the DLL build would have unresolved external errors. But the build is fine (I also double checked for declarations without implementation). Note: The combined size of the static libraries I'm combining is in the region of 30MB, and the resulting DLL is 1.2MB. I'm using Visual Studio 9.0 (2008) to build everything. And Depends to check for exported symbols.

    Read the article

  • How to avoid geometric slowdown with large Linq transactions?

    - by Shaul
    I've written some really nice, funky libraries for use in LinqToSql. (Some day when I have time to think about it I might make it open source... :) ) Anyway, I'm not sure if this is related to my libraries or not, but I've discovered that when I have a large number of changed objects in one transaction, and then call DataContext.GetChangeSet(), things start getting reaalllly slooowwwww. When I break into the code, I find that my program is spinning its wheels doing an awful lot of Equals() comparisons between the objects in the change set. I can't guarantee this is true, but I suspect that if there are n objects in the change set, then the call to GetChangeSet() is causing every object to be compared to every other object for equivalence, i.e. at best (n^2-n)/2 calls to Equals()... Yes, of course I could commit each object separately, but that kinda defeats the purpose of transactions. And in the program I'm writing, I could have a batch job containing 100,000 separate items, that all need to be committed together. Around 5 billion comparisons there. So the question is: (1) is my assessment of the situation correct? Do you get this behavior in pure, textbook LinqToSql, or is this something my libraries are doing? And (2) is there a standard/reasonable workaround so that I can create my batch without making the program geometrically slower with every extra object in the change set?

    Read the article

  • Android app with library can't find the library.apk

    - by Dean Schulze
    I'm trying to get the FinchVideo example from the Programming Android book to work. It uses the FinchWelcome library. I've set up FinchWelcome as a Library and in the FinchVideo application I have checked the FinchWelcome library in Properties - Android. When I try to run FinchVideo in the emulator it complains that it cannot find FinchWelcome.apk (output below). I'm building for Android 4.0.3. While Googling for this problem I've found that a lot of people have this problem with Android apps that use libraries. No one seems to have found a solution that works consistently, though. None of the Android books I've seen even talk about how to download libraries. What is the proper way to handle libraries in Android applications? Is this a bug in the Eclipse ADT? Thanks. [FinchVideo] Installing FinchVideo.apk... [FinchVideo] Success! [FinchWelcome] Could not find FinchWelcome.apk! [FinchVideo] Starting activity com.oreilly.demo.pa.finchvideo.FinchVideoActivity on device emulator-5554

    Read the article

  • About Web service ,how to use Ajax to call a specific member function of a class?

    - by Liu chwen
    I'm trying to build a web service by PHP. In my case, I called the getINFO(), but the return value on client side always null. Have no idea to solve this problem.. Here's the SOAPserver code(WS.WEB_s.php): require("WEB_s.php"); ini_set("soap.wsdl_cache_enabled", 0); $server = new SoapServer('wsdl/WEB_s.wsdl'); $server->setClass("WEB_s"); $server->handle(); Where the main Class is(WEB_s.php): final class WEB_s { public function getINFO(){ $JsonOutput = '{"key":"value",...}'; return $JsonOutput; } public function setWAN($setCommand,$newConfigfilePath){ $bOutput; return $bOutput; } } And Client side: $(document).ready(function(){ $('#qqq').button().click(function(){ var soapMessage = LoginSoap($('#uid').val(),$('#pwd').val()); alert('soapMessage'); $.ajax({ //url: 'libraries/WS.WEB_s.php/WEB_s/getINFO',//success , return null //url: 'libraries/WS.WEB_s.php/', //success , return null url: 'libraries/WS.WEB_s.php/getINFO',//success , return null type: 'GET', timeout: (10* 1000), contentType: "text/xml", dataType: "xml", success: function( data,textStatus,jqXHR){ alert('Server success(' + data+')('+ textStatus + ')(' + jqXHR + ')'); }, error: function (request, status, error) { alert('Server Error(' + status+')->'+error); }, complete: function (jqXHR, textStatus) { alert('Server success(' + jqXHR+')('+ textStatus + ')'); } }); }); }); The following is the corresponding WSDL file : http://codepaste.net/95wq9b

    Read the article

  • Database cluster... without Master/Slave?

    - by RadiantHex
    Hi there! I'm wondering if it is possible to have a set of SQLdb servers to which data is written and have them replicate, avoiding conflicting information. I imagine that a Master/Slave structure would be mandatory, I would like to know if a system where servers have no hierarchy could support replication. Currently I'm using MySQL, but I would be happy to move to another database if needed. Any ideas? :)

    Read the article

  • WebGL Not working in FF4b7 (with enabled_for_all_sites=true)

    - by tj111
    I was trying to load the cool Kataspace WebGL demo (more info) and I get the error message "Your browser doesn't support WebGL. Currently we recommend the latest Firefox 4 Beta for all platforms." I checked around and every piece of advice I can find on the internet says to set webgl.enabled_for_all_sites to true in the about:config page. Mine is set to true yet I still receive the same message. Does anyone know of any other items that may be conflicting with WebGL running properly?

    Read the article

  • mysqldump triggering repair of MySQL tables

    - by Rhodri
    I have an automated backup of a 6 Gigabyte MySQL database running very two hours. I also have a script which checks every minute for the need to repair MySQL tables. Increasingly I'm getting tables having to be repaired during the backup process with the message returned of: Auto-increment value: 0 is smaller than max used value: xx Is this being caused by corruption? Are the two scripts conflicting? Any ideas?

    Read the article

< Previous Page | 50 51 52 53 54 55 56 57 58 59 60 61  | Next Page >