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  • can you have too many dto/bo - mapping method

    - by Fredou
    I have a windows service, 2 web services and a web interface that need to follow the same path (data wise). So I came up with two ways of creating my solution. My concern is the fact that the UI/WS/etc will have their own kind of DTO (let's say the model in ASP.Net MVC) that should be mapped to a DTO so the SL can then map it to a BO then mapping it to the proper EF6 DTO so that I can save it in a database. So I'm thinking of doing it this way to remove one level of mapping. Which one should I take? Or is there a 3rd solution?

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  • The updated Survey pattern for Power Pivot and Tabular #powerpivot #tabular #ssas #dax

    - by Marco Russo (SQLBI)
    One of the first models I created for the many-to-many revolution white paper was the Survey one. At the time, it was in Analysis Services Multidimensional, and then we implemented it in Analysis Services Tabular and in Power Pivot, using the DAX language. I recently reviewed the data model and published it in the Survey article on DAX Patterns site. The Survey pattern is the foundation for others, such as the Basket Analysis, and it is widely used in many different business scenario. I was particularly happy to know it has been using to perform data analysis for cancer research! In this article I did some maintenance on the DAX formulas, checking that the proper error handling is part of the formulas, and highlighting some differences in slicers behavior between Excel 2010 and Excel 2013, which could be particularly important for the Survey scenario. As usual, we provide sample workbooks for both Excel 2010 and Excel 2013, and we use DAX Formatter to make the DAX code easier to read. Any feedback will be appreciated!

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  • Should I index my mobile duplicate of my desktop website on google?

    - by Roy
    I have a duplicate of http://he.thenamestork.com with the url http://he.thenamestork.com/mobile - all files are duplicated while the mobile version has a slightly different content. Notice that when I write 'mobile' I only mean regular HTML4 with smartphone friendly CSS. I have a series of redirects (using .htaccess) that allows smartphone users land directly on the mobile versions. But I wonder, shound I index the mobile version as well so those users will be able to get direct, faster links? And what is the proper way of doing that without causing problem in google search? I guess I'm asking if there's a way to get google display regular urls for desktop users and ../mobile/.. urls for smartphone users, and if it is smart SEOwise.

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  • How are components properly instantiated and used in XNA 4.0?

    - by Christopher Horenstein
    I am creating a simple input component to hold on to actions and key states, and a short history of the last ten or so states. The idea is that everything that is interested in input will ask this component for the latest input, and I am wondering where I should create it. I am also wondering how I should create components that are specific to my game objects - I envision them as variables, but then how do their Update/Draw methods get called? What I'm trying to ask is, what are the best practices for adding components to the proper collections? Right now I've added my input component in the main Game class that XNA creates when everything is first initialized, saying something along the lines of this.Components.Add(new InputComponent(this)), which looks a little odd to me, and I'd still want to hang onto that reference so I can ask it things. An answer to my input component's dilemma is great, but also I'm guessing there is a right way to do this in general in XNA.

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  • Group method parameter or individual parameter?

    - by Nassign
    I would like to ask on method parameters design consideration. I am usually deciding between using individual variables as parameters versus grouping them to a class or dictionary as one parameter. Is there such a rule when you should use individual parameter against using a class or a dictionary to group the parameter? Individual parameter - Straight forward, strongly typed Dictionary parameter - Very extensible, like HTTP request but cannot be strongly typed. Class parameter - Extensible by adding member to the class parameter, strongly typed. I am looking for a design reference on when to use which? Note: I am not sure if this question is valid in programmers but I definitely think it would be closed in stackoverflow, If it is still not valid, please point me to the proper page.

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  • New Development Snapshot

    More fixes. Thanks to Kornl Pl for his patches, bug reports and work on porting gmcs to IKVM.Reflection. Changes: Removed mcs specific flag that is no longer required. Removed use of reflection for getting the slot of a java.lang.reflect.Field. Implemented RuntimeMXBean. Feature request #2994310. Implemented OperatingSystemMXBean. Added ikvmc option to disable automagic serialization. Fixed ikvmc to give a proper...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Sub Domain tracking with Analytics filters

    - by Nick
    Hi All, We currently have Analytics tracking codes running throughout our site including our Sub Domains. What I would like to do is create different Profiles under the same account segmenting the sub domains by means of filters. Currently I am just excluding the hostname of the main website by using the following custom filter: Exclude: Hostname Filter pattern: ^www.mydomain.co.za(.*) I know this isn't the proper method of doing this though and have some of the main domains links coming through in the data. Ideally I would just like to include anything from: sub.domain.co.za Any help would be greatly appreciated. Thanks

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  • scaling point sprites with distance

    - by Will
    How can you scale a point sprite by its distance from the camera? GLSL fragment shader: gl_PointSize = size / gl_Position.w; seems along the right tracks; for any given scene all sprites seem nicely scaled by distance. Is this correct? How do you compute the proper scaling for my vertex attribute size? I want each sprite to be scaled by the modelview matrix. I had played with arbitrary values and it seems that size is the radius in pixels at the camera, and is not in modelview scale. I've also tried: gl_Position = pMatrix * mvMatrix * vec4(vertex,1.0); vec4 v2 = pMatrix * mvMatrix * vec4(vertex.x,vertex.y+0.5*size,vertex.z,1.0); gl_PointSize = length(gl_Position.xyz-v2.xyz) * gl_Position.w; But this makes the sprites be bigger in the distance, rather than smaller:

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  • Null Or Empty Coalescing

    In my last blog post, I wrote about the proper way to check for empty enumerations and proposed an IsNullOrEmpty method for collections which sparked a lot of discussion. This post covers a similar issue, but from a different angle. A very long time ago, I wrote about my love for the null coalescing operator. However, over time, Ive found it to be not quite as useful as it could be when dealing with strings. For example, heres the code I might want to write: public static void DoSomething(string...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Are the National Computer Science Academy certifications worth it?

    - by Horacio Nuñez
    Hi to every one. I have a question regarding the real value of having NCSA's certifications. Today I reach their site and I easily passed the JavaScript certification within minutes, but I never reach questions related to Literal Javascript Notation (Json), closures or browser specific apis. This facts let me to doubt a bit of the real value of the test (and the proper certification you can have if you pay them $34), but maybe Im wrong and just earned a respected certification within the States for easy questions... in wich case I can spend some time doing other certifications on the same site. Did you have an NCSA certification and think is worth having it in your resume, or you know of a better certification program? thanks in advance, and looking forward to see your considerations.

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  • Force Your Mac to Sort Folders on Top of Files (Windows Style)

    - by Eric Z Goodnight
    Even die-hard Mac converts have their issues with Mac OS, and one of those problems is that OS X lists folders mixed in with all other files. Here’s how to fix that in under five minutes with a clever hack. You know you’ve had that issue. You’ve dug through your files looking for that one elusive folder, and because it’s jumbled in with all the other stuff, it’s more or less impossible to find. Have no fear, with no downloads or silly plug-in software, you can finally make Mac OS behave like Windows and Linux and list those folders in the proper order.  How To Encrypt Your Cloud-Based Drive with BoxcryptorHTG Explains: Photography with Film-Based CamerasHow to Clean Your Dirty Smartphone (Without Breaking Something)

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  • How to work with scenes in a 2D game

    - by Anearion
    I'm a java/android programmer, but I don't have any experience in game programming, I'm already reading proper books, like "Pro Android Games", but my concerns are more about the ideas behind game programming than the techniques themselves. I'm working on a 2D game, something like Cluedo to let you understand the genre. I would like to know how should I act with the "scenes", for example, a room with a desk, TV, windows and a lamp. I need to make some items tappable and others not. Is it common to use one image (invisible to the user) with every different item a different color, then call the getColor() method on the image? Or use one image as background, and separate images for all the items? If the latter, how can I set the positioning? and should I use imageView or imageButton? I'm sorry if those are really low quality questions, but as "outsider" ( I'm 23 and still finishing my university ) it's pretty hard learn alone.

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  • A Virtual(Box) Christmas!

    - by Gilles Gravier
    Hello and merry Christmas everybody!Yes. This year, it's a v4.0 Xmas! VirtualBox just came out with a new major version release. Version 4.0 is available at : http://www.virtualbox.org/wiki/Downloads ... and of course, it's open source, and it's free. And I suggest (strongly) that you also download the free Extension Pack from the same page... Brings USB 2.0 emulation and more!I upgraded the version on my Solaris Express (get that from : http://www.oracle.com/solaris/index.html and follow the Download Solaris Express link on the right) laptop (pfexec pkgrm SUNWvbox and then pfexec pkgadd -d the .pkg in the compressed archive file, and install the extensions from the VBox GUI once it's launched). If you are on an old fashion OS without proper RBAC, replace pfexec by sudo. Which you can also do on Solaris if you really want to. :)I tell you, it's Christmas, for sure!Merry VBox!Gilles.

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  • Dual monitor setup with Intel graphics and Nvidia Geforce GT 425M on 12.04

    - by fo_x86
    I have a Dell XPS L401x and just installed 12.04. I have a mini-display and an HDMI output, and I could hook up two Dell UltraSharp monitors to each port on Windows 7, and get a triple monitor setup. Doing a bit of research, it seems like the mini-display is wired to the integrated graphics card whereas HDMI is hooked up to Nvidia graphics card. I've also installed Bumblebee as it seemed like that was the proper way of installing Nvidia drivers on Ubuntu. At the moment none of my monitors is being recognized by Ubuntu. Is it even possible to have a triple monitor (laptop display + 2 external) setup? Has anyone successfully done this?

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  • 3D Collision help

    - by Taylor
    I'm having difficulties with my project. I'm quite new in XNA. Anyway, I'm trying to make 3D game and I'm already stuck on one basic thing. I have terrain made from a heightmap, and an avatar model. I want to set up some collisions for game so the player won't go through the ground. But I just don't know how to detect collisions for so complex an object. I could just make a simple box collision for my avatar, but what about the ground? I already implemented the JigLibX physics engine in my project and I know that I can make a collision map with heightmap, but I can't find any tutorials or help with this. So how can I set proper collision for complex objects? How can I detect heightmap collisions in JigLibX? Just some links to tutorials would be enough. Thanks in advance!

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  • Best practices for including open source code from other public projects?

    - by Bryan Kemp
    If I use an existing open source project that is hosted for example on github within one of my projects, should I check in the code from the other project into my public repo or not? I have mixed feelings about this, #1 I want to give proper credit and attribution to the original developer, and if appropriate I will contribute back any changes I need to make. However given that I have developed / tested against a specific revision of the other projects code, that is the version that I want to distribute to users of my project. Here is the specific use case to illustrate my point. I am looking for a more generalized answer than this specific case. I am developing simple framework using rabbitmq and python for outbound messages that will allow for sending sms, twitter, email, and is extensible to support additional messaging buses as well. There is a project on github that will make the creation and sending of SMS messages developed by another person. When I create my own repo how do I account for the code that I am including from the other project?

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  • ubuntu booting problem with 12-04

    - by Jazzy
    i installed ubuntu through USB .. instillation was proper. but when i restarted my laptop it dint boot. so planed install it again when started selected install from USB. it booted ma previous installed ubuntu.. so after wen ubuntu boots no need of that pen drive.. so in short .. eveny time i want to start my pc i need that pendrive to boot .. so please help me out this. PS : sorry for the english

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  • Can't edit/drag-and-drop widgets in QtCreator in Unity, Gnome3 - ok

    - by Maksim
    I have QtCreator 2.4.1 (Qt 4.7.4) installed on Ubuntu 12.04 LTS x86. When I try to change UI - drag-and-drop any widget (buttons, label, etc.) it won't let me do it, like it's read-only. The icon when I drag is a circle with a line through it. I've found that problem in Unity and it's suggested to install Gnome3 shell - Can't edit/drag-and-drop widgets in QtCreator I tried to install Gnome3 and it works fine as expected. But the question, is there any other way to work proper with QtCreator in Unity?

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  • Dual monitor working incorrectly on a Dell XPS 8300 with an AMD Radeon HD 6450

    - by John
    I have been having trouble with Ubuntu on my Dell XPS 8300 (Actual image of the desktop). I have heard that the AMD Radeon HD 6450 has trouble with Ubuntu, and I believe that it is the source of the problem (though I am no expert by any means). When I boot the computer and choose to run Ubuntu, on a rare occasion both monitors (I have an AOC and a Samsung) will display their correct desktops, however most of the time, one of the desktops will be shifted away from its proper position and awkwardly positioned on the screen (showing the login box in the middle/right etc). If anyone has any advice on how to fix this, that would be greatly appreciated.

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  • Is it possible to construct a cube with less than 24 vertices

    - by Telanor
    I have a cube-based world like minecraft and I'm wondering if there's a way to construct a cube with less than 24 vertices so I can reduce memory usage. It doesn't seem possible to me for 2 reasons: the normals wouldn't come out right and per-face textures wouldn't work. Is this the case or am I wrong? Maybe there's some fancy new dx11 tech that can help? Edit: Just to clarify, I have 2 requirements: I need surface normals for each cube face in order to do proper lighting and I need a way to address a different indexes in a texture array for each cube face

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  • Servlet : Usage of Constants.java class vs context param

    - by Pongsakorn Semsuwan
    I'm just wondering whether to keep some of my variables in Constants class or keep it in web.xml Say, I want to keep a variable of Facebook graph API prefix or api_key, client_id From my understand, the difference between Constants.java and web.xml is web.xml is easier to rewrite on compile using ant. So, you can replace your variables in web.xml according to what environment you are building you app for. (client_id varies by development environment/production environment, for example) If I understand it right, then Facebook graph API prefix should be kept in Constants.java (because it always is "https://graph.facebook.com/") and api_key, client_id should be kept in web.xml? What's the proper way to use them?

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  • Upgrade or replace a Wubi installation?

    - by Torben Gundtofte-Bruun
    I've got Windows 7 with Wubi 11.10 installed. I would like to upgrade to 12.04 but I'm not sure what the best path would be. I'm not skilled enough to use Ubuntu all the time, and my iPhone requires me to run some Windows version for the damn iTunes software. I would love to run Windows XP but I can't figure out how to install it via USB -- my computer has no cd drive. I'd like to run Windows XP and Wubi 12.04 on top of that. Or, perhaps, Ubuntu 12.04 natively and Windows XP alongside of that. So I guess I have 2 questions: (lazy) Should I upgrade my Wubi from inside Ubuntu, or should I remove Wubi 11.10 from within Windows and install a brand new Wubi 12.04? (proper) How can I install Windows XP and Ubuntu 12.04 alongside each other? Update: I am going to create a separate question post about the above #2 question... I realize it's wrong to ask two questions in one post when they are that different.

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  • What are the different ways to texture a terrain?

    - by ApocKalipsS
    I'm working with XNA on a 3D Game, and I'm trying to have a proper and nice environnement. I actually followed a tutorial to create a terrain from a Heightmap, and to texture it, I just apply a grass texture on it and tile it a number of times. But what I want to do is to have a really realistic texturing, but also generate it automatically (for example if I want to use a perlin noise to generate a terrain and then texture it). I already learnt about multi-texturing, loading a map file with different colors for different textures, but I don't think this is really efficient, for instance for cliffs or very steep areas it will tile a texture badly as it's a view from the top. Also I don't know how i'll draw roads or dirt paths with that. I hope you understood me despite my english! If you don't, basically, here what I want to do: How do I texture a randomly generated terrain? :) Thank you for your answers!

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  • Clicking on clues and other objects in a 2D cluedo like game

    - by Anearion
    I'm a java/android programmer, but I don't have any experience in game programming, I'm already reading proper books, like "Pro Android Games", but my concerns are more about the ideas behind game programming than the techniques themselves. I'm working on a 2D game, something like Cluedo to let you understand the genre. I would like to know how should I act with the "scenes", for example, a room with a desk, TV, windows and a lamp. I need to make some items tappable and others not. Is it common to use one image (invisible to the user) with every different item a different color, then call the getColor() method on the image? Or use one image as background, and separate images for all the items? If the latter, how can I set the positioning? and should I use imageView or imageButton? I'm sorry if those are really low quality questions, but as "outsider" ( I'm 23 and still finishing my university ) it's pretty hard learn alone.

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  • Marketing for Scheduled Online Events

    - by JT703
    Last year I started working with a team on our first major web project (We, the Pixels). I believe the idea is very solid, but it has a hard requirement for a group of people being on the site for the randomly scheduled events. We are having problems getting people to come and stay for these events. What is the proper marketing approach needed to bring people to the site for these events? We have recently done the following in an attempt to fix the problem: Added email notification of new events being created Added privileges based on rank Added text throughout the site encouraging setting up the events in the future so other users can have time see that it exists. Gotten involved in with other communities that would find the site interesting in order to promote (market) the site Advertised using Google Adwords Is there an standard marketing approach for such a case as this?

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