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  • Windows 7 search for files with special characters in name.

    - by Luke
    I have a rather large source code repository on my machine; it is not indexed by Windows Search. I am trying to find some oddly-named generated files of the form .#name.extension.version where name and extension are normal names and extensions and version is a numeric value (e.g. something like 1.186). On Windows XP I could find these files by searching for .#*; on Windows 7 that just returns every single file and directory. So my question is this: is it possible to find files named like that using the built-in Windows 7 search functionality? I did find this question which is very similar, but the answer doesn't work for me; it seems like any special character I put in the query is either ignored or treated as a wildcard, and as a result it matches every single file and directory. Is there perhaps some registry value I can set to make the search-by-filename feature work with special characters?

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  • [C++] Multiple inclusion in multiple files

    - by Amumu
    Hi everyone, I am making a small game. In BattleRecord.h: #ifndef _CHARACTER_H_ #define _CHARACTER_H_ #include "Character.h" #endif class BattleRecord { public: Character Attacker; Character Defender; Status status; int DamageDealt; int GoldEarned; int ExpGained; }; In Character.h: #ifndef _EQUIPMENT_H_ #define _EQUIPMENT_H_ #include "Equipment.h" #endif class BattleRecord; class Character { BattleRecord AttackEnemy(Character &Enemy); } In BattleRecord.h: #ifndef _CHARACTER_H_ #define _CHARACTEr_H_ #include "Character.h" #endif #ifndef _BATLE_RECORD_H_ #define _BATLE_RECORD_H_ #include "BattleRecord.h" #endif class GUI { public: //GUI Methods, and two of these: void ViewStats(Character &Player); void Report(BattleRecord Record) } The problem here is, my Character.h and BattleRecord.h need to include each other, and this definitely will cause multiple redefinition problem. Therefore, I used forward declaration in Character.h by adding: class BattleRecord; The problem is sovled. But then, the GUI.h needs BattleRecord.h again for reporting the battle, so I have to include BattleRecord.h into the GUI.h. I also have to include the Character.h in order to pass into the ViewStat function. I got error and stuck with this up to this piont.

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  • In C what is the difference between null and a new line character? Guys help please [migrated]

    - by Siddhartha Gurjala
    Whats the conceptual difference and similarity between NULL and a newline character i.e between '\0' and '\n' Explain their relevance for both integer and character data type variables and arrays? For reference here is an example snippets of a program to read and write a 2d char array PROGRAM CODE 1: int main() { char sort(),stuname(),swap(),(*p)(),(*q)(); int n; p=stuname; q=swap; printf("Let the number of students in the class be \n"); scanf("%d",&n); fflush(stdin); sort(p,q,n); return 0; } char sort(p1,q1,n1) char (*p1)(),(*q1)(); int n1; { (*p1)(n1); (*q1)(); } char stuname(int nos) // number of students { char name[nos][256]; int i,j; printf("Reading names of %d students started--->\n\n",nos); name[0][0]='k'; //initialising as non NULL charecter for(i=0;i<nos;i++) // nos=number of students { printf("Give name of student %d\n",i); for(j=0;j<256;j++) { scanf("%c",&name[i][j]); if(name[i][j]=='\n') { name[i][j]='\0'; j=257; } } } printf("\n\nWriting student names:\n\n"); for(i=0;i<nos;i++) { for(j=0;j<256&&name[i][j]!='\0';j++) { printf("%c",name[i][j]); } printf("\n"); } } char swap() { printf("Will swap shortly after getting clarity on scanf and %c"); } The above code is working good where as the same logic given with slight diff is not giving appropriate output. Here's the code PROGRAM CODE 2: #include<stdio.h> int main() { char sort(),stuname(),swap(),(*p)(),(*q)(); int n; p=stuname; q=swap; printf("Let the number of students in the class be \n"); scanf("%d",&n); fflush(stdin); sort(p,q,n); return 0; } char sort(p1,q1,n1) char (*p1)(),(*q1)(); int n1; { (*p1)(n1); (*q1)(); } char stuname(int nos) // number of students { char name[nos][256]; int i,j; printf("Reading names of %d students started--->\n\n",nos); name[0][0]='k'; //initialising as non NULL charecter for(i=0;i<nos;i++) // nos=number of students { printf("Give name of student %d\n",i); ***for(j=0;j<256&&name[i][j]!='\0';j++)*** { scanf("%c",&name[i][j]); /*if(name[i][j]=='\n') { name[i][j]='\0'; j=257; }*/ } } printf("\n\nWriting student names:\n\n"); for(i=0;i<nos;i++) { for(j=0;j<256&&name[i][j]!='\0';j++) { printf("%c",name[i][j]); } printf("\n"); } } char swap() { printf("Will swap shortly after getting clarity on scanf and %c"); } Here one more instance of same program not giving proper output given below PROGRAM CODE 3: #include<stdio.h> int main() { char sort(),stuname(),swap(),(*p)(),(*q)(); int n; p=stuname; q=swap; printf("Let the number of students in the class be \n"); scanf("%d",&n); fflush(stdin); sort(p,q,n); return 0; } char sort(p1,q1,n1) char (*p1)(),(*q1)(); int n1; { (*p1)(n1); (*q1)(); } char stuname(int nos) // number of students { char name[nos][256]; int i,j; printf("Reading names of %d students started--->\n\n",nos); name[0][0]='k'; //initialising as non NULL charecter for(i=0;i<nos;i++) // nos=number of students { printf("Give name of student %d\n",i); ***for(j=0;j<256&&name[i][j]!='\n';j++)*** { scanf("%c",&name[i][j]); /*if(name[i][j]=='\n') { name[i][j]='\0'; j=257; }*/ } name[i][i]='\0'; } printf("\n\nWriting student names:\n\n"); for(i=0;i<nos;i++) { for(j=0;j<256&&name[i][j]!='\0';j++) { printf("%c",name[i][j]); } printf("\n"); } } char swap() { printf("Will swap shortly after getting clarity on scanf and %c"); } Why the program code 2 and program code 3 are not working as expected as that of the code 1?

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  • How can I make my main character move in a parabolic arc when jumping?

    - by user1276078
    I'm entering Android game development, and I already have a computer version of a game I want to publish. The thing is, I want to make this as good as it can be. With that said, I need a physics engine, really to only do one thing: make a parabolic movement of my main character as he's jumping in the air. Currently, my computer version simply makes the guy move up at a 45 degree angle, and as soon as it hits the ceiling, down at a 45 degree angle. I need a physics engine/library that would accomplish that, it has to be in java since that's my best language, it has to be 2D, and it has to be able to work on Android. Which physics engine/library could accomplish all of that?

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  • Why does my health bar disappear whenever my character takes amage?

    - by iQue
    Im making health bar for my game that looks like this: public void healthBar(Canvas canvas) { float healthScale = happy.getHP() / happy.getMaxHP(); Rect rect = new Rect(20, 20,(120 * (int)healthScale), 40); Paint paint = new Paint(); paint.setColor(Color.RED); canvas.drawRect(20, 20, 220 * healthScale, 40, paint) } this is called every time my game renders. When the game starts it's where I want it, but as soon as my character (happy) takes any damage, it dissapears. And I know that his hp only gets subtracted by 5 every time he gets hit. So this should not happen? example: @Startup: happy.getHP() == 100, happy.getMaxHP == 100. when damaged HP -=5, -> happy.getHP() == 95 -> healthscale == 0,95 -> 220 * 0,95 == new width for Rect(?)

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  • In a multiplayer game, should I store the list of character names on the Player class?

    - by Gökhan Nas
    I am writing a multiplayer game that has account system and character creation system like standart MMORPGs. I have a question about name creating issue. I think that I can create a static variable on Player class that keeps created player names but it confused me. It will tell me name is valid or unvalid depends on the other players has this name. Questions; Does implementation does make sense ? If i have 1000 players, is it means it consumes 1000 times of memory of this list? Or it just consume as like there is one? What is your suggestion for place that I can keep player name list? A new class?

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  • How can I make a character move forward in a certain direction?

    - by Shaun Wild
    I have an entity class which is updated every game tick. Let's just assume said entity moves forward constantly. What i want to know is, how can i make it so that i can give an angle to a function and it will make my entity move in that direction. let's say for example moveForward(90); Would make my character move to the right, or for example declaring my rotation as a global Integer: moveForward(rotation); rotation++; Would make my entity move around in a small circle, I assume this includes some kind of vector math, which I haven't done any studying on so a brief explanation of that if it's necessary would be nice. I would appreciate a small code snippet and an explanation I can analyze, thanks in advanced :)

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  • Target tracking with a small delay (actionscript 3.0)

    - by John Dodson
    I'm having trouble thinking of a good method to track my character with an enemy attack. Of course, I don't want the attack to track my character's current position; I want it to track where the character was about 1 second before (so you can move around and make the attack miss and loop around you sort of a thing). The general structure of my game uses a timer to update all of my events. I have a timer going off every 25 milliseconds that updates everything, including my player's position and the enemies position. Right now I just have the enemy attack directly targeting my character....which works fine except that it's impossible to escape =p. Let me know if I didn't supply enough details. My approach was going to basically be get my character's position from about 1 second ago, then have the enemy target that position, the only problem is I can't think of a good way to get my character's position from previous times. Thanks for the help!

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  • Getting velocity in only one plane (X) in Kismet (UDK)

    - by anna1987
    I'm trying to make a character in 2.5 platformer (in UDK) to "climb" a giant tree trunk by walking on a spiral staircase enveloped around the tree. When character goes right the tree rotates thru matinee sequence so it seems that the character is moving while in reality it is the tree that moves. I connected the matinee sequence playrate to the velocity of the character and its all good as long the character just moves left or right. When it jumps though, the velocity still affects the playrate - it should not as character moves up/down, not right/left. How do I set it up in Kismet so I get a float variable with velocity only in the X plane (horizontal)?

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  • Adding a JPanel to another JPanel having TableLayout

    - by user253530
    I am trying to develop a map editor in java. My map window receives as a constructor a Map object. From that map object i am able to retrieve the Grid and every item in the grid along with other getters and setters. The problem is that even though the Mapping extends JComponent, when I place it in a panel it is not painted. I have overridden the paint method to satisfy my needs. Here is the code, maybe you could help me. public class MapTest extends JFrame implements ActionListener { private JPanel mainPanel; private JPanel mapPanel; private JPanel minimapPanel; private JPanel relationPanel; private TableLayout tableLayout; private JPanel tile; MapTest(Map map) { mainPanel = (JPanel) getContentPane(); mapPanel = new JPanel(); populateMapPanel(map); mainPanel.add(mapPanel); this.setPreferredSize(new Dimension(800, 600)); this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); this.setVisible(true); } private double[][] generateTableLayoutSize(int x, int y, int size) { double panelSize[][] = new double[x][y]; for (int i = 0; i < x; i++) { for (int j = 0; j < y; j++) { panelSize[i][j] = size; } } return panelSize; } private void populateMapPanel(Map map) { double[][] layoutSize = generateTableLayoutSize(map.getMapGrid().getRows(), map.getMapGrid().getColumns(), 50); tableLayout = new TableLayout(layoutSize); for(int i = 0; i < map.getMapGrid().getRows(); i++) { for(int j = 0; j < map.getMapGrid().getColumns(); j++) { tile = new JPanel(); tile.setName(String.valueOf(((Mapping)map.getMapGrid().getItem(i, j)).getCharacter())); tile.add(map.getMapItem(i, j)); String constraint = i + "," + j; mapPanel.add(tile, constraint); } } mapPanel.validate(); mapPanel.repaint(); } public void actionPerformed(ActionEvent e) { throw new UnsupportedOperationException("Not supported yet."); } } My Mapping Class public class Mapping extends JComponent implements Serializable{ private BufferedImage image; private Character character; //default public Mapping() { super(); this.image = null; this.character = '\u0000'; } //Mapping from image and char public Mapping(BufferedImage image, char character) { super(); this.image = image; this.character = character; } //Mapping from file and char public Mapping(File file, char character) { try { this.image = ImageIO.read(file); this.character = character; } catch (IOException ex) { System.out.println(ex); } } public char getCharacter() { return character; } public void setCharacter(char character) { this.character = character; } public BufferedImage getImage() { return image; } public void setImage(BufferedImage image) { this.image = image; repaint(); } @Override /*Two mappings are consider the same if -they have the same image OR -they have the same character OR -both of the above*/ public boolean equals(Object mapping) { if (this == mapping) { return true; } if (mapping instanceof Mapping) { return true; } //WARNING! equals might not work for images return (this.getImage()).equals(((Mapping) mapping).getImage()) || (this.getCharacter()) == (((Mapping) mapping).getCharacter()); } @Override public void paintComponent(Graphics g) { super.paintComponent(g); //g.drawImage(image, 0, 0, null); g.drawImage(image, 0, 0, this.getWidth(), this.getHeight(), null); } // @Override // public Dimension getPreferredSize() { // if (image == null) { // return new Dimension(10, 10); //instead of 100,100 set any prefered dimentions // } else { // return new Dimension(100, 100);//(image.getWidth(null), image.getHeight(null)); // } // } private void readObject(java.io.ObjectInputStream in) throws IOException, ClassNotFoundException { character = (Character) in.readObject(); image = ImageIO.read(ImageIO.createImageInputStream(in)); } private void writeObject(java.io.ObjectOutputStream out) throws IOException { out.writeObject(character); ImageWriter writer = (ImageWriter) ImageIO.getImageWritersBySuffix("jpg").next(); writer.setOutput(ImageIO.createImageOutputStream(out)); ImageWriteParam param = writer.getDefaultWriteParam(); param.setCompressionMode(ImageWriteParam.MODE_EXPLICIT); param.setCompressionQuality(0.85f); writer.write(null, new IIOImage(image, null, null), param); } }

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  • Why create a Huffman tree per character instead of a Node?

    - by Omega
    For a school assignment we're supposed to make a Java implementation of a compressor/decompresser using Huffman's algorithm. I've been reading a bit about it, specially this C++ tutorial: http://www.cprogramming.com/tutorial/computersciencetheory/huffman.html In my program, I've been thinking about having Nodes that have the following properties: Total Frequency Character (if a leaf) Right child (if any) Left child (if any) Parent (if any) So when building the Huffman tree, it is just a matter of linking a node to others, etc. However, I'm a bit confused with the following quote (emphasis mine): First, every letter starts off as part of its own tree and the trees are ordered by the frequency of the letters in the original string. Then the two least-frequently used letters are combined into a single tree, and the frequency of that tree is set to be the combined frequency of the two trees that it links together. My question: why should I create a tree per letter, instead of just a node per letter and then do the linking later? I have not begun coding, I'm just studying the algorithm first, so I guess I'm missing an important detail. What is it?

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  • String Question. How to count the number of A,a, numeric and special char

    - by Brad
    I have randomly created strings such as H*P2[-%-3:5RW0j*;k52vedsSQ5{)ROkb]P/*DZTr*-UX4sp What I want to do is get a count of all Caps, lower case, numeric and special characters in each string as they are generated. I am looking for an output similar to Caps = 5 Lower = 3 numneric = 6 Special = 4 Fictitious values of course. I have gone through the php string pages using count_char, substr_count etc but cant find what I am looking for. Thank you

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  • Is there a special character in mySql that would return always true in WHERE clauses?

    - by rm.
    Is there a character, say, $, SELECT * FROM Persons WHERE firstName='Peter' AND areaCode=$; such that the statement would return the same as SELECT * FROM Persons WHERE firstName='Peter' i.e. areaCode=$ would always return always true and, thus, effectively “turns of” the criteria areaCode=... I’m writing a VBA code in Excel that fetches some rows based on a number of criteria. The criteria can either be enabled or disabled. A character like $ would make the disabling so much easier.

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  • Help to understand and recode javascript function to deal with special characters.

    - by Cesar Lopez
    Hi all, I am trying to rewrite a javascript function since I was told this function its a bit nasty peace of code and it could be nicely written by a very kind user from here. I have been trying to understand what the function does, therefore I could rewrite it properly, but since I dont fully understand how it works its a very difficult task. Therefore I am looking for help and directions (NOT THE SOLUTION AS I WANT TO LEARN MYSELF) to understand and rewrite this function in a nicer way. The function its been made for dealing with special characters, and I know that it loops through the string sent to it, search for special characters, and add what it needs to the string to make it a valid string. I have been trying to use value.replace(/"/gi,"/""), but surely I am doing it wrong as it crashes. Could anybody tell me where to start to recode function? Any help would be appreciated. My comments on the function are in capital letters. Code <script type="text/javascript"> function convertString(value){ for(var z=0; z <= value.length -1; z++) { //if current character is a backslash||WHY IS IT CHECKING FOR \\,\\r\\n,and \\n? if(value.substring(z, z + 1)=="\\" && (value.substring(z, z + 4)!="\\r\\n" && value.substring(z, z + 2)!="\\n")) {//WHY IS IT ADDING \\\\ TO THE STRING? value = value.substring(0, z) + "\\\\" + value.substring(z + 1, value.length); z++; } if(value.substring(z, z + 1)=="\\" && value.substring(z, z + 4)=="\\r\\n") {//WHY IS IT ADDING 4 TO Z IN THIS CASE? z = z+4; } if(value.substring(z, z + 1)=="\\" && value.substring(z, z + 2)=="\\n") {//WHY IS IT ADDING 2 TO Z IN THIS CASE? z = z+2; } } //replace " with \" //loop through each character for(var x = 0; x <= value.length -1; x++){ //if current character is a quote if(value.substring(x, x + 1)=="\""){//THIS IS TO FIND \, BUT HAVENT THIS BEEN DONE BEFFORE? //concatenate: value up to the quote + \" + value AFTER the quote||WHY IS IT ADDING \\ BEFORE \"? value = value.substring(0, x) + "\\\"" + value.substring(x + 1, value.length); //account for extra character x++; } } //return the modified string return(value); } <script> Comments within the code on capital letters are my questions about the function as I mention above. I would appreciate any help, orientation, advise, BUT NOT THE SOLUTION PLEASE AS I DO WANT TO LEARN.

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  • Does Google sometimes ignore "special" characters, possibly depending on your location or font type settings? [closed]

    - by RLH
    TLDR Google tends to ignore special characters in my search strings. Is there anything that I can do about it and is it, possibly, happening because Google makes certain assumptions based off of my default text-encoding settings and my location? I just posted this question over at StackOverflow. I had found a C preprocessor that I'd never seen before. As I should have done, I Googled it and tried to find out further information. I attempted various search terms which were all variations of "C Operator ##" (some times with and some times without the double-quotes.) Google didn't bring back anything of use so I posted my question on SO. As you can see from the comments, someone mentioned a search string (ironically one which I did try to search) and stated that I could have even hit the "I'm feeling lucky" button and have gotten my answer. The problem is I did search that, and the results that I received were far more basic and even after following the top results and searching the resulting pages, I could find nothing referencing the string "##". I'm not posting this question to complain but it does provide an empirical example of something I've seen before that really bugs me-- Google often ignores special characters in my search strings and the results are often useless. As a developer I often need to search for string values containing non-alphanumeric characters. Some characters (like the underscore or hyphen) can be used without trouble. However, other characters (such as the ampersand, carat, tilde and pound sign) are often ignored in my query strings. Is there a way to prevent this from happening so that I can get meaningful results from Google? NOTE I stay logged into Google and I live in the US. I wonder if Google detects some form of text-encoding setting or derives my results based off of certain, localized text-based assumptions. Regardless, I would like to for Google to search for what I give it. Is there anything that I can do to improve my results?

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  • Is code maintenance typically a special project, or is it considered part of daily work?

    - by blueberryfields
    Earlier, I asked to find out which tools are commonly used to monitor methods and code bases, to find out whether the methods have been getting too long. Most of the responses there suggested that, beyond maintenance on the method currently being edited, programmers don't, in general, keep an eye on the rest of the code base. So I thought I'd ask the question in general: Is code maintenance, in general, considered part of your daily work? Do you find that you're spending at least some of your time cleaning up, refactoring, rewriting code in the code base, to improve it, as part of your other assigned work? Is it expected of you/do you expect it of your teammates? Or is it more common to find that cleanup, refactoring, and general maintenance on the codebase as a whole, occurs in bursts (for example, mostly as part of code reviews, or as part of refactoring/cleaning up projects)?

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  • How can I get keyboard shortcuts for certain characters listed in character map that don't have an ALT equivalent listed?

    - by Kat
    Does anyone know how to get a complete listing of character map equivalents? For example, look in Windows character map under Arial for ¼ . It says you can type ALT+0188 . But some things do not have an Alt equivalent listed. For example ? only gives its unicode of U+ 1254 and no "Alt number". Obviously you can just copy and paste, but is there a way to find an Alt equivalent for that and other characters so one doesn't need to copy and paste each time? Or any other workaround suggestions? Thanks!

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  • Is there a cross-platform special directory I can use for game save files?

    - by Suds
    I'm developing with LWJGL and Java on a Windows 7 laptop. I've successfully set up saving to the %appdata%\gamename\saves\ or long form c:\users\user\appdata\roaming\gamename\saves\ folder by using File dir = new File(System.getenv("APPDATA") + "\\gamename\\saves\\");. I have hobbyist level experience with Linux, and zero experience with OSX. My game will be fully cross platform. Is System.getenv("APPDATA"); cross platform? If so, where does it point to on Linux or OSX? Is there a best practices alternative that I should use?

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  • Special 301: FOSS users. Now we're all Communists and Criminals

    <b>Free Software Magazine:</b> "There seems to be no respite from the predations of Microsoft FUD and the machinations of Big Business. Just when it seemed safe to come out of the closet and admit to being a user of free and open source software without being accused of being a Communist, it appears that we are now criminals too"

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  • Per-character-set font size in Firefox not working?

    - by Coderer
    Firefox has a setting (Preferences - Content - Fonts & Colors - Advanced) that is supposed to let you set font preferences for different character sets. I've tried setting larger minimum font sizes for some non-Western character sets (I'm still learning, and have to see extra detail to tell them apart!) and nothing seems to happen. For example, if there's Hangul on a page (like this one), it will show in the same size as the Latin characters around it, even if I set "minimum font size" to 24. Am I misunderstanding how that setting is supposed to work, or does it just not do anything? Is there any other way to blow up only non-Western characters while leaving the letters I know how to read intact?

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  • how to easy change some colors with special theme?

    - by eexp
    i use AuroraMint as my themes. but some colors mess up my opera. when i use "gnome-appearance-properties-customize theme-Colors", i only can found input boxes' text color here. but i still want change background colors in email list (opera use GTK theme here). Gui give only 4 group colors here, so poor. GtkColorScheme=fg_color:#cbf6d4d4bf8c,bg_color:#311133332e14,text_color:#8713a9515723,base_color:#444f47474026,selected_fg_color:#f554ffffe666,selected_bg_color:#9797bfbf6060,tooltip_fg_color:#000000000000,tooltip_bg_color:#f5f5f5f5b5b5 i thought maybe some software can use mouse click to found out widgets under mouse point, for i does not know which widget is email list used (if i change gtkrc file).

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  • Which browsers handle `Content-Encoding: gzip` and which of them has any special requirements on encodinq quality?

    - by user1049847
    I am creating a "hand made" HTTP 1/0, 1/1 server. I recently integrated zip lib so now I can stream encoded gziped data in and out. I wonder Which major browsers (alive ones - IE6-IE10, Chrome, FF, etc) send Accept-Encoding: deflate, gzip, ... and so can handle Content-Encoding: gzip today? Which of them send any quality expectations? Which of them can send encoded gziped post request and multypart/form data to my server?

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