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  • Slerping rotation mirrors

    - by Esa
    I rotate my game character to watch at the target using the following code: transform.rotation = Quaternion.Slerp(startQuaternion, lookQuaternion, turningNormalizer*turningSpeed/10f) startQuaternion is the character's current rotation when a new target is given. lookQuaternion is the direction the character should look at and it's set like this: destinationVector = currentWaypoint.transform.position - transform.position; lookQuaternion = Quaternion.LookRotation(destinationVector, Vector3.up); turningNormalizer is just Time.deltaTime incremented and turningSpeed is a static value given in the editor. The problem is that while the character turns as it should most of the time, it has problems when it has to do close to 180 degrees. Then it at times jitters and mirrors the rotation: In this poorly drawn image the character(on the right) starts to turn towards the circle on the left. Instead of just turning either through left or right it starts this "mirror dance": It starts to rotate towards the new facing Then it suddenly snaps to the same angle but on other side and keeps rotating It does this "mirroring" so long until it looks at the target. Is this a thing with quaternions, slerping/lerping or something else?

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  • Level Representation in a 2D Game

    - by meszar.imola
    I would like to create a 2D game, where a character should move on a stage/level. My stage would be static, constructed some little cubes, similar to the well-known Mario game: some of the elements should represent an element of the way where the character can step, but if the element is missing, the character should fall. My problem is, how to represent this programmatically? My first thought was to represent the stage with a vector, which should contain boolean elements, depending on the state of the element on the stage - if it's missing or not. But this means, I have to verify at my character's x or y position change if it has a stage element under or not (if not, to simulate the falling of the character) - I think it is not the best practice, it's not the beautiful solution. Can you help me with some advice, how to represent the stage?

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  • How to deal with characters picking up and dropping objects in a 2D game

    - by pm_2
    I'm quite new to game development, so would like to get a consensus on methods of doing this. My game features a 2D character that is able to pick up and drop objects, for example, a stick. My question is: is it advisable / possible to manipulate the image of the character and image of the stick to make it look like the character is now carrying a stick; or is it best to have a separate sprite sheet for the character with the stick and the character without? EDIT: To be clear - I have a lot of characters, with a few items (4 separate items and over 20 characters)

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  • How to syncronize two animations without delays

    - by GeKi
    I have one character idle animation running inside a game in a loop, over and over again. A a certain time I trigger another animation to be played, for the same character. The second animation won't play immediately, as will be a discontinuity in my character animation. First I wait for the idle animation to finish and then I play my second animation. Now I have a smooth, continuous animation, BUT I have introduced a delay between my action and character animation. If I play the second animation right away as it is triggered, the character animation won't be continuous and smooth. I was thinking on breaking the idle animation in small pieces and also to have the same number of second action animations to match the last frame of the idle pieces. This won't solve the delay completely, only will minimize it a bit. So it's a magic formula of how can I get rid of this delay? Thanks.

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  • Difference between '\n' and '\r\n'

    - by sukhbir
    Yes yes, I am aware that '\n' writes a newline in UNIX while for Windows there is the two character sequence: '\r\n'. All this is very nice in theory, but my question is why? Why the carriage return character is extra in Windows? If UNIX can do it in \n why does it take Windows two characters to do this? I am reading David Beazley's Python book and he says: For example, on Windows, writing the character '\n' actually outputs the two- character sequence '\r\n' (and when reading the file back, '\r\n' is translated back into a single '\n' character). Why the extra effort? I will be honest. I have known the difference for a long time but have never bothered to ask WHY. I hope that is answered today. Thanks for your time.

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  • How can I get Ruby to treat the index of a string as a character (rather than the ASCII code)?

    - by user336777
    I am checking to see if the last character in a directory path is a '/'. How do you get ruby to treat the specific index of a string as a character rather than the associated ASCII code? For example the following always returns false: dir[dir.length - 1] == '/' This is because dir[dir.length - 1] returns the ASCII code 47 (rather than '/'). Any thoughts on how to interpret 47 as '/'? Or is there a completely different way to handle this in the first place? thanks.

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  • Parsing special strings within a text (eg. "%var%") ?

    - by RadiantHex
    Hi, I am supplying a Javascript function strings with commands (SVG path commands): eg. "move 10 10 line 50 50" move and line are commands numbers are x, y coordinates I would like to add special strings to these commands, that would instruct the function to use specific variables eg. "move %mouseX%+1 %mouseY%+1" where %mouseX% and %mouseY% would be the mouse x,y coordinates How can I parse and replace these?

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  • Is there a method in Java that allows me to replace all HTML special characters into their encoded e

    - by Siracuse
    I have a textfile which my Java program is modifying and putting into an HTML file for display. However, this textfile contains lots of HTML unsafe characters such as "<" and the "" which would need to be encoded into & gt; (sans space) and & lt;. Is there some library method I can use to sanatize my text document to replace all these HTML special characters with their safe encoded equivelants?

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  • Weirdness using jquery's .html() function to set <a></a> with a special character &#10003; (checkmar

    - by Sam
    Hey all, I'm trying to have the following tag toggle between a "-" and the checkmark character (✓) <a id='p_4' class='fancy_button orange bls_button' href='#'>-</a> And here's the jquery code: if (button.text() == '-') { button.html('&#10003'); } This works in FF3.6 and IE8, but not in WebKit (Chrome or iPhone safari). Is there something I'm doing wrong, or does webkit just not like .html("✓") Thanks, Sam

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  • Is 0x9B (155decimal) a special control character? Why is it missing from ascii tables?

    - by Chris
    Hi, I'm working on an embedded system, and i'm having dramas getting it to send a certain chunk of data across the serial port. I narrowed it down and found that if a 0x9B is present in the message, it corrupts the message. So i then look up 0x9b (155) on http://www.asciitable.com/, and it's missing! Isn't that a bizarre coincidence! Any ideas, is this a special character or something?

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  • Does Ruby have a special stack for returning a value?

    - by prosseek
    The following Ruby code def a(b,c) b+c end is the same as follows with Python def a(b,c): return b+c It looks like that ruby has the special stack that stores the final evaluation result and returns the value when a function is called. If so, what's the name of the stack, and how can I get that stack? If not, how does the Ruby code work without returning something?

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