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  • How to mask tilde (~) character in C# MVC routing table?

    - by AC
    I'm moving my home-baked web site to MVC and got the trouble with url routing. The site already serves several links that contain tilde (~) character in the path; something like http://.../~files/... http://.../~ws/... and I want each of them are handled by separate controller, like filesController, wsController, so my route table looks like routes.MapRoute( "files", "~files/{*prms}", new { controller = "files", action = "index", prms = "" } ); routes.MapRoute( "ws", "~ws/{*prms}", new { controller = "ws", action = "index", prms = "" } ); ... but when I try to get the result I got the error saying "The route URL cannot start with a '/' or '~' character and it cannot contain a '?' character." As I understand those characters have the special meaning in ASP.net but is it possible to mask them somehow, at least tilde? Should I parse and route requests like this myself? What the best practice to handle urls like this? Thanks!

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  • What is a Perl regex for finding the first non-consecutively-repeating character in a string.

    - by DVK
    Your task, should you choose to accept it, is to write a Perl regular expression that for a given string, will return the first occurence of a character that is not consecutively duplicated. In other words, both preceded AND succeeded by characters different from itself (or start/end of string respectively). Example: IN: aabbcdecc OUT: c Please note that "not consecutively duplicated" does not mean "anywhere in the string". NOTE: it must be a pure regex expression. E.g. the solution that obviously comes to mind (clone the string, delete all the duplicates, and print the first remaining character) does not count, although it solves the problem. The question is inspired by my somewhat off-topic answer to this: http://stackoverflow.com/questions/2548606/perl-function-to-find-first-non-repeating-character-in-a-string

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  • How do you get the glyph for a character encoded as '&#333;' from a utf-8 encoded database field usi

    - by AE
    I have a MySQL database table with a collation of 'utf8_general_ci' and the value in the field is: x & #299; bán yá wén (without the spaces). When this is converted (for example by StackOverflow's editor) it looks like this: xī bán yá wén where the second character looks like a lower case i with a bar over the top. In PHP, what function converts the & #299 ; entity into the ī character? I've tried using html_entity_decode($str,ENT_COMPAT,'UTF-8'), however I get characters like the following: yÄ«n wén or zhÅ•ng wén I'm pretty sure there's something I don't understand about the decoding, which is why I'm using the wrong function. Can anyone shed some light on how to get the single character glyph that's represented by the entity & #299 and similar high-number characters above 255? Many thanks, AE

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  • How to convert an ASCII HEX character to it's value (0-15)?

    - by philcolbourn
    I am writing a string parser and the thought occurred to me that there might be some really interesting ways to convert an ASCII hexadecimal character [0-9A-Fa-f] to it's numeric value. What are the quickest, shortest, most elegant or most obscure ways to convert [0-9A-Fa-f] to it's value between 0 and 15? Assume, if you like, that the character is a valid hex character. I have no chance so I'll have a go at the most boring. ( c <= '9' ) ? ( c - '0' ) : ( (c | '\x60') - 'a' + 10 )

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  • How to take input for a character pointer without using fget?

    - by ashish yadav
    consider the code #include<stdio.h> int main() { char* a; scanf("%s",a);//&a and &a[0] give same results-crashes printf("%s",); return 0; } why does this code results in crashing?whereas this code using character array works fine? #include<stdio.h> int main() { char a[100]; scanf("%s",&a[0]);//works fine printf("%s",a); return 0; } the difference being character array and pointer?but i knew that pointer just points to the first element that is &a[0] should work fine but upper code crashes for all three that is a,&a and &a[0]? the main thing i would to gather is how can i take input of a character pointer if i insist on using scanf only? i apologize if i am not clear. thanks in advance:)

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  • Dreamweaver utf-8 encoded php page displays wrong chinese character in IE and Chrome, correct in FF

    - by user1334485
    I have an issue with character encoding: I have this page: http://www.studiomille.jp/class/ (its in japanese but the character in question is from chinese i think) FF shows it correctly, IE (all versions) and Chrome doesn't (sorry larger screenshots): FF Screenshot: IE Screenshot: (there are other character that are different throughout the site, this is just one example) Everything is set to UTF-8: * PHP sends header: Content-Type:text/html; charset=UTF-8 * PHP starts with: mb_language('uni'); mb_internal_encoding('UTF-8'); * meta tag: <meta http-equiv="Content-Type" content="text/html; charset=utf-8"/> * all files are saved with UTF-8 encoding with DreamWeaver CS3 * the same font is used in all the browsers. On that page nothing comes from the db, everything is hard coded. The site has the same behavior on my localhost too. So why only FF gets it right and how can I make it work on IE also?

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  • How can I write a null ASCII character (nul) to a file with a Windows batch script?

    - by Matthew Murdoch
    I'm attempting to write an ASCII null character (nul) to a file from a Windows batch script without success. I initially tried using echo like this: echo <Alt+2+5+6> which seems like it should work (typing <Alt+2+5+6> in the command window does write a null character - or ^@ as it appears), but echo then outputs: More? and hangs until I press <Return>. As an alternative I tried using: copy con tmp.txt >nul <Alt+2+5+6><Ctrl+Z> which does exactly what I need, but only if I type it manually in the command window. If I run it from a batch file it hangs until I press <Ctrl+Z> but even then the output file is created but remains empty. I really want the batch file to stand alone without requiring (for example) a separate file containing a null character which can be copied when needed.

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  • [c]how to take input for a character pionter without using fget?

    - by ashish yadav
    consider the code include int main() {char* a; scanf("%s",a);//&a and &a[0] give same results-crashes printf("%s",); return 0; } why does this code results in crashing?whereas this code using character array works fine? include int main() {char a[100]; scanf("%s",&a[0]);//works fine printf("%s",a); return 0; } the difference being character array and pointer?but i knew that pointer just points to the first element that is &a[0] should work fine but upper code crashes for all three that is a,&a and &a[0]? the main thing i would to gather is how can i take input of a character pointer if i insist on using scanf only? i apologize if i am not clear. thanks in advance:)

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  • What would an Outlook 2007 macro to automate Paste Special - Unformatted Text look like?

    - by Gary Petersen
    I'd like to assign a macro in Outlook 2007 to a Toolbar button that would execute the equivalent of these clicks when there is formatted text in the Windows clipboard: Click the Paste icon by the bottom arrow Click the Paste Special link. Click the Unformatted Text link. I have similar macros in Excel 2007 and Word 2007 but haven't been able to get one to work in Outlook 2007 / VBA. What would the VBA code for such a macro be?

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  • error in mysql syntax

    - by fusion
    while executing the following query, i get an error that there's an error in the syntax near line 9. since i'm using mysql workbench, i can't really figure out what could be wrong: CREATE TABLE IF NOT EXISTS `proquotes`.`thquotes` ( `idQuotes` INT NOT NULL AUTO_INCREMENT , `vAuthorID` VARCHAR(8) CHARACTER SET 'utf8' NOT NULL , `vAuthor` VARCHAR(45) CHARACTER SET 'utf8' NOT NULL , `cQuotes` MEDIUMTEXT CHARACTER SET 'utf8' NOT NULL , `cArabic` MEDIUMTEXT CHARACTER SET 'utf8' NOT NULL , `vReference` VARCHAR(100) CHARACTER SET 'utf8' NOT NULL , PRIMARY KEY (`idQuotes`) , INDEX `vAuthorID` () , CONSTRAINT `vAuthorID` FOREIGN KEY () REFERENCES `proquotes`.`author_info` () ON DELETE NO ACTION ON UPDATE NO ACTION) DEFAULT CHARACTER SET = utf8;

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  • Self-relation messes up contents in fetching

    - by holographix
    Hi folks, I'm dealing with an annoying problem in core data I've got a table named Character, which is made as follows I'm filling the table in various steps: 1) fill the attributes of the table 2) fill the Character Relation (charRel) FYI charRel is defined as follows I'm feeding the contents by pulling the data from an xml, the feeding code is this curStr = [[NSMutableString stringWithString:[curStr stringByTrimmingCharactersInSet:[NSCharacterSet whitespaceAndNewlineCharacterSet]]] retain]; NSLog(@"Parsing relation within these keys %@, in order to get'em associated",curStr); NSArray *chunks = [curStr componentsSeparatedByString: @","]; for( NSString *relId in chunks ) { NSLog(@"Associating %@ with id %@",[currentCharacter valueForKey:@"character_id"], relId); NSFetchRequest *request = [[NSFetchRequest alloc] init]; NSPredicate *predicate = [NSPredicate predicateWithFormat:@"character_id == %@", relId]; [request setEntity:[NSEntityDescription entityForName:@"Character" inManagedObjectContext:[self managedObjectContext] ]]; [request setPredicate:predicate]; NSerror *error = nil; NSArray *results = [[self managedObjectContext] executeFetchRequest:request error:&error]; // error handling code if(error != nil) { NSLog(@"[SYMBOL CORRELATION]: retrieving correlated symbol error: %@", [error localizedDescription]); } else if([results count] > 0) { Character *relatedChar = [results objectAtIndex:0]; // grab the first result in the stack, could be done better! [currentCharacter addCharRelObject:relatedChar]; //VICE VERSA RELATIONS NSArray *charRels = [relatedChar valueForKey:@"charRel"]; BOOL alreadyRelated = NO; for(Character *charRel in charRels) { if([[charRel valueForKey:@"character_id"] isEqual:[currentCharacter valueForKey:@"character_id"]]) { alreadyRelated = YES; break; } } if(!alreadyRelated) { NSLog(@"\n\t\trelating %@ with %@", [relatedChar valueForKey:@"character_id"], [currentCharacter valueForKey:@"character_id"]); [relatedChar addCharRelObject:currentCharacter]; } } else { NSLog(@"[SYMBOL CORRELATION]: related symbol was not found! ##SKIPPING-->"); } [request release]; } NSLog(@"\t\t### TOTAL OF REALTIONS FOR ID %@: %d\n%@", [currentCharacter valueForKey:@"character_id"], [[currentCharacter valueForKey:@"charRel"] count], currentCharacter); error = nil; /* SAVE THE CONTEXT */ if (![managedObjectContext save:&error]) { NSLog(@"Whoops, couldn't save the symbol record: %@", [error localizedDescription]); NSArray* detailedErrors = [[error userInfo] objectForKey:NSDetailedErrorsKey]; if(detailedErrors != nil && [detailedErrors count] > 0) { for(NSError* detailedError in detailedErrors) { NSLog(@"\n################\t\tDetailedError: %@\n################", [detailedError userInfo]); } } else { NSLog(@" %@", [error userInfo]); } } at this point when I print out the values of the currentCharacter, everything looks perfect. every relation is in its place. in example in this log we can clearly see that this element has got 3 items in charRel: <Character: 0x5593af0> (entity: Character; id: 0x55938c0 <x-coredata://67288D50-D349-4B19-B7CB-F7AC4671AD61/Character/p86> ; data: { catRel = "<relationship fault: 0x9a29db0 'catRel'>"; charRel = ( "0x9a1f870 <x-coredata://67288D50-D349-4B19-B7CB-F7AC4671AD61/Character/p74>", "0x9a14bd0 <x-coredata://67288D50-D349-4B19-B7CB-F7AC4671AD61/Character/p109>", "0x558ba00 <x-coredata://67288D50-D349-4B19-B7CB-F7AC4671AD61/Character/p5>" ); "character_id" = 254; examplesRel = "<relationship fault: 0x9a29df0 'examplesRel'>"; meaning = "\n Left"; pinyin = "\n zu\U01d2"; "pronunciation_it" = "\n zu\U01d2"; strokenumber = 5; text = "\n \n <p>The most ancient form of this symbol"; unicodevalue = "\n \U5de6"; }) then when I'm in need of retrieving this item I perform an extraction, like this: // at first I get the single Character record NSFetchRequest *request = [[NSFetchRequest alloc] init]; NSError *error; NSPredicate *predicate = [NSPredicate predicateWithFormat:@"character_id == %@", self.char_id ]; [request setEntity:[NSEntityDescription entityForName:@"Character" inManagedObjectContext:_context ]]; [request setPredicate:predicate]; NSArray *fetchedObjs = [_context executeFetchRequest:request error:&error]; when, for instance, I print out in NSLog the contents of charRel NSArray *correlations = [singleCharacter valueForKey:@"charRel"]; NSLog(@"CHARACTER OBJECT \n%@", correlations); I get this Relationship fault for (<NSRelationshipDescription: 0x5568520>), name charRel, isOptional 1, isTransient 0, entity Character, renamingIdentifier charRel, validation predicates (), warnings (), versionHashModifier (null), destination entity Character, inverseRelationship (null), minCount 1, maxCount 99 on 0x6937f00 hope that I made myself clear. this thing is driving me insane, I've googled all over world, but I couldn't find a solution (and this make me think to as issue related to bad coding somehow :P). thank you in advance guys. k

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  • Scala, make my loop more functional

    - by Pengin
    I'm trying to reduce the extent to which I write Scala (2.8) like Java. Here's a simplification of a problem I came across. Can you suggest improvements on my solutions that are "more functional"? Transform the map val inputMap = mutable.LinkedHashMap(1->'a',2->'a',3->'b',4->'z',5->'c') by discarding any entries with value 'z' and indexing the characters as they are encountered First try var outputMap = new mutable.HashMap[Char,Int]() var counter = 0 for(kvp <- inputMap){ val character = kvp._2 if(character !='z' && !outputMap.contains(character)){ outputMap += (character -> counter) counter += 1 } } Second try (not much better, but uses an immutable map and a 'foreach') var outputMap = new immutable.HashMap[Char,Int]() var counter = 0 inputMap.foreach{ case(number,character) => { if(character !='z' && !outputMap.contains(character)){ outputMap2 += (character -> counter) counter += 1 } } }

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  • Lost in Translation

    - by antony.reynolds
    Using the Correct Character Set for the SOA Suite Database A couple of years ago I spent a wonderful week in Tel Aviv helping with the first Oracle BAM implementation in Israel.  Although everyone I interacted spoke better English than I did, the screens and data for the implementation were all in Hebrew, meaning the Hebrew alphabet.  Over the week I learnt to recognize a few Hebrew words, enough to enable me to test what we were doing.  So I knew SOA Suite worked OK with non-English and non-Latin character sets so I was suspicious recently when a customer was having data corruption of non-Latin characters.  On investigation it turned out that the data received correctly in the SOA Suite, but then it was corrupted after being stored in the database. A little investigation revealed that the customer was using the default database character set, which is “WE8ISO8859P1” which, as the name suggests only supports West European 8-bit characters.  What was happening was that when the customer had installed his SOA repository he had ignored the message that his database was not using AL32UTF as the character. After changing the character set on his database he no longer saw the corruption of non-English character data. So the moral of this story is Always install the SOA Repository in to an AL32UTF8 Database This is true for both SOA Suite 10g and 11g.  Ignore it at your peril, because you never know when you will need to support Hebrew, or Japanese or another multi-byte character set.

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  • How do I animate a spritesheet in cocos2d Android

    - by user729053
    I'm trying to animate a sprite in a spritesheet, the goal is to make the character walk from left to right. I subclassed CCSprite: CharacterSprite. this is my code: CCSpriteFrameCache.sharedSpriteFrameCache().addSpriteFrames("WalkAnimation.plist"); CCSpriteSheet spriteSheet = CCSpriteSheet.spriteSheet("WalkAnimation.png"); w.addChild(spriteSheet); ArrayList<CCSpriteFrame> walkSprites = new ArrayList<CCSpriteFrame>(); for(int i = 1; i<=8;++i) { walkSprites.add(CCSpriteFrameCache.sharedSpriteFrameCache().spriteFrameByName("walk"+ i +".png")); } //float randomFactor = (float)Math.random()*10; CCAnimation walkAnimation = CCAnimation.animation("walk", 0.1f, walkSprites); Log.v("addEnemy", "Show"); this.character = CCSprite.sprite(walkSprites.get(0)); Log.v("addEnemy", "Don't Show"); this.walkAction = CCRepeatForever.action(CCAnimate.action(walkAnimation, false)); character.runAction(walkAction); for(int k =0; k<amount; k++) { float randomFactor = (float)Math.random()*10; character.setPosition(CGPoint.ccp(-randomFactor * character.getContentSize().width/2, winSize.height / 6.0f)); spriteSheet.addChild(character); } This code is in my 2nd scene. And whenever I press on Start Game, nothing happens. But the code is executed till: character = CharacterSprite.sprite("walk1.png"); Can someone provide me of a snippet of animation using a spritesheet?

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  • How do I create a third Person View using DXUTCamera in DX10?

    - by David
    I am creating a 3d flying game and using DXUTCamera for my view. I can get the camera to take on the characters position, But I would like to view my character in the 3rd person. Here is my code for first person view: //Put the camera on the object. D3DXVECTOR3 viewerPos; D3DXVECTOR3 lookAtThis; D3DXVECTOR3 up ( 5.0f, 1.0f, 0.0f ); D3DXVECTOR3 newUp; D3DXMATRIX matView; //Set the viewer's position to the position of the thing. viewerPos.x = character->x; viewerPos.y = character->y; viewerPos.z = character->z; // Create a new vector for the direction for the viewer to look character->setUpWorldMatrix(); D3DXVECTOR3 newDir, lookAtPoint; D3DXVec3TransformCoord(&newDir, &character->initVecDir, &character->matAllRotations); // set lookatpoint D3DXVec3Normalize(&lookAtPoint, &newDir); lookAtPoint.x += viewerPos.x; lookAtPoint.y += viewerPos.y; lookAtPoint.z += viewerPos.z; g_Camera.SetViewParams(&viewerPos, &lookAtPoint); So does anyone have an ideas how I can move the camera to the third person view? preferably timed so there is a smooth action in the camera movement. (I'm hoping I can just edit this code instead of bringing in another camera class)

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  • How do I apply 2 rotations about different points to a single primitive using OpenGL

    - by Fenoec
    I'm working on a 2D top-down shooter game that has a rotation feature like Realm Of The Mad God such that if you press e the camera rotates around the character in a clockwise direction and q rotates the camera around the character in a counterclockwise direction. I have this working with my floors and walls by translating to the character, doing the screen rotation, and drawing everything with the character as the origin. The problem arises when I shoot projectiles which need to both rotate around the character and rotate around themselves (shooting uses the mouse cursor so I can shoot at any angle). For example, if the screen is not rotated and I'm shooting rectangular projectiles, I want them to face in the direction I'm shooting (rotation around themselves). However if I only do this rotation, when I then rotate the screen the projectiles will always shoot at the same position because my cursor position does not change. Therefore I need to also either rotate the projectiles around the character or rotate the mouse cursor position to get the correct position (which would then totally screw up all of the collision detection). Likewise if I only do the screen rotation on projectiles, the rectangles will always be facing the same way and they would only look correct if I were shooting straight up or straight down. So my question is, how can I perform 2 rotations on a primitive around 2 different points? The only way I can think of is to translate to the character and do the screen rotation, then somehow calculate the translation required to move back to the middle of the projectile (seeing as how my axes are now rotated) and do its rotation. Or am I thinking about this in the wrong way and there is a different solution to accomplishing this effect?

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  • Prevent collisions between mobs/npcs/units piloted by computer AI : How to avoid mobile obstacles?

    - by Arthur Wulf White
    Lets says we have character a starting at point A and character b starting at point B. character a is headed to point B and character b is headed to point A. There are several simple ways to find the path(I will be using Dijkstra). The question is, how do I take preventative action in the code to stop the two from colliding with one another? case2: Characters a and b start from the same point in different times. Character b starts later and is the faster of the two. How do I make character b walk around character a without going through it? case3:Lets say we have m such characters in each side and there is sufficient room to pass through without the characters overlapping with one another. How do I stop the two groups of characters from "walking on top of one another" and allow them pass around one another in a natural organic way. A correct answer would be any algorithm, that given the path to the destination and a list of mobile objects that block the path, finds an alternative path or stops without stopping all units when there is sufficient room to traverse.

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  • Collider2D and Rigidbody2D, how do they work?

    - by user42646
    I have been learning JavaScript and Unity for a week now. I learned how to make Cube as a Ground and another Cube as a player and I used this code to make the Player Cube move forward and backward and jumping var walkspeed: float = 5.0; var jumpheight: float = 250.0; var grounded = false; function Update() { rigidbody.freezeRotation = true; if (Input.GetKey("a")) transform.Translate(Vector3(-1, 0, 0) * Time.deltaTime * walkspeed); if (Input.GetKey("d")) transform.Translate(Vector3(1, 0, 0) * Time.deltaTime * walkspeed); if (Input.GetButton("Jump")) { Jump(); } } function OnCollisionEnter(hit: Collision) { grounded = true; } function Jump() { if (grounded == true) { rigidbody.AddForce(Vector3.up * jumpheight); grounded = false; } } I also learned how to make a character hit box. how to make a sprite and animation. pretty much the basic stuff. Couple of days ago I created simple ground in Photoshop and a simple character and imported them to Unity3D. Whenever I use my code above the character keeps falling from the scene. Like the character has nothing to stand on. After thinking about it it make sense because I really didn't make anything to make the player character understand that he should stand on something so I started reading about this issue and I realized that there is something called Collider2D and Rigidbody2D. Now I'm really stuck here I just don't know what to do. I applied the rigibody2d to my character picture and the Collider2D to the ground picture but whenever I play the project the gravity makes my character falls down. This is my question: How can I make the rigibody2d object realize that it shouldn't fall if there is a Collider2D object under it? So when I jump it's going to jump and the gravity going to bring it back to the ground.

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  • How to replace HEX character in an xml document?

    - by Nalum
    I'm trying to import an xml file into vb.net XmlDocument but am getting the error: '.', hexadecimal value 0x00, is an invalid character. Line 94, position 1. I'm wondering if there is a way to replace the hex character 0x00 The following are lines 92,93,94 the file ends on line 94 92 | </request> 93 |</rpc> <!-- XML Finishes here --> 94 | Thanks for any help.

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  • How to track which character is deleted in TextBox in WPF?

    - by Ashish Ashu
    I want to track which character is deleted by the user through Delete or BackSpace Key. I am handling RichTextBox_ChangedEvent of textbox. Can I extract the deleted character from TextChangedEventArgs *e.Changes* and if yes How can I do that? I want to restrict user to from deleting any characters from the TextBox. I want user can delete only two characters ( let's say "(" or ")" ) Please suggest.

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