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  • Audio Streaming Latency

    - by killianmcc
    I'm writing a UDP local area network video chat system and have got the video and audio streams working. However I'm experiencing a little latency (about half a second) in the audio and was wondering what codecs would provide the least latency. I'm using NAudio (http://naudio.codeplex.com/) which provides me access to the following codecs for streaming; Speex Narrow Band (VBR) Speex Wide Band (16kHz)(VBR) Speex Ultra Wide Band (32kHz)(VBR) DSP Group TrueSpeech (8.5kbps) GSM 6.10 (13kbps) Microsoft ADPCM (32.8kbps) G.711 a-law (64kbps) G.722 16kHz (64kbps) G.711 mu-law (64kbps) PCM 8kHz 16 bit uncompressed (128kbps) I've tried them out and I'm not noticing much difference. Is there any others that I should download and try to reduce latency? I'm only going to be sending voice over the connection but I'm not really worried about quality or background noises too much. UPDATE I'm sending the audio in blocks like so; waveIn = new WaveIn(); waveIn.BufferMilliseconds = 50; waveIn.DeviceNumber = inputDeviceNumber; waveIn.WaveFormat = codec.RecordFormat; waveIn.DataAvailable += waveIn_DataAvailable; void waveIn_DataAvailable(object sender, WaveInEventArgs e) { if (connected) { byte[] encoded = codec.Encode(e.Buffer, 0, e.BytesRecorded); udpSender.Send(encoded, encoded.Length); } }

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  • Reading the .vcproj file with C#

    - by Dulantha Fernando
    We create the vcproj file with the makefileproj keyword so we can use our own build in VS. My question is, using C#, how do you read the "C++" from the following vcproj file: <?xml version="1.0" encoding="Windows-1252"?> <VisualStudioProject ProjectType="Visual C++" Version="8.00" Name="TestCSProj" ProjectGUID="{840501C9-6AFE-8CD6-1146-84208624C0B0}" RootNamespace="TestCSProj" Keyword="MakeFileProj" > <Platforms> <Platform Name="x64" /> <Platform Name="C++" ===> I need to read "C++" /> </Platforms> I used XmlNode and got upto the second Platform: String path = "C:\\blah\\TestCSProj\\TestCSProj\\TestCSProj.vcproj"; FileStream fs = new FileStream(path, FileMode.Open, FileAccess.Read, FileShare.ReadWrite); XmlDocument xmldoc = new XmlDocument(); xmldoc.Load(fs); XmlNodeList oldFiles = xmldoc.GetElementsByTagName("Platform"); XmlAttribute name = oldFiles[1].Attributes[0]; Console.WriteLine(name.Name); This will print Name, but I need "C++". How do I read that? Thank you very much in advance

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  • Python lists/arrays: disable negative indexing wrap-around

    - by wim
    While I find the negative number wraparound (i.e. A[-2] indexing the second-to-last element) extremely useful in many cases, there are often use cases I come across where it is more of an annoyance than helpful, and I find myself wishing for an alternate syntax to use when I would rather disable that particular behaviour. Here is a canned 2D example below, but I have had the same peeve a few times with other data structures and in other numbers of dimensions. import numpy as np A = np.random.randint(0, 2, (5, 10)) def foo(i, j, r=2): '''sum of neighbours within r steps of A[i,j]''' return A[i-r:i+r+1, j-r:j+r+1].sum() In the slice above I would rather that any negative number to the slice would be treated the same as None is, rather than wrapping to the other end of the array. Because of the wrapping, the otherwise nice implementation above gives incorrect results at boundary conditions and requires some sort of patch like: def ugly_foo(i, j, r=2): def thing(n): return None if n < 0 else n return A[thing(i-r):i+r+1, thing(j-r):j+r+1].sum() I have also tried zero-padding the array or list, but it is still inelegant (requires adjusting the lookup locations indices accordingly) and inefficient (requires copying the array). Am I missing some standard trick or elegant solution for slicing like this? I noticed that python and numpy already handle the case where you specify too large a number nicely - that is, if the index is greater than the shape of the array it behaves the same as if it were None.

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  • How to calculate the current index?

    - by niko
    Hi, I have written an algorithm which iteratively solves the problem. The first iteration consists of 6 steps and all the following iterations consist of 5 steps (first step is skipped). What I want to calculate is the current (local) step in the iteration from current global step. For example if there are 41 steps in total which means there are 8 iterations: indices from 1 to 6 belong to 1st iteration indices from 7 to 11 belong to second iteration ... For calculating the current iteration I have written the following code: if(currentStep <= 6) iteration = 1; else iteration = floor((currentStep - 7)/5) + 2; end The problem remains in calculating local steps. in first iteration the performed steps are: 1, 2, 3, 4, 5, 6 in all the following iterations the performing steps are 2, 3, 4, 5, 6 So what has to be done is to transform the array of global steps [1 2 3 4 5 6 7 8 9 10 11 12 13 ... 41] into array of local steps [1 2 3 4 5 6 2 3 4 5 6 2 3 ... 6]. I would appreciate if anyone could help in finding the solution to a given problem. Thank you!

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  • What was your "aha moment" in understanding delegates?

    - by CM90
    Considering the use of delegates in C#, does anyone know if there is a performance advantage or if it is a convenience to the programmer? If we are creating an object that holds a method, it sounds as if that object would be a constant in memory to be called on, instead of loading the method every time it is called. For example, if we look at the following Unity3D-based code: public delegate H MixedTypeDelegate<G, H>(G g) public class MainParent : MonoBehaviour // Most Unity classes inherit from M.B. { public static Vector3 getPosition(GameObject g) { /* GameObject is a Unity class, and Vector3 is a struct from M.B. The "position" component of a GameObject is a Vector3. This method takes the GameObject I pass to it & returns its position. */ return g.transform.position; } public static MixedTypeDelegate<GameObject, Vector3> PositionOf; void Awake( ) // Awake is the first method called in Unity, always. { PositionOf = MixedTypeDelegate<GameObject, Vector3>(getPosition); } } public class GameScript : MainParent { GameObject g = new GameObject( ); Vector3 whereAmI; void Update( ) { // Now I can say: whereAmI = PositionOf(g); // Instead of: whereAmI = getPosition(g); } } . . . But that seems like an extra step - unless there's that extra little thing that it helps. I suppose the most succinct way to ask a second question would be to say: When you had your aha moment in understanding delegates, what was the context/scenario/source? Thank you!

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  • throwing exception from APCProc crashes program

    - by lazy_banana
    I started to do some research on how terminate a multithreaded application properly and I found those 2 post(first, second) about how to use QueueUserAPC to signal other threads to terminate. I thought I should give it a try, and the application keeps crashing when I throw the exception from the APCProc. Code: #include <stdio.h> #include <windows.h> class ExitException { public: char *desc; DWORD exit_code; ExitException(char *desc,int exit_code): desc(desc), exit_code(exit_code) {} }; //I use this class to check if objects are deconstructed upon termination class Test { public: char *s; Test(char *s): s(s) { printf("%s ctor\n",s); } ~Test() { printf("%s dctor\n",s); } }; DWORD CALLBACK ThreadProc(void *useless) { try { Test t("thread_test"); SleepEx(INFINITE,true); return 0; } catch (ExitException &e) { printf("Thread exits\n%s %lu",e.desc,e.exit_code); return e.exit_code; } } void CALLBACK exit_apc_proc(ULONG_PTR param) { puts("In APCProc"); ExitException e("Application exit signal!",1); throw e; return; } int main() { HANDLE thread=CreateThread(NULL,0,ThreadProc,NULL,0,NULL); Sleep(1000); QueueUserAPC(exit_apc_proc,thread,0); WaitForSingleObject(thread,INFINITE); puts("main: bye"); return 0; } My question is why does this happen? I use mingw for compilation and my OS is 64bit. Can this be the reason?I read that you shouldn't call QueueApcProc from a 32bit app for a thread which runs in a 64bit process or vice versa, but this shouldn't be the case.

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  • Parsing localized date strings in PHP

    - by Mikeage
    Hi, I have some code (it's part of a wordpress plugin) which takes a text string, and the format specifier given to date(), and attempts to parse it into an array containing hour, minute, second, day, month, year. Currently, I use the following code (note that strtotime is horribly unreliable with things like 01/02/03) // $format contains the string originally given to date(), and $content is the rendered string if (function_exists('date_parse_from_format')) { $content_parsed = date_parse_from_format($format, $content); } else { $content = preg_replace("([0-9]st|nd|rd|th)","\\1",$content); $content_parsed = strptime($content, dateFormatToStrftime($format)); $content_parsed['hour']=$content_parsed['tm_hour']; $content_parsed['minute']=$content_parsed['tm_min']; $content_parsed['day']=$content_parsed['tm_mday']; $content_parsed['month']=$content_parsed['tm_mon'] + 1; $content_parsed['year']=$content_parsed['tm_year'] + 1900; } This actually works fairly well, and seems to handle every combination I've thrown at it. However, recently someone gave me 24 ??????, 2010. This is Russian for November 24, 2010 [the date format was j F, Y], and it is parsed as year = 2010, month = null, day = 24. Are there any functions that I can use that know how to translate both November and ?????? into 11? EDIT: Running print_r(setlocale(LC_ALL, 0)); returns C. Switching back to strptime() seems to fix the problem, but the docs warn: Internally, this function calls the strptime() function provided by the system's C library. This function can exhibit noticeably different behaviour across different operating systems. The use of date_parse_from_format(), which does not suffer from these issues, is recommended on PHP 5.3.0 and later. Is date_parse_from_format() the correct API, and if so, how do I get it to recognize the language?

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  • How to add root node in the output method = text

    - by Akhil
    My sample input is <?xml version="1.0" encoding="UTF-8"?> <ns0:JDBC_RECEIVERDATA_MT_response xmlns:ns0="urn:parmalat.com.au:TESTSQL_REPLICATION"> <Statement_response> <response_1> <row> <XML_F52E2B61-18A1-11d1-B105-00805F49916B><![CDATA[<TransactionLog TID="1400" SeqNo="3337446" SQLTransaction="Insert into TankerLoads Values(141221,53,299,18,1,426148,6,&apos;Nov 19 2007 12:00AM&apos;,&apos;Dec 30 1899 12:59PM&apos;,3.00,20682,0,&apos;Zevo&apos;,&apos;Nov 19 2007 12:00AM&apos;,0)"/></row> <row> <XML_F52E2B61-18A1-11d1-B105-00805F49916B>um = 141221"/&gt;&lt;TransactionLog TID="1400" SeqNo="3337452" SQLTransaction="Insert into MilkPickups Values(790195,141221,0,&amp;apos;Nov 19 2007 12:00AM&amp;apos;,2433,&amp;apos;Nov 19 2007 12:00AM&amp;apos;,&amp;apos;Dec 30 1899 11:26AM&amp;apos;,3131,2.90)"/&gt; Like this I have mutiple records and my output should be like <root> <TransactionLog TID="1400" SeqNo="3337446" SQLTransaction="Insert into TankerLoads Values(141221,53,299,18,1,426148,6,'Nov 19 2007 12:00AM','Dec 30 1899 12:59PM',3.00,20682,0,'Zevo','Nov 19 2007 12:00AM',0)" /> <TransactionLog TID="1400" SeqNo="3337447" SQLTransaction="Update TankerLoads Set TankerNum = 53,DriverNum = 299,CarterNum = 18,MilkTypeNum = 1,SampleNum = 426148,ReceivalBayNum = 6,UnloadDate = 'Nov 19 2007 12:00AM',UnloadTime = 'Dec 30 1899 12:59PM',Temperature = 3.00,Volume = 20682,NetWeight = 0,WeighbridgeDocket = 'Zevo',LoadPickupDate = 'Nov 19 2007 12:00AM',IsValidated = 0 Where TankerLoadNum = 141221" /></root> AND I AM USING OUTPUT METHOD AS TEXT BECAUSE IF I USE XML THE TAG ARE REPLACED WITH &LT &GT WHICH I DONT MOREOVER IF YOU SEE THE ABOVE TWO ROWS THE LAST LINE IS HALF THE RECORD IS IN THE FIRST ROW AND CONTINUING THE OTHER HALF IN THE SECOND ROW SO i USED WHICH LEAVES SINGLE SPACE SO EVEN I DONT WANT THAT SINGLE SPACE..I HOPE I AM CLEAR IF NOT PLEASE LET ME KNOW I WILL ADD MORE COMMENTS..TPLEASE HELP ME OUT..THNKYOU

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  • Writing a printList method for a Scheme interpreter in C

    - by Rehan Rasool
    I am new to C and working on making an interpreter for Scheme. I am trying to get a suitable printList method to traverse through the structure. The program takes in an input like: (a (b c)) and internally represent it as: [""][ ][ ]--> [""][ ][/] | | ["A"][/][/] [""][ ][ ]--> [""][ ][/] | | ["B"][/][/] ["C"][/][/] Right now, I just want the program to take in the input, make the appropriate cell structure internally and print out the cell structure, thereby getting (a (b c)) at the end. Here is my struct: typedef struct conscell *List; struct conscell { char symbol; struct conscell *first; struct conscell *rest; }; void printList(char token[20]){ List current = S_Expression(token, 0); printf("("); printf("First Value? %c \n", current->first->symbol); printf("Second value? %c \n", current->rest->first->first->symbol); printf("Third value? %c \n", current->rest->first->rest->first->symbol); printf(")"); } In the main method, I get the first token and call: printList(token); I tested the values again for the sublists and I think it is working. However, I will need a method to traverse through the whole structure. Please look at my printList code again. The print calls are what I have to type, to manually get the (a (b c)) list values. So I get this output: First value? a First value? b First value? c It is what I want, but I want a method to do it using a loop, no matter how complex the structure is, also adding brackets where appropriate, so in the end, I should get: (a (b c)) which is the same as the input. Can anyone please help me with this?

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  • Creating a clickable progress bar

    - by Cory
    What I'm essentially building is a webkit based controller that communicates with a program called Ecoute.app. The controller has a progressbar that indicates the progress made through the currently playing song, but I want to make this bar's position adjustable with a click. function barClick() { var progress = Ecoute.playerPosition(); var width = 142.5; var percentElapsed = progress / length; var position = width * percentElapsed; Ecoute.setPlayerPosition(position); } Is what I have, with Ecoute.playerPosition() returning the player's current position. Width has previously been defined as a dynamic value at var width = 142.5 / length * progress + 1.63; With length being the current track length and progress being the player's position. This has been able to dynamically stretch a progression overlay image to indicate the position of the track via the desktop controller. However, the max width used in the second function does not appear to allow the first function to work properly. Any help possibly determining the correct value or approach would be hugely appreciated.

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  • Where to place interactive objects in JavaScript?

    - by Chris
    I'm creating a web based application (i.e. JavaScript with jQuery and lots of SVG) where the user interacts with "objects" on the screen (think of DIVs that can be draged around, resized and connected by arraows - like a vector drawing programm or a graphical programming language). As each "object" contains individual information but is allways belonging to a "class" of elements it's obvious that this application should be programmed by using an OOP approach. But where do I store the "objects" best? Should I create a global structure ("registry") with all (JS native) objects and tell them "draw yourself on the DOM"? Or should I avoid such a structure and think of the (relevant) DOM nodes as my objects and attach the relevant data as .data() to them? The first approach is very MVC - but I guess the attachment of all the event handlers will be non trivial. The second approach will handle the events in a trivial way and it doesn't create a duplicate structure, but I guess the usual OO stuff (like methods) will be more complex. What do you recomend? I think the answer will be JavaScript and SVG specific as "usual" programming languages don't have such a highly organized output "canvas".

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  • Deleting from 2 arrays of dictionaries

    - by Matt Winters
    I have an array of dictionaries loaded from a plist (below) called arrayHistory. <plist version="1.0"> <array> <dict> <key>item</key> <string>1</string> <key>result</key> <string>8.1</string> <key>date</key> <date>2009-12-15T19:36:59Z</date> </dict> ... </array> </plist> I filter this array based on 'item' so that a second array, arrayHistoryDetail has the same structure as arrayHistory but only contains e.g. 'item's equal to '1'. These detail items are successfully displayed in a tableView. I then want to select an item from the tableView, and delete it from the tableView data source, arrayHistoryDetail (line 2 in the code below) - works, then I want to delete the item from the tableView itself (line 3 in the code below) - also works. My problem is that I also need to delete it from the original arrayHistory, so I tried the following: created a temporary dictionary as an ivar: NSMutableDictionary *tempDict; @property (nonatomic, retain) NSMutableDictionary *tempDict; Then my thinking was to make a copy in line 1 and remove it from the original array in line 4. 1 tempDict = [arrayHistoryDetail objectAtIndex: indexPath.row]; 2 [arrayHistoryDetail removeObjectAtIndex: indexPath.row]; 3 [tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationFade]; 4 [arrayHistory removeObject:tempDict]; Didn't work. Could someone please guide me in the right direction. I'm thinking that tempDict is a pointer and that removeObject needs a copy? I don't know. Thanks.

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  • Implementing a non-public assignment operator with a public named method?

    - by Casey
    It is supposed to copy an AnimatedSprite. I'm having second thoughts that it has the unfortunate side effect of changing the *this object. How would I implement this feature without the side effect? EDIT: Based on new answers, the question should really be: How do I implement a non-public assignment operator with a public named method without side effects? (Changed title as such). public: AnimatedSprite& AnimatedSprite::Clone(const AnimatedSprite& animatedSprite) { return (*this = animatedSprite); } protected: AnimatedSprite& AnimatedSprite::operator=(const AnimatedSprite& rhs) { if(this == &rhs) return *this; destroy_bitmap(this->_frameImage); this->_frameImage = create_bitmap(rhs._frameImage->w, rhs._frameImage->h); clear_bitmap(this->_frameImage); this->_frameDimensions = rhs._frameDimensions; this->CalcCenterFrame(); this->_frameRate = rhs._frameRate; if(rhs._animation != nullptr) { delete this->_animation; this->_animation = new a2de::AnimationHandler(*rhs._animation); } else { delete this->_animation; this->_animation = nullptr; } return *this; }

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  • Python: need to get energies of charge pairs.

    - by Two786
    I am new to python. I have to make a program for a project that takes a PDB format file as input and returns a list of all the intra-chain and inter-chain charge pairs and their energies (using coulomb’s law assuming a dielectric constant of (?) of 40.0). For simplicity, the charged residues for this program are just Arg (CZ), Lys (NZ), Asp (CG) and Glu (CD) with the charge bearing atoms for each indicated in parentheses. The program should report any attractive or repulsive interactions within 8.0 Å. Here is some additional information needed for the program. Eij = energy of interaction between atoms i and j in kilocalories/mole (kcals/mol) qi = charge for atom i (+1 for Lys or Arg, -1 for Glu or Asp) rij = distance between atoms i and j in angstroms using the distance formula The output should adhere to the following format: First residue : Second residue Distance Energy Lys 10 Chain A: ASP 46 Chain A D= 4.76 ang E= -2.32 kcals/mol (For some reason I can't organize the top two rows, but the first row should be lables and below it the corresponding values.) I really have no idea how to tackle this problem, any and all help is greatly appreciated. I hope this is the right place to ask. Thank you in advance. Using python 2.5

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  • jQuery slideToggle jump on close

    - by spankmaster79
    Hi, I'm trying to slideToggle a in a table with jQuery and it works in FF, OP, CHrome. Only IE (6,7,8) is giving me problems. It slides down perfectly down and up, but after the slide up animation is finished. The hidden pops up in full height and then closes. So I guess it must be somwhere inbetween when it switches from a minimal height to "display:none" that it appears for a short second. The code is built dynamically but I'll try to give an example: <table> <tr> <td> <script type="text/javascript"> function toggleTr_{$dynamicID}() { $('#content_{$dynamicID}').slideToggle('slow'); /* DO SOME OTHER STOFF LIKE COLOR CHANGES CSS CLASS CHANGES */ } </script> </td> </tr> <tr id="list_{$dynamicID}" onclick="toggleTr_{$dynamicID}();" style="cursor:pointer;"> <td> <!-- INFO HEADER --> </td> </tr> <tr> <td> <div id="content_{$dynamicID}" style="display:none;"> <!-- INFO BODY HIDDEN --> </div </td> </tr> Other problems here with slideToggle only descibed problems with padding, margin, or problems with the animation, but that all works. Help is appreciated. Thx, Spanky

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  • Access violation writing location, in my loop

    - by numerical25
    The exact error I am getting is First-chance exception at 0x0096234a in chp2.exe: 0xC0000005: Access violation writing location 0x002b0000. Windows has triggered a breakpoint in chp2.exe. And the breakpoint stops here for(DWORD i = 0; i < m; ++i) { //we are start at the top of z float z = halfDepth - i*dx; for(DWORD j = 0; j < n; ++j) { //to the left of us float x = -halfWidth + j*dx; float y = 0.0f; vertices[i*n+j].pos = D3DXVECTOR3(x, y, z); //<----- Right here vertices[i*n+j].color = D3DXVECTOR4(1.0f, 0.0f, 0.0f, 0.0f); } } I am not sure what I am doing wrong. below is the code in its entirety #include "MyGame.h" //#include "CubeVector.h" /* This code sets a projection and shows a turning cube. What has been added is the project, rotation and a rasterizer to change the rasterization of the cube. The issue that was going on was something with the effect file which was causing the vertices not to be rendered correctly.*/ typedef struct { ID3D10Effect* pEffect; ID3D10EffectTechnique* pTechnique; //vertex information ID3D10Buffer* pVertexBuffer; ID3D10Buffer* pIndicesBuffer; ID3D10InputLayout* pVertexLayout; UINT numVertices; UINT numIndices; }ModelObject; ModelObject modelObject; // World Matrix D3DXMATRIX WorldMatrix; // View Matrix D3DXMATRIX ViewMatrix; // Projection Matrix D3DXMATRIX ProjectionMatrix; ID3D10EffectMatrixVariable* pProjectionMatrixVariable = NULL; //grid information #define NUM_COLS 16 #define NUM_ROWS 16 #define CELL_WIDTH 32 #define CELL_HEIGHT 32 #define NUM_VERTSX (NUM_COLS + 1) #define NUM_VERTSY (NUM_ROWS + 1) bool MyGame::InitDirect3D() { if(!DX3dApp::InitDirect3D()) { return false; } D3D10_RASTERIZER_DESC rastDesc; rastDesc.FillMode = D3D10_FILL_WIREFRAME; rastDesc.CullMode = D3D10_CULL_FRONT; rastDesc.FrontCounterClockwise = true; rastDesc.DepthBias = false; rastDesc.DepthBiasClamp = 0; rastDesc.SlopeScaledDepthBias = 0; rastDesc.DepthClipEnable = false; rastDesc.ScissorEnable = false; rastDesc.MultisampleEnable = false; rastDesc.AntialiasedLineEnable = false; ID3D10RasterizerState *g_pRasterizerState; mpD3DDevice->CreateRasterizerState(&rastDesc, &g_pRasterizerState); mpD3DDevice->RSSetState(g_pRasterizerState); // Set up the World Matrix //The first line of code creates your identity matrix. Second line of code //second combines your camera position, target location, and which way is up respectively D3DXMatrixIdentity(&WorldMatrix); D3DXMatrixLookAtLH(&ViewMatrix, new D3DXVECTOR3(200.0f, 60.0f, -20.0f), new D3DXVECTOR3(200.0f, 50.0f, 0.0f), new D3DXVECTOR3(0.0f, 1.0f, 0.0f)); // Set up the projection matrix D3DXMatrixPerspectiveFovLH(&ProjectionMatrix, (float)D3DX_PI * 0.5f, (float)mWidth/(float)mHeight, 0.1f, 100.0f); if(!CreateObject()) { return false; } return true; } //These are actions that take place after the clearing of the buffer and before the present void MyGame::GameDraw() { static float rotationAngle = 0.0f; // create the rotation matrix using the rotation angle D3DXMatrixRotationY(&WorldMatrix, rotationAngle); rotationAngle += (float)D3DX_PI * 0.0f; // Set the input layout mpD3DDevice->IASetInputLayout(modelObject.pVertexLayout); // Set vertex buffer UINT stride = sizeof(VertexPos); UINT offset = 0; mpD3DDevice->IASetVertexBuffers(0, 1, &modelObject.pVertexBuffer, &stride, &offset); mpD3DDevice->IASetIndexBuffer(modelObject.pIndicesBuffer, DXGI_FORMAT_R32_UINT, 0); // Set primitive topology mpD3DDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); // Combine and send the final matrix to the shader D3DXMATRIX finalMatrix = (WorldMatrix * ViewMatrix * ProjectionMatrix); pProjectionMatrixVariable->SetMatrix((float*)&finalMatrix); // make sure modelObject is valid // Render a model object D3D10_TECHNIQUE_DESC techniqueDescription; modelObject.pTechnique->GetDesc(&techniqueDescription); // Loop through the technique passes for(UINT p=0; p < techniqueDescription.Passes; ++p) { modelObject.pTechnique->GetPassByIndex(p)->Apply(0); // draw the cube using all 36 vertices and 12 triangles mpD3DDevice->DrawIndexed(modelObject.numIndices,0,0); } } //Render actually incapsulates Gamedraw, so you can call data before you actually clear the buffer or after you //present data void MyGame::Render() { DX3dApp::Render(); } bool MyGame::CreateObject() { //dx will represent the width and the height of the spacing of each vector float dx = 1; //Below are the number of vertices //m is the vertices of each row. n is the columns DWORD m = 30; DWORD n = 30; //This get the width of the entire land //30 - 1 = 29 rows * 1 = 29 * 0.5 = 14.5 float halfWidth = (n-1)*dx*0.5f; float halfDepth = (m-1)*dx*0.5f; float vertexsize = m * n; VertexPos vertices[80]; for(DWORD i = 0; i < m; ++i) { //we are start at the top of z float z = halfDepth - i*dx; for(DWORD j = 0; j < n; ++j) { //to the left of us float x = -halfWidth + j*dx; float y = 0.0f; vertices[i*n+j].pos = D3DXVECTOR3(x, y, z); vertices[i*n+j].color = D3DXVECTOR4(1.0f, 0.0f, 0.0f, 0.0f); } } int k = 0; DWORD indices[540]; for(DWORD i = 0; i < n-1; ++i) { for(DWORD j = 0; j < n-1; ++j) { indices[k] = (i * n) + j; indices[k + 1] = (i * n) + j + 1; indices[k + 2] = (i + 1) * n + j; indices[k + 3] = (i + 1) * n + j; indices[k + 4] = (i * n) + j + 1; indices[k + 5] = (i + 1) * n + j+ 1; k += 6; } } //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false; modelObject.numIndices = sizeof(indices)/sizeof(DWORD); bufferDesc.ByteWidth = sizeof(DWORD) * modelObject.numIndices; bufferDesc.BindFlags = D3D10_BIND_INDEX_BUFFER; initData.pSysMem = indices; hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pIndicesBuffer); if(FAILED(hr)) return false; ///////////////////////////////////////////////////////////////////////////// //Set up fx files LPCWSTR effectFilename = L"effect.fx"; modelObject.pEffect = NULL; hr = D3DX10CreateEffectFromFile(effectFilename, NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, mpD3DDevice, NULL, NULL, &modelObject.pEffect, NULL, NULL); if(FAILED(hr)) return false; pProjectionMatrixVariable = modelObject.pEffect->GetVariableByName("Projection")->AsMatrix(); //Dont sweat the technique. Get it! LPCSTR effectTechniqueName = "Render"; modelObject.pTechnique = modelObject.pEffect->GetTechniqueByName(effectTechniqueName); if(modelObject.pTechnique == NULL) return false; //Create Vertex layout D3D10_PASS_DESC passDesc; modelObject.pTechnique->GetPassByIndex(0)->GetDesc(&passDesc); hr = mpD3DDevice->CreateInputLayout(layout, numElements, passDesc.pIAInputSignature, passDesc.IAInputSignatureSize, &modelObject.pVertexLayout); if(FAILED(hr)) return false; return true; }

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  • How to set JComboBox not to select an element when created? (Java)

    - by Alex Cheng
    Hi all. Problem: I am using JComboBox, and tried using setSelectionIndex(-1) in my code (this code is placed in caretInvoke()) suggestionComboBox.removeAllItems(); for (int i = 0; i < suggestions.length; i++) { suggestionComboBox.addItem(suggestions[i]); } suggestionComboBox.setSelectedIndex(-1); suggestionComboBox.setEnabled(true); This is the initial setting when it was added to a pane: suggestionComboBox = new JComboBox(); suggestionComboBox.setEditable(false); suggestionComboBox.setPreferredSize(new Dimension(25, 25)); suggestionComboBox.addActionListener(new SuggestionComboBoxListener()); When the caretInvoke triggers the ComboBox initialisation, even before the user selects an element, the actionPerformed is already triggered (I tried a JOptionPane here): First popup (notice that "flow byte_jump" is selected): Second popup (I think the setSelectionIndex is executed) Then in the end: The problem is: My program autoinserts the selected text when the user selects an element from the ComboBox. So without the user selecting anything, it is automatically inserted already. How can I overcome the problem in this situation? Thanks.

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  • R optimization: How can I avoid a for loop in this situation?

    - by chrisamiller
    I'm trying to do a simple genomic track intersection in R, and running into major performance problems, probably related to my use of for loops. In this situation, I have pre-defined windows at intervals of 100bp and I'm trying to calculate how much of each window is covered by the annotations in mylist. Graphically, it looks something like this: 0 100 200 300 400 500 600 windows: |-----|-----|-----|-----|-----|-----| mylist: |-| |-----------| So I wrote some code to do just that, but it's fairly slow and has become a bottleneck in my code: ##window for each 100-bp segment windows <- numeric(6) ##second track mylist = vector("list") mylist[[1]] = c(1,20) mylist[[2]] = c(120,320) ##do the intersection for(i in 1:length(mylist)){ st <- floor(mylist[[i]][1]/100)+1 sp <- floor(mylist[[i]][2]/100)+1 for(j in st:sp){ b <- max((j-1)*100, mylist[[i]][1]) e <- min(j*100, mylist[[i]][2]) windows[j] <- windows[j] + e - b + 1 } } print(windows) [1] 20 81 101 21 0 0 Naturally, this is being used on data sets that are much larger than the example I provide here. Through some profiling, I can see that the bottleneck is in the for loops, but my clumsy attempt to vectorize it using *apply functions resulted in code that runs an order of magnitude more slowly. I suppose I could write something in C, but I'd like to avoid that if possible. Can anyone suggest another approach that will speed this calculation up?

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  • Manipulating/changing adressbar link Help

    - by Karem
    I am out of my own "ideas" going through this. I have a album viewer. When you click next I want the adressbar to hang with it, e.g if you start on ?photoid=1, and click next (next picture appends and stuff), and then i want it to say ?photoid=2. Now I cant make it say ?photoid=2 without changing/manipulating, and this you cant do without HTML5. I have made a script in HTML5 that works fine, but then I need to take care of those who dont have HTML5(only chrome, ff4 etc supports html5) Made the script from this( https://developer.mozilla.org/en/DOM/Manipulating_the_browser_history ) I thought of adding #photoid=2 so, ?photoid=1#photoid=2 and then check if theres anything in # then use that instead of the $_GET.. But apparently you cannot do that as # is client side handled and never sent to the server. So what should I then do? Any suggestions please to make a workaround this? I checked facebook, what they did to IE users, and I could hear that it "clicked" (the annoying click sound from IE) twice.. the first was to get to the next picture, the second click sound changed the adressbar?!(how?). And then I also thought hey, html5 is only supported in ff4, and I got ff3.6, and they manipulate the adress bar url when you browse through the album photos, exactly like how I wanted (and what I have written for but it only works in Chrome and ff4..?). How could they do that?

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  • GUnload is null or undefined using Directions Service

    - by user1677756
    I'm getting an error using Google Maps API V3 that I don't understand. My initial map displays just fine, but when I try to get directions, I get the following two errors: Error: The value of the property 'GUnload' is null or undefined, not a Function object Error: Unable to get value of the property 'setDirections': object is null or undefined I'm not using GUnload anywhere, so I don't understand why I'm getting that error. As far as the second error is concerned, it's as if something is wrong with the Directions service. Here is my code: var directionsDisplay; var directionsService = new google.maps.DirectionsService(); var map; function initialize(address) { directionsDisplay = new google.maps.DirectionsRenderer(); var geocoder = new google.maps.Geocoder(); var latlng = new google.maps.LatLng(42.733963, -84.565501); var mapOptions = { center: latlng, zoom: 15, mapTypeId: google.maps.MapTypeId.ROADMAP }; map = new google.maps.Map(document.getElementById("map_canvas"), mapOptions); geocoder.geocode({ 'address': address }, function (results, status) { if (status == google.maps.GeocoderStatus.OK) { map.setCenter(results[0].geometry.location); var marker = new google.maps.Marker({ map: map, position: results[0].geometry.location }); } else { alert("Geocode was not successful for the following reason: " + status); } }); directionsDisplay.setMap(map); } function getDirections(start, end) { var request = { origin:start, destination:end, travelMode: google.maps.TravelMode.DRIVING }; directionsService.route(request, function(result, status) { if (status == google.maps.DirectionsStatus.OK) { directionsDisplay.setDirections(result); } else { alert("Directions cannot be displayed for the following reason: " + status); } }); } I'm not very savvy with javascript, so I could have made some sort of error there. I appreciate any help I can get.

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  • Recreating a workflow instance with the same instance id

    - by Miron Brezuleanu
    We have some objects that have an associated workflow instance. The objects are identified with a GUID, which is also the GUID of the workflow instance associated with the object. We need to restart (see NOTE 3 for the meaning of 'restart') the workflow instance if the workflow definition changed (there is no state in the workflow itself and it is written to support restarting in this manner). The restarting is performed by calling Terminate on the WorkflowInstance, then recreating the instance with the same GUID. The weird part is that this works every other attempt (odd attempts - the workflow is stopped, but for some reason doesn't restart, even attempt - the already terminated workflow is recreated and started successfully). While I admit that using 'second hand' GUIDs is a sign of extraordinary cheapness (and something we plan to change), I'm wondering why this isn't working. Any ideas? NOTES: The terminated workflow instance is passivated (waiting for a notification) at the time of the termination. The Terminate call successfully deletes the data persisted in the database for that instance. We're using 'restarting' with a meaning that's less common in the context of WF - not restarting a passivated instance, but force the workflow to start again from the beginning of its definition. Thanks!

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  • Failed at linking C++ [undefined reference boost::filesystem3 ... ]

    - by Pphax
    i'm having some troubles compiling my work, i'm using ubuntu with g++! i get a lot of these messages: undefined reference to `boost::filesystem3::directory_entry::m_get_status(boost::system::error_code*) const' undefined reference to `boost::filesystem3::path::extension() const' undefined reference to `boost::filesystem3::path::filename() const' undefined reference to `boost::filesystem3::path::filename() const' (etc...) I've searched and found maaany answers but none of those work for me. [...] -lboost_system (/usr/lib/gcc/i686-linux-gnu/4.4.5/../../../../lib/libboost_system.so) -lboost_filesystem (/usr/lib/gcc/i686-linux-gnu/4.4.5/../../../../lib/libboost_filesystem.so) [...] (when linking it shows those two libraries, i'm guessing the error is related to the second one. hax@lap:~$ locate libboost_filesystem.so /home/hax/boost_1_47_0/bin.v2/libs/filesystem/build/gcc-4.4.5/release/threading-multi/libboost_filesystem.so.1.47.0 /home/hax/boost_1_47_0/stage/lib/libboost_filesystem.so /home/hax/boost_1_47_0/stage/lib/libboost_filesystem.so.1.47.0 /usr/lib/libboost_filesystem.so /usr/lib/libboost_filesystem.so.1.42.0 /usr/local/lib/libboost_filesystem.so /usr/local/lib/libboost_filesystem.so.1.47.0 this is the related line on my makefile: -L. -L../bncsutil/src/bncsutil/ -L../StormLib/stormlib/ -L../boost/lib/ -lbncsutil -lpthread -ldl -lz -lStorm -lmysqlclient_r -lboost_date_time -lboost_thread -lboost_system -lboost_filesystem -Wl -t I tried pointing with -L several different places where i saw filesystem.so was located but it didn't work! Can anyone see the problem in those lines? if you need me to put some extra data i'll do it, i'm not seeing the problem :( Thanks :)

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  • AJAX Request Erroring

    - by 30secondstosam
    I can not figure out for the life of me why this is erroring - can someone please cast a second pair of eyes over this - it's probably something really stupid, thanks in advance for the help: EDIT Stupidly I was putting the wrong URL in - HOWEVER... Now I have put the correct URL in, the site just hangs and crashes. Any ideas please? HTML: <input id="pc" class="sfc" name="ProdCat[]" type="checkbox" value=""> <input id="psc" class="sfc" name="ProdSubCat[]" type="checkbox" value=""> <input id="bf" class="sfc" name="BrandFil[]" type="checkbox" value=""> JQuery: $('input[type="checkbox"]').change(function(){ var name = $(this).attr("name"); var ProdCatFil = []; var ProdSubCatFil = []; var BrandFil = []; // Loop through the checked checkboxes in the same group // and add their values to an array $('input[type="checkbox"]:checked').each(function(){ switch(name) { case 'ProdCatFil[]': ProdCatFil.push($(this).val()); break; case 'ProdSubCatFil[]': ProdSubCatFil.push($(this).val()); break; case 'BrandFil[]': BrandFil.push($(this).val()); break; } }); $("#loading").ajaxStart(function(){ $(this).show(); $('.content_area').hide(); }); $("#loading").ajaxStop(function(){ $(this).hide(); $('.content_area').show(); }); $.ajax({ type: "GET", url: '../ajax/ajax.php', data: 'ProdCatFil='+ProdCatFil+'&ProdSubCatFil='+ProdSubCatFil+'&BrandFil='+BrandFil, success: function(data) { $('.content_area').html(data); } }).error(function (event, jqXHR, ajaxSettings, thrownError) { $('.content_area').html("<h2>Could not retrieve data</h2>"); //alert('[event:' + event + '], [jqXHR:' + jqXHR + '], [ajaxSettings:' + ajaxSettings + '], [thrownError:' + thrownError + '])'); }); PHP (just to prove it's working): echo '<h1>TEST TEST TEST </h1>'; The errors from JQuery alert box: [event:[object Object]], [jqXHR:error], [ajaxSettings:Not Found], [thrownError:undefined])

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  • How to read pair in freemarker

    - by Lukasz Rys
    Ok i'm having little trouble with reading pair. So I'm creating my pair private Pair<Integer, Integer> count(somethink) { int c1 = 2; int c2 = 4; return new Pair<Integer, Integer>(c1, c2); } And 'sending' it to ftl via java mv.addObject("counted", count(somethink)); I won't write everythink how it sends because I dont think it really matters with my issue. So i'm recieving it in "ftl". Then i was trying to 'read' it <#list counted?keys as key> <a href="#offerOrderTab"><@spring.message "someMsg"/>(${key}/${counted[key]})</a> </#list> After then i'm getting error Expecting a string, date or number here, Expression x is instead a freemarker.ext.beans.SimpleMethodModel As i suppose you dont iterate pairs (or I'm wrong?) i know its pair that contains only one key and one value but still i have to do send it that way and I thought its goin be to similar to iterating through map, in java i would use pair.first() and pair.second() but it doesn't work in ftl (ye i know it shouldnt work). I also tried to cast it to String by using ?string but it didnt work too

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  • Interval arithmetic to correctly deal with end of month - Oracle SQL

    - by user2003974
    I need a function which will do interval arithmetic, dealing "correctly" with the different number of days in a month. For my version of "correctly" - see below! First try select to_date('31-May-2014') + interval '1' months from dual This returns an error, because there is no 31st June. I understand that this behaviour is expected due to the ANSI standard. Second try select add_months(to_date('31-May-2014'),1) from dual This correctly (in my use case) returns 30th June 2014, which is great. BUT select add_months(to_date('28-Feb-2014'),1) from dual returns 31st March 2014, when I want 28th March 2014. Background This has to do with legal deadlines. The deadlines are expressed in law as a number of months (say, 3) from a base date. If the base date is last day of the month and three months later the month is longer, then the deadline does NOT extend to the end of the longer month (as per the add_months function). However, if the base date is last day of the month and three months later the month is shorter, then the deadline expires on the last day of the shorter month. Question Is there a function that does what I need? I have intervals (year to month) stored in a table, so preferably the function would look like: add_interval_correctly(basedate DATE, intervaltoadd INTERVAL YEAR TO MONTH)

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