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  • RegQueryValueEx not working with a Release version but working fine with Debug

    - by Nux
    Hi. I'm trying to read some ODBC details form a registry and for that I use RegQueryValueEx. The problem is when I compile the release version it simply cannot read any registry values. The code is: CString odbcFuns::getOpenedKeyRegValue(HKEY hKey, CString valName) { CString retStr; char *strTmp = (char*)malloc(MAX_DSN_STR_LENGTH * sizeof(char)); memset(strTmp, 0, MAX_DSN_STR_LENGTH); DWORD cbData; long rret = RegQueryValueEx(hKey, valName, NULL, NULL, (LPBYTE)strTmp, &cbData); if (rret != ERROR_SUCCESS) { free(strTmp); return CString("?"); } strTmp[cbData] = '\0'; retStr.Format(_T("%s"), strTmp); free(strTmp); return retStr; } I've found a workaround for this - I disabled Optimization (/Od), but it seems strange that I needed to do that. Is there some other way? I use Visual Studio 2005. Maybe it's a bug in VS? Almost forgot - the error code is 2 (as the key wouldn't be found).

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  • drupal hook_menu_alter9) for adding tabs

    - by EricP
    I want to add some tabs in the "node/%/edit" page from my module called "cssswitch". When I click "Rebuild Menus", the two new tabs are displayed, but they are displayed for ALL nodes when editing them, not just for the node "cssswitch". I want these new tabs to be displayed only when editing node of type "cssswitch". The other problem is when I clear all cache, the tabs completely dissapear from all edit pages. Below is the code I wrote. function cssswitch_menu_alter(&$items) { $node = menu_get_object(); //print_r($node); //echo $node->type; //exit(); if ($node->type == 'cssswitch') { $items['node/%/edit/schedulenew'] = array( 'title' => 'Schedule1', 'access callback'=>'user_access', 'access arguments'=>array('view cssswitch'), 'page callback' => 'cssswitch_schedule', 'page arguments' => array(1), 'type' => MENU_LOCAL_TASK, 'weight'=>4, ); $items['node/%/edit/schedulenew2'] = array( 'title' => 'Schedule2', 'access callback'=>'user_access', 'access arguments'=>array('view cssswitch'), 'page callback' => 'cssswitch_test2', 'page arguments' => array(1), 'type' => MENU_LOCAL_TASK, 'weight'=>3, ); } } function cssswitch_test(){ return 'test'; } function cssswitch_test2(){ return 'test2'; } Thanks for any help.

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  • How to make a controls compliant for winform and webform?

    - by Martijn
    In my application I have methods which returns a control (checkbox, radiobutton, textbox) but I want to use the same class for my webform and winform. How can I achieve this? I was thinking about an interface, but I don't know how to implement this. In my code I have the following methods: public TextBox GenerateTextfield(AnswerPossibility answerPossibility) { TextBox textBox = new TextBox(); textBox.Tag = answerPossibility.Tag; return textBox; } public Collection<ButtonBase> GenerateMultipleChoice(Collection<AnswerPossibility> answers) { Collection<ButtonBase> checks = new Collection<ButtonBase>(); foreach (AnswerPossibility a in answers) { CheckBox chk = new CheckBox(); chk.Text = a.Text; chk.Name = "chk" + a.Id.ToString(); chk.Tag = a.Tag; checks.Add(chk); } return checks; } How can I make this so, that I can use this methods in a win form as well in a web form?

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  • Forget late static binding, I need late static __FILE__ ...

    - by bobthecow
    I'm looking for the get_called_class() equivalent for __FILE__ ... Maybe something like get_included_file()? I have a set of classes which would like to know what directory they exist in. Something like this: <?php class A { protected $baseDir; public function __construct() { $this->baseDir = dirname(__FILE__); } public function getBaseDir() { return $this->baseDir; } } ?> And in some other file, in some other folder... <?php class B extends A { // ... } class C extends B { // ... } $a = new A; echo $a->getBaseDir(); $b = new B; echo $b->getBaseDir(); $c = new C; echo $c->getBaseDir(); // Annnd... all three return the same base directory. ?> Now, I could do something ghetto, like adding $this->baseDir = dirname(__FILE__) to each and every extending class, but that seems a bit... ghetto. After all, we're talking about PHP 5.3, right? Isn't this supposed to be the future? Is there another way to get the path to the file where a class was declared?

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  • Weird characters at the beginning of a LPTSTR? C++

    - by extintor
    I am using this code to get the windows version: define BUFSIZE 256 bool config::GetOS(LPTSTR OSv) { OSVERSIONINFOEX osve; BOOL bOsVersionInfoEx; ZeroMemory(&osve, sizeof(OSVERSIONINFOEX)); osve.dwOSVersionInfoSize = sizeof(OSVERSIONINFOEX); if( !(bOsVersionInfoEx = GetVersionEx ((OSVERSIONINFO *) &osve)) ) return false; TCHAR buf[BUFSIZE]; StringCchPrintf(buf, BUFSIZE, TEXT("%u.%u.%u.%u"), osve.dwPlatformId, osve.dwMajorVersion, osve.dwMinorVersion, osve.dwBuildNumber); StringCchCat(OSv, BUFSIZE, buf); return true; } And I am testing it with: LPTSTR OSv= new TCHAR[BUFSIZE]; config c; c.GetOS(OSv); MessageBox(OSv, 0, 0); And in the msgbox I get something like this äì5.1.20 (where 5.1.20 is = to OSv) but the first 2 or 3 chars are some weird characters that I don't know when they came from. Even stranger, if I call that second piece again it shows it ok, it only show the weird characters the first time I execute it. Does someone has an idea what's going on here?

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  • android - how to cache an image from a remote site

    - by Lynnooi
    Hi, Can anyone please provide me some example on how to save an image i fetch from websites into a cache. I had try to include the following function into my code and call it once i run the activity. public void getRemoteImage(String imageUrl) { imageUrl = "http://marga.mobile9.com/download/thumb/295/sexylady7_xo6npovn.jpg"; URL aURL = null; URLConnection conn = null; Bitmap bmp = null; CacheResult cache_result = CacheManager.getCacheFile(imageUrl, new HashMap()); if (cache_result == null) { try { aURL = new URL(imageUrl); conn = aURL.openConnection(); conn.connect(); InputStream is = conn.getInputStream(); cache_result = new CacheManager.CacheResult(); CacheManager.saveCacheFile(imageUrl, cache_result); } catch (Exception e) { //return null; } } bmp = BitmapFactory.decodeStream(cache_result.getInputStream());*/ Toast.makeText(context,"Please work.. namo namo namo", Toast.LENGTH_SHORT).show(); //return bmp; } However, I got a nullPointerException. Can someone please help me with it as i'm quite new in android.

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  • Why does this code leak? (simple codesnippet)

    - by Ela782
    Visual Studio shows me several leaks (a few hundred lines), in total more than a few MB. I traced it down to the following "helloWorld example". The leak disappears if I comment out the H5::DataSet.getSpace() line. #include "stdafx.h" #include <iostream> #include "cpp/H5Cpp.h" int main(int argc, char *argv[]) { _CrtSetDbgFlag ( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF ); // dump leaks at return H5::H5File myfile; try { myfile = H5::H5File("C:\\Users\\yyy\\myfile.h5", H5F_ACC_RDONLY); } catch (H5::Exception& e) { std::string msg( std::string( "Could not open HDF5 file.\n" ) + e.getCDetailMsg() ); throw msg; } H5::Group myGroup = myfile.openGroup("/so/me/group"); H5::DataSet myDS = myGroup.openDataSet("./myfloatvec"); hsize_t dims[1]; //myDS.getSpace().getSimpleExtentDims(dims, NULL); // <-- here's the leak H5::DataSpace dsp = myDS.getSpace(); // The H5::DataSpace seems to leak dsp.getSimpleExtentDims(dims, NULL); //dsp.close(); // <-- doesn't help either std::cout << "Dims: " << dims[0] << std::endl; // <-- Works as expected return 0; } Any help would be appreciated. I've been on this for hours, I hate unclean code...

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  • C# Convert string to nullable type (int, double, etc...)

    - by Nathan Koop
    I am attempting to do some data conversion. Unfortunately, much of the data is in strings, where it should be int's or double, etc... So what I've got is something like: double? amount = Convert.ToDouble(strAmount); The problem with this approach is if strAmount is empty, if it's empty I want it to amount to be null, so when I add it into the database the column will be null. So I ended up writing this: double? amount = null; if(strAmount.Trim().Length>0) { amount = Convert.ToDouble(strAmount); } Now this works fine, but I now have five lines of code instead of one. This makes things a little more difficult to read, especially when I have a large amount of columns to convert. I thought I'd use an extension to the string class and generic's to pass in the type, this is because it could be a double, or an int, or a long. So I tried this: public static class GenericExtension { public static Nullable<T> ConvertToNullable<T>(this string s, T type) where T: struct { if (s.Trim().Length > 0) { return (Nullable<T>)s; } return null; } } But I get the error: Cannot convert type 'string' to 'T?' Is there a way around this? I am not very familiar with creating methods using generics.

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  • Iteration over a linq to sql query is very slow.

    - by devzero
    I have a view, AdvertView in my database, this view is a simple join between some tables (advert, customer, properties). Then I have a simple linq query to fetch all adverts for a customer: public IEnumerable<AdvertView> GetAdvertForCustomerID(int customerID) { var advertList = from advert in _dbContext.AdvertViews where advert.Customer_ID.Equals(customerID) select advert; return advertList; } I then wish to map this to modelItems for my MVC application: public List<AdvertModelItem> GetAdvertsByCustomer(int customerId) { List<AdvertModelItem> lstAdverts = new List<AdvertModelItem>(); List<AdvertView> adViews = _dataHandler.GetAdvertForCustomerID(customerId).ToList(); foreach(AdvertView adView in adViews) { lstAdverts.Add(_advertMapper.MapToModelClass(adView)); } return lstAdverts; } I was expecting to have some performance issues with the SQL, but the problem seems to be with the .ToList() function. I'm using ANTS performance profiler and it reports that the total runtime of the function is 1.400ms, and 850 of those is with the ToList(). So my question is, why does the tolist function take such a long time here?

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  • eclipse stuck at running program

    - by user1434388
    This is the picture after I end task the eclipse. My Android Program has no errors, and before this problem it was all fine. It happened when I added some code into my program. It gets stuck after I click the run button. This also happens when I run my handphone for debugging the program. Other programs are all working fine, only one is stuck. When I try to remove and import it again seem there is a classes.dex file which I cannot delete, I have to restart my computer for it to allow to delete and I have to force the program to close. I have searched at this website and they said keep open the emulator but it doesn't work for me. below is the connecting coding that i added. //check internet connection private boolean chkConnectionStatus(){ ConnectivityManager connMgr = (ConnectivityManager) this.getSystemService(Context.CONNECTIVITY_SERVICE); final android.net.NetworkInfo wifi = connMgr.getNetworkInfo(ConnectivityManager.TYPE_WIFI); final android.net.NetworkInfo mobile = connMgr.getNetworkInfo(ConnectivityManager.TYPE_MOBILE); if( wifi.isAvailable() ){ return true; } else if( mobile.isAvailable() ){ return true; } else { Toast.makeText(this, "Check your internet" , Toast.LENGTH_LONG).show(); return false; } }

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  • Run code before class instanciation in ActionScript 3

    - by soow.fr
    I need to run code in a class declaration before its instanciation. This would be especially useful to automatically register classes in a factory. See: // Main.as public class Main extends Sprite { public function Main() : void { var o : Object = Factory.make(42); } } // Factory.as public class Factory { private static var _factory : Array = new Array(); public static function registerClass(id : uint, c : Class) : void { _factory[id] = function () : Object { return new c(); }; } public static function make(id : uint) : Object { return _factory[id](); } } // Foo.as public class Foo { // Run this code before instanciating Foo! Factory.registerClass(42, Foo); } AFAIK, the JIT machine for the ActionScript language won't let me do that since no reference to Foo is made in the Main method. The Foo class being generated, I can't (and don't want to) register the classes in Main: I'd like to register all the exported classes in a specific package (or library). Ideally, this would be done through package introspection, which doesn't exist in ActionScript 3. Do you know any fix (or other solution) to my design issue?

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  • Returning a reference from a Class member?

    - by nebukadnezzar
    Hi, I've a class that basically looks like this: class App { public function newTemplate($filename, $vars=array()) { $smarty = new Smarty; $smarty->compile_dir = $this->template_compile_path; if(count($vars) > 0) { foreach($vars as $v_key => $v_name) { $smarty->assign($v_key, $v_name); } } return $smarty; } } However, when I create a Instance of 'App', the reference to $smarty seems broken, as every call to the membermethods don't seem to do anything: $app = new App; $tpl = $app->newTemplate("index.tmpl"); $tpl->assign("foo", "bar"); // {$foo} does not appear with "bar" in the template Now I wonder why? Of course I tried to use references: ... public function &newTemplate() ... ... But that doesn't work. Variable references don't seem to work either: ... $tpl = &$app->newTemplate("index.tmpl"); ... What is causing PHP here not to return a proper reference? Help is very appreciated!

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  • UITableViewRowAnimationBottom doesn't work for last row

    - by GendoIkari
    I've come across a very similar question here: Inserting row to end of table with UITableViewRowAnimationBottom doesn't animate., though no answers have been given. His code was also a little different than mine. I have an extremely simple example, built from the Navigation application template. NSMutableArray *items; - (void)viewDidLoad { [super viewDidLoad]; items = [[NSMutableArray array] retain]; self.navigationItem.rightBarButtonItem = [[[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemAdd target:self action:@selector(addItem)] autorelease]; } - (void)addItem{ [items insertObject:@"new" atIndex:0]; [self.tableView insertRowsAtIndexPaths:[NSArray arrayWithObject:[NSIndexPath indexPathForRow:0 inSection:0]] withRowAnimation:UITableViewRowAnimationBottom]; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return items.count; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; } cell.textLabel.text = [items objectAtIndex:indexPath.row]; return cell; } - (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath { if (editingStyle == UITableViewCellEditingStyleDelete) { [items removeObjectAtIndex:indexPath.row]; [tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationBottom]; } } The problem is, when I either insert or delete the very last row in the table, the animation doesn't work at all; the row just appears or disappears instantly. This only happens with UITableViewRowAnimationBottom, but that's the animation that makes the most sense for creating or deleting table cells in this way. Is this a bug in Apple's framework? Or does it do this on purpose? Would it make sense to add an extra cell to the count, and then setup this cell so that it looks like it's not there at all, just to get around this behavior?

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  • InPlaceBitmapMetadataWriter.TrySave() returns true but does nothing

    - by mephisto123
    On some .JPG files (EPS previews, generated by Adobe Illustrator) in Windows 7 InPlaceBitmapMetadataWriter.TrySave() returns true after some SetQuery() calls, but does nothing. Code sample: BitmapDecoder decoder; BitmapFrame frame; BitmapMetadata metadata; InPlaceBitmapMetadataWriter writer; decoder = BitmapDecoder.Create(s, BitmapCreateOptions.PreservePixelFormat | BitmapCreateOptions.IgnoreColorProfile, BitmapCacheOption.Default); frame = decoder.Frames[0]; metadata = frame.Metadata as BitmapMetadata; writer = frame.CreateInPlaceBitmapMetadataWriter(); try { writer.SetQuery("System.Title", title); writer.SetQuery(@"/app1/ifd/{ushort=" + exiftagids[0] + "} ", (title + '\0').ToCharArray()); writer.SetQuery(@"/app13/irb/8bimiptc/iptc/object name", title); return writer.TrySave(); } catch { return false; } Image sample You can reproduce problem (if you have Windows 7) by downloading image sample and using this code sample to set title on this image. Image has enough room for metadata - and this code sample works fine on my WinXP. Same code works fine on Win7 with other .JPG files. Any ideas are welcome :)

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  • Cannot make a static reference to the non-static type MyRunnable

    - by kaiwii ho
    Here is the whole code : import java.util.ArrayList; public class Test{ ThreadLocal<ArrayList<E>>arraylist=new ThreadLocal<ArrayList<E>>(){ @Override protected ArrayList<E> initialValue() { // TODO Auto-generated method stub //return super.initialValue(); ArrayList<E>arraylist=new ArrayList<E>(); for(int i=0;i<=20;i++) arraylist.add((E) new Integer(i)); return arraylist; } }; class MyRunnable implements Runnable{ private Test mytest; public MyRunnable(Test test){ mytest=test; // TODO Auto-generated constructor stub } @Override public void run() { System.out.println("before"+mytest.arraylist.toString()); ArrayList<E>myarraylist=(ArrayList<E>) mytest.arraylist.get(); myarraylist.add((E) new Double(Math.random())); mytest.arraylist.set(myarraylist); System.out.println("after"+mytest.arraylist.toString()); } // TODO Auto-generated method stub } public static void main(String[] args){ Test test=new Test<Double>(); System.out.println(test.arraylist.toString()); new Thread(new MyRunnable(test)).start(); new Thread(new MyRunnable(test)).start(); System.out.println(arraylist.toString()); } } my questions are: 1\ why the new Thread(new MyRunnable(test)).start(); cause the error: Cannot make a static reference to the non-static type MyRunnable ? 2\ what is the static reference refer to right here? thx in advanced

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  • @ManyToMany Duplicate Entry Exception

    - by zp26
    I have mapped a bidirectional many-to-many exception between the entities Course and Trainee in the following manner: Course { ... private Collection<Trainee> students; ... @ManyToMany(targetEntity = lesson.domain.Trainee.class, cascade = {CascadeType.All}, fetch = {FetchType.EAGER}) @Jointable(name="COURSE_TRAINEE", joincolumns = @JoinColumn(name="COURSE_ID"), inverseJoinColumns = @JoinColumn(name = "TRAINEE_ID")) @CollectionOfElements public Collection<Trainee> getStudents() { return students; } ... } Trainee { ... private Collection<Course> authCourses; ... @ManyToMany(cascade = {CascadeType.All}, fetch = {FetchType.EAGER}, mappedBy = "students", targetEntity = lesson.domain.Course.class) @CollectionOfElements public Collection<Course> getAuthCourses() { return authCourses; } ... } Instead of creating a table where the Primary Key is made of the two foreign keys (imported from the table of the related two entities), the system generates the table "COURSE_TRAINEE" with the following schema: I am working on MySQL 5.1 and my App. Server is JBoss 5.1. Does anyone guess why?

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  • Cocos2d on iPhone: Using Sprites Defined in Separate Class Files.

    - by srikanth rongali
    I'm trying to draw two sprites on the same screen. I have defined the two sprite objects in two separate class files. If I comment out two lines (see "item 1" comment below) then I get a display as [a backgroundimage[background2.jpg] with a sprite[grossini.png] on the left side. If I uncomment the two lines I do not get the background image and sprite of (gameScreen.m). I get only the sprite [grossinis_sister1.png] defined in (enemy.m). But what I need is a [backgroundimage[background2.jpg]], sprite[grossini.png] and sprite [grossinis_sister1.png] in one screen. This is implementation file of my first class: #import "gameScreen.h" #import "enemy.h" @implementation gameScreen -(id)init { if((self = [super init])) { CCSprite *backGroundImage = [CCSprite spriteWithFile:@"background2.jpg"]; backGroundImage.anchorPoint = ccp(0,0); CCParallaxNode *voidNode = [CCParallaxNode node]; [voidNode addChild:backGroundImage z:-1 parallaxRatio:ccp(0.0f,0.0f) positionOffset:CGPointZero]; [self addChild:voidNode]; CGSize windowSize = [[CCDirector sharedDirector] winSize]; CCSprite *player = [CCSprite spriteWithFile:@"grossini.png"]; player.position = ccp(player.contentSize.width/2, windowSize.height/2); [self addChild:player z:0]; //eSprite = [[enemy alloc]init]; //<-- see item 1 //[self addChild:eSprite]; } return self; } This is my implementation file of my second class: #import "enemy.h" #import "gameScreen.h" @implementation enemy -(id)init { if ((self = [super init])) { CGSize windowSize = [[CCDirector sharedDirector] winSize]; CCSprite *enemySprite = [CCSprite spriteWithFile:@"grossinis_sister1.png" ]; enemySprite.position = ccp(windowSize.width/2, windowSize.height/2); [self addChild:enemySprite]; } return self; } @end

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  • using empty on inaccessible object with __isset and __get

    - by David
    <?php class Magic_Methods { protected $meta; public function __construct() { $this->meta = (object) array( 'test' => 1 ); } public function __isset($name) { echo "pass isset {$name} \n"; return isset($this->$name); } public function __get($name) { echo "pass get {$name} \n"; return $this->$name; } } $mm = new Magic_Methods(); $meta = empty($mm->meta->notExisting); var_dump($meta); echo "||\n"; $meta = empty($mm->meta); var_dump($meta); The snippet above does not work as expected for me. Why would the first empty() ommit the __isset? I get this: pass get meta bool(true) || pass isset meta pass get meta bool(false) I would expected identical results or another pass at the __isset, but not a direct call to __get. Or am I missing something here?

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  • Best way to run multiple queries per second on database, performance wise?

    - by Michael Joell
    I am currently using Java to insert and update data multiple times per second. Never having used databases with Java, I am not sure what is required, and how to get the best performance. I currently have a method for each type of query I need to do (for example, update a row in a database). I also have a method to create the database connection. Below is my simplified code. public static void addOneForUserInChannel(String channel, String username) throws SQLException { Connection dbConnection = null; PreparedStatement ps = null; String updateSQL = "UPDATE " + channel + "_count SET messages = messages + 1 WHERE username = ?"; try { dbConnection = getDBConnection(); ps = dbConnection.prepareStatement(updateSQL); ps.setString(1, username); ps.executeUpdate(); } catch(SQLException e) { System.out.println(e.getMessage()); } finally { if(ps != null) { ps.close(); } if(dbConnection != null) { dbConnection.close(); } } } And my DB connection private static Connection getDBConnection() { Connection dbConnection = null; try { Class.forName(DB_DRIVER); } catch (ClassNotFoundException e) { System.out.println(e.getMessage()); } try { dbConnection = DriverManager.getConnection(DB_CONNECTION, DB_USER,DB_PASSWORD); return dbConnection; } catch (SQLException e) { System.out.println(e.getMessage()); } return dbConnection; } This seems to be working fine for now, with about 1-2 queries per second, but I am worried that once I expand and it is running many more, I might have some issues. My questions: Is there a way to have a persistent database connection throughout the entire run time of the process? If so, should I do this? Are there any other optimizations that I should do to help with performance? Thanks

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  • Pass arguments to a parameter class object

    - by David R
    This is undoubtedly a simple question. I used to do this before, but it's been around 10 years since I worked in C++ so I can't remember properly and I can't get a simple constructor call working. The idea is that instead of parsing the args in main, main would create an object specifically designed to parse the arguments and return them as required. So: Parameters params = new Parameters(argc, argv) then I can call things like params.getfile() Only problem is I'm getting a complier error in Visual Studio 2008 and I'm sure this is simple, but I think my mind is just too rusty. What I've got so far is really basic: In the main: #include "stdafx.h" #include "Parameters.h" int _tmain(int argc, _TCHAR* argv[]) { Parameters params = new Parameters(argc, argv); return 0; } Then in the Parameters header: #pragma once class Parameters { public: Parameters(int, _TCHAR*[]); ~Parameters(void); }; Finally in the Parameters class: include "Stdafx.h" #include "Parameters.h" Parameters::Parameters(int argc, _TCHAR* argv[]) { } Parameters::~Parameters(void) { } I would appreciate if anyone could see where my ageing mind has missed the really obvious. Thanks in advance.

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  • Binary Search Tree can't delete the root

    - by Ali Zahr
    Everything is working fine in this function, but the problem is that I can't delete the root, I couldn't figure out what's the bug here.I've traced the "else part" it works fine until the return, it returns the old value I don't know why. Plz Help! node *removeNode(node *Root, int key) { node *tmp = new node; if(key > Root->value) Root->right = removeNode(Root->right,key); else if(key < Root->value) Root->left = removeNode(Root->left, key); else if(Root->left != NULL && Root->right != NULL) { node *minNode = findNode(Root->right); Root->value = minNode->value; Root->right = removeNode(Root->right,Root->value); } else { tmp = Root; if(Root->left == NULL) Root = Root->right; else if(Root->right == NULL) Root = Root->left; delete tmp; } return Root; }

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  • Why this C# Regular Expression crashes my program?

    - by robert_d
    using System; using System.IO; using System.Net; using System.Text.RegularExpressions; namespace Working { class Program4 { static string errorurl = "http://www.realtor.ca/propertyDetails.aspx?propertyId=8692663"; static void Main(string[] args) { string s; s = getWebpageContent(errorurl); s = removeNewLineCharacters(s); getFields(s); Console.WriteLine("End"); } public static void getFields(string html) { Match m; string fsRE = @"ismeasurement.*?>.*?(\d+).*?sqft"; m = Regex.Match(html, fsRE, RegexOptions.IgnoreCase); } private static string removeNewLineCharacters(string str) { string[] charsToRemove = new string[] { "\n", "\r" }; foreach (string c in charsToRemove) { str = str.Replace(c, ""); } return str; } static string getWebpageContent(string url) { WebClient client = new WebClient(); client.Headers.Add("user-agent", "Mozilla/4.0 (compatible; MSIE 6.0; Windows NT 5.2; .NET CLR 1.0.3705;)"); Stream data = client.OpenRead(url); StreamReader reader = new StreamReader(data); string s = reader.ReadToEnd(); data.Close(); reader.Close(); return s; } } } This program hangs. It runs correctly when I remove RegexOptions.IgnoreCase option or when I remove call to removeNewLineCharacters() function. Could someone tell me what is going on, please?

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  • GetIpAddrTable() leaks memory. How to resolve that?

    - by Stabledog
    On my Windows 7 box, this simple program causes the memory use of the application to creep up continuously, with no upper bound. I've stripped out everything non-essential, and it seems clear that the culprit is the Microsoft Iphlpapi function "GetIpAddrTable()". On each call, it leaks some memory. In a loop (e.g. checking for changes to the network interface list), it is unsustainable. There seems to be no async notification API which could do this job, so now I'm faced with possibly having to isolate this logic into a separate process and recycle the process periodically -- an ugly solution. Any ideas? // IphlpLeak.cpp - demonstrates that GetIpAddrTable leaks memory internally: run this and watch // the memory use of the app climb up continuously with no upper bound. #include <stdio.h> #include <windows.h> #include <assert.h> #include <Iphlpapi.h> #pragma comment(lib,"Iphlpapi.lib") void testLeak() { static unsigned char buf[16384]; DWORD dwSize(sizeof(buf)); if (GetIpAddrTable((PMIB_IPADDRTABLE)buf, &dwSize, false) == ERROR_INSUFFICIENT_BUFFER) { assert(0); // we never hit this branch. return; } } int main(int argc, char* argv[]) { for ( int i = 0; true; i++ ) { testLeak(); printf("i=%d\n",i); Sleep(1000); } return 0; }

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  • Uniform grid Rows and Columns

    - by Carlo
    I'm trying to make a grid based on a UniformGrid to show the coordinates of each cell, and I want to show the values on the X and Y axes like so: _A_ _B_ _C_ _D_ 1 |___|___|___|___| 2 |___|___|___|___| 3 |___|___|___|___| 4 |___|___|___|___| Anyway, in order to do that I need to know the number of columns and rows in the Uniform grid, and I tried overriding the 3 most basic methods where the arrangement / drawing happens, but the columns and rows in there are 0, even though I have some controls in my grid. What method can I override so my Cartesian grid knows how many columns and rows it has? C#: public class CartesianGrid : UniformGrid { protected override Size MeasureOverride(Size constraint) { Size size = base.MeasureOverride(constraint); int computedColumns = this.Columns; // always 0 int computedRows = this.Rows; // always 0 return size; } protected override Size ArrangeOverride(Size arrangeSize) { Size size = base.ArrangeOverride(arrangeSize); int computedColumns = this.Columns; // always 0 int computedRows = this.Rows; // always 0 return size; } protected override void OnRender(DrawingContext dc) { int computedColumns = this.Columns; // always 0 int computedRows = this.Rows; // always 0 base.OnRender(dc); } } XAML: <local:CartesianGrid> <Label Content="Hello" /> <Label Content="Hello" /> <Label Content="Hello" /> <Label Content="Hello" /> <Label Content="Hello" /> <Label Content="Hello" /> </local:CartesianGrid> Any help is greatly appreciated. Thanks!

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  • Creating UIButton using helper method

    - by ddawber
    I have a subclass of UITableView and in it I want to generate number of labels that share the same properties (font, textColor, backgroundColor, etc.). I decided the easiest way to achieve this would be to create a helper method which creates the label with some common properties set: - (UILabel *)defaultLabelWithFrame:(CGRect)frame { UILabel *label = [[UILabel alloc] initWithFrame:frame]; label.font = [UIFont fontWithName:@"Helvetica" size:14]; label.textColor = [UIColor colorWithWhite:128.0/255.0 alpha:1.0]; label.backgroundColor = [UIColor clearColor]; return label; } I use the method like this: UILabel *someLabel = [self defaultLabelWithFrame:CGRectMake(0,0,100,100)]; [self addSubview:someLabel]; [someLabel release]; My concern here is that when creating the label in the method it is retained, but when I then assign it to someLabel, it is retained again and I have no way of releasing the memory when created in the method. What would be best the best approach here? I fee like I have two options: Create a subclass of UILabel for the default label type. Create an NSMutableArray called defaultLabels and store the labels in this: - (UILabel *)defaultLabelWithFrame:(CGRect)frame { UILabel *label = [[UILabel alloc] initWithFrame:frame]; label.font = [UIFont fontWithName:@"Helvetica" size:14]; label.textColor = [UIColor colorWithWhite:128.0/255.0 alpha:1.0]; label.backgroundColor = [UIColor clearColor]; [defaultLabels addObject:label]; [labels release]; //I can release here return [defaultLabels lastObject]; //I can release defaultLabels when done } I appreciate your thoughts. Cheers.

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