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  • Please help with C++ syntax for const accessor by reference.

    - by Hamish Grubijan
    Right not my implementation returns the thing by value. The member m_MyObj itself is not const - it's value changes depending on what the user selects with a Combo Box. I am no C++ guru, but I want to do this right. If I simply stick a & in front of GetChosenSourceSystem in both decl. and impl., I get one sort of compiler error. If I do one but not another - another error. If I do return &m_MyObj;. I will not list the errors here for now, unless there is a strong demand for it. I assume that an experienced C++ coder can tell what is going on here. I could omit constness or reference, but I want to make it tight and learn in the process as well. Thanks! // In header file MyObj GetChosenThingy() const; // In Implementation file. MyObj MyDlg::GetChosenThingy() const { return m_MyObj; }

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  • Lock-Free Data Structures in C++ Compare and Swap Routine

    - by slf
    In this paper: Lock-Free Data Structures (pdf) the following "Compare and Swap" fundamental is shown: template <class T> bool CAS(T* addr, T exp, T val) { if (*addr == exp) { *addr = val; return true; } return false; } And then says The entire procedure is atomic But how is that so? Is it not possible that some other actor could change the value of addr between the if and the assignment? In which case, assuming all code is using this CAS fundamental, it would be found the next time something "expected" it to be a certain way, and it wasn't. However, that doesn't change the fact that it could happen, in which case, is it still atomic? What about the other actor returning true, even when it's changes were overwritten by this actor? If that can't possibly happen, then why? I want to believe the author, so what am I missing here? I am thinking it must be obvious. My apologies in advance if this seems trivial.

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  • Restore and preserve UIViewController pushed from UINavigationController, no storyboard

    - by user2908112
    I try to restore a simple UIViewController that I pushed from my initial view controller. The first one is preserved, but the second one just disappear when relaunched. I don't use storyboard. I implement the protocol in every view controller and add the restorationIdentifier and restorationClass to each one of them. The second viewController inherit from a third viewController and is initialized from a xib file. I'm not sure if I need to implement the UIViewControllerRestoration to this third since I don't use it directly. My code looks like typically like this: - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]; if (self) { // Custom initialization self.restorationIdentifier = @"EditNotificationViewController"; self.restorationClass = [self class]; } return self; } -(void)encodeRestorableStateWithCoder:(NSCoder *)coder { } -(void)decodeRestorableStateWithCoder:(NSCoder *)coder { } +(UIViewController *)viewControllerWithRestorationIdentifierPath:(NSArray *)identifierComponents coder:(NSCoder *)coder { EditNotificationViewController* envc = [[EditNotificationViewController alloc] initWithNibName:@"SearchFormViewController" bundle:nil]; return envc; } Should perhaps the navigationController be subclassed so it too can inherit from UIViewControllerRestoration?

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  • No event is firing when placing a custom data bound control in DataRepeater control in Windows forms

    - by Remo
    Hi, Custom events in a custom data bound control are not firing in DataRepeater control. When I debug it I found that the DataRepeater Control recreates the control using Activator.CreateInstance and Copies the Properties and Events. In my case copying events doesn't copy the custom events that I hooked in. For example public class MyClass : Control { public event EventHandler MyEvent; protected virtual void OnMyEvent() { if(this.MyEvent != null) { this.MyEvent(this,EventArgs.Empty); } } private int selectedIndex= -1; public int SelectedIndex { get { return this.selectedIndex; } set { if(this.selectedIndex != value) { this.selectedIndex = value; this.OnMyEvent(); } } } // // DataBinding stuff goes here // } public Form1() { InitialiseComponent(); ArrayList list = new ArrayList(); list.Add("one"); this.dataRepeater1.DataSource = list; // One Repeater MyClass test = new Myclass(); test.DataSource = GetDataTable(); this.dataRepeater1.ItemTemplate.Controls.Add(test); test.MyEvent +=new EventHandler(test_MyEvent); } // This Event should fire when selected index of Datatable is changed and is firing when placed directly in the form and not firing when place in DataRepeater control/////////////////////// private void test_MyEvent(object sender, EventArgss e) { // This event is not fired/////////////////////// } private DataTable GetDataTable() { ..// Create a data Table and return } Any help Appreciated. Thanks,

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  • jquery for ruby on rails

    - by Cezar
    Hello, I am tying to use this code http://gist.github.com/110410 to dump Prototype in favor of jQuery but I do have a problem. This is my HTML (a link_to generated link): <a onclick="var f = document.createElement('form'); f.style.display = 'none'; this.parentNode.appendChild(f); f.method = 'POST'; f.action = this.href;var s = document.createElement('input'); s.setAttribute('type', 'hidden'); s.setAttribute('name', 'authenticity_token'); s.setAttribute('value', 'Mi6RcR6YDyvg2uNwGrpbeIJutSHa2fYboU37wSDE7AU='); f.appendChild(s);f.submit();return false;" class="post add_to_cart " href="/line_items?product_id=547">Add to cart</a> Issue: Everything works as it should except that the page does a reload. I suspect that the submit gets thru which causes a page reload. Is there an elegant way to prevent that ? return false; doesn't seem to cut it in this case.

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  • Returning reference to object is not changing the address in c++

    - by ashish-sangwan
    I am trying to understand functions returning a reference. For that I have written a simple program: #include<iostream> using namespace std; class test { int i; friend test& func(); public: test(int j){i=j;} void show(){cout<<i<<endl;} }; test& func() { test temp(10); return temp; //// Address of temp=0xbfcb2874 } int main() { test obj1(50); // Address of obj1=0xbfcb28a0 func()=obj1; <= Problem:The address of obj1 is not changing obj1.show(); // // Address of obj1=0xbfcb28a0 return 0; } I ran the program using gdb and observed that the address of obj1 still remains same, but I expect it to get changed to 0xbfcb2874. I am not clear with the concept. Please help.

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  • reading a file of unknown length with a function

    - by Faken
    I'm trying to write a short function that will let me quickly read in a file of unknown size and return pointer to the array of data and the length of that array but it seems my code isn't working. What am i doing wrong? int readIn(int* pointer, param parameters, string description) { string fileName = parameters.fileName + " " + description + ".bin"; ifstream readFile; readFile.open(fileName.c_str(), ios::in|ios::binary|ios::ate); int size = readFile.tellg(); int length = size / 4; int* output = new int [length]; readFile.seekg (0, ios::beg); readFile.read(reinterpret_cast<char*>(output), (size)); readFile.close(); pointer = output; // link new array with the pointer return length; } and in the main function: int* testList; int numEntries = readIn(testList, parameters, "test"); I end up with an error saying that my testList variable was used and not initialized. What am i doing wrong?

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  • CURL C API: callback was not called

    - by Pierre
    Hi all, The code below is a test for the CURL C API . The problem is that the callback function write_callback is never called. Why ? /** compilation: g++ source.cpp -lcurl */ #include <assert.h> #include <iostream> #include <cstdlib> #include <cstring> #include <cassert> #include <curl/curl.h> using namespace std; static size_t write_callback(void *ptr, size_t size, size_t nmemb, void *userp) { std::cerr << "CALLBACK WAS CALLED" << endl; exit(-1); return size*nmemb; } static void test_curl() { int any_data=1; CURLM* multi_handle=NULL; CURL* handle_curl = ::curl_easy_init(); assert(handle_curl!=NULL); ::curl_easy_setopt(handle_curl, CURLOPT_URL, "http://en.wikipedia.org/wiki/Main_Page"); ::curl_easy_setopt(handle_curl, CURLOPT_WRITEDATA, &any_data); ::curl_easy_setopt(handle_curl, CURLOPT_VERBOSE, 1); ::curl_easy_setopt(handle_curl, CURLOPT_WRITEFUNCTION, write_callback); ::curl_easy_setopt(handle_curl, CURLOPT_USERAGENT, "libcurl-agent/1.0"); multi_handle = ::curl_multi_init(); assert(multi_handle!=NULL); ::curl_multi_add_handle(multi_handle, handle_curl); int still_running=0; /* lets start the fetch */ while(::curl_multi_perform(multi_handle, &still_running) == CURLM_CALL_MULTI_PERFORM ); std::cerr << "End of curl_multi_perform."<< endl; //cleanup should go here ::exit(EXIT_SUCCESS); } int main(int argc,char** argv) { test_curl(); return 0; } Many thanks Pierre

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  • Linq to SQL duplicating entry when referencing FK

    - by Oscar
    Hi! I am still facing some problems when using LINQ-to-SQL. I am also looking for answers by myself, but this problem is so akward that I am having problems to find the right keywords to look for it. I have this code here: public CustomTask SaveTask(string token, CustomTask task) { TrackingDataContext dataConext = new TrackingDataContext(); //Check the token for security if (SessionTokenBase.Instance.ExistsToken(Convert.ToInt32(token)) == null) return null; //Populates the Task - the "real" Linq to SQL object Task t = new Task(); t.Title = task.Title; t.Description = task.Description; //****The next 4 lines are important**** if (task.Severity != null) t.Severity = task.Severity; else t.SeverityID = task.SeverityID; t.StateID = task.StateID; if (task.TeamMember != null) t.TeamMember = task.TeamMember; else t.ReporterID = task.ReporterID; if (task.ReporterTeam != null) t.Team = task.ReporterTeam; else t.ReporterTeamID = task.ReporterTeamID; //Saves/Updates the task dataConext.Tasks.InsertOnSubmit(t); dataConext.SubmitChanges(); task.ID = t.ID; return task; } The problem is that I am sending the ID of the severity, and then, when I get this situation: DB State before calling the method: ID Name 1 high 2 medium 3 low Call the method selecting "medium" as severity DB State after calling the method: ID Name 1 high 2 medium 3 low 4 medium The point is: -It identified that the ID was related to the Medium entry (and for this reason it could populate the "Name" Column correctly), but if duplicated this entry. The problem is: Why?!! Some explanation about the code: CustomTask is almost the same as Task, but I was having problems regarding serialization as can be seen here I don't want to send the Severity property populated because I want my message to be as small as possible. Could anyone clear to my, why it recognize the entry, but creates a new entry in the DB?

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  • OOP C# Question: Making a Fruit a Pear

    - by Adam Kane
    Given that I have an instance of Fruit with some properties set, and I want to get those properties into a new Pear instance (because this particular Fruit happens to have the qualities of a pear), what's the best way to achieve this effect? For example, what we can't do is simple cast a Fruit to a Pear, because not all Fruits are Pears: public static class PearGenerator { public static Pear CreatePear () { // Make a new generic fruit. Fruit genericFruit = new Fruit(); // Upcast it to a pear. (Throws exception: Can't cast a Fruit to a Pear.) Pear pear = (Pear)genericFruit; // Return freshly grown pear. return ( pear ); } } public class Fruit { // some code } public class Pear : Fruit { public void PutInPie () { // some code } } Thanks! Update: I don't control the "new Fruit()" code. My starting point is that I've got a Fruit to work with. I need to get that Fruit into a new Pear somehow. Maybe copy all the properties one by one?

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  • Retruning reference to object not changing the address in c++

    - by ashish-sangwan
    I am trying to understand function returning reference. For that i have written a simple program :- include using namespace std; class test { int i; friend test& func(); public: test(int j){i=j;} void show(){cout< }; test& func() { test temp(10); return temp; //// Address of temp=0xbfcb2874 } int main() { test obj1(50); // Address of obj1=0xbfcb28a0 func()=obj1; <= Problem:The address of obj1 is not changing obj1.show(); // // Address of obj1=0xbfcb28a0 return 0; } I run the program using gdb and observed that the address of obj1 still remains same but i expect it to get changed to 0xbfcb2874. I am not clear with the concept. Please help. Thanks in advance

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  • Cannot make a static reference to the non-static type MyRunnable

    - by kaiwii ho
    Here is the whole code : import java.util.ArrayList; public class Test{ ThreadLocal<ArrayList<E>>arraylist=new ThreadLocal<ArrayList<E>>(){ @Override protected ArrayList<E> initialValue() { // TODO Auto-generated method stub //return super.initialValue(); ArrayList<E>arraylist=new ArrayList<E>(); for(int i=0;i<=20;i++) arraylist.add((E) new Integer(i)); return arraylist; } }; class MyRunnable implements Runnable{ private Test mytest; public MyRunnable(Test test){ mytest=test; // TODO Auto-generated constructor stub } @Override public void run() { System.out.println("before"+mytest.arraylist.toString()); ArrayList<E>myarraylist=(ArrayList<E>) mytest.arraylist.get(); myarraylist.add((E) new Double(Math.random())); mytest.arraylist.set(myarraylist); System.out.println("after"+mytest.arraylist.toString()); } // TODO Auto-generated method stub } public static void main(String[] args){ Test test=new Test<Double>(); System.out.println(test.arraylist.toString()); new Thread(new MyRunnable(test)).start(); new Thread(new MyRunnable(test)).start(); System.out.println(arraylist.toString()); } } my questions are: 1\ why the new Thread(new MyRunnable(test)).start(); cause the error: Cannot make a static reference to the non-static type MyRunnable ? 2\ what is the static reference refer to right here? thx in advanced

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  • How do I use an index in an array reference as a method reference in Perl?

    - by Robert P
    Similar to this question about iterating over subroutine references, and as a result of answering this question about a OO dispatch table, I was wondering how to call a method reference inside a reference, without removing it first, or if it was even possible. For example: package Class::Foo; use 5.012; #Yay autostrict! use warnings; # a basic constructor for illustration purposes.... sub new { my $class = shift; return bless {}, $class; } # some subroutines for flavor... sub sub1 { say 'in sub 1' } sub sub2 { say 'in sub 2' } sub sub3 { say 'in sub 3' } # and a way to dynamically load the tests we're running... sub sublist { my $self = shift; return [ $self->can('sub1'); $self->can('sub3'}; $self->can('sub2'); ]; } package main; my $instance = Class::Foo->new(a => 1, b => 2, c => 3); my $tests = $instance->sublist(); my $index = int(rand($#{$tests})); # <-- HERE So, at HERE, we could do: my $ref = $tests->{$index}; $instance->$ref(); but how would we do this, without removing the reference first?

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  • Correct answer will not output

    - by rEgonicS
    I made a program that returns the sum of all primes under 2 million. I really have no idea what's going on with this one, I get 142891895587 as my answer when the correct answer is 142913828922. It seems like its missing a few primes in there. I'm pretty sure the getPrime function works as it is supposed to. I used it a couple times before and worked correctly than. The code is as follows: vector<int> getPrimes(int number); int main() { unsigned long int sum = 0; vector<int> primes = getPrimes(2000000); for(int i = 0; i < primes.size(); i++) { sum += primes[i]; } cout << sum; return 0; } vector<int> getPrimes(int number) { vector<bool> sieve(number+1,false); vector<int> primes; sieve[0] = true; sieve[1] = true; for(int i = 2; i <= number; i++) { if(sieve[i]==false) { primes.push_back(i); unsigned long int temp = i*i; while(temp <= number) { sieve[temp] = true; temp = temp + i; } } } return primes; }

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  • Create table and call it from sql

    - by user1770816
    I have a PL/SQL function which creates a new temporary table. For creating the table I use execute immediate. When I run my function in oracle sql developer everything is ok; the function creates the temp table without errors. But when U use SQL: Select function_name from table_name I get an exceptions: ORA-14552: cannot perform a DDL, commit or rollback inside a query or DML ORA-06512: at "SYSTEM.GET_USERS", line 10 14552. 00000 - "cannot perform a DDL, commit or rollback inside a query or DML " *Cause: DDL operations like creation tables, views etc. and transaction control statements such as commit/rollback cannot be performed inside a query or a DML statement. Update Sorry, write from tablet PC and have problems with format text. My function: CREATE OR REPLACE FUNCTION GET_USERS ( USERID IN VARCHAR2 ) RETURN VARCHAR2 AS request VARCHAR2(520) := 'CREATE GLOBAL TEMPORARY TABLE '; BEGIN request := request || 'temp_table_' || userid || '(user_name varchar2(50), user_id varchar2(20), is_administrator varchar2(5)') || ' ON COMMIT PRESERVE ROWS'; EXECUTE IMMEDIATE (request); RETURN 'true'; END GET_USERS;

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  • Converting "A* Search" code from C++ to Java [on hold]

    - by mr5
    Updated! I get this code from this site It's A* Search Algorithm(finding shortest path with heuristics) I modify most of variable names and some if conditions from the original version to satisfy my syntactic taste. It works in C++ (as I can't see any trouble with it) but fails in Java version. Java Code: String findPath(int startX, int startY, int finishX, int finishY) { @SuppressWarnings("unchecked") LinkedList<Node>[] nodeList = (LinkedList<Node>[]) new LinkedList<?>[2]; nodeList[0] = new LinkedList<Node>(); nodeList[1] = new LinkedList<Node>(); Node n0; Node m0; int nlIndex = 0; // queueList index // reset the node maps for(int y = 0;y < ROW_COUNT; ++y) { for(int x = 0;x < COL_COUNT; ++x) { close_nodes_map[y][x] = 0; open_nodes_map[y][x] = 0; } } // create the start node and push into list of open nodes n0 = new Node( startX, startY, 0, 0 ); n0.updatePriority( finishX, finishY ); nodeList[nlIndex].push( n0 ); open_nodes_map[startY][startX] = n0.getPriority(); // mark it on the open nodes map // A* search while( !nodeList[nlIndex].isEmpty() ) { LinkedList<Node> pq = nodeList[nlIndex]; // get the current node w/ the highest priority // from the list of open nodes n0 = new Node( pq.peek().getX(), pq.peek().getY(), pq.peek().getIterCount(), pq.peek().getPriority()); int x = n0.getX(); int y = n0.getY(); nodeList[nlIndex].pop(); // remove the node from the open list open_nodes_map[y][x] = 0; // mark it on the closed nodes map close_nodes_map[y][x] = 1; // quit searching when the goal state is reached //if((*n0).estimate(finishX, finishY) == 0) if( x == finishX && y == finishY ) { // generate the path from finish to start // by following the directions String path = ""; while( !( x == startX && y == startY) ) { int j = dir_map[y][x]; int c = '0' + ( j + Node.DIRECTION_COUNT / 2 ) % Node.DIRECTION_COUNT; path = (char)c + path; x += DIR_X[j]; y += DIR_Y[j]; } return path; } // generate moves (child nodes) in all possible directions for(int i = 0; i < Node.DIRECTION_COUNT; ++i) { int xdx = x + DIR_X[i]; int ydy = y + DIR_Y[i]; // boundary check if (!(xdx >= 0 && xdx < COL_COUNT && ydy >= 0 && ydy < ROW_COUNT)) continue; if ( ( gridMap.getData( ydy, xdx ) == GridMap.WALKABLE || gridMap.getData( ydy, xdx ) == GridMap.FINISH) && close_nodes_map[ydy][xdx] != 1 ) { // generate a child node m0 = new Node( xdx, ydy, n0.getIterCount(), n0.getPriority() ); m0.nextLevel( i ); m0.updatePriority( finishX, finishY ); // if it is not in the open list then add into that if( open_nodes_map[ydy][xdx] == 0 ) { open_nodes_map[ydy][xdx] = m0.getPriority(); nodeList[nlIndex].push( m0 ); // mark its parent node direction dir_map[ydy][xdx] = ( i + Node.DIRECTION_COUNT / 2 ) % Node.DIRECTION_COUNT; } else if( open_nodes_map[ydy][xdx] > m0.getPriority() ) { // update the priority info open_nodes_map[ydy][xdx] = m0.getPriority(); // update the parent direction info dir_map[ydy][xdx] = ( i + Node.DIRECTION_COUNT / 2 ) % Node.DIRECTION_COUNT; // replace the node // by emptying one queueList to the other one // except the node to be replaced will be ignored // and the new node will be pushed in instead while( !(nodeList[nlIndex].peek().getX() == xdx && nodeList[nlIndex].peek().getY() == ydy ) ) { nodeList[1 - nlIndex].push( nodeList[nlIndex].pop() ); } nodeList[nlIndex].pop(); // remove the wanted node // empty the larger size queueList to the smaller one if( nodeList[nlIndex].size() > nodeList[ 1 - nlIndex ].size() ) nlIndex = 1 - nlIndex; while( !nodeList[nlIndex].isEmpty() ) { nodeList[1 - nlIndex].push( nodeList[nlIndex].pop() ); } nlIndex = 1 - nlIndex; nodeList[nlIndex].push( m0 ); // add the better node instead } } } } return ""; // no route found } Output1: Legends . = PATH ? = START X = FINISH 3,2,1 = OBSTACLES (Misleading path) Output2: Changing these lines: n0 = new Node( a, b, c, d ); m0 = new Node( e, f, g, h ); to n0.set( a, b, c, d ); m0.set( e, f, g, h ); I get (I'm really confused) C++ Code: std::string A_Star::findPath(int startX, int startY, int finishX, int finishY) { typedef std::queue<Node> List_Container; List_Container nodeList[2]; // list of open (not-yet-tried) nodes Node n0; Node m0; int pqIndex = 0; // nodeList index // reset the node maps for(int y = 0;y < ROW_COUNT; ++y) { for(int x = 0;x < COL_COUNT; ++x) { close_nodes_map[y][x] = 0; open_nodes_map[y][x] = 0; } } // create the start node and push into list of open nodes n0 = Node( startX, startY, 0, 0 ); n0.updatePriority( finishX, finishY ); nodeList[pqIndex].push( n0 ); open_nodes_map[startY][startX] = n0.getPriority(); // mark it on the open nodes map // A* search while( !nodeList[pqIndex].empty() ) { List_Container &pq = nodeList[pqIndex]; // get the current node w/ the highest priority // from the list of open nodes n0 = Node( pq.front().getX(), pq.front().getY(), pq.front().getIterCount(), pq.front().getPriority()); int x = n0.getX(); int y = n0.getY(); nodeList[pqIndex].pop(); // remove the node from the open list open_nodes_map[y][x] = 0; // mark it on the closed nodes map close_nodes_map[y][x] = 1; // quit searching when the goal state is reached //if((*n0).estimate(finishX, finishY) == 0) if( x == finishX && y == finishY ) { // generate the path from finish to start // by following the directions std::string path = ""; while( !( x == startX && y == startY) ) { int j = dir_map[y][x]; char c = '0' + ( j + DIRECTION_COUNT / 2 ) % DIRECTION_COUNT; path = c + path; x += DIR_X[j]; y += DIR_Y[j]; } return path; } // generate moves (child nodes) in all possible directions for(int i = 0; i < DIRECTION_COUNT; ++i) { int xdx = x + DIR_X[i]; int ydy = y + DIR_Y[i]; // boundary check if (!( xdx >= 0 && xdx < COL_COUNT && ydy >= 0 && ydy < ROW_COUNT)) continue; if ( ( pGrid->getData(ydy,xdx) == WALKABLE || pGrid->getData(ydy, xdx) == FINISH) && close_nodes_map[ydy][xdx] != 1 ) { // generate a child node m0 = Node( xdx, ydy, n0.getIterCount(), n0.getPriority() ); m0.nextLevel( i ); m0.updatePriority( finishX, finishY ); // if it is not in the open list then add into that if( open_nodes_map[ydy][xdx] == 0 ) { open_nodes_map[ydy][xdx] = m0.getPriority(); nodeList[pqIndex].push( m0 ); // mark its parent node direction dir_map[ydy][xdx] = ( i + DIRECTION_COUNT / 2 ) % DIRECTION_COUNT; } else if( open_nodes_map[ydy][xdx] > m0.getPriority() ) { // update the priority info open_nodes_map[ydy][xdx] = m0.getPriority(); // update the parent direction info dir_map[ydy][xdx] = ( i + DIRECTION_COUNT / 2 ) % DIRECTION_COUNT; // replace the node // by emptying one nodeList to the other one // except the node to be replaced will be ignored // and the new node will be pushed in instead while ( !( nodeList[pqIndex].front().getX() == xdx && nodeList[pqIndex].front().getY() == ydy ) ) { nodeList[1 - pqIndex].push( nodeList[pqIndex].front() ); nodeList[pqIndex].pop(); } nodeList[pqIndex].pop(); // remove the wanted node // empty the larger size nodeList to the smaller one if( nodeList[pqIndex].size() > nodeList[ 1 - pqIndex ].size() ) pqIndex = 1 - pqIndex; while( !nodeList[pqIndex].empty() ) { nodeList[1-pqIndex].push(nodeList[pqIndex].front()); nodeList[pqIndex].pop(); } pqIndex = 1 - pqIndex; nodeList[pqIndex].push( m0 ); // add the better node instead } } } } return ""; // no route found } Output: Legends . = PATH ? = START X = FINISH 3,2,1 = OBSTACLES (Just right) From what I read about Java's documentation, I came up with the conclusion: C++'s std::queue<T>::front() == Java's LinkedList<T>.peek() Java's LinkedList<T>.pop() == C++'s std::queue<T>::front() + std::queue<T>::pop() What might I be missing in my Java version? In what way does it became different algorithmically from the C++ version?

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  • C: socket connection timeout

    - by The.Anti.9
    I have a simple program to check if a port is open, but I want to shorten the timeout length on the socket connection because the default is far too long. I'm not sure how to do this though. Here's the code: #include <sys/socket.h> #include <sys/time.h> #include <sys/types.h> #include <arpa/inet.h> #include <netinet/in.h> #include <errno.h> #include <fcntl.h> #include <stdio.h> #include <netdb.h> #include <stdlib.h> #include <string.h> #include <unistd.h> int main(int argc, char **argv) { u_short port; /* user specified port number */ char addr[1023]; /* will be a copy of the address entered by u */ struct sockaddr_in address; /* the libc network address data structure */ short int sock = -1; /* file descriptor for the network socket */ if (argc != 3) { fprintf(stderr, "Usage %s <port_num> <address>", argv[0]); return EXIT_FAILURE; } address.sin_addr.s_addr = inet_addr(argv[2]); /* assign the address */ address.sin_port = htons(atoi(argv[2])); /* translate int2port num */ sock = socket(AF_INET, SOCK_STREAM, 0); if (connect(sock,(struct sockaddr *)&address,sizeof(address)) == 0) { printf("%i is open\n", port); } close(sock); return 0; }

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  • CSSRules is empty

    - by Stephanie
    I have this very simple HTML page, and I'm trying to get the CSSRules of #poulet, but when I'm accessing the documents.styleSheets[0].cssRules I get this error in Chrome v5.0.375.55: Uncaught TypeError: Cannot read property 'length' of null Here is what my code looks like: //HTML FILE window.onload = function(){ var test = findKeyframesRule('poulet'); alert(test); } <div id="poulet"> allo </div> //JS FILE function findKeyframesRule(rule) { var ss = document.styleSheets; for (var i = 0; i < ss.length; ++i) { for (var j = 0; j < ss[i].cssRules.length; ++j) { if (ss[i].cssRules[j].type == window.CSSRule.WEBKIT_KEYFRAMES_RULE && ss[i].cssRules[j].name == rule) return ss[i].cssRules[j]; } } return null; } //CSS FILE html, body{ background: #cccccc; } #poulet{ border: 10px solid pink; } The files can be found here. I really need help on this one, please!!! D:

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  • Combining Java hashcodes into a "master" hashcode

    - by Nick Wiggill
    I have a vector class with hashCode() implemented. It wasn't written by me, but uses 2 prime numbers by which to multiply the 2 vector components before XORing them. Here it is: /*class Vector2f*/ ... public int hashCode() { return 997 * ((int)x) ^ 991 * ((int)y); //large primes! } ...As this is from an established Java library, I know that it works just fine. Then I have a Boundary class, which holds 2 vectors, "start" and "end" (representing the endpoints of a line). The values of these 2 vectors are what characterize the boundary. /*class Boundary*/ ... public int hashCode() { return 1013 * (start.hashCode()) ^ 1009 * (end.hashCode()); } Here I have attempted to create a good hashCode() for the unique 2-tuple of vectors (start & end) constituting this boundary. My question: Is this hashCode() implementation going to work? (Note that I have used 2 different prime numbers in the latter hashCode() implementation; I don't know if this is necessary but better to be safe than sorry when trying to avoid common factors, I guess -- since I presume this is why primes are popular for hashing functions.)

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  • Controller actions appear to be synchronous though on different requests?

    - by Oded
    I am under the impression that the below code should work asynchronously. However, when I am looking at firebug, I see the requests fired asynchronously, but the results coming back synchronously: Controller: [HandleError] public class HomeController : Controller { public ActionResult Status() { return Content(Session["status"].ToString()); } public ActionResult CreateSite() { Session["status"] += "Starting new site creation"; Thread.Sleep(20000); // Simulate long running task Session["status"] += "<br />New site creation complete"; return Content(string.Empty); } } Javascript/jQuery: $(document).ready(function () { $.ajax({ url: '/home/CreateSite', async: true, success: function () { mynamespace.done = true; } }); setTimeout(mynamespace.getStatus, 2000); }); var mynamespace = { counter: 0, done: false, getStatus: function () { $('#console').append('.'); if (mynamespace.counter == 4) { mynamespace.counter = 0; $.ajax({ url: '/home/Status', success: function (data) { $('#console').html(data); } }); } if (!mynamespace.done) { mynamespace.counter++; setTimeout(mynamespace.getStatus, 500); } } } Addtional information: IIS 7.0 Windows 2008 R2 Server Running in a VMWare virutual machine Can anyone explain this? Shouldn't the Status action be returning practically immediately instead of waiting for CreateSite to finish? Edit: How can I get the long running process to kick off and still get status updates?

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  • Flash - can't access classes in another SWF

    - by Ashley Muller
    Hi, I'm trying to load a local SWF file and use the classes in that SWF (its a code only SWF, nothing in library). Here's the code that loads the library: var AD:ApplicationDomain = ApplicationDomain.currentDomain; var context:LoaderContext = new LoaderContext(false, AD); SA_gamecore_loader = new Loader(); SA_gamecore_loader.contentLoaderInfo.addEventListener(Event.COMPLETE, onGameCoreLibraryDataComplete); SA_gamecore_loader.load(new URLRequest("GameCore.swf"), context); Here's the code that tries to instantiate a class from GameCore.swf: var test:Class = GetClassFromDefinition("MenuArt") as Class; var testInstance:Object = new test(); public function GetClassFromDefinition(theStr:String):Object { var theClass:Object; try { theClass = GameCoreLibraryData.applicationDomain.getDefinition(theStr); } catch(e:ReferenceError) { trace(e); return null; } return theClass; } And this is the message that's traced: ReferenceError: Error #1065: Variable MenuArt is not defined. The GameCore.swf is in the same location as the parent swf. I'm using Flash Develop if that helps. Anyone able to point out what I'm doing wrong?

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  • UITableViewRowAnimationBottom doesn't work for last row

    - by GendoIkari
    I've come across a very similar question here: Inserting row to end of table with UITableViewRowAnimationBottom doesn't animate., though no answers have been given. His code was also a little different than mine. I have an extremely simple example, built from the Navigation application template. NSMutableArray *items; - (void)viewDidLoad { [super viewDidLoad]; items = [[NSMutableArray array] retain]; self.navigationItem.rightBarButtonItem = [[[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemAdd target:self action:@selector(addItem)] autorelease]; } - (void)addItem{ [items insertObject:@"new" atIndex:0]; [self.tableView insertRowsAtIndexPaths:[NSArray arrayWithObject:[NSIndexPath indexPathForRow:0 inSection:0]] withRowAnimation:UITableViewRowAnimationBottom]; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return items.count; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; } cell.textLabel.text = [items objectAtIndex:indexPath.row]; return cell; } - (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath { if (editingStyle == UITableViewCellEditingStyleDelete) { [items removeObjectAtIndex:indexPath.row]; [tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationBottom]; } } The problem is, when I either insert or delete the very last row in the table, the animation doesn't work at all; the row just appears or disappears instantly. This only happens with UITableViewRowAnimationBottom, but that's the animation that makes the most sense for creating or deleting table cells in this way. Is this a bug in Apple's framework? Or does it do this on purpose? Would it make sense to add an extra cell to the count, and then setup this cell so that it looks like it's not there at all, just to get around this behavior?

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  • Django forms I cannot save picture file

    - by dana
    i have the model: class OpenCv(models.Model): created_by = models.ForeignKey(User, blank=True) first_name = models.CharField(('first name'), max_length=30, blank=True) last_name = models.CharField(('last name'), max_length=30, blank=True) url = models.URLField(verify_exists=True) picture = models.ImageField(help_text=('Upload an image (max %s kilobytes)' %settings.MAX_PHOTO_UPLOAD_SIZE),upload_to='jakido/avatar',blank=True, null= True) bio = models.CharField(('bio'), max_length=180, blank=True) date_birth = models.DateField(blank=True,null=True) domain = models.CharField(('domain'), max_length=30, blank=True, choices = domain_choices) specialisation = models.CharField(('specialization'), max_length=30, blank=True) degree = models.CharField(('degree'), max_length=30, choices = degree_choices) year_last_degree = models.CharField(('year last degree'), max_length=30, blank=True,choices = year_last_degree_choices) lyceum = models.CharField(('lyceum'), max_length=30, blank=True) faculty = models.ForeignKey(Faculty, blank=True,null=True) references = models.CharField(('references'), max_length=30, blank=True) workplace = models.ForeignKey(Workplace, blank=True,null=True) objects = OpenCvManager() the form: class OpencvForm(ModelForm): class Meta: model = OpenCv fields = ['first_name','last_name','url','picture','bio','domain','specialisation','degree','year_last_degree','lyceum','references'] and the view: def save_opencv(request): if request.method == 'POST': form = OpencvForm(request.POST, request.FILES) # if 'picture' in request.FILES: file = request.FILES['picture'] filename = file['filename'] fd = open('%s/%s' % (MEDIA_ROOT, filename), 'wb') fd.write(file['content']) fd.close() if form.is_valid(): new_obj = form.save(commit=False) new_obj.picture = form.cleaned_data['picture'] new_obj.created_by = request.user new_obj.save() return HttpResponseRedirect('.') else: form = OpencvForm() return render_to_response('opencv/opencv_form.html', { 'form': form, }, context_instance=RequestContext(request)) but i don't seem to save the picture in my database... something is wrong, and i can't figure out what :(

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  • c++ Multiple Inheritance - Compiler modifying my pointers

    - by Bob
    If I run the following code, I get different addresses printed. Why? class Base1 { int x; }; class Base2 { int y; }; class Derived : public Base1, public Base2 { }; union U { Base2* b; Derived* d; U(Base2* b2) : b(b) {} }; int main() { Derived* d = new Derived; cout << d << "\n"; cout << U(d).d << "\n"; return 0; } Even more fun is if you repeatedly go in and out of the union the address keeps incrementing by 4, like this int main() { Derived* d = new Derived; cout << d << "\n"; d = U(d).d; cout << d << "\n"; d = U(d).d; cout << d << "\n"; return 0; } If the union is modified like this, then the problem goes away union U { void* v; Base2* b; Derived* d; U(void* v) : v(v) {} }; Also, if either base class is made empty, the problem goes away. Is this a compiler bug? I want it to leave my pointers the hell alone.

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  • Mocking non-virtual methods in C++ without editing production code?

    - by wk1989
    Hello, I am a fairly new software developer currently working adding unit tests to an existing C++ project that started years ago. Due to a non-technical reason, I'm not allowed to modify any existing code. The base class of all my modules has a bunch of methods for Setting/Getting data and communicating with other modules. Since I just want to unit testing each individual module, I want to be able to use canned values for all my inter-module communication methods. I.e. for a method Ping() which checks if another module is active, I want to have it return true or false based on what kind of test I'm doing. I've been looking into Google Test and Google Mock, and it does support mocking non-virtual methods. However the approach described (http://code.google.com/p/googlemock/wiki/CookBook#Mocking_Nonvirtual_Methods) requires me to "templatize" the original methods to take in either real or mock objects. I can't go and templatize my methods in the base class due to the requirement mentioned earlier, so I need some other way of mocking these virtual methods Basically, the methods I want to mock are in some base class, the modules I want to unit test and create mocks of are derived classes of that base class. There are intermediate modules in between my base Module class and the modules that I want to test. I would appreciate any advise! Thanks, JW EDIT: A more concrete examples My base class is lets say rootModule, the module I want to test is leafModule. There is an intermediate module which inherits from rootModule, leafModule inherits from this intermediate module. In my leafModule, I want to test the doStuff() method, which calls the non virtual GetStatus(moduleName) defined in the rootModule class. I need to somehow make GetStatus() to return a chosen canned value. Mocking is new to me, so is using mock objects even the right approach?

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