Hello,
I have to make a tank that sits still but moves his turret and shoots missiles.
As this is my first Android application ever and I haven't done any game development either, I've come across a few problems...
Now, I did the tank and the moving turret once I read the Android tutorial for the LunarLander sample code. So this code is based on the LunarLander code.
But I'm having trouble doing the missile firing then SPACE button is being pressed.
private void doDraw(Canvas canvas) {
canvas.drawBitmap(backgroundImage, 0, 0, null);
// draws the tank
canvas.drawBitmap(tank, x_tank, y_tank, new Paint());
// draws and rotates the tank turret
canvas.rotate((float) mHeading, (float) x_turret + mTurretWidth, y_turret);
canvas.drawBitmap(turret, x_turret, y_turret, new Paint());
// draws the grenade that is a regular circle from ShapeDrawable class
bullet.setBounds(x_bullet, y_bullet, x_bullet + width, y_bullet + height);
bullet.draw(canvas);
}
UPDATE GAME method
private void updateGame() throws
InterruptedException {
long now = System.currentTimeMillis();
if (mLastTime > now) return; double
elapsed = (now - mLastTime) / 1000.0;
mLastTime = now;
// dUP and dDown, rotates the turret
from 0 to 75 degrees. if (dUp)
mHeading += 1 * (PHYS_SLEW_SEC *
elapsed);
if (mHeading >= 75) mHeading = 75;
if (dDown) mHeading += (-1) *
(PHYS_SLEW_SEC * elapsed); if
(mHeading < 0) mHeading = 0;
if (dSpace){
// missile Logic, a straight trajectorie for now
x_bullet -= 1;
y_bullet -= 1;
//doesn't work, has to be updated every pixel or what?
}
boolean doKeyDown(int keyCode, KeyEvent msg) {
boolean handled = false;
synchronized (mSurfaceHolder) {
if (keyCode == KeyEvent.KEYCODE_SPACE){
dSpace = true;
handled = true;
}
if (keyCode == KeyEvent.KEYCODE_DPAD_UP){
dUp = true;
handled = true;
}
if (keyCode == KeyEvent.KEYCODE_DPAD_DOWN){
dDown = true;
handled = true;
}
return handled;
}
}
}
a method run that runs the game...
public void run() {
while (mRun) {
Canvas c = null;
try {
c = mSurfaceHolder.lockCanvas(null);
synchronized (mSurfaceHolder) {
if (mMode == STATE_RUNNING)
updateGame();
doDraw(c);
}
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
} finally {
// do this in a finally so that if an exception is thrown
// during the above, we don't leave the Surface in an
// inconsistent state
if (c != null) {
mSurfaceHolder.unlockCanvasAndPost(c);
}
}
}
}
So the question would be, how do I make that the bullet is fired on a single SPACE key press from the turret to the end of the screen?
Could you help me out here, I seem to be in the dark here...
Thanks,
Niksa