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  • Java Client-Server problem when sending multiple files

    - by Jim
    Client public void transferImage() { File file = new File(ServerStats.clientFolder); String[] files = file.list(); int numFiles = files.length; boolean done = false; BufferedInputStream bis; BufferedOutputStream bos; int num; byte[] byteArray; long count; long len; Socket socket = null ; while (!done){ try{ socket = new Socket(ServerStats.imgServerName,ServerStats.imgServerPort) ; InputStream inStream = socket.getInputStream() ; OutputStream outStream = socket.getOutputStream() ; System.out.println("Connected to : " + ServerStats.imgServerName); BufferedReader inm = new BufferedReader(new InputStreamReader(inStream)); PrintWriter out = new PrintWriter(outStream, true /* autoFlush */); for (int itor = 0; itor < numFiles; itor++) { String fileName = files[itor]; System.out.println("transfer: " + fileName); File sentFile = new File(fileName); len = sentFile.length(); len++; System.out.println(len); out.println(len); out.println(sentFile); //SENDFILE bis = new BufferedInputStream(new FileInputStream(fileName)); bos = new BufferedOutputStream(socket.getOutputStream( )); byteArray = new byte[1000000]; count = 0; while ( count < len ){ num = bis.read(byteArray); bos.write(byteArray,0,num); count++; } bos.close(); bis.close(); System.out.println("file done: " + itor); } done = true; }catch (Exception e) { System.err.println(e) ; } } } Server public static void main(String[] args) { BufferedInputStream bis; BufferedOutputStream bos; int num; File file = new File(ServerStats.serverFolder); if (!(file.exists())){ file.mkdir(); } try { int i = 1; ServerSocket socket = new ServerSocket(ServerStats.imgServerPort); Socket incoming = socket.accept(); System.out.println("Spawning " + i); try { try{ if (!(file.exists())){ file.mkdir(); } InputStream inStream = incoming.getInputStream(); OutputStream outStream = incoming.getOutputStream(); BufferedReader inm = new BufferedReader(new InputStreamReader(inStream)); PrintWriter out = new PrintWriter(outStream, true /* autoFlush */); String length2 = inm.readLine(); System.out.println(length2); String filename = inm.readLine(); System.out.println("Filename = " + filename); out.println("ACK: Filename received = " + filename); //RECIEVE and WRITE FILE byte[] receivedData = new byte[1000000]; bis = new BufferedInputStream(incoming.getInputStream()); bos = new BufferedOutputStream(new FileOutputStream(ServerStats.serverFolder + "/" + filename)); long length = (long)Integer.parseInt(length2); length++; long counter = 0; while (counter < length){ num = bis.read(receivedData); bos.write(receivedData,0,num); counter ++; } System.out.println(counter); bos.close(); bis.close(); File receivedFile = new File(filename); long receivedLen = receivedFile.length(); out.println("ACK: Length of received file = " + receivedLen); } finally { incoming.close(); } } catch (IOException e){ e.printStackTrace(); } } catch (IOException e1){ e1.printStackTrace(); } } The code is some I found, and I have slightly modified it, but I am having problems transferring multiple images over the server. Output on Client: run ServerQueue.Client Connected to : localhost transfer: Picture 012.jpg 1312743 java.lang.ArrayIndexOutOfBoundsException Connected to : localhost transfer: Picture 012.jpg 1312743 Cant seem to get it to transfer multiple images. But bothsides I think crash or something because the file never finishes transfering

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  • Access violation using LocalAlloc()

    - by PaulH
    I have a Visual Studio 2008 Windows Mobile 6 C++ application that is using an API that requires the use of LocalAlloc(). To make my life easier, I created an implementation of a standard allocator that uses LocalAlloc() internally: /// Standard library allocator implementation using LocalAlloc and LocalReAlloc /// to create a dynamically-sized array. /// Memory allocated by this allocator is never deallocated. That is up to the /// user. template< class T, int max_allocations > class LocalAllocator { public: typedef T value_type; typedef size_t size_type; typedef ptrdiff_t difference_type; typedef T* pointer; typedef const T* const_pointer; typedef T& reference; typedef const T& const_reference; pointer address( reference r ) const { return &r; }; const_pointer address( const_reference r ) const { return &r; }; LocalAllocator() throw() : c_( NULL ) { }; /// Attempt to allocate a block of storage with enough space for n elements /// of type T. n>=1 && n<=max_allocations. /// If memory cannot be allocated, a std::bad_alloc() exception is thrown. pointer allocate( size_type n, const void* /*hint*/ = 0 ) { if( NULL == c_ ) { c_ = LocalAlloc( LPTR, sizeof( T ) * n ); } else { HLOCAL c = LocalReAlloc( c_, sizeof( T ) * n, LHND ); if( NULL == c ) LocalFree( c_ ); c_ = c; } if( NULL == c_ ) throw std::bad_alloc(); return reinterpret_cast< T* >( c_ ); }; /// Normally, this would release a block of previously allocated storage. /// Since that's not what we want, this function does nothing. void deallocate( pointer /*p*/, size_type /*n*/ ) { // no deallocation is performed. that is up to the user. }; /// maximum number of elements that can be allocated size_type max_size() const throw() { return max_allocations; }; private: /// current allocation point HLOCAL c_; }; // class LocalAllocator My application is using that allocator implementation in a std::vector< #define MAX_DIRECTORY_LISTING 512 std::vector< WIN32_FIND_DATA, LocalAllocator< WIN32_FIND_DATA, MAX_DIRECTORY_LISTING > > file_list; WIN32_FIND_DATA find_data = { 0 }; HANDLE find_file = ::FindFirstFile( folder.c_str(), &find_data ); if( NULL != find_file ) { do { // access violation here on the 257th item. file_list.push_back( find_data ); } while ( ::FindNextFile( find_file, &find_data ) ); ::FindClose( find_file ); } // data submitted to the API that requires LocalAlloc()'d array of WIN32_FIND_DATA structures SubmitData( &file_list.front() ); On the 257th item added to the vector<, the application crashes with an access violation: Data Abort: Thread=8e1b0400 Proc=8031c1b0 'rapiclnt' AKY=00008001 PC=03f9e3c8(coredll.dll+0x000543c8) RA=03f9ff04(coredll.dll+0x00055f04) BVA=21ae0020 FSR=00000007 First-chance exception at 0x03f9e3c8 in rapiclnt.exe: 0xC0000005: Access violation reading location 0x01ae0020. LocalAllocator::allocate is called with an n=512 and LocalReAlloc() succeeds. The actual Access Violation exception occurs within the std::vector< code after the LocalAllocator::allocate call: 0x03f9e3c8 0x03f9ff04 > MyLib.dll!stlp_std::priv::__copy_trivial(const void* __first = 0x01ae0020, const void* __last = 0x01b03020, void* __result = 0x01b10020) Line: 224, Byte Offsets: 0x3c C++ MyLib.dll!stlp_std::vector<_WIN32_FIND_DATAW,LocalAllocator<_WIN32_FIND_DATAW,512> >::_M_insert_overflow(_WIN32_FIND_DATAW* __pos = 0x01b03020, _WIN32_FIND_DATAW& __x = {...}, stlp_std::__true_type& __formal = {...}, unsigned int __fill_len = 1, bool __atend = true) Line: 112, Byte Offsets: 0x5c C++ MyLib.dll!stlp_std::vector<_WIN32_FIND_DATAW,LocalAllocator<_WIN32_FIND_DATAW,512> >::push_back(_WIN32_FIND_DATAW& __x = {...}) Line: 388, Byte Offsets: 0xa0 C++ MyLib.dll!Foo(unsigned long int cbInput = 16, unsigned char* pInput = 0x01a45620, unsigned long int* pcbOutput = 0x1dabfbbc, unsigned char** ppOutput = 0x1dabfbc0, IRAPIStream* __formal = 0x00000000) Line: 66, Byte Offsets: 0x1e4 C++ If anybody can point out what I may be doing wrong, I would appreciate it. Thanks, PaulH

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  • C# Socket ReceiveAll

    - by rielz
    Hey there! I am trying to capture ip packets in c#. Everything is working fine, except that i only get outgoing packets. My Code: using (Socket sock = new Socket(AddressFamily.InterNetwork, SocketType.Raw, ProtocolType.IP)) { sock.Bind(new IPEndPoint(LOCALHOST, 0)); sock.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.HeaderIncluded, true); sock.IOControl(IOControlCode.ReceiveAll, BitConverter.GetBytes(1), null); while (true) { byte[] buffer = new byte[sock.ReceiveBufferSize]; int count = sock.Receive(buffer); // ... } } Does anyone have an idea? :( Doesnt find any solutions at Google, ... Thank you in advance.

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  • Socket ReceiveAll

    - by rielz
    I am trying to capture ip packets in c#. Everything is working fine, except that i only get outgoing packets. My Code: using (Socket sock = new Socket(AddressFamily.InterNetwork, SocketType.Raw, ProtocolType.IP)) { sock.Bind(new IPEndPoint(MYADDRESS, 0)); sock.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.HeaderIncluded, true); sock.IOControl(IOControlCode.ReceiveAll, BitConverter.GetBytes(1), null); while (true) { byte[] buffer = new byte[sock.ReceiveBufferSize]; int count = sock.Receive(buffer); // ... } } The problem is definitely my pc! But maybe there is a workaround ...

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  • Basic Client-Server Design for persistent connections?

    - by cam
    Here's as far as I understand it: Client & Server make connection Client sends server data Server interprets data, sends client data So on, and so forth, until client sends disconnect signal. I'm just wondering about implementation. Step 2 and 3 are confusing to me, maybe I'm over-complicating it. Is there anymore to interpreting the data than a giant switch statement? Any good books on client/server design? Specifically talking about multithreaded servers, scalability, and message design (byte 1 = header info, byte 2 = blah blah, etc)? Specifically geared towards C++.

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  • MFC: Reading entire file to buffer...

    - by deostroll
    I've meddled with some code but I am unable to read the entire file properly...a lot of junk gets appended to the output. How do I fix this? // wmfParser.cpp : Defines the entry point for the console application. // #include "stdafx.h" #include "wmfParser.h" #include <cstring> #ifdef _DEBUG #define new DEBUG_NEW #endif // The one and only application object CWinApp theApp; using namespace std; int _tmain(int argc, TCHAR* argv[], TCHAR* envp[]) { int nRetCode = 0; // initialize MFC and print and error on failure if (!AfxWinInit(::GetModuleHandle(NULL), NULL, ::GetCommandLine(), 0)) { // TODO: change error code to suit your needs _tprintf(_T("Fatal Error: MFC initialization failed\n")); nRetCode = 1; } else { // TODO: code your application's behavior here. CFile file; CFileException exp; if( !file.Open( _T("c:\\sample.txt"), CFile::modeRead, &exp ) ){ exp.ReportError(); cout<<'\n'; cout<<"Aborting..."; system("pause"); return 0; } ULONGLONG dwLength = file.GetLength(); cout<<"Length of file to read = " << dwLength << '\n'; /* BYTE* buffer; buffer=(BYTE*)calloc(dwLength, sizeof(BYTE)); file.Read(buffer, 25); char* str = (char*)buffer; cout<<"length of string : " << strlen(str) << '\n'; cout<<"string from file: " << str << '\n'; */ char str[100]; file.Read(str, sizeof(str)); cout << "Data : " << str <<'\n'; file.Close(); cout<<"File was closed\n"; //AfxMessageBox(_T("This is a test message box")); system("pause"); } return nRetCode; }

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  • android java.lang.OutOfMemoryError

    - by xiangdream
    hi, all, when i download large data from website, i got this error information: I/global (20094): Default buffer size used in BufferedInputStream constructor. It would be better to be explicit if an 8k buffer is required. D/dalvikvm(20094): GC freed 6153 objects / 3650840 bytes in 335ms I/dalvikvm-heap(20094): Forcing collection of SoftReferences for 3599051-byte al location D/dalvikvm(20094): GC freed 320 objects / 11400 bytes in 144ms E/dalvikvm-heap(20094): Out of memory on a 3599051-byte allocation. I/dalvikvm(20094): "Thread-9" prio=5 tid=17 RUNNABLE I/dalvikvm(20094): | group="main" sCount=0 dsCount=0 s=0 obj=0x439b9480 I/dalvikvm(20094): | sysTid=25762 nice=0 sched=0/0 handle=4065496 anyone can help me?

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  • hash password in SQL Server (asp.net)

    - by ile
    Is this how hashed password stored in SQL Server should look like? This is function I use to hash password (I found it in some tutorial) public string EncryptPassword(string password) { //we use codepage 1252 because that is what sql server uses byte[] pwdBytes = Encoding.GetEncoding(1252).GetBytes(password); byte[] hashBytes = System.Security.Cryptography.MD5.Create().ComputeHash(pwdBytes); return Encoding.GetEncoding(1252).GetString(hashBytes); } EDIT I tried to use sha-1 and now strings seem to look like as they are suppose to: public string EncryptPassword(string password) { return FormsAuthentication.HashPasswordForStoringInConfigFile(password, "sha1"); } // example output: 39A43BDB7827112409EFED3473F804E9E01DB4A8 Result from the image above looks like broken string, but this sha-1 looks normal.... Will this be secure enough?

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  • Unix Sockets in Go

    - by marketer
    I'm trying to make a simple echo client and server that uses Unix sockets. In this example, the server can receive data from the client, but it can't send the data back. If I use tcp connections instead, it works great: Server package main import "net" import "fmt" func echoServer(c net.Conn) { for { buf := make([]byte, 512) nr, err := c.Read(buf) if err != nil { return } data := buf[0:nr] fmt.Printf("Received: %v", string(data)) _, err = c.Write(data) if err != nil { panic("Write: " + err.String()) } } } func main() { l, err := net.Listen("unix", "/tmp/echo.sock") if err != nil { println("listen error", err.String()) return } for { fd, err := l.Accept() if err != nil { println("accept error", err.String()) return } go echoServer(fd) } } Client package main import "net" import "time" func main() { c,err := net.Dial("unix","", "/tmp/echo.sock") if err != nil { panic(err.String()) } for { _,err := c.Write([]byte("hi\n")) if err != nil { println(err.String()) } time.Sleep(1e9) } }

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  • How to set up a Bitmap with unmanaged data?

    - by Danvil
    I have int width, height; and IntPtr data; which comes from a unmanaged unsigned char* pointer and I would like to create a Bitmap to show the image data in a GUI. Please consider, that width must not be a multiple of 4, i do not have a "stride" and my image data is aligned as BGRA. The following code works: byte[] pixels = new byte[4*width*height]; System.Runtime.InteropServices.Marshal.Copy(data, pixels, 0, pixels.Length); var bmp = new Bitmap(width, height, System.Drawing.Imaging.PixelFormat.Format32bppArgb); for(int i=0; i<height; i++) { for(int j=0; j<width; j++) { int p = 4*(width*i + j); bmp.SetPixel(j, i, Color.FromArgb(pixels[p+3], pixels[p+2], pixels[p+1], pixels[p+0])); } } Is there a more direct way to copy the data?

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  • Potential problems porting to different architectures

    - by Brendan Long
    I'm writing a Linux program that currently compiles and works fine on x86 and x86_64, and now I'm wondering if there's anything special I'll need to do to make it work on other architectures. What I've heard is that for cross platform code I should: Don't assume anything about the size of a pointer, int or size_t Don't make assumptions about byte order (I don't do any bit shifting -- I assume gcc will optimize my power of two multiplication/division for me) Don't use assembly blocks (obvious) Make sure your libraries work (I'm using SQLite, libcurl and Boost, which all seem pretty cross-platform) Is there anything else I need to worry about? I'm not currently targeting any other architectures, but I expect to support ARM at some point, and I figure I might as well make it work on any architecture if I can. Also, regarding my second point about byte order, do I need to do anything special with text input? I read files with getline(), so it seems like that should be done automatically as well.

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  • Java - Need help with binary/code string manipulation

    - by ShrimpCrackers
    For a project, I have to convert a binary string into (an array of) bytes and write it out to a file in binary. Say that I have a sentence converted into a code string using a huffman encoding. For example, if the sentence was: "hello" h = 00 e = 01, l = 10, o = 11 Then the string representation would be 0001101011. How would I convert that into a byte? <-- If that question doesn't make sense it's because I know little about bits/byte bitwise shifting and all that has to do with manipulating 1's and 0's.

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  • connecting to exchange server

    - by MyHeadHurts
    I am using this code to connect to my exchange server. I am trying to retrieve an inbox of basically emails that have not been read however, i am just getting a bunch of gibberish and its reading an email. can you help me modify my code to just read the most recent messages. Try tcpClient.Connect(hostName, 110) Dim networkStream As NetworkStream = tcpClient.GetStream() Dim bytes(tcpClient.ReceiveBufferSize) As Byte Dim sendBytes As Byte() networkStream.Read(bytes, 0, CInt(tcpClient.ReceiveBufferSize)) sendBytes = Encoding.ASCII.GetBytes("User " + userName + vbCrLf) networkStream.Write(sendBytes, 0, sendBytes.Length) sTemp = networkStream.Read(bytes, 0, CInt(tcpClient.ReceiveBufferSize)) sendBytes = Encoding.ASCII.GetBytes("Pass " + userPassword + vbCrLf) networkStream.Write(sendBytes, 0, sendBytes.Length) sTemp = networkStream.Read(bytes, 0, CInt(tcpClient.ReceiveBufferSize)) sendBytes = Encoding.ASCII.GetBytes("STAT" + vbCrLf) networkStream.Write(sendBytes, 0, sendBytes.Length) sTemp = networkStream.Read(bytes, 0, CInt(tcpClient.ReceiveBufferSize)) sendBytes = Encoding.ASCII.GetBytes("RETR " + messageNumber + vbCrLf) networkStream.Write(sendBytes, 0, sendBytes.Length) networkStream.Read(bytes, 0, CInt(tcpClient.ReceiveBufferSize)) returnMessage = Encoding.ASCII.GetString(bytes) EmailContent.Text = returnMessage sendBytes = Encoding.ASCII.GetBytes("QUIT" + vbCrLf) networkStream.Write(sendBytes, 0, sendBytes.Length) tcpClient.Close() Catch ex As Exception EmailContent.Text = "Could not retrieve email or your inbox is empty" End Try

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  • bitshift large strings for encoding QR Codes

    - by icekreaman
    As an example, suppose a QR Code data stream contains 55 data words (each one byte in length) and 15 error correction words (again one byte). The data stream begins with a 12 bit header and ends with four 0 bits. So, 12 + 4 bits of header/footer and 15 bytes of error correction, leaves me 53 bytes to hold 53 alphanumeric characters. The 53 bytes of data and 15 bytes of ec are supplied in a string of length 68 (str68). The problem seems simple enough - concatenate 2 bytes of (right-shifted) header data with str68 and then left shift the entire 70 bytes by 4 bits. This is the first time in many years of programming that I have ever needed to do something like this, I am a c and bit shifting noob, so please be gentle... I have done a little investigation and so far have not been able to figure out how to bitshift 70 bytes of data; any help would be greatly appreciated. Larger QR codes can hold 2000 bytes of data...

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  • How do I Convert ARGB value from string to color?

    - by James
    I am trying to use the MakeColor method in the GDIAPI unit but the conversion from int to byte is not returning me the correct value. Example var argbStr: string; A, R, G, B: Byte; begin argbStr := 'ffffcc88'; A := StrToInt('$' + Copy(AValue, 0, 2)); R := StrToInt('$' + Copy(AValue, 3, 2)); G := StrToInt('$' + Copy(AValue, 5, 2)); B := StrToInt('$' + Copy(AValue, 7, 2)); Result := MakeColor(A, R, G, B); end; What am I doing wrong?

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  • convert from physical path to virtual path

    - by user710502
    I have this function that gets the fileData as a byte array and a file path. The error I am getting is when it tries to set the fileInfo in the code bewlo. It says 'Physical Path given, Virtual Path expected' public override void WriteBinaryStorage(byte[] fileData, string filePath) { try { // Create directory if not exists. System.IO.FileInfo fileInfo = new System.IO.FileInfo(System.Web.HttpContext.Current.Server.MapPath(filePath)); //when it gets to this line the error is caught if (!fileInfo.Directory.Exists) { fileInfo.Directory.Create(); } // Write the binary content. System.IO.File.WriteAllBytes(System.Web.HttpContext.Current.Server.MapPath(filePath), fileData); } catch (Exception) { throw; } } When debugging it, is providing the filePath as "E:\\WEBS\\webapp\\default\\images\\mains\\myimage.jpg" . And the error message is 'E:/WEBS/webapp/default/images/mains/myimage.jpg' is a physical path, but a virtual path was expected. Also, what it is triggering this to happen is the following call properties.ResizeImage(imageName, Configurations.ConfigSettings.MaxImageSize, Server.MapPath(Configurations.EnvironmentConfig.LargeImagePath));

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  • How not to abort http response c#

    - by user194076
    I need to run several methods after sending file to a user for a download. What happens is that after I send a file to a user, response is aborted and I can no longer do anything after response.end(). for example, this is my sample code: Response.Clear(); Response.AddHeader("content-disposition", "attachment; filename=test.pdf"); Response.ContentType = "application/pdf"; byte[] a = System.Text.Encoding.UTF8.GetBytes("test"); Response.BinaryWrite(a); Response.End(); StartNextMethod(); Response.Redirect(URL); So, in this example StartNextMethod and Response.Redirect are not executing. What I tried is I created a separate handler(ashx) with the following code: public void ProcessRequest(HttpContext context) { context.Response.Clear(); context.Response.AddHeader("content-disposition", "attachment; filename=test.pdf"); context.Response.ContentType = "application/pdf"; byte[] a = System.Text.Encoding.UTF8.GetBytes("test"); context.Response.BinaryWrite(a); context.Response.End(); } and call it like this: Download d = new Download(); d.ProcessRequest(HttpContext.Current); StartNextMethod(); Response.Redirect(URL); but the same error happen. I've tryied to replace Response.End with CompleteRequest but it doesn't help. I guess the problem is that I'm using HttpContext.Current but should use a separate response stream. Is that correct? how do I do that in a separate method generically (Assume that I want my handler to accept byte array of data and content type and be downloadable from a separate response. I really do not want to use a separate page for a response. UPDATE I still didn't find a good solution. I'd like to do some actions after user has downloaded a file, but without using a separate page for a response\request thing.

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  • How do I split a short into its two bytes ?

    - by aPoC
    Hi. I have to split up a short into its two bytes. They have to be in Network order. I need that for a small server telling the current size of the rest packet's data. List<byte> o = new List<byte>(); o.Add(0x03); // here this short o.AddRange(MapData); o.Add(0xFF); Send(o);

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  • Efficiently display file status when using background thread

    - by schmoopy
    How can i efficiently display the status of a file when using a background thread? For instance, lets say i have a 100MB file: when i do the code below via a thread (just as an example) it runs in about 1 min: foreach(byte b in file.bytes) { WriteByte(b, xxx); } But... if i want to update the user i have to use a delegate to update the UI from the main thread, the code below takes - FOREVER - literally i don't know how long im still waiting, ive created this post and its not even 30% done. int total = file.length; int current = 0; foreach(byte b in file.bytes) { current++; UpdateCurrentFileStatus(current, total); WriteByte(b, xxx); } public delegate void UpdateCurrentFileStatus(int cur, int total); public void UpdateCurrentFileStatus(int cur, int total) { // Check if invoke required, if so create instance of delegate // the update the UI if(this.InvokeRequired) { } else { UpdateUI(...) } }

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  • Java: BufferedImage from raw BMP file format data

    - by Victor
    Hello there. I've got BMP file's raw pixels table in byte[], it's structure is: (b g r) (b g r) ... (b g r) padding ... (b g r) (b g r) ... (b g r) padding Where r, g, b are byte each, padding is to round row length up to a multiple of 4 bytes. So, how can I create new BufferedImage from this raw data without copying, just using this raw data? I took a look at creating BufferedImage from DataBuffer, but I just didn't get it. Unfortunately ImageIO is not allowed in my situation.

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  • Asp.Net Error Message:Unable to validate data

    - by Amitabh
    We have a Asp.Net Webform page which contains a GridView inside UpdatePanel and refreshes every minute. And every one minute we get the following error in Event log. Error Message:Unable to validate data. Stack Trace: at System.Web.Configuration.MachineKeySection.GetDecodedData(Byte[] buf, Byte[] modifier, Int32 start, Int32 length, Int32& dataLength) at System.Web.UI.ObjectStateFormatter.Deserialize(String inputString). We have tried the following. Adding a static machine key in the Web.Config. (Did not work?) Disabling the View State Mac in the Web,.Config using following entry. (Did not work) <pages buffer="true" enableViewStateMac="false"> Is there something else that might cause this?

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  • How can I set the buffer size for the underneath Socket UDP? C#

    - by Jack
    Hi all As we know for UDP receive, we use Socket.ReceiveFrom or UdpClient.receive Socket.ReceiveFrom accept a byte array from you to put the udp data in. UdpClient.receive returns directly a byte array where the data is My question is that How to set the buffer size inside Socket. I think the OS maintains its own buffer for receive UDP data, right? for e.g., if a udp packet is sent to my machine, the OS will put it to a buffer and wait us to Socket.ReceiveFrom or UdpClient.receive, right? How can I change the size of that internal buffer? I have tried Socket.ReceiveBuffSize, it has no effect at all for UDP, and it clearly said that it is for TCP window. Also I have done a lot of experiments which proves Socket.ReceiveBufferSize is NOT for UDP. Can anyone share some insights for UDP internal buffer??? Thanks

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  • Using memory mapping in C for reading binary

    - by user1320912
    I am trying to read data from a binary file and process it.It is a very large file so I thought I would use memory mapping. I am trying to use memory mapping so I can read the file byte by byte. I am getting a few compiler errors while doing this. I am doing this on a linux platform #include <unistd.h> #include <sys/types.h> #include <sys/mman.h> int fd; char *data; fd = open("data.bin", O_RDONLY); pagesize = 4000; data = mmap((caddr_t)0, pagesize, PROT_READ, MAP_SHARED, fd, pagesize); The errors i get are : caddr not initialized, R_RDONLY not initialized, mmap has too few arguments. Could someone help me out ?

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  • Showing an image after loading it from sql database

    - by user330075
    I have a problem showing the image form database in a view Details and a ImageController. Inside the view I have: img src=Url.Action("GetFile","Image", new {id= Model.id}) and in controller: public FileContentResult GetFile(int idl) { //int idl = 32; SqlDataReader rdr; byte[] fileContent = null; ........... return File(,,); } When the view is called, function GetFile it just won't work. But if I cut out the parameter int id1 and I instantiate it as a variable it does work. public FileContentResult GetFile() { int idl = 32; SqlDataReader rdr; byte[] fileContent = null; ........... return File(,,); } Why?

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