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  • How can I create and animate 2D skeletons for HTML5 Javascript games? [on hold]

    - by user414209
    I'm trying to make a 2D fighting game in HTML5(somewhat like street fighter). So basically there are two players, one AI and one Human. The players need to have animations for the body movements. Also, there needs to be some collision detection system. I'm using createjs for coding but to design models/objects/animations, I need some other software. So I'm looking for a software that can: easily make custom animation of 2d objects. The objects structure(skeleton etc.) will be same once defined but need to be defined once. Can export the animations and models in a js readable format(preferably json) Collision detection can be done easily after the exported format is loaded in a game engine. For point 1, I'm looking for some generic skeleton based animation. Sprite-sheet based animations will be difficult for collision detection.

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  • Using Microsoft Excel as a Source and a Target in Oracle Data Integrator

    - by julien.testut
    The posts in this series assume that you have some level of familiarity with ODI. The concepts of Models, Datastores, Logical Schema, Knowledge Modules and Interfaces are used here assuming that you understand them in the context of ODI. If you need more details on these elements, please refer to the ODI Tutorial for a quick introduction, or to the complete ODI documentation for more details. Recently we saw how to create a create a connection to Microsoft Excel let's now take a look at how we can use Microsoft Excel as a source or a target in ODI interfaces. Create a Model in Designer First we need to create a new Model and a datastore for our Microsoft Excel spreadsheet. In Designer open up the Models view and insert a new Model. Give a name to your model, I used EXCEL_SRC_CITY.

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  • Should custom data elements be stored as XML or database entries?

    - by meteorainer
    There are a ton of questions like this, but they are mostly very generalized, so I'd like to get some views on my specific usage. General: I'm building a new project on my own in Django. It's focus will be on small businesses. I'd like to make it somewhat customizble for my clients so they can add to their customer/invoice/employee/whatever items. My models would reflect boilerplate items that all ModelX might have. For example: first name last name email address ... Then my user's would be able to add fields for whatever data they might like. I'm still in design phase and am building this myself, so I've got some options. Working on... Right now the 'extra items' models have a FK to the generic model (Customer and CustomerDataPoints for example). All values in the extra data points are stored as char and will be coerced/parced into their actual format at view building. In this build the user could theoretically add whatever values they want, group them in sets and generally access them at will from the views relavent to that model. Pros: Low storage overhead, very extensible, searchable Cons: More sql joins My other option is to use some type of markup, or key-value pairing stored directly onto the boilerplate models. This coul essentially just be any low-overhead method weather XML or literal strings. The view and form generated from the stored data would be taking control of validation and reoganizing on updates. Then it would just dump the data back in as a char/blob/whatever. Something like: <datapoint type='char' value='something' required='true' /> <datapoint type='date' value='01/01/2001' required='false' /> ... Pros: No joins needed, Updates for validation and views are decoupled from data Cons: Much higher storage overhead, limited capacity to search on extra content So my question is: If you didn't live in the contraints impose by your company what method would you use? Why? What benefits or pitfalls do you see down the road for me as a small business trying to help other small businesses? Just to clarify, I am not asking about custom UI elements, those I can handle with forms and template snippets. I'm asking primarily about data storage and retreival of non standardized data relative to a boilerplate model.

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  • Why does my model render differently than its preview?

    - by Raven Dreamer
    I've been importing .fbx files that I made with 3DS Max 2012 into Unity, and it's quite neat to see my models running around in game. However, I can't help but notice that the models, as they're rendered in game, vary substantially from what they look like in the preview (and also what they looked like in 3DS Max). Observe: In-Game Unity Preview 3DS Max My gut tells me that I'm not setting up Unity's lighting system properly. What, then, do I need to do, to either my scene or my model, in order to get the left-most picture to look like the middle one?

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  • The type '' was not mapped

    - by Mike
    I've been trying to fix this error for awhile now. I get this error any time my application tries to create an instance of my data context. Below is the code: using System; using System.Collections.Generic; using System.Linq; using System.Web; using RandomRentals.Models; using System.Data.Entity; namespace RandomRentals.Models { public class RentalContext : DbContext { public DbSet<Rental> Rentals { get; set; } public DbSet<Category> Categories { get; set; } public DbSet<Item> Items { get; set; } public DbSet<Billing> Billings { get; set; } public DbSet<User> Users { get; set; } public DbSet<Video> Videos { get; set; } public DbSet<Picture> Pictures { get; set; } public DbSet<ServiceType> ServiceTypes { get; set; } public DbSet<Rating> Ratings { get; set; } public DbSet<Business> Businesses { get; set; } public DbSet<BusinessHour> BusinessHours { get; set; } } } Here is the stack Trace: [InvalidOperationException: The type 'RandomRentals.Rental' was not mapped. Check that the type has not been explicitly excluded by using the Ignore method or NotMappedAttribute data annotation. Verify that the type was defined as a class, is not primitive, nested or generic, and does not inherit from EntityObject.] System.Data.Entity.Internal.DbSetDiscoveryService.GetSets() +706 System.Data.Entity.Internal.DbSetDiscoveryService.InitializeSets() +31 System.Data.Entity.DbContext.DiscoverAndInitializeSets() +56 System.Data.Entity.DbContext.InitializeLazyInternalContext(IInternalConnection internalConnection, DbCompiledModel model) +79 System.Data.Entity.DbContext..ctor() +99 RandomRentals.Models.RentalContext..ctor() +44 RandomRentals.Models.UserModel..ctor() in C:\Users\nikka\Desktop\RandomRentals\RandomRentals\Models\UserModel.cs:11 [TargetInvocationException: Exception has been thrown by the target of an invocation.] System.RuntimeTypeHandle.CreateInstance(RuntimeType type, Boolean publicOnly, Boolean noCheck, Boolean& canBeCached, RuntimeMethodHandleInternal& ctor, Boolean& bNeedSecurityCheck) +0 System.RuntimeType.CreateInstanceSlow(Boolean publicOnly, Boolean skipCheckThis, Boolean fillCache) +98 System.RuntimeType.CreateInstanceDefaultCtor(Boolean publicOnly, Boolean skipVisibilityChecks, Boolean skipCheckThis, Boolean fillCache) +241 System.Activator.CreateInstance(Type type, Boolean nonPublic) +69 System.Web.Mvc.DefaultModelBinder.CreateModel(ControllerContext controllerContext, ModelBindingContext bindingContext, Type modelType) +199 System.Web.Mvc.DefaultModelBinder.BindComplexModel(ControllerContext controllerContext, ModelBindingContext bindingContext) +572 System.Web.Mvc.DefaultModelBinder.BindModel(ControllerContext controllerContext, ModelBindingContext bindingContext) +449 System.Web.Mvc.ControllerActionInvoker.GetParameterValue(ControllerContext controllerContext, ParameterDescriptor parameterDescriptor) +317 System.Web.Mvc.ControllerActionInvoker.GetParameterValues(ControllerContext controllerContext, ActionDescriptor actionDescriptor) +117 System.Web.Mvc.ControllerActionInvoker.InvokeAction(ControllerContext controllerContext, String actionName) +343 System.Web.Mvc.Controller.ExecuteCore() +116 System.Web.Mvc.ControllerBase.Execute(RequestContext requestContext) +97 System.Web.Mvc.ControllerBase.System.Web.Mvc.IController.Execute(RequestContext requestContext) +10 System.Web.Mvc.<>c__DisplayClassb.<BeginProcessRequest>b__5() +37 System.Web.Mvc.Async.<>c__DisplayClass1.<MakeVoidDelegate>b__0() +21 System.Web.Mvc.Async.<>c__DisplayClass8`1.<BeginSynchronous>b__7(IAsyncResult _) +12 System.Web.Mvc.Async.WrappedAsyncResult`1.End() +62 System.Web.Mvc.<>c__DisplayClasse.<EndProcessRequest>b__d() +50 System.Web.Mvc.SecurityUtil.<GetCallInAppTrustThunk>b__0(Action f) +7 System.Web.Mvc.SecurityUtil.ProcessInApplicationTrust(Action action) +22 System.Web.Mvc.MvcHandler.EndProcessRequest(IAsyncResult asyncResult) +60 System.Web.Mvc.MvcHandler.System.Web.IHttpAsyncHandler.EndProcessRequest(IAsyncResult result) +9 System.Web.CallHandlerExecutionStep.System.Web.HttpApplication.IExecutionStep.Execute() +8970061 System.Web.HttpApplication.ExecuteStep(IExecutionStep step, Boolean& completedSynchronously) +184 Here is the full error text: The type 'RandomRentals.Rental' was not mapped. Check that the type has not been explicitly excluded by using the Ignore method or NotMappedAttribute data annotation. Verify that the type was defined as a class, is not primitive, nested or generic, and does not inherit from EntityObject. Any help would be greatly appreciated

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  • Estimated budget for RockBand 3 character creator feature [closed]

    - by milesmeow
    I want to get an idea of the budget required to make something akin to the Rock Band 3 character creator. We won't have the same level of detail for creating the base character, i.e. no face feature customization. We essentially want some very basic body sizing and want a bunch of clothing and accessories that the characters can try on. The clothing and accessories need to adapt and fit to the body types/shapes. The character should also support movement...and the clothes should move with the body. I've asked a similar question here regarding the development effort but not necessarily a budget. Do you think it's a $1M job? Most of the effort will go into creating the character models and the clothing models. The rest of the effort will go towards the user interface to navigate the customization features.

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  • exporting a maya model to work with Playstation mobile Studio?

    - by spartan2417
    Ive just started to program in Playstation Mobile Studio for the PS vita. The Models that are available to use in Ps Development have to .mdk models. The studio comes with a a model converter that converts from DAE, FBX, XSI and X files. However ive tried converting a maya scene to both DAE and FBX files but the converter returns an error with no explanation. Ive even tried to use blender and the tutorial here: http://www.gamefromscratch.com/post/2012/04/30/Exporting-from-Blender-to-PS-Suite-Blender-to-Vita-in-under-5-minutes.aspx but this fails at the converter too. With regards to maya all i do is export the file with default settings. Anyone know any good tutorials on this or guess why this would be happening?

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  • How can a load and play an .x model using vertex animation in XNA?

    - by Christian
    From a game I developed years ago, I still have character models that my former 3D engine designer created and that I'd like to reuse in a Windows Phone project now. However, the files are in DirectX format (.x) containing keyframe animation only. No bones. No skeleton. There are a lot of animation keys defined on several frames to animate the characters. I don't quite understand how that works, to be frankly. However, I did a lot of research regarding a possible way of getting the characters animated via XNA on Windows Phone and all I found are hints that it is generally possible but not supported. Possibly by implementing own Content Importers and Processors. I didn't find anyone who successfully did something like that yet. How should I go about loading and displaying these models in XNA?

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  • CAM XML Editor version 2.2.1 now available.

    - by drrwebber
    CAM Editor v2.2.1 release is now available. Lots of nice enhancements, CAMV performance boost and important bug fixes for DoD, NIEM and LEXS schema. Download is available from the CAM XML Editor Resource Site. The CAM editor is the leading open source XML Editor/Validation/Schema designer for rapidly building and deploying complete XML information exchanges. Provides a visual WYSIWYG structure with rule entry wizards and drag and drop dictionary components. Will import, analyze and refactor existing XML Schema. Oracle is a proud sponsor of the project and its use on the NIEM.gov initiative.Creates XSD schema + JAXB bindings, Mindmap or UML models (XMI), XML test suite examples, HTML documentation + spreadsheets (NIEM IEPDs). XSD schema export in default, flatten, NIEM, and OASIS modes. Generates canonical component dictionaries from schema sets, ERwin models, or spreadsheets.

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  • 3D architecture app for Android or iPhone

    - by Manixate
    I want to make an app for 3D modeling on iPhone/Android. I cannot get the basic idea of how to get started. I have various options such as learning OpenGL ES, UDK or Unity3d but I want to create models(e.g architecture etc) in my app and then render them when user is finished modeling. I do not know if I am able to design models and then render them in the same app with various effects on the iPhone/Android using UDK or Unity3d. (Note: If you find this question unclear please ask, I may have skipped some vital information).

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  • Which 3D file formats support multiple animations? [on hold]

    - by Justin
    I'm working on a 3D application that uses Assimp to import 3D models with animations. Personally, I use Blender to create the models and animations. I'm having trouble exporting multiple animations, however. For example, I'd like to have an idle animation, a walk animation, a run animation, etc. So far I've tried COLLADA and DirectX without much success. The COLLADA export will include the first animation, but not any of the others. The DirectX doesn't include any animation. Which 3D file formats support multiple animations? (Preferably one that Assimp can import. Also, the Assimp website says that it doesn't support .blend files with animation, otherwise I'd just do that.)

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  • How to get around the Circular Reference issue with JSON and Entity

    - by DanScan
    I have been experimenting with creating a website that leverages MVC with JSON for my presentation layer and Entity framework for data model/database. My Issue comes into play with serializing my Model objects into JSON. I am using the code first method to create my database. When doing the code first method a one to many relationship (parent/child) requires the child to have a reference back to the parent. (Example code my be a typo but you get the picture) class parent { public List<child> Children{get;set;} public int Id{get;set;} } class child { public int ParentId{get;set;} [ForeignKey("ParentId")] public parent MyParent{get;set;} public string name{get;set;} } When returning a "parent" object via a JsonResult a circular reference error is thrown because "child" has a property of class parent. I have tried the ScriptIgnore attribute but I lose the ability to look at the child objects. I will need to display information in a parent child view at some point. I have tried to make base classes for both parent and child that do not have a circular reference. Unfortunately when I attempt to send the baseParent and baseChild these are read by the JSON Parser as their derived classes (I am pretty sure this concept is escaping me). Base.baseParent basep = (Base.baseParent)parent; return Json(basep, JsonRequestBehavior.AllowGet); The one solution I have come up with is to create "View" Models. I create simple versions of the database models that do not include the reference to the parent class. These view models each have method to return the Database Version and a constructor that takes the database model as a parameter (viewmodel.name = databasemodel.name). This method seems forced although it works. NOTE:I am posting here because I think this is more discussion worthy. I could leverage a different design pattern to over come this issue or it could be as simple as using a different attribute on my model. In my searching I have not seen a good method to overcome this problem. My end goal would be to have a nice MVC application that heavily leverages JSON for communicating with the server and displaying data. While maintaining a consistant model across layers (or as best as I can come up with).

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  • Assigning a different texture based on picking(XNA)

    - by Thomas Carmichael
    I'm making a game using XNA. I have some simple objects like cube and sphere, and I would like to change the texture of one face of these objects based on picking. That is, when the cursor is over one face, it turns red. The only way I've seen to do this is to overload the content processor as here: http://xbox.create.msdn.com/en-US/education/catalog/sample/picking_triangle but it seems like it shouldn't be this complicated. I'm using .x models, and would like to be able to implement this for more complex models in the future beyond cubes/spheres/etc. Is this the best/only way to go about it? I'll figure that out if that's what is necessary, but it seems that there would be a simpler solution to load a different texture to a face than I've seen, I just don't know what it is.

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  • Russian Hydrodynamic Modeling, Prediction, and Visualization in Java

    - by Geertjan
    JSC "SamaraNIPIoil", located in Samara, Russia, provides the following applications for internal use. SimTools. Used to create & manage reservoir history schedule files for hydrodynamic models. The main features are that it lets you create/manage schedule files for models and create/manage well trajectory files to use with schedule files. DpSolver. Used to estimate permeability cubes using pore cube and results of well testing. Additionally, the user visualizes maps of vapor deposition polymerization or permeability, which can be visualized layer by layer. The base opportunities of the application are that it enables calculation of reservoir vertical heterogeneity and vertical sweep efficiency; automatic history matching of sweep efficiency; and calculations using Quantile-Quantile transformation and vizualization of permeability cube and other reservoir data. Clearly, the two applications above are NetBeans Platform applications.

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  • Polygon count budget

    - by Lautaro
    Is there any smart way to think about polygon budget relating to PC gaming today? My game will have one static 3d background scene and two fighters. No more enemies. I am thinking about having animated 3d models in the background for atmosphere, like spectators. So how could i find out what the polygon count for the player models and background scenarios could be. I guess the question is, what is a for today typical polygon count that most PCs can handle?

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  • PHP - Internal APIs/Libraries - What makes sense?

    - by Mark Locker
    I've been having a discussion lately with some colleagues about the best way to approach a new project, and thought it'd be interesting to get some external thoughts thrown into the mix. Basically, we're redeveloping a fairly large site (written in PHP) and have differing opinions on how the platform should be setup. Requirements: The platform will need to support multiple internal websites, as well as external (non-PHP) projects which at the moment consist of a mobile app and a toolbar. We have no plans/need in the foreseeable future to open up an API externally (for use in products other than our own). My opinion: We should have a library of well documented native model classes which can be shared between projects. These models will represent everything in our database and can take advantage of object orientated features such as inheritance, traits, magic methods, etc. etc. As well as employing ORM. We can then add an API layer on top of these models which can basically accept requests and route them to the appropriate methods, translating the response so that it can be used platform independently. This routing for each method can be setup as and when it's required. Their opinion: We should have a single HTTP API which is used by all projects (internal PHP ones or otherwise). My thoughts: To me, there are a number of issues with using the sole HTTP API approach: It will be very expensive performance wise. One page request will result in several additional http requests (which although local, are still ones that Apache will need to handle). You'll lose all of the best features PHP has for OO development. From simple inheritance, to employing the likes of ORM which can save you writing a lot of code. For internal projects, the actual process makes me cringe. To get a users name, for example, a request would go out of our box, over the LAN, back in, then run through a script which calls a method, JSON encodes the output and feeds that back. That would then need to be JSON decoded, and be presented as an array ready to use. Working with arrays, as appose to objects, makes me sad in a modern PHP framework. Their thoughts (and my responses): Having one method of doing thing keeps things simple. - You'd only do things differently if you were using a different language anyway. It will become robust. - Seeing as the API will run off the library of models, I think my option would be just as robust. What do you think? I'd be really interested to hear the thoughts of others on this, especially as opinions on both sides are not founded on any past experience.

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  • 2-components color model

    - by Cyan
    RGB is the natural color model for OpenGL. But a lot of other color models exist. For example, CMY(K) for printers, YUV for JPEG, the little cousins YCbCr and YCoCg, HSL & HSV from the 70's, and so on. All these models tend to share a common property : they are based on 3 components. Therefore my question is : Does it exist a 2-components color model ? I'm surprised to not find any. I was expecting something along the line of Hue+light could exist. I guess it cannot be as "complete" as a true 3-components color model, but a fine-enough approximation will be good for my usecase. The end objective is to store the 2 components into a single BC5 texture (GL_COMPRESSED_RED_GREEN_RGTC2 in OpenGL). The 3rd component requires a second fetch into a second texture, which hurts performance.

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  • Multiple weapons for android game

    - by Z3r0
    I am trying to make a 3D game for android using the Rajawali engine to render the 3D graphics and blender for designing my models(exporting as .md2), and I want my character to be able to change weapons, armor, helm, etc. Rendering every possible animation would be too much: if I had 10 different weapons, 10 armor and 10 helm, I would have to create 1000 animations with every possible equipment and if I add boots to list it would be even worse. I read somewhere you can use bones for this; but in Android, I only get the object itself to work with. Does anyone has an idea how i can solve this? If I make the weapon a different object how do I parent it to my models in my game?

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  • Search and Replace in MVC

    - by danip
    What would be a good MVC/OOP/GRASP/SOLID structure for a search/replace functionality. Methods: search/searchNext/replace/replaceAll. I'm interested only in the PHP arhitecture and how a professional developer would implement this in it's OWN FRAMEWORK. What names would you use for the classes? What subfolders would you used in your MODEL folder? How would you connect the MODELS/CONTROLLER? This is just a arhitecture question to understand better the principles of good OOP in practice. My current implementation is very simplistic using a service model: /controller/SearchReplaceController.php /models/services/SearchReplaceService.php The problem with this is I know I'm breaking SRP in the service but I found this somehow acceptable. Also creating a service does not feel like the best solution for this.

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  • New Seagate SSD and Hard Disks

    - by jchang
    Seagate today announced a near complete overhaul of their enterprise product line. This include second generation SSD now with either SAS and SATA interfaces. The first generation Pulsar SSD only supported SATA interface. The new 2.5in 15K and 10K hard drive models have higher capacity. The 2.5in 7.2K hard drive was upgraded to 1TB last month? The 7.2K 3.5in is now available upto 3TB. All models support 6Gbps. The new second generation Seagate Pulsar SSD comprises two product lines. The Pulsar XT.2...(read more)

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