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  • A Bridge to Open Source

    Next week, several members of the Open Source Programs office will be in Portland, OR for the second Open Source Bridge conference which takes place over four days...

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  • Riverbed and the Open Source Flamebox

    <b>Netstat -vat:</b> "Yes, Riverbed in some ways leverages open source and also contributes some testing components back. One of their bigger open source projects is something that internally carries the codename of 'Flamebox'."

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  • Web-based SVG or JavaScript Org Chart or Tree Graph Plotting Visualization API

    - by asoltys
    Hi, I'm looking to build an interactive web-based org chart for a large organization. I somewhat like the interface at ancestry.com where you can hover over people and pan/zoom around and click on different nodes to make them the root. Ideally, I'd like it if people could belong to multiple organizational entities like committees, working groups, etc. In other words the API should support graphs in general, not just trees. I'd like to be able to visually explode each organizational substructure into substituents by clicking on it, with a nice animation of the employees ballooning or spilling out so you can really interactively drill down through the organization. I found http://code.google.com/apis/visualization/documentation/gallery/orgchart.html but it looks a bit rudimentary. I know there are desktop tools like OrgPlus and Visio that can build static charts but I'm really looking for a free, web-based API with open standards-based output like SVG or HTML5 Canvas elements rather than Flash or some proprietary output. Something I can embed into a custom web application and style myself. Something interactive.

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  • make-like build tools for data?

    - by miku
    Make is a standard tools for building software. But make decides whether a target needs to be regenerated by comparing file modification times. Are there any proven, preferably small tools that handle builds not for software but for data? Something that regenerates targets not only on mod times but on certain other properties (e.g. completeness). (Or alternatively some paper that describes such a tool.) As illustration: I'd like to automate the following process: get data (e.g. a tarball) from some regularly updated source copy somewhere if it's not there (based e.g. on some filename-scheme) convert the files to different format (but only if there aren't successfully converted ones there - e.g. from a previous attempt - custom comparison routine) for each file find a certain data element and fetch some additional file from say an URL, but only if that hasn't been downloaded yet (decide on existence of file and file "freshness") finally compute something (e.g. word count for something identifiable and store it in the database, but only if the DB does not have an entry for that exact ID yet) Observations: there are different stages each stage is usually simple to compute or implement in isolation each stage may be simple, but the data volume may be large each stage may produce a few errors each stage may have different signals, on when (re)processing is needed Requirements: builds should be interruptable and idempotent (== robust) when interrupted, already processed objects should be reused to speedup the next run data paths should be easy to adjust (simple syntax, nothing new to learn, internal dsl would be ok) some form of dependency graph, that describes the process would be nice for later visualizations should leverage existing programs, if possible I've done some research on make alternatives like rake and have worked a lot with ant and maven in the past. All these tools naturally focus on code and software build, not on data builds. A system we have in place now for a task similar to the above is pretty much just shell scripts, which are compact (and are a ok glue for a variety of other programs written in other languages), so I wonder if worse is better?

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  • Whew.... what a week!

    - by [email protected]
    Last week was a busy week for the UPK and Tutor teams at Oracle. It started with the the Collaborate Conference in Las Vegas and ended with our first UPK and Tutor Customer Advisory Board (CAB) meeting at Oracle HQ. The Collaborate Conference is a yearly event sponsored by three of the largest Oracle User Groups. • Oracle Applications User Group (OAUG) • Independent Oracle User Group (IOUG) • Quest - International User Group The User Groups are completely user run organizations with Oracle participation. If you've never attended a conference, time to start planning for the 2011 event in Orlando! If that's out of your reach, there are many regional and industry user groups that meet on a regular basis. They offer a great way to get involved, network with other users, and increase your knowledge around the Oracle applications. For a list of groups near you, check out the Oracle User Group Center. I'll add that the biggest meeting of Oracle users is at the Oracle Open World Conference in San Francisco in September, where we will have many UPK & Tutor focused development and customer sessions. More information on Oracle Open World will be forthcoming over the next few months. We hope to see many of you there! The CAB was a first for the UPK and Tutor team. Although we speak with customers regularly, this gave us an opportunity to meet in a more formal setting to discuss industry trends, business issues, and the direction of the products. Members serve a 2 year term and are required to attend 2 meetings per year, one in person, one via phone. We have some tweaking to do to our meeting format (most members wanted it to be longer!), but the overwhelming consensus was that it was a great success. There were many experiences and ideas shared and the wheels of the UPK and Tutor Development teams have been turning ever since. I'm sure you will see some of these discussions result in new product features over time. What a great week!

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  • Is there an alternative to Google Code Search?

    - by blunders
    Per the Official Google Blog: Code Search, which was designed to help people search for open source code all over the web, will be shut down along with the Code Search API on January 15, 2012. Google Code Search is now gone, and since that makes it much harder to understand the features it presented, here's my attempt to render them via information I gathered from a cache of the page for the Search Options: The "In Search Box" just notes the syntax to type the command directly in the main search box instead of using the advance search interface. Package (In Search Box: "package:linux-2.6") Language (In Search Box: "lang:c++") (OPTIONS: any language, actionscript, ada, applescript, asp, assembly, autoconf, automake, awk, basic, bat, c, c#, c++, caja, cobol, coldfusion, configure, css, d, eiffel, erlang, fortran, go, haskell, inform, java, java, javascript, jsp, lex, limbo, lisp, lolcode, lua, m4, makefile, maple, mathematica, matlab, messagecatalog, modula2, modula3, objectivec, ocaml, pascal, perl, php, pod, prolog, proto, python, python, r, rebol, ruby, sas, scheme, scilab, sgml, shell, smalltalk, sml, sql, svg, tcl, tex, texinfo, troff, verilog, vhdl, vim, xslt, xul, yacc) File (In Search Box: "file:^.*.java$") Class (In Search Box: "class:HashMap") Function (In Search Box: "function:toString") License (In Search Box: "license:mozilla") (OPTIONS: null/any-license, aladdin/Aladdin-Public-License, artistic/Artistic-License, apache/Apache-License, apple/Apple-Public-Source-License, bsd/BSD-License, cpl/Common-Public-License, epl/Eclipse-Public-License, agpl/GNU-Affero-General-Public-License, gpl/GNU-General-Public-License, lgpl/GNU-Lesser-General-Public-License, disclaimer/Historical-Permission-Notice-and-Disclaimer, ibm/IBM-Public-License, lucent/Lucent-Public-License, mit/MIT-License, mozilla/Mozilla-Public-License, nasa/NASA-Open-Source-Agreement, python/Python-Software-Foundation-License, qpl/Q-Public-License, sleepycat/Sleepycat-License, zope/Zope-Public-License) Case Sensitive (In Search Box: "case:no") (OPTIONS: yes, no) Also of use in understanding the search tool would be the still live FAQs page for Google Code Search. Is there any code search engine that would fully replace Google Code Search's features?

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  • Author has inserted copyright into code with gnu public license notice - implications?

    - by Nicholas Pickering
    I've found a project on Github that I'm interested in contributing to which claims to be open source and has a GPL license included with it. But the original author has added a copyright notification to each source file. I'm not sure why but I don't feel right contributing to a project that's always going to have someone else's name on it. It really breaks the community-created feel, and makes me uneasy about what the author might choose to do with the project next. What are the implications of copyrighting open source GPL code as so? What power does this give the original author over a contributor? # Copyright (C) 2012, 2013 __AUTHORNAME__ # This file is part of __PROJECTNAME__. # # __PROJECTNAME__ is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # __PROJECTNAME__ is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License

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  • POP Forums will be at Mix!

    - by Jeff
    If you've never been to Mix, you're missing out on what is arguably one of the best conferences that Microsoft does. I'm not just saying that because I work here... I felt that way before, having been to most of them. The breadth of people and disciplines make it a really exciting event that pushes it well beyond the "Redmond bubble," as I like to call it. You should go.In any case, there's an Open Source Fest happening the night before Mix starts, on Monday, from 6 to 9 p.m. There will be people there representing a ton of great projects, some as enormous as Umbraco, as well as people doing SDK's, controls and other neat stuff. Best of all, you get to vote for your favorites. Unless your favorite is Orchard, because Microsoft is sponsoring that directly. Or if it's POP Forums, not because Microsoft is sponsoring it, but because that's where I work in my day job. No prizes for me! Come by and say hello. I think the app will be nearly final by then, and it's already running on MouseZoom, one of my little side projects.The quality and diversity of open source projects around the Microsoft stack just keeps getting better. Our platform is also pretty great at running stuff we don't make. This will be a pretty exciting Mix. Can't wait!

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  • How to encourage domain experts familiar only with C into a C++ opensource project [closed]

    - by paperjam
    Possible Duplicate: How to persuade C fanatics to work on my C++ open source project? I am launching an open-source project into a space where a lot of development is done Linux-kernel-style, i.e. C-language with a low-level mindset. My project is broad and complex and uses aspects of the C++ language and libraries, including the Boost library to best effect for simple, slightly syntactically sweetened, elegant and well structured high level code. We are using C++ templates too to avoid duplication of code and for static polymorphism in code specialisation for performance. Many of the experts in this field are well used to pure C-language projects. How can I persuade them to contribute to my idiomatic C++ based project? I have no objection to C-language subcomponents or the use of a C-like subset for parts of the project so that might be part of the answer. This is a rewritten and retagged rehash of my previous question that was closed. Apologies to those who read and answered for it not being constructive. I hope this new question is viewed as constructive. Please note that this is not a language advocacy question and please keep answers in that spirit.

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  • How can I make sure my evening project code is mine?

    - by Sebastian
    I'm a physicist with a CS degree and just started my PhD at a tech company (wanted to do applied research). It deals with large scale finite element simulations. After reviewing their current approach, I think that a radically different method has to be applied (they are using a commercial tool which is very limited). I'd rather base my research on an open source finite element solver and write a program which makes use of it. I'd like to develop this idea in the evenings, because that's the time that best suits me for programming (during the day I prefer reading and maths) and use it at a late stage of my PhD. I'd like to have the option to release my program as open source on my website as a reference, for future personal or even commercial (e.g. consulting) use. How can I make sure that my company doesn't claim the code ownership? I don't really I thought that a version control system could help (check out only in the evening). This would document that I programmed not during regular office hours (documented elsewhere). But these data can be easily manufactured. Any other ideas? I want to stress that I'm not interested in selling software. Jurisdiction is EU, if that matters. Thank you.

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  • State of the art Culling and Batching techniques in rendering

    - by Kristian Skarseth
    I'm currently working with upgrading and restructuring an OpenGL render engine. The engine is used for visualising large scenes of architectural data (buildings with interior), and the amount of objects can become rather large. As is the case with any building, there is a lot of occluded objects within walls, and you naturally only see the objects that are in the same room as you, or the exterior if you are on the outside. This leaves a large number of objects that should be occluded through occlusion culling and frustum culling. At the same time there is a lot of repetative geometry that can be batched in renderbatches, and also a lot of objects that can be rendered with instanced rendering. The way I see it, it can be difficult to combine renderbatching and culling in an optimal fashion. If you batch too many objects in the same VBO it's difficult to cull the objects on the CPU in order to skip rendering that batch. At the same time if you skip the culling on the cpu, a lot of objects will be processed by the GPU while they are not visible. If you skip batching copletely in order to more easily cull on the CPU, there will be an unwanted high amount of render calls. I have done some research into existing techniques and theories as to how these problems are solved in modern graphics, but I have not been able to find any concrete solution. An idea a colleague and me came up with was restricting batches to objects relatively close to eachother e.g all chairs in a room or within a radius of n meeters. This could be simplified and optimized through use of oct-trees. Does anyone have any pointers to techniques used for scene managment, culling, batching etc in state of the art modern graphics engines?

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  • Facebook Stories for Retailers

    - by David Dorf
    Getting people to "like" a brand is important because it opens the door to a possible B2C relationship. Once a person likes that brand, the brand can post to their newsfeed with promotions, announcements, and surveys. At least for me, I "hide" the noisy brands and just monitor the ones that keep posts under 4 times a week. I see lots of people, especially with fashion brands, comment on postings at which point the posting is seen by their network. A metric I've heard (but not verified) is that for every person that comments, ten of their friends see the original posting. That's a pretty cheap way to communicate to potential customers in a viral way. Over at mainstreet.com they compiled the a list of the top liked retailers on Facebook as of Feb 1, 2011. They are listed below: 19,414,892 Starbucks 11,302,939 Victoria's Secret 7,925,184 Zara 7,032,398 McDonald's 6,117,222 H&M 5,400,586 Taco Bell 4,665,760 Subway 4,494,849 Lacoste 4,185,570 Hollister 3,973,181 Forever 21 So I guess the public likes their fast-food and fashion. To take this to the next level, Facebook is now displaying Sponsored Stories, which I saw for the first time on my page this weekend. I found this picture at the Wall Blog that depicits Sponsored Stories very well. Over on the right-hand column of a person's page, where they see advertisements and such, Facebook will post stories involving their network of friends and their interaction with sponsored brands. Now their "likes" can suddenly become your ads. "Jessica and Philip like Starbucks. What are you waiting for?" This is another great way to take messages viral by accessing social graphs. As usual there will be a certain level of outcry from privacy advocates, but given the other more iniquitous issues, I believe this will fall by the wayside. Retailers should consider using Sponsored Stories to increase their Likes, and thus increase their voice in the social world.

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  • Better data structure for a game like Bubble Witch

    - by CrociDB
    I'm implementing a bubble-witch-like game (http://www.king.com/games/puzzle-games/bubble-witch/), and I was thinking on what's the better way to store the "bubbles" and to work with. I thought of using graphs, but that might be too complex for a trivial thing. Thought of a matrix, just like a tile map, but that might get too 'workaroundy'. I don't know. I'll be doing in Flash/AS3, though. Thanks. :)

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  • Engine Rendering pipeline : Making shaders generic

    - by fakhir
    I am trying to make a 2D game engine using OpenGL ES 2.0 (iOS for now). I've written Application layer in Objective C and a separate self contained RendererGLES20 in C++. No GL specific call is made outside the renderer. It is working perfectly. But I have some design issues when using shaders. Each shader has its own unique attributes and uniforms that need to be set just before the main draw call (glDrawArrays in this case). For instance, in order to draw some geometry I would do: void RendererGLES20::render(Model * model) { // Set a bunch of uniforms glUniformMatrix4fv(.......); // Enable specific attributes, can be many glEnableVertexAttribArray(......); // Set a bunch of vertex attribute pointers: glVertexAttribPointer(positionSlot, 2, GL_FLOAT, GL_FALSE, stride, m->pCoords); // Now actually Draw the geometry glDrawArrays(GL_TRIANGLES, 0, m->vertexCount); // After drawing, disable any vertex attributes: glDisableVertexAttribArray(.......); } As you can see this code is extremely rigid. If I were to use another shader, say ripple effect, i would be needing to pass extra uniforms, vertex attribs etc. In other words I would have to change the RendererGLES20 render source code just to incorporate the new shader. Is there any way to make the shader object totally generic? Like What if I just want to change the shader object and not worry about game source re-compiling? Any way to make the renderer agnostic of uniforms and attributes etc?. Even though we need to pass data to uniforms, what is the best place to do that? Model class? Is the model class aware of shader specific uniforms and attributes? Following shows Actor class: class Actor : public ISceneNode { ModelController * model; AIController * AI; }; Model controller class: class ModelController { class IShader * shader; int textureId; vec4 tint; float alpha; struct Vertex * vertexArray; }; Shader class just contains the shader object, compiling and linking sub-routines etc. In Game Logic class I am actually rendering the object: void GameLogic::update(float dt) { IRenderer * renderer = g_application->GetRenderer(); Actor * a = GetActor(id); renderer->render(a->model); } Please note that even though Actor extends ISceneNode, I haven't started implementing SceneGraph yet. I will do that as soon as I resolve this issue. Any ideas how to improve this? Related design patterns etc? Thank you for reading the question.

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  • OpenGraph tags and HTML5 validity

    - by netmano
    I have a HTML5 based page, and I inculded the OpenGraph tags according to it's documentation. Also I checked with Facebook Debug, and it can parse the metadata. But when I use W3C Validator, it reports the OG tags as error: Attribute content not allowed on element meta at this point. <meta property="fb:admins" content="...." /> Attribute content not allowed on element meta at this point. <meta property="og:url" content="http://www...."> They are all in the <head>. I would need my page be "valid" HTML5 and OG tags, as well. Could you help me giving a hint how can it be achieved? UPDATE: The name version also invalid: <meta name='fb:admins' content=''>

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  • Chambers In A Castle Algorithm

    - by 7Aces
    Problem Statement - Given a NxM grid of 1s & 0s (1s mark walls, while 0s indicate empty chambers), the task is to identify the number of chambers & the size of the largest. And just to whet my curiosity, to find in which chamber, a cell belongs. It seems like an ad hoc problem, since the regular algorithms just don't fit in. I just can't get the logic for writing an algorithm for the problem. If you get it, pseudo-code would be of great help! Note - I have tried the regular grid search algorithms, but they don't suffice the problem requirements. Source - INOI Q Paper 2003

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  • How to avoid game objects accidentally deleting themselves in C++

    - by Tom Dalling
    Let's say my game has a monster that can kamikaze explode on the player. Let's pick a name for this monster at random: a Creeper. So, the Creeper class has a method that looks something like this: void Creeper::kamikaze() { EventSystem::postEvent(ENTITY_DEATH, this); Explosion* e = new Explosion; e->setLocation(this->location()); this->world->addEntity(e); } The events are not queued, they get dispatched immediately. This causes the Creeper object to get deleted somewhere inside the call to postEvent. Something like this: void World::handleEvent(int type, void* context) { if(type == ENTITY_DEATH){ Entity* ent = dynamic_cast<Entity*>(context); removeEntity(ent); delete ent; } } Because the Creeper object gets deleted while the kamikaze method is still running, it will crash when it tries to access this->location(). One solution is to queue the events into a buffer and dispatch them later. Is that the common solution in C++ games? It feels like a bit of a hack, but that might just be because of my experience with other languages with different memory management practices. In C++, is there a better general solution to this problem where an object accidentally deletes itself from inside one of its methods?

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  • Nested Entities and calculation on leaf entity property - SQL or NoSQL approach

    - by Chandu
    I am working on a hobby project called Menu/Recipe Management. This is how my entities and their relations look like. A Nutrient has properties Code and Value An Ingredient has a collection of Nutrients A Recipe has a Collection of Ingredients and occasionally can have a collection of other recipes A Meal has a Collection of Recipes and Ingredients A Menu has a Collection of Meals The relations can be depicted as In one of the pages, for a selected menu I need to display the effective nutrients information calculated based on its constituents (Meals, Recipes, Ingredients and the corresponding nutrients). As of now am using SQL Server to store the data and I am navigating the chain from my C# code, starting from each meal of the menu and then aggregating the nutrient values. I think this is not an efficient way as this calculation is being done every time the page is requested and the constituents change occasionally. I was thinking about a having a background service that maintains a table called MenuNutrients ({MenuId, NutrientId, Value}) and will populate/update this table with the effective nutrients when any of the component (Meal, Recipe, Ingredient) changes. I feel that a GraphDB would be a good fit for this requirement, but my exposure to NoSQL is limited. I want to know what are the alternative solutions/approaches to this requirement of displaying the nutrients of a given menu. Hope my description of the scenario is clear.

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  • Nearest color algorithm using Hex Triplet

    - by Lijo
    Following page list colors with names http://en.wikipedia.org/wiki/List_of_colors. For example #5D8AA8 Hex Triplet is "Air Force Blue". This information will be stored in a databse table (tbl_Color (HexTriplet,ColorName)) in my system Suppose I created a color with #5D8AA7 Hex Triplet. I need to get the nearest color available in the tbl_Color table. The expected anaser is "#5D8AA8 - Air Force Blue". This is because #5D8AA8 is the nearest color for #5D8AA7. Do we have any algorithm for finding the nearest color? How to write it using C# / Java? REFERENCE http://stackoverflow.com/questions/5440051/algorithm-for-parsing-hex-into-color-family http://stackoverflow.com/questions/6130621/algorithm-for-finding-the-color-between-two-others-in-the-colorspace-of-painte Suggested Formula: Suggested by @user281377. Choose the color where the sum of those squared differences is minimal (Square(Red(source)-Red(target))) + (Square(Green(source)-Green(target))) +(Square(Blue(source)-Blue(target)))

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  • How to design the scenarios in a platform game?

    - by ReyLitch
    I am developing a 3D platform game like Metroid Fusion with XNA. I have many classes for different elements as models, game screens, postprocessing and so on. Now I want to start designing the scenarios but I think that the scenarios needed in a platform game are not as conventional (by conventional I say something like this). I am very lost and not know where to start and how to structure it. Thanks in advance.

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  • Facebook Like button warning, but prevents sharing

    - by Steve
    I added a FB Like button to my Wordpress template, and when I click Like, I receive an error, which pops up and says: There was an error liking the page. If you are the page owner, please try running your page through the linter on the Facebook devsite (https://developers.facebook.com/tools/lint/) and fixing any errors. The Lint Checker (now) gives no Error or Warnings, after I removed a duplicate og:description tag. Why is it not working?

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  • Looking for an algorithm to connect dots - shortest route

    - by e4ch
    I have written a program to solve a special puzzle, but now I'm kind of stuck at the following problem: I have about 3200 points/nodes/dots. Each of these points is connected to a few other points (usually 2-5, theoretical limit is 1-26). I have exactly one starting point and about 30 exit points (probably all of the exit points are connected to each other). Many of these 3200 points are probably not connected to neither start nor end point in any way, like a separate net, but all points are connected to at least one other point. I need to find the shortest number of hops to go from entry to exit. There is no distance between the points (unlike the road or train routing problem), just the number of hops counts. I need to find all solutions with the shortest number of hops, and not just one solution, but all. And potentially also solutions with one more hop etc. I expect to have a solution with about 30-50 hops to go from start to exit. I already tried: 1) randomly trying possibilities and just starting over when the count was bigger than a previous solution. I got first solution with 3500 hops, then it got down to about 97 after some minutes, but looking at the solutions I saw problems like unnecessary loops and stuff, so I tried to optimize a bit (like not going back where it came from etc.). More optimizations are possible, but this random thing doesn't find all best solutions or takes too long. 2) Recursively run through all ways from start (chess-problem-like) and breaking the try when it reached a previous point. This was looping at about a length of 120 nodes, so it tries chains that are (probably) by far too long. If we calculate 4 possibilities and 120 nodes, we're reaching 1.7E72 possibilities, which is not possible to calculate through. This is called Depth-first search (DFS) as I found out in the meantime. Maybe I should try Breadth-first search by adding some queue? The connections between the points are actually moves you can make in the game and the points are how the game looks like after you made the move. What would be the algorithm to use for this problem? I'm using C#.NET, but the language shouldn't matter.

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  • Is there any open source tool that automatically 'detects' email threading like Gmail?

    - by Chris W.
    For instance, if the original message (message 1) is... Hey Jon, Want to go get some pizza? -Bill And the reply (message 2) is... Bill, Sorry, I can't make lunch today. Jonathon Parks, CTO Acme Systems On Wed, Feb 24, 2010 at 4:43 PM, Bill Waters wrote: Hey John, Want to go get some pizza? -Bill In Gmail, the system (a) detects that message 2 is a reply to message 1 and turns this into a 'thread' of sorts and (b) detects where the replied portion of the message actually is and hides it from the user. (In this case the hidden portion would start at "On Wed, Feb..." and continue to the end of the message.) Obviously, in this simple example it would be easy to detect the "On <Date, <Name wrote:" or the "" character prefixes. But many email systems have many different style of marking replies (not to mention HTML emails). I get the feeling that you would have to have some damn smart string parsing algorithms to get anywhere near how good GMail's is. Does this technology already exist in an open source project somewhere? Either in some library devoted to this exclusively or perhaps in some open source email client that does similar message threading? Thanks.

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  • Hooking the http/https protocol in IE causes GET requests to be sequential

    - by watsonmw
    I'm using the PassthruAPP method to hook into HTTP/HTTPS requests made by IE. It's working well for the most part, however I noticed a problem. Only one download thread is active at a time. I can see two IInternetProtocol objects getting created, but IE uses only one at a time. This is happening with IE7. The odd thing is that the problem occurs when overriding the existing default HTTP/HTTPS handler, even if the handler is not the one being used to make the request. E.g. Registering a handler for the HTTPS protocol will cause HTTP requests to be made sequentially, even though HTTP requests are not hooked. I installed Google Gears and it has the same problem. This always happens for the first few items on the page, but it seems that after the document complete is issued, concurrent downloads can occur again. For example Javascript code that is executed after the page has finished loading can load images concurrently just fine. One option is to try to IAT patch the 'IInternetProtocol' registered for HTTP requests, but Google Gears does this already and it has the same problem. I know installing a HTTP Proxy is another option, but I don't want to monkey with the users' HTTP Proxy settings if there another option.

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