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  • random number in VC++

    - by BillDickson
    int randomNumber = (double)rand() / (RAND_MAX + 1) * (10 - 0) + 0; is the code I'm using, it is getting a random number, but is getting the SAME random combination every time? Can anyone see what I'm doing wrong?

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  • How to fix OpenGL/SDL runtime error which is probobly caused by adding textures [closed]

    - by Arturs Lapins
    Hello I've recently worked with OpenGL and SDL and I was adding textures to my GL_QUADS and when I ran my program I came across with a runtime error. I've searched all over the internet for a fix but I couldn't find anything so I guess I had one more option. Asking here. So here is some of my code. int loadTexture(std::string fileName){ SDL_Surface *image=IMG_Load(fileName.c_str()); SDL_DisplayFormatAlpha(image); unsigned int id; glGenTextures(1,&id); glBindTexture(GL_TEXTURE_2D,&id); glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST); glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST); glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_CLAMP_TO_EDGE); glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_CLAMP_TO_EDGE); glTexImage2D(GL_TEXTURE_2D,0,GL_RGBA,image->w,image >h,0,GL_RGBA,GL_UNSIGNED_BYTE,image->pixels); SDL_FreeSurface(image); return id; } That's my loadTexture function. void init() { glClearColor(0.0, 0.0, 0.0, 1.0); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(45.0, 800.0 / 600.0, 1.0, 500.0); glMatrixMode(GL_MODELVIEW); glEnable(GL_DEPTH_TEST); glEnable(GL_TEXTURE_2D); tex=loadTexture("test.png"); } That's my init function for OpenGL. Btw I have declared my tex variable. void render() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); glTranslatef(0.0, 0.0, -10.0); glRotatef(rotation, 1.0, 1.0, 1.0); glBindTexture(GL_TEXTURE_2D, tex); glBegin(GL_QUADS); glTexCoord2f(1.0, 0.0); glVertex3f(-2.0, 2.0, 0.0); glTexCoord2f(1.0, 1.0); glVertex3f(2.0, 2.0, 0.0); glTexCoord2f(1.0, 0.0); glVertex3f(2.0, -2.0, 0.0); glTexCoord2f(0.0, 0.0); glVertex3f(-2.0, -2.0, 0.0); glEnd(); } That's my render function for all my OpenGL render stuff... The render function is called in the main function which contains a game loop. Here is the runtime error when I run it with Visual C++ Unhandled exception at 0x004ffee9 in OpenGL Crap.exe: 0xC0000005: Access violation reading location 0x05c90000. So I have only had this error when I added textures... ... So I found where the error occured it was at this line glTexImage2D(GL_TEXTURE_2D,0,GL_RGBA,image->w,image->h,0,GL_RGBA,GL_UNSIGNED_BYTE,image->pixels); but I have totally no Idea what could it be. Update Only thanks to zero298

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  • JSON datetime to SQL Server database via WCF

    - by moikey
    I have noticed a problem over the past couple of days where my dates submitted to an sql server database are wrong. I have a webpage, where users can book facilities. This webpage takes a name, a date, a start time and an end time(BookingID is required for transactions but generated by database), which I format as a JSON string as follows: {"BookingEnd":"\/Date(2012-26-03 09:00:00.000)\/","BookingID":1,"BookingName":"client test 1","BookingStart":"\/Date(2012-26-03 10:00:00.000)\/","RoomID":4} This is then passed to a WCF service, which handles the database insert as follows: [WebInvoke(Method = "POST", RequestFormat = WebMessageFormat.Json, UriTemplate = "createbooking")] void CreateBooking(Booking booking); [DataContract] public class Booking { [DataMember] public int BookingID { get; set; } [DataMember] public string BookingName { get; set; } [DataMember] public DateTime BookingStart { get; set; } [DataMember] public DateTime BookingEnd { get; set; } [DataMember] public int RoomID { get; set; } } Booking.svc public void CreateBooking(Booking booking) { BookingEntity bookingEntity = new BookingEntity() { BookingName = booking.BookingName, BookingStart = booking.BookingStart, BookingEnd = booking.BookingEnd, RoomID = booking.RoomID }; BookingsModel model = new BookingsModel(); model.CreateBooking(bookingEntity); } Booking Model: public void CreateBooking(BookingEntity booking) { using (var conn = new SqlConnection("Data Source=cpm;Initial Catalog=BookingDB;Integrated Security=True")) using (var cmd = conn.CreateCommand()) { conn.Open(); cmd.CommandText = @"IF NOT EXISTS ( SELECT * FROM Bookings WHERE BookingStart = @BookingStart AND BookingEnd = @BookingEnd AND RoomID= @RoomID ) INSERT INTO Bookings ( BookingName, BookingStart, BookingEnd, RoomID ) VALUES ( @BookingName, @BookingStart, @BookingEnd, @RoomID )"; cmd.Parameters.AddWithValue("@BookingName", booking.BookingName); cmd.Parameters.AddWithValue("@BookingStart", booking.BookingStart); cmd.Parameters.AddWithValue("@BookingEnd", booking.BookingEnd); cmd.Parameters.AddWithValue("@RoomID", booking.RoomID); cmd.ExecuteNonQuery(); conn.Close(); } } This updates the database but the time ends up "1970-01-01 00:00:02.013" each time I submit the date in the above json format. However, when I do a query in SQL server management studio with the above date format ("YYYY-MM-DD HH:MM:SS.mmm"), it inserts the correct values. Also, if I submit a millisecond datetime to the wcf, the correct date is being inserted. The problem seems to be with the format I am submitting. I am a little lost with this problem. I don't really see why it is doing this. Any help would be greatly appreciated. Thanks.

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  • Problem with Precision floating point operation in C

    - by Microkernel
    Hi Guys, For one of my course project I started implementing "Naive Bayesian classifier" in C. My project is to implement a document classifier application (especially Spam) using huge training data. Now I have problem implementing the algorithm because of the limitations in the C's datatype. ( Algorithm I am using is given here, http://en.wikipedia.org/wiki/Bayesian_spam_filtering ) PROBLEM STATEMENT: The algorithm involves taking each word in a document and calculating probability of it being spam word. If p1, p2 p3 .... pn are probabilities of word-1, 2, 3 ... n. The probability of doc being spam or not is calculated using Here, probability value can be very easily around 0.01. So even if I use datatype "double" my calculation will go for a toss. To confirm this I wrote a sample code given below. #define PROBABILITY_OF_UNLIKELY_SPAM_WORD (0.01) #define PROBABILITY_OF_MOSTLY_SPAM_WORD (0.99) int main() { int index; long double numerator = 1.0; long double denom1 = 1.0, denom2 = 1.0; long double doc_spam_prob; /* Simulating FEW unlikely spam words */ for(index = 0; index < 162; index++) { numerator = numerator*(long double)PROBABILITY_OF_UNLIKELY_SPAM_WORD; denom2 = denom2*(long double)PROBABILITY_OF_UNLIKELY_SPAM_WORD; denom1 = denom1*(long double)(1 - PROBABILITY_OF_UNLIKELY_SPAM_WORD); } /* Simulating lot of mostly definite spam words */ for (index = 0; index < 1000; index++) { numerator = numerator*(long double)PROBABILITY_OF_MOSTLY_SPAM_WORD; denom2 = denom2*(long double)PROBABILITY_OF_MOSTLY_SPAM_WORD; denom1 = denom1*(long double)(1- PROBABILITY_OF_MOSTLY_SPAM_WORD); } doc_spam_prob= (numerator/(denom1+denom2)); return 0; } I tried Float, double and even long double datatypes but still same problem. Hence, say in a 100K words document I am analyzing, if just 162 words are having 1% spam probability and remaining 99838 are conspicuously spam words, then still my app will say it as Not Spam doc because of Precision error (as numerator easily goes to ZERO)!!!. This is the first time I am hitting such issue. So how exactly should this problem be tackled?

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  • Adding multiple views to a listview.

    - by hwrdprkns
    Hey guys, I tried to add these views to list view using this kind of factory but everytime I try and add the view to a ListActivity, it comes up with nothing. What am I doing wrong? I set my list views like so: List<View> views = new ArrayList<View>(); for(int x =0;x<tagg_views.size();x++) { lv.addHeaderView(views.get(x)); }

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  • Deriving a class from an abstract class (C++)

    - by cemregoksu
    I have an abstract class with a pure virtual function f() and i want to create a class inherited from that class, and also override function f(). I seperated the header file and the cpp file. I declared the function f(int) in the header file and the definition is in the cpp file. However, the compiler says the derived class is still abstract. How can i fix it?

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  • print TCHAR[] on console

    - by hara
    Hi I'm quite sure that it is a stupid issue but it drives me crazy.. how could i print on the console a TCHAR array? DWORD error = WSAGetLastError(); TCHAR errmsg[512]; int ret = FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM, 0, error, 0, errmsg, 511, NULL); i need to print errmsg...

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  • Linked list Recursion ...

    - by epsilon_G
    hey , I'd like to make a recursive function using C++ I make this class class linklist { private: struct node { int data; node *link; }*p; void linklist::print_num(node* p) { if (p != NULL) { cout << p->data << " "; print_num (p->link); } } in the main program what should I write ...

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  • Graph Tour with Uniform Cost Search in Java

    - by user324817
    Hi. I'm new to this site, so hopefully you guys don't mind helping a nub. Anyway, I've been asked to write code to find the shortest cost of a graph tour on a particular graph, whose details are read in from file. The graph is shown below: http://img339.imageshack.us/img339/8907/graphr.jpg This is for an Artificial Intelligence class, so I'm expected to use a decent enough search method (brute force has been allowed, but not for full marks). I've been reading, and I think that what I'm looking for is an A* search with constant heuristic value, which I believe is a uniform cost search. I'm having trouble wrapping my head around how to apply this in Java. Basically, here's what I have: Vertex class - ArrayList<Edge> adjacencies; String name; int costToThis; Edge class - final Vertex target; public final int weight; Now at the moment, I'm struggling to work out how to apply the uniform cost notion to my desired goal path. Basically I have to start on a particular node, visit all other nodes, and end on that same node, with the lowest cost. As I understand it, I could use a PriorityQueue to store all of my travelled paths, but I can't wrap my head around how I show the goal state as the starting node with all other nodes visited. Here's what I have so far, which is pretty far off the mark: public static void visitNode(Vertex vertex) { ArrayList<Edge> firstEdges = vertex.getAdjacencies(); for(Edge e : firstEdges) { e.target.costToThis = e.weight + vertex.costToThis; queue.add(e.target); } Vertex next = queue.remove(); visitNode(next); } Initially this takes the starting node, then recursively visits the first node in the PriorityQueue (the path with the next lowest cost). My problem is basically, how do I stop my program from following a path specified in the queue if that path is at the goal state? The queue currently stores Vertex objects, but in my mind this isn't going to work as I can't store whether other vertices have been visited inside a Vertex object. Help is much appreciated! Josh

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  • Scala return type for tuple-functions

    - by Felix
    Hello Guys, I want to make a scala function which returns a scala tuple. I can do a function like this: def foo = (1,"hello","world") and this will work fine, but now I want to tell the compiler what I expect to be returned from the function instead of using the built in type inference (after all, I have no idea what a (1,"hello","world") is) I thought I remembered the classname being something like Tuple3[Int,String,String] but that doesnt work for me. Suggestions? :D (ps: I love stack overflow!)

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  • How do I invert a colour?

    - by ThePower
    I know that this won't directly invert a colour, it will just 'oppose' it. I was wondering if anyone knew a simple way (a few lines of code) to invert a colour from any given colour? At the moment I have this (which isn't exactly the definition of an invert): const int RGBMAX = 255; Color InvertMeAColour(Color ColourToInvert) { return Color.FromArgb(RGBMAX - ColourToInvert.R, RGBMAX - ColourToInvert.G, RGBMAX - ColourToInvert.B); }

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  • Can't get GetModuleFileNameA to work, keep getting error 'missing type specifier...'

    - by flavour404
    Hi, I am trying to use 'GetModuleFileNameA' but I keep getting the error 'c4430: missing type specifier - int assumed'. From reading the results from my google search I am guessing that it is from my use of NULL: char Filename[MAX_PATH]; //this is a char buffer GetModuleFileNameA(NULL, Filename, sizeof(Filename)); NULL is supposedly defined in #include stdio.h which I have included in my project, what am I doing wrong? Thanks.

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  • Threads in C# [Question]

    - by blez
    Thread1/2: do TotalThreads-- on their exit int TotalThreads = 2; void AsyncFunc() { // run thread for Func() } void Func() { // run Thread1 // run Thread2 while(TotalThreads > 0) { /* do nothing */ } // some code } is that bad design?

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  • Undefined template methods trick ?

    - by Matthieu M.
    A colleague of mine told me about a little piece of design he has used with his team that sent my mind boiling. It's a kind of traits class that they can specialize in an extremely decoupled way. I've had a hard time understanding how it could possibly work, and I am still unsure of the idea I have, so I thought I would ask for help here. We are talking g++ here, specifically the versions 3.4.2 and 4.3.2 (it seems to work with both). The idea is quite simple: 1- Define the interface // interface.h template <class T> struct Interface { void foo(); // the method is not implemented, it could not work if it was }; // // I do not think it is necessary // but they prefer free-standing methods with templates // because of the automatic argument deduction // template <class T> void foo(Interface<T>& interface) { interface.foo(); } 2- Define a class, and in the source file specialize the interface for this class (defining its methods) // special.h class Special {}; // special.cpp #include "interface.h" #include "special.h" // // Note that this specialization is not visible outside of this translation unit // template <> struct Interface<Special> { void foo() { std::cout << "Special" << std::endl; } }; 3- To use, it's simple too: // main.cpp #include "interface.h" class Special; // yes, it only costs a forward declaration // which helps much in term of dependencies int main(int argc, char* argv[]) { Interface<Special> special; foo(special); return 0; }; It's an undefined symbol if no translation unit defined a specialization of Interface for Special. Now, I would have thought this would require the export keyword, which to my knowledge has never been implemented in g++ (and only implemented once in a C++ compiler, with its authors advising anyone not to, given the time and effort it took them). I suspect it's got something to do with the linker resolving the templates methods... Do you have ever met anything like this before ? Does it conform to the standard or do you think it's a fortunate coincidence it works ? I must admit I am quite puzzled by the construct...

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  • variable argument list in windows va_list

    - by shrikant
    hi, I wanted to have function which will accept as foo(...) { } usage of this would be foo(1,2,3); foo(1) foo(1,2,3,4,5,5,6); va_list can be used but again for that I have to pass foo(int count, ...), as this at run time i dont know how many argument i have. any pointer would be appreciated Thanks

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  • How to store array of NSManagedObjects in an NSManagedObject

    - by David Tay
    I am loading my app with a property list of data from a web site. This property list file contains an NSArray of NSDictionaries which itself contains an NSArray of NSDictionaries. Basically, I'm trying to load a tableView of restaurant menu categories each of which contains menu items. My property list file is fine. I am able to load the file and loop through the nodes structure creating NSEntityDescriptions and am able to save to Core Data. Everything works fine and expectedly except that in my menu category managed object, I have an NSArray of menu items for that category. Later on, when I fetch the categories, the pointers to the menu items in a category is lost and I get all the menu items. Am I suppose to be using predicates or does Core Data keep track of my object graph for me? Can anyone look at how I am loading Core Data and point out the flaw in my logic? I'm pretty good with either SQL and OOP by themselves, but am a little bewildered by ORM. I thought that I should just be able to use aggregation in my managed objects and that the framework would keep track of the pointers for me, but apparently not. NSError *error; NSURL *url = [NSURL URLWithString:@"http://foo.com"]; NSArray *categories = [[NSArray alloc] initWithContentsOfURL:url]; NSMutableArray *menuCategories = [[NSMutableArray alloc] init]; for (int i=0; i<[categories count]; i++){ MenuCategory *menuCategory = [NSEntityDescription insertNewObjectForEntityForName:@"MenuCategory" inManagedObjectContext:[self managedObjectContext]]; NSDictionary *category = [categories objectAtIndex:i]; menuCategory.name = [category objectForKey:@"name"]; NSArray *items = [category objectForKey:@"items"]; NSMutableArray *menuItems = [[NSMutableArray alloc] init]; for (int j=0; j<[items count]; j++){ MenuItem *menuItem = [NSEntityDescription insertNewObjectForEntityForName:@"MenuItem" inManagedObjectContext:[self managedObjectContext]]; NSDictionary *item = [items objectAtIndex:j]; menuItem.name = [item objectForKey:@"name"]; menuItem.price = [item objectForKey:@"price"]; menuItem.image = [item objectForKey:@"image"]; menuItem.details = [item objectForKey:@"details"]; [menuItems addObject:menuItem]; } [menuCategory setValue:menuItems forKey:@"menuItems"]; [menuCategories addObject:menuCategory]; [menuItems release]; } if (![[self managedObjectContext] save:&error]) { NSLog(@"An error occurred: %@", [error localizedDescription]); }

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  • C underscore prototype syntax

    - by lobsterriffic
    I was trying to compile a ruby module, and my compiler choked. I think it might have something to do with a line in ruby.h: void rb_check_type _((VALUE,int)); I've never seen this _ syntax before. What does it mean? Could it cause problems for my compiler (Visual Studio)?

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  • FillRect won't draw anything

    - by kaykun
    I'm trying to create a simple window in Win32 and draw a rectangle in it, but for some reason FillRect isn't working for me. Here's my source: #include <windows.h> #include "resource.h" RECT rect; LRESULT CALLBACK WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam) { static PAINTSTRUCT ps; static HDC hDC; switch(msg) { case WM_PAINT: hDC = BeginPaint(hWnd, &ps); FillRect(hDC, &rect, (HBRUSH)(COLOR_WINDOW+1)); EndPaint(hWnd, &ps); break; case WM_CLOSE: DestroyWindow(hWnd); break; case WM_DESTROY: PostQuitMessage(0); break; default: return DefWindowProc(hWnd, msg, wParam, lParam); } return 0; } int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { WNDCLASSEX wc; HWND hWnd; MSG msg; rect.left = 0; rect.right = 0; rect.top = 100; rect.bottom = 100; wc.cbSize = sizeof(WNDCLASSEX); wc.style = 0; wc.lpfnWndProc = WndProc; wc.cbClsExtra = 0; wc.cbWndExtra = 0; wc.hInstance = hInstance; wc.hIcon = LoadIcon(NULL, IDI_APPLICATION); wc.hCursor = LoadCursor(NULL, IDC_ARROW); wc.hbrBackground = (HBRUSH)(COLOR_ACTIVEBORDER+1); wc.lpszMenuName = MAKEINTRESOURCE(IDR_MAIN_MENU); wc.lpszClassName = "Main"; wc.hIconSm = LoadIcon(NULL, IDI_APPLICATION); RegisterClassEx(&wc); hWnd = CreateWindowEx(NULL, "Main", "Main", WS_SYSMENU | WS_MINIMIZEBOX, CW_USEDEFAULT, CW_USEDEFAULT, 240, 360, NULL, NULL, hInstance, NULL); ShowWindow(hWnd, nCmdShow); UpdateWindow(hWnd); while(GetMessage(&msg, NULL, 0, 0) > 0) { TranslateMessage(&msg); DispatchMessage(&msg); } return msg.wParam; } Is there something I'm missing or doing wrong in my code? Thanks in advance

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  • Typcast a null pointer to char*

    - by user326253
    Suppose I have a char* elem that is supposed to hold a char*, s.t. elem[0] = char*, elem[1...m]= more chars. Is there a way I can put a null ptr within char* elem? When I try to set elem = NULL, it gives me a type error because NULL is an int. Any help would be greatly appreciated!

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  • Whats the easiest way to convert a long in C to a char*?

    - by dh82
    What is the clean way to do that in C? wchar_t* ltostr(long value) { int size = string_size_of_long(value); wchar_t *wchar_copy = malloc(value * sizeof(wchar_t)); swprintf(wchar_copy, size, L"%li", self); return wchar_copy; } The solutions I came up so far are all rather ugly, especially allocate_properly_size_whar_t uses double float base math.

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