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  • SubViewTwoController undeclared (first use in this function) (obj-c)

    - by benny
    Ahoy hoy everyone :) Here is a list of links. You will need it when reading the post. I am a newbie to Objective-C and try to learn it for iPhone-App-Development. I used the tutorial linked in the link list to create a standard app with a simple basic Navigation. This app contains a "RootView" that is displayed at startup. The startup screen itself contains three elements wich all link to SubViewOne. I have got it to work this far. So what i want to change is to make the second element link to SubViewTwo. When i "Build and Go" it, i get the following errors: RootViewController.m: SubViewTwoController *subViewTwoController = [[SubViewTwoController alloc] init]; // SubViewTwoController undeclared (first use in this function) and in SubViewTwoController.m [super didReceiveMemoryWarning]; // Releases the view if it doesn't have a superview no superclass declared in @interface for ´SubViewTwoController´ and the same thing after - (void)dealloc { [super dealloc]; I think you will also need the header files, so here they are! RootViewController.h #import <UIKit/UIKit.h> @interface RootViewController : UITableViewController { IBOutlet NSMutableArray *views; } @property (nonatomic, retain) IBOutlet NSMutableArray *views; @end SubViewOneController.h #import <UIKit/UIKit.h> @interface SubViewOneController : UIViewController { IBOutlet UILabel *label; IBOutlet UIButton *button; } @property (retain,nonatomic) IBOutlet UILabel *label; @property (retain,nonatomic) IBOutlet UIButton *button; - (IBAction) OnButtonClick:(id) sender; @end and SubViewTwoController.h #import <UIKit/UIKit.h> @interface SubViewTwo : UIViewController { IBOutlet NSMutableArray *views; } @end I would be really great if you would leave your ideas with a short explanation. Thanks a lot in advance! benny

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  • Eclipse (Aptana) Typing Lag

    - by Zack
    Hello SO, I've been using Aptana for some time now, and as of recent I've been dealing with files that are really, really big (500+ lines of code, which is huge for me, being a novice developer). Whenever I deal with smaller files, I get that weird sensation that I'm "in front of" what's typing, but now I'm quite sure of it--there is a significant lag between when I type something and when I see the text appear on screen. I don't have this issue with Dreamweaver CS3, so I know my computer has the capability to edit these files without this happening, but Eclipse still lags. I also don't see when something is being deleted if I hold down backspace, I see the first few characters get deleted, but then everything "hangs." Once I release the backspace key, the characters that would've been shown deleting instantly vanish all at once. The same thing happens with the forward delete key. I'm beginning to think this is an issue with Java, since I have the same feeling that everything is slightly "behind me" when I'm using -any- Java application. The computer is an intel Pentium 4 3.2 GHz Prescott, with 2GB's of DDR400 RAM and a Radeon HD3650 graphics card. If anyone knows how to fix this lagging issue, I'm all ears (eyes?); if anyone can recommend a different IDE with capabilities similar to Aptana (I do Python, HTML, CSS and JS; I use Git for SCM), I'd be glad to give it a try. Thanks!

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  • Placement/Positioning/Alignment of UIScrollView w.r.t. length of Title NSString

    - by Shoaibi
    I have a scenario where i show stuff like: ----------------------------------- titleview (UITextView) ______________ tArea (UIScrollView) ttextview (UITextView) ----------------------------------- Now here is the condition: Length of titleview's text is dynamic, varies based on user input. Because of the condition I have trouble placing tArea e.g. UIScrollView on the screen, it either appears way too below than the titleview, or overlaps it. Previously what i did: Count the number of characters in titleview.text.length and divide them by 27 (e.g. characters in one line when using boldSystemFontOfSize:20) and multiply by 10 to get the starting X of tArea e.g. UIScrollView. But that sucked. Because i had to duplicate code for rotation to landscape. What do i have now? : CGSize titlesize = [title sizeWithFont:[UIFont systemFontOfSize:20] constrainedToSize:CGSizeMake(5, 90) lineBreakMode:UILineBreakModeWordWrap]; ttitleview = [[UITextView alloc] initWithFrame:CGRectMake(5, 5, 310,titlesize.height)]; ttitleview.text = title; ttitleview.font = [UIFont boldSystemFontOfSize:20]; ttitleview.backgroundColor = [UIColor clearColor]; ttitleview.editable = NO; [self.view addSubview:ttitleview]; CGSize textsize = [ttext sizeWithFont:[UIFont systemFontOfSize:20] constrainedToSize:CGSizeMake(5, 350) lineBreakMode:UILineBreakModeWordWrap]; tArea = [[UIScrollView alloc] initWithFrame:CGRectMake(5, titlesize.height, 310, 230)]; tArea.contentSize = CGSizeMake(310, textsize.height+20); tArea.pagingEnabled = FALSE; tArea.scrollEnabled = TRUE; tArea.backgroundColor = [UIColor clearColor]; [self.view addSubview:tArea]; ttextview = [[UITextView alloc] initWithFrame:CGRectMake(0, 0, 310, textsize.height + 20)]; ttextview.text = ttext; ttextview.font = [UIFont systemFontOfSize:20]; ttextview.backgroundColor = [UIColor clearColor]; ttextview.editable = NO; [tArea addSubview:ttextview]; But its no use. Looking for an elegant solution than this.

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  • Missing elements of collection

    - by Neir0
    I have a collection ObservableCollection<string> outoverList And i have a function which call collection outoverList.Add("out:"+element.tagName); Function call collection a few times, but sometimes collection lost elements. We call a function - function adds element - collection has 9 elements(for example) - in the next function calling collection has only 8 elements. One elements be missing. Here Resharpers Find usages log: Search target FindElementHandler.outoverList:ObservableCollection<string> Found 3 usages in solution <FindElementExperiments> (3 items) FindElementHandler.cs (3 items) (50,13) outoverList = new ObservableCollection<string>(); (94,13) outoverList.Add("out:"+element.tagName); (118,13) outoverList.Add("over:" + element.tagName); As you can see i just add elements to collection everywhere. i havent remove elements code. Maybe i did something wrong you can look at screen capture: http://www.youtube.com/watch?v=Ei6dQnHCMIc I am newbie and often encounter with various problems but this bug looks mystic for me. P/S/ Sorry for english

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  • SimpleModal -- Open OnLoad

    - by Bill Griffith
    I'm new to JQuery -- not new to javascript. Was able to open the OSX STYLE DIALOG using the hyperlink button provided in the demo index.html page, but would like to open it on the page load. I read a couple links on StackOverflow (http://stackoverflow.com/questions/1611727/how-do-i-invoke-a-simplemodal-osx-dialog-on-page-load), but still could not get it to work in the exact same index.html page. I finally resorted to a stopgap measure by programmatically invoking the button click of a hidden button element -- see following fragment: onLoad="document.getElementById('load_OSX_Example').click();"> <input type="hidden" id="load_OSX_Example" value="" class='osx'> <script type="text/javascript" language="javascript"> //#### open the OSX Modal ########## $(document).ready(function(){ $("#osx-modal-content").modal(); }); </script> So I have two questions: How can you invoke the class='osx' using javascript/html programmatically? Why won't this work using the $("#osx-modal-content").modal(); call in javascript (see fragment above)? I tried this in multiple browsers, and the only content that displayed on the screen was content of this tag: "div id="osx-modal-title", and there was no error in the jscript console.

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  • GridView: How can I get rid of extra space from my GirdView object?

    - by Lajos Arpad
    Hello, I'm writing an application for Android phones for Human vs. Human chess play over the internet. I was looking at some tutorials, to learn how to develop Android applications and found a very nice example of making galleries (it was a GridView usage example for making a gallery about dogs) and the idea came to draw the chess table using a GridView, because the example project also handled the point & click event and I intended to use the same event in the same way, but for a different purpose. The game works well (currently it's a hotseat version), however, I'm really frustrated by the fact that whenever I rotate the screen of the phone, my GridView gets hysterical and puts some empty space in my chess table between the columns. I realized that the cause of this is that the GridView's width is the same as its parent's and the GridView tries to fill its parent in with, but there should (and probably is) be a simple solution to get rid of this problem. However, after a full day of researching, I haven't found any clue to help me to make a perfect drawing about my chess table without a negative side effect in functionality. The chess table looks fine if the phone is in Portrait mode, but in Landscape mode it's far from nice. This is how I can decide whether we are in Portrait or Landscape mode: ((((MainActivity)mContext).getWindow().getWindowManager().getDefaultDisplay().getWidth()) < ((MainActivity)mContext).getWindow().getWindowManager().getDefaultDisplay().getHeight()) In the main.xml file the GridView is defined in the following way: <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" > <GridView xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/gridview" android:layout_width="wrap_content" android:layout_height="wrap_content" android:numColumns="8" android:verticalSpacing="0dp" android:horizontalSpacing="0dp" android:stretchMode="columnWidth" android:gravity="center" > </GridView> ... </LinearLayout> I appreciate any help with the problem and thank you for reading this.

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  • "image contains error", trying to create and display images using google app engine

    - by bert
    Hello all the general idea is to create a galaxy-like map. I run into problems when I try to display a generated image. I used Python Image library to create the image and store it in the datastore. when i try to load the image i get no error on the log console and no image on the browser. when i copy/paste the image link (including datastore key) i get a black screen and the following message: The image “view-source:/localhost:8080/img?img_id=ag5kZXZ-c3BhY2VzaW0xMnINCxIHTWFpbk1hcBgeDA” cannot be displayed because it contains errors. the firefox error console: Error: Image corrupt or truncated: /localhost:8080/img?img_id=ag5kZXZ-c3BhY2VzaW0xMnINCxIHTWFpbk1hcBgeDA import cgi import datetime import urllib import webapp2 import jinja2 import os import math import sys from google.appengine.ext import db from google.appengine.api import users from PIL import Image #SNIP #class to define the map entity class MainMap(db.Model): defaultmap = db.BlobProperty(default=None) #SNIP class Generator(webapp2.RequestHandler): def post(self): #SNIP test = Image.new("RGBA",(100, 100)) dMap=MainMap() dMap.defaultmap = db.Blob(str(test)) dMap.put() #SNIP result = db.GqlQuery("SELECT * FROM MainMap LIMIT 1").fetch(1) if result: print"item found<br>" #debug info if result[0].defaultmap: print"defaultmap found<br>" #debug info string = "<div><img src='/img?img_id=" + str(result[0].key()) + "' width='100' height='100'></img>" print string else: print"nothing found<br>" else: self.redirect('/?=error') self.redirect('/') class Image_load(webapp2.RequestHandler): def get(self): self.response.out.write("started Image load") defaultmap = db.get(self.request.get("img_id")) if defaultmap.defaultmap: try: self.response.headers['Content-Type'] = "image/png" self.response.out.write(defaultmap.defaultmap) self.response.out.write("Image found") except: print "Unexpected error:", sys.exc_info()[0] else: self.response.out.write("No image") #SNIP app = webapp2.WSGIApplication([('/', MainPage), ('/generator', Generator), ('/img', Image_load)], debug=True) the browser shows the "item found" and "defaultmap found" strings and a broken imagelink the exception handling does not catch any errors Thanks for your help Regards Bert

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  • How does the overall view hierarchy change when using UIKit view manipulations?

    - by executor21
    I've been trying to figure out what happens in the view hierarchy when methods like pushViewController:animated, presentModalViewController:animated, and tab switches in UITabBarViewController are used, as well as UIAlertView and UIActionSheet. (Side note: I'm doing this because I need to know whether a specific UIView of my creation is visible on screen when I do not know anything about how it or its superview may have been added to the view hierarchy. If someone knows a good way to determine this, I'd welcome the knowledge.) To figure it out, I've been logging out the hierarchy of [[UIApplication sharedApplication] keyWindow] subviews in different circumstances. Is the following correct: When a new viewController is pushed onto the stack of a UINavigationController, the old viewController's view is no longer in the view hierarchy. That is, only the top view controller's view is a subview of UINavigationController's view (according to logs, it's actually several private classes such as UILayoutContainerView). Are the views of view controllers below the top controller of the stack actually removed from the window? A very similar thing happens when a new viewController is presented via presentModalViewController:animated. The new viewController's view is the only subview of the kew window. Is this correct? The easiest thing to understand: a UIAlertView creates its own window and makes it key. The strangest thing I encountered: a UIActionSheet is shown via showInView: method, the actionSheet isn't in the view hierarchy at all. It's not a subview of the view passed as an argument to showInView:, it isn't added as a subview of the key window, and it doesn't create its own window. How does it appear, then? I haven't tried this yet, so I'd like to know what happens in the keyWindow hierarchy when tabs in a UITabBarController are switched. Is the view of the selected UIViewController moved to the top, or does it work like with pushViewController:animated and presentModalViewController:animated, where only the displayed view is in the window hierarchy?

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  • Dojo dialog, the iPad and the virtual keyboard issue

    - by Chris Butler
    Recently, I have been working on a project where the interface should work for desktop and tablets (in particular the iPad). One issue I am coming across is with a Dojo dialog on the iPad when text entry is taking place. Basically here is what happens: Load Dojo interface with buttons on iPad - OK Press button (touch) to show dialog (90% height and width) - OK Click on text box (touch) like DateTextBox or TimeTextBox - OK, the virtual keyboard is opened Click the date or time I want in the UI (touch) - OK, but I can't see all of the options since it is longer than the screen size... Try to scroll down (swipe up with two fingers or click 'next' in the keyboard) - not OK and the dialog repositions itself to have it's top at the top of the viewport area. Basically, the issue is that the dialog keeps trying to reposition itself. Am I able to stop dialog resizing and positioning if I catch the window onResize events? Does anyone else have this issue with the iPad and Dojo dialogs? Also, I found this StackOverflow topic on detecting the virtual keyboard, but it wasn't much help in this case... http://stackoverflow.com/questions/2593139/ipad-web-app-detect-virtual-keyboard-using-javascript-in-safari Thanks!

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  • Random point on VideoDisplay isn't accurate enough

    - by Mike
    For a schoolassigment me and some buddies of mine are creating an application that is showing many similarities with the C-Mon & Kypski musicvideo on www.oneframeoffame.com. The application is being developed in Flex. We want to get a random point of a clip, let it pause so a user can mimic the pose and make a snapshot out of it. What i managed to do is get a random point of the movie. I did this by getting a random value between 0 and de total duration of the movie. But what i didn't managed to do is let the screen pause on every 24st of a frame. As the movie concist out of 24FPS. It looks like the the random value of the movie that is being requested is being rounded by the movie itself. As example: There appears to be no difference between the frames requested at 2.40 or 2.41. It appears it got something to do with keyframing i've read on the Adobe® Flex™ 3.5 Language Reference. The movie is a FLV file and i use the VideoDisplay object to display the movie. Does someone is familiar with this or knows a solution to my problem? Thanks in advance

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  • How to html encode the output of an MVC view?

    - by jessegavin
    I am building a web app which will generate lots of different code templates (HTML tables, XML documents, SQL scripts) that I want to render on screen as encoded HTML so that people can copy and paste those templates. I would like to be able to use asp.net mvc views to generate the code for these templates (rather than, say, using a StringBuilder). Is there a way using asp.net mvc to store the results of a rendered view into a string? Something like the following perhaps? public ContentResult HtmlTable(string format) { var m = new MyViewModel(); m.MyDataElements = _myDataRepo.GetData(); // Somehow render the view and store it as a string? // Not sure how to achieve this part. var viewHtml = View(m); var htmlEncodedView = Server.HtmlEncode(viewHtml); return Content(htmlEncodedView); } NOTE: My original question mentioned NHaml views specifically, but I realized that this wasn't view engine specific. So if you see answers related to NHaml, that's why.

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  • Pthread Queue System

    - by Wallace
    Hi. I'm working on my assignment on pthreads. I'm new and never touched on pthreads before. Is there any sample codes or resources out there that anyone of you have, that might aid me in my assignment? Here are my assignment details. A pthread program about queue system: Write a C/C++ Pthread program for a Dental clinic’s queuing system that declares an array of integers of size N, where N is the maximum number of queue for the day. The pthread program uses two threads. Whenever there is a new dental appointment, the first thread (the creator) puts the queue numbers in the array, one after the other. The second thread (the remover) removes the queue numbers from the array whenever the dentist has seen the patient. This is done in a FIFO fashion (First In First Out). The algorithm of the creator is as follows: • If the array is not full then put a new number in it (the numbers start at 1 and are incremented by one each time, so the creator create queue number 1, 2, 3 etc.) • sleep for 1 to 10 seconds, randomly • repeat The algorithm of the remover is as follows: • If the array is not empty then remove its smallest queue number • sleep for 1 to 10 seconds, randomly • repeat You should use mutex locks to protect things that must be protected. Each thread should print on the screen what it is doing (eg: "number 13 is added into the queue", "number 7 is removed from the queue", etc.). The program should run forever. Any help will be appreciated. Thanks.

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  • Winforms, databinding, Listbox and textbox

    - by Snake
    Hi dear friends, I have a ListBox (MyListBox) on my screen, and a Textbox (MyTextBox). The ListBox is filled with a List(Of T), which are all custom items. Now I try to do this: The ListBox' datasource is the List(Of T). Now when an Item changes I want the textbox to be updated to a particular property of the selected item in my ListBox. In code this means: Me.MyListBox.DisplayMember = "SelectionName" Me.MyListBox.ValueMember = "Id" MyTextbox.DataBindings.Add(New Binding("Text", Me._listOfItems, "SelectedItem.Comment", True, DataSourceUpdateMode.OnPropertyChanged)) Me.MyListBox.DataSource = Me._listOfItems this does not work. But when I bind to SelectedValue instead of SelectedItem it works perfectly. The _listOfItems is declared as this: Dim _listOfItems As List(Of MyItem) = New List(Of MyItem)() Where MyItem is this: public class MyItem { public string SelectionName { get; set; } public int Id { get; set; } public string Comment { get; set; } } I tried overriding the ToString() in MyItem so that it would use that. But that doesn't work either. Anybody care to give it a try? Thanks! -Snakiej

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  • How to make a small flash swf with ComboBox in Actionscript 3?

    - by Sint
    I have a pure Actionscript 3 project, using flash.* libraries, compiles down to about 6k (using mxmlc). Program handles about 1k shapes, a few sprites, a sockets connection, works great (tastes less filling). Now, how would I add a ComboBox control without incurring excessive bloat? More specificially, I would like to keep the size under 100k. So far I have tried: Adobe mx.controls ComboBoxexample - simple mxml example compiles to 200+k both on my main Linux Box using mxmlc and in Windows using Flash Builder 4 Yahoo Astra - uses mx libraries underneath(so as bloated as Adobe?), plus does not contain exact ComboBox Keith Peter's MinimalComps - seems small, but far from providing ComboBox functionality SPAS (Swing Package for Actionscript) - compiles to 130k, but alpha version of ComboBox does not let me adjust height... asuilib - compiles to 40k, unfortunately this ComboBox does not provide for scrolling items...if it does not fit on screen no way to scroll to it Now my questions: Is there a way to lower size for projects importing mx.controls ? Maybe there is a way to fix SPAS or asuilib ComboBoxes? Perhaps, there are some other libraries which provide a ComboBox(or DropList)?

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  • How to play an .mp3 using QBuffer with Phonon in a PyQt Qt environment

    - by thedax
    With the code I have right now I CAN play .mp3 data from files succesfully. However I need to play the same data using a QtCore.QBuffer (NOT from a file). When I use the example of the docs it errors an unexpected type of QBuffer! However...... that is what it SHOULD see, according to the docs. But............... it throws: TypeError: Phonon.MediaObject.setCurrentSource(Phonon.MediaSource): argument 1 has unexpected type 'QBuffer' The code I use is (1): someBuffer = QtCore.QBuffer() someBuffer.writeData(TrackData) mediaObject.setCurrentSource(someBuffer) I also tried (2): someBuffer = QtCore.QBuffer() mediaObject.setCurrentSource(someBuffer) someBuffer.writeData(TrackData) and (3): someBuffer = QtCore.QBuffer() someBuffer.writeData(TrackData) mediaObject.setCurrentSource(Phonon.MediaSource(someBuffer)) The last example (3) throws an different ERROR and wipes my Gui off screen ;-) ASSERT: "d-connected" in file /builddir/build/BUILD/phonon-4.5.1/phonon/streaminterface.cpp, line xxxx Notes: TrackData contains the mp3 data and IS PLAYING OK when I write it to a File and use that as a resource to mediaObject.setCurrentSource(Phonon.MediaSource())I also experimented with a QByteArray but that leads to the same "unexpected QBuffer" error. To be more precise everything I feed setCurrentSource is not accepted. Tried a string (errors an unexpected type of String), tried a QBuffer (errors an unexpected type of QBuffer), tried a QByteArray (errors an unexpected type of QByteArray). BTW: I run Qt, PyQt on Linux. Any ideas??

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  • Straw Poll - K&R vs BSD

    - by Gordon Mackie JoanMiro
    No holy wars please - (ultimately a standardised and consistently-observed house-style on a project always wins out whatever is chosen), but I am genuinely interested in the preferences of people for K&R style formatting: public bool CompareObjects(object first, object second) { if (first == second) { return true; } else { return false; } } over BSD style: public bool CompareObjects(object first, object second) { if (first == second) { return true; } else { return false; } } K&R seems to be making a bit of a comeback recently (I'm an old programmer, so I've seen these things fluctuate); do people think K&R looks more professional, more cool, more readable, is compactness when viewing more important than extending the structure down the screen? Please use the 2 community wiki answers below to vote for K&R vs. BSD. Polls shouldn't earn rep for the first person that manages to type "BSD FTW!" My God! This question is nearly 2 years old and people are still down-voting it; ENOUGH!

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  • Error while compiling Hello world program for CUDA

    - by footy
    I am using Ubuntu 12.10 and have sucessfully installed CUDA 5.0 and its sample kits too. I have also run sudo apt-get install nvidia-cuda-toolkit Below is my hello world program for CUDA: #include <stdio.h> /* Core input/output operations */ #include <stdlib.h> /* Conversions, random numbers, memory allocation, etc. */ #include <math.h> /* Common mathematical functions */ #include <time.h> /* Converting between various date/time formats */ #include <cuda.h> /* CUDA related stuff */ __global__ void kernel(void) { } /* MAIN PROGRAM BEGINS */ int main(void) { /* Dg = 1; Db = 1; Ns = 0; S = 0 */ kernel<<<1,1>>>(); /* PRINT 'HELLO, WORLD!' TO THE SCREEN */ printf("\n Hello, World!\n\n"); /* INDICATE THE TERMINATION OF THE PROGRAM */ return 0; } /* MAIN PROGRAM ENDS */ The following error occurs when I compile it with nvcc -g hello_world_cuda.cu -o hello_world_cuda.x /tmp/tmpxft_000033f1_00000000-13_hello_world_cuda.o: In function `main': /home/adarshakb/Documents/hello_world_cuda.cu:16: undefined reference to `cudaConfigureCall' /tmp/tmpxft_000033f1_00000000-13_hello_world_cuda.o: In function `__cudaUnregisterBinaryUtil': /usr/include/crt/host_runtime.h:172: undefined reference to `__cudaUnregisterFatBinary' /tmp/tmpxft_000033f1_00000000-13_hello_world_cuda.o: In function `__sti____cudaRegisterAll_51_tmpxft_000033f1_00000000_4_hello_world_cuda_cpp1_ii_b81a68a1': /tmp/tmpxft_000033f1_00000000-1_hello_world_cuda.cudafe1.stub.c:1: undefined reference to `__cudaRegisterFatBinary' /tmp/tmpxft_000033f1_00000000-1_hello_world_cuda.cudafe1.stub.c:1: undefined reference to `__cudaRegisterFunction' /tmp/tmpxft_000033f1_00000000-13_hello_world_cuda.o: In function `cudaError cudaLaunch<char>(char*)': /usr/lib/nvidia-cuda-toolkit/include/cuda_runtime.h:958: undefined reference to `cudaLaunch' collect2: ld returned 1 exit status I am also making sure that I use gcc and g++ version 4.4 ( As 4.7 there is some problem with CUDA)

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  • Using pipes in Linux with C

    - by Dave
    Hi, I'm doing a course in Operating Systems and we're supposed to learn how to use pipes to transfer data between processes. We were given this simple piece of code which demonstrates how to use pipes,but I'm having difficulty understanding it. #include <stdio.h> #include <stdlib.h> #include <unistd.h> main() { int pipefd [2], n; char buff[100] ; if( pipe( pipefd) < 0) { printf("can not create pipe \n"); } printf("read fd = %d, write fd = %d \n", pipefd[0], pipefd[1]); if ( write (pipefd[1],"hello world\n", 12)!= 12) { printf("pipe write error \n"); } if( ( n = read ( pipefd[0] , buff, sizeof ( buff) ) ) <= 0 ) { printf("pipe read error \n"); } write ( 1, buff, n ) ; exit (0); } What does the write function do? It seems to send data to the pipe and also print it to the screen (at least it seems like the second time the write function is called it does this). Does anyone have any suggestions of good websites for learning about topics such as this, FIFO, signals, other basic linux commands used in C?

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  • IPhone SDK - Leaking Memory with performSelectorInBackground

    - by Steblo
    Hi. Maybe someone can help me with this strange thing: If a user clicks on a button, a new UITableView is pushed to the navigation controller. This new view is doing some database querying which takes some time. Therefore I wanted to do the loading in background. What works WITHOUT leaking memory (but freezes the screen until everything is done): WorkController *tmp=[[WorkController alloc] initWithStyle:UITableViewStyleGrouped]; self.workController=tmp; [tmp release]; [self.workController loadList]; // Does the DB Query [self.workController pushViewController:self.workController animated:YES]; Now I tried to do this: // Show Wait indicator .... WorkController *tmp=[[WorkController alloc] initWithStyle:UITableViewStyleGrouped]; self.workController=tmp; [tmp release]; [self performSelectorInBackground:@selector(getController) withObject:nil]; } -(void) getController { [self.workController loadList]; // Does the DB Query [self.navigationController pushViewController:self.workController animated:YES]; } This also works but is leaking memory and I don't know why ! Can you help ? By the way - is it possible for an App to get into AppStore with a small memory leak ? Or will this be checked first of all ? Thanks in advance !

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  • Ruby on Rails script/console printing more than expected

    - by Lloyd
    I have a simple model setup in my Ruby on Rails app. (User {name, username, lat, lon}) and am writing a basic extension to the model. I would like the method to return users within a certain distance. It all works just fine in the page view, but as I am debugging I would like to work through some testing using the script/console. My question: It seems to be printing to the screen the entire result set when I run it from the command line and script/console. My model: class User < ActiveRecord::Base def distance_from(aLat, aLon) Math.sqrt((69.1*(aLat - self.lat))**2 + (49*(aLon - self.lon))**2 ) end def distance_from_user(aUser) distance_from(aUser.lat, aUser.lon) end def users_within(distance) close_users = [] users = User.find(:all) users.each do |u| close_users << u if u.distance_from_user(self) < distance end return close_users end end and from the command line I am running >> u = User.find_by_username("someuser") >> print u.users_within(1) So, I guess I would like to know why it's printing the whole result set, and if there is a way to suppress it so as to only print what I want?

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  • PHP mySQL Error

    - by happyCoding25
    Hello, Im new to php so I decided to follow this tutorial for a simple login screen. I got the code setup but when I try login I get this error: Warning: mysql_num_rows(): supplied argument is not a valid MySQL result resource in (a long file path to the script) on line 27 The code I got from the tutorial is: <?php ob_start(); $host="thehost"; // Host name $username="myusername"; // Mysql username $password="mypass"; // Mysql password $db_name="test"; // Database name $tbl_name="members"; // Table name // Connect to server and select databse. mysql_connect("$host", "$username", "$password")or die("cannot connect"); mysql_select_db("$db_name")or die("cannot select DB"); // Define $myusername and $mypassword $myusername=$_POST['myusername']; $mypassword=$_POST['mypassword']; // To protect MySQL injection (more detail about MySQL injection) $myusername = stripslashes($myusername); $mypassword = stripslashes($mypassword); $myusername = mysql_real_escape_string($myusername); $mypassword = mysql_real_escape_string($mypassword); $sql="SELECT * FROM $tbl_name WHERE username='$myusername' and password='$mypassword'"; $result=mysql_query($sql); // Mysql_num_row is counting table row $count=mysql_num_rows($result); // If result matched $myusername and $mypassword, table row must be 1 row if($count==1){ // Register $myusername, $mypassword and redirect to file "login_success.php" session_register("myusername"); session_register("mypassword"); header("location:login_success.php"); } else { echo "Wrong Username or Password"; } ob_end_flush(); ?> (Note: All of the mySQL database info is filled in on my version) Aslo, the author gives a php5 version and a normal php version. I have tried both and gotten the same error. If anyone knows why this is happening help is really appreciated.

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  • EAGLContext, EAGLSharegroups, RenderBuffers, FrameBuffers, oh my!

    - by quixoto
    Hi all, I'm trying to wrap my head around the OpenGL object model on iPhone OS. I'm currently rendering into a few different UIViews (build on CAEAGLayers) on the screen. I currently have each of these as using separate EAGLContext, each of which has a color renderbuffer and a framebuffer. I'm rendering similar things in them, and I'd like to share textures between these instances to save memory overhead. My current understanding is that I could use the same setup (some number of contexts, each with a FBO/RBO) but if I spawn the later ones using the EAGLShareGroup of the first one, then I can simply use the texture names (GLuints) from the first one in the later ones. Is this accurate? If this is the case, I guess the followup question is: what's the benefit to having it be a "sharegroup"? Could I just reuse the same context, and attach multiple FBOs/RBOs to that context? I think I'm struggling with the abstraction layer of a sharegroup, which seems to share "objects" (textures and other named things) but not "state" (matrices, enabled/disabled states) which are owned by the context. What's the best way to think of this? Thanks for any enlightenment!

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  • SIGABRT Issues with UIApplication_TVOut and MPVideoView - is there another way??

    - by user365920
    Hi there, I am due to do a demo in a week of an app which i have been working on for a company - until now, i have been using code taken from this useful tutorial here The problem is that this no longer seems to be working - causing a SIGABRT inside of the following (see initWithVideoView): - (void) startTVOut; { // you need to have a main window already open when you call start if (!tvoutWindow) { deviceWindow = [self keyWindow]; MPVideoView *vidView = [[MPVideoView alloc] initWithFrame: CGRectZero]; **tvoutWindow = [[MPTVOutWindow alloc] initWithVideoView:vidView];** [tvoutWindow makeKeyAndVisible]; tvoutWindow.userInteractionEnabled = NO; mirrorView = [[UIImageView alloc] initWithFrame: [[UIScreen mainScreen] bounds]]; [self reformatTVOutOrientation]; mirrorView.center = vidView.center; [vidView addSubview: mirrorView]; [deviceWindow makeKeyAndVisible]; [NSThread detachNewThreadSelector:@selector(updateLoop) toTarget:self withObject:nil]; } } Can anyone help at all??? This was all working fine, but seems to have stopped working recently - none of my code has changed, so assuming Apple have removed that API (yes, i know it was a private API in the first place, so im not moaning!) Just need to know if there is an alternative way of displaying the contents of my iPhone screen in my app... Many thanks in advance!

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  • How to move/drag multiple images with CALayer???

    - by gbf.sara
    I have more than 10 images in screen and i want to move each image using CALayer concept. While am trying to move first image,its working. Even when i drag my second image also, its working. But after that when i get back to first image and when i try to move , am struck up. its not working. I dono where it went wrong. Here's ma code //Assigning Layer to UIImage// layer = [CALayer layer]; UIImage *image1 = [UIImage imageNamed:[NSString stringWithFormat:@"%@_thumb.png",[tiv imageName]]]; layer.contents = (id)image1.CGImage; layer.position=CGPointMake(200,200); layer.frame = CGRectMake(110, 180, 100, 100); [self.view.layer addSublayer:layer]; [layer needsDisplay]; [self.view.layer needsDisplay]; [layer needsLayout]; //Here i try to move my image// - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { [super touchesMoved:touches withEvent:event]; NSArray *allTouches = [touches allObjects]; int count = [allTouches count]; if (count == 1) { if (CGRectContainsPoint([layer frame], [[allTouches objectAtIndex:0] locationInView:self.view])) { layer.position = [[allTouches objectAtIndex:0] locationInView:self.view]; return; } } if (count > 1) { if (CGRectContainsPoint([layer frame], [[allTouches objectAtIndex:-1] locationInView:self.view])) { layer.position = [[allTouches objectAtIndex:0] locationInView:self.view]; return; } } } Also ive planned to use single CALayer for multiple images.. When i click an image, it should be placed in that CALayer and when i click another, the same CALayer should take the latter one. So tat whenever i drag an image it should move(no matter how many images r there) . Do u think this concept will work out or is there any other idea??? My concept may seems to be a basic one. Am new to this environment n so kindly help me..

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  • iPod touch debugging: Error on install/run only if app exists on device already?

    - by Ben
    Hi all, I am using an iPod to test an app. The device is all set up with the right provisioning profiles, etc-- that's not really the issue. But every time I start the app from Xcode on the device, I get the "A signed resource has been added, modified, or deleted." error from the Organizer window. Wait, I know, you think it's a provisioning profile problem. But here's the kicker: if I just delete the app from the iPod (using the main screen) and try again, it works fine. I only get this error when the app is already installed. The other kicker is that this behavior doesn't happen on an iPhone that I have for occasional testing-- on that device, I can start/restart/restart indefinitely. But using the iPod, my compile-run-test cycle is annoyingly slow since I have to manually delete the app each time. Any ideas? I'm using Xcode 3.2.2 (prerelease) FWIW. The iPod has stock OS 3.1.2 on it. Thanks!

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