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  • BinaryFormatter in C# a good way to read files?

    - by mr-pac
    I want to read a binary file which was created outside of my program. One obvious way in C# to read a binary file is to define class representing the file and then use a BinaryReader and read from the file via the Read* methods and assign the return values to the class properties. What I don't like with the approach is that I manually have to write code that reads the file, although the defined structure represents how the file is stored. I also have to keep the order correct when I read. After looking a bit around I came across the BinaryFormatter which can automatically serialize and deserialze object in binary format. One great advantage would be that I can read and also write the file without creating additional code. However I wonder if this approach is good for files created from other programs on not just serialized .NET objects. Take for example a graphics format file like BMP. Would it be a good idea to read the file with a BinaryFormatter or is it better to manually and write via BinaryReader and BinaryWriter? Or are there any other approaches which suit better? I'am not looking for concrete examples but just for an advice what is the best way to implement that.

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  • IOS : BAD ACCESS when trying to add a new Entity object

    - by Maverick447
    So i'm using coredata to model my relationships . This is the model in brief Type A can have one or more types of type B Type B has a inverse relationship of being associated with one of type A Type B can have one or more types of type C Type C has a inverse relationship of being associated with one of type B From a UI standpoint , I have a Navigation controller with controllers that successively sets up the first A object (VC-1) , then another viewcontroller (VC-2) creates a B object ( I pass in the A object to this controller) and the B object is added to the A object . Similarly the same thing happens with B and C . The third Viewcontroller (VC3) first creates a C object and assigns it to the passed B Object . Also between these viewcontrollers the managedObjectCOntext is also passed . SO my use case is such that while viewcontroller (VC-3) is the top controller a button action will keep creating multiple objects of type C and add them to the same type B object that was passed . Also as part of this function I save the managedObject context after saving each type C . e.g. code in viewcontroller 3 - (void) SaveNewTypeC { TypeC *newtypeC = (Question*)[NSEntityDescription insertNewObjectForEntityForName:@"TypeC" inManagedObjectContext:managedObjectContext]; [newtypeC setProp1:] ; [newtypeC setProp2:] .. .. **[typeBObject addTypeCInTypeBObject:newtypeC];** [section setTotalCObjectCount:[ NSNumber numberWithInt:typeCIndex++]]; NSError *error = nil; if (![managedObjectContext save:&error]) { // Handle error NSLog(@"Unresolved error %@, %@, %@", error, [error userInfo],[error localizedDescription]); exit(-1); // Fail } [newtypeC release]; } - (IBAction)selectedNewButton:(id)sender { [self SaveNewTypeC]; [self startRepeatingTimer]; } The BAD ACCESS seems to appear when the bold line above executes Relating to some HashValue . Any clues on resolving this would be helpful .

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  • Initial capacity of collection types, i.e. Dictionary, List

    - by Neil N
    Certain collection types in .Net have an optional "Initial Capacity" constructor param. i.e. Dictionary<string, string> something = new Dictionary<string,string>(20); List<string> anything = new List<string>(50); I can't seem to find what the default initial capacity is for these objects on MSDN. If I know I will only be storing 12 or so items in a dictionary, doesn't it make sense to set the initial capacity to something like 20? My reasoning is, assuming the capacity grows like it does for a StringBuiler, which doubles each time the capacity is hit, and each re-allocation is costly, why not pre-set the size to something you know will hold your data, with some extra room just in case? If the initial capacity is 100, and I know I will only need a dozen or so, it seems as though the rest of that allocated RAM is allocated for nothing. Please spare me the "premature optimization" speil for the O(n^n)th time. I know it won't make my apps any faster or save any meaningful amount of memory, this is mostly out of curiosity.

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  • For business people to manage, keep binary images in MySQL or just the urls?

    - by Michael Mao
    Hello everyone: I am working on a task to enable image uploading and auto-scaling(from full sized to thumbnail) by jQuery & PHP. I can naturally come up with two approaches : First, store both images as binary objects directly into MySQL; Second, store only urls to the images and keep the images somewhere on server. The images are for everyone to view, so there are no security restrictions, as far as I know. Personally I don't have any preference, however, at the end of the day, it is the business people that are going to manage the images as part of the system(CRUD). So I am wondering which seems to be a bit better for them? Of course I am building a easy-to-use, visualize web interface for the staff to control the process, but I am not sure if that is enough. Lessons told me that if I don't think for the future and seek the most flexible approach, the I will probably screw myself sooner or later. PS. The following link is what I've found so far, which is pretty cool, no flash involved :) Andrew Valum's ajax image upload jQuery plugin

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  • Extend DOMElement object

    - by Comma
    How could I exdend objects provided with Document Object Model? Seems that there is no way according to this [issue][2]. class Application_Model_XmlSchema extends DOMElement { const ELEMENT_NAME = 'schema'; /** * @var DOMElement */ private $_schema; /** * @param DOMDocument $document * @return void */ public function __construct(DOMDocument $document) { $this->setSchema($document->getElementsByTagName(self::ELEMENT_NAME)->item(0)); } /** * @param DOMElement $schema * @return void */ public function setSchema(DOMElement $schema){ $this->_schema = $schema; } /** * @return DOMElement */ public function getSchema(){ return $this->_schema; } /** * @param string $name * @param array $arguments * @return mixed */ public function __call($name, $arguments) { if (method_exists($this->_schema, $name)) { return call_user_func_array( array($this->_schema, $name), $arguments ); } } } $version = $this->getRequest()->getParam('version', null); $encoding = $this->getRequest()->getParam('encoding', null); $source = 'http://www.w3.org/2001/XMLSchema.xsd'; $document = new DOMDocument($version, $encoding); $document->load($source); $xmlSchema = new Application_Model_XmlSchema($document); $xmlSchema->getAttribute('version'); I got an error: Warning: DOMElement::getAttribute(): Couldn't fetch Application_Model_XmlSchema in C:\Nevermind.php on line newvermind

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  • java: libraries for immutable functional-style data structures

    - by Jason S
    This is very similar to another question (Functional Data Structures in Java) but the answers there are not particularly useful. I need to use immutable versions of the standard Java collections (e.g. HashMap / TreeMap / ArrayList / LinkedList / HashSet / TreeSet). By "immutable" I mean immutable in the functional sense (e.g. purely functional data structures), where updating operations on the data structure do not change the original data, but instead return a new instance of the same kind of data structure. Also typically new and old instances of the data structure will share immutable data to be efficient in time and space. From what I can tell my options include: Functional Java Scala Clojure but I'm not sure whether any of these are particularly appealing to me. I have a few requirements/desirements: the collections in question should be usable directly in Java (with the appropriate libraries in the classpath). FJ would work for me; I'm not sure if I can use Scala's or Clojure's data structures in Java w/o having to use the compilers/interpreters from those languages and w/o having to write Scala or Clojure code. Core operations on lists/maps/sets should be possible w/o having to create function objects with confusing syntaxes (FJ looks slightly iffy) They should be efficient in time and space. I'm looking for a library which ideally has done some performance testing. FJ's TreeMap is based on a red-black tree, not sure how that rates. Documentation / tutorials should be good enough so someone can get started quickly using the data structures. FJ fails on that front. Any suggestions?

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  • d3: Coloring Multiple Lines from Nested Data

    - by diet_coke
    I'm currently assembling some line graphs with circles at the datapoints from arrays of JSON objects formatted like so: var data = [{ "name": "metric1", "datapoints": [ [10.0, 1333519140], [48.0, 1333519200] ] }, { "name": "metric2", "datapoints": [ [48.0, 1333519200], [12.0, 1333519260] ] }] I want to have a color for each metric, so I'm trying to color them based on the index of the object within the array data. The code I have currently for just placing the circles looks like: // We bind an svg group to each metric. var metric_groups = this.vis.selectAll("g.metric_group") .data(data).enter() .append("g") .attr("class", "metric_group"); // Then bind a circle for each datapoint. var circles = metric_groups.selectAll("circle") .data(function(d) { return d.datapoints; }); circles.enter().append("circle") .attr("r", 3.5); Now if I change that last bit to something like: circles.enter().append("circle") .attr("r", 3.5); .style("fill", function(d,i) { return i%2 ? "red" : "blue"; } I get alternating red and blue circles, as could be expected. Taking some advice from Nested Selections : 'Nesting and Index', I tried: circles.enter().append("circle") .attr("r", 3.5); .style("fill", function(d,i,j) { return j%2 ? "red" : "blue"; } Which doesn't work (j is undefined), presumably because we are in the named property datapoints, rather than an array element. How might I go about doing the coloring that I want without changing my data structure? Thanks!

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  • How to design app to be modular / support plugins

    - by Lee
    I'm currently in the process of refactoring my webplayer so that we'll be more easily able to run it on our other internet radio stations. Much of the setup between these players will be very similar, however, some will need to have different UI plugins / other plugins. Currently in the webplayer I do something like this in it's init(): _this.ui = new UI(); _this.ui.playlist = new Playlist(); _this.ui.channelDropdown = new ChannelDropdown(); _this.ui.timecode = ne Timecode(); etc etc This works fine but that blocks me into requiring those objects at run time. What I'd like to do is be able to add those based on the stations needs. Basically my question is, do I need to add some kind of "addPlugin()" functionality here? And if I do that, do I need to constantly check from my WebPlayer object if that plugin exists before it attempts to use it? Like... if (_hasPlugin('playlist')) this.plugins.playlist.add(track); I apologize if some of this might not be clear... really trying to get my head wrapped around all of this. I feel I'm closer but I'm still stuck. Any advice on how I should proceed with this would be greatly appreciated. Thanks in advance, Lee

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  • Qt/C++ - confused about caller/callee, object ownership

    - by Isabel
    I am creating a GUI to manipulate a robot arm. The location of the arm can be described by 6 floats (describing the positions of the various arm joints. The interface consists of a QGraphicsView with a diagram of the arm (which can be clicked to change the arm position - adjusting the 6 floats). The interface also has 6 lineEdit boxes, to also adjust those values separately. When the graphics view is clicked, and when the line edit boxes are changed, I'd like the line edit boxes / graphics view to stay in synchronisation. This brings me to confusion about how to store the 6 floats, and trigger events when they're updated. My current idea is this: The robot arm's location should be represented by a class, RobotArmLocation. Objects of this class then have methods such as obj.ShoulderRotation() and obj.SetShoulderRotation(). The MainWindow has a single instance of RobotArmLocation. Next is the bit I'm more confused about, how to join everything up. I am thinking: The MainWindow has a ArmLocationChanged slot. This is signalled whenever the location object is changed. The diagram class will have a SetRobotArmLocation(RobotArmLocation &loc). When the diagram is changed, it's free to change the location object, and fire a signal to the ArmLocationChanged slot. Likewise, changing any of the text boxes will fire a signal to that ArmLocationChanged slot. The slot then has code to synchronise all the elements. This kind of seems like a mess to me, does anyone have any other suggestions? I've also thought of the following, does it have any merrit? The RobotArmLocation class has a ValueChanged slot, the diagram and textboxes can use that directly, and bypass the MainWindow directly (seems cleaner?) thanks for any wisdom!

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  • opengl shader make color "disappear"

    - by JFoulkes
    hi, I'm new to opengl and shaders. I'm trying to do some augmented reality on the iphone and messing about with shaders to alter a feed from the camera. What I'm trying to achieve is the appearance that an object in a picture has disappeared by setting the color to match the surrounding colour. I have a yellow rectangle and in it is a small red circle. I want to give the impressed the red circle has disappeared by setting the colour to be yellow. It won't always be solid colours but I'm just trying to get the basics down first. Currently I have a simple shader which will make a red colour lighter but this isn't ideal because it doesn't get close to the surrounding colour and I want this to work for different coloured objects and different coloured surrounding. I'm not even 100% shaders are what I need to be looking at or even opengl. I'm using it because of the performance it gives on the iPhone. I'm basically asking if: Anyone has done or seen anything similar Am I barking up the wrong tree using opengl es and opengl sl? Is this even possible? Cheers.

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  • Dependency injection in constructors

    - by andre
    Hello everyone. I'm starting a new project and setting up the base to work on. A few questions have risen and I'll probably be asking quite a few in here, hopefully I'll find some answers. First step is to handle dependencies for objects. I've decided to go with the dependency injection design pattern, to which I'm somewhat new, to handle all of this for the application. When actually coding it I came across a problem. If a class has multiple dependencies and you want to pass on multiple dependencies via the constructor (so that they cannot be changed after you instantiate the object). How do you do it without passing an array of dependencies, using call_user_func_array(), eval() or Reflection? This is what i'm looking for: <?php class DI { public function getClass($classname) { if(!$this->pool[$classname]) { # Load dependencies $deps = $this->loadDependencies($classname); # Here is where the magic should happen $instance = new $classname($dep1, $dep2, $dep3); # Add to pool $this->pool[$classname] = $instance; return $instance; } else { return $this->pool[$classname]; } } } Again, I would like to avoid the most costly methods to call the class. Any other suggestions?

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  • How would I instruct extconf.rb to use additional g++ optimization flags, and which are advisable?

    - by mohawkjohn
    I'm using Rice to write a C++ extension for a Ruby gem. The extension is in the form of a shared object (.so) file. This requires 'mkmf-rice' instead of 'mkmf', but the two (AFAIK) are pretty similar. By default, the compiler uses the flags -g -O2. Personally, I find this kind of silly, since it's hard to debug with any optimization enabled. I've resorted to editing the Makefile to take out the flags I don't like (e.g., removing -fPIC -shared when I need to debug using main() instead of Ruby's hooks). But I figure there's got to be a better way. I know I can just do $CPPFLAGS += " -DRICE" to add additional flags. But how do I remove things without editing the Makefile directly? A secondary question: what optimizations are safe for shared objects loaded by Ruby? Can I do things like -funroll-loops? What do you all recommend? It's a scientific computing project, so the faster the better. Memory is not much of an issue. Many thanks!

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  • Moving from NHibernate to FluentNHibernate: assembly error (related to versions)?

    - by goober
    Not sure where to start, but I had gotten the most recent version of NHibernate, successfully mapped the most simple of business objects, etc. When trying to move to FluentNHibernate and do the same thing, I got this error message on build: "System.IO.FileLoadException: Could not load file or assembly 'NHibernate, Version=2.1.0.4000, Culture=neutral, PublicKeyToken=aa95f207798dfdb4' or one of its dependencies. The located assembly's manifest definition does not match the assembly reference." Background: I'm new to Hibernate, NHibernate, and FluentNHibernate -- but not to .NET, C#, etc. Database I have a database table called Category: (PK) CategoryID (type: int), unique, auto-incrementing UserID (type: uniqueidentifier) -- given the value of the user Guid in ASP.NET database Title (type: varchar(50) -- the title of the category Components involved: I have a SessionProviderClass which creates the mapping to the database I have a Category class which has all the virtual methods for FluentNHibernate to override I have a CategoryMap : ClassMap class, which does the fluent mappings for the entity I have a CategoryRepository class that contains the method to add & save the category I have the TestCatAdd.aspx file which uses the CategoryRepository class. Would be happy to post code for any of those, but I'm not sure that it's necessary, as I think the issue is that somewhere there's a version conflict between what FluentNHibernate references and the NHibernate I have installed from before. Thanks in advance for any help you can give!

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  • What is the purpose of unit testing an interface repository

    - by ahsteele
    I am unit testing an ICustomerRepository interface used for retrieving objects of type Customer. As a unit test what value am I gaining by testing the ICustomerRepository in this manner? Under what conditions would the below test fail? For tests of this nature is it advisable to do tests that I know should fail? i.e. look for id 4 when I know I've only placed 5 in the repository I am probably missing something obvious but it seems the integration tests of the class that implements ICustomerRepository will be of more value. [TestClass] public class CustomerTests : TestClassBase { private Customer SetUpCustomerForRepository() { return new Customer() { CustId = 5, DifId = "55", CustLookupName = "The Dude", LoginList = new[] { new Login { LoginCustId = 5, LoginName = "tdude" }, new Login { LoginCustId = 5, LoginName = "tdude2" } } }; } [TestMethod] public void CanGetCustomerById() { // arrange var customer = SetUpCustomerForRepository(); var repository = Stub<ICustomerRepository>(); // act repository.Stub(rep => rep.GetById(5)).Return(customer); // assert Assert.AreEqual(customer, repository.GetById(5)); } } Test Base Class public class TestClassBase { protected T Stub<T>() where T : class { return MockRepository.GenerateStub<T>(); } } ICustomerRepository and IRepository public interface ICustomerRepository : IRepository<Customer> { IList<Customer> FindCustomers(string q); Customer GetCustomerByDifID(string difId); Customer GetCustomerByLogin(string loginName); } public interface IRepository<T> { void Save(T entity); void Save(List<T> entity); bool Save(T entity, out string message); void Delete(T entity); T GetById(int id); ICollection<T> FindAll(); }

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  • Whose fault is a NullReferenceException?

    - by stefan.at.wpf
    I'm currently working on a class which exposes an internal List through a property. The List shall and can be modified. The problem is, entries in the internal list could be set to null from outside the class. My code actually looks like this: class ClassWithList { List<object> _list = new List<object>(); // get accessor, which however returns the reference to the list, // therefore the list can be modified (this is intended) public List<object> Data { get { return _list; } } private void doSomeWorkWithTheList() { foreach(object obj in _list) // do some work with the objects in the list without checking for null. } } So now in the doSomeWorkWithTheList() I could always check whether the current list entry is null or I could just asume that the person using this class doesn't have the great idea to set entries to null. So finally the questions end up in: Whose fault is a NullReferenceException in this case? Is it the fault of the class developer not checking everything for null (which would make code generally - not only in this class - more complex) or is it the fault of the user of this class, as setting a List entry to null doesn't really make sense? I'd tend to generally not check values for null except in some really special cases. Is this a bad style or de facto standard / standard in praxis? I know there's probably no ultimate answer for this, I'm just missing enough experience for such thing and therefore wondering what other developers think about such cases and want to hear what's done in reality about checking null (or not).

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  • How can I invoke a .Net DLL from a LabView 6.1 VI?

    - by tw1k
    I work in a manufacturing company that uses LabView for testing the devices we make. Most of the test engineers are using 7.1 which can natively reference a .Net assembly. However, there is a group that is stuck on LabView 6.1. I would like for them to be able to use my .Net assembly which is basically a proxy to some web services. I have created a test assembly that is nothing more than Hello World, and I'm trying to consume it in a VI. I made it COM visible, and registered it with regasm.exe and created a type library, which I'm not sure I need. I can see it in Visual Studio in the list of COM objects when I open the Add Reference window, so I know it's registered properly. I'm very unfamiliar with VI's. I'm only looking at it because no one I have spoken to in manufacturing knows anything about invoking a COM object in a VI. I'm basically looking for some names of controls or menu options to get the test engineers pointed in the right direction. I did a bunch of web searching on Google and the NI forums, but didn't find much. Alternatively, would it be easier to write a C or C++ DLL that acts as a proxy to my .Net DLL? Or is there a simple way to invoke a web service from a VI? That might obviate the need for a DLL altogether. I'm currently reading through this document from NI for help, but it obviously knows nothing about .Net and might not be able to help me choose the best path forward.

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  • Execute a function to affect different template class instances

    - by Samer Afach
    I have a complicated problem, and I need help. I have a base case, class ParamBase { string paramValue; //... } and a bunch of class templates with different template parameters. template <typename T> class Param : public ParamBase { T value; //... } Now, each instance of Param has different template parameter, double, int, string... etc. To make it easier, I have a vector to their base class pointers that contains all the instances that have been created: vector<ParamBase*> allParamsObjects; The question is: How can I run a single function (global or member or anything, your choice), that converts all of those different instances' strings paramValue with different templates arguments and save the conversion result to the appropriate type in Param::value. This has to be run over all objects that are saved in the vector allParamsObjects. So if the template argument of the first Param is double, paramValue has to be converted to double and saved in value; and if the second Param's argument is int, then the paramValue of the second has to be converted to int and saved in value... etc. I feel it's almost impossible... Any help would be highly appreciated :-)

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  • MVC and jQuery data retrieval.

    - by user337542
    Hello, I am using mvc and jQuery and I am trying to display someone's profile with some additional institutions that the person belongs to. I am new to this but I've done something like this in ProfileControler: public ActionResult Institutions(int id) { var inst = fr.getInstitutions(id); return Json(inst); } getInstitutions(id) returns Institution objects(with Name, City, Post Code etc.) Then in a certain View I am trying to get the data with jQuery and display them as follows: $(document).ready(function () { $.post("/Profile/Institutions", { id: <%= Model.Profile.userProfileID %> }, function (data) { $.each(data, function () { var new_div = $("<div>"); var new_label = $("<label>"); new_label.html(this.City); var new_input_b = $("<input>"); new_input_b.attr("type", "button"); new_div.append(new_label); new_div.append(new_input_b); $("#institutions").append(new_div); }); }); }); $("#institutions") is a div where i want to display all of the results. .post works correct for sure because certain institutions are retrieved from database, and passed to the view as Json result. But then I am affraid it wont itterate with .each. Any help, coments or pointing in some direction would be much appriciated

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  • Processing velocity-vectors during collision as neatly as possible

    - by DevEight
    Hello. I'm trying to create a good way to handle all possible collisions between two objects. Typically one will be moving and hitting the other, and should then "bounce" away. What I've done so far (I'm creating a typical game where you have a board and bounce a ball at bricks) is to check if the rectangles intersect and if they do, invert the Y-velocity. This is a really ugly and temporary solution that won't work in the long haul and since this is kind of processing is very common in games I'd really like to find a great way of doing this for future projects aswell. Any links or helpful info is appreciated. Below is what my collision-handling function looks like right now. protected void collision() { #region Boundaries if (bal.position.X + bal.velocity.X >= viewportRect.Width || bal.position.X + bal.velocity.X <= 0) { bal.velocity.X *= -1; } if (bal.position.Y + bal.velocity.Y <= 0) { bal.velocity.Y *= -1; } #endregion bal.rect = new Rectangle((int)bal.position.X+(int)bal.velocity.X-bal.sprite.Width/2, (int)bal.position.Y-bal.sprite.Height/2+(int)bal.velocity.Y, bal.sprite.Width, bal.sprite.Height); player.rect = new Rectangle((int)player.position.X-player.sprite.Width/2, (int)player.position.Y-player.sprite.Height/2, player.sprite.Width, player.sprite.Height); if (bal.rect.Intersects(player.rect)) { bal.position.Y = player.position.Y - player.sprite.Height / 2 - bal.sprite.Height / 2; if (player.position.X != player.prevPos.X) { bal.velocity.X -= (player.prevPos.X - player.position.X) / 2; } bal.velocity.Y *= -1; } foreach (Brick b in brickArray.list) { b.rect.X = Convert.ToInt32(b.position.X-b.sprite.Width/2); b.rect.Y = Convert.ToInt32(b.position.Y-b.sprite.Height/2); if (bal.rect.Intersects(b.rect)) { b.recieveHit(); bal.velocity.Y *= -1; } } brickArray.removeDead(); }

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  • NHibernate mapping with two special cases

    - by brainimus
    I am using NHibernate to map a class to a database table. The Part table has an ID column (primary key) and a ParentPart column (along with a few others). class Part { public virtual long ID{ get; set; } public virtual Part ParentPart { get; set; } } The ParentPart is normally another valid part in the part table but I have two special cases. I have a case where the ParentPart column can be 0 (zero) and another case where it can be -1. Neither of these cases currently represent another valid Part object. I was thinking I could make 2 subclasses of Part (ZeroPart and NegativeOnePart) that would never persist. I want the zero and -1 values to be entered in the column but not persist the entire ZeroPart or NegativeOnePart objects. I am unsure how to map this (I'm using hbm files) or if this even the correct approach. How can I map this so that normal valid parts are persisted but I can also handle the special cases? As an aside: My current hbm file has the Part.ID's unsaved value as zero but I think I can just change this in the mapping to something different and default it in the class.

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  • How do I make custom functions chain-able with jQuery's?

    - by sergio
    I need a "callfront" or "precall" (the opposite of "callback" ¿?) to add in MANY places before an animation occurs in an existing plugin, To be used like e.g. $(some_unpredictable_obj).preFunct().animate(… The problem is, as I said they are MANY places, and all of them are different animations, on different objects. I can TELL where all of them occur, but I don't want to add over and over the same code. I actually have to add both a function before and after those animations, but I think I can use the callback for all of them. In a perfect world, I'd like to replace every animate(property, duration) by preFunct().animate(property,duration).postFunct() preFunct and postFunct don't need parameters, since they are always the same action, on the same object. This could be an amazing addition to "jQuery" (an easy way to jQuerize custom functions to be added to the normal chain (without messing with queues) I found this example but it will act on the applied element, and I don't want that because, as I said above, all the original animations to be added to are on different elements. I also found jQuery.timing, but it looks cooler the chain-able function :) Thanks.

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  • [MFC] What is the reciprocal of CComboBox.GetItemData?

    - by Hamish Grubijan
    Instead of associating objects with Combo Box items, I associate long ids representing choices. They come from a database, so it seems natural to do so anyway. Now, I persist the id and not the index of the user's selection, so that the choice is remembered across sessions. If id no longer exists in database - no big deal. The choice will be messed up once. If db does not change, however, then it would be a great success ;) Here is how I get the id : chosenSomethingIndex = cmbSomething.GetCurSel(); lastSomethingId = cmbSomething.GetItemData(chosenSomethingIndex); How do I reverse this? When I load the stored value for user's last choice, I need to convert that id into an index. I can do: cmbSomething.SetCurSel(chosenSomethingIndex); However, how can I attempt (it might not exist) to get an index once I have an id? I am looking for a reciprocal function to GetItemData I am using VS2008, probably latest version of MFC, whatever that is. Thank you.

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  • Are there equivalents to Ruby's method_missing in other languages?

    - by Justin Ethier
    In Ruby, objects have a handy method called method_missing which allows one to handle method calls for methods that have not even been (explicitly) defined: Invoked by Ruby when obj is sent a message it cannot handle. symbol is the symbol for the method called, and args are any arguments that were passed to it. By default, the interpreter raises an error when this method is called. However, it is possible to override the method to provide more dynamic behavior. The example below creates a class Roman, which responds to methods with names consisting of roman numerals, returning the corresponding integer values. class Roman def romanToInt(str) # ... end def method_missing(methId) str = methId.id2name romanToInt(str) end end r = Roman.new r.iv #=> 4 r.xxiii #=> 23 r.mm #=> 2000 For example, Ruby on Rails uses this to allow calls to methods such as find_by_my_column_name. My question is, what other languages support an equivalent to method_missing, and how do you implement the equivalent in your code?

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  • Callback function and function pointer trouble in C++ for a BST

    - by Brendon C.
    I have to create a binary search tree which is templated and can deal with any data types, including abstract data types like objects. Since it is unknown what types of data an object might have and which data is going to be compared, the client side must create a comparison function and also a print function (because also not sure which data has to be printed). I have edited some C code which I was directed to and tried to template, but I cannot figure out how to configure the client display function. I suspect variable 'tree_node' of class BinarySearchTree has to be passed in, but I am not sure how to do this. For this program I'm creating an integer binary search tree and reading data from a file. Any help on the code or the problem would be greatly appreciated :) Main.cpp #include "BinarySearchTreeTemplated.h" #include <iostream> #include <fstream> #include <string> using namespace std; /*Comparison function*/ int cmp_fn(void *data1, void *data2) { if (*((int*)data1) > *((int*)data2)) return 1; else if (*((int*)data1) < *((int*)data2)) return -1; else return 0; } static void displayNode() //<--------NEED HELP HERE { if (node) cout << " " << *((int)node->data) } int main() { ifstream infile("rinput.txt"); BinarySearchTree<int> tree; while (true) { int tmp1; infile >> tmp1; if (infile.eof()) break; tree.insertRoot(tmp1); } return 0; } BinarySearchTree.h (a bit too big to format here) http://pastebin.com/4kSVrPhm

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  • Is it possible, in a django template, to check if an object is contained in a list

    - by AlexH
    I'm very new to django, about a week into it. I'm making a site where users enter stuff, then other users can vote on whether they like the stuff or not. I know it's not so novel, but it's a good project to learn a bunch of tools. I have a many-to-many table for storing who likes or dislikes what. Before I render the page, I pull out all the likes and dislikes for the current user, along with the stuff I'm going to show on the page. When I render the page, I go through the list of stuff I'm going to show and print them out one at a time. I want to show the user which stuff they liked, and which they didn't. So in my django template, I have an object called entry. I also have two lists of objects called likes and dislikes. Is there any way to determine if entry is a member of either list, inside my django template. I think what I'm looking for is a filter where I can say something like {% if entry|in:likes %} or {% if likes|contains:entry %} I know I could add a method to my model and check for each entry individually, but that seems like it would be database intensive. Is there a better way to think about this problem?

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