Search Results

Search found 10022 results on 401 pages for 'platform games'.

Page 57/401 | < Previous Page | 53 54 55 56 57 58 59 60 61 62 63 64  | Next Page >

  • Game engine with python scripting?

    - by Kayle
    Looking to put together a 3D side-scrolling action platformer. Since this is my first time trying to put together a non-simple adventure game, I'm at a loss for which engine to consider. I would prefer one that supports scripting in python, since that's my primary language. Without tight controls, the game will suck... so speed is a priority. Cross-platform is also important to me. Any suggestions?

    Read the article

  • How can I integrate Java with .Net?

    - by Luke
    I have one SDK that is available in Java and another SDK that is available for .Net and would like to write a single application that interfaces with both of them. I imagine I will need to use a cross platform communication framework that can support named pipes (or other in memory communication), what is the best choice? After some more research I found Hessian -- does anyone know anything about the maturity of this project?

    Read the article

  • Remove buttons from a custom menu in Visual Studio 2008

    - by Shaihi
    I recently installed Platform builder 7 by Microsoft. It is a plugin for VS2008. The plugin adds the following menu: I want to remove several items from this menu and I would also like to add some button from it to a toolbar. The problem is that when I do customize I only get "advanced command placeholder" shortcut for the whole bunch. Like this: How do I access the internals of these commands menu?

    Read the article

  • Is there a C++ graphing library?

    - by thyrgle
    Is there a C++ graphing library that can display visual graphs (such as hyperbolas and parabolas and linear equations) based on the equation it is given and that is cross platform? Or am I just asking for too much...

    Read the article

  • Another getcwd question...

    - by rubenvb
    Sorry to keep hammering on this, but I'm trying to learn :). Is this any good? And yes, I care about memory leaks. I can't find a decent way of preallocating the char*, because there simply seems to be no cross-platform way. const string getcwd() { char* a_cwd = getcwd(NULL,0); string s_cwd(a_cwd); free(a_cwd); return s_cwd; }

    Read the article

  • SWT-like GUI toolkit for C

    - by user345409
    Hello, do you know any cross-platform gui toolkit like swt for C (using default widgets in each operating system = right pics on eclipse.org/swt) ? There is an implementation of swt for D language called DWT but I need it for C or C++. Thanks.

    Read the article

  • Play a Sound with Python

    - by Claudiu
    What's the easiest way to play a sound file (.wav) in Python? By easiest I mean both most platform independent and requiring the least dependencies. pygame is certainly an option, but it seems overkill for just sound.

    Read the article

  • What is a good way to test demand for a new game platform?

    - by user15256
    I'm working on a game platform that turns your iPhone, android or iPad into a steering wheel, for racing games (like need for speed and dirt 3) and flight simulators for example. I'd love to figure out smart ways to figure out whether gamers would like something like this. I originally asked this question over on the gaming SE and it was for getflypad.com. A lot of the tech is built and most of it is doable - the question here is how to test demand and know whether gamers actually want this.

    Read the article

  • How does a one-man developer do its games' sounds?

    - by Gustavo Maciel
    Before anything, that's not a "oh, where can I find resources?" question. Well, I've been curious about one thing in the indie games industry. For the development of the game, such tasks like game design, art, sketches, code programming and etc can be easily done by just one person. You can just take up a paper and pencil and you're a game designer. You can just take software like Photoshop or Paint and you're an artist, a scanner and you're a sketcher, a compiler and you're a programmer. For sound it's different. You may tell me: Well, follow the line, take a lot of instruments and record it. But all we know that things don't work this way. I can list up some changes for us: External noises are a big problem, sound effects can't be made with instruments, it can't sound like a recorded and clipped sound. Well I can imagine how they do this in large companies, with such big studios and etc. But to summarise, my question is: What's the best way for a one-man indie to do all its sound? Does he have to synthesize everything? Record and buy some crazy program for editing sounds?

    Read the article

  • Best way to go for simple online multi-player games?

    - by Mr_CryptoPrime
    I want to create a trivia game for my website. The graphic design does not have to be too fancy, probably no more advanced than a typical flash game. It needs to be secure because I want users to be able to play for real money. It also needs to run fast so users don't spend their time frustrated with game freezing. Compatibility, as with almost all online products, is key because of the large target market. I am most acquainted with Java programming, but I don't want to do it in Java if there is something much better. I am assuming I will have to utilize a variety of different languages in order for everything to come together. If someone could point out the main structure of everything so I could get a good start that would be great! 1) Language choice for simple secure online multiplayer games? 2) Perhaps use a database like MySQL, stored on a secure server for the trivia questions? 3) Free educational resources and even simpler projects to practice? Any ideas or suggestions would be helpful...Thanks!

    Read the article

  • Is there a Windows equivalent for eventfd?

    - by Leaurus
    I am writing a cross-platform library which emulates sockets behaviour, having additional functionality in the between (App-mylib-sockets). I want it to be the most transparent possible for the programmer, so primitives like select and poll must work with accordingly with this lib. The problem is when data becomes available (for instance) in the real socket, it will have to go through a lot of processing, so if select points to the real socket fd, app will be blocked a lot of time. I want the select/poll to unblock only when data is ready to be consumed (after my lib has done all the processing). So I came across this eventfd which allows me to do exactly what I want, i.e. to manipule select/poll behaviour on a given fd. Since I am much more familiarized with Linux environment, I don't know what is the windows equivalent of eventfd. Tried to search but got no luck. Anyone can help me, please?

    Read the article

  • Convert Environment.OSVersion to NTDDI version format

    - by David Brown
    In sdkddkver.h of the Windows Platform SDK, there are various OS versions defined as NTDDI_*. For example, Windows XP and its service packs are defined as: #define NTDDI_WINXP 0x05010000 #define NTDDI_WINXPSP1 0x05010100 #define NTDDI_WINXPSP2 0x05010200 #define NTDDI_WINXPSP3 0x05010300 #define NTDDI_WINXPSP4 0x05010400 There are also masks which, along with the OSVER, SPVER, and SUBVER macros, allow you to pull the respective parts out of the NTDDI version. #define OSVERSION_MASK 0xFFFF0000 #define SPVERSION_MASK 0x0000FF00 #define SUBVERSION_MASK 0x000000FF I have all of these defined as constants in C# and what I'd like to do now is convert the data returned by Environment.OSVersion to a value corresponding to one of the NTDDI versions in sdkddkver.h. I could make a massive switch statement, but that's not really as future-proof as I'd like it to be. I would need to update the conversion method every time a new OS or service pack is released. I have a feeling this could be done with the help of some bitwise operators, but I'll be honest and say that those aren't my strong point. I appreciate any help!

    Read the article

  • Architecture for a farmville/yoville/cafe world type game?

    - by Joff
    I'm thinking of building a game along the lines of Farmville - items, events, time management system etc. Options I am thinking of: 1) Flash UI frontend that uses AMFPHP to get all data for the view from a PHP powered backend. 2) Actionscript to power the whole game Any input is appreciated. My concern with Actionscript is scaling, my concern with PHP is having to build an update system that would need a lot of back and forth xmlhttprequests which might get complicated. If there's a better way to build something like this, I'm all ears :)

    Read the article

  • Hosting a flash game...

    - by Artemix
    Hi ppl, Im starting a new project that consist in a game made in Flash, I use PHP for the server counterpart and a MySQL database. My question is, what do I need to host my game?.. I mean, how good (connection, HD space, procesor, ram, etc) should be my hosting to be able to take care of all the stuff I need...? And, if you know some good web hosting for this purpose, even better :) Thx in advance.

    Read the article

  • Static Evaluation Function for Checkers

    - by Kamikaze
    Hi all! I'm trying to write an evaluation function for a game of checkers that I'm developing but I can't find the right documentation. I've read several documents on the web witch describe different techniques for either writing one or letting the computer find it(using genetic algorithms or Bayesian learning) but they're too complicated for a novice like me. All documents pointed a reference to "Some studies in machine learning using the game of checkers" by A.L.Samuel but I couldn't get my hands on it yet :(. I've only read the follow up "Some studies in machine learning using the game of checkers -II" and found some good info there, but it doesn't explain what the eval parameters mean (I think I don't have the whole article). Thanks for your help!

    Read the article

  • Take screenshot of DirectX full-screen application

    - by iconiK
    This boggles me. DirectX bypasses everything and talks directly to the device driver, thus GDI and other usual methods won't work - unless Aero is disabled (or unavailable), all that appears is a black rectangle at the top left of the screen. I have tried what other have suggested on several forums, using DirectX to get the back buffer and save it, but I get the same result: device-GetFrontBufferData(0, surface); D3DXSaveSurfaceToFile("fileName", D3DXIFF_BMP, surface, NULL, NULL); Is there any way to get a screenshot of another full-screen DirectX application when Aero is enabled?

    Read the article

  • Timer with random seconds ¿How to update the random seconds?

    - by benLIVE
    I have a timer "tmr_sendCesta" which must be called each x seconds between 1 and 3 seconds. The problem is the timer "tmr_sendCesta" is called only one time, and the random seconds is never updated. I need to call the function "createCesta" each x seconds randomly. Any idea how to do it? function createCesta() cesta = display.newImageRect("cesta.png", 100, 55) cesta.x = -110 cesta.y = screenH - 110 cesta.name = "cesta" physics.addBody( cesta, physicsData:get("cestaSmall")) grupoCesta:insert(cesta) transition.to(cesta, {time = 4000, x = screenW + 110}) end function scene:enterScene( event ) local group = self.view physics.start() Runtime:addEventListener("touch", touchScreen) Runtime:addEventListener( "collision", onCollision ) tmr_sendCesta = timer.performWithDelay((math.random(1000, 3000), randomCesta, 0) end

    Read the article

  • Extending windows based installer to other Operating Systems

    - by Pia
    I have build an installer using NSIS. And now I want to extend it to Solaris and Linux thorugh WINE. But I wanna know few things here- Is WINE flavour dependent? I mean are there different packages for different Linux versions? Whats if my Installer creates some SQL or Oracle database? Will this feature be also supported by WINE? Is there any tool which can be used to build installer which is platform independent?

    Read the article

  • Android-iPhone single codebase cross development

    - by Lorenzo
    Is there a way, apart from using HTML and JavaScript on a web control, to have an (almost) single codebase for an application that should run on iOS and Android? The big issue is of course that they use a different language (Java for Android, Objective-C for iOS) for application development. It would be nice to have some sort of meta-language that will be translated in Java and in Objective-C. What about Flash? Adobe wasn't supposed to release a tool to create flash-based apps in iOS? Update: based on current answers, the best cross platform development tool for iOS and Android seems to be Titanium appcelerator. I suspect that this topic will evolve overtime, so feel free to contribute with new information and comments. Thank you!

    Read the article

< Previous Page | 53 54 55 56 57 58 59 60 61 62 63 64  | Next Page >