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  • Where should the line between property and method be?

    - by Catskul
    For many situations it is obvious whether something should be a property or a method however there are items that might be considered ambiguous. Obvious Properties: "name" "length" Obvious Methods: "SendMessage" "Print" Ambiguous: "Valid" / "IsValid" / "Validate" "InBounds" / "IsInBounds" / "CheckBounds" "AverageChildValue" / "CalcAverageChildValue" "ColorSaturation" / "SetColorSaturation" I suppose I would lean towards methods for the ambiguous, but does anyone know of a rule or convention that helps decide this? E.g. should all properties be O(1)? Should a property not be able to change other data (ColorSaturation might change R,G,B values)? Should it not be a property if there is calculation or aggregation? Just from an academic perspective, (and not because I think it's a good idea) is there a reason not to go crazy with properties and just make everything that is an interrogation of the class without taking an argument, and everything that can be changed about the class with a single argument and cant fail, a property?

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  • (C#) How do you de-elevate permissions for a child process

    - by Davy8
    I know how to launch a process with Admin privileges from a process using: proc.StartInfo.UseShellExecute = true; proc.StartInfo.Verb = "runas"; where proc is a System.Diagnostics.Process. But how does one do the opposite? If the process you're in is already elevated, how do you launch the new process without admin privileges? More accurately, we need to launch the new process with the same permission level as Windows Explorer, so no change if UAC is diabled, but if UAC is enabled, but our process is running elevated, we need to perform a certain operation un-elevated because we're creating a virtual drive and if it's created with elevated permissions and Windows explorer is running unelevated it won't show up. Feel free to change the title to something better, I couldn't come up with a good description

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  • How to keep .cproject local to each user while working collaboratively through git

    - by Don't panic
    I have a C++ project that I am working on with several other people. Some of us have Macs with OSX and some of us have PCs with either Windows 7 or Windows 8.1. We are currently using eclipse to edit the project and git for version control. The problem is that whenever you change property settings on one team member's computer the .cproject file is updated. Because different configurations/ file extensions are used across OSX and Windows we want the .cproject file to remain local. We have tried untracking .cproject through a gitignore for the .cproject file, but that just removes the .cproject file from the repository all together. We have also tried setting up an assumed-unchanged for .cproject but if .cproject is changed all this leads to is the need to manually deal with conflicts and updates. Is there any way to keep the file in the repository, but only change it locally? Ie merging would not update the .cproject file.

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  • How to get dataset to populate data into dbgrid in Delphi 6?

    - by Chris J
    I have created a DBGrid in Delphi 6 and tied it to a DataSource contained in a DataModule. The Dataset for that source in also located in the same module. In the OnShow event for the form, I activate the dataset and set a label equal to the rowcount for the dataset. This shows several hundred rows but nothing shows in the dbgrid. If I activate the dataset in the IDE, the grid populates with the expected data. Does anyone have any idea why this behaviour would change between the IDE and normal runtime? We are also using SDAC connection components. All 3rd party component choices are not mine to change. I can elaborate as necessary for clarification, but I mainly need troubleshooting ideas to start at.

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  • xcode storyboard reverting in compile

    - by darren
    I started having some very odd behaviour in Xcode 4.5 recently. I made a change to a UITableViewController with static cells but the changes did not appear in the simulator and neither did my code changes. I removed the app from the simulator and ran clean on the project, then started again and all the changes appeared. I made another code change, ran the debugger via simulator and once again I saw my old UITableViewController values and my code changes were absent. This project is using storyboards, but I am not sure if this problem is related to just storyboards given my code changes are reverted as well. I am deeply confused here. Not even clean fixed this issue. Any thoughts or suggestions?

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  • Using Wordpress as a CMS to a site AND blog (two completely different layouts for each). Duplicate i

    - by Somebody still uses you MS-DOS
    I'm going to create a website using Wordpress static pages feature. It's going to have a menu for all the created pages. A blog is going to be created as well. This blog has a completely different layout/menu from the main site, but within the same domain: "http://www.domain.com" is the website url, and "http://www.domain.com/blog/" is the blog url. I was thinking of installing two different Wordpress instances: /var/www/public_html/ and /var/www/public_html/blog/. Although it's a simple solution, users are going to be duplicated: if you change password in one system, you need to change in the other. So, I would like to know from you which other approaches are possible: create a "dynamic" theme (call a theme when in root domain, another whern /blog - dont even know if this is possible), or for example a plugin to syncronize users from both instances? Does Wordpress MU solve this problem for me? Thanks!

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  • Update FB:Like URL Dynamically using JavaScript

    - by br4inwash3r
    i'd like to change the URL to like of an FB:Like button dynamically using javascript. right now i've been able to change the href attribute of the fb:like tag (i've pasted the code below). but that doesn't work. perhaps i have to re-initiate the FB:Like button, but so far i can't figure out how.. function update_share(container, url) { // update fb:like href value var container = container[0] || document.body; var button = container.getElementsByTagName('fb:like'); button[0].setAttribute('href', url); } any help would be appreciated. thx..

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  • How to add Transparency information to a HEX color code?

    - by TK123
    I have to modify some code and the previous developer left this comment: color: color, // e.g. '#RRGGBBFF' - Last 2 digits are alpha information On the page there is a color picker that let's the user change text color. It gives HEX values like so: #RRGGBB And there is a slider that allows the user to change a text's transparency. It runs from 0.1 to 1 Somehow I need to get a 2 digit letter from this transparency amount and append it to the HEX value for it to work. Does anyone know how to append Alpga information to HEX color codes? What is the math formula for it? I guess the question can also be answered if anyone knows how to concert RGBA color values with transparency into HEX: rgba(255, 255, 255, 0.6)

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  • SubSonic 3.0 two different Databases namespace Issue

    - by Roswell
    My question is simple, I have two databases with the same scehema, one is live database say DLive and other one is testbed say DTestBed.... However, I want to use the same database namespace for both database. How can I achieve that without changing namespace in my code all over? Sometimes you need to do builds for live and testbeds in the same day ! Its really hard to change big project namespaces everytime you build. How can I just change the webconfig connection string and get it done? Thanks,

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  • How to detect iPhone movement in space using accelerometer ?

    - by super_tomtom
    Hi ! I am trying to make an application that would detect what kind of shape you made with your iPhone using accelerometer. As an example, if you draw a circle with your hand holding the iPhone, the app would be able to redraw it on the screen. This could also work with squares, or even more complicated shapes. The only example of application I've seen doing such a thing is AirPaint (http://vimeo.com/2276713), but it doesn't seems to be able to do it in real time. My first try is to apply a low-pass filter on the X and Y parameters from the accelerometer, and to make a pointer move toward these values, proportionally to the size of the screen. But this is clearly not enought, I have a very low accuracy, and if I shake the device it also makes the pointer move... Any ideas about that ? Do you think accelerometer data is enought to do it ? Or should I consider using other data, such as the compass ? Thanks in advance !

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  • Changing the img src using jQuery

    - by geekorama
    Hi, My DOM looks like this: <div id="d1"> <div class="c1"> <a href="#"><img src="img1_on.gif"></a> <a href="#"><img src="img2_on.gif"></a> </div> </div> When anyone clicks on an image, I want the image src to change to where x represents the image number 1 or 2. Is this possible or do I have to use CSS to change the images?

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  • javascript location.hash refreshing in IE

    - by aepheus
    I need to modify the hash, remove it after certain processing takes place so that if the user refreshes they do not cause the process to run again. This works fine in FF, but it seems that IE is reloading every time I try to change the hash. I think it is related to other things that are loading on the page, though I am not certain. I have an iframe that loads (related to the process) as well as some scripts that are still being fetched in the parent window. I can't seem to figure out a good way to change the hash after all the loading completes. And, at the same time am not even positive that it is related to the loading. Any ideas on how to solve this?

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  • HTML5 Canvas and Game Programming

    - by LemonBeagle
    I hope this isn't too open ended. I'm wondering if there is a better (more battery-friendly) way of doing this -- I have a small HTML 5 game, drawn in a canvas (let's say 500x500). I have some objects whose positions I update every 50ms or so. My current implementation re-draws the entire canvas every 50ms. I can't imagine that being very good for battery life on mobile platforms. Is there a better way to do this? This must be a common pattern with games. EDIT: as requested, here are some more updates: Right now, the objects are geometric primitives drawn via arcs and lines. I'm not opposed to making these small png/jpg/gif files instead of that'd help out. These are small graphics -- just 15x15 or so. As the game progresses, more and more of the screen changes at a time. However, at the start, the screen changes relatively slowly (the objects randomly moved a few pixels every 50ms).

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  • JavaScript: how to use data but to hide it so as it cannot be reused

    - by loukote
    Hi all. I've some data that i'd like to publish just on one website, ie. it should not be reused on other websites. The data is a set of numbers that change every day, our journalists work to get hard gather it. Is there any way to hide, crypt, etc. the data in a way that it cannot be reused by others? But to show it in a graph in the same time? I found the ASCII to HEX tool that could be used for (http://utenti.multimania.it/ascii2hex/). I wonder if you can suggest other ways. (Even if I have to completely change the strategy.) Many thanks!

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  • Camel | Need for Scheduling console

    - by user1692063
    I am using camel 2.9.0 in my project. We have a number of routes divided into different camel contexts. Each camel context is bundled separately and deployed in Apache Karaf. Now the problem is divied into 2 parts: 1.) Each route is a scheduled route. Although using Quartz component, we are able to define a cron expressio in each route, we want a console where in we can trigger,stop any route and also put a cron expression to any route.(Scheduling a route through a web console is our main objective). 2.) Also we tried to configure the cron expression for each route through quartz.property. But if someone wants to change the cron expression at runtime in Apache Karaf, then we have to stop the bundle deployed and start in again. What can be done to change the value of cron expression at runtime. Any replies and help would be appreciable. Piyush

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  • javascript show/hide with memory

    - by gloris
    Hi, i have this show/hide menu. It is possibly this menu make with memory?( I open sub menu, refresh page and this sub menu stil open. ) <script type="text/javascript"> function change(id){ ID = document.getElementById(id); if(ID.style.display == "") ID.style.display = "none"; else ID.style.display = ""; } </script> <div onclick="change(5)" style="cursor: hand"> <a href = "#">+</a>News </div> <div style="display: none" id="5"> News1<br/> News2<br/> </div>

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  • problem with live function

    - by Dirty Bird Design
    I had this working to spec, until the specs changed. This function is now brought in via ajax .load. Easy enough to bring it in and I have all my other functions on the page that is brought in working in the parent page except this one: $("#CME").hide(); $(function() { $("#CME1, #CMEQL, #CBT1, #CBTQL, #NYM1, #CMX1").live("change", function(){ var checkBoxes = $("#CME1, #CMEQL, #CBT1, #CBTQL, #NYM1, #CMX1").filter(":not(:checked)"); if(checkBoxes.length == 0){ $("#CME").slideDown("fast"); } else { $("#CME").slideUp("fast"); } }); the div "#CME" is not hidden and the .live('change', function () { isn't working. I have other similar .live functions that are working and structured the same. How do I bind the initial $(function() with .live and why isn't the .hide() working? });//CME

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  • Why would dynamically changing the stroke type of a GestureOverlayView cause unusual behaviour?

    - by Rob Kent
    I recently introduced multi-stroke gestures into my application. This is a preference so I set the StrokeType dynamically in Activity.OnCreate. What I have discovered is that if you change the StrokeType so that it is different to the setting in the layout file, it changes the behaviour of the GestureOverlayView in the following way. The normal behaviour is that you draw a gesture and it stays on the screen after it is drawn. When you change the stroke type dynamically however, any gesture drawn on the screen disappears immediately after the OnGestureEnded event has fired. I reloaded the sample GesturesBuilder application and confirmed it has the same problem if you add the second line shown here: GestureOverlayView overlay = (GestureOverlayView) findViewById(R.id.gestures_overlay); overlay.setGestureStrokeType(GestureOverlayView.GESTURE_STROKE_TYPE_SINGLE); overlay.addOnGestureListener(new GesturesProcessor()); } The default in the layout is MULTIPLE but changing it to single changes the behaviour. If you keep the above line but set it to what it already is, the behaviour is not affected. Is this a bug in the Android gestures library and does anyone know a workaround? Note that this is on an HTC Magic so it could also be a handset issue.

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  • How do I dynamically create Flex 4 AddChild actions for States?

    - by TK Kocheran
    I have an application in which I need to create mx.states.State objects on the fly, as I'm reading external data in order to create the states. Each State only has a single child, so here's my code which I was using to accomplish this: var state:State = new State(); state.name = "a"; state.overrides = [new AddChild(parent, DisplayObject(view))]; this.states.push(state); However, when I actually change a state, I get a runtime error relating to the fact that you can't call addChild on a spark.components.Group component. Is there an equivalent AddElement action for adding elements to a Group during a state change?

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  • inheritance from the django user model results in error when changing password

    - by Jerome
    I inherited form the django user model like so: from django.db import models from django.contrib.auth.models import User, UserManager from django.utils.translation import ugettext_lazy as _ class NewUserModel(User): custom_field_1 = models.CharField(_('custom field 1'), max_length=250, null=True, blank=True) custom_field_2 = models.CharField(_('custom field 2'), max_length=250, null=True, blank=True) objects = UserManager() When i go to the admin and add an entry into this model, it saves fine, but below the "Password" field where it has this text "Use '[algo]$[salt]$[hexdigest]' or use the change password form.", if i click on the "change password form' link, it produces this error Truncated incorrect DOUBLE value: '7/password' What can i do to fix this?

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  • How do you tell git to permanently ignore changes in a file?

    - by Malvineous
    Hi all, I'm working with a git repository that's storing data for a website. It contains a .htaccess file, with some values that are suitable for the production server. In order for me to work on the site, I have to change some values in the file, but I never want to commit these changes or I will break the server. Since .gitignore doesn't work for tracked files, I was using "git update-index --assume-unchanged .htaccess" to ignore my changes in the file, however this only works until you switch branches. Once you change back to your original branch, your changes are lost. Is there some way of telling git to ignore changes in a file and leave it alone when changing branches? (Just as if the file was untracked.)

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  • Execution sequence inside a jquery event handler

    - by user576358
    I have a big issue with the execution squence inside this jquery handler : Was wondering if anyone has come accross this before: I have a simple form: <form action='foo.cgi' id='myForm' > <input type=text name='name' /> <input type=submit value='Find it!'/> </form> when user clicks on Find it! would like to change the cursor to 'progress' before the data is returned through an ajax call: $(document).ready(function(){ $("#myForm ").submit(function(){ $("body").css("cursor", "progress") ; htmlobj=$.ajax({url:server_url,..........); } } However: The cursor [line 2 above ] does not change until data is returned through ajax - Seems like line 3. gets executed before 2. Any help is greatly appreciated

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  • Mystery regarding for-loop.

    - by primalpop
    Hi, I am stuck with this mystery regarding for loop. int abc[3], i, j; for(j=0; j<3; j++); printf("%d\n", j); abc[j] = abc[j] + 3; printf("%d \n", j); Output: 3 6 Output should have been 3,3 as I've not changed value of j. Adding 3 to the jth value of abc has resulted in change of value of j by 3. This happens only while exiting from a for loop and then trying to change the value of abc[j]. Maybe I am missing something pretty obvious. Any help would be much appreciated.

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  • Drawing animation

    - by HHHH
    I'm creating a simple app where when the user presses a button, a series of lines will be drawn on the screen and the user will be able to see these lines drawn in real time (almost like an animation). My code looks something like this (has been simplified): UIGraphicsBeginImageContext(CGSizeMake(300,300)); CGContextRef context = UIGraphicsGetCurrentContext(); for (int i = 0; i < 100; i++ ) { CGContextMoveToPoint(context, i, i); CGContextAddLineToPoint(context, i+20, i+20); CGContextSetStrokeColorWithColor(context, [[UIColor blackColor] CGColor]); CGContextStrokePath(context); } UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); My problem is that: 1) As soon as the user presses the button, the UIThread blocks until the drawing is done. 2) I can't get the lines to be drawn on the screen one at a time - I've tried setting the UIImage directly inside the loop and also tried setting a layer content inside the loop. How do I get around these problems?

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  • Draggable cards (touch enumeration) issue

    - by glitch
    I'm trying to let a player tap, drag and release a card from a fanned stack on the screen to a 4x4 field on the board. My cards are instantiated from a custom class that inherits from the UIImageView class. I started with the Touches sample app, and I modified the event handlers for touches to iterate over my player's card hand instead of the 3 squares the sample app allows you to move on screen. Everything works, until that is, I move the card I'm dragging near another card. I'm really drawing a blank here for the logic to get the cards to behave properly. Here's my code: - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { NSUInteger numTaps = [[touches anyObject] tapCount]; if(numTaps = 1) { for (UITouch *touch in touches) { [self dispatchFirstTouchAtPoint:[touch locationInView: self.boardCardView] forEvent:nil]; } } } -(void) dispatchFirstTouchAtPoint:(CGPoint)touchPoint forEvent:(UIEvent *)event { for (int i = 0; i<5; i++) { UIImageView *touchedCard = boardBuffer[i]; if (CGRectContainsPoint([touchedCard frame], touchPoint)) { [self animateFirstTouchAtPoint:touchPoint forView:touchedCard]; } } } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { NSUInteger touchCount = 0; for (UITouch *touch in touches){ [self dispatchTouchEvent:[touch view] toPosition:[touch locationInView:self.boardCardView]]; touchCount++; } } My questions are: How do I get the touch logic to disallow other cards from being picked up by a dragging finger? Is there anyway I can only enumerate the objects that are directly below a player's finger and explicitly disable other objects from responding? Thanks!

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