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  • How do I animate a UIButton in a UITableView?

    - by Ryan Lopez
    I currently have a UITableView with each cell containing four UIButtons. I am placing an image for each button with a downloaded picture from online. I'd like to have the button fade in when the image is finished downloading. I know I can animate in the viewDidLoad, but I assign the image in the cellForRowAtIndex function. How do I go about animating just the UIButton at a later point in time when I update the UIButton with the image?

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  • recursive enumeration of integer subsets?

    - by KDaker
    I have an NSArray of NSNumbers with integer values such as [1,10,3]. I want to get the sum of all the possible subsets of these numbers. For example for 1,10 and 3 i would get: 1, 10, 3, 1+10=11, 1+3=4, 10+3=13, 1+10+3=14 there are 2^n possible combinations. I understand the math of it but im having difficulties putting this into code. so how can i put this into a method that would take the initial array of numbers and return an array with all the sums of the subsets? e.g -(NSArray *) getSums:(NSArray *)numbers; I understand that the results grow exponentially but im going to be using it for small sets of numbers.

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  • Class properties vs NSArray / NSDictionary

    - by Frank Martin
    I want a custom class object to hold data and have somehow the feeling that creating about 80 properties is not the best way of doing it. Most of the properties would be bool values, so i'm thinking about creating Arrays (keys / values) or (probably better) a NSDictionary attached to the object for holding the data. Does that make sense or should i stay with the properties? Extra: Are there general pros and cons for the different approaches? And what keywords / concepts do i have to search for to find discussions about that somehow general question? Thanks in advance

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  • How to overwrite a convenience constructor the proper way?

    - by mystify
    For example I want to overwrite from UIButton: + (id)buttonWithType:(UIButtonType)buttonType So I would do: + (id)buttonWithType:(UIButtonType)buttonType { UIButton *button = [UIButton buttonWithType:buttonType]; if (button != nil) { // do own config stuff ... } return button; } is that the right way? Or did I miss something? (yeah, I have been overwriting thousands of instance methods, but never class methods ;) )

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  • View Controller Question

    - by user341444
    First off I'm new at programming. I'm creating an app with one navigation bar controller. The app is pretty basic except for a quiz section that is comprised of 12 xibs. As the users takes the quiz a new xib is pushed onto the stack. I want to create a button that takes the user back to the home screen if they do not want to complete the quiz. The back button takes them to the previous xib which could be 11 deep. Is it possible to dismiss the modal views and reload the rootView controller? Here's the code from my delegate @synthesize window; @synthesize navigationController; (void)applicationDidFinishLaunching:(UIApplication *)application { // Override point for customization after application launch [window addSubview:[navigationController view]]; [window makeKeyAndVisible]; } (void)dealloc { [window release]; [navigationController release]; [super dealloc]; } This is how I'm pushing new xibs onto the stack (IBAction) showTesting: (id)sender { Testing *varTesting = [[[Testing alloc] initWithNibName:@"Testing" bundle:nil] autorelease]; [[self navigationController] pushViewController:varTesting animated: YES]; } Any help would be greatly appreciated. Thanks

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  • How to animate the change of image in an UIImageView?

    - by mystify
    I have an UIImageView with an image. Now I have a completely new image (graphic file), and want to display that in this UIImageView. If I just set myImageView.image = newImage; the new image is visible immediately. Not animatable. I want it to nicely fade into the new image. I thought maybe there's a better solution than just creating a new UIImageView on top of that and blending with animation?

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  • best way to use CoreLocation across multiple views

    - by Matt
    I have two views in my app, one is a general view where CoreLocation works away calculating the users location while the user is doing other stuff in the view. The second view is accessed by the user when they touch a button allowing them to locate themselves more accurately using a mapview and MapKit, i would like the mapview in this view to show the location that CoreLocation has already identified in the first view AND to continue displaying this location based on updates from CoreLocation in the other view. Is the best way here to create a singleton that encapsulates the CoreLocation stuff and have this referenced in the view with the map, or to use notifications ? or to use some other better practice for my scenario ? Thanks

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  • Can I add a custom method to Core Data-generated classes?

    - by Andy
    I've got a couple of Core Data-generated class files that I'd like to add custom methods to. I don't need to add any instance variables. How can I do this? I tried adding a category of methods: // ContactMethods.h (my category on Core Data-generated "Contact" class) #import "Contact.h" @interface Contact (ContactMethods) -(NSString*)displayName; @end ... // ContactMethods.m #import "ContactMethods.h" @implementation Contact (ContactMethods) -(NSString*)displayName { return @"Some Name"; // this is test code } @end This doesn't work, though. I get a compiler message that "-NSManagedObject may not respond to 'displayName' " and sure enough, when I run the app, I don't get "Some Name" where I should be seeing it.

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  • How to pass value to another view-controllers?

    - by ICoder
    I want to pass localstringtextnote to Uploadviewcontroller by this way , UIViewController *controllerNew = [[UploadViewController alloc] initWithNibName:@"UploadView" bundle:nil owner:self]; controllerNew.localStringtextnote = localStringtextnote; [self.navigationController pushViewController:controllerNew animated:YES]; [controllerNew release]; but i got this error"@property localstringtextnote not fond in the object of type uiviewcontroller" or i want to pass through modalTransistionstyle UploadViewController *aSecondViewController = [[UploadViewController alloc] initWithNibName:@"UploadView" bundle:nil]; aSecondViewController.modalTransitionStyle = UIModalTransitionStyleCoverVertical; [self presentModalViewController:aSecondViewController animated:YES]; [UIView commitAnimations]; How to do this?Thanks in advance.

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  • Remove newline character while XML parsing

    - by Prashant
    Hi, I am facing a problem while XML parsing. I have an NSMutablestring currentElementValue that has newlines into it. It has been received as an XMl from a web source. Even when i am trying to remove newline charactersets of substring the first 3 char there is no effect on the string. What can be done here? Regards PC Code is (void)parser:(NSXMLParser *)parser foundCharacters:(NSString *)string { if(!currentElementValue) currentElementValue = [[NSMutableString alloc] initWithString:string]; else { [currentElementValue substringFromIndex:3]; [currentElementValue stringByTrimmingCharactersInSet:[NSCharacterSet newlineCharacterSet]]; NSLog(@"Processing Value : %@ with length %d", currentElementValue,[currentElementValue length] ); }

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  • How can I differentiate two different touches on a layer ?

    - by srikanth rongali
    I am writing an app in cocos2d. I hava a sprite and a text in my scene. I have written two separate classes for sprite and text. And I added both of them to another class. In sprite class I have written - (void)ccTouchesEnded:(NSSet *)touches withEvent:(UIEvent *)event And in text class I have written -(void) registerWithTouchDispatcher { [[CCTouchDispatcher sharedDispatcher]addTargetedDelegate:self priority:0 swallowsTouches:YES]; } -(BOOL) ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event { return YES; } -(void) ccTouchEnded:(UITouch *)touch withEvent:(UIEvent *)event { NSLog(@"Recognized tOuches in Instructions");// CGSize windowSize = [[CCDirector sharedDirector] winSize]; CCNode *node = [self getChildByTag:kTagNode]; [node setPosition: ccp(text1.contentSize.width/2,text1.contentSize.height/2 - windowSize.height)]; } -(void) ccTouchMoved:(UITouch *)touch withEvent:(UIEvent *)event { CGPoint touchLocation = [touch locationInView: [touch view]]; CGPoint prevLocation = [touch previousLocationInView: [touch view]]; touchLocation = [[CCDirector sharedDirector] convertToGL: touchLocation]; prevLocation = [[CCDirector sharedDirector] convertToGL: prevLocation]; CGPoint diff = ccpSub(touchLocation,prevLocation); CCNode *node = [self getChildByTag:kTagNode]; CGPoint currentPos = [node position]; [node setPosition: ccpAdd(currentPos, diff)]; } But, only touches in the text are recognized and touch of sprite is not recognized ? How can I differentiate the two touches.

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  • Creation of model in core data on the fly

    - by user1740045
    How can we create a model in core data on the fly? I.e getting the schema of database from somewhere and then creating a Core Data Object graph? *QuesTion:* Yes thats fine, agreed with all the advantages. But, can anybody can tell practically, what is the benefit of integrating Core Data into project instead of using SQL directly. 1.No need to write SQL boiler plate code [but need to learn Core Data Model (steep curve)] 2.WE can undo and redo changes [but practically who needs it] 3.we can migrate to another schema [that can be done by SQLite as well jus need to add another field into table] 4.For say aggregation on some field in table,in Core Data we need to loop through Core Data Objects whereas in SQLite we need to first write SQLite Boiler Plate Code and then the basic aggregation SQL query,which is easy to write,only length of code will increase...But in case of Core Data (need to learn a lot). So apart from reducing the length of Code,does it actually adds value to project? or in terms of Memory Efficiency,Performance,etc.. PS: If anybody has actualy worked on Core Data(Model Creation On the Fly) , if possible share and gve pointers..thanks!

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  • managing IB objects without iboutlets

    - by palominoz
    i have got 24 buttons in my project.I need to manage them but I don't want to get my MainViewController polluted by 24 declarations of pointers, properties & synthesizes. i was thinking about using buttonPushed functions and do it like: -(IBAction)buttonPushed:(id)sender{ UIbutton *button=sender; [buttons addObjectAtIndex:[sender tag]]; } my question is:is sender a pointer to the IBObject?

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  • Manage more Images to move in View

    - by David Pollak
    hi everyone, I'm creating an app which has more UIImageView on a View, they should move normally from a side to the other. I have an issue: after entering the second image, the two UIImageView start to behave crazy (!) because they don' move freely, but they are like restricted in two different areas not touching each other even if I said different things the first thing that I want to do, is to let them move normally; this is the code I am using: `- (void)viewDidLoad { [super viewDidLoad]; pos = CGPointMake(14.0, 7.0); [NSTimer scheduledTimerWithTimeInterval:0.05 target:self selector:@selector(onTimer) userInfo:nil repeats:YES]; }` - (void) onTimer { pallone.center = CGPointMake(pallone.center.x+pos.x, pallone.center.y+pos.y); if(pallone.center.x > 320 || pallone.center.x < 0) pos.x = -pos.x; if(pallone.center.y > 480 || pallone.center.y < 0) pos.y = -pos.y; } and for the other image that has to enter after: - (IBAction)spara{ cos = CGPointMake(8.0, 4.0); [NSTimer scheduledTimerWithTimeInterval:0.05 target:self selector:@selector(inTimer) userInfo:nil repeats:YES]; } - (void)inTimer{ bomba.center = CGPointMake(bomba.center.x+pos.x, bomba.center.y+pos.y); if(bomba.center.x > 50 || bomba.center.x < 0) pos.x = -pos.x; if(bomba.center.y > 480 || bomba.center.y < 0) pos.y = -pos.y; } what should I change ? and if I'd like the images to move only in one way (y) ? how do I do this ? I know, I'm a newbie thanks in advance

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  • Writing an AI for a turn-based board game

    - by Cyril
    Hi, i'm currently programming a board game (8x8) in which I need to develop an AI. I have read a lot of articles about AI in board games, minmax with or without alphabeta pruning, but I don't really know how to implements this, I don't know where to start... About my game, this is a turn-based game, each player has pieces on the board, they have to pick one and choose in moving this piece (1 or 2 cells max) or clone the piece (1 cell max). At the moment, I have a really stupid AI which choose a random piece then choose a random move to play... Could you please give me some clues, on how to implement this functionality ? Best regards

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  • how to display CFStringType? Like kABHomeLabel

    - by xiaozi
    I know that NSString and CFString are toll-bridge, they can convert in such a way. CFStringRef cfStr; NSString* anStr=(NSString*)cfStr; however,when I convert string in such a case when dealing addressbook NSString* homeLabel=(NSString*)kABWorkLabel; then homeLabel is "$!!$"; the other pre-defined CFStringRef in the addressbook property is the same. in my program,I want to get both the label and the label item's info. NSString* label=ABMultiValueCopyLabelAtIndex(multi,i); so how to correctly get the string of the label? Thanks!

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  • What does that +0100 value mean in NSDate?

    - by mystify
    When I look at an NSDate value in the debugger, I get something like this: 1.4.2010 22:01:47 +0100 I don't get it what this +0100 is good for. Sometimes it is +0200. Is that supposed to be the time zone or something like that? What's it exactly? How does it affect the "since reference date" value?

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