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  • Navigation Controller with Tab Bar only on first view

    - by dinoc
    I am seeking advice on how to start my project. I need to use a combination of the navigation controller and tabbar controller but on the second screen, I need the tabbar controller not to be there. Here is a brief description of the two main screens Screen 1 will have a tabbar controller with two tabs. The first tab is a tableview and when you tap on a table cell, it drills down to Screen 2. The second tab is just a filter view that updates the table in the first tab of Screen 1. Screen two is just a details screen from the cells of Screen 1. The catch is that I don't want the TabBar on Screen 2. I am struggling with how to get started. Do I start with a Navigation-based application since I need to be able to drill down? How do I just add a tab bar to the main screen of the navigation based app? I can't start with a Tab Bar application because if I load a navigation controller inside one of the views of the tab controller, then when I drill down inside the nav controller, the tab bar still stays on the next screen when I need it to go away. Any help would be appreciated.

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  • Listing documents directory contents in UITableView

    - by user1493543
    So I've researched extensively on how to list the files in the documents directory in a table view and after much deliberation, came up with this code. Whenever I run this, the app crashes with EXEC_BAD_ACCESS. I've been busting my head for hours, so any help would be appreciated. All I'm doing is acquiring the files in the documents directory and trying to list them in a table view... Code is pasted in link below. http://pastie.org/4178767 Edit- App crashes in numberOfRowsInSection: method.

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  • Obj-C: Creating an object with a String name

    - by FnGreg7
    Hey all. I know this sounds simple, but I can't find a way to do it. I have a method in Obj-C that takes in a NSString and then should create a new class with the String as its title. -(DataModel *)createDataModel:(NSString *)dataModel_name { DataModel *[initWithString:dataModel_name] = [[DataModel alloc] init]; } I know I have some problems in this. For starters, I don't know how to define a return on an object whose name could change. Second, I know this doesn't compile considering the initWithString method is wrong. I just don't know what to do or what method to use so that I can create this DataModel object with the specified name...

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  • Debuggerproblem

    - by sudhakarilla
    I have problem .. i get debugerror i will used in json 2009-02-13 18:32:17.405 xxxxxxxx[1491:20b] * -[NsDecimalNumber length]: unrecognized selector sent to instance 0xc3f10ff0 2009-02-13 18:32:17.406 xxxxxxxx[1491:20b] Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '** -[NsDecimalNumber length ]: unrecognized selector sent to instance 0xc3f10ff0' 2009-02-13 18:32:17.406 xxxxxxxx[1491:20b] Stack: ( 2417225995, 2527100475, 2417255178, 2417248524, 2417248722, 22199, 9853, 816111650, 816149355, 2458333742, 2416728869, 2416729304, 827745792, 827745989, 816114848, 816160924, 9628, 9482 ) please send soluation...

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  • how can I pass method Of one class to another class ?

    - by srikanth rongali
    I have a ClassA. in ClassA there is a method(-(void)parseData:). I have a ClassB which have ClassA object. And ClassB *aClassB is member variable of ClassA. In ClassB the code is aClassB = [[ClassB alloc]init]; [aClassB parseData]; I have ClassC. I need to use the method parseData of ClassB in ClassC. I think I can use the object created in ClassB of ClassA. How can I pass the method to ClassC ? Thank You.

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  • Second query to SQLite (on iPhone) errors.

    - by Luke
    Hi all, On the iPhone, I am developing a class for a cart that connects directly to a database. To view the cart, all items can be pulled from the database, however, it seems that removing them doesn't work. It is surprising to me because the error occurs during connection to the database, except not the second time I connect even after the DB has been closed. #import "CartDB.h" #import "CartItem.h" @implementation CartDB @synthesize database, databasePath; - (NSMutableArray *) getAllItems { NSMutableArray *items = [[NSMutableArray alloc] init]; if([self openDatabase]) { const char *sqlStatement = "SELECT * FROM items;"; sqlite3_stmt *compiledStatement; if(sqlite3_prepare_v2(cartDatabase, sqlStatement, -1, &compiledStatement, NULL) == SQLITE_OK) { while(sqlite3_step(compiledStatement) == SQLITE_ROW) { int rowId = sqlite3_column_int(compiledStatement, 0); int productId = sqlite3_column_int(compiledStatement, 1); NSString *features = [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 2)]; int quantity = sqlite3_column_int(compiledStatement, 3); CartItem *cartItem = [[CartItem alloc] initWithRowId:rowId productId:productId features:features quantity:quantity]; [items addObject:cartItem]; [cartItem release]; } } sqlite3_finalize(compiledStatement); } [self closeDatabase]; return items; } - (BOOL) removeCartItem:(CartItem *)item { sqlite3_stmt *deleteStatement; [self openDatabase]; const char *sql = "DELETE FROM items WHERE id = ?"; if(sqlite3_prepare_v2(cartDatabase, sql, -1, &deleteStatement, NULL) != SQLITE_OK) { return NO; } sqlite3_bind_int(deleteStatement, 1, item.rowId); if(SQLITE_DONE != sqlite3_step(deleteStatement)) { sqlite3_reset(deleteStatement); [self closeDatabase]; return NO; } else { sqlite3_reset(deleteStatement); [self closeDatabase]; return YES; } } - (BOOL) openDatabase { if(sqlite3_open([databasePath UTF8String], &cartDatabase) == SQLITE_OK) { return YES; } else { return NO; } } - (void) closeDatabase { sqlite3_close(cartDatabase); } The error occurs on the line where the connection is opened in openDatabase. Any ideas? Need to flush something? Something gets autoreleased? I really can't figure it out. --Edit-- The error that I receive is GDB: Program received signal "EXC_BAD_ACCESS". --Edit-- I ended up just connecting in the init and closing in the free methods, which might not be the proper way, but that's another question altogether so it's effectively persistent instead of connecting multiple times. Still would be nice to know what was up with this for future reference.

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  • How many android apps are open source?

    - by Alex
    I know that the android plattform is open source. What I am interested in is the share of open source Android apps, thus developers that realease their own apps under a open source license. Does anybody have an idea, how to get this information?

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  • Objective-C retain clarification

    - by Maverick
    I'm looking at this code: NSMutableArray *controllers = [[NSMutableArray alloc] init]; for (unsigned i = 0; i < kNumberOfPages; i++) { [controllers addObject:[NSNull null]]; } self.viewControllers = controllers; [controllers release]; Later on... - (void)dealloc { [viewControllers release]; ... } I see that self.viewControllers and controllers now point to the same allocated memory (of type NSMutableArray *), but when I call [controllers release] isn't self.viewControllers released as well, or is setting self.viewControllers = controllers automatically retains that memory?

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  • Load all tab bar views when application first runs

    - by codenoobie
    Here's the problem. I have a tab bar controller with 4 separate views. When I navigate from the first view to the second view, it takes some time to load up the second view. What I want to do is be able to load and initialize all of my tab bar views during my splash screen. That way, when the user navigates between the tab views, there is no wait time. So the question is... how do I manually initialize my individual tab bar views in my app delegate? And once again, thank you stackoverflow!

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  • Multiple peers connected.

    - by Ranbeuer
    I'm developing a game that requires up to four iPhones or iPod Touch to connect each other to play in turns. My question is, how can I accomplish this via GameKit. I've read that using client/server sessions is the way of doing it. But I can't find any examples that would illustrate this. Is it really possible to do it, or there can only be two devices connected at a time. I'd really appreciate if you all could help me with a code sample. Thanks.

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  • HElp for Https???

    - by madhavi
    i want to send request on Https so do i need to install the SSL certificate as the steps are given for apple push notification please help me i am new and i have never worked on OpenSSL

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  • Uitableview not able to hold data

    - by pankaj
    Hi i have a uitableview, i am displaying some data of about 200 rows in it. Data will be displayed in several sections which will be determined at run time. I am able to get sections but i am not able to display data for a particular section in correct order. I have data in the form of dictionaries in an array. My Code: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { TeraGoAppDelegate *appDel = (TeraGoAppDelegate *)[[UIApplication sharedApplication] delegate]; UITableViewCell *cell = nil; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:nil] autorelease]; cell.textLabel.text = [(NSMutableDictionary *)[appDel.arrEqp objectAtIndex:countEqpIndex] objectForKey:@"EQP_NAME"]; cell.textLabel.font = [UIFont fontWithName:@"Arial" size:14]; if(![[(NSMutableDictionary *)[appDel.arrEqp objectAtIndex:indexPath.row] objectForKey:@"select"] isEqualToString:@"0"]) { cell.accessoryType = UITableViewCellAccessoryCheckmark; } else cell.accessoryType = UITableViewCellAccessoryNone; } // Set up the cell... return cell; } I am trying to use indexPath.row but its values initialises from 0 in every section I can not get data from array in this case as i dont have index of array to get data. How will i get the index of array whose values i need to display????

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  • Why aren't Admob click callback delegate methods not getting called?

    - by executor21
    I'm integrating the latest version of the admob sdk (version 20100412) into my app. The ads get displayed, but I need the app to make some changes when an ad is clicked and admob displays a full-screen browser. However, none of the callback methods (willPresentFullScreenModal, didPresentFullScreenModal, willDismissFullScreenModal, and didDismissFullScreenModal) are called, even though other delegate methods are. Why aren't these callbacks being made? They were in the previous versions of the SDK, and the sample app doesn't use them, so it's no help.

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  • Are there concurrency problems when using -performSelector:withObject:afterDelay: ?

    - by mystify
    For example, I often use this: [self performSelector:@selector(doSomethingAfterDelay:) withObject:someObject afterDelay:someDelay]; Now, lets say I call this 10 times to perform at the exact same delay, like: [self performSelector:@selector(doSomethingAfterDelay:) withObject:someObject afterDelay:2.0]; [self performSelector:@selector(doSomethingAfterDelay:) withObject:someObject afterDelay:2.0]; [self performSelector:@selector(doSomethingAfterDelay:) withObject:someObject afterDelay:2.0]; [self performSelector:@selector(doSomethingAfterDelay:) withObject:someObject afterDelay:2.0]; [self performSelector:@selector(doSomethingAfterDelay:) withObject:someObject afterDelay:2.0]; [self performSelector:@selector(doSomethingAfterDelay:) withObject:someObject afterDelay:2.0]; [self performSelector:@selector(doSomethingAfterDelay:) withObject:someObject afterDelay:2.0]; [self performSelector:@selector(doSomethingAfterDelay:) withObject:someObject afterDelay:2.0]; [self performSelector:@selector(doSomethingAfterDelay:) withObject:someObject afterDelay:2.0]; - (void)doSomethingAfterDelay:(id)someObject { /* access an array, read stuff, write stuff, do different things that would suffer in multithreaded environments .... all operations are nonatomic! */ } I have observed pretty strange behavior when doing things like this. For my understanding, this method schedules a timer to fire on the current thread, so in this case the main thread. But since it doesn't create new threads, it actually should not be possible to run into concurrency problems, right?

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  • Are there concurrency problems when using -performSelector:withObject:afterDelay: ?

    - by mystify
    For example, I often use this: [self performSelector:@selector(doSomethingAfterDelay:) withObject:someObject afterDelay:someDelay]; Now, lets say I call this 10 times to perform at the exact same delay, like: [self performSelector:@selector(doSomethingAfterDelay:) withObject:someObject afterDelay:2.0]; [self performSelector:@selector(doSomethingAfterDelay:) withObject:someObject afterDelay:2.0]; [self performSelector:@selector(doSomethingAfterDelay:) withObject:someObject afterDelay:2.0]; [self performSelector:@selector(doSomethingAfterDelay:) withObject:someObject afterDelay:2.0]; [self performSelector:@selector(doSomethingAfterDelay:) withObject:someObject afterDelay:2.0]; [self performSelector:@selector(doSomethingAfterDelay:) withObject:someObject afterDelay:2.0]; [self performSelector:@selector(doSomethingAfterDelay:) withObject:someObject afterDelay:2.0]; [self performSelector:@selector(doSomethingAfterDelay:) withObject:someObject afterDelay:2.0]; [self performSelector:@selector(doSomethingAfterDelay:) withObject:someObject afterDelay:2.0]; - (void)doSomethingAfterDelay:(id)someObject { /* access an array, read stuff, write stuff, do different things that would suffer in multithreaded environments .... all operations are nonatomic! */ } I have observed pretty strange behavior when doing things like this. For my understanding, this method schedules a timer to fire on the current thread, so in this case the main thread. But since it doesn't create new threads, it actually should not be possible to run into concurrency problems, right?

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  • Get notified when UITableView has finished asking for data?

    - by kennethmac2000
    Hi everyone, Is there some way to find out when a UITableView has finished asking for data from its data source? None of the viewDidLoad/viewWillAppear/viewDidAppear methods of the associated view controller (UITableViewController) are of use here, as they all fire too early. None of them (entirely understandably) guarantee that queries to the data source have finished for the time being (eg, until the view is scrolled). One workaround I have found is to call reloadData in viewDidAppear, since, when reloadData returns, the table view is guaranteed to have finished querying the data source as much as it needs to for the time being. However, this seems rather nasty, as I assume it is causing the data source to be asked for the same information twice (once automatically, and once because of the reloadData call) when it is first loaded. The reason I want to do this at all is that I want to preserve the scroll position of the UITableView - but right down to the pixel level, not just to the nearest row. When restoring the scroll position (using scrollRectToVisible:animated:), I need the table view to already have sufficient data in it, or else the scrollRectToVisible:animated: method call does nothing (which is what happens if you place the call on its own in any of viewDidLoad, viewWillAppear or viewDidAppear). Thanks in advance for your assistance!

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  • App Crashes on Opening - PROBLEM

    - by Guest
    I have an app that keeps crashing as soon as it starts. Not sure why. I have image views and buttons in the main xib file. The main xib file is not mainwindow, it is firstview, so i changed it in the plist to the firstview. There may be something wrong with the xib file for firstview but it only has buttons and images and a view in the back. There are no warnings or errors when I run it, just Debugging Terminated when it crashes. PLEASE HELP

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  • I am getting duplicates in UITableView, cellForRowAtIndexPath

    - by Martol1ni
    I am getting duplicates of my array, and wrongly displayed cells in this method: Here I am initializing the array, and adding it to the tableView: NSArray *sectionsArray = [NSArray arrayWithObjects: @"Location", @"Front Post", @"Front Fixing", @"Front Footplate", @"Rear Post", @"Read Fixing", @"Rear Footplate", @"Horizontal Bracing", @"Diagonal Bracing", @"Front Beam", @"Front Lock", @"Rear Beam", @"Rear Lock", @"Guard", @"Accessories", @"Comments", @"Off load ref", @"Loc Empty", @"Loc Affected", nil]; [_tableArray setObject:sectionsArray atIndexedSubscript:2]; [_tableView reloadData]; For some weird reason there are always the 4th object that is messed up, and is either duplicated, or do not have the views from IB. Here is the cellForRowAtIndexPath: method: - (UITableViewCell *) tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { UITableViewCell *cell; if (indexPath.section == 2) { cell = [tableView dequeueReusableCellWithIdentifier:@"EntryCell"]; cell.tag = indexPath.row; UILabel *label = (UILabel *)[cell viewWithTag:3]; [label setText:[[_tableArray objectAtIndex:2] objectAtIndex:indexPath.row]]; } return cell; } I have logged the string [[_tableArray objectAtIndex:2] objectAtIndex:indexPath.row], and it logs the right string.

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