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  • Optional Navigation Controller

    - by Kevin Sylvestre
    I have an application containing a variety of view controllers linked together in different ways (Welcome Browse Preview OR Browse Preview OR Settings Splash). The first view controller is presented modally using a navigation controller from a main controller, then the next set of view controllers are added using pop and push. This works correctly, but I need to be able to define my 'UINavigationBar' and 'UIToolbar' within interface builder, so they still work as expected if they are presented without using a navigation controller. Is this possible? Currently I get this if I try:

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  • iPad search bar bad memory access?

    - by Geoff Baum
    Hello all, So I am trying to implement a search bar in my app and am very close but can't seem to figure out where this memory error is occurring. This is what part of my search method looks like: filters = [[NSMutableArray alloc] init]; NSString *searchText = detailSearch.text; NSMutableArray *searchArray = [[NSMutableArray alloc] init]; // Normally holds the object (ex: 70 locations) searchArray = self.copyOfFilters ; //This is the line that is breaking after ~2-3 letters are entered in the search for (NSString *sTemp in searchArray) { NSRange titleResultsRange = [sTemp rangeOfString:searchText options:NSCaseInsensitiveSearch]; if (titleResultsRange.length > 0) [filters addObject:sTemp]; } displayedFilters = filters; copyOfFilters is a deep copy of the displayed filters that appear when the view first loads via: self.copyOfFilters = [[NSMutableArray alloc] initWithArray:displayedFilters copyItems:YES]; I have traced through the entry of letters and it is accurate after 2 letters, but once you try and enter a letter after a space in the search bar, it crashes. The value of copyOfFilters = {(int)[$VAR count]} objects. Does anyone know what may be causing this? Thanks!

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  • Why aren't Admob click callback delegate methods not getting called?

    - by executor21
    I'm integrating the latest version of the admob sdk (version 20100412) into my app. The ads get displayed, but I need the app to make some changes when an ad is clicked and admob displays a full-screen browser. However, none of the callback methods (willPresentFullScreenModal, didPresentFullScreenModal, willDismissFullScreenModal, and didDismissFullScreenModal) are called, even though other delegate methods are. Why aren't these callbacks being made? They were in the previous versions of the SDK, and the sample app doesn't use them, so it's no help.

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  • Is "self" necessary?

    - by Rob
    Is using "self" ever necessary in Objective-C or maybe just a good practice? I have gone from using it all the time to not using it at all and I don't seem to really notice any difference. Isn't it just implied anyway?

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  • Remove Bagde from tabbar item.

    - by japs
    Hello All, How to Remove Badge from the tabbar item i had use below code but not working for me. UITabBarItem *chatbadge=[appDelegate.tabBarController.tabBar.items objectAtIndex:2]; chatbadge.badgeValue=nil; Suggest any Solution.

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  • how to create a custom settings view / make cell label editable

    - by Lex
    Hi everyone, I need to create a custom settings view used within the app. The app is a mockup so it actually does have one already, it uses a UITableViewCellStyleValue1, but nothing is editable. So essentially what I would like to have is the same thing but with editable detailTextLabel (the label on the right hand side), what's the best way to do this?

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  • Navigation Controller with Tab Bar only on first view

    - by dinoc
    I am seeking advice on how to start my project. I need to use a combination of the navigation controller and tabbar controller but on the second screen, I need the tabbar controller not to be there. Here is a brief description of the two main screens Screen 1 will have a tabbar controller with two tabs. The first tab is a tableview and when you tap on a table cell, it drills down to Screen 2. The second tab is just a filter view that updates the table in the first tab of Screen 1. Screen two is just a details screen from the cells of Screen 1. The catch is that I don't want the TabBar on Screen 2. I am struggling with how to get started. Do I start with a Navigation-based application since I need to be able to drill down? How do I just add a tab bar to the main screen of the navigation based app? I can't start with a Tab Bar application because if I load a navigation controller inside one of the views of the tab controller, then when I drill down inside the nav controller, the tab bar still stays on the next screen when I need it to go away. Any help would be appreciated.

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  • create uiviewcontroller programmically

    - by pankaj
    hi, I am working in a app where i have data in uitableview. It is like a drill down application. User will click on a row and will go to next page showing more records in a uitableview. But problem in my case is that i dont know upto how many level user can drill. The number of levels are not fixed. So now i am thinking to create and add the viewcontrollers programically. Is it possible?? if yes how? thanks in advance.

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  • How can I take zooming into account when a user touches a UIScrollView?

    - by Bill
    I have a UIImageView inside of a UIScrollView. The parent scroll view allows zooming and panning. When the user taps a point in the scroll view, I want to find the location in the raw image inside the UIImageView - i.e. I want the point after including any zooming and panning the user has done in the scroll view. Right now, I have a UIScrollView subclass called ForwardingScrollView that handles touch events and attempts to convert them into locations in the coordinate system of the child image view. I tried adding contentOffset to these points, tried multiplying them by zoomScale, and even tried doing both. I also tried calling [touch locationInView: self] and [touch locationInView: parent], but none of these methods correctly return the point that I clicked in the underlying image. What's the best way to do this? Thanks in advance.

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  • Is there a way to fix the background image of a UITableView

    - by user337174
    Hi I have set the background of my UITable with a custom image. self.tableView.backgroundColor = [UIColor clearColor]; self.tableView.backgroundColor = [UIColor colorWithPatternImage:[UIImage imageNamed:@"background.png"]]; The problem im having is the background image is scrolling and doesn't look good at the top and bottom of the screen where you see the image being joined. Is there a way to fix the position of the background image and just have the table scroll over the top of it?

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  • UITextView refuses to change its color

    - by Friendlydeveloper
    Hello, in some cases things you'd expect to solve within a sec turn out to become a lifetime adventure. This is one of these cases :) All I wanted to do, is simply change the text color of one of my UITextViews. So far I tried: UIColor *myColor = [UIColor colorWithHue:38 saturation:98 brightness:100 alpha:1.0]; [myTextView setTextColor:myColor]; OR UIColor *myColor = [UIColor colorWithPatternImage:[UIImage imageNamed:@"colorImage.png"]]; [myTextView setTextColor:myColor]; Both seem to work fine for UILabels, but fail for UITextView elements. When I try [UIColor colorWithHue... I only get a reddish kinda color, no matter what values I choose (except values for black and white. They work). The colorWithPatternImage does not change textColor at all. Strange isn't it? I obviously must be missing something. Help is very much appreciated. Thanks in advance.

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  • Moving UITableView row to top of list when selected

    - by Max Kilgore
    I am sure this is an easy thing to do. I am very new to objective C (picked up a job the boss was going to outsource) and could use all the help I can get. Just point me in the right direction here. Basically what I want to set up is this: I have a list of phone numbers that expands to as many rows as needed. I have no problem populating and the list works fine, but I would like for all of the recently selected items in the list to be more easily accessible at the top. So, whenever the user "didSelectRowAtIndexPath", I would like the row to move to the top. I just KNOW this is super simple... but I haven't found the solution yet. No hurry. I am just trying to figure things out on my own. Thanks in advance!

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  • how to save Audiorecorded file to another location? i m trying but i got exception...

    - by rakesh-bhatt99
    NSString recordFile = [NSTemporaryDirectory() stringByAppendingPathComponent: (NSString)inRecordFile]; NSArray *docPaths=NSSearchPathForDirectoriesInDomains(NSDocumentDirectory,NSUserDomainMask,YES); NSString docDir=[[docPaths objectAtIndex:0]stringByAppendingPathComponent: (NSString)inRecordFile]; url = CFURLCreateWithString(kCFAllocatorDefault, (CFStringRef)docPaths, NULL); // create the audio file XThrowIfError(AudioFileCreateWithURL(url, kAudioFileCAFType, &mRecordFormat, kAudioFileFlags_EraseFile, &mRecordFile), "AudioFileCreateWithURL failed"); CFRelease(url);

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  • How to set the width of a cell in a UITableView in grouped style

    - by Tomen
    I have been working on this for about 2 days, so i thought i share my learnings with you. The question is: Is it possible to make the width of a cell in a grouped UITableView smaller? The answer is: No. But there are two ways you can get around this problem. Solution #1: A thinner table It is possible to change the frame of the tableView, so that the table will be smaller. This will result in UITableView rendering the cell inside with the reduced width. A solution for this can look like this: -(void)viewWillAppear:(BOOL)animated { CGFloat tableBorderLeft = 20; CGFloat tableBorderRight = 20; CGRect tableRect = self.view.frame; tableRect.origin.x += tableBorderLeft; // make the table begin a few pixels right from its origin tableRect.size.width -= tableBorderLeft + tableBorderRight // reduce the width of the table tableView.frame = tableRect; } Solution #2: Having cells rendered by images This solution is described here: http://cocoawithlove.com/2009/04/easy-custom-uitableview-drawing.html I hope this information is helpful to you. It took me about 2 days to try a lot of possibilities. This is what was left.

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  • UIActionsSheet text shadow problem

    - by AlexVogel
    I have a problem with the text shadow of the UIActionSheet buttons. At iOS 4.0.2 long string were truncated automatically. No at iOS 4.2 these texts are presented with a smaller font. But now the offset of the shadow is corrupted and to big. Is there a possibility to change/remove the text shadow of the UIActionSheet. EDIT: I'm building the UIActionSheet not with initWithTitle:, but with the normal init and sets all needed properties afterwards because the number of possible buttons is dynamic and the texts cannot be change. I've tested it with initWithTitle: and got the same results.

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  • How to select "child" entities in subview?

    - by Andy
    I am trying to manage a drill-down list of data. I've got an entity, Contact, that has a to-many relationship with another entity, Rule. In my root view controller, I use a fetched results controller to manage and display the list of Contacts. When a Contact is tapped, I push a new view controller onto the stack with a list of the Contact's Rules. I have not been able to figure out how to use a second fetched results controller to display the Rules, so I'm using the following: // create a set of the contact's rules rules = [NSMutableSet set]; rules = [self.contact mutableSetValueForKey:@"rule"]; // create an array of rules from the set arrayOfRules = [NSMutableArray arrayWithCapacity:[rules count]]; for (id oneObject in rules) [arrayOfRules addObject:oneObject]; // sort the array of rules NSSortDescriptor *descriptor = [[NSSortDescriptor alloc] initWithKey:@"phoneLabel" ascending:YES]; [arrayOfRules sortUsingDescriptors:[NSArray arrayWithObject:descriptor]]; [descriptor release]; I create a set of Rules, then use that to create an array of Rules for sorting. I then use these two collections to populate the grouped table view. All of this appears to be working correctly. Here's my problem: There are several different actions a user can take in this view, and most of them require that I know which Rule was tapped. But I can't figure out how to get that. For instance, say a user wants to delete a Rule. It seems to me the proper approach is something like... [rules removeObject:ruleObjectToBeRemoved] ...but I can't figure out how to specifiy ruleObjectToBeRemoved. I hope all of this makes sense. As usual, thanks in advance for any advice you can offer.

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  • sqlite 3 opening issue

    - by anonymous
    I'm getting my data ,with several similar methods, from sqlite3 file like in following code: -(NSMutableArray *) getCountersByID:(NSString *) championID{ NSMutableArray *arrayOfCounters; arrayOfCounters = [[NSMutableArray alloc] init]; @try { NSFileManager *fileManager = [NSFileManager defaultManager]; NSString *databasePath = [[[NSBundle mainBundle] resourcePath ]stringByAppendingPathComponent:@"DatabaseCounters.sqlite"]; BOOL success = [fileManager fileExistsAtPath:databasePath]; if (!success) { NSLog(@"cannot connect to Database! at filepath %@",databasePath); } else{ NSLog (@"SUCCESS getCountersByID!!"); } if(sqlite3_open([databasePath UTF8String], &database) == SQLITE_OK){ NSString *tempString = [NSString stringWithFormat:@"SELECT COUNTER_ID FROM COUNTERS WHERE CHAMPION_ID = %@",championID]; const char *sql = [tempString cStringUsingEncoding:NSASCIIStringEncoding]; sqlite3_stmt *sqlStatement; int ret = sqlite3_prepare(database, sql, -1, &sqlStatement, NULL); if (ret != SQLITE_OK) { NSLog(@"Error calling sqlite3_prepare: %d", ret); } if(sqlite3_prepare_v2(database, sql, -1, &sqlStatement, NULL) == SQLITE_OK){ while (sqlite3_step(sqlStatement)==SQLITE_ROW) { counterList *CounterList = [[counterList alloc]init]; CounterList.counterID = [NSString stringWithUTF8String:(char *) sqlite3_column_text(sqlStatement,0)]; [arrayOfCounters addObject:CounterList]; } } else{ NSLog(@"problem with database prepare"); } sqlite3_finalize(sqlStatement); } else{ NSLog(@"problem with database openning %s",sqlite3_errmsg(database)); } } @catch (NSException *exception){ NSLog(@"An exception occured: %@", [exception reason]); } @finally{ sqlite3_close(database); return arrayOfCounters; } //end } then i'm getting access to data with this and other similar lines of code: myCounterList *MyCounterList = [[myCounterList alloc] init]; countersTempArray = [MyCounterList getCountersByID:"2"]; [countersArray addObject:[NSString stringWithFormat:@"%@",(((counterList *) [countersTempArray objectAtIndex:i]).counterID)]]; I'm getting a lot of data like image name and showing combination of them that depends on users input with such code: UIImage *tempImage = [UIImage imageNamed:[NSString stringWithFormat:@"%@_0.jpg",[countersArray objectAtIndex:0]]]; [championSelection setBackgroundImage:tempImage forState:UIControlStateNormal]; My problem: When i'm run my app for some time and get a lot of data it throws error: " problem with database openning unable to open database file - error = 24 (Too many open files)" My guess is that i'm opening my database every time when getCountersByID is called but not closing it. My question: Am i using right approach to open and close database that i use? Similar questions that have not helped me to solve this problem: unable to open database Sqlite Opening Error : Unable to open database UPDATE: I made assumption that error is showing up because i use this lines of code too much: NSFileManager *fileManager = [NSFileManager defaultManager]; NSString *databasePath = [[[NSBundle mainBundle] resourcePath ]stringByAppendingPathComponent:@"DatabaseCounters.sqlite"]; BOOL success = [fileManager fileExistsAtPath:databasePath]; and ending up with error 24. So i made them global but sqlite3_errmsg shows same err 24, but app runs much faster now I'll try to debug my app, see what happens

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  • Are there concurrency problems when using -performSelector:withObject:afterDelay: ?

    - by mystify
    For example, I often use this: [self performSelector:@selector(doSomethingAfterDelay:) withObject:someObject afterDelay:someDelay]; Now, lets say I call this 10 times to perform at the exact same delay, like: [self performSelector:@selector(doSomethingAfterDelay:) withObject:someObject afterDelay:2.0]; [self performSelector:@selector(doSomethingAfterDelay:) withObject:someObject afterDelay:2.0]; [self performSelector:@selector(doSomethingAfterDelay:) withObject:someObject afterDelay:2.0]; [self performSelector:@selector(doSomethingAfterDelay:) withObject:someObject afterDelay:2.0]; [self performSelector:@selector(doSomethingAfterDelay:) withObject:someObject afterDelay:2.0]; [self performSelector:@selector(doSomethingAfterDelay:) withObject:someObject afterDelay:2.0]; [self performSelector:@selector(doSomethingAfterDelay:) withObject:someObject afterDelay:2.0]; [self performSelector:@selector(doSomethingAfterDelay:) withObject:someObject afterDelay:2.0]; [self performSelector:@selector(doSomethingAfterDelay:) withObject:someObject afterDelay:2.0]; - (void)doSomethingAfterDelay:(id)someObject { /* access an array, read stuff, write stuff, do different things that would suffer in multithreaded environments .... all operations are nonatomic! */ } I have observed pretty strange behavior when doing things like this. For my understanding, this method schedules a timer to fire on the current thread, so in this case the main thread. But since it doesn't create new threads, it actually should not be possible to run into concurrency problems, right?

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  • Are there concurrency problems when using -performSelector:withObject:afterDelay: ?

    - by mystify
    For example, I often use this: [self performSelector:@selector(doSomethingAfterDelay:) withObject:someObject afterDelay:someDelay]; Now, lets say I call this 10 times to perform at the exact same delay, like: [self performSelector:@selector(doSomethingAfterDelay:) withObject:someObject afterDelay:2.0]; [self performSelector:@selector(doSomethingAfterDelay:) withObject:someObject afterDelay:2.0]; [self performSelector:@selector(doSomethingAfterDelay:) withObject:someObject afterDelay:2.0]; [self performSelector:@selector(doSomethingAfterDelay:) withObject:someObject afterDelay:2.0]; [self performSelector:@selector(doSomethingAfterDelay:) withObject:someObject afterDelay:2.0]; [self performSelector:@selector(doSomethingAfterDelay:) withObject:someObject afterDelay:2.0]; [self performSelector:@selector(doSomethingAfterDelay:) withObject:someObject afterDelay:2.0]; [self performSelector:@selector(doSomethingAfterDelay:) withObject:someObject afterDelay:2.0]; [self performSelector:@selector(doSomethingAfterDelay:) withObject:someObject afterDelay:2.0]; - (void)doSomethingAfterDelay:(id)someObject { /* access an array, read stuff, write stuff, do different things that would suffer in multithreaded environments .... all operations are nonatomic! */ } I have observed pretty strange behavior when doing things like this. For my understanding, this method schedules a timer to fire on the current thread, so in this case the main thread. But since it doesn't create new threads, it actually should not be possible to run into concurrency problems, right?

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  • iOS - Prompt User to Update to Latest App Version

    - by Kevin_TA
    Is there any method or plugin available that will alert the user to upgrade an app if the version they are using is not the latest? I suppose I could ping a web service to check what the current version is and compare with the user's version and go from there. As an aside, is there a way to check the current version of the app (some property I don't know about) or do you simply have to hardcode the version as some float variable or something? Thanks

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  • Button not moving on my interface

    - by user1500134
    First before I say anything I want to announce that i'm fairly new to this kind of stuff so don't get all super techie on me :D ! Ok so i'm making an app and i'm trying to get a button to move to certain coordinates depending on the screen size of the phone (4, 4S, 5, etc...). I have correct syntax but the button will not move at all. Here is the part of my .m ViewController file... - (void)viewDidLoad { if([[UIScreen mainScreen] respondsToSelector:NSSelectorFromString(@"scale")]) { if ([[UIScreen mainScreen] scale] < 1.1) { CGRect frame = done.frame; frame.origin.x = 129; //New x coordinate frame.origin.y = 401; //New y coordinate done.frame = frame; NSLog(@"Standard Resolution"); } if ([[UIScreen mainScreen] scale] > 1.9) { NSLog(@"High Defenition Resolution"); } } [super viewDidLoad]; // Do any additional setup after loading the view from its nib. } The NSLog is triggering int he console saying 'Standard Resolution'but the button doesn't move from where I placed it in the XIB file. This may be a small stupid mistake but hopefully you can help me anyways... Thanks guys! :) P.S. Yes I did link my IBOutlet to the button

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  • SQLite3 - select date range not working

    - by iFloh
    yet anotherone that gives me grief. In a SQLite3 DB Select I query for a date range specified in (NSDate *)fromDate to (NSDate *)toDate const char *sql = "SELECT * FROM A, B WHERE A.key = B.key AND A.date between ? and ?"; After opening the DB I run the query in Objective-C as follows: NSDateFormatter *tmpDatFmt = [[[NSDateFormatter alloc] init] autorelease]; [tmpDatFmt setDateFormat:@"dd-MM-yyyy"]; sqlite3_stmt *stmt; if(sqlite3_prepare_v2(db, sql, -1, &stmt, NULL) == SQLITE_OK) { NSLog(@"From %s to %s;", [[tmpDatFmt stringFromDate:fromDate] UTF8String], [[tmpDatFmt stringFromDate:toDate] UTF8String]); sqlite3_bind_text(stmt, 1, [[tmpDatFmt stringFromDate:fromDate] UTF8String], -1, SQLITE_STATIC); // first '?' sqlite3_bind_text(stmt, 2, [[tmpDatFmt stringFromDate:toDate] UTF8String], -1, SQLITE_STATIC); // second '?' while(sqlite3_step(stmt) == SQLITE_ROW) { NSLog(@"Success");} In the database I have several records that match the date range: 12-04-2010 = in seconds 1271059200 13-04-2010 = in seconds 1271145600 13-04-2010 = in seconds 1271152800 14-04-2010 = in seconds 1271267100 When I run it the first NSLog shows From 2010-04-01 to 2010-04-30 my problem is the records are not selected (no "Success" shows in the log) and I don't understand why. earlier I had miscalculated the dates 2 days later as 14-04-2010 = in seconds 1271232000 15-04-2010 = in seconds 1271318400 15-04-2010 = in seconds 1271325600 16-04-2010 = in seconds 1271439936 These dates worked fine (4 x "Success in the log). I am puzzled ...

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