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  • Better data-structure design

    - by Tempname
    Currently in my application I have a single table that is giving me a bit of trouble. The issue at hand is I have a value object that is mapped to this table. When the data is returned to me as an array of value objects, I have to then loop through this array and begin my recursion by matching the ParentID to parent ObjectID's. The column ParentID is either null (acts a parent) or it holds the value of an ObjectID. I know there has to be a better way to create this data structure so that I do not have to do recursive loops to match ParentID's with their ObjectID's. Any help with this is greatly appreciated. Here is the table in describe form: +----------------+------------------+------+-----+---------------------+-----------------------------+ | Field | Type | Null | Key | Default | Extra | +----------------+------------------+------+-----+---------------------+-----------------------------+ | ObjectID | int(11) unsigned | NO | PRI | NULL | auto_increment | | ObjectHeight | decimal(6,2) | NO | | NULL | | | ObjectWidth | decimal(6,2) | NO | | NULL | | | ObjectX | decimal(6,2) | NO | | NULL | | | ObjectY | decimal(6,2) | NO | | NULL | | | ObjectLabel | varchar(255) | NO | | NULL | | | TemplateID | int(11) unsigned | NO | MUL | NULL | | | ObjectTypeID | int(11) unsigned | NO | MUL | NULL | | | ParentID | int(11) unsigned | YES | MUL | NULL | | | CreationDate | datetime | YES | | 0000-00-00 00:00:00 | | | LastModifyDate | timestamp | YES | | NULL | on update CURRENT_TIMESTAMP | +----------------+------------------+------+-----+---------------------+-----------------------------+e

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  • fgets, sscanf, and writing to arrays

    - by alldavidsluck
    beginner question here, I haven't been able to find examples that relate. I'm working on a C program that will take integer input from stdin using fgets and sscanf, and then write it to an array. However, I'm not sure how to make fgets write to the array. #define MAXINT 512 char input[MAXINT] int main(void) { int i; int j; int count=0; int retval; while (1==1) { fgets(input, MAXINT[count], stdin); retval = sscanf(input, "%d", &i); if (retval == 1) { count = count++; } else if (retval != 1) { break; } } Would I simply put fgets in a for loop? or is it more complicated than that?

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  • Getting problem in threading in JAVA

    - by chetans
    In this program i want to stop GenerateImage & MovingImage Thread both... And i want to start those threads from begining. Can u send me the solution? Here is the code........ package Game; import java.applet.Applet; import java.awt.Color; import java.awt.Dimension; import java.awt.Graphics; import java.awt.Image; import java.awt.MediaTracker; import java.awt.event.KeyEvent; import java.awt.event.KeyListener; import java.net.MalformedURLException; import java.net.URL; public class ThreadInApplet extends Applet implements KeyListener { private static final long serialVersionUID = 1L; Image[] asteroidImage; Image spaceshipImage; String levelstr="Easy Level"; int[] XPos,YPos; int number=0,XPosOfSpaceship,YPosOfSpaceship,NoOfObstacles=5,speed=1,level=1,spaceBtnPressdCntr=0; boolean gameStart=false,pauseGame=false,collideUp=false,collideDown=false,collideLeft=false,collideRight=false; private Image offScreenImage; private Dimension offScreenSize; private Graphics offScreenGraphics; Thread GenerateImages,MoveImages; public void init() { try { GenerateImages=new Thread () //thread to create obstacles { synchronized public void run () { for(int g=0;g<NoOfObstacles;g++) { try { sleep(1000); } catch (InterruptedException e) { e.printStackTrace(); } number++; // Temporary counter to count the no of obstacles created } } } ; MoveImages=new Thread () //thread to move obstacles { @SuppressWarnings("deprecation") synchronized public void run () { while(YPos[NoOfObstacles-1]!=600) { pauseGame=false; if(collide()==true) { GenerateImages.suspend(); repaint(); } else GenerateImages.resume(); for(int l=0;l<number;l++) { if(collide()==false) YPos[l]++; else GenerateImages.suspend(); } repaint(); try { sleep(speed); } catch (InterruptedException e) { e.printStackTrace(); } } if(YPos[NoOfObstacles-1]>=600) //level complete state { level++; try { levelUpdation(level); System.out.println("aahe"); } catch (MalformedURLException e) { e.printStackTrace(); } repaint(); } } }; initialPos(); spaceshipImage=getImage(new URL(getCodeBase(),"images/space.png")); for(int i=0;i<NoOfObstacles;i++) { asteroidImage[i]=getImage(new URL(getCodeBase(),"images/asteroid.png")); XPos[i]=(int) (Math.random()*700); YPos[i]=0; } MediaTracker tracker = new MediaTracker (this); for(int i=0;i<NoOfObstacles;i++) { tracker.addImage (asteroidImage[i], 0); } } catch (MalformedURLException e) { e.printStackTrace(); } setBackground(Color.black); addKeyListener(this); } //Sets initial positions of spaceship & obstacle images------------------------------------------------------ public void initialPos() throws MalformedURLException { asteroidImage=new Image[NoOfObstacles]; XPos=new int[NoOfObstacles]; YPos=new int[NoOfObstacles]; XPosOfSpaceship=getWidth()/2-35; YPosOfSpaceship=getHeight()-100; collideUp = false; collideDown=false; collideLeft=false; collideRight=false; } //level finished updations------------------------------------------------------------------------------ @SuppressWarnings("deprecation") public void levelUpdation(int level) throws MalformedURLException { NoOfObstacles=NoOfObstacles+20; speed=speed-3; System.out.println(NoOfObstacles+" "+speed); pauseGame=true; initialPos(); repaint(); } //paint method of graphics to print the messages--------------------------------------------------------- public void paint(Graphics g) { g.setColor(Color.white); if(gameStart==false) { g.drawString("SPACE to start", (getWidth()/2)-15, getHeight()/2); g.drawString(levelstr, (getWidth()/2), getHeight()/2+20); } if(level>1) { if(level==2) levelstr="Medium Level"; else levelstr="High Level"; g.drawString("Level Complete ", (getWidth()/2)-15, getHeight()/2); g.drawString(levelstr, (getWidth()/2), getHeight()/2+20); //g.drawString("SPACE to start", (getWidth()/2)-15, getHeight()/2+40); } for(int n=0;n<number;n++) { if(n>0) g.drawImage(asteroidImage[n],XPos[n],YPos[n],this); } g.drawImage(spaceshipImage,XPosOfSpaceship,YPosOfSpaceship,this); } //update method of graphics to print the messages--------------------------------------------------------- @SuppressWarnings("deprecation") public void update(Graphics g) { Dimension d = size(); if((offScreenImage == null) || (d.width != offScreenSize.width) || (d.height != offScreenSize.height)) { offScreenImage = createImage(d.width, d.height); offScreenSize = d; offScreenGraphics = offScreenImage.getGraphics(); } offScreenGraphics.clearRect(0, 0, d.width, d.height); paint(offScreenGraphics); g.drawImage(offScreenImage, 0, 0, null); } public void keyReleased(KeyEvent arg0){} public void keyTyped(KeyEvent arg0) {} //---------------------Key pressed event to start game & to move the spaceship-------------------------------------- public void keyPressed(KeyEvent e) { if(e.getKeyCode()==32) { spaceBtnPressdCntr++; if(spaceBtnPressdCntr==1) { gameStart=true; GenerateImages.start(); MoveImages.start(); } } if(gameStart==true) { if(e.getKeyCode()==37) { new Thread () { @SuppressWarnings("deprecation") synchronized public void run () { for(int cnt1=1;cnt1<=10;cnt1++) { if(collide()==true && collideLeft == true) { GenerateImages.suspend(); } else { if(XPosOfSpaceship>0) XPosOfSpaceship--; } } repaint(); } }.start(); } if(e.getKeyCode()==38) { new Thread () { @SuppressWarnings("deprecation") synchronized public void run () { for(int cnt1=1;cnt1<=10;cnt1++) { if(collide()==true && collideUp == true) { GenerateImages.suspend(); } else { if(YPosOfSpaceship>10) YPosOfSpaceship--; } } repaint(); } }.start(); } if(e.getKeyCode()==39) { new Thread () { @SuppressWarnings("deprecation") synchronized public void run () { for(int cnt1=1;cnt1<=10;cnt1++) { if(collide()==true && collideRight == true) { GenerateImages.suspend(); } else { if(XPosOfSpaceship<750) XPosOfSpaceship++; } } repaint(); } }.start(); } if(e.getKeyCode()==40) { new Thread () { @SuppressWarnings("deprecation") synchronized public void run () { for(int cnt1=1;cnt1<=10;cnt1++) { if(collide()==true && collideDown == true) { GenerateImages.suspend(); } else { if(YPosOfSpaceship<550) YPosOfSpaceship++; } } repaint(); } }.start(); } } } //------------------------------Collision checking between Spaceship & obstacles------------------------------ public boolean collide() { int x1,y1,x2,y2,x3,y3,x4,y4; //coordinates of obstacles int a1,b1,a2,b2,a3,b3,a4,b4; //coordinates of spaceship a1 =XPosOfSpaceship; b1=YPosOfSpaceship; a2=a1+spaceshipImage.getWidth(this); b2=b1; a3=a1; b3=b1+spaceshipImage.getHeight(this); a4=a2; b4=b3; for(int a=0;a<number;a++) { x1 =XPos[a]; y1=YPos[a]; x2=x1+asteroidImage[a].getWidth(this); y2=y1; x3=x1; y3=y1+asteroidImage[a].getHeight(this); x4=x2; y4=y3; /********checking asteroid touch spaceship from up direction********/ if(y3==b1 && x4>=a1 && x4<=a2) { collideUp = true; collideDown=false; collideLeft=false; collideRight=false; return(true); } if(y3==b1 && x3>=a1 && x3<=a2) { collideUp = true; collideDown=false; collideLeft=false; collideRight=false; return(true); } /********checking asteroid touch spaceship from left direction******/ if(x2==a1 && y4>=b1 && y4<=b3) { collideLeft=true; collideUp = false; collideDown=false; collideRight=false; return(true); } if(x2==a1 && y2>=b1 && y2<=b3) { collideLeft=true; collideUp = false; collideDown=false; collideRight=false; return(true); } /********checking asteroid touch spaceship from right direction*****/ if(x1==a2 && y3>=b2 && y3<=b4) { collideRight=true; collideLeft=false; collideUp = false; collideDown=false; return(true); } if(x1==a2 && y1>=b2 && y1<=b4) { collideRight=true; collideLeft=false; collideUp = false; collideDown=false; return(true); } /********checking asteroid touch spaceship from down direction*****/ if(y1==b3 && x2>=a3 && x2<=a4) { collideDown=true; collideRight=false; collideLeft=false; collideUp = false; return(true); } if(y1==b3 && x1>=a3 && x1<=a4) { collideDown=true; collideRight=false; collideLeft=false; collideUp = false; return(true); } } return(false); } }

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  • Why is visual studio not aware that an integer's value is changing? (debugging)

    - by incrediman
    I have a few simple lines of code (below). [bp] indicates a breakpoint. for(int i=0;i<300;i++){} int i=0; cout<<i; [bp] for (i=0;i<200;i++){} When I debug this in visual studio, it tells me that i is equal to 300 on the breakpoint. Annoyingly, 0 is printed to the console. Is there any way to make it realize that two variables in different scopes can actually have the same name? I also want to add some code to the second loop and then debug it - but when I try to do that, i is consistently shown as 300. Very annoying.

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  • Real-Time Data Streaming to Multiple Clients

    - by AriX
    Hi all, I would like to write an application which will stream data at 2400 baud over the internet from a server to multiple clients. The data will be the same for each client, and it would probably be fine to send it as a UDP stream, since exact data accuracy is not a 100% necessity, as there are checksums built-in to the data format and the data will be sent repeatedly on a loop. What is the best way to do this? I would want to write the server in C, but I don't know how to best multicast this data to the different clients that would be receiving it all over the country. I'm sure this seems like a pretty draconian way to go about my project, as opposed to just using some sort of fetch command, but I'd prefer to do it this way if possible.

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  • php foreach as variable

    - by user167850
    I'd like to use foreach to loop though an array list and add an element to each array. $tom = array('aa','bb','cc'); $sally = array('xx','yy','zz'); $myArrays = array('tom','sally'); foreach($myArrays as $arrayName) { ${$arrayName}[] = 'newElement'; } Is the use of ${$arrayName}[] the best way to do this? Is there another option rather than using curly braces? It currently works but I'm just wondering if there is a better alternative. Thanks

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  • Turing's Craft exercise stumped me... seems too easy.

    - by Chris
    "Write a for loop that prints the integers 1 through 40, separated by spaces or new lines. You may use only one variable, count which has already been declared as an integer." So I use... for(count = 1; count <= 40; count++) { cout << " " << count; } but they are using stdio.h as the only header and cout is not recognized. It hints that the output format should be (" ",count), but I can't figure out what print function to use. stdio.h can use fprintf or fwrite, but I don't have enough parameters for either function. Any ideas?

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  • Javascript: find first n prime numbers

    - by bard
    function primeNumbers() { array = []; for (var i = 2; array.length < 100; i++) { for (var count = 2; count < i; count++) { var divisorFound = false; if (i % count === 0) { divisorFound = true; break; } } if (divisorFound == false) {array.push[i];} } return array; } When I run this code, it seems to get stuck in an infinite loop and doesn't return anything... why?

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  • HttpHandler with Flash file upload question

    - by Projapati
    I have a flash file uploader that allows uploading multiple files in one shot. Now on one click how many times will the hanlder is supposed to be called? I am seeing that the ProcessRequest() of the HttpHandler is getting called for each of the files I upload. If I upload 5 files, then the Process request gets called 5 times. This seems odd. I would expect the handler to be called just once where I will loop the Can anyone confirm this behavior or I am missing something?

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  • Custom setter methods in Core-Data

    - by andrewebling
    I need to write a custom setter method for a field (we'll call it foo) in my subclass of NSManagedObject. foo is defined in the data model and Xcode has autogenerated @property and @dynamic fields in the .h and .m files respectively. If I write my setter like this: - (void)setFoo: (NSObject *)inFoo { [super setFoo: inFoo]; [self updateStuff]; } then I get a compiler warning on the call to super. Alternatively, if I do this: - (void)setFoo: (NSObject *)inFoo { [super setValue: inFoo forKey: inFoo]; [self updateStuff]; } then I end up in an infinite loop. So what's the correct approach to write a custom setter for a subclass of NSManagedObject?

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  • rcurl web scraping timeout exits program

    - by user1742368
    I am using a loop and rcurl scrape data from multiple pages which seems to work fine at certain times but fails when there is a timeout due to the server not responding. I am using a timeout=30 which traps the timeout error however the program stops after the timeout. i would like the progrm to continue to the next page when the timeout occurrs but cant figureout how to do this? url = getCurlHandle(cookiefile = "", verbose = TRUE) Here is the statement I am using that causes the timeout. I am happy to share the code if there is interest. webpage = getURLContent(url, followlocation=TRUE, curl = curl,.opts=list( verbose = TRUE, timeout=90, maxredirs = 2)) woodwardjj

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  • NetBeans create and instantiate programatically custom swing widgets

    - by RenegadeAndy
    Hey! I have a problem I know how I would solve easily developing under eclipse - but not so easily developing under net beans. I want to create a custom swing widget - which I can instantiate by code as many as I need and attach them to my main panel. I have developed the rest of the GUI using the GUIBuilder. The problem is - im not entirely sure how to do this. Say I got 20 results back from a web service, I would wana loop round - and add 20 of these custom swing widgets - the custom swing widgets would look as follows : :Picture: :Label: :Label: Can anybody please help me, im not entirely sure how to do the custom widget either! Thanks in advance for any support. Andy

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  • How do I generate a random time interval and add it to a mysql datetime using php?

    - by KeenLearner
    I have many rows in mysql table with datetime's in the format of: 2008-12-08 04:16:51 etc I'd like to generate a random time interval of anywhere between 30 seconds, and 3 days and add them to the time above. a) how do I generate a random time between 30 and 3 days? b) how do I add this time to the date time format above? I imagine i need to do a loop to pull out all the info, do the math in php, and then update the row... Any ideas?

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  • Fastest way to find sum of digits on big numbers

    - by dada
    I have some big numbers (again) and i need to find if the sum of the digits is an even number. I tried this: finding the sum of the digits with a while loop and then checking if that sum % 2 equals 0 and it's working but it's too slow for big numbers, because i am given intervals of numbers and if the input is 1999999 19999999999 then my program fails, i cannot complete within the time limit which is 0,1 sec. What to do ? Is there any other faster way to do this ? EDIT: The input 1999999 19999999999 means it will start with 1999999 and check all the numbers like i wrote above until 19999999999, and because we are talking about big numbers (< 2^30) my program is not worthy.

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  • 2 or more Controls only 1 is considered Active

    - by Don
    I have 2 controls (MyCtrl) next to each other called ctrlLeft and ctrlRight. Whenever one receives interaction it is considered active (by default the left one). I override OnDraw and customize the look of the active one a bit. Currently I have a property Active and an event that I subscribe to from all MyCtrl in there I store a reference to the active one like this: if (sender is MyCtrl) { ctrlActive = (sender as MyCtrl); ctrlLeft.Active = !(ctrlRight.Active = (ctrlActive == ctrlRight)); } Either way I need to have ctrlActive as I use it for other things but what I am wondering is if this is the best way make them aware of each other? Another option I thought of was to store references to every possible MyCtrl and then loop through em all and activate / deactivate the one that match sender just in case I in the future add a ctrlMiddle. Are my thoughts wrong, is there better options to do this. For example, how does radiobuttons accomplish their similar functionality?

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  • First and last window don't show up.

    - by SirGregg
    Hi, I'm creating a WinApi application for my programming course. The program is supposed to show an LED clock using a separate window for each 'block'. I have figured most of it out, except for one thing: when creating the two-dimensional array of windows, the first and last window never show up. Here's the piece of code from the InitInstance function: for (int x=0;x<8;x++) for (int y=0;y<7;y++) { digitWnd[x][y] = CreateWindowEx((WS_EX_LAYERED | WS_EX_TRANSPARENT | WS_EX_NOACTIVATE | WS_EX_STATICEDGE), szWindowClass, szTitle, (WS_POPUP| WS_BORDER), NULL, NULL, NULL, NULL, dummyWnd, NULL, hInstance, NULL); ShowWindow(digitWnd[x][y], nCmdShow); UpdateWindow(digitWnd[x][y]); } The same loop bounds are used everytime I interact with the windows (set position and enable/disable). All the windows seem to be working fine, except for digitWnd[0][0] and digitWnd[7][6]... Any ideas as to what is happening?

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  • Making bash script to check connectivity and change connection if necessary. Help me improve it?

    - by cypherpunks
    My connection is flaky, however I have a backup one. I made some bash script to check for connectivity and change connection if the present one is dead. Please help me improve them. The scripts almost works, except for not waiting long enough to receive an IP (it cycles to next step in the until loop too quick). Here goes: #!/bin/bash # Invoke this script with paths to your connection specific scripts, for example # ./gotnet.sh ./connection.sh ./connection2.sh until [ -z "$1" ] # Try different connections until we are online... do if eval "ping -c 1 google.com" then echo "we are online!" && break else $1 # Runs (next) connection-script. echo fi shift done echo # Extra line feed. exit 0 And here is an example of the slave scripts: #!/bin/bash ifconfig wlan0 down ifconfig wlan0 up iwconfig wlan0 key 1234567890 iwconfig wlan0 essid example sleep 1 dhclient -1 -nw wlan0 sleep 3 exit 0

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  • How does Ruby's Enumerator object iterate externally over an internal iterator?

    - by Salman Paracha
    As per Ruby's documentation, the Enumerator object uses the each method (to enumerate) if no target method is provided to the to_enum or enum_for methods. Now, let's take the following monkey patch and its enumerator, as an example o = Object.new def o.each yield 1 yield 2 yield 3 end e = o.to_enum loop do puts e.next end Given that the Enumerator object uses the each method to answer when next is called, how do calls to the each method look like, every time next is called? Does the Enumeartor class pre-load all the contents of o.each and creates a local copy for enumeration? Or is there some sort of Ruby magic that hangs the operations at each yield statement until next is called on the enumeartor? If an internal copy is made, is it a deep copy? What about I/O objects that could be used for external enumeration? I'm using Ruby 1.9.2.

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  • Stack Overflow Accessing Large Vector

    - by cam
    I'm getting a stack overflow on the first iteration of this for loop for (int q = 0; q < SIZEN; q++) { cout<<nList[q]<<" "; } nList is a vector of type int with 376 items. The size of nList depends on a constant defined in the program. The program works for every value up to 376, then after 376 it stops working. Any thoughts?

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  • ASP.Net MVC - bulk / batch insert with through controller

    - by user610358
    guys, I need to make a view which will support bulk insert. In my mvc app, I am using repository patern with entity framework for. I am only having problem on how I will going to retrive the values of the model. There will be multiple model inpouts inside the view. I am sure that I am going to use foreach or for loop but how I am going to retrive the input values form view into controller. any help would be appreciated. thanks.

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  • How to respond to any kind of interruption?

    - by mystify
    My app is playing a pretty complex animation. It's like a flipbook. What I do is: I have a huge loop with selectors, and after every delayed call the next one is called. Now someone calls the user and the device suddenly shows up this fat green status bar and maybe some big pick-up-the-phone-call overlay. Or: The alarm clock rings, and a big alert sheet appears in front of just about everything. It would be great to just pause the whole animation in case of ANY interruption. Probably I've also missed like 5 more possible interruptions. How are you doing that? How do you get notified for all interruptions and then call one single -stopEverything method?

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  • Fastest way to find the closest point to a given point in 3D, in Python.

    - by Saebin
    So lets say I have 10,000 points in A and 10,000 points in B and want to find out the closest point in A for every B point. Currently, I simply loop through every point in B and A to find which one is closest in distance. ie. B = [(.5, 1, 1), (1, .1, 1), (1, 1, .2)] A = [(1, 1, .3), (1, 0, 1), (.4, 1, 1)] C = {} for bp in B: closestDist = -1 for ap in A: dist = sum(((bp[0]-ap[0])**2, (bp[1]-ap[1])**2, (bp[2]-ap[2])**2)) if(closestDist > dist or closestDist == -1): C[bp] = ap closestDist = dist print C However, I am sure there is a faster way to do this... any ideas?

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  • javascript function call automatically on page onload instead on onclick

    - by user357134
    I am facing a very strange problem. I have javascript function in my aspx page that i call on the onclick event.but on one particular machine it always automatically called on body onload in infinite loop. Though I already remove all the caching and delte the history and temp files. This seems very strange to me .It works fine on all the machine excpt one. The machine have windows 7 and IE verison 8.0.7600.16385 Can some one please help me. Thanks in advance.

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  • mySQL php query - news/ friends feed

    - by rpsep2
    I want to show a user the recent uploads from their friends. I have the users friends id's in an array: $friends A user could have, potentially, thousands of friends. I can select the uploads from 1 of a users friends with: $row = $mysqli->query("SELECT * FROM photos WHERE uploader_id = ".$friend." ORDER BY date_uploaded DESC LIMIT ".$page.", 25"); But I need to find all of a users friends uploads. I thought about doing this in a loop iterating over the $friends array, but then I'd be potentially running thousands of mysql queries. How can I do this most efficiently? so to clarify: search a 'photos' table for photos which are uploaded by specific users(friends), held in $friends variable, sort by date_uploaded and limit to x results so I can have pages 1, 2, 3 etc.

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  • sqrt(int_value + 0.0) ? The point?

    - by Earlz
    Hello, while doing some homework in my very strange C++ book, which I've been told before to throw away, had a very peculiar code segment. I know homework stuff always throws in extra "mystery" to try to confuse you like indenting 2 lines after a single-statement for-loop. But this one I'm confused on because it seems to serve some real-purpose. basically it is like this: int counter=10; ... if(pow(floor(sqrt(counter+0.0)),2) == counter) ... I'm interested in this part especially: sqrt(counter+0.0) Is there some purpose to the +0.0? Is this the poormans way of doing a static cast to a double? Does this avoid some compiler warning on some compiler I do not use? The entire program printed the exact same thing and compiled without warnings on g++ whenever I left out the +0.0 part. Maybe I'm not using a weird enough compiler?

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