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  • Multiple file upload with asp.net 4.5 and Visual Studio 2012

    - by Jalpesh P. Vadgama
    This post will be part of Visual Studio 2012 feature series. In earlier version of ASP.NET there is no way to upload multiple files at same time. We need to use third party control or we need to create custom control for that. But with asp.net 4.5 now its possible to upload multiple file with file upload control. With ASP.NET 4.5 version Microsoft has enhanced file upload control to support HTML5 multiple attribute. There is a property called ‘AllowedMultiple’ to support that attribute and with that you can easily upload the file. So what we are waiting for!! It’s time to create one example. On the default.aspx file I have written following. <asp:FileUpload ID="multipleFile" runat="server" AllowMultiple="true" /> <asp:Button ID="uploadFile" runat="server" Text="Upload files" onclick="uploadFile_Click"/> Here you can see that I have given file upload control id as multipleFile and I have set AllowMultiple file to true. I have also taken one button for uploading file.For this example I am going to upload file in images folder. As you can see I have also attached event handler for button’s click event. So it’s time to write server side code for this. Following code is for the server side. protected void uploadFile_Click(object sender, EventArgs e) { if (multipleFile.HasFiles) { foreach(HttpPostedFile uploadedFile in multipleFile.PostedFiles) { uploadedFile.SaveAs(System.IO.Path.Combine(Server.MapPath("~/Images/"),uploadedFile.FileName)); Response.Write("File uploaded successfully"); } } } Here in the above code you can see that I have checked whether multiple file upload control has multiple files or not and then I have save that in Images folder of web application. Once you run the application in browser it will look like following. I have selected two files. Once I have selected and clicked on upload file button it will give message like following. As you can see now it has successfully upload file and you can see in windows explorer like following. As you can see it’s very easy to upload multiple file in ASP.NET 4.5. Stay tuned for more. Till then happy programming. P.S.: This feature is only supported in browser who support HTML5 multiple file upload. For other browsers it will work like normal file upload control in asp.net.

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  • Indian government department have more unsecure website then others.

    - by Anirudha
    Originally posted on: http://geekswithblogs.net/anirugu/archive/2013/10/26/indian-government-department-have-more-unsecure-website-then-others.aspxOne of my friend share his college experience with me. He is not related with computer science. One day he told me that Ankia Fadia come to their college. In front of many student he show how to hack BSNL website by tricks. he break the flow how BSNL site work. I have told them BSNL is one of the most unsecure website of India   If you logged-in to website maybe it’s run in few seconds but sometime it run in 58 minute. OK this is not grammar mistake 58 minute is less then 1 hour. This means open a tab and put the link to open. it will open in hours. If you are using IE8, Chrome and Firefox you will be forced to use IE7 or downgrade. I simply use Ie7 mode in IE for make it work. This happen because they use something that is called DynaTrace. This site is most unsecure. now guess how !   Suppose my username is xyz and password is abc. How I can reset the password I simply go to website and in their site when I do reset my password he told me to fill password and password will not worked here.you can use here password here to reset my password. Remember that username are different then broadband username and password. Suppose if I want to reset your password I simply need to know your broadband username and I can reset it myself. I just logged in with my username and when I open the page for reset password I can fill your bb username and password will work here. I have not tried this. the broadband username can easily guess. this is depend on same way how people’s broandband username made. IS this Safe ? Nope, There are many thing on the site which make me feel that is 1900 century website. They still lived in popup life.  These site are nothing but a crap. not work most of time and when work it’s run too slowly.

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  • The Legend of Digital Zelda [Video]

    - by Jason Fitzpatrick
    This clever animation project combines a real-world set, a great soundtrack, and a novel approach to showcasing the adventure Link goes through to rescue Zelda. The Legend of Digital Zelda [via TUAW] Why Does 64-Bit Windows Need a Separate “Program Files (x86)” Folder? Why Your Android Phone Isn’t Getting Operating System Updates and What You Can Do About It How To Delete, Move, or Rename Locked Files in Windows

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  • CDN on Hosted Service in Windows Azure

    - by Shaun
    Yesterday I told Wang Tao, an annoying colleague sitting beside me, about how to make the static content enable the CDN in his website which had just been published on Windows Azure. The approach would be Move the static content, the images, CSS files, etc. into the blob storage. Enable the CDN on his storage account. Change the URL of those static files to the CDN URL. I think these are the very common steps when using CDN. But this morning I found that the new Windows Azure SDK 1.4 and new Windows Azure Developer Portal had just been published announced at the Windows Azure Blog. One of the new features in this release is about the CDN, which means we can enabled the CDN not only for a storage account, but a hosted service as well. Within this new feature the steps I mentioned above would be turned simpler a lot.   Enable CDN for Hosted Service To enable the CDN for a hosted service we just need to log on the Windows Azure Developer Portal. Under the “Hosted Services, Storage Accounts & CDN” item we will find a new menu on the left hand side said “CDN”, where we can manage the CDN for storage account and hosted service. As we can see the hosted services and storage accounts are all listed in my subscriptions. To enable a CDN for a hosted service is veru simple, just select a hosted service and click the New Endpoint button on top. In this dialog we can select the subscription and the storage account, or the hosted service we want the CDN to be enabled. If we selected the hosted service, like I did in the image above, the “Source URL for the CDN endpoint” will be shown automatically. This means the windows azure platform will make all contents under the “/cdn” folder as CDN enabled. But we cannot change the value at the moment. The following 3 checkboxes next to the URL are: Enable CDN: Enable or disable the CDN. HTTPS: If we need to use HTTPS connections check it. Query String: If we are caching content from a hosted service and we are using query strings to specify the content to be retrieved, check it. Just click the “Create” button to let the windows azure create the CDN for our hosted service. The CDN would be available within 60 minutes as Microsoft mentioned. My experience is that about 15 minutes the CDN could be used and we can find the CDN URL in the portal as well.   Put the Content in CDN in Hosted Service Let’s create a simple windows azure project in Visual Studio with a MVC 2 Web Role. When we created the CDN mentioned above the source URL of CDN endpoint would be under the “/cdn” folder. So in the Visual Studio we create a folder under the website named “cdn” and put some static files there. Then all these files would be cached by CDN if we use the CDN endpoint. The CDN of the hosted service can cache some kind of “dynamic” result with the Query String feature enabled. We create a controller named CdnController and a GetNumber action in it. The routed URL of this controller would be /Cdn/GetNumber which can be CDN-ed as well since the URL said it’s under the “/cdn” folder. In the GetNumber action we just put a number value which specified by parameter into the view model, then the URL could be like /Cdn/GetNumber?number=2. 1: using System; 2: using System.Collections.Generic; 3: using System.Linq; 4: using System.Web; 5: using System.Web.Mvc; 6:  7: namespace MvcWebRole1.Controllers 8: { 9: public class CdnController : Controller 10: { 11: // 12: // GET: /Cdn/ 13:  14: public ActionResult GetNumber(int number) 15: { 16: return View(number); 17: } 18:  19: } 20: } And we add a view to display the number which is super simple. 1: <%@ Page Title="" Language="C#" MasterPageFile="~/Views/Shared/Site.Master" Inherits="System.Web.Mvc.ViewPage<int>" %> 2:  3: <asp:Content ID="Content1" ContentPlaceHolderID="TitleContent" runat="server"> 4: GetNumber 5: </asp:Content> 6:  7: <asp:Content ID="Content2" ContentPlaceHolderID="MainContent" runat="server"> 8:  9: <h2>The number is: <% 1: : Model.ToString() %></h2> 10:  11: </asp:Content> Since this action is under the CdnController the URL would be under the “/cdn” folder which means it can be CDN-ed. And since we checked the “Query String” the content of this dynamic page will be cached by its query string. So if I use the CDN URL, http://az25311.vo.msecnd.net/GetNumber?number=2, the CDN will firstly check if there’s any content cached with the key “GetNumber?number=2”. If yes then the CDN will return the content directly; otherwise it will connect to the hosted service, http://aurora-sys.cloudapp.net/Cdn/GetNumber?number=2, and then send the result back to the browser and cached in CDN. But to be notice that the query string are treated as string when used by the key of CDN element. This means the URLs below would be cached in 2 elements in CDN: http://az25311.vo.msecnd.net/GetNumber?number=2&page=1 http://az25311.vo.msecnd.net/GetNumber?page=1&number=2 The final step is to upload the project onto azure. Test the Hosted Service CDN After published the project on azure, we can use the CDN in the website. The CDN endpoint we had created is az25311.vo.msecnd.net so all files under the “/cdn” folder can be requested with it. Let’s have a try on the sample.htm and c_great_wall.jpg static files. Also we can request the dynamic page GetNumber with the query string with the CDN endpoint. And if we refresh this page it will be shown very quickly since the content comes from the CDN without MCV server side process. We style of this page was missing. This is because the CSS file was not includes in the “/cdn” folder so the page cannot retrieve the CSS file from the CDN URL.   Summary In this post I introduced the new feature in Windows Azure CDN with the release of Windows Azure SDK 1.4 and new Developer Portal. With the CDN of the Hosted Service we can just put the static resources under a “/cdn” folder so that the CDN can cache them automatically and no need to put then into the blob storage. Also it support caching the dynamic content with the Query String feature. So that we can cache some parts of the web page by using the UserController and CDN. For example we can cache the log on user control in the master page so that the log on part will be loaded super-fast. There are some other new features within this release you can find here. And for more detailed information about the Windows Azure CDN please have a look here as well.   Hope this helps, Shaun All documents and related graphics, codes are provided "AS IS" without warranty of any kind. Copyright © Shaun Ziyan Xu. This work is licensed under the Creative Commons License.

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  • Can't install any update or software from Software Center

    - by geoh
    I tried to install updates and it's saying to get partial upgrade When trying Partial Upgrade doesn't working again. And when trying to install any software it doesn't installing. Can someone help me? EDIT the sudo apt-get update output is E: Could not get lock /var/lib/apt/lists/lock - open (11: Resource temporarily unavailable) E: Unable to lock directory /var/lib/apt/lists/ E: Could not get lock /var/lib/dpkg/lock - open (11: Resource temporarily unavailable) E: Unable to lock the administration directory (/var/lib/dpkg/), is another process using it?

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  • User Experience Highlights in Siebel: Direct from George Jacob

    - by mvaughan
    By Misha Vaughan and Kathy Miedema, Oracle Applications User Experience This is the first in a series of blog posts on the user experience (UX) highlights coming in various Oracle product families. You’ll see themes around productivity and efficiency, as well as a thoughtful approach to pushing UX capabilities into the underlying tooling. Of course, you can also expect to get an early look at the latest mobile offerings coming through these product lines.Today’s post is on Siebel. To learn more about what’s ahead, attend Siebel OpenWorld presentations. Our first interview is with George Jacob, the Group Vice President for CRM Applications. George Jacob Q: How would you describe the vision you have for the user experience of Siebel? A: Contemporary: Siebel runs in all browsers and all browser-capable devices using the latest web technology standards, such as Javascript, CSS, and HTML 5.Productive: Siebel is designed for a user experience that reduces clutter and user keystrokes.User-sensitive: The user experience enables Siebel to adapt easily to site and user preferences.Q: How are the UX features you have delivered so far resonating with customers? A:  Customers are very excited about our refresh of the Siebel user interface framework; the Siebel roadmap and user interface sessions at Oracle OpenWorld last year overflowed. We have had to turn back customer requests to participate in the early adopter program because we had more than we could handle. Customers are calling this a game-changer for Siebel.Q: So the UX highlights are popular? A: Yes, the UX highlights are very popular, although to a certain extent we expected this!  Q: What’s coming in Siebel on a mobile platform? A: Our current mobile offering is based on Windows Mobile (native application), and is fairly mature (over 5 years). The new Siebel Open User Interface Framework, by virtue of working on all browsers, will run – when it is released this year – on tablets and smartphones. This is one of the reasons a number of customers are most excited about our UX changes. Views of Siebel data on mobile devices Q: What are you working on now that you think is going to be exciting to customers at OOW? A: We are working on the Siebel Open User Interface Framework, to be released this year in the Siebel 2012 8.1.1.9 & 8.2.2.2 innovation packs. We are also working on Connected Mobile applications for Sales, Service, Consumer Goods and Pharmaceuticals, and Disconnected Mobile applications for Pharmaceuticals in the same release. We are building specialized applications that exploit the new UI framework for Telco Order Capture and for Life Sciences healthcare professional visits. Our 2012 delivery will be the foundation for further user experience enhancements, next year and beyond.Q: What do you want Siebel customers to know? A:  We are excited to be focused on improving the user experience of Siebel applications, and it is encouraging to see the positive feedback from Siebel customers and partners.If you would like to see more in the Siebel user experience, be sure to check out these sessions at OpenWorld: CON9700 - Siebel CRM Overview, Strategy, and Roadmap CON9703 - User Interface Innovations with the New Siebel “Open UI” CON9705 - Unleash the Power of “Open UI” CON9697 - Mobile Solutions for Siebel CRM

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  • SQL SERVER – Manage Help Settings – CTRL + ALT + F1

    - by pinaldave
    It is a miracle that curiosity survives formal education. ~ Albert Einstein I have 3 years old daughter and she never misses any chance to play with the system. I have multiple computers and I always make sure that if I am working with production server, I never leave it open but when I am doing some experiment I often leave my computer open. My daughter loves the part when I have left the computer open and I am not observing her. Recently I had the same scenario, I got urgent call and I moved away from my computer and when I returned she was playing with SSMS left open my computer. Here is the screen which was visible on the screen. For a moment, I could not figure out what was this screen and what was about to get updated. I tried to ask her what keys she pressed the reaction was “I wanted – eya eya o”. Well, what more I expect from 3 years old. She is no computer genius – she just learned to use notepad and paint on my machine. Finally, when I saw the above screen in detail, I realize that this screen was from the help screen and something got updated. I have been using SQL Server for a long time but I never updated help on the screen. When I need to search something if I remember that I have written it earlier I will go to http://search.sqlauthority.com and will search there or will search on Google. As this computer was already updated I fired up Virtual Machine and tried to look recreate how my daughter was reached to above screen. Here are the steps which I have to do to reach to above screen. Go to SSMS >> Toolbar >> Help >> Manage Help Settings (or type CTRL+ALT+F1) and click it. Above click brought up following screen. I clicked on Check for update online brought following screen up. When I clicked on Update it brought me back to original screen which my daughter was able to bring up earlier. I found it so interesting that what took me 2-3 minutes to figure out and the screen which I have never come across in my career I learned from my curiosity like my daughter. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: Database, PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • Gnome Do not Launching

    - by PyRulez
    When I try running gnome do, I get this. chris@Chris-Ubuntu-Laptop:~$ gnome-do pgrep: invalid user name: -u and it is not writable Trying sudo: chris@Chris-Ubuntu-Laptop:~$ sudo gnome-do [NetworkService] Could not initialize Network Manager dbus: Unable to open the session message bus. [Error 17:54:30.122] [SystemService] Could not initialize dbus: Unable to open the session message bus. (Do:2401): Wnck-CRITICAL **: wnck_set_client_type got called multiple times. (Do:2401): libdo-WARNING **: Binding '<Super>space' failed! [Error 17:54:30.649] [AbstractKeyBindingService] Key "" is already mapped. Tomboy.NotesItemSource "Tomboy Notes" encountered an error in UpdateItems: System.TypeInitializationException: An exception was thrown by the type initializer for Tomboy.TomboyDBus ---> System.Exception: Unable to open the session message bus. ---> System.ArgumentNullException: Argument cannot be null. Parameter name: address at NDesk.DBus.Bus.Open (System.String address) [0x00000] in <filename unknown>:0 at NDesk.DBus.Bus.get_Session () [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at NDesk.DBus.Bus.get_Session () [0x00000] in <filename unknown>:0 at Tomboy.TomboyDBus..cctor () [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at Tomboy.NotesItemSource.UpdateItems () [0x00000] in <filename unknown>:0 at Do.Universe.Safe.SafeItemSource.UpdateItems () [0x00000] in <filename unknown>:0 . Firefox.PlacesItemSource "Firefox Places" encountered an error in UpdateItems: System.InvalidCastException: Cannot cast from source type to destination type. at Mono.Data.Sqlite.SqliteDataReader.VerifyType (Int32 i, DbType typ) [0x00000] in <filename unknown>:0 at Mono.Data.Sqlite.SqliteDataReader.GetString (Int32 i) [0x00000] in <filename unknown>:0 at Firefox.PlacesItemSource+<LoadPlaceItems>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0 at System.Collections.Generic.List`1[Firefox.PlaceItem].AddEnumerable (IEnumerable`1 enumerable) [0x00000] in <filename unknown>:0 at System.Collections.Generic.List`1[Firefox.PlaceItem]..ctor (IEnumerable`1 collection) [0x00000] in <filename unknown>:0 at System.Linq.Enumerable.ToArray[PlaceItem] (IEnumerable`1 source) [0x00000] in <filename unknown>:0 at Firefox.PlacesItemSource.UpdateItems () [0x00000] in <filename unknown>:0 at Do.Universe.Safe.SafeItemSource.UpdateItems () [0x00000] in <filename unknown>:0 . Do.Universe.Linux.GNOMESpecialLocationsItemSource "GNOME Special Locations" encountered an error in UpdateItems: System.IO.FileNotFoundException: Could not find file "/root/.gtk-bookmarks". File name: '/root/.gtk-bookmarks' at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in <filename unknown>:0 at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare) at System.IO.File.OpenRead (System.String path) [0x00000] in <filename unknown>:0 at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize) [0x00000] in <filename unknown>:0 at System.IO.StreamReader..ctor (System.String path) [0x00000] in <filename unknown>:0 at (wrapper remoting-invoke-with-check) System.IO.StreamReader:.ctor (string) at Do.Universe.Linux.GNOMESpecialLocationsItemSource+<ReadBookmarkItems>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0 at Do.Universe.Linux.GNOMESpecialLocationsItemSource.UpdateItems () [0x00000] in <filename unknown>:0 at Do.Universe.Safe.SafeItemSource.UpdateItems () [0x00000] in <filename unknown>:0 . ^[^\Full thread dump: "<unnamed thread>" tid=0x0xb7570700 this=0x0x56f18 thread handle 0x403 state : not waiting owns () at (wrapper managed-to-native) Mono.Unix.Native.Syscall.read (int,intptr,ulong) <0xffffffff> at Mono.Unix.Native.Syscall.read (int,void*,ulong) <0x00023> at Mono.Unix.UnixStream.Read (byte[],int,int) <0x0008b> at NDesk.DBus.Connection.ReadMessage () <0x0003c> at NDesk.DBus.Connection.Iterate () <0x0001b> at NDesk.DBus.BusG/<Init>c__AnonStorey0.<>m__0 (intptr,NDesk.GLib.IOCondition,intptr) <0x00033> at (wrapper native-to-managed) NDesk.DBus.BusG/<Init>c__AnonStorey0.<>m__0 (intptr,NDesk.GLib.IOCondition,intptr) <0xffffffff> at (wrapper managed-to-native) Gtk.Clipboard.gtk_clipboard_wait_is_text_available (intptr) <0xffffffff> at Gtk.Clipboard.WaitIsTextAvailable () <0x00017> at Do.Universe.SelectedTextItem.UpdateSelection (object,System.EventArgs) <0x00027> at Do.Platform.AbstractApplicationService.OnSummoned () <0x00025> at Do.Platform.ApplicationService.<ApplicationService>m__31 (object,System.EventArgs) <0x00013> at Do.Core.Controller.OnSummoned () <0x00025> at Do.Core.Controller.Summon () <0x00027> at Do.Do.Main (string[]) <0x001eb> at (wrapper runtime-invoke) <Module>.runtime_invoke_void_object (object,intptr,intptr,intptr) <0xffffffff> "<unnamed thread>" tid=0x0xb2c81b40 this=0x0x194150 thread handle 0x412 state : interrupted state owns () at (wrapper managed-to-native) System.IO.InotifyWatcher.ReadFromFD (intptr,byte[],intptr) <0xffffffff> at System.IO.InotifyWatcher.Monitor () <0x0005f> at System.Threading.Thread.StartInternal () <0x00057> at (wrapper runtime-invoke) object.runtime_invoke_void__this__ (object,intptr,intptr,intptr) <0xffffffff> "Universe Update Dispatcher" tid=0x0xb29ffb40 this=0x0x569d8 thread handle 0x41b state : interrupted state owns () at (wrapper managed-to-native) System.Threading.WaitHandle.WaitOne_internal (System.Threading.WaitHandle,intptr,int,bool) <0xffffffff> at System.Threading.WaitHandle.WaitOne (System.TimeSpan,bool) <0x00133> at System.Threading.WaitHandle.WaitOne (System.TimeSpan) <0x00022> at Do.Core.UniverseManager.UniverseUpdateLoop () <0x0007a> at System.Threading.Thread.StartInternal () <0x00057> at (wrapper runtime-invoke) object.runtime_invoke_void__this__ (object,intptr,intptr,intptr) <0xffffffff> Tomboy.NotesItemSource "Tomboy Notes" encountered an error in UpdateItems: System.TypeInitializationException: An exception was thrown by the type initializer for Tomboy.TomboyDBus ---> System.Exception: Unable to open the session message bus. ---> System.ArgumentNullException: Argument cannot be null. Parameter name: address at NDesk.DBus.Bus.Open (System.String address) [0x00000] in <filename unknown>:0 at NDesk.DBus.Bus.get_Session () [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at NDesk.DBus.Bus.get_Session () [0x00000] in <filename unknown>:0 at Tomboy.TomboyDBus..cctor () [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at Tomboy.NotesItemSource.UpdateItems () [0x00000] in <filename unknown>:0 at Do.Universe.Safe.SafeItemSource.UpdateItems () [0x00000] in <filename unknown>:0 . Firefox.PlacesItemSource "Firefox Places" encountered an error in UpdateItems: System.InvalidCastException: Cannot cast from source type to destination type. at Mono.Data.Sqlite.SqliteDataReader.VerifyType (Int32 i, DbType typ) [0x00000] in <filename unknown>:0 at Mono.Data.Sqlite.SqliteDataReader.GetString (Int32 i) [0x00000] in <filename unknown>:0 at Firefox.PlacesItemSource+<LoadPlaceItems>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0 at System.Collections.Generic.List`1[Firefox.PlaceItem].AddEnumerable (IEnumerable`1 enumerable) [0x00000] in <filename unknown>:0 at System.Collections.Generic.List`1[Firefox.PlaceItem]..ctor (IEnumerable`1 collection) [0x00000] in <filename unknown>:0 at System.Linq.Enumerable.ToArray[PlaceItem] (IEnumerable`1 source) [0x00000] in <filename unknown>:0 at Firefox.PlacesItemSource.UpdateItems () [0x00000] in <filename unknown>:0 at Do.Universe.Safe.SafeItemSource.UpdateItems () [0x00000] in <filename unknown>:0 . Do.Universe.Linux.GNOMESpecialLocationsItemSource "GNOME Special Locations" encountered an error in UpdateItems: System.IO.FileNotFoundException: Could not find file "/root/.gtk-bookmarks". File name: '/root/.gtk-bookmarks' at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in <filename unknown>:0 at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare) at System.IO.File.OpenRead (System.String path) [0x00000] in <filename unknown>:0 at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize) [0x00000] in <filename unknown>:0 at System.IO.StreamReader..ctor (System.String path) [0x00000] in <filename unknown>:0 at (wrapper remoting-invoke-with-check) System.IO.StreamReader:.ctor (string) at Do.Universe.Linux.GNOMESpecialLocationsItemSource+<ReadBookmarkItems>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0 at Do.Universe.Linux.GNOMESpecialLocationsItemSource.UpdateItems () [0x00000] in <filename unknown>:0 at Do.Universe.Safe.SafeItemSource.UpdateItems () [0x00000] in <filename unknown>:0 . It stops when I try my key combination, ctrl-alt-. It does not pop up though.

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  • The Best Free Programs for Using Virtual Desktops in Windows

    - by Lori Kaufman
    If you often open a lot of applications at once, a virtual desktop program can help you keep all those windows on your desktop organized. A virtual desktop program allows you to put open applications into separate virtual desktops, cutting down on your desktop clutter. We’ve collected links to and information about several free virtual desktop managers you can use to organize your Windows desktop. How to Factory Reset Your Android Phone or Tablet When It Won’t Boot Our Geek Trivia App for Windows 8 is Now Available Everywhere How To Boot Your Android Phone or Tablet Into Safe Mode

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  • What is PubSubHubbub?

    What is PubSubHubbub? An overview of pubsubhubbub, a simple, open, web-hook-based pubsub protocol & open source reference implementation. Brett Slatkin and Brad Fitzpatrick demonstrate what pubsubhubbub is and how it works. For more information, visit pubsubhubbub.googlecode.com From: GoogleDevelopers Views: 23753 112 ratings Time: 03:20 More in Science & Technology

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  • Where I Am Speaking Soon

    - by Tim Murphy
    Open XML and document generation has been my focus lately.  With that being the case I will be speaking on the subject in the near future at the following event. Chicago Code Camp – May 1 Chicago Architects Group – June 15 Lake Count .NET User Group – June 17 I hope to see you at one (or more) of these events. del.icio.us Tags: speaking,Office Open XML,OOXML,Document Generation

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  • Make Sure to Use a ‘Dog Friendly’ Ringtone Next Time [Humorous Image]

    - by Asian Angel
    Apparently the dog found your taste in ringtones on the new Blackberry to be lacking… Gave this guy a new Blackberry last week. He brought it back in today… [via Reddit Tech Support Gore] Why Does 64-Bit Windows Need a Separate “Program Files (x86)” Folder? Why Your Android Phone Isn’t Getting Operating System Updates and What You Can Do About It How To Delete, Move, or Rename Locked Files in Windows

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  • Can't log in to GNOME after upgrade (raring -> saucy)

    - by x-yuri
    I've just upgraded my ubuntu (raring to saucy) and I now can't log in to GNOME. As opposed to virtual consoles (Ctrl-Alt-F1, for example). I set it up to log in automatically. But it asks for password now. I type in the password, press Enter, the screen blinks and here I am again at the login screen. Then I looked into /var/log/Xorg.0.log: [ 33.956] Initializing built-in extension DRI2 [ 33.956] (II) LoadModule: "glx" [ 33.956] (II) Loading /usr/lib/xorg/modules/extensions/libglx.so [ 33.956] (II) Module glx: vendor="X.Org Foundation" [ 33.956] compiled for 1.14.3, module version = 1.0.0 [ 33.956] ABI class: X.Org Server Extension, version 7.0 [ 33.956] (==) AIGLX enabled [ 33.956] Loading extension GLX [ 33.956] (==) Matched fglrx as autoconfigured driver 0 [ 33.956] (==) Matched ati as autoconfigured driver 1 [ 33.956] (==) Matched fglrx as autoconfigured driver 2 [ 33.956] (==) Matched ati as autoconfigured driver 3 [ 33.956] (==) Matched vesa as autoconfigured driver 4 [ 33.956] (==) Matched modesetting as autoconfigured driver 5 [ 33.956] (==) Matched fbdev as autoconfigured driver 6 [ 33.956] (==) Assigned the driver to the xf86ConfigLayout [ 33.956] (II) LoadModule: "fglrx" [ 33.957] (WW) Warning, couldn't open module fglrx [ 33.957] (II) UnloadModule: "fglrx" [ 33.957] (II) Unloading fglrx [ 33.957] (EE) Failed to load module "fglrx" (module does not exist, 0) [ 33.957] (II) LoadModule: "ati" [ 33.957] (WW) Warning, couldn't open module ati [ 33.957] (II) UnloadModule: "ati" [ 33.957] (II) Unloading ati [ 33.957] (EE) Failed to load module "ati" (module does not exist, 0) [ 33.957] (II) LoadModule: "vesa" [ 33.957] (II) Loading /usr/lib/xorg/modules/drivers/vesa_drv.so [ 33.957] (II) Module vesa: vendor="X.Org Foundation" [ 33.957] compiled for 1.14.1, module version = 2.3.2 [ 33.957] Module class: X.Org Video Driver [ 33.957] ABI class: X.Org Video Driver, version 14.1 [ 33.957] (II) LoadModule: "modesetting" [ 33.957] (II) Loading /usr/lib/xorg/modules/drivers/modesetting_drv.so [ 33.957] (II) Module modesetting: vendor="X.Org Foundation" [ 33.957] compiled for 1.14.1, module version = 0.8.0 [ 33.957] Module class: X.Org Video Driver [ 33.957] ABI class: X.Org Video Driver, version 14.1 [ 33.957] (II) LoadModule: "fbdev" [ 33.957] (II) Loading /usr/lib/xorg/modules/drivers/fbdev_drv.so [ 33.958] (II) Module fbdev: vendor="X.Org Foundation" [ 33.958] compiled for 1.14.1, module version = 0.4.3 [ 33.958] Module class: X.Org Video Driver [ 33.958] ABI class: X.Org Video Driver, version 14.1 [ 33.958] (==) Matched fglrx as autoconfigured driver 0 [ 33.958] (==) Matched ati as autoconfigured driver 1 [ 33.958] (==) Matched fglrx as autoconfigured driver 2 [ 33.958] (==) Matched ati as autoconfigured driver 3 [ 33.958] (==) Matched vesa as autoconfigured driver 4 [ 33.958] (==) Matched modesetting as autoconfigured driver 5 [ 33.958] (==) Matched fbdev as autoconfigured driver 6 [ 33.958] (==) Assigned the driver to the xf86ConfigLayout [ 33.958] (II) LoadModule: "fglrx" [ 33.958] (WW) Warning, couldn't open module fglrx [ 33.958] (II) UnloadModule: "fglrx" [ 33.958] (II) Unloading fglrx [ 33.958] (EE) Failed to load module "fglrx" (module does not exist, 0) [ 33.958] (II) LoadModule: "ati" [ 33.958] (WW) Warning, couldn't open module ati [ 33.958] (II) UnloadModule: "ati" [ 33.958] (II) Unloading ati [ 33.958] (EE) Failed to load module "ati" (module does not exist, 0) [ 33.958] (II) LoadModule: "vesa" [ 33.958] (II) Loading /usr/lib/xorg/modules/drivers/vesa_drv.so [ 33.958] (II) Module vesa: vendor="X.Org Foundation" [ 33.958] compiled for 1.14.1, module version = 2.3.2 [ 33.958] Module class: X.Org Video Driver [ 33.958] ABI class: X.Org Video Driver, version 14.1 [ 33.958] (II) UnloadModule: "vesa" [ 33.958] (II) Unloading vesa [ 33.958] (II) Failed to load module "vesa" (already loaded, 0) [ 33.958] (II) LoadModule: "modesetting" [ 33.959] (II) Loading /usr/lib/xorg/modules/drivers/modesetting_drv.so [ 33.959] (II) Module modesetting: vendor="X.Org Foundation" [ 33.959] compiled for 1.14.1, module version = 0.8.0 [ 33.959] Module class: X.Org Video Driver [ 33.959] ABI class: X.Org Video Driver, version 14.1 [ 33.959] (II) UnloadModule: "modesetting" [ 33.959] (II) Unloading modesetting [ 33.959] (II) Failed to load module "modesetting" (already loaded, 0) [ 33.959] (II) LoadModule: "fbdev" [ 33.959] (II) Loading /usr/lib/xorg/modules/drivers/fbdev_drv.so [ 33.959] (II) Module fbdev: vendor="X.Org Foundation" [ 33.959] compiled for 1.14.1, module version = 0.4.3 [ 33.959] Module class: X.Org Video Driver [ 33.959] ABI class: X.Org Video Driver, version 14.1 [ 33.959] (II) UnloadModule: "fbdev" [ 33.959] (II) Unloading fbdev [ 33.959] (II) Failed to load module "fbdev" (already loaded, 0) [ 33.959] (II) VESA: driver for VESA chipsets: vesa [ 33.959] (II) modesetting: Driver for Modesetting Kernel Drivers: kms [ 33.959] (II) FBDEV: driver for framebuffer: fbdev [ 33.959] (++) using VT number 7 If I install fglrx, it reads: [ 37.152] Initializing built-in extension DRI2 [ 37.152] (II) LoadModule: "glx" [ 37.152] (II) Loading /usr/lib/x86_64-linux-gnu/xorg/extra-modules/modules/extensions/libglx.so [ 37.152] (II) Module glx: vendor="Advanced Micro Devices, Inc." [ 37.152] compiled for 6.9.0, module version = 1.0.0 [ 37.152] Loading extension GLX [ 37.153] (==) Matched fglrx as autoconfigured driver 0 [ 37.153] (==) Matched ati as autoconfigured driver 1 [ 37.153] (==) Matched vesa as autoconfigured driver 2 [ 37.153] (==) Matched modesetting as autoconfigured driver 3 [ 37.153] (==) Matched fbdev as autoconfigured driver 4 [ 37.153] (==) Assigned the driver to the xf86ConfigLayout [ 37.153] (II) LoadModule: "fglrx" [ 37.153] (II) Loading /usr/lib/x86_64-linux-gnu/xorg/extra-modules/modules/drivers/fglrx_drv.so [ 37.168] (II) Module fglrx: vendor="FireGL - AMD Technologies Inc." [ 37.168] compiled for 1.4.99.906, module version = 13.10.10 [ 37.168] Module class: X.Org Video Driver [ 37.168] (II) Loading sub module "fglrxdrm" [ 37.168] (II) LoadModule: "fglrxdrm" [ 37.168] (II) Loading /usr/lib/x86_64-linux-gnu/xorg/extra-modules/modules/linux/libfglrxdrm.so [ 37.169] (II) Module fglrxdrm: vendor="FireGL - AMD Technologies Inc." [ 37.169] compiled for 1.4.99.906, module version = 13.10.10 [ 37.169] (II) LoadModule: "ati" [ 37.169] (WW) Warning, couldn't open module ati [ 37.169] (II) UnloadModule: "ati" [ 37.169] (II) Unloading ati [ 37.169] (EE) Failed to load module "ati" (module does not exist, 0) [ 37.169] (II) LoadModule: "vesa" [ 37.169] (II) Loading /usr/lib/xorg/modules/drivers/vesa_drv.so [ 37.169] (II) Module vesa: vendor="X.Org Foundation" [ 37.169] compiled for 1.14.1, module version = 2.3.2 [ 37.169] Module class: X.Org Video Driver [ 37.169] ABI class: X.Org Video Driver, version 14.1 [ 37.169] (II) LoadModule: "modesetting" [ 37.170] (II) Loading /usr/lib/xorg/modules/drivers/modesetting_drv.so [ 37.170] (II) Module modesetting: vendor="X.Org Foundation" [ 37.170] compiled for 1.14.1, module version = 0.8.0 [ 37.170] Module class: X.Org Video Driver [ 37.170] ABI class: X.Org Video Driver, version 14.1 [ 37.170] (II) LoadModule: "fbdev" [ 37.170] (II) Loading /usr/lib/xorg/modules/drivers/fbdev_drv.so [ 37.170] (II) Module fbdev: vendor="X.Org Foundation" [ 37.170] compiled for 1.14.1, module version = 0.4.3 [ 37.170] Module class: X.Org Video Driver [ 37.170] ABI class: X.Org Video Driver, version 14.1 [ 37.170] (==) Matched fglrx as autoconfigured driver 0 [ 37.170] (==) Matched ati as autoconfigured driver 1 [ 37.170] (==) Matched vesa as autoconfigured driver 2 [ 37.170] (==) Matched modesetting as autoconfigured driver 3 [ 37.170] (==) Matched fbdev as autoconfigured driver 4 [ 37.170] (==) Assigned the driver to the xf86ConfigLayout [ 37.170] (II) LoadModule: "fglrx" [ 37.170] (II) Loading /usr/lib/x86_64-linux-gnu/xorg/extra-modules/modules/drivers/fglrx_drv.so [ 37.170] (II) Module fglrx: vendor="FireGL - AMD Technologies Inc." [ 37.170] compiled for 1.4.99.906, module version = 13.10.10 [ 37.170] Module class: X.Org Video Driver [ 37.170] (II) LoadModule: "ati" [ 37.170] (WW) Warning, couldn't open module ati [ 37.170] (II) UnloadModule: "ati" [ 37.171] (II) Unloading ati [ 37.171] (EE) Failed to load module "ati" (module does not exist, 0) [ 37.171] (II) LoadModule: "vesa" [ 37.171] (II) Loading /usr/lib/xorg/modules/drivers/vesa_drv.so [ 37.171] (II) Module vesa: vendor="X.Org Foundation" [ 37.171] compiled for 1.14.1, module version = 2.3.2 [ 37.171] Module class: X.Org Video Driver [ 37.171] ABI class: X.Org Video Driver, version 14.1 [ 37.171] (II) UnloadModule: "vesa" [ 37.171] (II) Unloading vesa [ 37.171] (II) Failed to load module "vesa" (already loaded, 0) [ 37.171] (II) LoadModule: "modesetting" [ 37.171] (II) Loading /usr/lib/xorg/modules/drivers/modesetting_drv.so [ 37.171] (II) Module modesetting: vendor="X.Org Foundation" [ 37.171] compiled for 1.14.1, module version = 0.8.0 [ 37.171] Module class: X.Org Video Driver [ 37.171] ABI class: X.Org Video Driver, version 14.1 [ 37.171] (II) UnloadModule: "modesetting" [ 37.171] (II) Unloading modesetting [ 37.171] (II) Failed to load module "modesetting" (already loaded, 0) [ 37.171] (II) LoadModule: "fbdev" [ 37.171] (II) Loading /usr/lib/xorg/modules/drivers/fbdev_drv.so [ 37.171] (II) Module fbdev: vendor="X.Org Foundation" [ 37.171] compiled for 1.14.1, module version = 0.4.3 [ 37.171] Module class: X.Org Video Driver [ 37.171] ABI class: X.Org Video Driver, version 14.1 [ 37.171] (II) UnloadModule: "fbdev" [ 37.171] (II) Unloading fbdev [ 37.171] (II) Failed to load module "fbdev" (already loaded, 0) [ 37.171] (II) AMD Proprietary Linux Driver Version Identifier:13.10.10 [ 37.171] (II) AMD Proprietary Linux Driver Release Identifier: UNSUPPORTED-13.101 [ 37.171] (II) AMD Proprietary Linux Driver Build Date: May 23 2013 15:49:35 [ 37.171] (II) VESA: driver for VESA chipsets: vesa [ 37.171] (II) modesetting: Driver for Modesetting Kernel Drivers: kms [ 37.171] (II) FBDEV: driver for framebuffer: fbdev [ 37.171] (++) using VT number 7 I did more installing/removing packages than that. There were a moment when it said: (EE) Failed to load /usr/lib64/xorg/modules/libglamoregl.so: /usr/lib64/xorg/modules/libglamoregl.so: undefined symbol: _glapi_tls_Context Also there is init: not found in ~/.xsession-errors: /usr/sbin/lightdm-session: 5: exec: init: not found Actually, I'm out of ideas. What about you? :)

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  • Problem with WebUpd8 PPA: Hash Sum mismatch

    - by jiewmeng
    I keep getting W: Failed to fetch bzip2:/var/lib/apt/lists/partial/ppa.launchpad.net_webupd8team_gnome3_ubuntu_dists_oneiric_main_binary-i386_Packages Hash Sum mismatch W: Failed to fetch http://ppa.launchpad.net/webupd8team/gnome3/ubuntu/dists/oneiric/main/i18n/Index No Hash entry in Release file /var/lib/apt/lists/partial/ppa.launchpad.net_webupd8team_gnome3_ubuntu_dists_oneiric_main_i18n_Index E: Some index files failed to download. They have been ignored, or old ones used instead. How might I fix this? I tried deleting the files in /var/lib/apt/lists/partial already ... still doesnt work ...

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  • Introducing Glimpse – Firebug for your server

    - by Neil Davidson
    Here at Red Gate, we spend every waking hour trying to wow .NET and SQL developers with great products.  Every so often, though, we find something out in the wild which knocks our socks off by taking “ingeniously simple” to a whole new level.  That’s what a little community led by developers Nik Molnar and Anthony van der Hoorn has done with the open source tool Glimpse. Glimpse describes itself as ‘Firebug for the server.’  You drop the NuGet package into your ASP.NET project, and then — like magic* — your web pages will bare every detail of their execution.  Even by our high standards, it was trivial to get running: if you can use NuGet, you’re already there. You get all that lovely detail without changing any code. Our feelings go beyond respect for the developers who designed and wrote Glimpse; we’re thrilled that Nik and Anthony have come to work for Red Gate full-time. They’re going to stay in control of the project and keep doing open source development work on Glimpse.  In the medium term, we’re hoping to make paid-for products which plug into the free open source framework, especially in areas like performance profiling where we already have some deep technology.  First, though, Glimpse needs to get from beta to a v1. Given the breakneck pace of new development, this should only be a month or so away. Supporting an open source project is a first for Red Gate, so we’re going to be working with Nik and Anthony, with the Glimpse community and even with other vendors to figure out what ‘great’ looks like from the a user perspective.  Only one thing is certain: this technology deserves a wider audience than the 40,000 people who have already downloaded it, so please have a look and tell us what you think. You can hear more about what the Glimpse developers think on the Glimpse blog, and there are plenty more technical facts over at our product manager’s blog. If you have any questions or queries, please tweet with the #glimpse hashtag or contact the Glimpse team directly on [email protected]. [*That’s ”magic” in the Arthur C. Clarke “sufficiently advanced technology” sense, of course] Neil Davidson co-founder and Joint CEO Red Gate Software http://twitter.com/neildavidson    

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  • Consider GlassFish ESB v2 for SOA Tooling

    Are you finding it hard to obtain funding to finish building out your Service Oriented Architecture (SOA) technology stack? You may have heard about the Open Source GlassFish Java 5 EE Application Server, but did you know that there is a GlassFish ESB (Enterprise Service Bus) Project that integrates the Open ESB Project? See what it can do for you.

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  • Steps to deploying on Windows Azure

    - by Vincent Grondin
    Alright, these steps might be a little detailed and of few might not be necessary but still it's a pretty accurate road map to deploying on azure...     1)     Open you solution 2)      Rebuild ALL 3)      Right click on your Azure project and click "Publish" 4)      It should open a windows explorer window with your package to be uploaded (.cspkg ) and its associated configuration (.cscfg) to be uploaded too.  Keep it open, you'll need that path later on... 5)      It should also open a browser asking you to login to your passport account, please do so. 6)      After this you will be redirected to the Azure Portal where you will see your Azure Project Name below the « Projet Name » section.  Click on it. 7)      Then you should be redirected to a detailed view of your account on Azure where you will create a new service by clicking the hyperlink on the top right corner. 8)      Choose the right service type for you, most likely the "Hosted Service" type 9)      Choose a « Label » name and click « next » 10)   Choose a name for your service and validate that the name is available in the cloud by clicking the "Check Availability" button 11)   At the bottom of this same page, you can choose to create a group for your service, use no group or join an existing group.  Creating a group means that all applications that belong to the same group will see no cost to exchanging data between other applications of the same group.  Most of the time when you create a single application, creating a group is not necessary.  You should choose a region that's close to your own region. 12)   On the next window, you should see a "Production" environment and a "Staging" environment.  Beware because "Staging" and "Production" are two different environments in the cloud and applications in "Staging" even when not runing do continue to rack in charges...  Choose an environment and click "Deploy". 13)   In the following window, browse to the path where your cspkg resides and then do the same thing with your cscfg file.  Choose a name for your Label,  and click "Deploy"... 14)   From now on, the clock is ticking and unless you have free Azure hours, your credit card is being billed… 15)   Click on the « Run » button to start your application 16)   Be patient.... be very patient… 17)   Once your application has finished starting, you should see a GREEN circle on the left side of the screen indicating that your application is READY.  Click the URL to test your application and remember that if your application is a service, you have to hit the "svc" class behind the link you see there.  Something in the likes of http://testvince2.cloudapp.net/service1.svc  (this is a fictional link) 18)   Hopefully your application will show up or in the case of a service, you will see your service's wsdl meaning that everything is working fine. Happy cloud computing all!

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  • Much Ado About Nothing: Stub Objects

    - by user9154181
    The Solaris 11 link-editor (ld) contains support for a new type of object that we call a stub object. A stub object is a shared object, built entirely from mapfiles, that supplies the same linking interface as the real object, while containing no code or data. Stub objects cannot be executed — the runtime linker will kill any process that attempts to load one. However, you can link to a stub object as a dependency, allowing the stub to act as a proxy for the real version of the object. You may well wonder if there is a point to producing an object that contains nothing but linking interface. As it turns out, stub objects are very useful for building large bodies of code such as Solaris. In the last year, we've had considerable success in applying them to one of our oldest and thorniest build problems. In this discussion, I will describe how we came to invent these objects, and how we apply them to building Solaris. This posting explains where the idea for stub objects came from, and details our long and twisty journey from hallway idea to standard link-editor feature. I expect that these details are mainly of interest to those who work on Solaris and its makefiles, those who have done so in the past, and those who work with other similar bodies of code. A subsequent posting will omit the history and background details, and instead discuss how to build and use stub objects. If you are mainly interested in what stub objects are, and don't care about the underlying software war stories, I encourage you to skip ahead. The Long Road To Stubs This all started for me with an email discussion in May of 2008, regarding a change request that was filed in 2002, entitled: 4631488 lib/Makefile is too patient: .WAITs should be reduced This CR encapsulates a number of cronic issues with Solaris builds: We build Solaris with a parallel make (dmake) that tries to build as much of the code base in parallel as possible. There is a lot of code to build, and we've long made use of parallelized builds to get the job done quicker. This is even more important in today's world of massively multicore hardware. Solaris contains a large number of executables and shared objects. Executables depend on shared objects, and shared objects can depend on each other. Before you can build an object, you need to ensure that the objects it needs have been built. This implies a need for serialization, which is in direct opposition to the desire to build everying in parallel. To accurately build objects in the right order requires an accurate set of make rules defining the things that depend on each other. This sounds simple, but the reality is quite complex. In practice, having programmers explicitly specify these dependencies is a losing strategy: It's really hard to get right. It's really easy to get it wrong and never know it because things build anyway. Even if you get it right, it won't stay that way, because dependencies between objects can change over time, and make cannot help you detect such drifing. You won't know that you got it wrong until the builds break. That can be a long time after the change that triggered the breakage happened, making it hard to connect the cause and the effect. Usually this happens just before a release, when the pressure is on, its hard to think calmly, and there is no time for deep fixes. As a poor compromise, the libraries in core Solaris were built using a set of grossly incomplete hand written rules, supplemented with a number of dmake .WAIT directives used to group the libraries into sets of non-interacting groups that can be built in parallel because we think they don't depend on each other. From time to time, someone will suggest that we could analyze the built objects themselves to determine their dependencies and then generate make rules based on those relationships. This is possible, but but there are complications that limit the usefulness of that approach: To analyze an object, you have to build it first. This is a classic chicken and egg scenario. You could analyze the results of a previous build, but then you're not necessarily going to get accurate rules for the current code. It should be possible to build the code without having a built workspace available. The analysis will take time, and remember that we're constantly trying to make builds faster, not slower. By definition, such an approach will always be approximate, and therefore only incremantally more accurate than the hand written rules described above. The hand written rules are fast and cheap, while this idea is slow and complex, so we stayed with the hand written approach. Solaris was built that way, essentially forever, because these are genuinely difficult problems that had no easy answer. The makefiles were full of build races in which the right outcomes happened reliably for years until a new machine or a change in build server workload upset the accidental balance of things. After figuring out what had happened, you'd mutter "How did that ever work?", add another incomplete and soon to be inaccurate make dependency rule to the system, and move on. This was not a satisfying solution, as we tend to be perfectionists in the Solaris group, but we didn't have a better answer. It worked well enough, approximately. And so it went for years. We needed a different approach — a new idea to cut the Gordian Knot. In that discussion from May 2008, my fellow linker-alien Rod Evans had the initial spark that lead us to a game changing series of realizations: The link-editor is used to link objects together, but it only uses the ELF metadata in the object, consisting of symbol tables, ELF versioning sections, and similar data. Notably, it does not look at, or understand, the machine code that makes an object useful at runtime. If you had an object that only contained the ELF metadata for a dependency, but not the code or data, the link-editor would find it equally useful for linking, and would never know the difference. Call it a stub object. In the core Solaris OS, we require all objects to be built with a link-editor mapfile that describes all of its publically available functions and data. Could we build a stub object using the mapfile for the real object? It ought to be very fast to build stub objects, as there are no input objects to process. Unlike the real object, stub objects would not actually require any dependencies, and so, all of the stubs for the entire system could be built in parallel. When building the real objects, one could link against the stub objects instead of the real dependencies. This means that all the real objects can be built built in parallel too, without any serialization. We could replace a system that requires perfect makefile rules with a system that requires no ordering rules whatsoever. The results would be considerably more robust. We immediately realized that this idea had potential, but also that there were many details to sort out, lots of work to do, and that perhaps it wouldn't really pan out. As is often the case, it would be necessary to do the work and see how it turned out. Following that conversation, I set about trying to build a stub object. We determined that a faithful stub has to do the following: Present the same set of global symbols, with the same ELF versioning, as the real object. Functions are simple — it suffices to have a symbol of the right type, possibly, but not necessarily, referencing a null function in its text segment. Copy relocations make data more complicated to stub. The possibility of a copy relocation means that when you create a stub, the data symbols must have the actual size of the real data. Any error in this will go uncaught at link time, and will cause tragic failures at runtime that are very hard to diagnose. For reasons too obscure to go into here, involving tentative symbols, it is also important that the data reside in bss, or not, matching its placement in the real object. If the real object has more than one symbol pointing at the same data item, we call these aliased symbols. All data symbols in the stub object must exhibit the same aliasing as the real object. We imagined the stub library feature working as follows: A command line option to ld tells it to produce a stub rather than a real object. In this mode, only mapfiles are examined, and any object or shared libraries on the command line are are ignored. The extra information needed (function or data, size, and bss details) would be added to the mapfile. When building the real object instead of the stub, the extra information for building stubs would be validated against the resulting object to ensure that they match. In exploring these ideas, I immediately run headfirst into the reality of the original mapfile syntax, a subject that I would later write about as The Problem(s) With Solaris SVR4 Link-Editor Mapfiles. The idea of extending that poor language was a non-starter. Until a better mapfile syntax became available, which seemed unlikely in 2008, the solution could not involve extentions to the mapfile syntax. Instead, we cooked up the idea (hack) of augmenting mapfiles with stylized comments that would carry the necessary information. A typical definition might look like: # DATA(i386) __iob 0x3c0 # DATA(amd64,sparcv9) __iob 0xa00 # DATA(sparc) __iob 0x140 iob; A further problem then became clear: If we can't extend the mapfile syntax, then there's no good way to extend ld with an option to produce stub objects, and to validate them against the real objects. The idea of having ld read comments in a mapfile and parse them for content is an unacceptable hack. The entire point of comments is that they are strictly for the human reader, and explicitly ignored by the tool. Taking all of these speed bumps into account, I made a new plan: A perl script reads the mapfiles, generates some small C glue code to produce empty functions and data definitions, compiles and links the stub object from the generated glue code, and then deletes the generated glue code. Another perl script used after both objects have been built, to compare the real and stub objects, using data from elfdump, and validate that they present the same linking interface. By June 2008, I had written the above, and generated a stub object for libc. It was a useful prototype process to go through, and it allowed me to explore the ideas at a deep level. Ultimately though, the result was unsatisfactory as a basis for real product. There were so many issues: The use of stylized comments were fine for a prototype, but not close to professional enough for shipping product. The idea of having to document and support it was a large concern. The ideal solution for stub objects really does involve having the link-editor accept the same arguments used to build the real object, augmented with a single extra command line option. Any other solution, such as our prototype script, will require makefiles to be modified in deeper ways to support building stubs, and so, will raise barriers to converting existing code. A validation script that rederives what the linker knew when it built an object will always be at a disadvantage relative to the actual linker that did the work. A stub object should be identifyable as such. In the prototype, there was no tag or other metadata that would let you know that they weren't real objects. Being able to identify a stub object in this way means that the file command can tell you what it is, and that the runtime linker can refuse to try and run a program that loads one. At that point, we needed to apply this prototype to building Solaris. As you might imagine, the task of modifying all the makefiles in the core Solaris code base in order to do this is a massive task, and not something you'd enter into lightly. The quality of the prototype just wasn't good enough to justify that sort of time commitment, so I tabled the project, putting it on my list of long term things to think about, and moved on to other work. It would sit there for a couple of years. Semi-coincidentally, one of the projects I tacked after that was to create a new mapfile syntax for the Solaris link-editor. We had wanted to do something about the old mapfile syntax for many years. Others before me had done some paper designs, and a great deal of thought had already gone into the features it should, and should not have, but for various reasons things had never moved beyond the idea stage. When I joined Sun in late 2005, I got involved in reviewing those things and thinking about the problem. Now in 2008, fresh from relearning for the Nth time why the old mapfile syntax was a huge impediment to linker progress, it seemed like the right time to tackle the mapfile issue. Paving the way for proper stub object support was not the driving force behind that effort, but I certainly had them in mind as I moved forward. The new mapfile syntax, which we call version 2, integrated into Nevada build snv_135 in in February 2010: 6916788 ld version 2 mapfile syntax PSARC/2009/688 Human readable and extensible ld mapfile syntax In order to prove that the new mapfile syntax was adequate for general purpose use, I had also done an overhaul of the ON consolidation to convert all mapfiles to use the new syntax, and put checks in place that would ensure that no use of the old syntax would creep back in. That work went back into snv_144 in June 2010: 6916796 OSnet mapfiles should use version 2 link-editor syntax That was a big putback, modifying 517 files, adding 18 new files, and removing 110 old ones. I would have done this putback anyway, as the work was already done, and the benefits of human readable syntax are obvious. However, among the justifications listed in CR 6916796 was this We anticipate adding additional features to the new mapfile language that will be applicable to ON, and which will require all sharable object mapfiles to use the new syntax. I never explained what those additional features were, and no one asked. It was premature to say so, but this was a reference to stub objects. By that point, I had already put together a working prototype link-editor with the necessary support for stub objects. I was pleased to find that building stubs was indeed very fast. On my desktop system (Ultra 24), an amd64 stub for libc can can be built in a fraction of a second: % ptime ld -64 -z stub -o stubs/libc.so.1 -G -hlibc.so.1 \ -ztext -zdefs -Bdirect ... real 0.019708910 user 0.010101680 sys 0.008528431 In order to go from prototype to integrated link-editor feature, I knew that I would need to prove that stub objects were valuable. And to do that, I knew that I'd have to switch the Solaris ON consolidation to use stub objects and evaluate the outcome. And in order to do that experiment, ON would first need to be converted to version 2 mapfiles. Sub-mission accomplished. Normally when you design a new feature, you can devise reasonably small tests to show it works, and then deploy it incrementally, letting it prove its value as it goes. The entire point of stub objects however was to demonstrate that they could be successfully applied to an extremely large and complex code base, and specifically to solve the Solaris build issues detailed above. There was no way to finesse the matter — in order to move ahead, I would have to successfully use stub objects to build the entire ON consolidation and demonstrate their value. In software, the need to boil the ocean can often be a warning sign that things are trending in the wrong direction. Conversely, sometimes progress demands that you build something large and new all at once. A big win, or a big loss — sometimes all you can do is try it and see what happens. And so, I spent some time staring at ON makefiles trying to get a handle on how things work, and how they'd have to change. It's a big and messy world, full of complex interactions, unspecified dependencies, special cases, and knowledge of arcane makefile features... ...and so, I backed away, put it down for a few months and did other work... ...until the fall, when I felt like it was time to stop thinking and pondering (some would say stalling) and get on with it. Without stubs, the following gives a simplified high level view of how Solaris is built: An initially empty directory known as the proto, and referenced via the ROOT makefile macro is established to receive the files that make up the Solaris distribution. A top level setup rule creates the proto area, and performs operations needed to initialize the workspace so that the main build operations can be launched, such as copying needed header files into the proto area. Parallel builds are launched to build the kernel (usr/src/uts), libraries (usr/src/lib), and commands. The install makefile target builds each item and delivers a copy to the proto area. All libraries and executables link against the objects previously installed in the proto, implying the need to synchronize the order in which things are built. Subsequent passes run lint, and do packaging. Given this structure, the additions to use stub objects are: A new second proto area is established, known as the stub proto and referenced via the STUBROOT makefile macro. The stub proto has the same structure as the real proto, but is used to hold stub objects. All files in the real proto are delivered as part of the Solaris product. In contrast, the stub proto is used to build the product, and then thrown away. A new target is added to library Makefiles called stub. This rule builds the stub objects. The ld command is designed so that you can build a stub object using the same ld command line you'd use to build the real object, with the addition of a single -z stub option. This means that the makefile rules for building the stub objects are very similar to those used to build the real objects, and many existing makefile definitions can be shared between them. A new target is added to the Makefiles called stubinstall which delivers the stub objects built by the stub rule into the stub proto. These rules reuse much of existing plumbing used by the existing install rule. The setup rule runs stubinstall over the entire lib subtree as part of its initialization. All libraries and executables link against the objects in the stub proto rather than the main proto, and can therefore be built in parallel without any synchronization. There was no small way to try this that would yield meaningful results. I would have to take a leap of faith and edit approximately 1850 makefiles and 300 mapfiles first, trusting that it would all work out. Once the editing was done, I'd type make and see what happened. This took about 6 weeks to do, and there were many dark days when I'd question the entire project, or struggle to understand some of the many twisted and complex situations I'd uncover in the makefiles. I even found a couple of new issues that required changes to the new stub object related code I'd added to ld. With a substantial amount of encouragement and help from some key people in the Solaris group, I eventually got the editing done and stub objects for the entire workspace built. I found that my desktop system could build all the stub objects in the workspace in roughly a minute. This was great news, as it meant that use of the feature is effectively free — no one was likely to notice or care about the cost of building them. After another week of typing make, fixing whatever failed, and doing it again, I succeeded in getting a complete build! The next step was to remove all of the make rules and .WAIT statements dedicated to controlling the order in which libraries under usr/src/lib are built. This came together pretty quickly, and after a few more speed bumps, I had a workspace that built cleanly and looked like something you might actually be able to integrate someday. This was a significant milestone, but there was still much left to do. I turned to doing full nightly builds. Every type of build (open, closed, OpenSolaris, export, domestic) had to be tried. Each type failed in a new and unique way, requiring some thinking and rework. As things came together, I became aware of things that could have been done better, simpler, or cleaner, and those things also required some rethinking, the seeking of wisdom from others, and some rework. After another couple of weeks, it was in close to final form. My focus turned towards the end game and integration. This was a huge workspace, and needed to go back soon, before changes in the gate would made merging increasingly difficult. At this point, I knew that the stub objects had greatly simplified the makefile logic and uncovered a number of race conditions, some of which had been there for years. I assumed that the builds were faster too, so I did some builds intended to quantify the speedup in build time that resulted from this approach. It had never occurred to me that there might not be one. And so, I was very surprised to find that the wall clock build times for a stock ON workspace were essentially identical to the times for my stub library enabled version! This is why it is important to always measure, and not just to assume. One can tell from first principles, based on all those removed dependency rules in the library makefile, that the stub object version of ON gives dmake considerably more opportunities to overlap library construction. Some hypothesis were proposed, and shot down: Could we have disabled dmakes parallel feature? No, a quick check showed things being build in parallel. It was suggested that we might be I/O bound, and so, the threads would be mostly idle. That's a plausible explanation, but system stats didn't really support it. Plus, the timing between the stub and non-stub cases were just too suspiciously identical. Are our machines already handling as much parallelism as they are capable of, and unable to exploit these additional opportunities? Once again, we didn't see the evidence to back this up. Eventually, a more plausible and obvious reason emerged: We build the libraries and commands (usr/src/lib, usr/src/cmd) in parallel with the kernel (usr/src/uts). The kernel is the long leg in that race, and so, wall clock measurements of build time are essentially showing how long it takes to build uts. Although it would have been nice to post a huge speedup immediately, we can take solace in knowing that stub objects simplify the makefiles and reduce the possibility of race conditions. The next step in reducing build time should be to find ways to reduce or overlap the uts part of the builds. When that leg of the build becomes shorter, then the increased parallelism in the libs and commands will pay additional dividends. Until then, we'll just have to settle for simpler and more robust. And so, I integrated the link-editor support for creating stub objects into snv_153 (November 2010) with 6993877 ld should produce stub objects PSARC/2010/397 ELF Stub Objects followed by the work to convert the ON consolidation in snv_161 (February 2011) with 7009826 OSnet should use stub objects 4631488 lib/Makefile is too patient: .WAITs should be reduced This was a huge putback, with 2108 modified files, 8 new files, and 2 removed files. Due to the size, I was allowed a window after snv_160 closed in which to do the putback. It went pretty smoothly for something this big, a few more preexisting race conditions would be discovered and addressed over the next few weeks, and things have been quiet since then. Conclusions and Looking Forward Solaris has been built with stub objects since February. The fact that developers no longer specify the order in which libraries are built has been a big success, and we've eliminated an entire class of build error. That's not to say that there are no build races left in the ON makefiles, but we've taken a substantial bite out of the problem while generally simplifying and improving things. The introduction of a stub proto area has also opened some interesting new possibilities for other build improvements. As this article has become quite long, and as those uses do not involve stub objects, I will defer that discussion to a future article.

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  • Is there a better term than "smoothness" or "granularity" to describe this language feature?

    - by Chris Stevens
    One of the best things about programming is the abundance of different languages. There are general purpose languages like C++ and Java, as well as little languages like XSLT and AWK. When comparing languages, people often use things like speed, power, expressiveness, and portability as the important distinguishing features. There is one characteristic of languages I consider to be important that, so far, I haven't heard [or been able to come up with] a good term for: how well a language scales from writing tiny programs to writing huge programs. Some languages make it easy and painless to write programs that only require a few lines of code, e.g. task automation. But those languages often don't have enough power to solve large problems, e.g. GUI programming. Conversely, languages that are powerful enough for big problems often require far too much overhead for small problems. This characteristic is important because problems that look small at first frequently grow in scope in unexpected ways. If a programmer chooses a language appropriate only for small tasks, scope changes can require rewriting code from scratch in a new language. And if the programmer chooses a language with lots of overhead and friction to solve a problem that stays small, it will be harder for other people to use and understand than necessary. Rewriting code that works fine is the single most wasteful thing a programmer can do with their time, but using a bazooka to kill a mosquito instead of a flyswatter isn't good either. Here are some of the ways this characteristic presents itself. Can be used interactively - there is some environment where programmers can enter commands one by one Requires no more than one file - neither project files nor makefiles are required for running in batch mode Can easily split code across multiple files - files can refeence each other, or there is some support for modules Has good support for data structures - supports structures like arrays, lists, and especially classes Supports a wide variety of features - features like networking, serialization, XML, and database connectivity are supported by standard libraries Here's my take on how C#, Python, and shell scripting measure up. Python scores highest. Feature C# Python shell scripting --------------- --------- --------- --------------- Interactive poor strong strong One file poor strong strong Multiple files strong strong moderate Data structures strong strong poor Features strong strong strong Is there a term that captures this idea? If not, what term should I use? Here are some candidates. Scalability - already used to decribe language performance, so it's not a good idea to overload it in the context of language syntax Granularity - expresses the idea of being good just for big tasks versus being good for big and small tasks, but doesn't express anything about data structures Smoothness - expresses the idea of low friction, but doesn't express anything about strength of data structures or features Note: Some of these properties are more correctly described as belonging to a compiler or IDE than the language itself. Please consider these tools collectively as the language environment. My question is about how easy or difficult languages are to use, which depends on the environment as well as the language.

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  • How to replace the SharePoint date calendar control with more user friendly jQuery calendar control

    - by ybbest
    When you use the SharePoint date and time type for date of birth field, you will notice that the calendar control is extremely non-user-friendly. You can only navigate month by month as shown below. To resolve the issue, you can customize the list form page using SharePoint designer and replace the OOB calendar control with popular jQuery control. The solution works for both SharePoint 2010,2013 and office365. Here are the steps for how to achieve this. 1. Open SharePoint designer and create a New List Form called customNew and set as default form for the selected type. 2. Open style library in file explorer and copy jQuery and jQuery UI files into the style library in SharePoint site. You can download the jQuery and jQuery UI from the web and the content of the contactPersonCustomNewForm.js is as below. I use the dd/mm/yy format as my locale in Regional Settings is English(New Zealand). You need to change this if you live in another country with different date format $(document).ready(function() { $("img#ctl00_m_g_540b9a50_52dc_4400_a58d_1db99555fddf_ff41_ctl00_ctl00_DateTimeField_DateTimeFieldDateDatePickerImage").parent().hide(); $("img#ctl00_m_g_540b9a50_52dc_4400_a58d_1db99555fddf_ff41_ctl00_ctl00_DateTimeField_DateTimeFieldDateDatePickerImage").hide(); $("input#ctl00_m_g_540b9a50_52dc_4400_a58d_1db99555fddf_ff41_ctl00_ctl00_DateTimeField_DateTimeFieldDate").datepicker({ changeMonth:true, changeYear:true, showOn: "button", buttonImage: "/_layouts/images/calendar.gif", buttonImageOnly: true, defaultDate:"01/01/1970", yearRange: "c-20:c+20", dateFormat: "dd/mm/yy" }); }); In order to get the image and textbox selector above , you can open IE developer toolbar(click F12) and find the control ID as below: 3. Open SharePoint designer and edit the newly created New List Form customNew.aspx in advance mode. Then copy and paste the following links in the PlaceHolderAdditionalPageHead. <SharePoint:CssRegistration name="<%$SPUrl:~SiteCollection/Style Library/themes/ui-lightness/jquery-ui.css%>" runat="server"/> <SharePoint:ScriptLink language="javascript" name="~sitecollection/Style Library/jquery-1.10.2.js" Defer="false" runat="server"/> <SharePoint:ScriptLink language="javascript" name="~sitecollection/Style Library/jquery-ui-1.10.4.custom.min.js" Defer="false" runat="server"/> <SharePoint:ScriptLink language="javascript" name="~sitecollection/Style Library/contactPersonCustomNewForm.js" Defer="false" runat="server"/>   4. Now go to the list and click add, you will see the new calendar control as shown below

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  • Android Photosphere Viewer Application

    - by Frisbetarian
    I'm aiming to develop an android app that simply views photosphere files. It should utilize the compass to pan around the sphere when the user moves his/her phone. I'm not aiming to create photospheres via the phone's camera with it, just upload the necessary jpegs and view them. Could anyone offer any advice as to how I could go about with implementing an API that views and gives the option to manipulate photosphere files?

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  • Chicago Code Camp Recap

    - by Tim Murphy
    My presentation on leveraging Open XML was a great experience and the attendees were very gracious.  I was pleasantly surprised to have a full room.  There was even one person sitting on the floor.  You can check out some pictures here.  I have posted my slides and code.  If anyone has any feedback or questions feel free to contact me. del.icio.us Tags: Chicago Code Camp,OOXML SDK 2.0,Office Open XML,slides,code

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