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  • How can I write an extension method that converts a System.Drawing.Bitmap to a byte array?

    - by Patrick Szalapski
    How can I write an extension method that converts a System.Drawing.Bitmap to a byte array? Why not: <Extension()> _ Public Function ToByteArray(ByVal image As System.Drawing.Bitmap) As Byte() Using ms = New MemoryStream() image.Save(ms, image.RawFormat) Return ms.ToArray() End Using End Function Yet when I use that, I get "System.Runtime.InteropServices.ExternalException: A generic error occurred in GDI+." What am I doing wrong?

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  • [Facebook Graph API - Android] I want to know the HTTPSConnection redirected to which URL?

    - by Mohammad Abdelaziz
    I am building an application that uses the Facebook Graph API. To get the access token I should send the following request https://graph.facebook.com/oauth/authorize? client_id=...& redirect_uri=http://www.example.com/callback It redirects to the redirect_uri with the code to be used as access token. How can I capture that the HttpsURLConnection is redirected and how to get the code? Is it possible or I need to have server that gets the access token?

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  • New Pluralsight Course: HTML5 Canvas Fundamentals

    - by dwahlin
      I just finished up a new course for Pluralsight titled HTML5 Canvas Fundamentals that I had a blast putting together. It’s all about the client and involves a lot of pixel manipulation and graphics creation which is challenging and fun at the same time. The goal of the course is to walk you through the fundamentals, start a gradual jog into the API functions, and then start sprinting as you learn how to build a business chart canvas application from scratch that uses many of the available APIs . It’s fun stuff and very useful in a variety of scenarios including Web (desktop or mobile) and even Windows 8 Metro applications. Here’s a sample video from the course that talks about building a simple bar chart using the HTML5 Canvas:   Additional details about the course are shown next.   HTML5 Canvas Fundamentals The HTML5 Canvas provides a powerful way to render graphics, charts, and other types of visual data without relying on plugins such as Flash or Silverlight. In this course you’ll be introduced to key features available in the canvas API and see how they can be used to render shapes, text, video, images, and more. You’ll also learn how to work with gradients, perform animations, transform shapes, and build a custom charting application from scratch. If you’re looking to learn more about using the HTML5 Canvas in your Web applications then this course will break down the learning curve and give you a great start!    Getting Started with the HTML5 Canvas Introduction HTML5 Canvas Usage Scenarios Demo: Game Demos Demo: Engaging Applications Demo: Charting HTML5 Canvas Fundamentals Hello World Demo Overview of the Canvas API Demo: Canvas API Documentation Summary    Drawing with the HTML5 Canvas Introduction Drawing Rectangles and Ellipses Demo: Simple Bar Chart Demo: Simple Bar Chart with Transforms Demo: Drawing Circles Demo: Using arcTo() Drawing Lines and Paths Demo: Drawing Lines Demo: Simple Line Chart Demo: Using bezierCurveTo() Demo: Using quadraticCurveTo() Drawing Text Demo: Filling, Stroking, and Measuring Text Demo: Using Canvas Transforms with Text Drawing Images Demo: Using Image Functions Drawing Videos Demo: Syncing Video with a Canvas Summary    Manipulating Pixels  Introduction Rendering Gradients Demo: Creating Linear Gradients Demo: Creating Radial Gradients Using Transforms Demo: Getting Started with Transform Functions Demo: Using transform() and and setTransform() Accessing Pixels Demo: Creating Pixels Dynamically Demo: Grayscale Pixels Animation Fundamentals Demo: Getting Started with Animation Demo: Using Gradients, Transforms, and Animations Summary    Building a Custom Data Chart Introduction Creating the CanvasChart Object Creating the CanvasChart Shell Code Rendering Text and Gradients Rendering Data Points Text and Guide Lines Connecting Data Point Lines Rendering Data Points Adding Animation Adding Overlays and Interactivity Summary     Related Courses:  

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  • Creating a Yes/No MessageBox in a NuGet install/uninstall script

    - by ParadigmShift
    Sometimes getting a little feedback during the install/uninstall process of a NuGet package could be really useful. Instead of accounting for all possible ways to install your NuGet package for every user, you can simplify the installation by clarifying with the user what they want. This example shows how to generate a windows yes/no message box to get input from the user in the PowerShell install or uninstall script. We’ll use the prompt on the uninstall to confirm if the user wants to delete a custom setting that the initial install placed in their configuration.  Obviously you could use the prompt in any way you want. The objects of the message box are generated similar to the controls in the code behind of a WinForm. At the beginning of your script enter this: param($installPath, $toolsPath, $package, $project)   # Set up path variables $solutionDir = Get-SolutionDir $projectName = (Get-Project).ProjectName $projectPath = Join-Path $solutionDir $projectName   ################################################################################################ # WinForm generation for prompt ################################################################################################ function Ask-Delete-Custom-Settings { [void][reflection.assembly]::loadwithpartialname("System.Windows.Forms") [Void][reflection.assembly]::loadwithpartialname("System.Drawing")   $title = "Package Uninstall" $message = "Delete the customized settings?" #Create form and controls $form1 = New-Object System.Windows.Forms.Form $label1 = New-Object System.Windows.Forms.Label $btnYes = New-Object System.Windows.Forms.Button $btnNo = New-Object System.Windows.Forms.Button   #Set properties of controls and form ############ # label1 # ############ $label1.Location = New-Object System.Drawing.Point(12,9) $label1.Name = "label1" $label1.Size = New-Object System.Drawing.Size(254,17) $label1.TabIndex = 0 $label1.Text = $message   ############# # btnYes # ############# $btnYes.Location = New-Object System.Drawing.Point(156,45) $btnYes.Name = "btnYes" $btnYes.Size = New-Object System.Drawing.Size(48,25) $btnYes.TabIndex = 1 $btnYes.Text = "Yes"   ########### # btnNo # ########### $btnNo.Location = New-Object System.Drawing.Point(210,45) $btnNo.Name = "btnNo" $btnNo.Size = New-Object System.Drawing.Size(48,25) $btnNo.TabIndex = 2 $btnNo.Text = "No"   ########### # form1 # ########### $form1.ClientSize = New-Object System.Drawing.Size(281,86) $form1.Controls.Add($label1) $form1.Controls.Add($btnYes) $form1.Controls.Add($btnNo) $form1.Name = "Form1" $form1.Text = $title #Event Handler $btnYes.add_Click({btnYes_Click}) $btnNo.add_Click({btnNo_Click}) return $form1.ShowDialog() } function btnYes_Click { #6 = Yes $form1.DialogResult = 6 } function btnNo_Click { #7 = No $form1.DialogResult = 7 } ################################################################################################ This has also wired up the click events to the form.  This is all it takes to create the message box. Now we have to actually use the message box and get the user’s response or this is all pointless.  We’ll then delete the section of the application/web configuration called <Custom.Settings> [xml] $configXmlContent = Get-Content $configFile   Write-Host "Please respond to the question in the Dialog Box." $dialogResult = Ask-Delete-Custom-Settings #6 = Yes #7 = No Write-Host "dialogResult = $dialogResult" if ($dialogResult.ToString() -eq "Yes") { Write-Host "Deleting customized settings" $customSettingsNode = $configXmlContent.configuration.Item("Custom.Settings") $configXmlContent.configuration.RemoveChild($customSettingsNode) $configXmlContent.Save($configFile) } if ($dialogResult.ToString() -eq "No") { Write-Host "Do not delete customized settings" } The part where I check if ($dialog.Result.ToString() –eq “Yes”) could just as easily check the value for either 6 or 7 (Yes or No).  I just personally decided I liked this way better.   Shahzad Qureshi is a Software Engineer and Consultant in Salt Lake City, Utah, USA His certifications include: Microsoft Certified System Engineer 3CX Certified Partner Global Information Assurance Certification – Secure Software Programmer – .NET He is the owner of Utah VoIP Store at http://www.utahvoipstore.com/ and SWS Development at http://www.swsdev.com/ and publishes windows apps under the name Blue Voice.

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  • How can I store this kind of graph in neo4j for fast traversal?

    - by James
    This is a graph whose nodes exist in many connected components at once because a node's relationships are a collection of edge groups such that only one edge per edge group can be present at once. I need to be able to find all of the connected components that a node exists in. What would be the best way to store this graph in neo4j to quickly find all of the connected components that a node exists in? Is there a way to use the built in traversals to do this? Also: is there a name for this kind of graph? I'd appreciate any help/ideas. Update: Sorry for not being clear. All nodes are of the same type. Nodes have a variable number of edge groups. Exactly one edge from each edge group needs to be chosen for a particular connected component. I'm going to try to explain through example: Node x1 is related to: (x2 or x3 or x4) AND (x5 or x6) AND (x7) Node x2 is related to: (x8) AND (x9 or x10) So x1's first edge group is (x2, x3, x4), its second edge group is (x5, x6), and its third edge group is (x7). So here are a few connected components that x1 exists in: CC1: x1 is related to: x2, x5, x7 x2 is related to: x8 x9 CC2: x1 is related to: x2, x6, x7 x2 is related to: x8, x9 CC3: x1 is related to: x3, x5, x7 CC4: x1 is related to: x3, x6, x7 etc. I'm grateful for your help in this.

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  • Drawing line graphics leads Flash to spiral out of control!

    - by drpepper
    Hi, I'm having problems with some AS3 code that simply draws on a Sprite's Graphics object. The drawing happens as part of a larger procedure called on every ENTER_FRAME event of the stage. Flash neither crashes nor returns an error. Instead, it starts running at 100% CPU and grabs all the memory that it can, until I kill the process manually or my computer buckles under the pressure when it gets up to around 2-3 GB. This will happen at a random time, and without any noticiple slowdown beforehand. WTF? Has anyone seen anything like this? PS: I used to do the drawing within a MOUSE_MOVE event handler, which brought this problem on even faster. PPS: I'm developing on Linux, but reproduced the same problem on Windows. UPDATE: You asked for some code, so here we are. The drawing function looks like this: public static function drawDashedLine(i_graphics : Graphics, i_from : Point, i_to : Point, i_on : Number, i_off : Number) : void { const vecLength : Number = Point.distance(i_from, i_to); i_graphics.moveTo(i_from.x, i_from.y); var dist : Number = 0; var lineIsOn : Boolean = true; while(dist < vecLength) { dist = Math.min(vecLength, dist + (lineIsOn ? i_on : i_off)); const p : Point = Point.interpolate(i_from, i_to, 1 - dist / vecLength); if(lineIsOn) i_graphics.lineTo(p.x, p.y); else i_graphics.moveTo(p.x, p.y); lineIsOn = !lineIsOn; } } and is called like this (m_graphicsLayer is a Sprite): m_graphicsLayer.graphics.clear(); if (m_destinationPoint) { m_graphicsLayer.graphics.lineStyle(2, m_fixedAim ? 0xff0000 : 0x333333, 1); drawDashedLine(m_graphicsLayer.graphics, m_initialPos, m_destinationPoint, 10, 10); }

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  • How to return array of C++ objects from a PHP extension

    - by John Factorial
    I need to have my PHP extension return an array of objects, but I can't seem to figure out how to do this. I have a Graph object written in C++. Graph.getNodes() returns a std::map<int, Node*>. Here's the code I have currently: struct node_object { zend_object std; Node *node; }; zend_class_entry *node_ce; then PHP_METHOD(Graph, getNodes) { Graph *graph; GET_GRAPH(graph, obj) // a macro I wrote to populate graph node_object* n; zval* node_zval; if (obj == NULL) { RETURN_NULL(); } if (object_init_ex(node_zval, node_ce) != SUCCESS) { RETURN_NULL(); } std::map nodes = graph-getNodes(); array_init(return_value); for (std::map::iterator i = nodes.begin(); i != nodes.end(); ++i) { php_printf("X"); n = (node_object*) zend_object_store_get_object(node_zval TSRMLS_CC); n-node = i-second; add_index_zval(return_value, i-first, node_zval); } php_printf("]"); } When i run php -r '$g = new Graph(); $g->getNodes();' I get the output XX]Segmentation fault meaning the getNodes() function loops successfully through my 2-node list, returns, then segfaults. What am I doing wrong?

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  • Can one draw a cube using different method/drawing mode?

    - by den-javamaniac
    Hi. I've just started learning gamedev (in particular android EGL based) and have ran over a code from Pro Android Games 2 that looks as follows: /* * Copyright (C) 2007 Google Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package opengl.scenes.cubes; import java.nio.ByteBuffer; import java.nio.ByteOrder; import java.nio.IntBuffer; import javax.microedition.khronos.opengles.GL10; public class Cube { public Cube(){ int one = 0x10000; int vertices[] = { -one, -one, -one, one, -one, -one, one, one, -one, -one, one, -one, -one, -one, one, one, -one, one, one, one, one, -one, one, one, }; int colors[] = { 0, 0, 0, one, one, 0, 0, one, one, one, 0, one, 0, one, 0, one, 0, 0, one, one, one, 0, one, one, one, one, one, one, 0, one, one, one, }; byte indices[] = { 0, 4, 5, 0, 5, 1, 1, 5, 6, 1, 6, 2, 2, 6, 7, 2, 7, 3, 3, 7, 4, 3, 4, 0, 4, 7, 6, 4, 6, 5, 3, 0, 1, 3, 1, 2 }; // Buffers to be passed to gl*Pointer() functions // must be direct, i.e., they must be placed on the // native heap where the garbage collector cannot vbb.asIntBuffer() // move them. // // Buffers with multi-byte datatypes (e.g., short, int, float) // must have their byte order set to native order ByteBuffer vbb = ByteBuffer.allocateDirect(vertices.length*4); vbb.order(ByteOrder.nativeOrder()); mVertexBuffer = vbb.asIntBuffer(); mVertexBuffer.put(vertices); mVertexBuffer.position(0); ByteBuffer cbb = ByteBuffer.allocateDirect(colors.length*4); cbb.order(ByteOrder.nativeOrder()); mColorBuffer = cbb.asIntBuffer(); mColorBuffer.put(colors); mColorBuffer.position(0); mIndexBuffer = ByteBuffer.allocateDirect(indices.length); mIndexBuffer.put(indices); mIndexBuffer.position(0); } public void draw(GL10 gl) { gl.glFrontFace(GL10.GL_CW); gl.glVertexPointer(3, GL10.GL_FIXED, 0, mVertexBuffer); gl.glColorPointer(4, GL10.GL_FIXED, 0, mColorBuffer); gl.glDrawElements(GL10.GL_TRIANGLES, 36, GL10.GL_UNSIGNED_BYTE, mIndexBuffer); } private IntBuffer mVertexBuffer; private IntBuffer mColorBuffer; private ByteBuffer mIndexBuffer;} So it suggests to draw a cube using triangles. My question is: can I draw the same cube using GL_TPOLYGON? If so, isn't that an easier/more understandable way to do things?

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  • Can someone recommend an appriopriate drawing tablet that fits my needs?

    - by Syg
    I'm looking for something that can help me to easily create small hand drawn graphics and mock-ups digitalize technical drawings I would normally draw on a whiteboard. I'm a developer, not a designer, so it doesn't have to be high-end I guess. Just something to help make it easier, more fun and more productive to quickly draw mockups etc. After a quick search I landed on the wacom site, but it's hard for me to tell the difference between the offerings never having used something like this. Is small too small? is it annoying? Other suggestion are also welcome ofcourse. Thanx for any help you can give me

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  • what tool should I use for drawing 2d OpenGL shapes?

    - by Kenny Winker
    I'm working on a very simple OpenGL ES 2.0 game, and I'm not sure what tool to use to create the vertex data I need. My first thought was adobe illustrator, but I can't seem to google up any info on how to convert an .ai file to vertices. I'm only going to be using very simple 2d shapes so I wonder if I need to use a 3d modelling program? How is this typically done, when you are working with 2d non-sprite shapes?

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  • Drawing a texture at the end of a trace (crosshair?) UDK

    - by Dave Voyles
    I'm trying to draw a crosshair at the end of my trace. If my crosshair does not hit a pawn or static mesh (ex, just a skybox) then the crosshair stays locked on a certain point at that actor - I want to say its origin. Ex: Run across a pawn, then it turns yellow and stays on that pawn. If it runs across the skybox, then it stays at one point on the box. Weird? How can I get my crosshair to stay consistent? I've included two images for reference, to help illustrate. Note: The wrench is actually my crosshair. The "X" is just a debug crosshair. Ignore that. /// Image 1 /// /// Image 2 /// /*************************************************************************** * Draws the crosshair ***************************************************************************/ function bool CheckCrosshairOnFriendly() { local float CrosshairSize; local vector HitLocation, HitNormal, StartTrace, EndTrace, ScreenPos; local actor HitActor; local MyWeapon W; local Pawn MyPawnOwner; /** Sets the PawnOwner */ MyPawnOwner = Pawn(PlayerOwner.ViewTarget); /** Sets the Weapon */ W = MyWeapon(MyPawnOwner.Weapon); /** If we don't have an owner, then get out of the function */ if ( MyPawnOwner == None ) { return false; } /** If we have a weapon... */ if ( W != None) { /** Values for the trace */ StartTrace = W.InstantFireStartTrace(); EndTrace = StartTrace + W.MaxRange() * vector(PlayerOwner.Rotation); HitActor = MyPawnOwner.Trace(HitLocation, HitNormal, EndTrace, StartTrace, true, vect(0,0,0),, TRACEFLAG_Bullet); DrawDebugLine(StartTrace, EndTrace, 100,100,100,); /** Projection for the crosshair to convert 3d coords into 2d */ ScreenPos = Canvas.Project(HitLocation); /** If we haven't hit any actors... */ if ( Pawn(HitActor) == None ) { HitActor = (HitActor == None) ? None : Pawn(HitActor.Base); } } /** If our trace hits a pawn... */ if ((Pawn(HitActor) == None)) { /** Draws the crosshair for no one - Grey*/ CrosshairSize = 28 * (Canvas.ClipY / 768) * (Canvas.ClipX /1024); Canvas.SetDrawColor(100,100,128,255); Canvas.SetPos(ScreenPos.X - (CrosshairSize * 0.5f), ScreenPos.Y -(CrosshairSize * 0.5f)); Canvas.DrawTile(class'UTHUD'.default.AltHudTexture, CrosshairSize, CrosshairSize, 600, 262, 28, 27); return false; } /** Draws the crosshair for friendlies - Yellow */ CrosshairSize = 28 * (Canvas.ClipY / 768) * (Canvas.ClipX /1024); Canvas.SetDrawColor(255,255,128,255); Canvas.SetPos(ScreenPos.X - (CrosshairSize * 0.5f), ScreenPos.Y -(CrosshairSize * 0.5f)); Canvas.DrawTile(class'UTHUD'.default.AltHudTexture, CrosshairSize, CrosshairSize, 600, 262, 28, 27); return true; }

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  • Qt Graphics et performance - velours et QML Scene Graph, un article de Gunnar, traduit par Thibaut Cuvelier

    Le 11 décembre 2009, la documentation de QPainter subissait un énorme ajout concernant l'optimisation de son utilisation. En effet, le bon usage de cet outil n'était pas accessible à tous, il n'était pas présenté dans la documentation. Ceci ne fut qu'un prétexte à une série d'articles sur l'optimisation de QPainter et de Qt Graphics en général. Voici donc le premier article de cette série, les autres sont en préparation : Qt Graphics et performances : ce qui est critique et ce qui ne l'est pas Pensez-vous que cet ajout à la documentation de QPainter sera utile ? Trouvez-vous les performances de vos applications trop faibles ?...

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  • What is the simplest way to render video into memory (for drawing to a texture) in .NET?

    - by sebf
    In my project I would like to be able to play back video on surfaces in the world. I intend to do this by having the video frames rendered to a block of memory, then use this to update a texture each frame. Everything is in place - except for the part that actually gets the video. I have looked on Google and found that the video library world is very expansive (and geared towards video processing), and am having trouble finding a suitable one. FFMpeg is very comprehensive, but is an entire suite and would take a good amount of work to integrate. So far the most promising library I've found is the one based on the VLC player libraries - by virtue of it using the same resources as VLC Player it is known to be very capable; it also renders to blocks of memory, but the API (at least of the one on Codeplex) is more of a port of the C++ API rather than a managed wrapper. The 'solution' can be any wrapper/API/library, but with characteristics that make it suitable for use in a rendering engine, namely: Renders the video frame data to memory, so it can be picked up and passed to a texture on the GPU easily. Super simple - all that is needed is a way to load, jump and render a frame programatically - ideally it would use the systems codecs and not require an assortment of plugins. Permissive license (LGPL or more free-er) .NET bindings at least; all the better if it is natively managed Can anyone suggest a lightweight, (.NET) library, that can take a video file, and spit out some frames into a byte[]?

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  • Best way to solve tile drawing in 2D side scroller?

    - by TheCompBoy
    What i still can't figure out is which would be the more sane way / easier and faster way to draw the map on the screen.. I mean i will use many tiles for my maps in my side scroller.. But problem is should i make the maps in whole images like one .png file for each map (Example) or should i draw the tiles by code like a for loop in c++.. Which way is most recomended or where can i read about which way is the best.

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  • What is the order of diagram drawing in a design?

    - by Manuel Malagon
    I'm new with OOP and UML and I have some confusion here. I'd like to know where to start, I mean, somebody comes to you and ask you to do something (involves software design of course), once you have determined what has to be done, what is the order in which you have to start the software architecture? I mean, is it first the use case diagram or the class diagram? or should I draw some diagrams in parallel? But basically, where should I start? and what UML diagram goes first? Thanks for helping!!

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  • How to copy a System.Drawing.Graphics over another Graphics?

    - by Simon T.
    We got some code that implement printing using Printdocument and it does all the drawing directly on the Graphics object received in the PrintEventArgs. It would be more convenient if the code doing the drawing used another canvas and we would add this canvas to the PrintEventArgs Graphics after. Since the code already depends on the Graphics object I need a canvas with this object. I also need a way to copy the canvas onto the PrintEventArgs Graphics. I can create a Graphicsfrom an Image but as far as I know it needs to be stored on the disk. Any suggestions?

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  • How to customize the renders in prefuse. Problem in customize images in prefuse layout

    - by user324926
    HI all, I have written a java application to show the images in different layouts. I am able to show it different layout correctly but some times the images are overlapped. Can you please help me, how to solve this problem. My code is given below `import javax.swing.JFrame; import java.awt.image.BufferedImage; import javax.imageio.ImageIO; import java.util.; import java.io.; import java.awt.Font; import prefuse.Constants; import prefuse.Display; import prefuse.Visualization; import prefuse.action.ActionList; import prefuse.action.RepaintAction; import prefuse.action.assignment.ColorAction; import prefuse.action.assignment.FontAction; import prefuse.action.assignment.DataColorAction; import prefuse.action.layout.graph.ForceDirectedLayout; import prefuse.action.layout.graph.; import prefuse.action.layout.; import prefuse.activity.Activity; import prefuse.controls.DragControl; import prefuse.controls.PanControl; import prefuse.controls.ZoomControl; import prefuse.data.Graph; import prefuse.data.io.DataIOException; import prefuse.data.io.GraphMLReader; import prefuse.render.DefaultRendererFactory; import prefuse.render.LabelRenderer; import prefuse.util.ColorLib; import prefuse.visual.VisualItem; import prefuse.visual.*; import prefuse.util.FontLib; import prefuse.action.assignment.DataSizeAction; import prefuse.data.*; import prefuse.render.ImageFactory; public class LayoutExample { public static void main(String[] argv) throws Exception { Graph graph = null; try { graph = new GraphMLReader().readGraph("/graphs.xml"); } catch ( DataIOException e ) { e.printStackTrace(); System.err.println("Error loading graph. Exiting..."); System.exit(1); } ImageFactory imageFactory = new ImageFactory(100,100); try { //load images and construct imageFactory. String images[] = new String[3]; images[0] = "data/images/switch.png"; images[1] = "data/images/ip_network.png"; images[2] = "data/images/router.png"; String[] names = new String[] {"Switch","Network","Router"}; BufferedImage img = null; for(int i=0; i < images.length ; i++) { try { img = ImageIO.read(new File(images[i])); imageFactory.addImage(names[i],img); } catch (IOException e){ } } } catch(Exception exp) { } Visualization vis = new Visualization(); vis.add("graph", graph); LabelRenderer nodeRenderer = new LabelRenderer("name", "type"); nodeRenderer.setVerticalAlignment(Constants.BOTTOM); nodeRenderer.setHorizontalPadding(0); nodeRenderer.setVerticalPadding(0); nodeRenderer.setImagePosition(Constants.TOP); nodeRenderer.setMaxImageDimensions(100,100); DefaultRendererFactory drf = new DefaultRendererFactory(); drf.setDefaultRenderer(nodeRenderer); vis.setRendererFactory(drf); ColorAction nText = new ColorAction("graph.nodes", VisualItem.TEXTCOLOR); nText.setDefaultColor(ColorLib.gray(100)); ColorAction nEdges = new ColorAction("graph.edges", VisualItem.STROKECOLOR); nEdges.setDefaultColor(ColorLib.gray(100)); // bundle the color actions ActionList draw = new ActionList(); //MAD - changing the size of the nodes dependent on the weight of the people final DataSizeAction dsa = new DataSizeAction("graph.nodes","size"); draw.add(dsa); draw.add(nText); draw.add(new FontAction("graph.nodes", FontLib.getFont("Tahoma",Font.BOLD, 12))); draw.add(nEdges); vis.putAction("draw", draw); ActionList layout = new ActionList(Activity.DEFAULT_STEP_TIME); BalloonTreeLayout balloonlayout = new BalloonTreeLayout("graph",50); layout.add(balloonlayout); Display d = new Display(vis); vis.putAction("layout", layout); // start up the animated layout vis.run("draw"); vis.run("layout"); d.addControlListener(new DragControl()); // pan with left-click drag on background d.addControlListener(new PanControl()); // zoom with right-click drag d.addControlListener(new ZoomControl()); // -- 6. launch the visualization ------------------------------------- // create a new window to hold the visualization JFrame frame = new JFrame("prefuse example"); // ensure application exits when window is closed frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.add(d); frame.pack(); // layout components in window frame.setVisible(true); // show the window } } ` Can anyone please let me know how to customize the image sizes / renders insuch way that images won't overlapped. Thanks R.Ravikumar

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  • graphviz segmentation fault

    - by LucaB
    Hi I'm building a graph with many nodes, around 3000. I wrote a simple python program to do the trick with graphviz, but it gives me segmentation fault and I don't know why, if the graph is too big or if i'm missing something. The code is: #!/usr/bin/env python # Import graphviz import sys sys.path.append('..') sys.path.append('/usr/lib/graphviz') import gv # Import pygraph from pygraph.classes.graph import graph from pygraph.classes.digraph import digraph from pygraph.algorithms.searching import breadth_first_search from pygraph.readwrite.dot import write # Graph creation gr = graph() file = open('nodes.dat', 'r') line = file.readline() while line: gr.add_nodes([line[0:-1]]) line = file.readline() file.close() print 'nodes finished, beginning edges' edges = open('edges_ok.dat', 'r') edge = edges.readline() while edge: gr.add_edge((edge.split()[0], edge.split()[1])) edge = edges.readline() edges.close() print 'edges finished' print 'Drawing' # Draw as PNG dot = write(gr) gvv = gv.readstring(dot) gv.layout(gvv,'dot') gv.render(gvv,'svg','graph.svg') and it crashes at the gv.layout() call. The files are somthing like: nodes: node1 node2 node3 edges_ok: node1 node2 node2 node3

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  • Complex Entity Framework linked-graphs issue: how to limit change set / break the graph?

    - by Hightechrider
    I have an EDMX containing Sentences, and Words, say and a Sentence contains three Words, say. Appropriate FK relationships exist between the tables. I create some words: Word word1 = new Word(); Word word2 = ... I build a Sentence: Sentence x = new Sentence (word1, word2, word3); I build another Sentence: Sentence y = new Sentence (word1, word4, word5); I try to save x to the database, but EF builds a change set that includes everything, including y, word4 and word5 that aren't ready to save to the database. When SaveChanges() happens it throws an exception: Unable to determine the principal end of the ... relationship. Multiple added entities may have the same primary key. I think it does this because Word has an EntityCollection<Sentence> on it from the FK relationship between the two tables, and thus Sentence y is inextricably linked to Sentence x through word1. So I remove the Navigation Property Sentences from Word and try again. It still tries to put the entire graph into the change set. What suggestions do the Entity Framework experts have for ways to break this connection. Essentially what I want is a one-way mapping from Sentence to Word; I don't want an EntityCollection<Sentence> on Word and I don't want the object graph to get intertwined like this. Code sample: This puts two sentences into the database because Verb1 links them and EF explores the entire graph of existing objects and added objects when you do Add/SaveChanges. Word subject1 = new Word(){ Text = "Subject1"}; Word subject2 = new Word(){ Text = "Subject2"}; Word verb1 = new Word(){ Text = "Verb11"}; Word object1 = new Word(){ Text = "Object1"}; Word object2 = new Word(){ Text = "Object2"}; Sentence s1 = new Sentence(){Subject = subject1, Verb=verb1, Object=object1}; Sentence s2 = new Sentence(){Subject=subject2, Verb=verb1, Object=object2}; context.AddToSentences(s1); context.SaveChanges(); foreach (var s in context.Sentences) { Console.WriteLine(s.Subject + " " + s.Verb + " " + s.Object); }

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  • Do you know of a free .Net component for visual flow model graph design and editing?

    - by Ivan
    An app (C#4, WinForms, Entity Framework, SQL Server 2008) of mine maintains a graph of interconnected objects, each having some simple member fields and a set of many directed (in and out) one-to-one links to other objects. I'd like to offer a user an ability to view and edit this graph visually some way, creating and removing connections, modifying objects attributes values and introducing/dropping objects. I suppose there has to be a framework (at list a primitive kind of) for this as visual model design tools are pretty common to meet. Do you know one?

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  • How to upload a picture for an event using the Facebook Graph API?

    - by Thorarin
    I would like to know how to add a picture to an event using the Facebook Graph API. I have seen this question and tried some variations on that theme, without any success. The official documentation doesn't seem to make any mention of it. I'm using PHP for this particular project and I've looked at the PHP SDK source code, which is not helpful in any way. Requesting metadata for pictures using https://graph.facebook.com/eventid/picture?metadata=1&access_token... doesn't seem to be recognized, so no help there either. Has anyone come across some example or documentation on how to do this? (don't care about which language it is in)

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